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The World of Georic 1989-Present

Sunday, April 13, 2025

(Fistful of Lead) Last Train From Zulovo

 It's been rough getting the girls together to play some games, especially with Easter coming up, but with one at my place, we knocked out a quick zombie game... it's close to Easter-theme.

1936 - Zulovo, Soviet Union

"Four Hasidic Jews and a rogue Soviet agent enter an strangely abandoned research facility."  

Alexander Mikoyan rarely laughed, but that though elicited a smile.  He had travelled the Russian Empire, now the Soviet Union, meeting interesting people, killing them sometimes, uncovering secrets the party was not meant to know, and befriending a collection of individuals that would certainly get him killed in one of Stalin's purges.  Except, for good reason, Stalin knew why Mikoyan was scary and necessary for the survival of the nation.

When rumors rose of a vanished village... with a questionable state facility nearby, Mikoyan commandeered a train operated by some previous companions... and requested the aid of the four Hasidic Jews with experience in the occult.  

The mission was a partial success.  There was nothing pointing out to the abandonment of the facility, or the disappearance of the nearby townsfolk.  Mikoyan had uncovered some questionable documents and a very peculiar black statue, with veins of a bright green glowing material.  

They were almost back to the train, when Mikoyan was doubly annoyed.   Had they really been down there so long that Rudakov, the engineer, quelled the boiler.  Alexander could sense something was coming, and this was going to delay their escape.

Our heroes (L to R), Rudakov the Engineer, Aleksandrov the Fireman, Yevgeny the Conductor, Alexander Mikoyan, Avrum, Menachem, Yitzchak, and Tuvia

Secret Heroes of the Soviet Union 

1) Load up the statue: A two man job, both men loading it must succeed a task 5+ on a d8 on the same turn.  
2) Leave.  The engineer and fireman must succeed a task 5+ on a d8 on the same turn TWICE.  It does not have to be in successive turns. The following turn, so long as there is a crew member in the cab with a free action to push the lever forward, the train moves 6 inches each turn. 

Undead Enemy of the State 

Prevent the train from leaving the station, human deaths are a simple bonus (and more members to the army)

The pseudo secret railway station near the Zulovo research station (lower right).

Turn One:  With the swirling snow obscuring vision, Mikoyan knew he need to eliminate the threat close up and quickly, so he charged them.  Two of the jews had just stepped into the station to warm their hands on the dying embers of the fire the train crew set in the stove.  They were on the other side of the train, and couldn't see anything.  Yitzchak and Tuvia fumbled with the statue, and the train crew equally bumbled stoking the boiler and building up a head of steam to leave. 

Turn Two: Mikoyan swung his pick at the undead, ripping out a chuck of flesh.  The monster dropped to a knee but continued to attack and wounding the agent.   Meanachem ran around the back of the train and levelled one with his shotgun, although it required a double tab to put its out of everyone's misery.

Tuvia, armed with a submachine gun, stopped trying to lift the statue to fire at a closing zombie, a rip of bullets hitting a vital spot.
Mikoyan looks to be in trouble.
Meanwhile: the train crew began arguing with each other, not realizing that more zombies had assembled from behind the station.

Turn Three: With the luckiest roll, Mikoyan crawled away from the closing zombie, just enough for Tuvia to distract a zombie... and meet his own doom.   Avrum snuck between the rail cars and help Yittzchak secure the statue on the train.

The train crew rolled successes!  One more pair to go!
 
Turn Four:  Avrum and Menachem took two different approaches for the growing zombie mob behind the station.  Menachem climbed the last train car, missing every shot, but distracting the undead hadn't closed in on the locomotive yet.  

Having secured the statue, Avrum slid back to the other side, aimed at a zombie with the pistol 

*click click*

Weapon jam/Out of Ammo!
Avrum quickly climbed the tender to give him a moment to fix his pisol.

Alexander Mikoyan could feel his own blood coming out of his body.   

"I'm not going to die from some Trupokoldún (Corpse-Wizard's) plaything... and he willed himself to get and and stumble back to the train. (He pulled a Queen of Hearts, perfect to combat his faltering die rolls).

The crew finally got the locomotive ready, and the bell was pulled once to alert the others... and alert more zombies.

But they were already here. 

The first wave of zombies from beyond the station had reached the train.

The zombies tried to climb up the tender, but Alexandrov and Avrum beat them down.  One did manage to climb into the cab and wound the engineer.  

Turn Five: Rudakov regained enough composure in the locative cab to kick the zombie away, summon enough strength to pull the lever to start the train in motion.

Turn Six and Seven:  With the train in motion, it was unlikely the lone zombie on board would disable it, nor would any zombie after turn six even attempt to board.  But there is room to tell two more heroic tales.  

