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The World of Georic 1989-Present

Saturday, August 31, 2019

#RPGaDay2019 Day 31:The Last RPG I Played

Despite my remorse-filled confession that I don't do #RPGaDay on a daily basis, I assure you that today's was written at least the evening before... and will be the last one I write for this year.

After thirty single words to start a conversation for #RPGaDay2019, I'll go for the underhand slow-pitch softball with Day 31 and "Last."

"What was the last game I played?"

BECMI D&D - Adventures in Gulluvia, Episode #17, "The Moon Taint"

I'd post "Spoilers" but I won't start posting this campaign until Lost Dispatches of Feraso is finished, These actual plays won't appear until February.  Episode #17 won't show up until June. Everyone will forget spoilers by then.

Two episode prior, the party had ventured out into the wilderness to collect some herbs and got ambushed by "wolf men."  The party cleric, Brother Barry, was the only one to suffer a grievous wound.   With a short party last session, I admitted to the attendees that Barry was dying, and we collaborated on a death spiral / dream quest for Barry's dying moments.  Let's say it was a good combination of Gygaxian fantasy and Mitch Albom in a two-hour online session.  It gave Barry a good send-off, and still allowed for the slimmest chance of hope  if the other heroes quested for a cure.

Fast forward to this week:  Surprise, surprise, our heroes decide to travel to the capital of Gulluvia (Gulluvia City) to seek out a priest who can cure this "Moon Taint".  And despite warnings that moving Barry would, in fact, kill him,  what did they do? 

Strap poor Barry to a hand cart and push him to the the capital, a multi-day trip.

The rest of the party:
Hugo Swam'Pas - Magic User - General jerk, but fakes he knows what he's doing.  Thinks the walk to the capital is a big waste of time.

Beulah Cragbottom - Halfling- Fairly confident with a mace, but she watched her friend and adventuring companion Bodo Billabong go mad fighting the horrors of the wilderness and dungeon. She's not sure she's cut out for this lifestyle.

Slotheena Hopler - Imagine the sister of Sloth from The Goonies.  Give her an executioner's mask, and a giant maul, and she's the sweetest and dumbest killing machine I've seen in years.   Normally easy to sway, it was her idea to gather Grimy Dwarf Weed for the local herbalist, so she's driving the mission to save Barry out of heartfelt guilt

Even pushing a cart with a dying man, the party made it back to the estate of of Hugo's family before nightfall.  They had been there only a week or two before, helping with a mysterious lizardmen raid on the complex, and recovering the body of Hugo's father, who had fallen in battle as he pursued the creatures back into the swamp.

The family and servants were still in the midst of reconstructing the estate and welcomed them with open arms.... until the trusted leader of the estate guard, Acsink discovered that Barry had been bitten by wolf-men.  In a series of extreme rolls, he completely exaggerated the worst of the legends and folklore about the wolf bites, and managed to completely convince everyone on site not to allow Barry in for the night.

Barry's cart was deposited on the outside of the palisade.   Slotheena kept him company and did what little she could do for him.  Beulah barely slept, Barry's death moans haunting her sleep.

Hugo snored as he slept soundly.

The rest of the trip was uneventful, and finally made it to Gulluvia City.  After a few false starts, including a pompous but decent priest admitting that in Brother Barry's past he was a war criminal (!?!?),  they managed to secure an audience with the High Priest of the Church, Cartharandamus.

Two days later.

Securing lodging, they went about selling off the gems and more unusual items collected in their dungeoneering to pay for the spell to help Barry.  Somehow Barry was holding on, although his fever dreams made him thrash about.

Two days later, they returned to the high temple, and High Priest Cartharandamus met with them, he peppered them with questions, took their coin, and performed a ritual.

Cartharandamus
It didn't work.  Barry died on the spot.

Enraged, Cartharandamus ordered the other priests to toss them out on the street.  No refund was given.

It was time to go home to give Barry the burial he deserved, but not before exchanging information.

High above the audience chamber was a narrow viewing area, about 20 foot up.  They had seen people up their in their first interview two days prior, but this time they spied.... two dwarves up there?

Short backstory:  Dwarves used to run the gem mines in Gulluvia until they ran dry, but they left en mass  generations ago.  Were these the two dwarves that Hugo found sneaking around the village  prior to Barry's injury?  What was there purpose?  Are there more of them?

Many questions to be answered... for another session.

Rest in Peace, Brother Barry Manaslow.  You didn't even reach 2nd Level to cast spells.

Friday, August 30, 2019

Another Month of Gaming (Sep '19)

The post-Gen Con blahs are here for stores, a perfect time to restock and prep for Christmas.  There are a few cool items in the latest issue of Game Trade Magazine, available as a pdf here, or at your FLGS.

ViscountEric's Want List
Jellybean Games 
Hidden Panda ......................................................................... $19.95

ViscountEric's Money-Is-No-Object Want List
Decision Games
Modern War #45: The Dragon and the Hermit Kingdom ............... $39.99
Yeah, I'm a sucker for near-future Korean conflict, with chits.

Pinnacle Entertainment Group
Savage Worlds RPG: Adventure Edition ........................................ $39.99

The Imaginary Store List (The Pegleg Gnome)
Arc Dream Publishing
The Sea Demon's Gold 5e ..................................................... $14.99

Asomodee
Flip Over Frogs ..................................................................... $14.99
Last Bastion ........................................................................... $44.99

Atlas Games
Once Upon a Time: Fairytale Mash-Ups Expansion ............ $12.95

Cubicle 7
Adventures in Middle Earth Rohan Region Guide ............... $39.99
The One Ring - The Lord of the Rings RPG: 2nd Ed HC .... $59.99
Warhammer Fantasy RPG: Enemy Within Vol 3 Power Behind the Throne .... $34.99

Days of Wonder
Deep Blue ......................................................................... $49.99
Ticket to Ride 15th Anniversary Edition .........................  $49.99

Fantasy Flight Games
Mansion of Madness 2nd Edition - Path of the Serpent Exp .... $59.95
Star Wars Legion - Barc Speeder Unit ...................................... $24.95
Star Wars Legion - Darth Vader Operative ............................... $12.95
Star Wars Legion - Droidekas Unit ........................................... $29.95
Star Wars Legion - Luke Skywalker Operative ........................ $12.95
Star Wars X-Wing - Epic Battles Multiplayer Expansion ........ $24.95
Star Wars X-Wing - Tantive IV ................................................ $99.95
Star Wars X-Wing - Huge Ship 2nd Edition Conversion Kit ... $29.95
Star Wars X-Wing - C-Roc Cruiser .......................................... $99.95

Goodman Games
Dungeon Crawl Classics: Horror #2 - Sinister Secrets of the Sempstress ... $9.99
Dungeon Crawl Classics: Horror #5 - Creep, Skrag .................................... $9.99
Dungeon Crawl Classics Judges Screen - Space Van .................................. $9.99
Fifth Edition Fantasy #17 - Secrets of Mistcutter Isle ................................. $9.99
Mutant Crawl Classics #10 - Seeking the Post-Humans ............................. $9.99

