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The World of Georic 1989-Present

Friday, December 5, 2025

(Gnome Wars) Say Hi to the Princesses for Me!

Although they were never properly statted out, did you know Brigade Games actually produced Princess Gnomes for a short time? 

They were produced a bit after the Americans were released.  My only point of reference is that when Maja was around three, we were using the female medic/nun/Florence Nightingale as a stand-in princess for our games. 

We'll be integrating them in to the Historicon Mega-Game.  Helpless captives, or royalty gone feral, leading their own tribe? 

In the Queue - It's beginning to look like Reaper Christmas minis, a few more Gnomes, and continuing to work on the Soviet females... and Tomb of the Serpent filler figures.

Project: 350 -   Not tracking during the holiday week cures my fragile ego, as the backlog drops significantly to 470 (279 drafts/191 scheduled) from 482 (283/199) way back on the 21st of November.  Probably will follow up right before the holiday post deluge, which is followed up by the #CharacterCreationChallenge in January, one of the months (along with August) that I don't track my productivity. 

Thursday, December 4, 2025

(Gnome Wars) Cascadia and the Dual Columbias

It's been a good long while since I've added any Gnomish History to the page.  As a reminder, please consider all this positive fluff to add to your game, but it's certainly unofficial.

And all this is inspired by a lone Union Gnome figure left in a box that needed to be painted... differently.

Cascadia and the Dual Histories: 1836-1910

The 1830's brought expansion to the Pacific Northwest.  At the beginning  of the American Uncivil War, there was a well-timed onset of the Gnomish Wanderlust that brought thousands from American soil across the continent to peace, independence, and prosperity in a land called Columbia.  Around the same time, the British mercantile expansion finally hit the Canadian side of the Pacific, establishing some largely self-supporting trading posts and an independent navy.    As the German-American War drained assets across everyone's empires, the British Columbia politely snubbed their colonial ties from of any remaining tax revenue, and formally gained their own independence from Britain in 1900

  • Columbia:  Its settlers emphasized industry, trade, and exploration, establishing a network of interior river towns and forest outposts. Columbia’s culture reflected a rugged but kind practicality, with towns clustered along rivers and fertile valleys, and its society influenced by a mixture of the Northern and Southern practicalities.  Columbia units prior to 1907 should be Northern American Gnomes with a mixture of Midnight Blue and even Black uniforms.
  • British Columbia: Very quickly, this colony shed it's direct allegiance to, if not the name.  Their interior was largely untouched, focusing only on lumber to fuel the shipbuilding industry, to support the powerful fishing concerns, and continue to grow a sizable navy.  British Columbian units should use British Marines with a darker red for land forces, and a powder blue for naval marines. 
The Columbia Civil War (1905)

Despite peacefully coexisting for decades with the lack of any formal treaties, or even basic acknowledgement of each other, things came to a head in 1905.  Tensions around trade routes, both water and land, resource control (particularly a "Gem Rush" around the border), and long competing visions of the region led to the brief but intense Columbia Civil War.

Lasting only 18 months, it largely consisting of skirmishes along contested areas.  Neither side wanted to levy an army from an unwilling populace, and general malaise and exhaustion quickly led to the both sides meeting and accomplishing far more than a cease fire or a peace treaty.    

The Cascadian Public Safety Force 1907-1910 (present)
Neither side could see any reasons not to benefit from both sides of Greater Columbia.  They formed the Cascadian Confederation to secure their borders with crazy Californians and Mormons to the south, Russian aggression from Alaska, and to maintain a steady influence to avoid native incursions from the east. 

The Cascadian Confederation adopted the more efficient bureaucratic systems of British Columbia to the confederate towns and regions of Columbia.  It's not perfect solution, but neither was fighting nearly identical gnomes in the same area.

Former military units for both sides were reorganized into the Cascadia Public Safety Force (CPSF).  Their domestic visibility was highlighted in bright orange uniforms to promote them as Keepers of the Public Trust & Health.  While not properly documented, it would not be surprising if the CPSF forces in fortresses along the California border also have an all-black Columbia uniform in their lockers, just in case their forces are required to cross the border. 


Tuesday, December 2, 2025

(Gamma World) Not a Test #100 - The Wedding of Lathar and Thunnelda

You are all invited to Riverbend, to celebrate the wedding between Thunnelda Haycock to Lathar Bracken.

================= 

Lathar Bracken: A pure-strain human from River Bend.  He's got the muscle, the face, and a mount for most encounters.  Lathar's trusty beast of burden, No Name, travels wherever he does.   Looking for trouble in all the right places. The two-time champion of the Fair-Town Queen's Joust.

Thunnelda Haycock:  A peculiar local woman, who has a penchant for wandering the surrounding territories for particular oddities, but has become the fiancĂ© of Lathar. She is a day away from marrying the man of her dreams, Lathar.

Sneaky Pete: A mutated weasel scout.  Pete's telepathy and night vision take a backseat when he whips out his electrical powers.  Apparently addicted to his newly uncovered yellow powder found at "The Pool House"

Sonny Helianthus: a nearly 10' tall sentient sunflower artifact examiner with four arms, and trusted Restorationist ties. Knowledgeable,  but not a good one with device repairs or upgrades. 

Slitheran Wurmtail (aka Squiggles): a mutated earthworm scout, in impromptu power armor, looking for trouble in all the wrong places,  and finding it often.   He  has been subject to genetic testing and developed super-human strength, a more human body, and a thick coat of shaggy white hair.  He may be pregnant... again!

Ramsay: Mutant Ram, traveling from KIA Academy to reunite with his fellow explorers for the wedding. 