Yevgeny the conductor had stood in the front of the train, making sure the path was clear.  He was constantly distracted by the gunfire, so it was no surprise that was beset by a zombie.  The conductor must have learned something from his previous time with the rogue Soviet agent, as he quickly dispatched the creature.... only to see zombies walking alongside the tracks.  He pushed another zombie onto the tracks, slowly crushed by the wheels of the locomotive, before Yevgeny climbed into the locomotive cab and helped the engineer push the last zombie off the train.

Yevgeny in his the midst of his moment of heroism.  Aleksandov and Avrum stand in disbelief.  
At the back end of the train, Yitzhcak had found himself embroiled in a desperate wrestling match with a zombie, with three or four more coming at him.  Even Menachem's shots from atop the rail car were not helping. In fact, they were drawing more zombies towards them.  

At the last moment, he finally managed to push the zombie away, giving him just enough time to grab the railing of the last car... 
Alexander Mikoyan lay in the gondola car, clutching a wound.  

"You know, you could have come to help us?"  

"And scare your human allies?  Not likely at all Sasha..."

Mikoyan confers with his friend, Adric the Rusalki

Hiding in the corner, across from him, was a fishman, in a thick fur coat, reading an ancient tome while, trapsing its clawed fingers over the newly obtained statue.  

"I don't think your little incursion of Mertvyaki is associated with this little relic.  I am a bit perplexed though.  All signs point that this wasn't made by my people."

I think three simple zombie games let me realize that Fistful of Lead is certainly adequate for it, as well as help me determine how we're using the rules for some of our skirmish level gnome games.  It's refreshing to actually get a chance to use my Soviet-era figures (even if Mikoyan's figure is the lead character from Sisu), the Russian Deep One, and the Armed Jews from Battle Valor. 

Saturday, April 12, 2025

Project 350 Breakdown

I believe the only person interested in this post is me, but since I mention it every time I post new minis on Fridays, I guess I want this public... or perhaps it's just a cry for help.

Way back in 2018, I lamented that I had made over 2300 posts on the blog, but I had a backlog of Scheduled posts and ideas and projects hiding in my Drafts folder.   Back then I vowed to transform this glut of posts hiding behind-the-scenes into published posts.  

Oh how naive I was...

In 2018, I was complaining about 287 drafts and 81 scheduled posts, 368 in total.  "Project 350" was my goal to work those scenarios and project ideas down below 350 total, and maybe even less.

Fast Forward to 2025.  

Over 5,100 posts and my backlog is 471 (295 drafts and 176 scheduled posts).

I've never actually broken down what's clogging up by ideas and projects until I hand counted today.

DRAFTS

  • Pulp Scenarios (57) - With the success of the "Egypt" Campaign, I accumulated these like trendy women buy Stanleys.    Since Season 4 is on perpetual hiatus until I solve my "Missing Zulu Left Arm" problem), this stays bloated for a bit.  To complicate matters, Season 4 is largely a published campaign, so I might knock out 4 or 5 of these in the build-up
  • Fantasy Scenarios (46) - This one is surprising, but between all the skirmish games, plus mousling friendly games, I'm not totally surprised.  
  • Contemptible Little Armies  (42) - This could be consider my pipe dream gone awry.  From my Samoa game, to Great War Africa, to Back of Beyond, these are scenarios I would need to acquire more units for, and you know how fast I paint up units, much less acquire them. The good news is the Great War Africa stuff is actually put in order from smallest required figures to largest, allowing a schedule to buy them. 
  • Role-Playing Games (41) -  Future gazetteer entries, placeholders for campaign APs, and even a few advanced prep community events.  
  • Gnome Wars Scenarios (32) - Not a surprise, but I do need to knock out the smaller games.  I have the entirety of Orcs in the Webbe to convert from Flintloque after this...
  • Painting (12) - Surprising, only a few items, mostly "large projects" I actually have on the summer agenda.
  • Game Day Art (14) - Artwork and memes fitting for certain occasions.  I'm at zero new Gnome Art, by the way. 
  • Sci-Fi Scenarios (13)
  • Reference (6) - While I usually keep reference stuff as drafts on my Blogger pages (same but different), I keep a few items pinned for reference, specifically things like my Gamma World campaign notes and a list of my Gaming with the Gnomies annual award winners. 
  • Miscellaneous (22)

SCHEDULED

  • Holidays  (126)  - The easiest of placeholders, as someone who loves to post something everyday, not for views, not for monetization, but rather, "just because," anything appropriate for the blog gets scheduled for the future, and for some, it's the far future.
    • Star Wars Day (22) - Yes, I have an amusing, unique Star Wars post set up on May 4th for the next 22 years!!!!
    • Yule (15)
    • Easter (14)
    • Christmas Eve (12)
    • April Fool's Day (11)
    • First Day of Winter (11)
    • New Year's (10)
    • Christmas (8)
    • Valentine's Day (5)
    • Father's Day (3)
    • Thanksgiving (3)
    • All other holidays (12)
Well that's embarrassing.  If I didn't do the holiday placeholders, my Project 350 number would be.... 348. Obviously, I did it to myself.
  • Gamma World Actual Plays (29)
  • #CharacterCreationChallenge (7) - A head start to next year .  
  • Georic Gazetteers (7) 
  • Miscellaneous (6)
  • Painting (2)

It's pretty obvious that, unless fun memes and classic gnome/Tomte artwork runs dry, I'll always have 100+ scheduled posts on the books in perpetuity.  

