Steve Jackson Games has launched a limited production/short campaign Kickstarter for Tribes, a prehistoric board game/rpg.
From the Kickstarter:And hey, any excuse to promote GURPS Ice Age as a pdf only add-on is cool in my book.
Steve Jackson Games has launched a limited production/short campaign Kickstarter for Tribes, a prehistoric board game/rpg.
From the Kickstarter:And hey, any excuse to promote GURPS Ice Age as a pdf only add-on is cool in my book.
The Crew of the Pretio in This Week's Episode
Ne'vets Aharo - an exotic animal broker, both legal and otherwise, majority owner in the Pretio.
The equipment was transferred to the Pretio, the ship refueled, and they bid Morningstar adieu.
The crew traveled another day and a half on the hyperlane, most of the time fitting and fidgeting wit the head cams. Evus and Duk'ks head weren't conducive to their heads (Duk'k had no ears and his helmet designed for seven eyes was a perfect fit.
"This is going to block at least three of my eyes. Stupid Biclopean Hegemonys"
Ne'vets, "Just don't break it an lose footage. It's the only way we'll cover expenses on this trip."
They left hyperspace and began a desolate journey through largely uncharted space to get to Belkain.
The delay and adjustments were mind-numbing to Ne'vets:
"I'm waiting for a beacon that shows up that says 'Hyperlane not maintained during Imperial Rule' "
Once they arrived in Belkain's orbit, the crew decided to pull resources together and perform multiple sensor checks to scan the planet more efficiently.The planet Belkain - Arid, low oxygen, heavy irradiated world. |
"Which one we hitting first, boss?" Duk'k asked.
"Let's hit the closest one first," Nev'ets directed the crew, "The fourth of five moons is just rising now. Let's hope more moons doesn't equal more power."
The walls of the ruins appeared to be the exposed foundation of what could possibly be a large industrial complex. While the Pretio was landing, Sid noticed something dart across the dust and under the vessel and towards a large crack in the foundation wall of the former complex.
"Hey I saw something."
Sqarl was confused "What did you see, nothing popped on the sensors."
"I saw a flash and went in the wall, that's why I spoke up."
Ne'vets was sitting in the co-pilot seat, confused, "I didn't see anything."
Duk'k countered, "Ne'vets the medical droid would be better suited in that seat than you."
As the ship landed, Sid leaned back and realized his camera was actually on the entire time.
For a half-hour, the crew tried to use the wiring on the ship, the droids,the microwave from the lounge, and their limited know-how to pull the video onto the amber monitors in the cockpit.
The shaky video of Sid looking all around while landing, blurred the shadowy image even more. They couldn't tell if it was running on two legs or four, and the blur itself filled up most of the eight foot entrance to massive wall.
Ne'vets was ready to start the search, "It looks like something we can investigate, let's get ready."
The landing pad on site was a bit above the bottom of the foundation wall, forcing a circuitous path. The thrusters on the ship had blown up the powdery dust, making the outside world look like a min-dust storm.
Duk'k lowered the ramp, Evus distributed re-breathers, Ne'vets distributed a variety pack of grenades to each crew member. and the crew descended to ground level. Ears popped, skin felt like it was stretching, and it felt like it took a bit of squinting to fight back the weird feeling of outward eye pressure. As Duk'k worked his way down the hill, looking for the blur's tracks, they heard Sid on the coms.
"Hey guys wait up."
Sid ran down the ramp and chased after his crewmates... wearing a helmet of an Imperial pilot.
Must have been hiding that in his rucksack. |
Ne'vets interrupted, "Assault, not violated with its tentacles. We've had prior crew members that were so lucky... Thankfully we didn't have cameras for that job."
Duk'k had to lean down to the soft tracks leading to the crack in the wall. The blur was running on its toes with a sprinting stride.
Sqarl and Ne'vets leaned down with Duk'k and debated the tracks.
"It's not running on its toes, it's running on its paws with large retractable claws that are just grazing the dirt."
"Should we set up a trail cam and wait this out?" Duk'k asked.
"I don't want to wait this out... or stick my head in that cave," Ne'vets admitted.
"How about we break out a bunch of the Space Salisbury Steak Dinners?"