RHA-9:   Living Metal used in research experiments.  Abandoned by the De Facto Explorers when they escaped KIA Academy.

Friar Spiess:  The mysterious Pure-Strain human mentor to Lathar from back in the day.  Arriving in town today to conduct the wedding. 

================================================================

Lathar woke up with the taste of old goat in his mouth, regret in his throbbing head, and the two sharp pains from his buttocks.  His first sight was RHA-9's  lit-up yellow eyes looming over him.

RHA-9: “Greetings, groom-unit. You were unconscious. I remained vigilant.”

Lathar rubbed his eyes, still uncomfortable, and very naked on the couch.

RHA-9: “I already injected you with a refreshing electrolyte solution to reduce post-fermentation biological distress?”

Lathar: “Just—get me my damn clothes.”

-------------------------------

Meanwhile, across town, Thunnelda was in full bride-mode panic.

Her sister-in-law and  Gretka, the local teen with a green thumb, and who was only supposed to deliver the flowers this morning, were fussing over her. The new wedding dress, hastily repaired and adjusted overnight, was being draped over her frame as  Gretka aggressively tried to do anything with her hair..

Thunnelda: “Where’s my bouquet?”

Gretka: “The flowers are right here...."

Thunnelda: “The GOOD bouquet. Not the one that smells like old radscorpion and goat feces.”

The young girl fidgeted.

Thunnelda: "You lost it."

Gretka: “I DID NOT lose it! It just... moved.”

Cue another cutaway, this time to one of Drogo's goats,  happily munching on the missing bouquet outside the town walls.

Thunnelda’s eye twitched. “Fine. We’ll make another. Where’s the officiant?”

Her sister-in-law pretended to peak out the window.... "Not here..." 

The lovely Thunnelda Haycock

The Arrival of Friar Spiess

Upriver from town, a  large, stoic, solitary man worked his way towards Riverbend.   He's robes covered much of him, and a greatsword strapped to his back. 

This was Friar Spiess, the original mentor of Lathar, whom Lathar personally invited from his distant monastery of pure-strain humans to officiate the wedding.

Friar Spiess, the Pure-Strain Monk of the Unbroken Line

Lathar's relatives, the Bone Cracker Clan had set up camp far upriver of the town, and were engaged in some raucous sport involving a ball and a lot of tackling.  Only one of the of the cousins took noticed of the imposing figure.   Even though the Friar could not detect a hint of corruption from the glow... from any of them, not all pure-strained humans were worthy to be in his presence.  Lathar was obviously the exception to this family....

He began to pass the farms on the outskirts of town, getting closer to Lathar's house.  He scoffed at the scene of a group of... human-like worms.... dressed to the nines, inside what he could only guess was an old pig stye.   The world was different out here....

He finally got inside the flimsy palisade protecting the town and reached a small house just inside.  The clapboard is yellow and pealing, the half-rotting fence surrounding the abode, and keeping within the a host of oddities and junk.  The monk pushed the gate open and within a few steps, was accosted by an angry peacock.  

Friar Spiess deftly avoided the bird's peckings, and knocked on the door.  

Chambray, Lathar's peacock
The Reunion
Lathar certainly looked older to the monk, after many years apart.  The fact that he had a piece of Living Metal peering over his shoulder made Spiess smirk.

Lathar: "Friar Spiess, you made it!"

Friar Spiess: "You asked, I'm here. You've grown!" 

Lathar: "I have, but I have not forgotten all the lessons you've taught me...."

It was a barbaric place, full of the tainted, but if Lathar could maintain his composure in such a place, Friar Spiess would be respectful to his wishes.

Lathar Bracken
Friar Spiess: "What about this girl you've met?"

Lathar: "Listen, I'm looking forward to this wedding, but she can get antsy quick... I trust your judgement."

Friar Spiess: "I'll do what's proper... let's get you ready... but why does this house smell like drunken goat and turnip wine?”

A Very Pregnant Squiggles

Squiggles, ready to give birth, herded his children towards the clearing where the wedding was going to occur.  Most of them were going to be used a free labor, cooking food, serving drinks.  

Upriver from town, there was a sudden boom—a familiar, ominous sound.  As he neared the palisade gate, members of the Bone Cracker clan, Lathar's family, arrived, many naked, purple, and with burns the earthworm had seen previously on a plant. 

"Where did those people find a Boomfruit grenade?"  Squiggles asked himself.

Squiggles

The collection of chairs and bench out in the clearing were filling up with a number of folks.  Many of the townsfolk were there, some dignitaries from Fair-Town, the blue-skinned Kirothians had sent a delegation, none of whom Lathar had dated.  Even the animal domain known as Parr, across the Big River, had sent two otters.  

Most conspicuous was the arrival of Lathar's grandmother, Helka.  No one knew where she had run off to, but know she had returned, wearing spiny plate armor, trying to hold a silly vow to stay silent for her smartest grandchild's big day.  

As Lathar arrived, Friar Spiess by his side, Helka could focus on something other than Lathar's choice of bride. 

"Lathar, where'd you get the birthday cake?  Aren't you going to introduce us."

Friar Spiess knew he was in trouble, but she was pure-strain... and obviously worthy.
Grandma Helka, "The Iron Maw"
"When am I going to meet the bride?"  the monk asked again.

The rest of the De Facto Explorers arrived.  "Sneaky" Pete, a weasel with a derby, a mandolin, and oddly yellow stained paws and snout. 

"Sneaky" Pete

And a nine and a half foot tall sunflower, with four arms, reading the flimsy book of the Ancients oblivious to everything else going on.  
Dr Sonny Helianthus, during shorter times (with only two limbs)
The Short-Short Version

Friar Speiss did spy Thunnelda, the dear bride, working her way down the aisle.  As she reached her groom, the monk decided the celebration needed to start early.

