Pages

The World of Georic 1989-Present

Saturday, May 25, 2024

The Historicon 2024 Preliminary Event List is Now Up!

The only thing I can equate waiting for the Preliminary Event List (PEL) for Historicon to is waiting to get a JC Penney or Sears catalog in the mail, way back in the day.    It's monstrous, it's so full of stuff, but in reality, there's only so many pages I'd enjoy going through.    

After a historically long event submission period, followed by a two-week time frame to assemble the PEL (which in reality is more like a week, done on entirely volunteer time to boot), the PEL is standing at a solid 69 pages of pdf goodness.  

As I've done for years now, I simply go through the PDF and list the games that I might want to play in, if I didn't have a full slate of games to run/assist as well.  If an event is run multiple times during the convention, I'm only listing the earliest time from the PEL.

Since Jim "Gnome King" Stanton will not be at Historicon this year, I'm responsible for the traditional  Gnome Wars events, the Joust, and we're in the development stages for a rotating "wargames on demand" table.  

Stay Classy, Wargamers!

Wednesday
W18:307 Dreadnaughts at War 
Wednesday 6:00:00 PM, 4 hrs, Players: 8, Location: Heritage: HR-12 GM: Kim Young Sponsor: NONE, Prize: Copy of game rules Period: World War I, Scale: 1:6000th, Rules: Fighting Battleships Description: German Admiral Scheer shows his High Seas Fleet off the coast of Norway in hopes of catching a portion of the British Grand Fleet and defeating it. This is a multi-squadron level game involving over 30 battleships and battle cruisers. Players will each command a squadron of 3 to 5 Dreadnoughts. Ships will move and fight in squadron formation in this game with focus on guns, armor and speed and not minutia and endless detail. If you where a fan of the old Avalon Hill game Jutland and large fleet actions, then you will enjoy this.

W19:184 Hail, Emperor, those who are about to die salute you —  Theme Game 
Wednesday 7:00:00 PM, 3 hrs, Players: 8, Location: Heritage: HR-24 GM: Jim McWee Sponsor: Miniature Building Authority, Prize: Gift Certificates Period: Ancients, Scale: 28mm, Rules: Sons of Mars (modified)
Description: Start the convention hearing the roar of the crowd as gladiators entertain the masses while seeking glory, fame and riches! Pick your gladiator from the stable and join a double elimination tournament. Ave, Imperator: Morituri te salutant! Rules will be taught. Must be 16 or older to play.

W19:674 The Battle of Edington, May 878 AD — Theme Game 
Wednesday 7:00:00 PM, 3 hrs, Players: 8, Location: Commonwealth Foyer: CF-2 GM: John Spiess & HMGS Next Gen Sponsor: NONE, Prize: NONE Period: Dark Ages, Scale: 28mm, Rules: Halberd Mace and Great Sword - Dark Age Version Description: The Last Kingdom, Alfred the Great Strikes back! Viking invaders have overrun most of England. Only Wessex, the "Last Kingdom", stands in the way of complete disaster. In May 878 AD, Alfred the Great rallied the peasants of his shires and faced down the Vikings at the Battle of Edington. The fate of England would be decided on this field.

Thursday
T09:447 The Russo Japanese War: A LWTV Campaign Game 1 — Theme Game 
Thursday, 9:00 AM, 4 hrs, Players: 8, Location: : HR-37 GM: Miles Reidy & Little Wars TV Sponsor: NONE, Prize: NONE Period: Russo-Japanese War, Scale: 10mm, Rules: Altar of Empires Description: Often described as World War Zero, the Russo Japanese War was a titanic struggle between a declining European power and an emerging Asian one which featured a terrifying glimpse of what WW1 had instore. Players will be resolve battles that occur over the course of a campaign being played out over the convention. The outcome of the table top fighting directly influences the progress of the campaign.
T09:118 Jungle River Racing Thursday, 9:00 AM, 3 hrs, Players: 12, Location: Commonwealth: CW-74 GM: Jon Lundberg Sponsor: NONE, Prize: NONE Period: Pulp, Scale: 28mm, Rules: VSF Races Description: Quick starter game to open the convention. Weird racers head up and across the river, avoiding the local hazards. This is a young gamer friendly game. Children under 12 are welcome to play with an adult

T10:571 November 7-11, 1918 All Quiet on the Western Front — Theme Game 
Thursday, 10:00 AM, 2 hrs, Players: 8, Location: Commonwealth Foyer: CF-3 GM: Mike Fatovic & HMGS Next Gen Sponsor: NONE, Prize: NONE Period: World War I, Scale: 54mm, Rules: Trench Wars - modified Description: As the Great War drags on into its fourth year, there are ongoing talks with the Allied Great Powers. However, your regiment has been given orders for one final attack to take place on November 11, 1918 at 10:45am. Your regiment has been given the task to take the front line of enemy trenches in your sector. Will you be able to carry out your orders or will your regiment be found in the fields where the poppies grow... you decide ! Children ages 13 and up are welcome !