Ne'vets stood up and smiled, thinking to himself, "I know EXACTLY what we're dealing with...."
GM Notes: It's hard to think of quality titles for some of these episodes. I don't want to use a published adventures title too soon if it's going to take multiple weeks, But calling Imperial culture a "biclopean hegemony" in regards to camera lenses not working effectively on Duk'k's seven eyes was too good not to use. I believe it's also erroneous, but who let's fact ruin a good time had by all?
My biggest trouble during the session was trying to describe the fluffy, almost blow-away dust. I kept comparing it to dry leaves in fall, but really failed mightily.
It should be noted that Evus and Sid's cameras were misaligned and recording from nauseatingly odd angles. It may or may not impact the final holovid product going to Amber Kincaid.
Issue #280 of Game Trade Magazine can be found at your FLGS, or in PDF form here
ViscountEric's Wish ListIt's been relatively quiet on Kickstarter this month. No desire for anything with an .stl file or an extravagant printed edition has kept things simple. My wanting for anything potential cool and affordable is a perfect connection for The New Dark Age: The Death of Magic, a campaign setting for D&D 5e.
In a world where magic nearly tore it asunder, the world has regressed back to non-magical technology and tools, and factions are actively hunting those who practice the now wildly unpredictable art. Players take the role of the magic hunters, or as the magic resistance (ha!) fighting back, all the while trying to "fix" magic to where it was before it all went wrong.With both kids at the Atlantic City Girls Basketball Showcase last weekend in Atlantic City, I got to watch a lot of basketball, as well as drive down with my older daughter, but outside of a team lunch, I was persona non grata for the rest the of the day with my wife. So, after the final game on Saturday afternoon, I drove back to my separate hotel room, chilled for a bit, and concocted a plan for to find a game store and hopefully a (separate) good place for dinner.
I can safely say I found Nerdvana with only a 25-minute drive.
After a crazy basketball weekend in AC, this weekend is a ton of dance competitions for Maja. All less than a half-hour away and all in the afternoon/early evening. I've been able to catch up to a number of things, write up Gamma World actual plays, play some Dice Baseball for my Federal League, and actually apply paint to figures.
I grabbed two of them from the Dollar Tree, so a second Gnomish Space Marine Dreadnought was easily finished.
Probably won't find anymore of these guys, as it was an earlier release, and the stuff cycles at ridiculous rates. I have assembled some of the Kharn alien dudes, and I remembered that I forgot to plug the "action figure screws" before priming. Doh! I'm not sure if I'll get any of them done, but I looking at a classic 40k 2nd Edition Tyranid look.
The GSM have such wonderful toys... |
I also knocked out two more of the Chaos Space Gnomes.
Next in the queue: More Chaos Space Gnomes, Blue Martians, some post-apocalyptic dudes, Star Schlock, and poor man's Tyranids, $1.25 a pack. My events at Historicon will be sci-fi in nature, and pretty open-ended, so I have six or seven weeks to paint up even more stuff for some Fistful of Lead glory.
Project 350: After months of slowing dropping the numbers of drafts/ideas and scheduled posts on the blog, I've spiked up to 467 (313 drafts /154 scheduled) versus 459 (304/155) at the end of last month. With minimal game play in May, I've added some fun writing/campaign exercises for the next two months, plus I have salvaged some ideas from blogs which may disappear at the end of the year. If everything runs perfectly (ha!), that should keep me busy, until the 2023 list for #RPGaDay comes out, and my August is swamped.
The Themata of Trebeizond
Port of Akorros |
Walled City of Trebeizond |
The Estate of Demurli |
An empty Akana Church |
A typical Trebeizond estate. |
Neufonzstein |
In Episode #545 of Ken and Robin Talk About Stuff, Ken AND Robin discussed Blue Book-heavy games, where there's a lot activity outside of the proper game session. It's has a certain time-commitment that's far much more the average player assumes.
This is beyond on-going, in-character journals, rather solo side-treks, character backstory development, and RPG bookkeeping beyond the basic session maintenance.