"Do you?" he asked Thunnelda.

"Yes?

He turned to Lathar, "Do you?"

"Yes!"

"Good, you're married." 

Thunnelda did know if she wanted to be happy or sad with the egregious brevity this strange man had married them.  

Pete was the first to compose himself, strumming his mandolin and singing the song he wrote for them.

"Hinged Together"

Verse 1
Oh, Thunnelda, you’re the strength that I need,
Like the iron on these hinges, you’re steady indeed.
When the world is breaking, you hold your line,
Just a girl from Riverbend, forever entwined.

Chorus
We’re hinged together, swingin’ free,
From the east to the west, it’s just you and me.
Every open door, every closing sound,
Thunnelda and Lathar, where love’s unbound.

Verse 2
With the rust and the grind of life’s heavy door,
You’ve taught me to fight, you’ve shown me there’s more.
These hinges might creak, and they’ll sometimes bend,
But with you, Thunnelda, they’ll never end.

Bridge
Through battles and storms, and glow-sickness too,
I’ll hold strong to these hinges, and I’ll hold on to you.
From broken bolts to splintered wood,
With each turn of the key, love’s understood.

Chorus
We’re hinged together, swingin’ free,
From the east to the west, it’s just you and me.
Every open door, every closing sound,
Thunnelda and Lathar, where love’s unbound.

Verse 3
So here’s to the hinges that hold us tight,
To the doors we’ve opened in the dead of night.
My Thunnelda, my anchor, my iron grace,
Together, forever, in our hinge-embrace.

Outro
Yeah, we’re hinged together, swingin’ free,
With the strength of love, that nobody sees.
From the first creak to the last soft sound,
Thunnelda and Lathar—forever bound.

Half-way through, Sonny took notice to the music, and pulled out his own makeshift mandolin.

As the bride and groom moved over to the food and drink, guest were still arriving, including Justinian and his entourage from the Restorationists.  

And as Thunnelda and Lathar had their first dance, there was a prominent "SPLURT" near one of the tables. 

Squiggles gave birth to her children, all 174 of them....

"My wedding gift to you.... some wedding release butterflies, some release doves... you guys get 174 baby worms."

Squiggles and his older children stopped everything and collected the newest children, and took them to the safety of the shed at Farmer Yulius' farm. 

Once the songs and dances were complete, and somehow, put sawdust over the site of the worm delivery, Pete presented a wrapped gift to the happy couple.

And incredibly ornate hinge that Pete commissioned for them .

It was enough to bring a tear to both of them.

The wedding, the turnip wine, the many many goats, and the celebration oddly went off without a hitch.  It might be the most successful, most memorable wedding of all time in Riverbend. 

A few things came to light post-wedding:
  • Friar Spiess survived the amorous assault by Grandma Helka
  • Sonny hung out with his brethren, the Restorationists.  Even he noticed a new treasure of the ancients around the neck of Luna, a recent addition to the organization.  The items, "headphones" attach to a communication box she uncovered as she wandered the Glow Zones, at least two days travel past the old Hisser village across the Big River.  Sounds like some more R&R is needed to recover but they may not return immediately to their "Pool Room"
  • Pete did amazingly well conversing with the Otter representatives from Parr.  Other adventure leads might be in their future.
  • Friar Spiess finally took a moment to look at poor Pete and his strange addiction to a the dark-yellow powder.  The man chuckled when he realized the weasel was addicted to... yellow curry powder.
Finally, Lathar and Thunnelda, road off on No-Name into the woods, to set up a campsite and spend a few days together.  It was that time when Thunnelda finally admitted that she was already pregnant... and Lathar was the father.

GM Notes: It's fitting that a big wedding occurs during the 100th episode of the campaign.

Next:  #101 - Post-Martial Bliss

Monday, December 1, 2025

(Painting) Kitty Christmas Objective Markers

I bemoan the general decline at Michael's.  Everything I normally go there for is out of stock, no longer carried, or expensive as hell.  I begrudgingly go down another block to Hobby Lobby (six days a week).  In one of my forays this fall, I fell upon this lovable guys as Christmas ornaments  (and 50% off).  The kids approve and now I just need to make rules for them... just enough energy and apathy at the same time. 



Sunday, November 30, 2025

Another Month of New Gaming (December 2025)

 I can't even....

Another month, another issue of Game Trade Magazine from Alliance Games Distribution, and I've been conjecturing conspiracy about the Diamond bankruptcy affecting its game subsidiary, with a few months with a lot of "Featured Items" that were already in print and in stock.  

This month we are just waylayed by Kickstarters finally delivering at the retail level.  Kickstarters with a $75-150 base game and a dozen or more $25+ accessories and expansions, per game.  It's outright ridiculous, and as an imaginary store owner, I refuse to even ponder ordering a full array, even for the bigger stores, without some massive support, or full-buy-in from the staff.

Issue #310 of Game Trade Magazine can be found at your FLGS or online as a pdf here. 

ViscountEric's Want List

None

ViscountEric's Money-Is-No-Object Want List

None

The Imaginary Store List (The Pegleg Gnome)
Absolute Tabletop 
Aether Nexus RPG .................................................. $28.95
The Mecha Hack RPG: Mission Manual ................ $23.95
Space Base: Genesis Expansion .............................. $29.99
Tiny Towns: Architects Expansion .......................... $29.99

Ape Games
Major General ................................................. $15.00
Order of the Stick: Adventure Game Deluxe.. $55.00
Pampero .......................................................... $150.00
Sometimes I would like to order something this expensive just to see what the hell is inside. I'm assuming the description in the solicitation is doing a good job to explain some game mechanics, and it's nothing that should be higher than half this price.  And even crazier, for $150, you can still by additional expansions at $25-30 a pop. 