Friday, April 11, 2025

(Painting) Rand, Space Smuggler in Reaper Bones Black

 The lead/plastic/resin pile hasn't diminished much, but I learned a valuable lesson.  Sometimes you need to paint for the sake of painting, not just projects. 

Recently, as I cleaned/reorganized by painting bench, and search for the Sacred Zulu Left Arms, I pulled out three random blisters of Reaper Bones.  I painted up the Androids first, the ghost last week, and now I complete the trifecta with a space smuggler.

RPR 49021 - Rand 


Rand started out as Rand, Space Smuggler in metal and is now available in Reaper Bones Black.  The Bones version is simply lacking in facial detail.  The face is flat, and any attempt to create some resulted in a partial plastic surgery disaster.  This is one of the figures I'm adding to both Planet 28 and Star Wars d6 for the #CharacterCreationChallenge in January, with an intriguing backstory involving Death Planet Iota, Chaos Space Marines, and the New York Jets.

Next:   Gnomes, Cultists,  Ducks .... and Mushroom Dudes

Project 350:  Ticking downwards, 472 (295/177)  from 473 (297 /176)  

Wednesday, April 9, 2025

(Kickstarter) Knights of the Dinner Table: CODEX OF MANY TALES by Kenzer & Company

I'll admit, I missed a lot a great chances to buy gaming stuff, but I did snag multiple copies of the Knights of the Dinner Table #1 when it came out. I had collected all the issues of Shadis, save the zine-quality ones and I was a faithful collector of the run for a good decade.  

After all the Tales from the Vault and Bundles of Trouble, it's nice to see the Codex of Many Tales, covering the first 25 issues in a classy hardcover.

I'm also old enough now to wince at the $100 price tag for the book, while appreciating the very real gimmicky pledge levels which some folks would decry... but those folks don't share the same creativity and grace of Gary Jackson and Hard 8 enterprises.  Name references in the comic?  You as a character?   I love it!

Tuesday, April 8, 2025

(Gamma World) This is Not a Test #71 - It's All About Honor

Our heroes, the De Facto Explorers,  are spending the winter scouting around KIA Academy.  They have suffered a disastrous result trying to rescue some blue-skinned Kirothians from a "wizard" and his "demon" allies.

================= 

Sneaky Pete: A mutated weasel scout.  Pete's telepathy and night vision take a backseat when he whips out his electrical powers.  

Sonny Helianthus: a sentient sunflower artifact examiner with trusted Restorationist ties. Knowledgeable,  but not a good one with device repairs or upgrades.  Very interested in a "Children's Alchemical Laser" he recently acquired.

Slitheran Wurmtail (aka Squiggles): a mutated earthworm scout, in impromptu power armor, looking for trouble, and finding it often.  Previously "gave birth" to a litter of sentient earthworm babies, but recently has been subject to genetic testing and developed super-human strength, a more human body, and a thick coat of shaggy white hair.

Lathar Bracken: A pure-strain human from River Bend.  He's got the muscle, the face, and a mount for most encounters.  Lathar's trusty beast of burden, No Name, travels wherever he does.  No Name has recently been fitted for a artillery device of the Ancients that chucks spears further than any human.  Looking for trouble in all the right places.  Former jousting champion of Fair-Town and has been awarded... a peacock he has named Chambray.  He's recently been struck by a weapon by a strange race of people and transformed into... something else... multiple times.

================================================================

Lathar, Squiggles, and Pete quickly hurried away from the hills, back into woods, and by all accounts, barely made it back to the Paragoulde.  Word of their failure was disheartening to everyone, both from the Kirothian village, and Elona's group that they had befriended earlier.  This tragedy seemed to create some fractures in the Lathar's physical relationship with the Kirothian Chief Scout, Elona. 

It was only a few hours later that Sonny returned to the village under shock and fanfare, especially as he was escorted by eight surviving Kirothians... and a new, but oddly familiar mutant plant. 

Given some much need warmth, Sonny was happy to convey his tale: (first person)

Sonny was standing alone, the death blossom killing most around him.  On the other side of the pit, unaffected Kirothians were actively struggling with their binds.  Sonny ran over to the dozen or so survivors, and this time, his dagger worked true.  The demon preoccupied.  He continued to free as many surviving Kirothians as he could, including one who was bound near the blast radius of the Alchemical Laser.  The lush greenery was a peculiar triangular leaf, and that Kirothian turned into a similar mutant plant.  