Iello
Ninja Academy ............................................................. $14.99

Keymaster Games
Parks ............................................................................. $49.99

Konami Digital Entertainment
Yu-Gi-Oh! TCG Chaos Impact Boosters
Yu-Gi-Oh! TCG Legendary Duelists - Immortal Destiny Boosters

Legendary Games
Royal Tournaments (5e) ............................................... $14.99
Star Empires (Starfinder) .............................................. $24.99

Nerdburger Games
Capers RPG: Capers Noir ............................................. $20.00

Paizo Publishing
Pathfinder RPG - AP Age of Ashes 5 - Against the Scarlet Triad ...... $24.99
Starfinder RPG - AP Attack of the Swarm - The Forever Reliquary .. $22.99
Starfinder RPG - Character Operations Manual HC ........................... $39.99
Starfinder RPG - Flip Mat - Undercity ................................................ $14.99

Pinnacle Entertainment Group
Savage Worlds RPG: Adventure Edition ........................................ $39.99
Savage Worlds RPG: Adventure Deck ........................................... $14.99
Savage Worlds RPG: Action Deck ................................................. $19.99
Savage Worlds RPG: Power Cards ................................................. $14.99
Savage Worlds RPG: Status Cards ..................................................$14.99
Savage Worlds RPG: Essentials Boxed Set .................................... $149.99
Savage Worlds RPG: GM Screen and Mini Setting ....................... $19.99
Savage Worlds RPG: World Builder & GM's Guide ...................... $19.99

Q-Workshop
Cyberpunk RPG Dice Set ................................................................ $17.00

Reaper Miniatures
Colors of Golarion 1/2 oz paints ...................................................... $3.99

R. Talsorian Games
Cyberpunk Red Jumpstart Kit .......................................................... $29.99

Steve  Jackson Games
Army Men d6 Dice Set ................................................................... $13.95
Aw, Craps d6 ................................................................................... $ 3.95
Dice Bag: Cthulhu ........................................................................... $13.95
Dice Bag: Dice Dragon ................................................................... $13.95
Dice Bag: Illuminati ........................................................................ $13.95
I saw an interview from GenCon where a Steve Jackson essentially said that dice was the direction the company would continue to move towards.  Long Live Dice!  Death to Munchk.... er...

Munchin: Warhammer Age of Sigmar ............................................ $29.95
Munchkin's saturated, but certainly not dead. 

Dungeon Fantasy RPG Boxed Set, 2nd Printing ............................ $79.95

Troll Lord Games
5th Edition Adventures: Archives Vol 2 ......................................... $79.99

Wizards of the Coast 
Magic the Gathering CCG: Throne of Eldraine
Boosters, Brawl Decks, Bundles, Collector Booster Display, Planeswalker Decks, and Theme Boosters

Transformers TCG: Blaster vs Soundwave Deck ............................ $39.99

Wizkids
D&D Fantasy Minis - Icons of the Realms - Monster- Raiding Party .... $24.99
Not buying 'em, but I appreciate this logical concept. 

#RPGaDay2019 Day 30: How Saltmarsh Gets Its Groove Back...

These last few days of #RPGaDay2019 are rough!

Day #30 is "Connection," and I've stared at this one since before day one.  Lots of potential topics, but soon enough, earlier days were better fits for those stories.

So as I rule against an old, reliable topic, I'll look to a future campaign with "How Saltmarsh Gets Its Groove Back" ... canonically speaking in my homebrew campaign world.

It's one of those things that I say ad nauseum over the years:  my players recognize I keep a campaign tight.   No plot line lays in stasis, no NPC is restricted by its initial role.
Like the real world, I try to ensure my campaign worlds evolve over time, a mixture of the PCs actions and the logic of whatever fantastic world we're playing in.  Something happens to the rescued princess, dishonored knight, or even the upstart stable boy they slapped when no one was looking.  It doesn't need to the gravitas of an epic climax, it simply needs to progress.

I have been running some iteration of my homebrewed World of Georic since 1989.  Systems change, maps can change, but I've always tried to tie in some notes of the previous campaigns.  After my campaign with my army buddies collapsed, I moved the campaign calendar ten years for my college game.  In the village of Eding, the damage from the goblin wars had been repaired, new fixtures and people built, but the surviving personalities remained, and the castle in the swamp was re-populated by lizardmen, even if it did sink another 3 or 4 foot into the mire.

More importantly, the army game PCs who stayed to accept their dishonor and punishment.  Some became bitter, others were re-accepted into the community... even if the community hadn't accepted them in the first place.

With a positive ending for the college game, I moved the timeline 60+ years for my first Hackmaster game.   The actions of the college PCs made a significant impact in the kingdom, but seventy years tames even the most heroic deeds, the new noble lineages... and in this campaign, even allows a prophesied empire come to life and fall apart into its successor states.

By the time this group of heroes arrived at the original village, near the end of the campaign, Eding had changed its name, the most recent Baron was a late middle-aged grandson of the young man who fought during the apocalypse.  The goblinwood had been cleared of goblins, and routinely cleared for lumber and local businesses changed hands numerous times.  The only bone I threw for the players that were in both the college and Hackmaster games was a simple glimpse of the beloved Chateau.  Trees overgrown, with the cooing of pigeons behind the back.

I've done my best recently to connect my distant high school games to the currently mythology by writing the Lost Dispatches of Feraso.   We collectively cared less about connections, encumbrance, or even geography than the present, and to link things up in a logical way, years before the other campaigns has been an amusing exercise.  Lost Dispatches probably has another five or six months of weekly entries before it covers my entire campaign from '89 to '97, but I will admit that I've found a huge plot hole between the campaigns and good ol' Sir Elsderth (Millbottom) Greyhawk, is just the character to fix that lapse in canon.

So, where does Saltmarsh fit into this?  Before The Journey of Mutumbo visited the village of Eding, the same group had visited Saltmarsh... and got forcefully kicked out by the town guard.  For the PCs, it was time to move on, until they reached the village of Orlane and half the party got kidnapped in the middle of the night.

Apparently it was the half of the party the surviving half could care less about, because they fled and recruited a new batch of heroes, who continued to move away from Orlane.  Now, a player of one of the kidnapped characters rolled up the brother of that character, but even he was easily swayed by the others to "finish the mission" before returning to search for the missing.  A near-TPK ended that campaign and started the far more successful "Burning Trogs Rule!" campaign on the other side of the continent.

Now, I've been playing in a 5e online game as a player and have had a blast.  I only own three 5e products: the Starter Set, the PHB, and most recently Ghosts of Saltmarsh, a collection of the classic U-series of modules with a healthy dose of other scenarios.