Whale Riders Board Game ............................... $40.00
Whale Riders Card Game ................................. $25.00
Because Reiner Knizia can't wait to spread these out.  

Arc Dream Publishing
Delta Green: Artifact Zero ............................... $19.99
Delta Green: Owlshead Mountain ................... $19.99
Delta Green: The New Age ............................. $24.99

Catalyst Game Labs
Leviathans: Great War - Starter Box ............... $69.99

Chaosium 
Pendragon RPG: The Sauvage King ............... $29.99

Chessex
Way back in September of last year, I had a rant on Chessex's new $23 "Mega-hedral 7-Die Set" .  I haven't seen any in any store labelled as such, and I just can't justify order dice without knowing how big these things are, when there are fancier dice available.  

Cryptozoic Entertainment
Cats of Catthulhu RPG: Box Set - 10th Anniversary ........ $99.99
Cats of Catthulhu RPG: HC - 10th Anniversary ................ $54.99
Cats of Catthulhu RPG: SC - 10th Anniversary ................. $34.99

Cubicle 7
Warhammer 40K RPG: Imperium Maledictum  - Voll Adventures ... $39.99

Devir Americas
1902 Melies ..................................................... $26.99
1911 Admunsen vs Scott ................................. $22.99
1920 Wall Street .............................................. $24.99
1980 Sixtina .................................................... $26.99
1987 Channel Tunnel ...................................... $24.99
1998 ISS .......................................................... $26.99
Rudolph ............................................................ $13.99
Spring ............................................................... $13.99
The White Castle Duel ..................................... $34.99

Enhance Gaming 
I thought this was an expansion of the previous companies product line, but it is NOT.  Another company, another set of shoulder bags, backpacks, and TCG accessories.. and NO PRICING.  Already did research on the first, not the type of product I'll delve into a second company to fill in inventory, at least not at the first company's pricing. 

Explore Dungeons
Heroic Adventure! #2 Vault of the Murderworm (DCC) ................... $19.99
Optional covers available. 
Heroic Adventure! #2 Vault of the Murderworm  Poster Map Pack ......$30.00
Heroic Adventure! #2.1 The Wormfather's Apprentice ......................... $14.99

FASA Games
Earthdawn Plush: Mountainshadow ................... $35.00
Earthdawn Plush: Usin ....................................... $35.00
I did not have "Earthdawn Plush Dragons" on my 2025 bingo card.

Free League Publishing
Coriolis RPG: The Great Dark - The Flowers of Algorab ............. $49.99

Gold Seal Games
By the Seashore ................................................ $14.99
Four Forests ...................................................... $19.99
Loot Dispute ..................................................... $19.99
Whiskers & Tails .............................................. $14.99


Goodman Games
Xcrawl Classics:  XCrawl Insider #2 ............... $10.99

Horrible Guild
A Carnivore Did It!  ...................................... $18.00

Mighty Boards
Rebirth ........................................... $55.00

Modiphius 
Acthung!  Cthulhu 2d20: Horrors of the Secret War ................ $40.00
Cohors Cthulhu RPG: Player's Guide ......................... $47.00
Cohors Cthulhu RPG: Quickstart ................................ $20.00
Cohors Cthulhu RPG: Gamemaster's Guide ............... $60.00
Cohors Cthulhu RPG: Germania Adventure Book ..... $47.00
Cohors Cthulhu RPG: GM Toolkit .............................. $41.00
Cohors Cthulhu RPG: Legends of Laurium Fiction Anthology ... $20.00
Fallout RPG: Royal Flush ........................................... $44.00
Star Trek Adventures RPG 2nd Ed - Exploration Guide $42.00

Monte Cook Games
The Darkest Woods (5e) ............................................. $54.99
Old Gods of Appalachia - All Your Gods Are Dead ... $44.99

Need Games
Piaga 1348 RPG ........................................................... $44.90
This was a cool item to pick for the #FreeRPGDay promotion.

Paizo Publishing
Pathfinder Quest .............................................. $119.99
Pathfinder RPG: Adventure Season of Ghosts HC .... $79.99
Pathfinder RPG: Dark Archive (Remastered)  HC ..... $64.99
Pathfinder RPG: Flip Mats - Boreal Forest ................ $19.99
Pathfinder RPG: Flip Mats - Grand Masion Multi-Pack ........ $29.99
Starfinder RPG: Alien Core Pocket Edition ............... $29.99
Starfinder RPG:  Alien Core Token Box .................... $59.99
Starfinder RPG:  Flip Mat - Imperial Bases ............... $19.99

Pinnacle Entertainment Group
Savage Worlds RPG: Rifts - Europa .......................... $44.99
Savage Worlds RPG: Rifts - Europa Accessories ...... $29.99
Savage Worlds RPG: Rifts - Map Pack 4 - Europa Battlefields .... $14.99
Savage Worlds RPG: Rifts - Savage Foes of Europa ..................... $29.99

Playpunk
Zenith .................................. $34.99

Ravensburger
Lorcana TCG: Whispers in the Well Boosters 
Lorcana TCG: Whispers in the Well Starters
Lorcana TCG: Whispers in the Well Illumineer's Trove
Lorcana TCG: Whispers in the Well Playmats (Jasmine, Mickey Mouse)

Rogue Games
Colonial Gothic RPG: A Heart in a Jar ........................ $12.95

Sirius Dice 
RPG Dice Set (7) - Golden Buzz ................................. $17.99
RPG Dice Set (7) - Golden Pup ................................... $17.99
RPG Dice Set (7) - Moon Panda .................................. $17.99
RPG Dice Set (7) - Seaform Shepherd ......................... $17.99
RPG Dice Set (7) - Royal Nectar .................................. $17.99
RPG Dice Set (7) - Shimmerpaw .................................. $17.99
RPG Dice with appropriate symbols instead of the top number on the die. 