"Herb" 

There was a somber celebration, which culminated with the Kirothian's Chief Scout, Elona, breaking off all relations with Lathar.  Reasons were sketchy out of that conversation, but he Explorers agreed to escort the wandering Kirothians to their final destination:  Fair-Town.   Herb asks to join the group travelling to Fair-Town. 

After two more days, the De Facto Explorers left town and walked alongside the wandering Kirothians.  

They only encountered one group in their two day travels was an odd group of brigands that attempted to ambush the group.  Largely human, with a number of larger female mutants with tusks in their mouth and brutish features, they were armed with a handful of muskets, but mostly swords and bows.  

One shot from Pete's blaster easily made the group cower.  Parlay was effective to send them on their way, but further intel was hard to come by.  Even Pete being intrusive with his telepathy only brought pleas of hunger and larger warlords and brigands pushing them out of their area.  They had nothing to trade and no services to offer, offsetting the fact that the Explorers truly didn't have enough food for their own people, much less give/trade some away.  

The encounter with the brigands forced to group to reconsider their own food supplies. Squiggles journey outside the group for hunting, but couldn't find anything to supplement the meager scraps they had left.  

The group finally arrives to the open gates of Fair-Town.  The addition of two dozen Kirothians into the desperate labor pool was welcomed, allowing them to purchase their own food.  The Kirothians gleefully found jobs and basic shelter with heat, their exhaustion tempering their appreciation for the party.  
Fewer establishments are open in the winter, but the group finds their own lodgings, ultimately taking Herb to the Wrong Celery.  The plant-bar was extra warm, but the non-animal patrons appreciated it.  

Lathar was not taking his break-up with Elona well, drinking heavily, and eventually wandering off.  The party ultimately decided to look for him.  It was easy as a distinct bellowing of  "ELONNNNNAAAAA!" echoed through the night.  

They found Lathar in the jousting area, knocking over barrels, pushing down fencing... just as the town guard arrived to investigate.

"I went bluer.... it couldn't be truer!!!!"

The guards released him in the custody of his friends and they returned to the inn.  

Late that night, Sonny was seated by the hearth, enjoying his soil, when he noticed a still drunk Lathar doing a poor job tip-toeing down the steps and wandered out the front door.

Sonny:  Hey buddy, where you going?

Lathar:  I'll be back, there's only one thing I need to do....   and with that he left.  

Sonny quickly uprooted and follow Lathar.  They wandered out to the area where the travelling artistans set up shop during the festivals.  

"ELOOOOOONAAAAA!!! Show yourself!"

A large door on one of the building was pushed aside and Elona emerged, quite perturbed.

"Lathar.... what do you want?"

"Elona, you have dishonored me.... I challenge you.... to a duel!"

Sonny puts his fronds into this bloom in disbelief.  It was even worse a few moments later...

"I accept.... right now... outside the gates...."

Lathar spotted Sonny in the shadows and asked him to be his witness.  Sonny desperately tried to placate the barbarian., but the barbarian had his delusions. 

"It's all about honor...  and anyway, she wants to duel me right back.  What did I do wrong."

"I mean, you came out here in the middle of the night, woke her up, and wanted to duel her...  Let me try to speak with her."

Elona agreed not to fight Lathar, but demanded a substitution.  "I demand satisfaction. "

Elona, Chief Kirothian Scout


It took considerable conversation with the Kirothian to convince her not to murder everyone, but she finally agrees to go back to sleep and chalk the encounter up to further proof why she dumped him.  

Sonny, relieved that no organized death was planned, returned to Lathar with the good news... to discover him missing, and the obvious tracks of a struggle in the snow.  

Sonny followed the snowy tracks through all the neighborhoods of Fair-Town, finally reaching an encampment on the far side of town.  The people in the camp seemed indifferent, sometimes friendly towards the sunflower.  Many of them seemed mentally deficient, even for a human, and they were preparing for a Pathfinder Run through the woods. When asked what the Pathfinder Run was, everyone questioned simply answered....

"We have found the totem, and we will hunt the beast..."

The roar of an internal combustion engine could be heard.  Emerging out of the woods was some sort of vehicle.  There was a pair of skis attached to its front.  There was space for two riders, elevated off the ground, and it was moved by a pair of oversized tracks.  As the vehicle roared passed, Soony could see a naked Lathar strapped to the front of this device.   The other campers cheered it on...

Before the vehicle disappeared, Sonny made a silent prayer to whatever useless deities were listening, and using his teleportation, he landed on the back of the vehicle, Destination: Unknown.

Next: #72 -  The Beast

Monday, April 7, 2025

(Kickstarter) Here Come the Rumpulans! 32mm Retro Style Sci-Fi Amazons

 In a world full of STL options, I feel I need to support any cool metal mini Kickstarter I can find. 