As always, I have a lot of campaign ideas, but the self-contained storyline of Ghosts does seem appealing, even if I'm not a fan of the hardcover campaign book.

I have zero connections to Greyhawk anymore, so it's natural to set this twenty years in the future of my Saltmarsh... and keep all the connections either replacing plot elements, or augmenting them.

"But ViscountEric," you might ask, "the group got kicked out years ago?  How is there a connection?"

As I said before, I try to find a logical conclusion or a result, even after the party forgets.  Once it was determined that the party wasn't actively seeking out the missing members, I resolved the kidnapping in Orlane.  Heavily dictated by dice rolls, rather than DM fiat, the perfect order of characters broke free of the grip of the "Reptile God" and plotted with other kidnapped NPCs to make an escape. Somehow, arrogant wizard (and former PC) Dalmar Sworin led them to freedom.  And after putting a disguise (and muzzle) on the half-ogre barbarian Thundarr, they worked back to Saltmarsh and solved the haunted house.

With Orlane in chaos from the Reptile God fiasco, Saltmarsh was left to its own devices... and the heavy influence of Dalmar Sworin.  This new adventuring party, based out of the mansion, cleaned up corruption, protected (most) of the innocent and essentially took over the joint.

And then, right around the same time as his brother died in the TPK for Journey of Mutumbo, Dalmar bit it fighting on a ship, as I ran the group through U2: Danger at Dunwater.

Luckily, he had managed to shack up with an elf woman who was as crafty as Dalmar thought he was.  She continued to build power in the region, eventually developing the area of Saltmarsh and Orlane into an independent Duchy of Sworin.  One of the former members of the Journey did eventually return as part of a solo adventure, but outside of quick side trek with Thundarr the Barbarian, she left this new group to find out what "really happened" to the rest of the group.

Their little rogue Duchy survived for 5 years.  The King of Crosedes would eventually install a true priest of Akana to act as a Military Governor and bring in troops to crush the dissent, but the group was "long gone", but it appeared that the region's new name of Sworin would stick among the masses.

So, moving the timeline twenty years ahead, everything that Ghosts details can happen, but a few new NPCs related to the Duchy days might still influence the political groups in the region.   Twenty years gives plenty of time for the group to abandon the mansion, and have an ill-fated alchemist take over... and smugglers reclaim it.

I'll need to reference my notes, but I believe that Thundarr died pretty early in the timeline (half-ogres barbarians of low Int and Wis tend to do that), but I do have an interesting assortment of NPCs who could influence matters in the town.

And, of course, there's the issue of Dalmar Sworin's love child and if he's an influencer in town, a pirate element, or some hard-drinking, hard-loving rake like his father's distant lineage. 

Thursday, August 29, 2019

#RPGaDay2019 Day 29: Evolution of Gaming Inspiration

The word of the day for Day 29 of #RPGaDay2019 is "Evolve."

Yeah, this one is going to come directly from last year's list:

[Here's] another deep introspective look for a old-timer (Silver Age Grognard?) like me:

"How has my play evolved?"

My original play style was forged from the classic fires of D&D. What I consider standard D&D tactics I've nicknamed "SWAT-Style Tactics" for the younger, newer gamer. In a game with no listen checks and thieves with a 20% chance at a skill, it was important to go down the dungeoneering checklist to make sure we had the upper hand opening a door, killing the things inside, and searching the room inside. Lather, Rinse, Repeat.

Of course this was back when the DM was an adversary.  They didn't play with you or directly against you, they simply created the obstacles for your story.  Outside of random encounters or complete FUBAR situations by the characters, the obstacles could be overcome, but not without some blood, sweat, and tears.   Playing together, and efficiently at that, the characters could succeed.  Failure, even TPK failure, was always an option if you didn't play smart.

With a reliance on die rolls in the newer editions, the SWAT-Style doesn't diminish, it guarantees better base information even before a success/failure is rolled. It can certainly speed up play in 4e and 5e.

Alright, the evolution of my play:

High School: AD&D - Palladium (including RECON... still love RECON) and lots of GURPS


College, Part One: As much as the overall quality of gaming books began to improve, my focus continued to stay with AD&D, but my intense look at games with system simplification had begun. Games like TWERPS (a little tactical, a little bit simple, and a whole lotta fun) crossed my path.

Game Store Employment: Not a lot of RPGs (lots of Magic: The Gathering keeping the lights on). Enough time to read a lot of stock about a lot of games.

The Masterbook that wasn't: After returning to college, earning a degree and entering the ranks of the real world, I pondered another return to my World of Georic homebrew fantasy campaign, with two important changes: (a) Move the world into the Dangerous Journeys Epic of Aerth Setting and (b) get into a lighter, plot-driven game using West End Game's Masterbook (Generic TORG for those who have never heard of it.) I simply didn't want to run the new d20 at the time.

In the end, Hackmaster came out and we made the swerve back to a cumbersome but comfortable system.

Move out of the area... I purged a good portion of my collection and moved up to Wellsboro... and discovered Risus. That investment in light-hearted play kept me going until...

I Moved Back, Got Married, Had Kids: Raising two little ones meant limited play sessions and evolve into the long play session model I used for Call of Cthulhu. The kids started gaming through wargames and a homebrew game that in the end looked like a stripped down version of Savage Worlds.

NOW, or "The Future is these here computer games":  Outside of games with the kids and convention games, all of my other gaming has been done online.  Cthulhu is still on hiatus, but now I've reserved Monday nights for a Roll20/Skype extravaganza.   D&D 5e, Call of Cthulhu, and RISUS-based games.

I've also learned to better appreciate the narrative based games in the Powered by the Apocalypse wheelhouse. The same can be said for Fantasy Flight's Genesys Engine used in their Star Wars RPGs.   Any system that allows players to work out stories and actions from the "Yes, but" school, or the even rarer "No, but... " field of study.  Anyway, players are usually more harsh to their characters fates would be with me behind the screen.

Wednesday, August 28, 2019

#RPGaDay2019 Day 28: What I'd Love to Play

We're winding down the list #RPGaDay2019 and I'll openly admit the the last three days I wrote will go in this order:

Last: Day 31
2nd to Last: Day 28
3rd to Last:  Day 30

Yes, I jump ahead, but "LOVE"  was a tough one.

I though about covering the games I currently love.  Perhaps the RPG-related stuff that I love, or, "Why  Ken and Robin Talk About Stuff and Fear the Boot are the only two podcasts I'm still excited to listen to."

So let's go to simpler topic, more positive (the others are definitely more what turned me off a game topics.)

What games would I love playing, that I'm not already.
Star Wars d6 tabletop/online "Reunion" game - I wrote about "the" Star Wars d6  campaign I missed the boat playing in back in Day 11.  This and a little correspondence stirred up the idea of a reunion, and yes, I get a seat at the table, sofa, chaise lounge, etc...  May never happen, but the concept is exciting.

