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The World of Georic 1989-Present

Thursday, June 30, 2022

(Kickstarter) Halflings in Space!

 TrollTrader is attempting to fill a massive void in the sci-fi industry: a Kickstarter for a complete Halfling Sci-Fi Army.

The halflings are 20mm from head to toe (obviously taller with headgear) and will be made out of resin.  The army itself offers heavy machine gun squads, veterans, tanks, apcs, vtols, and even FEMALE TROOPS!

Yes, we're looking at troops that are more the size of BattleValor Space Dwarves (sans beards), but compared to other UK Kickstarters, this one looks like an absolute steal from the start.  

A word of warning, this campaign is a quick one, ending next Friday, July 8th.


Reapercon 2022 Mousling!

Reapercon, Reaper Miniatures' convention celebrating minis, painting, gaming, sculpting, and more painting, is September 1-4 at the Embassy Suites Convention Center in Denton Texas

Recently they revealed the Dungeoneering Mousling, sculpted by Gene Van Horne, that is part of the yet-to-be detailed ReaperCon swag box, which will be available for general sale on www.reapermini.com .

This is an absolutely fabulous sculpt, but after the oversized mousling disaster from Bone 5, I have some reservations to my excitement.  That wood grain on the table could deceive my aging eyes, but I hope this one can lead the older mouslings into some fantasy adventures.


Wednesday, June 29, 2022

Another Month of New Gaming (July '22)

With issue #269 of Game Trade Magazine, we moved into the dog days of new game releases.  Summer is a downtime for many shops, between customer vacations, college regulars gone till September, but also the lack of new product.  It used to be that back in the olden days, manufacturers would build up new releases in August for release at (and to help pay the costs of) GenCon.   The internet and Kickstarter in general has waned they way of thinking, but it still doesn't mean it's not partially true. 

Issue #269 of Game Trade Magazine can be found at your Friendly Local Game Store or in pdf here

ViscountEric's Gaming Want List
Nothin'

ViscountEric's Money-Is-No-Object Want List
Modiphius
Five Leagues from the Borderlands ....................... $47.00

Wizards of the Coast
Spelljammer - Adventures in Space ....................... $69.99
Super nostalgic feel when I saw this.  And double checking, it will be a GenCon release in August.

The Imaginary Store List (The Pegleg Gnome)
25th Century Games
Longboard ............................................................... $19.99

Alderac Entertainment Group
Ready Set Bet ......................................................... $39.99
That Old Wallpaper ................................................ $24.99

Alley Cat Games
Castronauts ............................................................ $10.99

Arcane Wonders
Mortum: Medieval Detective ................................ $49.99

Bandai Co
Digimon TCG: XRos Encounter Boosters 

Burning Wheel
Burning Wheel: Torchbearer RPG 2nd Edition Lore Master's Manual HC ........... $25.00

Capstone Games
Catherine: Cities of the Tsarina .......................... $54.95

Catalyst Game Labs
Battletech: Clan Invasion Salvage Blind Box
Battletech: Command .......................................... $49.99
Battletech: Empire Alone .................................... $34.99
Battletech: Miniature Force Pack: Hansen's Roughriders ........... $19.99

Cubicle 7
Warhammer: Age of Sigmar - Soulbound RPG - Artefacts of Power .............. $39.99
Warhammer Fantasy RPG: Enemy Within Campaign Director's Cut 5 - Empire in Ruins ......... $44.99

DV Giochi
Geekbox: Double Size Clear Plastic Token Storage Box w/ Lid (2pk) ............ $3.99
Geekbox: Slim Size - Clear Plastic Token Storage Box w/ Lid (4pk) .............. $3.99

Goodman Games
Dark Tower (3-Volume Slipcased Set) ...................................... $150.00
Available in DCC or Original Adventures Reincarnated (#7) format.

