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The World of Georic 1989-Present

Wednesday, January 27, 2016

(Stat Crunch) Cthulhu Invictus Companion

After finishing up the stat crunch for De Horrore Cosmico, it only made sense to tackle the three scenarios in the Cthulhu Invictus Companion.

With the typical 1920's Investigator, many players simply prep their characters with Library Use, Spot Hidden, Dodge, and Shotgun to survive many different types of encounters.   Ancient Rome is a different, shotgun-free environment.  With Golden Goblin's product focusing on Persuade, Spot Hidden, Listen, Natural World, and probably a bunch of weapon skills, let's see what the authors of Invictus considered to be preferred skills in the setting

Chuma Invictus
Climb x1
Hide x1
Insight x2
Library Use x1
Listen x9
Natural World x2
Other Language Meriotic x1
Persuade x2
Repair/Devise x2
Sneak x5
Spot Hidden x14
Tactics x2

Min/Max SAN Loss:  4- 5
Min/Max SAN Gain:   1d6
Cthulhu Mythos Gain: 8%

Morituri Te Salutamus
Civics x3
Dodge x1
Empire  x3
Fast Talk x5
Insight x8
Library Use  x3
Listen x5
Persuade x5
Repair/Devise x1
Sneak x1
Spot Hidden x7
Status x1
Track x1

Min/Max SAN Loss:   5 - 34
Min/Max SAN Gain:  2  - 18
Cthulhu Mythos Gain    5%

Bacchanalia
Cthulhu Mythos x1
Insight x2
Listen x2
Medicine x2
Natural World x1
Navigate x1
Occult x1
Persuade x6
Pilot Boat x1
Sneak x2
Spot Hidden x8
Status x3
Swim x1
Tactics x1

Min/Max SAN Loss:  2-19
Min/Max SAN Gain:  1-8
Cthulhu Mythos Gain   0%

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