T11:647 Battletech - Grinder 1 
Thursday, 11:00 AM, 2 hrs, Players: 10, Location: Heritage Foyer: HF-9 GM: Mark Yingling & Battletech Sponsor: NONE, Prize: NONE Period: SciFi, Scale: 6mm, Rules: Battletech - Total Warfare  Description: The Grinder is a free for all Battletech Demo game where new (or returning) players will be taught using the Introductory Rules. You start out with a Light Mech and as you die, you advance up to the next weight class. All materials, miniatures and dice will be provided. Beginner Friendly & Rules Taught.

T11:693 Test of Honour - Shogun and the Last Samurai — Theme Game 
Thursday, 11:00 AM, 3 hrs, Players: 24, Location: Freedom Foyer: CW-39 GM: David Hill Sponsor: Things from the Basement, Your Hobby Place Ltd. and the Metropolitan Wargamers., Prize: Vendor Discounts Period: Samurai/Satsuma Rebellion, Scale: 28mm, Rules: Test of Honour - Quick Play Description: For fans of the recent Shogun series and the less recent Last Samurai movie, this is the game for you. Test of Honour is a fun, fast-paced 28mm samurai skirmish game that I have further streamlined after dozens of convention games and hundreds of players. Don't be scared by the high player count, this is really six separate four-player scenarios played at the same time, with alternating activations (i.e. your turn is every other minute, not hour). With new scenarios, terrain and figures from the series and film, honor and glory await! Quick play rules (one piece of paper!) will be taught. Kids welcome with accompanying adult. All miniatures and materials provided, just bring a fun attitude.

T14:345 Trailer Park Warlords of the Apocalypse – Running of the Flamingos 
Thursday, 2:00 PM, 3 hrs, Players: 4, Location: Heritage Foyer: HF-1 GM: Michael Stoneburner Sponsor: Bad Goblin Games, Prize: Drink Koozie Period: Future, Scale: 28mm, Rules: Trailer Park Warlords of the Apocalypse Description: There aren't too many sporting events within the Mega Trailer Parks, though one regular occurrence is the Running of the Flamingos. No one knows how this bizarre spectacle originated, though its popularity is unmatched. During this event, participants run through a street race in which vicious killer flamingos are let loose on the racers.

T18:549 Car Wars - Death Race 2074 
Thursday, 6:00 PM, 4 hrs, Players: 4, Location: Heritage Foyer: HF-6 GM: Frank Osborn & LXG Gaming Club, THE MECHANICON and Gaming Garage Sponsor: NONE, Prize: NONE Period: Future, Scale: 12mm, Rules: Car Wars 6th Edition and House rules. Description: Hit and run driving is no longer a felony, it's the national sport! Score points for reaching checkpoints. Score even more points for "soft" targets. Who will win this year's race? Who cares as long as blood is spilled on the highway! Rules will be taught.

T18:255 Sons of the Desert - French Foreign Legion 
Thursday, 6:00 PM, 3 hrs, Players: 6, Location: Commonwealth: CW-14 GM: Bill Seaman Sponsor: NONE, Prize: NONE Period: Colonial, Scale: 28mm, Rules: The Men Who Would Be Kings Description: French legionnaires defend a desert fort and nearby oasis along the Algerian-Morracan border! Can they hold out until a relief column arrives?

T19:403 Viking Blood Feud 
Thursday, 7:00 PM, 3 hrs, Players: 6, Location: Commonwealth: CW-84 GM: Edward Watts & HAWKs Sponsor: NONE, Prize: NONE Period: Dark Ages, Scale: 25mm, Rules: Fistful of Lead - Might and Melee Description: A mother leads her family against her sons' murderers condemned but unpunished at the last Fylkis-Thing. Some cousins might join in for less honorable motives. Rules taught at table.

T19:579 Big Truffle in a Little Village 
Thursday, 7:00 PM, 3 hrs, Players: 8, Location: Commonwealth Foyer: CF-2 GM: Eric Jacobson & HMGS Next Gen Sponsor: Brigade Games, Prize: NONE Period: Fantasy, Scale: 28mm, Rules: Gnome Wars Description: In the early days of the Wishing Well War, the only thing between the German Gnome war machine and the subjugation of all Gnome-Kind were small town militias... and a few friends. Any player bringing a painted 320 point unit from Brigade Games Gnomes at War line do not need to pre-register. No one under 12 without a playing adult.

