Thursday, December 27, 2012

(Cold Wars) The 2013 PEL is up!

Alright, time to come clean, the PEL has been up for a week.  It's just that I don't to make announcements during my 12 Days of Blogging, and the Mega Game was finalized on day 2.

For a full listing of the PEL, check them out here.

I've picked out a few "ViscountEric Preferred" games, with commentary.  Some of these games run more than once, so check out the PEL for even more options.

F-275 - Advance to Longueval, 14 July 1916
Fri. 10:00 AM, 4 hrs, 6 players GM: Phillip Gibbons with Joe Brimer and Ron Bingham and Battle
Barn of Williamsburg  Sponsor: U.S. Army Women's Museum at Fort Lee
WWI 25mm, Rules: Trench Wars modified for skirmish fighting
The advance starts in the early morning hours just after a quick, 5 minute barrage. The Germans are believed to only have a thin screen of troops in your sector. The 9th Scottish Div has assigned the 26th Bde the honor of leading the advance. Can elements of the 8th Black Watch and 10th Argyll & Sutherland Highlanders takethe crossroads?
Gnome Wars was developed out of Trench Wars, so this should be an easy one to jump into.

F-307 - Duke Morrison and the Mounties
Fri. 10:00 AM, 3.5 hrs, 6 players  GM: Buck Surdu and HAWKS  Modern 28mm, Rules: GASLIGHT
Professor Nannini has developed an anti-gravity ray the Venusians and their gangster minions want. To convince the professor to share his invention, they have tied his daughter (also a physicist) to a log, which is inching toward a large saw blade. Nannini is the kind of girl wounded Marines crawl through broken glass and burning desert to catch a final glimpse of before they die. Duke Morrison and his companions, along with Sergeant Preston and a squad of Mounties, try to rescue the girl, defeat the gangsters, and break up the Venusian laboratory.
Venusians and Mounties?  THAT is what I've been waiting for to learn GASLIGHT!

F-336 - Fire in the Steppe: Raid at Hanacivka, 1676
Fri. 10:00 AM, 4 hrs, 6 players  GM: David Bonk and Triangle Simulation Society
Renaissance 28mm, Rules: C&GII Pike and Shot
Cossack, Russian and Turkish forces advancing towards Lvov aremet by a Polish/Tartar raiding party near the village of Hanacivka.
Not my normal thing, but this has got to look cool in 28mm.


F-266 - Gnome Wars: The Battle of the Bees
Fri. 11:00 AM, 4 hrs, 8 players
GM: Jim Stanton with Steven Stanton and Stout Gnomes   Sponsor: Brigade Games, Prize: Gnomes! Fantasy 28mm, Rules: Gnome Wars
After securing the beach the combined force of Indian and British troops will attempt to drive the Germans from the rail station on the outskirts of Tanga. The Allies must approach Tanga through a wooded area that is the home to some African Killer Bees. Let's hope loud noises don't startle them.
One of the "normal" gnome games

F-168 - All the King's Men Demo Games
Fri. 1:00 PM, 1 hrs, 4 players GM: Ken Cliffe with Dave Hoyt
Sponsor: All the King's Men Toy Soldiers  American Civil War 54mm, Rules: All the King's Men
Join ATKM as we demo our own rules and debut our new line of ACW 54mm miniatures! This is not skirmish gaming! Everything  is provided. Just bring your memory of what got you into wargaming in the first place. Demos run at the ATKM booth in the dealer area. Just walk up and play; no tickets needed. It takes about an hour.
Ken just posted pics of his ACW, and they are Saaaa-WEEET!  If you don't have a spare hour to pick up a demo, rearrange your schedule.

F-182 - Red Dawn: The Road to Los Alamos
Fri. 2:00 PM, 3 hrs, 6 players GM: Henry Kyle with John Currin  Modern 28mm, Rules: Force on Force
It is the dawn of World War III. Cuban and Nicaraguan forces, along with their Soviet masters, have crossed the border and are charging up I-25 for Los Alamos and its hi-tech labs. Their plan calls for scrounging fuel along the way, and the people of Desert Flats can derail the Commie timetable by denying the Reds the fuel in their town.
An Expansion of, dare I say, "Classic" Red Dawn!

F-238 - Zombie Cardio
Fri. 6:00 PM, 3 hrs, 8 players GM: Chad Miller and Woodbridge Area GamerS (WAGS)
Modern 20mm, Rules: Zombies!!!
Remember the 1st Rule of Zombie Land, Cardio. You want to make it out of Mid-Town safely, then you better Run, Kill and make it to the Chopper in time before it moves again. 6 Players can come and try their luck at running through Central Park. Pick up weapons and aids to get out of town, but you gotta know the
Rules from Zombieland in order to pick up the special cardio boost. Come kill some Zombies and test your luck at the apocalyptic die rolls.
I hope no pretentious Napoleonic player signs up for this accidentally.

F-291 - Clash near Regensburg - April 1945
Fri. 7:00 PM, 4 hrs, 6 players GM: Jim Mackey and HAWKS WWII 54mm, Rules: Battleground WW2
It is April 23, 1945, US forces are driving into Germany. Patton's 3rd Army is approaching Czechoslovakia. One approach to the Czech border is through the town of Regensburg. This town and road leading into it must first be taken. All this in 54mm!! Yes, it is true, bigger is better!!
54mm WW2 is just so frickin' sweet to watch, much less play.