Speedrobo GAmes
Necromansters: Core Set .......................................... $24.95

Spielwiese
Snake Charmers ....................................................... $19.99

Steamforged Games
Warmachine: Core Rulebook ................................. $44.99
Warmachine: Frozen & Forgotten 2 -Player Set .... $99.99

Tuesday Knight Games
Mothership RPG: Core Set .................................... $59.00
I actually checked, I can't find a solicitation for the actual rules, just third party supplements.

Mothership RPG: A Pound of Flesh ....................... $20.00
Mothership RPG: Dead Planet ............................... $20.00
Mothership RPG: Orphans ..................................... $20.00
Mothership RPG: Player's Survival Guide ............ $15.00
Mothership RPG: Shipbreaker's Toolkit ................ $50.00
Mothership RPG: Wages of Sin ............................  $50.00
Mothership RPG: Storage Box .............................. $10.00
Mothership RPG: Unconfirmed Contact Reports .. $20.00
Mothership RPG: Warden's Operations Manual .... $20.00

Why Not Games
Rocket Age: Blood Red Mars Savaged (SWADE) .... $45.00

WizKids
D&D Minis: Dire Worg ....................................... $24.99 Painted
D&D Minis: Dire Worg ....................................... $19.99 Unpainted
D&D Minis: Kraken ............................................ $69.99 Painted
D&D Minis: Kraken ............................................ $54.99 Unpainted
D&D Minis: Icons of the Realm - Monster Manual Collection II Booster Bricks.

Wonderful World Board Games
Seven Grave ......................... $15.00

Saturday, November 29, 2025

SATLOF!

 There are no airing of grievances, and my only feats of strength is remind everyone that I can lift them into the air, but SATLOF is a great day to munch on food, reconnect with friends, and pray we get two different games done before we left.

The high point possibly for this weekend?  Maja finally has her license AND her car, so dear old Dad may get to imbibe more than a single drink.  

(Kickstarter) Space Amazons by Red Bard Games

Want classic-styled sci-fi minis and break the Imperial Guard patriarchy.  

You can start with Space Amazons, now on Kickstarter from Red Bard Games



Tuesday, November 25, 2025

(Kickstarter) Rat Storm Rising by Curtis Fell

 Back a lifetime ago, when Sigmar was barely a whisper said by players who knew way too much lore, I wanted to build a certain rat army.  And to be honest, those mid-90's boxed sets were just the pinnacle of eye candy to draw people into the hobby.  Alas, as I researched things, I became more and more despondent, because to build an decent army beyond all the (literal) bells and whistles, I needed decent troop levies that weren't from the $10 plastic boxes.   And "Stormrats" and "Rat Slaves" in pewter purchased two to a pack were prohibitively expensive.  

Thankfully I got some actual play with some figures during the Mordheim years, but they hold a special place in my heart.   

So you can understand the warmth in my heart as I see the Kickstarter for  Rat Storm Rising by Curtis Fell.  Thirteen classically styled rats in 28mm cast in resin, that can be swapped out as you need them. 

I supported two of Curtis' Space Dwarf Kickstarters, and although they're still sitting in the "lead pile" they're exactly what I wanted and at the right price.  

(Gamma World) Not a Test #99 - Herding Goats and Friends

 Our heroes are back in Riverbend to celebrate the wedding of Lathar Bracken to Thunnelda

================= 

Lathar Bracken: A pure-strain human from River Bend.  He's got the muscle, the face, and a mount for most encounters.  Lathar's trusty beast of burden, No Name, travels wherever he does.   Looking for trouble in all the right places. The two-time champion of the Fair-Town Queen's Joust.

Thunnelda Haycock:  A peculiar local woman, who has a penchant for wandering the surrounding territories for particular oddities, but has become the fiancĂ© of Lathar. She is a day away from marrying the man of her dreams, Lathar.

Sneaky Pete: A mutated weasel scout.  Pete's telepathy and night vision take a backseat when he whips out his electrical powers.  Apparently addicted to his newly uncovered yellow powder found at "The Pool House"

Sonny Helianthus: a nearly 10' tall sentient sunflower artifact examiner with four arms, and trusted Restorationist ties. Knowledgeable,  but not a good one with device repairs or upgrades. 

Slitheran Wurmtail (aka Squiggles): a mutated earthworm scout, in impromptu power armor, looking for trouble in all the wrong places,  and finding it often.   He  has been subject to genetic testing and developed super-human strength, a more human body, and a thick coat of shaggy white hair.  He may be pregnant... again!

================================================================

One day before the wedding and things were in chaos.  Lathar and Thunnelda has sent a ton of invitations via messengers and only a few had replied in kind.  

Lathar's Aunt Bragga  and the rest of the Bone Crackers were scheduled to make a disappearance.  Grandma Helka had RSVP'ed by sending the messenger back, missing an arm.  She had survived five husbands, three mutant uprisings, and a fight with a cybernetic bear... and she one.  

Lathar had invited the town councils of Fair-Town and Riverbend, the Queen of Fair-Town, and even the jousters he had defeated, as well as a open invitation to the entire Kirothian community.  Even then he kept the a few other invitations close to the chest.

Pete had sent an open invitations to the Hissers across the river, plus the Artemus from the Brotherhood of Thought.