With Here Come the Rumpulans, here's a chance to get some cheesy 60's Space Amazons.  

We're looking at roughly seven bucks a figure for a single unit, but the flat rate shipping can drop the cost when pledging for multiple sets.  I particularly like the space imps that are available, the greys, and the Rumpulan Jet Scooters.  





Dire Gummy Bear by Reaper

 April Fools' passed without much incident, the continuing joke that the other 364 days of the year are unbelievable enough in recent years overshadowing the usual attempts at humor.  

Then I realized Reaper ran their April Fools' post with a real product.  

The Dire Gummy Bear is real... and full of warnings not to eat the damn thing.

RPR- 30227 - Dire Gummy Bear
I do want to know how big this guy is, at $8.99, but with some Reaper tinted gloss paint, or a contrasting company's, I'm hoping the translucent bear can fill in a squad of ogres in a Christmas, Oz, or Candyland themed game.

DO NOT EAT!


Sunday, April 6, 2025

Mike Griffith - May 21, 1965 - February 26, 2025

 This weekend was going to be one a big trip back down to the Lehigh Valley for Mepacon 48 in Allentown.  New con site, tons of games, lots of faces old and new.  Unfortunately, with one child with a block of AAU basketball, and the other in the school musical, I drove nowhere in that direction.  

As I ate breakfast, I got a text from my friend Gerry.  He's one of the old guard of gaming in Allentown in the late 80's.  Nowadays, we only meet the the con, peruse the auction, gripe about bids and buyouts, and wax nostalgic about the good old days.  I figured he was texting to see if I was making it, and if not, if there was anything to snipe at during the auction. 

Alas, that was not the case.  

When the obituary for Mike Griffith appeared in late February, it mentions his career as a professor of communications, it dives into his love of writing poetry, and his collection of radio serials.  Outside of a love of playing board with his long-time partner, Sharon, there's no other mention of gaming at all.  For some of us, he was one of the most well-known gamers in the region throughout the 90's.

Mike had worked as an assistant manager at Imagination Workshop in Phillipsburg, NJ in the early 90s, moving over to New Frontiers in Phillipsburg Malls, and ultimately ran his own store, Griffon Games, in Wind Gap, Pennsylvania from 1997-2000.  I happened to be along for the ride with him at the latter two stints.

While he knew his products and ordering, it was organizing conventions where he was best known.  He was a member of the Lehigh Valley Gamers Association (LVGA), but original hosts of Lehicons, in the early 90s, but when they disintegrated, he eventually took over.  

His Bogglecon one-day conventions, usually held at the Wind Gap American Legion, were perfect one-day conventions for just over 100 people.   There was a nice blend of RPGs, board games, and usually a nice Battletech table or three.  He tried to institute conventions that hosted CCGs at the same time (CardCon), and a few other ideas, but the twice a year traditional con was always a winner.  

Many folks tried to duplicate the impact of Bogglecon on their own scale.  Many were forced to admit it wasn't as easy as it looked, most lost money, one turned a profit, and one I assisted with broke exactly even.

With the success of the one-days and his network of friends and volunteers, he was able to host three or four 3-day Lehicons in the mid to later 90's.   

When Mike own Griffon Games, he began having significant health issues, leaving me to the run the store.  The health issues were one of the reasons the store ultimately closed, and with the store, the ability to run cons was nearly impossible.  

Luckily a group of friends loved the Bogglecons so much they took up the mantle of running a one day show of their own, the Mid-Eastern Pennsylvania Gaming Convention, hence Mepacon was born. 

After trying to reconcile the closing of the store, I fell out of touch with Mike and he moved to New Jersey, and outside of the most random notes on Facebook, we hadn't communicated.

After talking with Gerry, it appears his health woes worsened over the years, but he was still doing the things he loved up until the end. 

Mike making an appearance at Mepcon 25, Clarks Summit, circa 2013.  Standing next to Ed Lehman, the man who took over the mantle and led to the establishment of Mepacon.

Mike was an avid gamer, a great gamemaster, a fun GM for new players, and was the reason the there was a tight knit gaming community in the Lehigh Valley during the 90's.  Most importantly he was a friend I will remember fondly and miss dearly. 

Mepacon 49 is this November 14-16, 2025.
Mepacon 50 is next April 17-19, 2026.  

It's less than 24 hours since I received the belated news, but I'm already scheming for ways to celebrate Mike at the cons...

Saturday, April 5, 2025

Tariffs and Steve Jackson Games.

While we often use games in all forms to escape from reality, reality has encroached on gaming this past week.  

The original and reciprocal tariffs put in place to punish alleged unfair and uncooperative practices, impact the gaming industry, particularly the board game segment, which has exploded over the last twenty years thanks to inexpensive manufacturing in China.  

