At last, a low-key weekend! Outside of a few friends coming over to see the house, and a kid's playdate I just needed to be at, things finally started to unfold.
First off, for the first time, my basement workstation, with the first couple of the dozens of boxes, kits, and miscellany brought down from the garage.
I've got two quick projects I christened the bench with. I'm painting up my Gnome Wars Americans (Union) up to become the Imperial Guard of California. Any good flag makers already have a California flag in their normal stock, please let me know. I'm also working on them so they can be fill in French for some Great Gnome War campaigning hopefully in August. In Gnome Wars, the Swiss are the primary enemy of the Germans, so the French may fill in a role more akin to the Belgians. I also do not like the French gnome sculpts which are huge and look more 1917 than 1914.
The second project I'm keeping secret, although for the loyal readers I will hint that (a) I paid retail for stuff you would never imagine me buying in the first place and (b) it's for the Gnomish Space Marine project. I'm about halfway done with the ten models, pics coming soon.
On Sunday, I filled in the time between church and the previously mentioned playdate with a new race concept. GwtG contributor Mike Lung and I have been putting around ideas for a Gnome car race to add to the other events at the HMGS Inc cons. Mike's pulling out all the stops with 1/43 scale cars and German machine gunners puttied up to look like drivers. I, on the other hand, wanted to test out the basic rules, start from there, and move onto elaborate gadgets, off road courses, and running gun battles later. If it's good enough for my 3 and 5-year olds, it's probably simple enough for a wargamer to understand.
So while the girls watch some horrible princess video after lunch, I dug out some engineering graph paper I had snagged years ago at an Office Depot closing for around seventy-five cents a pad.
The track for the initial Laurel Lakes 500 would make an engineer cry:
|Sponsored by the Army National Guard and Jurassic Park 4|
The rules we kept simple.
- 1d6 for movement. You must drive around other cars.
- If two cars ended a turn either side by side or bumper to bumper, both wold roll a d20. On 1-5, that car would spin out and lose a turn.
- Cars could only pass on the outside on the turns.
- I did have a few directional arrows to poorly represent racing physics. On a five lane track(?) anyone in the center had to decide to go high or low through the turn. While the outside lanes did have more spaces, some of those squares had other arrows that, if a car ended it's move on that space, it would automatically slide out further to the next lane. There was a spot on each turn, that if land on a spot on the third lane, it would shoot you out not only to lane four, but continued to lane five..
The first lap had Maja and her green cars jumping out to a considerable lead. Surprisingly, three-year old Millie had some problems with the lanes, and I kept on wiping out my two cars trying to pass one another!
|The post-race team meeting is NOT going to be fun...|
|Maja rules lawyering the position of the cars.|
Two other amusing thoughts: I have a spot in an Alpha-Test this weekend for a much beloved new version of a game. I may be staring at something that may have a header:
TOP SECRET/DELTA GREEN
SPECIAL ACCESS REQUIRED
Then again, I might be hallucinating.
I also woke up this morning rolled over to grab my glasses, and woke up face to face with a dinosaur. Seemed little Millie didn't want to sleep in her room last night and waltzed on over to sleep with Mommy and Daddy, dinosaur in tow.