T19:210 Otjihinamaparero: The Threatened Flank (German South West Africa, 1904) 
Thursday, 7:00 PM, 4 hrs, Players: 6, Location: Commonwealth: CW-12 GM: Roy Jones Sponsor: Recreational Conflict, Prize: NONE Period: Colonial, Scale: 25mm, Rules: Sword and the Flame (Modified) Description: Herero riflemen occupy the formidable natural fortress of Otjihinamaparero, with its high rock walls. Schutztruppen and Marines launch a flank assault, but the Hereros hold their ground and shower the attackers with lead. The Hereros must now counterattack quickly, before the Germans can break the morale of the Herero army. From the scenario book "The Herero War". More at www.hererowars.com. This game is paired with the HMGS War College lecture: Sea Soldiers, Sailors, and Schutztruppen: German Troop Types and Tactics in the Herero War

T20:504 CHEYENNE DOWN! — Theme Game Thursday, 8:00 PM, 2 hrs, Players: 8, Location: Heritage: HR-14 GM: Bob Edoo & Night Ravens Sponsor: NONE, Prize: NONE Period: SciFi, Scale: 28mm, Rules: Alien vs Predator Description: From Alien Xenomorphs skulking in the shadows, waiting for the moment of weakness to pounce on and capture new hosts for the brood, to the well-trained Colonial Marines who are geared up with state-of-the-art equipment and finally to a mysterious race of brutal extra-terrestrial Hunters that the humans call Predators, each Force offers a unique set of skills to provide their own diversity to the gameplay. There's no shortage of terror and excitement in Alien vs Predator!

T20:323 Trench Wars: The Forgotten Fronts: Attu 1943--An HMGS War College Game
 Thursday, 8:00 PM, 2 hrs, Players: 10, Location: Heritage: HR-12 GM: Frank Luberti, Jr. Sponsor: New York Wargamers Association, Prize: NONE Period: World War II, Scale: 25mm, Rules: Trench Wars (modified) Description: May 1943. Units of the U.S. 7th Infantry Division landed on Attu island. Waiting for them: elements of the IJA's North Seas Garrison. 25mm skirmish game. Novices, children with adults, rules lawyers and GMs looking for revenge welcome. Kid friendly game. Parent/Child teams welcome. Rules will be taught. Game sponsored by the HMGS War College.

FRIDAY
F09:120 Up the Jungle River — Theme Game 
Friday, 9:00:00 AM, 4 hrs, Players: 10, Location: Commonwealth: CW-74 GM: Jon Lundberg Sponsor: NONE, Prize: NONE Period: Pulp, Scale: 28mm, Rules: Fistful of Lead Description: The trading post has sent curious reports of a tribe that trains giant beasts. A peculiar cult has found an artifact that appears to have otherworldly powers. The group that returns to civilization with proof of these mysteries will be richly rewarded

F09:172 Battletech: A Little Larceny with a side of Rescue 
Friday, 9:00:00 AM, 4 hrs, Players: 8, Location: Hickory B: HK-3 GM: Harold Carfrey Sponsor: Catalyst Demo Team, Prize: Battletech Swag Period: SciFi, Scale: 1/275 scale, Rules: Battletech Description: Hesperus II 3075 Operation Lockjaw Troops from the Allied Mercenary Command are raiding a Word of Blake Industrial Facility. The mercenaries are here to not only acquire war material, but also to liberate the prisoners being used as slave labor... An up to eight player game with each player controlling 2 combat units.

F10:217 Ogre Miniatures - Ceasefire Collapse 
Friday, 10:00:00 AM, 3 hrs, Players: 4, Location: : GF-2 GM: Joseph Bloch Sponsor: NONE, Prize: NONE Period: SciFi, Scale: 1:285 micro, Rules: Ogre Miniatures Description: A brief ceasefire between Combine and PanEuropean units has fallen apart, and you're in the soup. Using the award-winning Ogre Miniatures rules by Steve Jackson Games, two teams of two players each, forces will be determined by point buy.

F10:361 Space Apes Must Die! 
Friday, 10:00:00 AM, 4 hrs, Players: 6, Location: Grand Foyer: GF-5 GM: John Sears Sponsor: NONE, Prize: NONE Period: SciFi, Scale: 28mm, Rules: Star Schlock Description: The Galactic War rages! Striking back against the Space Ape invasion, a heroic force of Astroguards have made planetfall on the desolate moon Macaca-12. Orbital bombardment has already knocked out an ape artillery battery, but can the Astroguards secure the breach before Ape reinforcements arrive? A historically accurate simulation of Z-grade sci-fi using the new Star Schlock rules system. Ages 12+. Rules taught at the table.