So much so the I found this message from Meredith Placko, CEO of Steve Jackson Games: 

An Important Message From Our CEO 

Meredith Placko



On April 5th, a 54% tariff goes into effect on a wide range of goods imported from China. For those of us who create boardgames, this is not just a policy change. It's a seismic shift.

At Steve Jackson Games, we are actively assessing what this means for our products, our pricing, and our future plans. We do know that we can't absorb this kind of cost increase without raising prices. We've done our best over the past few years to shield players and retailers from the full brunt of rising freight costs and other increases, but this new tax changes the equation entirely.

Here are the numbers: A product we might have manufactured in China for $3.00 last year could now cost $4.62 before we even ship it across the ocean. Add freight, warehousing, fulfillment, and distribution margins, and that once-$25 game quickly becomes a $40 product. That's not a luxury upcharge; it's survival math.

Some people ask, "Why not manufacture in the U.S.?" I wish we could. But the infrastructure to support full-scale boardgame production – specialty dice making, die-cutting, custom plastic and wood components – doesn't meaningfully exist here yet. I've gotten quotes. I've talked to factories. Even when the willingness is there, the equipment, labor, and timelines simply aren't.

We aren't the only company facing this challenge. The entire board game industry is having very difficult conversations right now. For some, this might mean simplifying products or delaying launches. For others, it might mean walking away from titles that are no longer economically viable. And, for what I fear will be too many, it means closing down entirely.

Tariffs, when part of a long-term strategy to bolster domestic manufacturing, can be an effective tool. But that only works when there's a plan to build up the industries needed to take over production. There is no national plan in place to support manufacturing for the types of products we make. This isn't about steel and semiconductors. This is about paper goods, chipboard, wood tokens, plastic trays, and color-matched ink. These new tariffs are imposing huge costs without providing alternatives, and it's going to cost American consumers more at every level of the supply chain.

We want to be transparent with our community. This is real: Prices are going up. We're still determining how much and where.

If you're frustrated, you're not alone. We are too. And if you want to help, write to your elected officials. 
You can find your representative and senators' contact information at house.gov and senate.govAsk them how these new policies help American creators and small businesses. Because right now, it feels like they don't.

We'll keep making games. But we'll be honest when the road gets harder, because we know you care about where your games come from – and about the people who make them.


It's going to be a not-fun ride as game manufacture adapt and probably scale back operations, while fighting inevitable rising prices.

Friday, April 4, 2025

(Painting) OG Mousling War Party by Reaper

 We're kickin' it old school for this week, and it only took a year and a half to finish these beloved figures. 

August 2023, I was picking up Magic commons for a Pauper League, when the daily searches scored some of the original Reapers, on what I believe are second generation cards.

Without further ado, most of the Mousling War Party.  

There's five in the eBay picture, and I'm not sure where that one disappeared to.  

My original Mouslings were from the first generation baggie/red placard line when I worked at New Frontiers in Philipsburg.  The Vermnites still show up on eBay, but are overpriced.  

My original Mousling Wizard, now long gone, has the distinction of being mounted on one of the figureless Reaper Scrye counters.  Same red robe this time, but slightly better job compared to 1995.

The original blister

Next:  Sci-Fi, Gnomes, Cultists, and Ducks

Project 350: Turning the previous trend, we're at 473 posts in the pipeline (297 drafts/176 scheduled posts) from 475 (301/174) .  I'm behind two Gamma World Actual Plays, one game AAR, and with no easy projects to lower the number for some time. If I get those caught one, there's a group of post around Easter.  

Thursday, April 3, 2025

(Kickstarter) SagaBorn Dice: An Icosahedron D100

I love gimmicky dice, even if most Kickstarters are complete overkill.  SagaBorn Dice: An Icosahedron D100, now on Kickstarter, takes an old school staple and turns it up a few notches for a useful novelty.


What the heck is an Icosahedron D100?    In the somewhat early days of D&D, there was a d20, but it was numbered 0-9 twice.  The basic zero was considered a ten, but on the second group, there was a plus sign on them, denoting the die roll plus ten (0+ was twenty).

Thankfully, we got a properly numbered d20, but this campaign expands on utility and novelty.    

One these dice, one d20 is simply number 0-9 twice.  the second d20 is double number 00-90 for the tens place.  Price for these dice aren't any crazier than some I've seen, and for the games I play, the utility is certainly there. 


Wednesday, April 2, 2025

Donald Trump - Megalomaniacal Presidential Nilbog

It's not often that there's a gift that keeps on giving, but I should written this up in November....

Now, for the third time, I'm revisiting the current President, upgrading his stats using Risus: The Anything RPG.   He would have told you he had Boss-Level energy a decade ago.  Nowadays, it's a given.