The CHALLENGE Challenge - The Reunion game has allowed me to further purse the idea from Day 26 of running multiple games based on articles from Challenge Magazine. Traveller Star Wars, Twilight 200, Caddies and Dinos? I'll try anything.

Ghosts of Saltmarsh - The problem with getting ahead on this project and going out of order? Realizing I finished up a whole topic related to the recent 5e Saltmarsh hardcover... for Day 30.

Savage Rifts -  Yes, I vilified Rifts back on Day 20, but there's a small part of me who still thinks it's doable.

Hackmaster: Burning Trogs Redux - The eternal "dream game" of restarting our Hackmaster 4th edition game that ended in 2004.

Call of Cthulhu "1926" - It's actually been three years since I somewhat neatly wrapped up my ongoing Cthulhu campaign with the completion of Masks of Nylarathotep.   I still have one investigator who survived from session #2, and tons of plot lines left over.  I'll skip (most of) Spawn of Azathoth, and take the two years to tie the group into a fabulous event in Massachusetts.

Talislanta Savage Land/Conan/Pre-Feraso - Still pondering an idea of running some Howard-esque Fantasy, using my Talislanta Savage Land PDF, perhaps some research into the Conan game, or just doing some sword, sandal, and sorcery D&D, fleshing out the pre-history of my long running campaign.

(339/117)

Tuesday, August 27, 2019

Lost Dispatches of Feraso #42 - Sky Maruaders!

16th of the Month of HexDec in the Imperial Year of 1023

Somewhere within Hermetus

To His Lordship, the Viscount Wilfrick of Verbobonc,

With the rest of the adventurers and treasure seekers looking for clues to the fabulous treasure the dead cloud giant, we ventured into Hermetus, with our eyes to the sky.  If there was something from the sky, we hoped it was self-propelled and sometimes going against the logic of the winds.

We did our best to avoid any large towns or wizard towers, lest we get changed into a frog or a deranged homologous.   We also needed to avoid patrols of humanoids, as so wizards had a penchant for hiring orcs, ogres, and goblins to protect their realm.

Finally, we keen eyes spotted an odd object off in the distance, casually floating down to earth.  After a hard ride to reach the landing zone, we came upon a farmstead in the middle of raid.  One giant (definitely not cloud) and two bugbears led a retinue of hobgoblins to steal food and livestock.    We navigated around them and arrived at the landing zone to find not some giant balloon, but a huge Wyrmalian longship over 150 foot long and 40 forty foot wide!

Deeming it wise to surprise the triumphant marauders.  As they began loading their spoils, we sprung in surprise.  Andrei's prestidigitation waylayed most of the hobgoblins while the rest of us pounced the hill giant and bugbears.  Unfortunately for our investigation, we left no survivors.

We felt it right and proper to return the spoils to the farmers before tinkering with this huge ship.  It was powered by magic and after a few attempts, it began levitating.  Our dwarf Morag Mountainhammer barked some orders to us and we got the flying longship moving, albeit slowly.  Some more scanning of the skies finally detected an aberration in the cloud movements, so we turned the ship in that direction.

The portion of the cloud we saw moving erratically was but the the very bottom of a huge island, spread out for miles,  floating 3,000 foot above the ground.  As we circled the island, we discovered a series  of stone piers somehow jutting out of the cloudstuff and into thin air.  The piers were overwhelmed with five other floating longships, two were tethered to the others tied to the dock.

With limited collisions, we managed to tie our boat to another and carefully climbed over to the ship and then the dock.   As we gathered ourselves, we were met by a contingent of a dozen confused bugbears, emerging from a guard tower.  The leader of these bugbears, a Captain Tirrann, politely inquired as to the reason for our visit.  Most of us were taken aback by this unexpected civility, but we were more surprise that Brother Eligius, the priest of Akana, the paragon of virtues thus far on our travels, boldly declared, "Some of my converts were hit by garbage tossed from this floating island, and I demand to talk to the owner for satisfaction!"
The ever-polite Captain Tirrann
Captain Tirrann was quite apologetic and ordered the others to escort us to the castle.

As we walked quite a distance to get to the castle, I whispered to the cleric, "Didn't you say you swore a vow of truth?  That's not how the story went from the elf.  And converts?"

Eligius smiled, "Lord Greyhawk, that elf's rant was so crazed, I'm surprised the "garbage" didn't land on him.  And everyone is a potential convert.  I may be upstanding, but I'm not naive, m'lord."

Yours in Service,

Sir Elsderth, Lord of Greyhawk
SageSword of the The Order of Merit
Wielder of the Legendary Betrayer.
Defiler of the Temple of Tiamat.
Freigraff Vagabundieren of the Totenlinden Amberstoll

Next: #43 - Palace in the Sky

#RPGaDay2019 Day 27: SUSPENSE

Yeah, I'll admit that I'm dialing it in today Throwback... Tuesday, better known as Day 27 of #RPGaDay2019 , "SUSPENSE."

I'm sure my players can bring up some awesome and suspenseful scene from one of my games, but for me as a player, the first time I played traditional Call of Cthulhu with the infamous "Dr Bob" was as suspense-filled as one needed.

Big thanks to the first #RPGaDay for that save today.   

Monday, August 26, 2019

School's Back... Hold On a Second!

For months, I had a cute piece of gnome artwork with a gnome teaching a couple of hedgehogs in a classroom setting.  It's been relegated to next year's school post. 

The short of it, the busing contract has been changed for the third time in four years, and this time might properly show the incompetence of the administration, beyond the acknowledged incompetence from the new bus company.  

Incomplete answers on staffing, on the criminal background of the general manager of the bus company, or the nearly criminial redrawn bus routes, which allows for five buses to be driving through the neighborhood to pick up fewer kids than one bus did last year....  and our kids will be ten minutes late because the route requires them to cross a bridge that is currently not open through September.

Brave the wilderness, children, we must find our own way to school.


EDIT:  Mere hours after I wrote this over the weekend, we received emergency Correspondence from the district pushing the official start date of school back to Tuesday after Labor Day.

Joy upon joys

At least my wife got same air time on one of the local televsion stations venting our displeasure with the whole affair.  

#RPGaDay2019 Day 26: The Challenge Challenge

The one word prompt for Day 26 of #RPGaDay2019 is Idea.

We all have tons of ideas and a lot less time to make them into reality. I can think of at least a dozen and a half campaign ideas off the top of my head.

But for today's post, I decided to make something new, so I present to all you role-players, young and old, the Challenge Challenge.

No, I'm not repeating myself.  I'm referring to Challenge Magazine, the de facto house organ of Game Designer's Workshop (GDW).  You wanted a new and different Twilight: 2000, Dark Conspiracy, or Megatraveller article or scenario?  Challenge was the obvious first step.

Except Challenge wasn’t a "House Organ" like White Dwarf, Dragon, and White Wolf evolved into, promoting their companies' products exclusively within their pages.