Keymaster Games
Trails: A Parks Game ...................................................... $19.99

Konami Digital  Entertainment
Yu-Gi-Oh! TCG: 2022 Holiday Box
Yu-Gi-Oh! TCG: Legend of the Crystal Beasts Structure Deck

Loke Battle Mats
Giant Book of Battle Mats - Volume III ..................... $46.99
Box of Adventure: Coast of Dread ............................. $35.00

Modiphius
Acthung! Cthulhu 2D20: Assault on the Fuhrer Train ................. $19.99
Acthung! Cthulhu 2D20: Shadows of Atlantis ............................. $44.99
Conan: Age of Conan Sourcebook ............................................... $34.99
Kult: Beyond Darkness and Madness .......................................... $46.00
Kult: Deck of Traits .....................................................................  $39.00
Kult: Screams and Whispers ........................................................ $46.00
Kult: Labyrinths & Secret Chambers ........................................... $45.00
Kult: Weapon Deck    ................................................................... $21.00
Star Trek Adventures RPG: Star Trek Discovery Campaign Guide ...................... $61.00

Monte Cook Games
The Darkest House .................................................... $49.99
Stealing Stories for the Devil .................................... $69.99
Ten Years of Adventure ............................................. $49.99

Osprey PublishingPathStargrave: Hope Eternal ............................................ $30.00

Paizo Publishing
Pathfinder RPG: AP Blood Lords 3 - Field of Maidens ............................ $26.99
Pathfinder RPG: Crown of the Kobold King HC ...................................... $39.99
Pathfinder RPG: Flip-Mat - Crown the Kobold King ............................... $16.99
Pathfinder RPG: Lost Omens - Gods and Magic HC ................................ $59.99
Pathfinder RPG: Flip-Mat - Planar Tavern ................................................ $16.99
Starfinder RPG:  Starfinder RPG: AP - Dead Suns HC ............................. $49.99
Starfinder RPG:  Alien Archive 2 (Pocket Edition) ................................... $24.99
Starfinder RPG: Flip Mat - Space Station Promenade .............................. $16.99

Pegasus Spiele North America
Framework ......................................................... $39.99
Raccoon Robbers ............................................... $34.99
Skymines ............................................................ $69.99

Prolific Games
Cooking Customers ............................................ $19.95

Wizards of the Coast
D&D Campaign Case  Creatures ............................................. $64.99
D&D Campaign Case Terrain .................................................. $64.99
D&D Starter Set - Dragons of Stormwreck Isle ...................... $19.99
Magic: The Gathering Dominaria United
Bundles, Draft Booster, Jumpstart Booster, Collector Booster, Set Booster
Magic: The Gathering - Universes Beyond - Warhammer 40,000 Decks

Wizkids
DC Heroclix - Batman Team-Up Miniatures Game .................. $69.99
DC Heroclix - Batman Team-Up Play-at-Home Kit .................. $19.99
DC Heroclix - Batman Team-Up Dice & Token Set .................. $14.99
DC Heroclix - Batman Team-Up Boosters 
D&D Spelljammer - Adult Solar Dragon and Prince Xeleth ............. $109.99
D&D Spelljammer Miniatures - Booster Brick
D&D Spelljammer - Icons of the Realms - Wildspace Battle Map
Marvel Heroclix - Avengers Forever Play-At-Home Kit .......................... $19.99
Marvel Heroclix - Avengers Forever Dice and Token Set Ghost Rider .... $14.99
Marvel Heroclix - Avengers Forever Dice and Token Set Ant Man .......... $14.99
Marvel Heroclix - Avengers Forever Boosters
Marvel Heroclix - Marvel Hellfire Gala Premium Collection ................... $69.99

Wolrdwise Imports
The one thing I always love is when a FLGS has a section dedicated to mid-to-high-end traditional games.  No, not the Monopolies and UNOs, rather the chess sets and backgammon boards , preferably in glass cases.  Traditional game manufacturers come and go, but it's nice to see something a step or two above the cardboard board I picked up a few years ago, in Wellsboro, for Maja.  I don't think she'll need up upgrade just quite yet.