F13:575 Return to the Forbidden City
 
Friday, 1:00:00 PM, 4 hrs, Players: 8, Location: Commonwealth Foyer: CF-1 GM: Mike Lung & HMGS Next Gen Sponsor: NONE, Prize: NONE Period: SciFi, Scale: 28mm, Rules: Fistful of Lead Wasteland Warriors Description: For generations, the City of Ancients has been feared and taboo. No one would go near the place because those who did quickly sickened and died horrible deaths. But recently, a few foolhardy souls have gone there and survived. They have brought back tales of ancient wonders and incredible treasures waiting there for the taking. Are you willing to lead your brave band into this devastated post-apocalyptic city to gain fabulous riches and fame?

F14:411 A Bad Day in Ozz — Theme Game Friday, 2:00:00 PM, 4 hrs, Players: 6, Location: Commonwealth: CW-72 GM: Mark Morin & HAWKs Sponsor: NONE, Prize: NONE Period: Black Powder Fantasy, Scale: 28mm, Rules: Wars of Ozz Description: Outside of the lands of the Quadlings and the Munchkins, invading forces, led by Arella and her Gillikins have come together to threaten the peace. Several opposing allied brigades find themselves facing off on the plains of Ozz! Rules will be taught. All miniatures/brigades will be provided for play. Players under 13 only w/a playing adult. Gillikins & allies have come to threaten the peace of the Munchkins & Quadlings. Opposing allied brigades face off in Ozz! Rules will be taught. Players under 13 only w/a playing adult.

F14:502 Casablanca meets the Mummy — Theme Game
 Friday, 2:00:00 PM, 2 hrs, Players: 6, Location: Heritage: HR-14 GM: John Mitchell & TGS Productions Sponsor: NONE, Prize: NONE Period: 19th Century, Scale: 28mm, Rules: Fistful of Lead, Tales of Horror Description: Eva and Rick, after unwittingly awakening the Mummy Imhotep, have fled Egypt to Morocco. But Imhotep has followed them. Now with the help of Rick Blaine, they have to get to the train station across town. Vichy police Captain Louie has letters of transit for them to take a train from Casablanca to Lisbon Portugal. With the help of some friends, they set out. Will the Mummy and his minions capture Eva? Will they make it to the train in time? Will any of them realize that you can't take a train from Casablanca to Lisbon. Find out, in what I call a Mixed up Movie Madness game.

F15:500 Zulu Dawn at Isandlwana — Theme 
Game Friday, 3:00:00 PM, 4 hrs, Players: 6, Location: Heritage: HR-11 GM: Walt Siko & WAMP Sponsor: NONE, Prize: NONE Period: Colonial, Scale: 15mm, Rules: Zulu Dawn - Home Rules Description: South Africa, 22 January 1879. Lord Chelmsford is determined to strike a decisive blow against the force of Zulu King, Cetshwayo. Chelmsford has chosen to split his force as he sets out to engage the Zulu. After Chelmsfords departure Colonel Henry Pulleine and Colonel Anthony Dunford have been left in command of the base camp. Colonel Pulleine has received word that a large body of Zulu warriors have been sighted and are moving in force towards his position. He is confident that the men of the 24th Foot and their allies can easily deter any attack from poorly armed native tribesmen.

F15:668 Zombie Pirates 
Friday, 3:00:00 PM, 4 hrs, Players: 8, Location: Heritage: HR-31 GM: Don Carter & ODGW Sponsor: NONE, Prize: NONE Period: Age of Piracy, Scale: 25mm, Rules: Mein Zombie Description: You are on a small Caribbean isle, when word reaches you that the leader of the island needs your help. His daughter was on a tour of the island, when a strange illness broke out. He has received that she is trapped in the village. Can you go and save her? After a long talk , you find out that the illness is an outbreak of Zombies

F16:670 Mein Zombie - The Sewers
 Friday, 4:00:00 PM, 4 hrs, Players: 8, Location: Heritage: HR-41 GM: Michael Moran & ODGW Sponsor: NONE, Prize: NONE Period: Modern, Scale: 28mm, Rules: Mein Zombie Description: The last couple months living in a walled off community has brought about a feeling of normalcy. But suddenly... A huge group of zombies keep invading the community. Everyone is on edge and tempers are hot. Where are they coming from? What did we miss. There are currently no zombies outside the wall! Can you find and destroy the zombie and where they are coming from? Mein Zombie is a fast play, easy to learn zombie killing game. Come have fun an