Challenge also housed articles and scenarios for some of the best non-Fantasy RPGs :  Cyberpunk, Battletech, Shadowrun, Space: 1889, Lost Souls, Call of Cthulhu, Paranoia, STAR WARS d6 and a host of other games.

Anyone who's tried to fill out those last issues of their collection of Dragon in the past 10 years knows that postage on grabbing these back issues on eBay are simply horrid.  But thanks to drivethrurpg.com, a large collection of Challenge's run is available on pdf for four bucks an issue (on sale as I look at this for $2.99 apiece).

I'm not a fan of pdfs, but the idea of getting a boatload of gaming material for a number of games and genres for less than three dollars?   That's given me a crazy idea.

My initial concept was to find the earliest Star Wars (d6) adventures in Challenge and start some framework with a campaign.  Three or four dollars for a four hour-plus scenario with your friends seems like a reasonable amount.  Finish one issue, move on to the next, with some healthy sandboxing along the way.  And here's the greatest thing... players tiring of Star Wars, or certain players can't make it?  You have a pile of other items in those issues, fresh to mine, with the systems they were written for, or something newer and fresher in the last 25+ years.

I'm a big fan of dead tree rpgs, but I feel I can get more out of a few odd pdfs of Challenge than I can my latest RPG purchase, Ghosts of Saltmarsh, and I'm pretty jacked to run that.

...and if you get through the entire run of Challenge, back issue pdfs of White Wolf are even cheaper.

Sunday, August 25, 2019

#RPGaDay2019 Day 25: Calamity

Day 25 of #RPGaDay2019 , and the word "CALAMITY" has pretty big connotations.

The greatest calamity in-game I've ever witnessed was the Death of Echelon, circa 1999.  It's such a poignant moment in the Ballad of the Pigeon God campaign, that I originally wrote about it during a pre- #RPGaDay activity I did called the 12 Days of Gaming

I'll reprint it here, for those of you who don't like links:

12/17/2011 - The Death of Echelon

So, yesterday's post tried to address my biggest failure I've dealt with as a gamemaster, and it was tough. Not that I'm perfect, but I do my best to roll with the punches and adapt to the disasters presented to me. I am serious when I tell you it took three days to figure out what exactly could be construed as a disaster.
As promised, I bring you the death of Echelon.

Echelon was a cleric during my college campaign, run by my roommate Steve. After ten years, I know Steve can't run a completely straight character and Echelon was my baptism by fire.

Born out of the brothel in a trade town, Echelon was enslaved by pirates. While aboard one of their vessels, he was befriended by a fellow slave named Mohammed. Mohammed taught him everything about the Chinese god of the sea Tshang kai Ching. Together they plotted to escape the ship and set up a monastery to raise pigeons. As they jumped ship and swam to shore, Mohammed was attacked by a shark! In the commotion, the pirates fired their catapult at the disturbance, hitting the shark and sending both the shark and Mohammed to the bottom of the sea. Echelon got away and began tending numerous animals, continuing his love for pigeons.

That was the back story I got to work with when Steve introduced the character. As to be expected, Echelon wasn't your stereotypical hero, but he was competent comic relief:
He had accumulated a menagerie of animals, including portable coops of pigeons, all of this BEFORE the left the town to explore their first dungeon, The Temple of Alasku. Afraid to leave his travelling show, he stayed above ground to guard the animals and provisions while the rest of the group made their descent.
When the party released Carthon, a gruff looking fighter, from the prison of the Dread Lord, he ran upstairs to find Echelon and the parade of biology. Echelon begrudgingly gave him some provisions and soon Carthon was tending to the animals for pay.

Echelon had not even been in his first fight yet, and already had a hireling/retainer.

In later adventurers, a strange alignment of magic spells and area effects allowed for Echelon to befriend a wolf, and soon thereafter find out he had a telepathic link with him. Pathfinder was a loyal sidekick for the entire campaign, and again, Echelon got campaign bonuses due to a fluke.

Soon the team of Echelon and Pathfinder roamed the area, occasionally even looking for adventure. Carthon tended to more and more coops of pigeons, along with the help of a homeless boy named Timoth, and the group finally got a big adventure, direct from the High Priest of Akana, the state religion, to evict a rogue priest from their compound. I'll spare the details, but let's say the entire party got teleported far, far away, fought gods, prevented invasions, and discovered a dastardly plot involving spider doppelgangers which took months. When they finally got back to the village which was their home base, all trace of Carthon, Timoth, and the animals were gone. A few miles outside of town, the group passed a homestead where a very clean Timoth, and well-feed Pathfinder burst out the front door.

Echelon last's words to Carthon before embarking on their journey, "If I don't come back soon, sell off the pigeons and make sure Timmy's taken care of."

Echelon might have been misguided and self-centered at times, but he wasn't a complete dick.

Echelon had been raising a certain type of pigeon that fetched a pretty penny when they turned into adults. His love of pigeons prevented him from selling any, but following his last words, Carthon turned a ridiculous profit on them which bought them the homestead. The Chateau d'Echelon was created.

At another time I'll be happy to talk about It's a Wonderful Reunion, how the group nearly burnt down the village to avoid a Spider People infestation in the noble ranks, how he discovered he was the half-brother to the party bard, Talis Makolin, or how he became defacto Baron of Eding,

After all that backstory, let's get to the dude's death.

Prophecy had a huge impact on the campaign: The Cult of Apotheosis appeared day one and always lingered in the back story. A wee bit fanatical, but nice guys to have around if you needed food and shelter, so as you let them tell you about their God/King/Spirit/Tuesday Night Bowling Buddy who was coming back soon to reunite the world... SOON! The group didn't even freak out when random fortune tellers, random diviners, and little old ladies off the street would tell them that they were the chosen ones in the battle of the apocalypse. Standard adventuring fare at best.

They did begin to seriously take heed when they came upon an estate auction of a random scholar/wizard. Droz's character Ashe had won a bid on a giant oil painting that would look great over the hearth in the Chateau d'Echelon. When the painting got clean up and hung, the group gasped. There was an odd mountain spewing steam and a team of adventurers standing on another mountain, observing. The members of that party looked a lot like members of the group: Ashe, the half-elf ranger, Norm Dingelberry, simpleton dwarf, and Echelon. What other dude would wander the mountains with a brown sackcloth robe and a trident?

Soon, the research and tavern-hopping began to find out the legend. The mountain was said to contain three weapons of massive power that the chosen ones would obtain to fight in the impending apocalypse. The group bought into the idea, and prepared a journey to White Plume Mountain to try to find the weapons.

Then Echelon had to up and die.

No review is necessary, The Mark of Amber is a sucky module, but I needed some filler to accommodate a few weeks of low attendance, a weekday desire to get in some extra time to game, etc. During the adventure the PCs were caught in a dream sequence and a mind flayer ate Echelon's brain. After the remaining PCs escaped the dream state, they discovered that Echelon was completely gone, vanished. Nothing.