Tuesday, June 28, 2022

(Star Wars d6) #44 - Tuktaar Connections

The Current Crew of the Pretio
    Ne'vets Aharo - an exotic animal broker, both legal and otherwise, majority owner in the Pretio.
Evus - Twi'lek free mercenary, Ne'vets' armed muscle with a keen eye and a tendency to shoot first.
Tarrie - Human pilot "under contract" to fly the Pretio, and drive the Piscopo.  Brother of potential terrorist, rebel  Latorna Savvn. His climbing skills are suspect, but his grenade skills make up for it.  Edging a dangerous lifestyle of drugs, booze, and loose women
Frokazza - Wookie co-pilot, mechanic, and unarmed muscle. Very distrustful, and that anxiety gives him skin issues.
Duk'k - Sipsk'ud Bounty Hunter, recently rescued by the crew.  Offering his services in order to get off this barely existing hunk of mud.  His warning shots are dead center mass kill shots.

... and introducing: 
R2-H8(r) - Tarrie's Astromech Droid.  Extremely hard working.  Far more competent with the Pretio than anyone else, save Tarrie's piloting.
P3PP3R - Medical Droid, only leaves the ship to move cargo.

A Hare-Raising Delivery
Upon return home from their most triumphant
venture at the Imperial Zoological Symposium,
 Ne'vets Aharo and the crew of the Pretio 
Were met by the "Pirate Queen" herself, Maz Kanata.

Upset by unscheduled Imperial visitors looking for Ne'vets, 
Mazz decided to demand retribution for this slight.
The acquistion and delivery of 500 Bioxin Azure Rabbits to the 
Yarkoran world of Tuktaar would put
 The crew back into her neutral graces.

Three days and almost 600 rabbits later, the Pretio
Is about to leave Takodana for the far outer rim,
And unknown potential....

With one last survey, all of the rabbit cages inside the Pretio were confirmed and secured. The Pretio soared off from Takodana and made the jump to hyperspace.

R2-H8(r) proved quite valuable calculating the barely-acknowledged route to the distant Tuktaar, while Tarried proved his piloting in between the jumps was invaluable at avoiding unnecessary contact.  

During the jumps, Tarrie monitored the health of the creatures, using a low-dose drug concoction to keep the rabbits under control, without the imminent fear of a crazed rage Translucent Trappers like they had experienced on Alderaan.  

It required five hands of Sabaac for Duk'k to "win" the honor of cleaning up rabbits cages, but even he could not avoid the embrace the cuteness of the blue critters.  Moving them within a communal pen to get enough time to clean out the cages, Duk'k tripped over one of the little guys, collapsed, and was enveloped in cuteness.  Luckily, no one else saw the incident, less The Sipsk'ud would be force to kill them.

After an optimal trip through hyperspace, but an long and winding course at sub-speed, the Pretio arrived at Tuktaar.  Given the characteristics of the camel-like Yarkorans, Tuktaar seemed perfect, with its vast swaths of arid land, dotted with  small patches of green which appeared to look like farms.

Hailing the starport, Tarrie was required to provide only the basest of credentials to land, and was directed towards Landing Bay 1.   He pulled into the starport to discover that they were the only ship at the major starport on the city.  There were other space and aircraft in the air upon their descent, so they weren't a primitive culture, but it just seemed odd.  .

Entered customs for clearances, credentials, and unloading their peculiar cargo.  

The regular customs officials looked like the few Yarkorans they had seem across the galaxy.  The chief customs official appeared to be of noble status, and a series of evolutionary changes.  With darker, matted hair on his hair, and a pair of vestigial arms/(legs?) on his chest, he was a haughty, but by the book character.  

While working with customs, a race of wolf-men subservient to the Yarkorans, the Vagr, were tasked with the accounting and unloading of the shipment.  

"Very good.  How many of the Bioxin Azure Rabbits were diseased or died on the voyage?"

Ne'vets looked at his pilot, "Tarrie has those numbers."

"Twenty-four diseased and twelve dead, 532 for delivery."

"We will take them all, however we are to only pay for 500, More importantly, I only count 525."

A messenger arrived, who distracted the customs team from further questions.  He took the Customs Chief aside.  The Chief then turned to the crew.  

"It appears that the Administrator has issues with your ship, please follow the runner to the Administrator's domicile."  The crew complied, leaving Evus and Frokazza at the Pretio to hose out the cargo holds.

The messenger led them to the domicile of Ghek'kurik.

Ghek'kurik
"Hello, you are delivering the rabbits?"

"Yes," was all Ne'vets could eek out before being interrupted.