F16:364 SKYNET IS FALLING — Theme Game 
Friday, 4:00:00 PM, 4 hrs, Players: 6, Location: Heritage Foyer: HF-1 GM: Kyle Schulze Sponsor: NONE, Prize: NONE Period: SciFi, Scale: 28mm, Rules: Xenos Rampant Description: The year is 2049, the machines have risen up against mankind lead by the AI known as Skynet. After the nuclear apocalypse of what was called Judgement Day, one man arrived and taught the human race how to fight back against the machines, that man is John Connor. Recently the Resistance has shot down a Hunter-Killer drone, and sent a team to recover vital information from its data core. There have been no communications from the recon team since, and command fears the worst. A rescue mission for the Resistance is led by John Connor himself, while Skynet sends its Terminators to recover the drone who will get there first?

F18:426 Ozzaganza 
Friday, 6:00:00 PM, 4 hrs, Players: 12, Location: Commonwealth: CW-71 & CW-81 GM: Buck Surdu & HAWKs Sponsor: NONE, Prize: NONE Period: Fantasy, Scale: 25mm, Rules: Wars of Ozz Description: Munchkinland is under attack! The Ozzaganza is a large game you can only play at a convention. All the various factions of Ozz will be represented, including Munchkins, Quadlings, Gillikins, and Winkies. Bring a 25-point brigade, or one will be provided. Wars of Ozz provides an old-school feel with modern mechanics. The unique activation mechanism provides friction while allowing players to influence the battle. The reaction test mechanic provides the right level of unpredictability. Rules will be taught. Younger players welcome with a participating adult. No booze, please

F19:405 Asterix versus the Gladiators — Theme Game 
Friday, 7:00:00 PM, 3 hrs, Players: 6, Location: Commonwealth: CW-86 GM: Edward Watts & HAWKs Sponsor: NONE, Prize: NONE Period: Ancients, Scale: 25mm, Rules: Fistful of Lead - Might and Melee Description: Caesar hopes gladiators can tame the Gauls that his legions can not, Asterix, Obelix and their Gallic village think not. Rules taught at table

F19:482 MOBY-DICK or THE WHALE Game — Theme Game 
Friday, 7:00:00 PM, 4 hrs, Players: 6, Location: : HR-56 GM: Tom Ballou & Marks Game room Sponsor: NONE, Prize: NONE Period: 1840 Whaling, Scale: 15mm, Rules: John Rigley's Moby Dick Description: “Towards thee I roll, thou all-destroying but unconquering whale; to the last I grapple with thee; from hells heart I stab at thee; for hates sake I spit my last breath at thee.” Cried Ahab, fouled in a running line vanishes beneath the waves. You my brave Nantucket whalers must avenge him! Fun and fast paced game to hunt down and harpoon Moby Dick! A unique game. dont miss it!

F20:577 The Joust ! 
Friday, 8:00:00 PM, 2 hrs, Players: 24, Location: Commonwealth Foyer: CF-2 GM: Eric Jacobson & HMGS Next Gen Sponsor: NONE, Prize: NONE Period: Medieval, Scale: 28mm, Rules: To Cry a Joust Description: Hear ye, hear ye! All are invited to participate in the grand return of the Joust at Fall-In! Rules taught. Quick, east, fun, and prizes. No one under 10 without a playing adult.

SATURDAY
S09:340 Surviving the Northwest Frontier- British vs Pathans 1878 
Saturday, 9:00 AM, 4 hrs, Players: 8, Location: Commonwealth Foyer: CF-4 GM: Jared fishman Sponsor: 20Sided Gamified LLC, Prize: yes Period: Colonial, Scale: 28mm, Rules: The Sword and the Flame Description: The year is 1878. The setting is a small village located in a valley somewhere within the Northwest Frontier. Imagine yourself part of an escort protecting a member of Parliament during his travels through the region. All is quiet- that is, until the first jezzail shots ring out and the uprising starts! Play as a Pathan trying to eliminate all of the imperialist intruders from the region, or as the scattered, disjointed British troops trying to protect key figures and restore the village to order. Rules will be the classic "The Sword and the Flame" by Larry Brom. This game will be tongue in cheek, beer and pretzels, and fun! If you're Prizes awarded and guest slots for the game recap will be available should you want to star on the 20 Sided Gamified Podcast!