And with the recent MIA status of Ashe, the Chosen Ones within the party of destiny had been whittled down to a nose picking dwarf warrior a la a smart Ralph Wiggum.

I was willing to continue as is, prophecy is always subject to interpretation, the world was a big place to adventure, and the apocalypse wasn't even going to formally begin for a few months of real time.

Then Steve broke me with his new character.

"I'm going to play a really old guy, 85+. He's been a cleric his whole life, but the problem is, he's a half-orc and they max out at 4th level. "

Why I allowed such a character concept, including the hitting of 'young whippersnappers' with his cane, falling asleep at the wrong times, and completely doing something absurd during the goods times, I'll never know. He did, however fall within the guidelines I provided Steve (-2 levels from the character who died, no more than one stat at 18, only 2,000xp worth of magic items).

Ozark the half-orc cleric was the hyperpole of comic relief. It was almost painful to get through a full session, even with the laughter and good times. Ozark could easily kill off the party through his geriatric incompetence.

Echelon needed to come back, because I feared what Steve's 3rd concept for a character could be.

Even with the bumbling half-orc, I upped the ante with the cults, the apocalypse, and the personal implications they caused to the PCs. The party got back on the save the universe bandwagon and off to White Plume Mountain they went, to get the battle axe Overslayer for Norm, and pray they could find a ranger and a dude proficient in trident to use the other two weapons.

The timing in the dungeon is sketchy after more than ten years, but I think they went for the battle axe first. There was a deep pit full of hot bubbling mud and a series of small wooden discs attached to ropes to get across. Talis the only rogue in the party and only guy with a decent dex tried to get across to help stabilize them and get the rest of the party across. Talis, a suave ladies man, a man who went from legend in his own mind to budding legend, the man who was the party's leader with the loss of Echelon, failed his rolls miserably and fell into the muddy pits, completely unrecoverable.

Some of the group did manage to make it across, defeat the vampire and find the battle axe. The room was subdued, save for Hoyce, the man running Talis. He was in shock, betrayed, and angry, and if I learned anything from kicking his ass at Samurai Swords, no one ever wants an angry Hoyce.

With the party leader gone, the group flopped around the second part of the dungeon looking for the trident. Party cohesion had disintegrated when the party encountered a giant 100+ hp crab. When all seemed lost, a huge flash appeared in the underground cavern, a clap of thunder, and the giant crab was struck down by a man holding a trident.
After months away, his spirits communing with his god, Echelon was returned to Georic by Shiang kai Ching. Ozark had already been conveniently killed in the crossfire.

I guess it worked out. Echelon was back to lead the mini-legion of good (more like a cabal of people who disliked evil), but the face of the game turned grim. Hoyce's new character, a dwarf named Kyril, was all business, and only made attachments with the group through loyalty. Characters were dropping like flies as the evil spread across the valley.

I do question the return of Echelon. I was hoping the over-the-top nature of the character would infect itself within the party again, but I hadn't realized that that particular chapter in the campaign may had ended with a kobold mariachi band many months earlier (yes, a kobold mariachi band). Even if I hadn't planned on the campaign ending at a certain point, the game had evolved, and I should have just killed off Ozark, in a humane and fair way. This wasn't some stupid series of novels where everyone always gets away scott-free. This had been a realistic campaign full of quasi heroes trying to figure out how to become legends, or at least not die.

Hoyce has only told me that the death of Talis sucked. Truth be told, he would have made an awesome Hackmaster character, but the restrictive nature of 1e/2e crippled an awesome character mechanically.

After everything was said and done, the evil had been discovered and vanquished, peace spread across the lands for a few more years, and Echelon even ascended into godhood.

In the end, Talis did get the final words of the campaign in a nod of respect towards the character. And that is where we'll turn for tomorrow's post "The Reality of Imaginary Stories"
FIN

Saturday, August 24, 2019

#RPGaDay2019 Day 24: The Triumph of Maja Millie and Friends

Historically, the weekend topics for #RPGaDay have always given me great consternation to generate a post.  Day 24 of #RPGaDAY2019 is no exception.  "TRIUMPH" creates a lot of options and interpretations.  I've also used a lot of my personal triumphs, both as a player and gamemasters, as previous posts, so I'll move on to a different subject:  Times my kids kicked ass.

I've been running "The Egypt Game" on and off for my kids (Maja and Millie) for four years now.  A Pulp skirmish-style game, it largely centers around the adventurers of archaeologist  Maja Millie and all her friends.  We've slowly moved in from Pinnacle's Savage Showdown skirmish rules into full blown Savage Worlds for gameplay.


One day, I'll finish our third "season" of games, and probably split off skirmish action from the role-playing session, but for today, let's focus on Season 1, Episodes 4 & 5 "A Simple Trade" and "A Complicated Arrangement"

In the first three episodes, I didn't play the bad guys tough, but the girls weren't helping themselves.  They had lost most of their treasures to Federales and rival treasure hunters, two fellow adventurers had disappeared and one had been kidnapped.

Down on their luck, they arranged a meeting with a questionable contact to sell off antiquities and raise forces to attempt a rescue of famed Swedish adventurer, Nils Lingonberry.
I'd probably pick a better contact than Captain Skippy McBoatswain of the SS Scoundrel 

To be expected by anyone reading these, except for my children, the deal went south.  Maja Millie and Captain Skippy went into a knock-down drag-out brawl which ended with Maja Millie plunging her knife into the captain's chest.  Her friend Bob Njano, and a mysterious furry aide kept the captain's sailors at bay with arrows and scattergun.  Jokers were drawn, dice rolls were aced, and someone, the group eluded the sailors and headed for shelter.

Right before the zombies showed up.
Part two (Episode 5) started with the surviving sailors outside, the heroes in an empty tavern,  hordes of zombies coming from multiple angles.  The sailors redeemed their shooting from the last episode, but could barely hold back the zombies coming at them.  Inside the inn, Maja Millie had a character aversion to traditional firearms, Bob Njano was out of ammo for the scattergun, and special guest Pinky the Mouse, only had so many arrows for her bow.

A quick search of the inn for anything to defeat the zombies, or at least keep them out, yielded nothing, except for Maja Millie.  Dejected like the others, she slumped against a shelf of some sort, covered by a tapestry.  Her weight pushed the tapestry off, revealing... an old timey pirate cannon

When you roll a d6 in Savage Worlds and you end up with a 21 with aces, your kid's desire to find a cannon becomes a reality.
The cannon blast took out a large group of zombies, but attracted the smaller groups towards the inn. 
With few options left, they raced up to the top of the building and made some phenomenal rolls to leap over to a zombie free building, elude capture, and "coerce" the escaping sailors to take them along. 

A few key actions, and a LOT of critical die rolls to overrule my "Yes, but..." school of Pulp and the heroes were one the road to recovery.  If that's not a Triumph against overwhelming odds, I don't know what is.