F-175 - Wooden Wars Demo Games
Fri. 8:00 PM, 1 hrs, 4 players GM: Ken Cliffe with Dave Hoyt  Sponsor: All the King's Men Toy Soldiers
Napoleonic Wood Soldiers, Rules: Wooden Wars
ATKM debuts Wooden Wars! Command armies of sturdy wooden soldiers, cavalry and artillery on a floor battlefield. Win by knocking over the enemy army by shooting (tossing small rubber balls) and rolling dice, all in the spirit of HG Wells. No tickets needed. Just walk up and play throughout the session.
I've mentioned Wooden Wars here.  Awesome that ATKM has offered to help promote it.

F-265 - Gnome Wars: The Joust
Fri. 8:00 PM, 2 hrs, 30 players  GM: Jim Stanton with Steven Stanton and Stout Gnomes
Sponsor: Brigade Games, Prize: Gnomes! Fantasy 28mm, Rules: Gnome Wars
Come try to win the jousting tournament. Rules taught. Quick, easy, FUN!
The joust is back!  So making a custom mount for this bad boy.  If I get embarrassed in the first round, I will be jumping into Wooden Wars.

S-242 - Trench Wars: Treat Them Rough!
Sat. 9:00 AM, 3 hrs, 8 players GM: Steve Robinson and Woodbridge Area GamerS (WAGS)
Sponsor: Acheson Creations, Prize: None WWI 28mm, Rules: Modifed Trench Wars
Tommy is facing the formable Hindenburg line. Can the shear bravery of Tommy and the steel behemoths punch their way through Jerry’s defenses? Or, will a sea of wire entanglements, bunkers and non-ceasing hail of machinegun fire defeat Tommy’s juggernaut? Come and pick a side and taste once again the rotting, acidic smell of the western front. I know for sure that lead figures do not bleed, but allot will have to wait until the afternoon to be played with again.
Another early morning Trench Wars games.

S-395 - Rorke's Picnic
Sat. 12:00 PM, 2 hrs, 7 players  GM: Jim Reynolds with John Brennan and WNPG  Sponsor: Eureka USA, Prize: Bears  Colonial 28mm, Rules: Teddy Bear Picnic
It is picnic time for the 24th Bear Foot, but visitors have rudely interrupted. With the boys have their picnic or will the Zulu bears ruin tea time.
Eureka Bears,'nuff said, even if it is for kids.

S-145 - Battle of Tanga - German East Africa, 4 Nov. 1914
Sat. 1:00 PM, 4 hrs, 6 players GM: Mark Kinsey with Jonathan Yuengling
WWI 15mm, Rules: Too Fat Lardies - If the Lord Spares Us
The Battle of Tanga was an attempt by the British Commonwealth to invade the colony of German East Africa through an amphibious landing near the town of Tanga. Players will command 8,000 British Indian forces against 1,000 German Sharpshooters and Askari. But whose side are the African Killer Bees on?
Someone else running Tanga?In 15mm? Inconceivable!

S-214 - Gnome Wars: The Battle of the Bees
Sat. 2:00 PM, 4 hrs, 6 players
GM: Kevin Jacobi with Jim Stanton and Stout Gnomes

S-215 - Gnome Wars: The Landing in East Africa
Sat. 2:00 PM, 4 hrs, 8 players
GM: Eric Jacobson with Jim Stanton and Stout Gnomes

S-216 - Gnome Wars: Storming the Town of Tanga
Sat. 2:00 PM, 4 hrs, 8 players
GM: Steven Stanton with Jim Stanton and Stout Gnomes
The MEGA-GAME!  No Pre-Reg needed if you bring your own 300-320pt unit.  Last Cold Wars was a  blast, this should be even better.

S-204 - Wooden Warriors capture the Flag - sometime in 1815
Sat. 5:00 PM, 1 hrs, 8 players GM: Jeff Wiltrout and Potomac Wargamers  Sponsor: Skull and Crown Strategem INC.Napoleonic 80mm, Rules: Wooden Wars
Time to get the games off the table and back on the floor where it all began. 2 armies of Wooden Warriors battle it out on the floor capturing objectives and knocking down opponents. Thrown rubber balls are the objects of destruction here. Kids over 12 only accepted with a younger player.
EXTREMELY KID FRIENDLY. Not recommend for those with bad knees.
More Wooden Wars daring to go where few would venture:  the floors of the Lancaster Host!

S-209 - Haitian Slave Revolt
Sat. 7:00 PM, 3 hrs, 10 players  GM: Brian DeWitt Colonial 25mm, Rules: The Sword and The Flame
The Haitian Slave Revolt started in August 1791 with central leader Voodoo Priest Boukman. French forces loyal to the French Crown and Colonists battled back and forth with the Slave Army. In 1793 many French units were called back to Europe and the Slave Army took to the offense. Here Haitian national hero Toussaint L'Ouverture leads the way.
Great obscure, under appreciated action, a plus to use TSATF to play.

S-355 - Carnage and Glory: Russia 1920--"The Commissar's in Town"
Sat. 8:00 PM, 2 hrs, 12 players GM: Tom Cusa with Frank Luberti, Jr. and Connecticut Game Club
Sponsor: Carnage and Glory  Inter-War 28mm, Rules: Carnage and Glory II
Baron Waxtel's White Russians clash with Red Army forces under Comrade General Spiess. Regimental level game. Novices, children with adults, rules lawyers and GMs looking for revenge welcome. CGC members, family and friends always welcome.
The Russian Civil War always deserves some support, in my book.

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