Now that we're years into online gaming, whether COVID forced or before, using all the available online apps to flesh out the game, or even continue narrative role-playing, and have the GM tie them all back together for all the players to see (when appropriate) at the regular session.
With Gamma World just going strong, and a host of other projects, I'm still inclined to use this for all my campaigns that are technically on hiatus.
Star Wars d6: I simply needed a palette cleanser for this campaign, and I would work on deeper back stories, regular touchpoints with the players, and restart with a "Six months later" collaborative plot.
Gullavia (D&D): The death of Barry Manaslow and new players moving towards Star Wars benched this game, which was normally a fall-back game to begin with). I don't know if I want to restart in the same town, but there's a story that I'd like to attempt to finish, and it's enough of a blank canvas to give beneficial xp for character development.
Call of Cthulhu: It's been 7 1/2 years since the lost post for game, but the group (largely) survived Masks of Nylarathotep and are back home. Significant Blue Booking can reolve a "six months later" storyline, and we could ease the investigators back in, with a few parallel sessions with wet-behind-the-ears PCs until uniting them with the original characters is more practical.
Hackmaster: The Burning Trog Ride Again: The last Burning Trogs Hackmaster session was May 2004 and the last campaign-related Hackmaster session was 2008, but there is still unfinished business with the Trogs and some revenge upon the Slavers of Roark (of A1-4 fame). Over the last five years or so, there has been significant Blue-Booking, moving the campaign seventeen years in the future, working with the players to see where the characters would be when they finally get the message that the pirate trading post has finally been discovered. With the logistics (and strained relationships), I foresee this as a massive quarterly online game, at best, with most investigation and role-playing being done in smaller or solo sessions, or just with write-ups.
The Crew of the Pretio in This Week's Episode
Ne'vets Aharo - an exotic animal broker, both legal and otherwise, majority owner in the Pretio.
One of Abel Norrum's men, riding a Kian |
Ne'vets Aharo, Exotic Animal Broker |
Duk'k: The Bounty Huner |
Amber Kitzen |
After a week off, both girls played in the Atlantic City Showcase, a three day event with hundreds of girls teams and the chance for the older girls to be seen by actual college coaches.
We already did a showcase at Spooky Nook, and I'll spoil the story: the competition was tougher, but the other showcase seemed far more productive and cost-effective.
Atlantic City, the Las Vegas of the East, was the gambling mecca that was crumbling well before other states legalized mainstream gambling and games of chance. I've done a few trips, by bus and overnight, even won $1,000 on the slots in the Trump casino (and promptly high tailed it out of there.... and this was pre-Apprentice. Nowadays, declining busloads of senior citizens and the AC Convention Center appear to be the only things keeping the city from imploding.
After the final schedule was published a week before the event, there were two more significant "adjustments" but the long of it was, Millie was playing Friday mid-afternoon. As we're in the two-car/two hotel room living arrangement, so Millie and most of the crew went down Thursday night to enjoy a relaxing beach morning, and I shuttled Maja to her practices and we left around noon to get down to AC before three.
We have three more trips to KOP and Lancaster this year, and between traffic and poor drivers, I will appreciate them far more in June and July. Philly traffic was horrendous at its usual level, although we didn't actually stop the car until we got on the ramp for the Walt Whitman Bridge.
For any HMGS fans reading this post, REASONS Historicon doesn't use the AC Convention Center.
Too much square footage and too expensive.
On-site food options are stadium pricing.
Twenty bucks to park in the garage, per day, and you have to pay each time you leave and return (Outside lots were cheaper and more forgiving, but the rain was coming this weekend, and those who dared got absolutely drenched.
So, for $60 in parking and $70 for the entrance fee, I expected some lights out basketball.
While it was vast, and the courts laid out in the convention halls with plenty of space, volume was manageable, but the only games I saw that were truly great involved teams that had already played each other in a regional tournament that cost less than a third of this one.
Millie's team was short players and going up against a team that had one numerous tournaments in New York State, and also played the "sponsored" teams from Manhattan.
Millie's team won 47-6, and it wasn't even that close.
Maja's 8th graders didn't play till 8 that night, so I survived on some overpriced but pretty large portion of Chickie and Pete's chicken and reaffirmed my previous claim.