Episode 4: A Simple Trade
Episode 5: A Complicated Arrangement

Friday, August 23, 2019

#RPGaDay2019 Day 23: A Bucket List with a Guy Named Hoyce

Day 23 of #RPGaDay and the word for today is "Surprise."

I'm usually not slack-jawed surprised in games, but I was part of the greatest gaming surprises ever: The great gaming bachelor party of Hoyce.

I've already written this up on the blog (see the end of this post), but the skinny of it is:
  1. We surprised Hoyce with a house rental for the weekend in the Poconos.
  2. We gifted him and his beautiful bride with a collection of boardgames and booze.
  3. While most played boardgames all weekend, I got first dibs on Friday evening and ran a very meta Call of Cthulhu game with everyone there, the first time I ever had the pleasure of playing CoC with him after all these years of friendship.
  4. I left Sunday morning, not to go home, but to run another Call of Cthulhu session with my regular group, another epic session that brought the words Operation: Hobo Justice the infamy they deserve

Read about it all here!
The Gaming Weekend of Hoyce!

Stag Party Gone Awry!

The Half-Moon

Thursday, August 22, 2019

(Kickstarter) DuckQuest Fantasy Miniatures by Star Hat Minis

Star Hat Miniatures has launched a Kickstarter for figures to use with the DuckQuest Fantasy RPG.

Figures look pretty hefty, so that helps the US$ 8 cost (Fear not Americans, the Kickstarter is in New Zealand dollars - the US conversion at time of this post was NZ$1.00 = US $0.64.  Shipping is not included, and might be crazy, coming from New Zealand and all...



#RPGaDay2019 Day 22: The Inhabitants Know Exactly Where the Lost City Has Always Been

Day 22 of #RPGaDay and the word "LOST"  and my mind takes the circuitous route to the topic of Reverse Dungeons.

The concept of the reverse dungeon, where you are the monsters, defending against threats from "heroic" humankind have been around far longer than "We Be Goblins" and the Complete Book of Humanoids.

In my own D&D-speak, GAZ10 The Orcs of Thar introduced humanoid races are playable characters to my group.  The comedic interior Jim Holloway art and simplistic and sometimes parodying sections of the sourcebook turned off some (not me!)  and we put it on the back burner to be forgotten.

The next time this concept came to the limelight was literally the dying months of 2nd Edition AD&D, with the quite obviously titled Reverse Dungeon.

Historically, the concept of the Reverse Dungeon goes about as well,as a party of all dwarves, or a party of all thieves.   Once the novelty wears off, there's a party with overachieving strengths and glaring weaknesses.  It's not impossible to run a game, but certainly not the easiest.

After a great yet-to-be documented Hackmaster TPK, we were still looking for a game to fill in our monthly session.  The plotline of the ending campaign was in the midst of the early portions of B10 Night's Dark Terror, and as I am wont to do, I realized the bad guys had won and would eventually work their way into the Hidden Valley of the Hutaaka.  A game about the inhabitants meeting such a threat didn't sound like such a bad idea, so I statted out some of the Hutaaka and the Traldar and decided to playtest this at our monthly session, using Basic D&D

It wasn't a total disaster, but between the host's wife demanding to cook some Thanksgiving dinner (or at least a meatloaf) in the heat of Summer, the inner-city crime spree going down, the fact the rotation of Traldar characters' body count creating replacement with over-simplistic names like Fug, Hug, and Lug, it was an experience.

The one conversion that has worked was a Reverse Dungeon of B4 The Lost City  Using Hackmaster, the characters were common Cynidecians and of the common folk who just encountered a breach from "Hell Above."  They put down the armored demons from there, but slowly pieced together that their world was not how it seemed.   I'd love to expand on this concept, and I hope that the recently announced Original Adventure Reincarnated #4: The Lost City, being published by Goodman Games, will have more data, but I'm not holding my breath.

The only other true example of a Reverse Dungeon I want to experiment with is more a Reverse Wilderness.  I have pages of material to convert the X1 The Isle of Dread into a campaign using far more interesting material that just the original module and 3rd Edition entries in Dragon and Dungeon magazines.  Using the islanders as player characters allows for more freedom, more role-playing, and a much higher bodycount.

Of course, I've been using a good portion of my level 1-3 plot in my forthcoming Adventures in Gulluvia Basic D&D game, so I'll need a new group of players to try it out, until we get beyond the Great Wall.

...and let's not tell my players that the entire Adventures in Gulluvia setting is a reverse dungeon of the original "naughty" version of B3.  We just haven't gotten near the palace yet, or the added twist I have in store.

Mwahahahahahaha!
(341/120)

Wednesday, August 21, 2019

Goodman Games Announces OAR #4: The Lost City

Goodman Games announced at GenCon that the fourth installment to their "Original Adventures Reincarnated" line will be B4: The Lost City, originally by Tom Moldvay.
The Lost City will have the original scans of the module, as well as conversion of the material to 5e, PLUS new material.

Release date is scheduled for June of 2020.

#RPGaDay2019 Day 21: The Vast Pile of Lead

With Day 21 of #RPGaDAY2019, the word "Vast" sent me back on an erroneous nostalgia trip.

My first thought was the slogan of the FLGS I worked at many moons ago, Dreamscape Comic.  "Vast and Diverse Selection" described the owner Nick's business plan to fill the store from shelf to shelf with a wide variety of stock.  When he had a staff to wrangle him in, it wouldn't be the overflowing collections of boxes it was in the last few years before he passed away.

Of coure, a quick search corrected my memories....

So let's talk about another vast topic, my lead pile.

Originally this blog was going to cover Gnome Wars, Legions of Steel, and playing games with my kids.  A decade later I'm still active in Gnome Wars, Legions of Steel is looking for playtesters for a Kickstarter relaunch, and I've played dozens of games with my kids, plus further expanded in historical wargaming.
This is the stuff I normally paint, German Schutztruppe - Pulp Figures

My Units for the Second Samoan Civil War Games I Run - More Pulp Figures

If we discount green army guys and GI Joes in the backyard, my first foray in miniatures for games would be all the lovely Grenadier figures at Hobby Hangout in Easton, displayed above the D&D books, Avalon Hill games, and right around the corner from the Lionel trains I was still interested in.

