Our heroes, the De Facto Explorers, have returned to Riverbend and now have a new mission across the river.
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Sneaky Pete: A mutated weasel scout. Pete's telepathy and night vision take a backseat when he whips out his electrical powers.
Sonny Helianthus: a nearly 10' tall sentient sunflower artifact examiner with trusted Restorationist ties. Knowledgeable, but not a good one with device repairs or upgrades. Just went out of his comfort zone to rescue Lathar from becoming a human sacrifice to "The Beast."
Slitheran Wurmtail (aka Squiggles): a mutated earthworm scout, in impromptu power armor, looking for trouble, and finding it often. He has been subject to genetic testing and developed super-human strength, a more human body, and a thick coat of shaggy white hair.
Lathar Bracken: A pure-strain human from River Bend. He's got the muscle, the face, and a mount for most encounters. Lathar's trusty beast of burden, No Name, travels wherever he does. Looking for trouble in all the right places. Former jousting champion of Fair-Town.
Thunnelda Haycock: A peculiar local woman, who has a penchant for wandering the surrounding territories for particular oddities, and possibly could be winning the heart of Lathar.
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The Explorers sat on the opposite bank of the Big River. The Hisser delegation had just departed, now part of the greater mutant animal realm of BonParr. The folks of Riverbend were still welcome to traverse the forests across from their town, but there could be repercussions.
Sonny motioned over to their boatswain, Clover, to take them back across to Riverbend.
Thirty days later...
Sonny relaying the message of the Hissers to the townsfolk non-plussed, no fear, no outrage. Only Squiggles pushed the town leaders buttons, believing BonParr would send their own undesirables across the river. After a month of rest and warmer temperatures, the sunflower was finally green and healthy, and his giant nine-foot stature and impressive wingspan demanded a level of respect that he did not have in his early days.
Pete rested back at his riverside lair, occasionally putting in his two cents back in town with the continued construction of the palisade. With only a skeleton crew working on the palisade, the barrier only potected
Squiggles and his family had been coerced by Pete to continue to dig tunnels under the town, an escape path for Pete.
Lathar spent considerable time with Thunnelda. He knew of her previous emotional swings, and could overhear whispers of her other acts while he walked down the streets, but when she was with him, Thunnelda seemed juvenile, but stable... and happy. Thunnelda wasn't always attached to Lathar by the hip, wandering off for a "hinge-quest" out in the surrounding wilderness.
Two weeks later...
The desire to drill within the militia dropped considerably, and the drunkenness had risen. Most militia were now showing a lack of discipline, many shirking responsibilities on the job to drink. It was no surprise of the response time to an attack in the far inland portion of the town, the sparse neighborhood controlled by black marketer Boson Higby. Only six perished, as a pod of Sel (or LandSharks) crested the soil and snagged the unwitting.
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| The Spearthrower |
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| Mira Coal. |
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| Hervetta |
GM Notes: With the way healing works in Gamma World, and my desire to keep the White Hand as scarce resource in this area, it was well overdue to handwave weeks of gameplay to get the crew up to their appropriate power levels. Including a reference to merchants moving, individual mobility, and even an attack that they could do nothing to stop.




Fun times.
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