Maja's team was placed in the "A" pool and that was confirmed with one of the premiere teams of the Mid-Atlantic, not sponsored by Nike or Under Armor, but financed by a veteran NBA player. Every girl was fundamentally sound and aggressive, and our girls couldn't hit the broadside of a barn if it was dropped sideways on top of them. With 18% shooting in the 1st half and a twenty point deficit, things looked bleak, but that's usually when they realize they should be playing a basketball game. The other team's shooting revert to human levels, the rebounds evened out, and they got within four, before faltering and losing by nine. A +11 versus the -20 was a good turn around.
With Milie's team playing out of the city, and in the equally squalid town of Northfield, I took Maja to my hotel since she had an 8am game.
The morning opponent were the local "Jersey Shoreshots" a team that's only gotten some recognition playing in some of the D-level tournaments, or in the lower pools at Spooky Nook. Again, the girls could not convert a simple lay-up for most of the game, shooting 25%, but still winning by seven, a entirely too small margin for the caliber of team.
I tend to be a quiet guy, plugging stats into a scoring app, but the parents of this were simply horrible, citing NBA rules that did not and have never applied in and level of basketball from college or below. Knowing the number of tournaments they attended, and the number of years that program has been in existence, it's a sad fact that the parents care more about pro-sports than to understand what's required for their daughters' sport.
Meanwhile, Millie's team manhandled another team 47-16, with a big challenge in the afternoon.
For Maja's lunchtime I got the explanation of the laundry list of abbreviations that follow some programs, as the team they got to play was one of the 36 Under Amor elite programs they sponsor across the country. And I don't mean free uniforms and some updated gym equipment. Cost for the girls to play? Zero. Cost for tournaments? Zero. Cost for transporation/lodging, and possibly admission to the tournament for the players and their families? Absolutely nothing.
Obviously the attract the best of the best, and it showed. Maja's crew recovered, shooting just under their normal average for the season, but the last three minutes turned a 6-8 point deficit to 20 at halftime. There was no quit from either team, although our coach subbed in girls for more playing time an survived, only losing 53-38.
We had some proper team-building time at a lunch and the proper, only Boardwalk overpriced Chickie-and Petes and wandered AC in a group back the Convention Center, right before the heavens opened up again. Maja and I escaped the parking garage to try to reach Millie's game before it ended.
Intermittent communications were coming from the other site.
"18-17 us at the half"
"25-25"
"30-28 them"
"Tied, Overtime"
"Double Overtime"
And as we finally made to an overcrowded parking lot a quarter mile from the school:
(39-36 them, double overtime).
They had a history with the Ducks from Massachusetts, their true "big" girl dominating ours in the last two minutes of the 2nd half to tie, and ultimately win in double overtime last year. This year, our new "big" was a no-show to the entire tournament, but against the same Ducks players, they the big girl to zero points and her teammates rose to the occasion. Can't argue with that storyline, even if we don't like the result.
Maja got transferred to the other parent for Saturday night festivities, and ran back to the hotel for a quick nap and a rainy adventure involving the Black Horse Pike, a game store, and a perfect little Thai restaurant for dinner. Years ago, when I still worked downtown, the local Thai place was a celebratory lunch... or a some much needed comfort food after a bad day. No one else in the family likes it, so a relaxing hour by myself and some Drunken Noodle put me at ease in a way I have not felt in quite some time. The twenty minute drive back to the hotel (with a stop at Wawa for gas) through pea-soup fog was still oddly calming.
Sunday was an bad schedule in an opportune location. Both girls played at the same time in the morning and thankfully, played diagonal from each other, allowing me to watch both, and keep stats for Maja's game. We weren't the only folks lucky, as other parents from other teams were doing the same thing between other courts.
Millie's game was another team from Massachusetts, and every game they had played had been a close grind. In a facility where parents were already hostile to the refs, it was amusing to see parents on both teams gang up on the duo to actually make calls. The refs acquiesced and surprisingly the injurious acts vaporized and the game became much more lively. The small lead Millie's team had during the early game mob rule slowly grow to a 21-point lead, although even the last seconds were as intense as the tip-off.