Sonny: Justinian and an entourage, plus a heartfelt letter to KIA Academy to have Ramsay visit.

Squiggles made sure his first generation offspring had a seat at the wedding.

Everyone knew that Lathar had lived with his mother since early on.  His father had disappeared in the Wild Lands, forcing Lathar to become the primary breadwinner.  What they didn't comprehend was that the woman in his family, especially down his mother's side, were all strong and unusual.  

Watching his Grandma Helka swim across the Big River on her war lizard put fear in everyone's hearts, but a twinge of joy in Lathar's.  She had outlived five husbands, three mutant uprisings, and a duel against a cybernetic bear... which she won.  Her level of badassery would be unmatched during the wedding. 

But instead of a joyful reunion, Helka rode up to the house, dismounted, handed the reins to Lathar, saying "Don't fuck this up," before wandering into town proper for the gods only knew. His aunt and her extended family, the "Bone-Crackers" could be seen in the distance, and despite a strong desire to hide, he embraced all that would come to his wedding.  He began walking outside of town to meet them.  

With Lathar indisposed with his extended family, a frantic Thunnelda rambled through the village, looking for anyone to help. She found a firmly planted Sonny. 

"Sonny, Sonny, Sonny, Sonny..... the wedding's off!!! It's horrible."

Sonny hadn't gotten time to buy new clothes after his boomfruit bomb incident, so he attended to act like a non-sentient sunflower in hopes that Thunnelda would away.

It didn't help.  There were no other nine and a half foot tall sunflowers in town. 

Sonny, deadpad:  "I'm so sorry it didn't work out.  You too were perfect for each other."

Thunnelda:  "Fucking Drago, I didn't even invite him, my brother did.  He's like a second cousin or something..."

Sonny: "So your cousin showed up and you don't want them here?"

Thunnelda:  No.... his fucking goats ran off with my bridal gown, and the special red sash I commissioned for Lathar. I paid for it with my own domars. Now both are gone!"

Sonny:  Oh....

Thunnelda had no time to amuse the fool that Sonny had become and ran off to find the others.  Pete and Squiggles had been tasked with acquiring two more tuns of turnip wine, unsure what had happened to the first two containers of the unsavory drink.  

The duo were also oblivious to Thunnelda's distress.  Pete:  "Hey Thunnelda.  Any particular reason why the turnip wine disappeared"

My cousin's goats got into it, got drunk and stole my wedding dress!!!

Drago's Goats

Pete and Squiggles tried to hem and haw, trying to figure out if the seamstress could whip up another dress.

"Enough of you.  You are worthless!"

Pete and Squiggles stood back.  The look of Thunnelda was crumbling away.  Lathar was the only one to abate the rage she manifested.  Then she picked up the weasel and shook him.

"GOATS STOLE MY WEDDING DRESS!  FIX IT!   NOW!"

Pete nodded in fear, "Okay!"

Pete dashed to grab No-Name.  He made a telepathic connection with the steed and mounted it.  Squiggles was waddling behind. "I am not walking to search for goats, no in this heat and in my condition."

Another voice spoke up as they started a trot.  "Hey, where are you going with No-Name?"

They turned to see their old Explorer teammate Ramsay, fresh from KIA Academy.

Ramsay
The ram was riding an odd, two-wheeled conveyance, that seem to move and stop as he adjusted his body.

Pete:  "Goats stole Thunnelda's wedding dress, and we have to recover it. Maybe you can talk to them."

Ramsay:  "We can't just inherently speak with random creatures. That's so racist." 

Squiggles:  Then just let them help us round them up!

Ramsay:  "Okay!"

The trio picked up the trail of twenty stampeding goats.  

Ramsay: "This is exciting... just like the old times!"

They managed to spot the goats in the woods, just before a clearing. One of the goats appears to be wearing a weeding with a beautiful red sash.  
 
The trio successfully circled the herd,.   Ramsay turned around, his back hooves up in the air, unsettling the goats, welcome by a loud fart.  A noxious yellow cloud emitted from the mountain goat. The cloud enveloped the first goat, dissolving it!  The other goats panicked away from the cloud. 

They weren't able to keep up with the rampaging goats.  

Lathar finally returned from his familiar duties, to find his beloved bride, a large hinge in each hand, somewhat akin to brass knuckles, pummeling the animals, particularly one wearing her wedding dress and a red sash, now torn.  There is some cheering.

Thunnelda finally wrestles the dress and sash off the corpse of the goat.  Lather quietly sauntered up to his bride, eyeing the sash.  "Is that for me?"

Thunnelda:  Where.... were.... you?

Lathar:  Final family stuff, before you're all my attention forever.  He hugs her... and everyone is amazed how she calms down, like they're truly meant for each other. 

There is a feast... a goat feast that night, as the friends and both families bonded.   As everyone went to their homes, the De Facto Explorers went into town, for one last hurrah as a single man.  

Drinks were poured, toasts were made, Pete trying to get rouse the group a bit more, teasing them of big surprises.   The rest give him shit-eating grin, confusing the weasel.

A large muscular arm drapes over Pete, "Is this ferret giving you guys trouble?"

Razorback had made the wedding.  

Razorback, from rougher times.
"I just missed you guys as your little shin-dig was wrapping up.  That's a literal fuck-ton of goat left over."  

Lathar: "That's a long story for after the wedding. It's been a day, my friend."

Pete convinced Lathar that he had acquired some particular ladies who would... dance for Lathar, but only if he was blindfolded.  Already half in the bag, Lathar agreed, ready for the delights.  