The first time I remember using figures was post-high school, running the test run of what would be the village of Eding.  A few Grenadier heroes on the grid of the castle from The Castle Guide and Dragonmen, because they were so gosh darn cool.
Dragonmen ala www.mikemonaco.wordpress.com
I survived most of my 2nd Edition AD&D days relying on dice for figures.  A cube of d6's was cheaper than any models back then.  With Hackmaster, I did buy into the Hackmaster minis.  Still have a couple  floating around, they're just big bulky, and a bit pricey.  IronWind actually still produces them.
One of the old Grenadier Wizards fighting a Reaper Bones "Oxidation Beast"  The fighter cowers in fear behind the wizard.
Thanks to Hackmaster I missed the glut of poorly pre-painted plastic minis with 3rd and 4th edition.  Not saying I wouldn't like two dozen old WotC kobolds to slap on the table at a moments notice, I just don't like the randomness and the ensuing aftermarket.
But even with a focus on gnomes, pulp era figures, historicals, I'm not immune to a Reaper Kickstarter:

Reaper Bones
I've never pledged for a "Vampire" level $100 box of goodies. Everything I've done has been a la carte, either stuff I thought I needed, or stuff that's pretty cool.
Reaper Bones
And let's not forget that thanks to Reaper, minis are now an under $5 impulse buy again at your FLGS.
Reaper Bones
Still, between Reapers, other Kickstarter deals, and random purchases, I've still acquired about two shoe boxes of loose minis still to be painted. (and that's not even including the other two boxes of just giant miniatures.)
Reaper Metal
It's nothing compared to hundreds upon hundreds of historical, sci-fi, and Battletech/OGRE figs sitting in even more shoeboxes, awaiting for the glorious day that paint will finally be applied.

Reaper Bones in front of a RAFM CoC Windwalker
Work, family, and the kids' schedules have been worse than previous years, with no signs of slowing down.  Couple that with water issues in the basement, where my painting bench is located, and it's just not been conducive to any relaxing project time. 
Some of the Reaper Bones Mouslings
Still, I try to have hope that I'll get some time to paint, and the it's either the fantasy figures, or a large scale unit that usually breaks to doldrums. There are giants to paint, or there are 30 Zulus for our Pulp Adventure game that need assembly and priming.
A random collection of wolves

My original three Grenadier heroes, surrounded by painted up Dollar Store spiders.

Tuesday, August 20, 2019

Lost Dispatches of Feraso #41 - Death from Above

8th of the Month of HexDec in the Imperial Year of 1023

Town of Reisenhain, Gran Duchy of Vrianos, Kingdom of Ras-Prythax

To His Lordship, the Viscount Wilfrick of Verbobonc,

We emerged from the chasm in the Soten Forest and arrived in the Town of Resienhain.  We expected our adventures to net us some free drinks at least, but we were largely ignored.  An elf had dropped an explosive tale onto the townsfolk and everyone was still reeling.

No, it was not that "infernal elf" that seems to taunt me.  Rather,  another elf, Fingeln Finnoggan, a "magician", arrived in town raving about discovering the body of a dead blue skinned giant into the wilderness.  Of course, we resupplied and followed the crowds far out of town.  

I'm still amazed the elf was telling the truth.  After working through a crowd of gawkers, we found ourselves in front of a massive 20' blue corpse with a foul smell about it.  

Most of the others ripped apart the surrounding countryside for clues, but we bid our time and we given an opportunity to examine the corpse, we discovered something the others had not.  

The fall hadn't killed the clould giant.  His fall to earth had been quite recent, but he had been dead for days prior.  

A quick scan of the crash area netted us one important clue others had missed:  this cloud giant was tossed from a moving, flying vehicle, heading into Hermetus.  

Yours in Service,

Sir Elsderth, Lord of Greyhawk
SageSword of the The Order of Merit
Wielder of the Legendary Betrayer.
Defiler of the Temple of Tiamat.
Freigraff Vagabundieren of the Totenlinden Amberstoll

NEXT:  #42 - Sky Marauders!

#RPGaDay2019 Day 20: Noble

Day 20 of #RPGaDay brings up the word "NOBLE."

And that brings up sharp recollections of "Why ViscountEric doesn't like Rifts anymore..."

Let's start in the near past.  I pledged for the original Rifts for Savage Worlds Kickstarter.   Nothing crazy just the pdf and hard copy of the Tomorrow Legion Player's Guide.  I figured I like Savage Worlds, warts and all, and I tend to appreciate Rifts, with all its warts, blemishes, and pre-cancerous skin tags.  Upon receipt of the PDF and all the other cool stuff that came along, Savage Rifts was always on the back burner of something I wanted to run.  

Heck, I even wrote out a mini-campaign using old war comics as the basis fro the plot, leading into a fun East Coast campaign that dabbled with A.R.C.H.I.E., Atlantis, and a bit of a Logan's Run feel mixed in for fun.

Yet, at the last local game convention, my hardcopy of Savage Rifts and the small collection of Rifts books, went into the charity auction, a victim of a mini-gamer purge.

Why? I blame my Cyber-Knight. 

Circa 1991 or '92, at least one of us in our high school group bit the bullet and purchased the original Rifts rulebook.  We rolled up the regular retinue of characters, and if I remember right, our friend Charles ran a scenario introducing... the Mechanoids....

It's safe to say that we encountered the Mechanoids near an abandoned farm and the regular Rifts slugfest occurred. 

Except I was playing a cyber-knight, good guy, MDC armor, psychic sword.  As we neared the traditional farmer's barn, I had my first moment of calm in the fight and decided to dash through the barn to make sure (a) there wasn't something we could use in the fight and (b) make sure no civilians were in the area.  

Low and behold, both my hunches were right.  The neighboring community was hiding an MDC weapon to protect them in the barn and that same community was huddling next to it because when stuff got real, they gathered their senses at the last minute. 

I spent the rest of the combat fighting off the Mechanoids, and keeping the barn from collapsing on the very delicate SDC civilians. 

In the end I remember Charles doling out xp at the end of the session, coming to me, and essentially saying, "You get max role-playing credit.  You were the only one to do something heroic and in character."

Therein lies the greatest flaw with Rifts.  It's not the system.  It's not MDC vs SDC.  It's not the power creep.  It's essentially players wanting a four hour long Voltron episode, except just fighting.  It honestly feels worse than traditional hack'n'slash dungeon crawls with D&D.

And I hoped with Savage Worlds, I'd see more characters like my Cyber-Knight, wanting to help people/their group/even themselves.  But as I saw the actual plays videos, as I saw the write-ups, as I listened to the podcast, I kept seeing cheesy character building segment, COMBAT, segue-way into next cheesy character building segment, followed by more COMBAT!  The game simply degrades to collateral damage the RPG.

I know, I know, I'm the antithesis of any Rifts player you ever saw in your FLGS, but the world looks fun enough to play some low level, boots on the ground, but not all Rogue Scholar type gaming. 

In the context of another game, I think I want Rebels vs Stormtroopers, rather than Star Destroyers. 

I haven't given up hope entirely yet.   I still have the pdf of the SW book and all of the other downloadable, plus Rifts books go through the local con auction scene pretty cheap (and if they aren't, Palladium still has some crazy affordable prices.).

I might need to introduce Rifts as a cool Post-Apocalyptic setting without the key elements like Glitter Boys and Baby Dragons that make Rifts the game everyone can love and despise at the same time.