Maja's team was hoping for a split of the four games with a Sunday win, but no one anticipated the other team hitting 7 of 8 3-pointers in the first four minutes. Mix in a some abysmal 12% Field Goal shooting and (0-for-10 from the 3-point line), and I'm surprised they only lost by 10. \
The good news was that I was in the parking garage by 12:30, circumvented Philly traffic, and made it home by 4:00. The girls have a week off, Maja has a dance competition next weekend, then another free weekend, before our final joint tournament, June 10-11, while Millie makes her school debut hopefully the very next day.
I'm always happy for the experience. I've been part of the "watch the tide roll in from a deck" guy at the Shore for the last twenty years. I see no reason to return, specifically to Atlantic City, ever again, especially when the Spooky Nook showcases have more college coaches, more competition, and far cheaper and convenient.
I'm nearing the blog's 14th anniversary this fall, and during that time I've read a lot of other blogs' posts and squirreled some of the better content away in the vault as "Drafts" in Blogger. As regular readers know, I'm constantly reviewing those ideas in drafts and prioritizing what I'd like to do/paint/play. At some point in the past, a number of the blogs I follow/mine for ideas were still up, but all pictures were gone. Some of these were simply third-party photo hosting sites changing their sharing policies, yet others appeared to be uploaded photos to blogger that simply went blank. Many of those blogs had very abrupt final blog posts to end a blog, with no announcement of further activity on another social media, so I fear the writers have passed on. For those missing pictures, the posts obviously remained, so anything I found interesting that I didn't need to rely on pictures, I've absconded with the writing so I don't have to reference the declining page.
What I see on too many blogs... |
This issue will seem to be exacerbated this December, as Google has updated their inactive account policies and any Google account that has not been signed in for the last 2 years across all products will eventually be deleted.
As the link explains, detactivating a Google account removes everything associated with it: GMail, Google Drive, Google Photos, even Youtube video uploads (Edit: just saw that they have pulled back on Youtube threats, although the logistics of videos unattached to an account must mean archived placedholders. Restart rant)
And yes, that means Blogger/Blogspot accounts as well.
Now, I'm not scheduled to pass away anytime soon, and if I did tomorrow, it would be at least two years before Google removes my "Google footprint" from the internet, if the policy remains the same, but two things need to be considered.
A) Multiple Blog Admins: Not always feasible, but keeping a "live" person who actually logs into their Google account will keeping the blog going into perpetuity. No word on how the blog posts authored by a removed user would look, but it would keep the blog around, if that's your worry when you reach the great beyond.
B) The Great Blogger Archeological Dig: Plenty of blogs are ancient by today's standards (if blogs are n't considered ancient to begin with). While I don't see this process as being instantaneous in December, it does give us appreciative bloggers some time to delve into 'retired' blogs, and at least mine their creativity for our own devices. I personally don't know with those snapshot/web archive sites capture blogs, and if they capture more than their front page, but putting the ideas to the side on your own blog, and giving the appropriate credit if you do use/post it is only proper.
Afiny, Capital of Danaan |
The seaside resort of Asimenio |
Government: At one time, Danaan was a true democracy... and citizen landowners. Through the centuries it has evolved more to a representative form of government, with a large swath of the population eligible to vote. The number of Senators has varied wildly over the years. 100 years ago, it was over 800... now it just shy of 60. Granted with the honorific of Philosopher Kings, they orate far more than they govern. The Boule is a part (committee) within the Senate. The Presidium is a bureau/cabinet/department under the direction of a Boule.
Multiple committees (Boule) dominant the actual work of the Senate. The Presidium of State appoints Governors to the regions. Due to the slow, developing nature of the Senators, most appointments are considered lifetime unless something beyond egregious occurs.
Dominant Regions of Danaan
Religion: Xellnic pantheon only. All other faiths must not be in public. Enforcement can radically change from town to town, and by the day of the month.
Unlike the Ferasean gods, which Akana sits supreme, the Xelleistic gods are plentiful, quite elaborate, and while Zeus, the God of Thunder is atop all of the gods, rumored to live on nearby Mount Limpo all of the gods play a role in day to day living in Danaan.
The Temple of Zeus in Afiny |