S09:414 Wars of Ozz: Learn to Play & Bring and Battle 
Saturday, 9:00 AM, 4 hrs, Players: 6, Location: Commonwealth: CW-72 GM: Christopher Palmer & HAWKs Sponsor: NONE, Prize: NONE Period: Horse & Musket Fantasy, Scale: 28mm, Rules: Wars of Ozz Description: Come take part in this battle set in the Horse & Musket fantasy world of Ozz. Various factions, including Munchkins, Winkies, and the new Ratavian Pie-Rats, fight for victory in this fast paced an fun game. Also, players are invited to bring their own painted 25-point brigades of Old Glory's official Wars of Ozz figures to command, any faction; or you can use one of our brigades. Beginners welcome. Rules taught. Players under 13 only with a playing adult.

S09:441 Sherlock Holmes Crime of the Century 
Saturday, 9:00 AM, 3 hrs, Players: 8, Location: Commonwealth: CW-83 GM: Sam Fuson & HAWKs Sponsor: NONE, Prize: NONE Period: 19th Century, Scale: 28mm, Rules: G.A.S.L.I.G.H.T. Description: Holmes tries to figure out and stop a crime spree happening in Southeast London. Holmes invites some interesting guests to join his investigation (example: Wild Bill Hickok and his newly formed & trained The Apache Police). Clues come from people or places and include scrabble tiles that spell key phrases, slips of paper, pictures, puzzles and more. If you like mystery and figuring things out, this contest is for you! Children are welcome, but will have a problem figuring out the advanced puzzles/clues without an adult. The approach to Clues is very similar to those used in Escape Rooms plus others.

S10:140 Hot Fuzz — Theme Game 
Saturday, 10:00 AM, 4 hrs, Players: 8, Location: Commonwealth: CW-76 GM: RICHARD CLAYDON Sponsor: NONE, Prize: NONE Period: Modern, Scale: 28mm, Rules: Bolt Action Description: Nicholas Angel, a high-achieving Metropolitan Police officer is promoted to Sergeant, but his resentful colleagues arrange for him to be reassigned to the small rural town of Sandford, Gloucestershire, a regular "Village of the Year" winner. But he is soon frustrated by the mundanity of the village, his colleagues, the Sandford Police Service and Neighbourhood Watch Alliance (NWA) commitment to low crime statistics rather than law enforcement. Have you ever wondered why, why the crime rate in Sandford is so low, yet the accident rate is so high? Big city cop in a guns-blazing shoot out with the locals over control of the village

S10:671 Mein Twinkie 
Saturday, 10:00 AM, 4 hrs, Players: 8, Location: Heritage: HR-31 GM: Tu Tran & ODGW Sponsor: NONE, Prize: NONE Period: SciFi, Scale: 28mm, Rules: Mein Zombie Description: The situation is dire! It's catastrophic! Someone has eaten the last Twinkie!!! Images of the golden sponge cake with its cream filling are swirling in your mind. Is it worth it to venture out and fight through the zombie hordes just for those spongy, yellow tastes of heaven? Absolutely!! It’s time to gear up for a Twinkie supply run. Come join us for some lighthearted, cooperative fun as we venture out to search for these delicious treats. Rules Taught Beginners Welcome Children under 12 with an adult only.

S11:249 The Alamo 1836 — Theme Game 
Saturday, 11:00 AM, 5 hrs, Players: 8, Location: Commonwealth: CW-62 GM: David Good Sponsor: NONE, Prize: NONE Period: 19th Century, Scale: 15mm, Rules: The Alamo Ruleser Description: Join us for impressive final assault on the famous missionon in 1:1 true 15mm scale. Join the Texians in their heroic defence or the Soldados in their equally heroic assault on the walls of the mission complex. Over 800 figures including David Crockett of course. This spectacular game is featured on Little Wars 

S13:225 The Cursed Diamond of the Romanovs, Treasure-Hunting in the Russo-Polish War - Pripet Marshes, 1920 
Saturday, 1:00 PM, 4 hrs, Players: 12, Location: Commonwealth: CW-74 GM: Jeffrey Wasileski Sponsor: NONE, Prize: Discount Coupon Period: Pulp, Scale: 28mm, Rules: When Nightmares Come, modified Description: As Polish and Ukrainian armies advance on Kyiv, the Bolsheviks desperately evacuate the city, including a special train carrying a trove of the late Czarina's gems. Among the jewels was the famed Black Diamond of Astrakhan, looted from an ancient temple and said to have driven Ivan the Terrible Mad. It was hoped that the occult power of this jewel could be harnessed for Revolution. In the confused evacuation, the train was accidentally diverted to a minor line that skirted the dismal Pripet Marshes, where it disappeared. Various groups now search the area of its last sighting. But what forces have snatched it and what secrets does it hold?