 

Donald J Trump
Megalomaniacal Nilbog (see below)  (6)
Narcissistic Windbag Politician (5)
Pompous Reality TV Entrepreneur (2)
Cartographic Pioneer (2)
Mexican Structural Engineer (1) 
 
Equipment:  Cheap Blue Suit, Red Trucker Cap (Made in China), Hairpiece of Shift Blame, Always escorted by 1d8 Trump-lings, Golf Cart, Occasional South African Techo Chaos Imp.
 
Just in case you don't know what a nilbog is, here you go.  Everything makes sense if he's a nilbog.

Does a political nilbog need to be ended with an overabundance of silent kindness?  

And if you need a miniature for him, I've had him made appearances as "The Mayor" in my "Egypt" game with the girls for years.

The Don from Brigade Games


Tuesday, April 1, 2025

(Gamma World) This is Not a Test #70 - The Murder Hole

Our heroes, the De Facto Explorers,  are spending the winter scouting around KIA Academy.  They continue to encounter and at this time, befriend the blue-skinned Kirothians, and have offered to rescue some kidnapped villagers from a "wizard" and his "demons" 

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Sneaky Pete: A mutated weasel scout.  Pete's telepathy and night vision take a backseat when he whips out his electrical powers.  

Sonny Helianthus: a sentient sunflower artifact examiner with trusted Restorationist ties. Knowledgeable,  but not a good one with device repairs or upgrades.  Very interested in a "Children's Alchemical Laser" he recently acquired.

Slitheran Wurmtail (aka Squiggles): a mutated earthworm scout, in impromptu power armor, looking for trouble, and finding it often.  Previously "gave birth" to a litter of sentient earthworm babies, but recently has been subject to genetic testing and developed super-human strength, a more human body, and a thick coat of shaggy white hair.

Lathar Bracken: A pure-strain human from River Bend.  He's got the muscle, the face, and a mount for most encounters.  Lathar's trusty beast of burden, No Name, travels wherever he does.  No Name has recently been fitted for a artillery device of the Ancients that chucks spears further than any human.  Looking for trouble in all the right places.  Former jousting champion of Fair-Town and has been awarded... a peacock he has named Chambray.  He's recently been struck by a weapon by a strange race of people and transformed into... something else... multiple times.

================================================================

The gigantic demonic-looking beast ascended from the pit in the center of the cavern, flaming sword in hand....   Sonny, trapped in his invisible box, could see it rising up.  His compatriots back in the side passage could barely see a odd glow through the blue Kirothians staked around the top of the pit.  Until they heard the roar, they just knew SOMETHING was coming. 

"Big Ugly"

Pete noted the terrifying roar, and focused three individuals atop a cliff, pulling out his blaster.  He wounded one of the individuals was disheartened that the person grew....  The others followed firing at those odd humanoid shaped creatures, only to injure them and forcing them to grow...Their weapons, which had vaporized a lesser demons only a short time ago, was far less effective against these individuals.

The Demon entity finally emerged from the pit, knocked some of the captured Kirothians down into the pit, and used the newly empty space to land.  

Hollis, the Kirothian youth wielding the Children's Alchemical Laser, lowered the device and the fired his only shot at the Demon.  The shot went far left and slammed into the cliff face.  Suddenly the underground cliff face became alive with lush, green vegetation.  

Hollis the Kirothian

Sonny had played around with the invisible force around him.  The sunflower carefully pressed against it with his dagger, sending visible ripples across the surface but not penetrating or breaking.    Watching his friends engage the demon and his cronies, with pending doom, Sonny panicked, digging deep and letting rip his Death Blossom.

Sonny was shocked by the power of all his seeds exploding, especially since it seemed like far more seeds than normal.  He felt like the closest the plant could feel nausea, The force of the blast seemed to eradicate the box, and most of the surrounding area in a massive explosion.  

Many of the trapped Kirothians were killed and  some of the odd humanoids.  Chubby little Hollis took a lethal hit, killing him and damaging the alchemical laster.  

When the seed cloud dissipated Lathar stared down the 30-foot demon... and ran back down the tunnel.

Squiggles was confused, watching the barbarian turn tail, "Where is he going???"

The demon unleashed a fiery torrent upon the party, setting Pete on fire. 

Squiggles tried to lay down covering fire and put out the flaming weasel.   Neither was initially successful.  Lathar recovered his senses, but turned to see Squiggles running backwards, and the weasal on fire, trying to put himself by rolling on the ground.  Sonny was nowhere to be seen.     He layed down a barrage of blaster fire, most of the distant shots hitting the demon, but not doing any apparent damage to it. 

"It's over man,  it's over!"

The last thing the guys saw before turning tale was the demon devouring the crispy body of Hollis, and extending his sword down the passageway to no avail.   Finally putting Pete out, they climbed out of the side shaft and wandered back through the snow towards the Kirothian's village.  

Sonny's fate was unknown.