Thinking a young lady was going to grind up on him, Lathar was confused by mechanical sensations on his legs.  He quickly pulled off the blindfold to see an appearance of living metal RHA-9, trying to do it's best artificial sexy dance....

RHA-9

"Hello Lathar, long time no see, as you humans say.  Sorry I'm late, I had an invisible toll booth to take care of."

With that, the group began to disperse.  Pete was the last one with Lathar, making sure he walked through the fence gate for his family home.

Pete: "Rest up, my friend.  There's a whole lotta fun tomorrow.... Hey, who did you get to get you kids married?"

Lathar: "
Don't worry, Friar Spiess confirmed he should arrive the morning of the wedding. "

GM Notes: The weird part of me wanted an AI image of the goats to highlight the thumbnail in the episode.  Not sure where I should drop in Gradma Helka, now that she's in town and missing, so I present the bad-ass woman here: 

Grandma Helka and her Battle Lizard of the Blasted Wastes

Next #100:  THE WEDDING! 

Monday, November 24, 2025

(Painting) More Power Generators for Death Planet Iota

These last few weeks of 2025 are a scramble to just get out as much miscellaneous stuff as possible.  While there are a bunch of Christmas figures and loose gnomes desiring my attention, the junk hoarder in me has had two containers balancing precariously on the top rack of my paint, and it was fine time to get another building for the town of Carf for Death Planet Iota.

Jayne and a Killer Rabbit.  
Just a few layers of drybrushing, and some metal and rust around the crinkle zones.  
I'm slightly proud of myself, as the radar/tech pieces on top are part of the miscellaneous pile of stuff I grabbed at the Mepacon auction.    That other pieces came from a bag of pieces/debris I snagged up cheaply from Historicon a few years back.  


Sunday, November 23, 2025

Sweet Use of Fishing28

It's been a weird November, with no Fall-In!, actually attending Mepacon, and trying in general to get my life back on track.  

I've been doing a lot of fishing.  

Namely Fishing28, a fun non-combat minis game, that's been perfect excuse to use some recently painted gnomes:

The concept is simple.  It can be solitaire play: a man and his boat move across the water, adjusting to the current, and the random move of a fish.  Catch all five fish and get them on shore during your move, you win!  If the boat drifts off the board, hits a rock, lands on the beach during the drift, you lose your fish  and the game.  

It's a simple concept, can be expanded for more players, and the challenges (Embuggerances!) like rocks in the water, aggressive larger fish, and even a large bird to steal your catch, one by one.  

Solo play is definitely there.  Re-playability with the Embuggerances is there.  And quenching a desire to play with Swedish fish?  Absolutely.  

As a simple free rules set, I'll need some more testing, maybe add a rule or two (adding rules is one of the rules of the game, brilliant!).  

I've pondered it long and hard, and Fishing28 is good enough to earn the coveted Gaming with the Gnomies' five gnomes out of five rating.


Heck, we're almost 15 years since my Battle of Yellowstone game, where there was shooting and conflict (and gnomes), but a good portion of that were herding, and rustling, and controlling forest fires.  This is just in the same vein.  I'm not sure it has a place in our Tropical Gnome Mega Game for Historicon, but I could see this in a smaller game, as a side quest.  It worked for the guy herding sheep illegally in Yellowstone's borders, it could work for a island of not-all cannibal gnomes.

The link for the rules for Fishing28, and a host of other cool rulesets, can be found here.  

Saturday, November 22, 2025

(Gnome Wars) The Swiss Bicycle Tank is (Finally) Complete?

 Last month I had begun the process of doing more than just futilely straightening up the painting bench and shelves:  A complete reorganization of the paints and bits that are strewn here and there.  I'll eventually post about the new arrangement and it's efficiency, but one of the bits I uncovered was a wind-up key, something you would use for a wind-up toy.

And the the last piece of my Swiss Park Ranger Bicycle Tank that I "finished" back in 2010. 

First ever picture with the wind-up key (and new lower gun)

Let's be honest, the Eureka Miniatures Hartlebepanzerhochrad has always been the default Bicycle Tank for Gnome Wars.  I had painted mine up for the Swiss Park Rangers so they had some vehicle just in case some of the park visitors were a bit stubborn.


I first mention the completed model in October 2010, but the first picture of it doesn't appear until I finally finished the entire Swiss Park Ranger unit back in July, 2011! 

Of course, after 15 years and countless conventions, the Bicycle Tank has seen better days.  I had removed the Picklehaube from the original model, of course, but over the years I lost the lower gun.  Every part I hard was either way too big or way to thin, so I simply clipped off some of the metal guard of a ruined paint brush.  Not pretty at all, but better than the hole. 

Friday, November 21, 2025

(Painting) Even More Evil Hooded Minions by Pulp Figures

If someone put up a table at a flea market, swap meet, church basement solely to attract me, they would need to start with Evil Hooded Minions by Pulp Figures.  

I know my first pack of them came either from a distributor at a con or one one of my direct orders to Bob Murch in Canada.   Since I've reorganized the painting bench and the lead pile, I keep finding packs of these figures, which are a dream to paint up, and every time I swear I remember the last time I grabbed them off a table at one of the HMGS.... and then I find another pack.  

Fun fact: Of course this was just a baggie of figures I grabbed off of a table.  In reality its a mixture of Evil Hooded Minions 1 and 2 from the Pulp Figure "Weird Menace" line.

I think I've run out of unpainted minions, but I wouldn't be surprised if I find at least some loose items. 

Also off the bench, is the Egyptian vase they're surrounding... from Windsword Accessories, which I'm sad to say, no longer seems to have a website.   They have a bunch of Egyptian stuff that Maja's painted over the years, and this was in her queue, but I specifically needed to paint this for a scenario objective for Episode 4.4 of the Pulp Egypt Game (Tomb of the Serpent). 