"Excellent, the look in quite good of health and the cages seem strong enough. We've already completed the transaction, all your paperwork is in order.  Excuse me, I haven't eaten yet today."  

It was then that the crew notated a few of the crates from the cargo had already arrived to the Administrator.  Ghek'kurik, pulled one of the rabbits out of the cages, shoved the still living creature completely into its mouth and began crunching on the animal's bones.

Ne'vets could only plaster a giant grin across his face, to prevent any other emotions from coming through. Duk'k through of numerous ways to kill this alien, but chose against them, for the sake of their own survival.

"Are they... satisfactory?" was all Ne'vets could muster.

Ghek'kurik held a finger up to them, to beg for a moment while he crewed and swallowed the last bit of rabbit.  "The lower castes cook their rabbits, but the Bioxin Azure is most delicious raw, and still breathing."

"I am always happy for a satisficed customer."

"You and your ship may be a solution to our problem."

"In the last Klaat'tu, a number of our ships have been attacked, completely disabled, and boarded.  Whoever is doing this taking all of the cargo, and killing everyone on board, including females and children.  Despite our distance from most human civilization, it is still safe to surmise that if it's not some misguided Vagr with a death wish, then the threat must be human.  What is the model of your freighter."

"Why, it's a Ghtroc 720..."

"Yes, Ghtroc, it is far bulkier than other freighters.  It may pass for an uncomfortable Yarkoran ship to attract the pirates.  You currently have a Twi'lek walking around an peaceful starport with a blaster rifle, the Wookie seems a bit perturbed, and..." staring over at Duk'k, "This specimen is particularly sporting.  You would do well as a decoy to lure the pirates in and then you just kill them."

"Waitaminute, you just met us and you want us to kill a bunch of pirates for you?"

"Essentially, yes.  The jump point to the Vagr system seems to be where the attacks happen."

"I assumed that's what you guys do."

"On a rabbit transport?"

"You're not the stereotypical crew."

"What are we lookin' at for compensation"

"So.... every ship that has been attacked has been carrying !xug'k!"

"Excuse me?'

"!xug'k!, It's one of our few exports out of our empires.  We enjoy it as an after-dinner treat.  It's quite soothing, but other races find it much more satisfying."

Ghek'kurik pulled a jar off of a bookcase, took a large wad of a dried substance out and stuck that his mouth. closing his eyes to savor the flavor. 

Duk'k leaned over to Ne'vets, "I think that's Highleaf?"

"Highleaf?"

"Yeah, bad stuff, hallucination city. Quick Addiction, Really Bad Withdrawal. By the sweet power of the Force, they're dealing with drugs."  

Ghek'kurik continued, "We can offer you a kilo of the !xug'k! to solve our problem.  That should be more than worth you time, if you know the right humans who want it."

Between the live animal consumption, and pompous attitude of this alien noble with vestigial limbs, Ne'vets and Duk'k were quick to professionally decline, but not completely condemn the Yarkoran Administrator to his face.

As the crew walked out of the front door of Ghek'kurik's domicile, Tarrie seemed incredulous, "We're really not taking the mission."

It was enough for Duk'k to threaten him with a backhand to not pursue the matter longer, but Tarrie wisely suggested that they leave immediately.. and avoid that jump point at all costs. 

Once back in space, Tarrie put Duk'k in the turret as the Pretio and set a steady course for the opposite jump point from the attacks.  Tarrie was about to lean back and catch a nap, until a huge, green tear-drop shaped craft flew right in front of the ship.  It knocked the autopilot out, and took the ship out of control, damaging one of the Tuktaar communication satellites.

"Don't shoot it, unless they return fire!" Tarrie shouted over the coms.

It was time to go back home.  

Ne'vets felt a little disgruntled "This kinda ruined the spa day I had planned.  Now I'm just not feeling it."

The Pretio made fabulous time with the course R2-H8(r) plotted, but made one last side trek to establish a business front off of Takodana and onto Bestine, a safe and picturesque midpoint from the Inner Core.  The Empire was already interested in their shipbuilding operations, so additional Imperials wouldn't raise an eyebrow.