GM Notes:  This encounter, and the fleeing Kirothians below the bridge are part of a series Savage World Rifts "One Sheets" under "A Fine Solution."    All special effects were Gamma World mutations out of the 4th Edition rulebook.   What would be "spells" in other games were actually draining mental mutations which no one in the party realized were slowly crumbling.  The powerful mutant actually passed out, their underlings recovering their body and retreating, leaving "Big Ugly" and the cronies to clean up the mess.  A proper sacrifice would need to be set up during the next full moon.  

All mental mutations seemed to increased exponentially, hence Sonny's "Death Blossom" change from going nova to triple super-nova.  

Monday, March 31, 2025

(Fistful of Lead) Dead Birds

Months into the zombie apocalypse, there was considerable confusion about how the outbreak originated.  There were talks of fungi, molds, and infections, but almost all of the scientists and doctors were dead... or walking the earth trying to consume the living.  

But deep down, humanity knew there wasn't a logical explanation for everything... something otherworldly, maybe not voodoo or necromancy, but something that warped their reality into the hellscape they were living in.

The good news:  this apparently supernatural force could be killed my physical means. 

Kyle had a rap sheet a mile long for bar brawls, street fights, etc. He also liked the character Darryl Dixon from the Walking Dead, so when the real shit hit the fan, he found himself a leather vest, a machete, and a crossbow.  

Two problems:  a) he had never shot a crossbow in his life before then  and b) he was blind as a bat without his glasses, which he had lost early on.  

Just his look and demeanor was enough to have him join groups.  Somehow everything went wrong on his watch.  

Recently, things had gotten a little better.  After escaping a horde with just his trusty machete, and getting rid of the kids in their protection, the group moved faster.  The world before the apocalypse had created a generation of women who thought swords and silver could eliminate most evils.  He had run into a few overconfident ones, but Jelly, their current top dog, was the real deal.  

She had gotten info on a stash at a nearby farm, weapons, food, gold... it didn't matter what it was, but there were a few hiding spots to check out.  

They arrived at the farm, cleared out the outbuilding, and got some rest so they could better search in the morning.   Kyle took that last watch, and as the run began to rise, he noticed what the darkness had hid.  

The barn was right next to a large family cemetery, and somethings were wandering in from between the tombstones.

One looked like a ghost, the one behind it was definitely a zombie.  '

Turn One: 

Kyle banged on the wall to wake up his friends.  Then he picked up his crossbow, and took aim at the entity coming in and out of reality.

*click*

Nothing

The idiot, like always, forgot to load his crossbow.  

The older man everyone called Father, ran out first, firing a shotgun blast through the creature when it went incorporeal 

Jelly charged right at the entity, sword in one hand, and a "blessed" silver dagger in the other.  She may not have injured the specter, but their was a glancing blow.  

Mel, the machine gunner, looked in the opposite direction, counting three zombies coming right them.

And Old Man McGuckett? He took a bee-line to the old stone wall, one of the alleged hiding spots for the cache.  

Turn Two:  

Jelly slayed this graveyard wraith, a solid torso laying on the ground, with the arms and a flowing robes dissolving into the ground.  The zombie following met Jelly and it's head was quickly removed from it's body.  

Old Man McGuckett got to the wall, finding nothing, but another zombie shuffling in from the east.

Mel lowered her machine gun and actually incapacitated one of the zombies, but it would keep moving, so she wisely fell back. 

Zombie kills:  Jelly =2

Turn Three:

Mel continued her retreat, destroying the lone zombie from the west.   Kyle quickly dashed across from the building to the western fence.  

This left Father alone with two zombies, and another rising up and trailing them by a few steps.


Old Man McGuckett wasn't hopeful for his chances and high tailed it towards the south.  Jelly had search another spot as well, with no luck, except for another zombie! 

Turn Four: 

More zombies were appearing, but Kyle finally made it over the fence, and uncovered.... the cache!  He would pick it up and leave unmolested to the west. 

Jelly dispatched another zombie, but another one appeared from behind, throwing off her sword-fighting abilities.
Jelly Zombie Kills:  3
Father could handle himself, but his normal barrage of hits in the butt of his shotgun, seemed to barely hold off the two that were upon him.  Mel made sure he didn't have 3-1 odds by taking a zombie out, before trying to follow Jelly. 
Jelly: 2 Zombie Kills
In the end, Mel cowardly turned tail, watching a Jelly but the finishing touches on her four zombie kill of the afternoon. 
Jelly Zombie Kills:  4

At the end, it was a commanding 9-2 victory for the humans, although Father slowly succumbed to a wound, and then finally lethal damage.  There were still some bad rolls to start, but Jelly performed as expected, and a more experienced Mel kept the north flank at bay.  Kyle always rolls a 1 (out of ammo) with his first shot. 

This scenario is based off of  Dead Birds, a Flintloque scenario posted to one of advent calendars on Orcs in the Webbe. If I can acquire some Zombie Gnomes, I'd definitely pull this out for a Gnome Wars game.