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The World of Georic 1989-Present

Sunday, November 13, 2022

Long-time Plans Gone Awry

 The start of my "gaming year" hasn't gotten to a solid start, with intermittent Star Wars games an interrupted Fall-In!, and a disastrous home life.   One thing that ranks as a big neutral, is the return of the blog bots hitting the site.   This batch is a simple program, hitting five or six old pages heavy, then moving onto something else by the end of this weekend (hopefully).  

One random post was from October, 2009, two months after I started the blog.  It's no surprise, it's a gaming plan, with me trying to break out what I would do quarterly, with a newborn in the house.  I had not accumulated as much stuff as I do now, and role-playing.

The post title is a mis-"gnomer," I actually got a good deal accomplished, with a few failures that deserve a spot in my Gaming Projects even know.

For 2010:

  • Complete the Gnome Wars - Wishing Well Campaign ✅ That first series of Gnome Wars games might not have had an exciting conclusion, but our group played a lot, and that eventually evolved into games with the kid(s) and the Tanga. 
  • "Coal Country" Cthulhu ✅ There was only hope for something bigger, but I was just trying to fulfill a Call of Cthulhu itch and transition from the TPK in our Hackmaster game.  These CoC games set in Northeast Pennsylvania evolved into a giant campaign, last culminating in the completion of Masks of Nylarathotep.
  • Ostburg ❌ The follow-up campaign to Wishing Well just never got off the ground.  Too many buildings, too many figures to buy, especially with the summer discovery of Millie's arrival in January 2011.
  • League of Gnomes ❌ This concept really inspired me to write this post, and to ponder if it can be done.  Quite simply, adjust the map of Europe for the Gnome World, and run a variant of Diplomacy with my friends, and Gnome Wars aficionados.  The brilliant idea is to actually use some of the HMGS sessions to play out critical battles on the diplomacy board, rather than letting the superior forces rule win out.  We might need to hash this out for an appendix to Gnome Wars 3rd Edition.
  • Scorpion Gulch ❌There was a time when Call of Cthulhu wasn't going to replace Hackmaster, but a Western, most notably Kenzer & Company's Aces and Eights.  A Western seemed to be the best vehicle to maneuver through a random rotation of player absences, leaving the big moments to when everyone was together.  Scorpion Gulch was a horror campaign, using some material out of Worlds of Cthulhu Magazine. It was never going to have a happy ending, but it would use every sub-system in Aces & Eights, so it would be a great test run for something bigger.  Alas, outside of a few shoot-outs and barroom brawls, things just never got off the ground. 


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