S13:435 Armies for Kids - American Civil War 
Saturday, 1:00 PM, 2 hrs, Players: 6, Location: Commonwealth: CW-73 GM: Eric Schlegel & HAWKs Sponsor: NONE, Prize: Two armies and materials to run a game Period: American Civil War, Scale: 15mm, Rules: Milk & Cookies Description: Yanks and Rebs battle for control of a vital crossroads somewhere in Virginia. At the conclusion of the game, all players get to take home 2 armies and various items to run their own games at home. Adult helpers welcome with a playing child.

S13:576 Return to the Forbidden City 
Saturday, 1:00 PM, 4 hrs, Players: 8, Location: Commonwealth Foyer: CF-2 GM: Mike Lung & HMGS Next Gen Sponsor: NONE, Prize: NONE Period: SciFi, Scale: 28mm, Rules: Fistful of Lead Wasteland Warriors Description: For generations, the City of Ancients has been feared and taboo. No one would go near the place because those who did quickly sickened and died horrible deaths. But recently, a few foolhardy souls have gone there and survived. They have brought back tales of ancient wonders and incredible treasures waiting there for the taking. Are you willing to lead your brave band into this devastated post-apocalyptic city to gain fabulous riches and fame?

S14:412 We Have to Stop Bloody Meeting Like This... — Theme Game 
Saturday, 2:00 PM, 4 hrs, Players: 6, Location: Commonwealth: CW-72 GM: Mark Morin & HAWKs Sponsor: NONE, Prize: NONE Period: Black Powder Fantasy, Scale: 28mm, Rules: Wars of Ozz Description: The Quadlings and the Munchkins are still at war with the Winkies and Gillikins. This time, Zoraster the Wizard and Glenda the Witch face off against them - and like before - run into them on the field of battle. Several opposing allied brigades will maneuver and find themselves facing off again on the plains of Ozz! Beginners are very welcome. Rules will be taught. All miniatures/brigades will be provided for play. Players under 13 only with a playing adult. Quadlings & Munchkins fight the Winkies & Gillikins. Zoraster the Wizard & Glenda the Witch lead on the battlefield! Rules will be taught. Players under 13 only w/ a playing adult.

S15:442 Plastic Pirates are not Alone! 
Saturday, 3:00 PM, 2 hrs, Players: 9, Location: Commonwealth: CW-83 GM: Geoffrey Graff & HAWKs Sponsor: NONE, Prize: NONE Period: Age of Piracy, Scale: LEGOs, Rules: Plastic Pirates Description: The Little Lego Looters are trying to sneak through the jungle to surprise the town. But who will be surprised? A game for the young, but reading would be helpful.

S16:461 Viking Raid on Iona Abbey, 825 CE 
Saturday, 4:00 PM, 3 hrs, Players: 6, Location: Heritage: HR-47 GM: Erik Johnson & Little Wars TV Sponsor: NONE, Prize: NONE Period: Dark Ages, Scale: 28mm, Rules: Ravenfest Description: Ships on the horizon- to the walls! The peaceful Scots-Irish abbey of St. Columba is under attack; the monks must protect their divine treasures and make the pagans pay for this! The Vikings are doing what they do best- raiding and pillaging the British Isles! Players will control the Viking raiders or Scots-Irish defenders in this skirmish-level game. The Viking players will seek to extract as much livestock and loot as possible, and the Monks will seek to preserve their abbey and escape with their treasures. Can you survive Dark Age Britain? Uses Ravenfeast by Little Wars: fast-play rules are taught and all are welcome. Dice, miniatures, and all materials provided.

S19:212 Assault At Liewenberg: Hitting The Main Line! (German South West Africa, 1904) 
Saturday, 7:00 PM, 4 hrs, Players: 6, Location: Commonwealth: CW-12 GM: Roy Jones Sponsor: Recreational Conflict, Prize: NONE Period: Colonial, Scale: 25mm, Rules: Sword and the Flame (Modified) Description: German sailors took a beating in their first assault at Liewenberg. But now the sailors have more men, high morales and a Revolver cannon! Herero riflemen, however, still hold the high ground. And they fight concealed behind nearly impregnable rock. Somebody “ German or Herero“ is definitely going to get hurt at Liewenberg. From the scenario book The Herero War. More at: https://www.hererowars.com. This game is paired with the HMGS War College lecture: Sea Soldiers, Sailors, and Schutztruppen: German Troop Types and Tactics in the Herero War.