We're almost finished with the second month of my gaming year, and I'm already at 70 things painted.  It's good enough for Top Five output for the year in the last 15 years since I started tracking these things. Outside of some residual sci-fi groups for Death Planet Iota, and maybe the Great War teddy bears, there's not many larger projects on the top of the lead pile.  

In the Queue - Surprise, suprise, I change my mind like I change my socks (and I always have plenty of socks), We have some Soviet female characters I need to research and base coat.  I also have some one-off Gnome Wars figures for some world-building posts, as well as seven Reaper holidays figures which would be great to post up next month.  After that?  Balancing Death Planet Iota figures with one-off minis for Tomb of the Serpent. 

Project: 350 -  Despite putting in work to remove the backlog, I keep adding to it, with 482 posts in behind the scenes (283 drafts/199 scheduled) still down  from 484(283/201) last week.   Besides some holiday game fodder, I did add placeholders for these special gnome projects, but foresee very little else to whittle away the number. 

Thursday, November 20, 2025

Mepacon 50 - What to Run?

So, Mepacon 50, our local con here in Pennsylvania, is being held April 17-19 outside of Allentown, PA.  

I'm still trying to verify any scheduling conflicts, but as of now, I'm dedicated to not only attending, but running games as well.

And that brings up the big question: What to run?

I've been attending Mepacon since the first one, and if we go back through the convention's genealogy, there are only one or two attendees who can claim an earlier claim.  

The fiftieth con is the best time to consider a "Best Of" selections of my convention games.  Introduce some great games to a new generation, upgrade a few that might not present well theme or statistically.  

I have set up a poll to take everyone's input.  You should be able to vote for multiple options.  Thanks everyone for your help! 

  1. Talislanta - (2 HOUR)  The Crystle Dungeon - Lehicon IV 1991 - My first ever convention game for teenage, essentially a dungeon crawl that luckily was filled with adolescent players.  Will need an overhaul (and I'd use 2nd or 3rd Edition for simplicity... it's one of the reasons I fell in love with the system.

  2. TWERPS - (2 HOUR) Showdown on Starmist  - Bogglecon 1995  - "The Worlds Easiest Role-Playing System" is normally a silly hex-based beer and pretzel game, but I've turned it into a four-hour convention game a few times.  Cutting it down to 2 hours for fun and clarity.  

  3. TOON - (2 HOUR) Cthulhu comes to Springfield - Lehicon VI 1994 - Classic (90s) Simpsons Characters and the Cthulhu Mythos... using Toon!  Each  "epsiode" ran an hour... so I just need to pull out the better scenarios like "Krusty the Kultist" or "The Reactors of R'yleh"  

  4. GURPS/RISUS - IOU  (2 HOUR)   SCAVENGER HUNT - CoveCon 1996 - Perhaps my most perfect convention game ever, back when GURPS was my jam.  Cross-dimensional, multi-genre Illuminati University and a simple case of a campus wide scavenger hunt.  

  5. My Little Pony - (2 HOUR) Friendship is POWER  - Mepacon 33-35 - I admit, I ran the My Little Pony: Tails of Equestria game (River Horse Press) to help fill up the Kid's Block of game.  If the games weren't in direct conflict with the kid's LARP or scavenger hunt, they were rousing successes and great memories.  

  6. Hackmaster - (4 HOUR) Pirates of the Beluga Chew -  My Mepacon 2 game.    The best and more of the best of what made Hackmaster great.  

  7. Burning Plastic (HOUR) - Bogglecon, Lehicon Jr, UBCon, Mepacon 26 - The game of green army men who might represent killer robots.  

  8. Gnome Wars - (4 HOUR) Tales from the Front (Yard) - Mepacon/Historicon/Cold Wars - Gnome Wars is a 30mm Miniature game using garden gnomes of many nationalities to fight battles based on World War I tactics.  We run the game at HMGS conventions to hundreds of satisfied players.  Heck, we've even had a game or two in run up at the Clarks Summit Mepacons (25-30?) 

  9. Legions of Steel  (2 HOUR?)- Lehicons/Bogglecons/Origins - The classic mid-90's miniature/board game where we answer the question, "What if Space Hulk replaced Genestealers with Terminator robots that shot back?"  

  10. Illuminati (4 HOUR) -  The original no-frills Steve Jackson version.  Okay, maybe the expansions. 
  11. Car Wars (4 HOUR) - Choosing this one means I finally scratch a decades long itch to play the game and hook a whole new generation in the original rules. 
  12. Fistful of Lead - Fistful of Gnomes - Historicon - I love my gnomes.  And another option is using the same figures in skirmish/mission settings using my favorite minis system, Fistful of Lead.   

  13. Fistful of Lead - Galactic Heroes -  Historicon - I also run a mean multi-dimensional sci-fi town with Star Wars, 40k, Firefly, and other characters playing side by side.  

  14. D&D - Isle of the Abbey - We lost one of the godfathers of Lehigh Valley conventions, Mike Griffith, this past year.  It can be argued pretty well that without him, Mepacon would have never come together 49 conventions ago.  I believe Isle of the Abbey was one of his go-to convention games, so it makes sense for somebody else to run it, updated to the current edition.  

  15. D&D - The Jade Monkey - Mike's partner in crime for many early cons was Joe Ward.  I don't his status, but his running of this RPGA scenario is one of my fondest memories of convention gaming. 
  16. D&D - They're Only Kobolds - Joe's trademark game.  PCs vs classic dog-faced kobolds.  How hard can it be?

I think that's a healthy enough