S19:342 The Battle of Sitka, Alaska, Russian-American Company vs Tlingit Tribe 
Saturday, 7:00 PM, 3 hrs, Players: 4, Location: Commonwealth Foyer: CF-4 GM: Adam Sharp Sponsor: Thomas Hill Wargamers Club & 20Sided Gamified LLC, Prize: yes Period: 19th Century, Scale: 28mm, Rules: Blood & Steel, Firelock Games with House Rule Modifications Description: When Russian fur traders entered Alaska in the 1700's, the fate of a continent was in question. Yet it wasn't Spain, France, Britain nor the fledgling United States who slowed Russian expansion, but the fierce and proud Tlingit tribes of coastal Alaska. The Battle of Sitka, 1804, is a little known, perhaps never before gamed conflict between unique wooden-armored Native Americans and Russian-American Company (RAC) fur traders, sailors and native allies. Join us to lead the Tlingits, "more frightful than the most hellish devils" as they were described by the Russians or take command of the RAC under Chief Manager Baronov. 

S19:503 Casablanca meets the Mummy — Theme Game 
Saturday, 7:00 PM, 2 hrs, Players: 6, Location: Heritage: HR-14 GM: John Mitchell & TGS Productions Sponsor: NONE, Prize: NONE Period: Early 20th Century, Scale: 28mm, Rules: Fistful of Lead, Tales of Horror Description: Eva and Rick, after unwittingly awakening the Mummy Imhotep, have fled Egypt to Morocco. But Imhotep has followed them. Now with the help of Rick Blaine, they have to get to the train station across town. Vichy police Captain Louie, has letters of transit for them to take a train from Casablanca to Lisbon Portugal. With the help of some friends, they set out. Will the Mummy and his minions capture Eva? Will they make it to the train in time? Will any of them realize that you can't take a train from Casablanca to Lisbon Find out, in what I call a Mixed up Movie Madness game

 S19:578 Big Truffle in a Little Village 
Saturday, 7:00 PM, 3 hrs, Players: 8, Location: Commonwealth Foyer: CF-2 GM: Eric Jacobson & HMGS Next Gen Sponsor: Brigade Games, Prize: NONE Period: Fantasy, Scale: 28mm, Rules: Gnome Wars Description: In the early days of the Wishing Well War, the only thing between the German Gnome war machine and the subjugation of all Gnome-Kind were small town militias... and a few friends. Any player bringing a painted 320 point unit from Brigade Games Gnomes at War line do not need to pre-register. No one under 12 without a playing adult.

S20:691 The BITE of the SILVER BAYONET 
Saturday, 8:00 PM, 3 hrs, Players: 6, Location: Freedom A: FA-1 GM: Peter Panzeri Sponsor: MINIATURE BUILDING AUTHORITY (MBA), Prize: Prize for "Most-Feared-Enemy" & other prizes from our sponsors Period: Gothic Napoleonic Horror, Scale: 28mm, Rules: Silver Bayonet Description: Enter the "Gothic-Napoleonic" realm of SuperNatural/Historical exploits. An "Exploring Officer" is tasked to recruit a specialist unit plus regular Napoleonic forces to capture and hold a strategically important town. "Veteran-Hunters" of evil must fight alongside Napoleonic infantrymen, cavalrymen, Gunners, Sappers and Leaders. This is a dangerous mission to find and destroy supernatural foes (From vampires to ghouls-goblins-monsters or ghosts. -- But hopefully not "ALL AT ONCE!") WHO will survive? WHO will die a ghastly death? WHO can kill the undead? and HOW? And mostly, WHO will earn the Silver Bayonet as a badge of honor? *GAME MASTER CHRIS BEIL* Introducing an amazing NEW GAME GENRE!* *(Guaranteed 51% more "HISTORICAL" than Ridley Scott's NAPOLEON movie!) ONE-TIME-ONLY EVENT at HISTORICON'24 *DON'T MISS IT!


SUNDAY
Z10:436 The Lair of the Ice Troll 
Sunday, 10:00:00 AM, 2 hrs, Players: 8, Location: Commonwealth: CW86 GM: Eric Schlegel & HAWKs Sponsor: NONE, Prize: NONE Period: Fantasy, Scale: 25mm, Rules: Blood & Swash (Fantasy Modification) Description: Players take control of a band of adventurers and battle across difficult terrain to be the first to reach the Lair of the Ice Troll, loot the treasure within and make it out alive. Blood & Swash of an easy, fun system and a good way to wrap of a convention. Players under 13 welcome with a playing adult.

No comments:

Post a Comment