GM Notes - Every once in awhile there's a scenario that might be a breeze, but a party of PCs won't take the bait.  Deciding that the bunnies were a delicacy, and the pompousness of the nobles, it's no surprise that the crew passed on the mission as offered.  

Of course a kilo of the !xug'k!/Highleaf does fetch about 25,000cr to the right buyer.  

The Tuktaar Connection appeared in Challenge Magazine #26.  Outside of two NPCs I haven't introduced, and two scenarios that are great one-offs with different groups, I've completed my Challenge Challenge with issues #26 and #27.  We're very close to the campaign storyline changing gears, so I don't know how much more I'll get through on my quest.  Considering after #29 I'm jumping back and covering the Journal of the Traveller's Aid Society #1-24, and there are a ton of cool creatures in those issues, I might be a bit more selective.  

Next: #45 -  Takodana Days

Saturday, June 25, 2022

(Kickstarter) By This Axe: The Cyclopedia of Dwarven Civilization

I tend to avoid looking into the vast array of FRPG materials on Kickstarter, but By This Axe: The Cyclopedia of Dwarven Civilization might fill a empty spot in OSR-style games: A one-book reference on Dwarves, their culture, and their civilizaiton. 

I've owned enough supplements over the years, and the best ones had tidbits of awesomeness surrounded by descriptions that liken dwarves to "short, underground humans, go!"

The chapters alone give me hope that this would be worth the $49 pledge:

  • Chapter 1, Introduction, details the audience, purpose, and approach for this book.
  • Chapter 2, Dwarven Lore, provides an overview of the ethnicity, physiology, language, and customs of dwarves. It is narrated from the point of view of a sage in the world of the Auran Empire.
  • Chapter 3, Dwarven Characters, explains how to roll up a dwarven character in any one of six racial classes, including the craftpriest, delver, earthforger, fury, machinist, and vaultguard.
  • Chapter 4, Dwarven Templates, provides eight pre-generated templates for each character class in this book. Using these templates, you can easily make your vaultguard a highborn lord, your machinist an apothecary, or your craftpriest a reliquary guardian.
  • Chapter 5, Dwarven Earthforging, details a new style of magic, wielded by the earthforger class, whose innate talents have allowed them to channel the power within materials to reshape their form.
  • Chapter 6, Dwarven Automatons, presents rules for designing, building, and repairing clockwork and steampunk-type machines. The section includes over 20 example vehicles, objects, and other automatons to act as examples for the build process and/or to include in your game as items to encounter or use, or as blueprints in treasure hoards.
  • Chapter 7, Dwarven Domains, explains how your dwarven characters can establish themselves as rulers of domains and realms, with rules for agriculture, urban settlements, vassals, garrisons, and more.
  • Chapter 8, Dwarven Mining, expands the rules for domains to include mining for precious metals and quarrying for stone. Special rules for “delving too deep” allow your dwarves to greedily hunger for gold - risking potentially dire consequences.
  • Chapter 9, Dwarven Mycoculture, details the secret methods of mushroom farming used by the dwarves to feed their vaults and brew their marvelous ales and beers.
  • Chapter 10, Dwarven Relics, offers a catalog of over 35 rare and powerful dwarven relics, artifacts, and antiquities that might be guarded in sacred reliquaries, wielded by dwarf lords, or re-discovered in lost vaults and deep and hidden places.


Friday, June 24, 2022

(Kickstarter) Space Dwarfs Exo Armours

Magglet in Spain is well-known for their high-quality, ludicrously limited, ridiculously quick Kickstarter for Space Dwarfs, so there's no surprise there were less than 48 hours left when I discovered their Space Dwarfs: Exo Armours campaign.

A squad of 10 exo-armors in resin is comparable to the prices for one metal GW figure on e-Bay, so it's a fair deal.



Thursday, June 23, 2022

(Painting) Killer Teddy Bear w/ Laser Pistol

I'm slowly assembling and reviewing everything I need for my events for Historicon, but that doesn't mean I can't pain up a random Macho Women with Guns figure, especially one I could hypothetically use in a game!

Finished: one Killer Teddy Bear w/ Laser Pistol, part of a two figure blister.  There's also a duo of Killer Teddy Bears wielding laser rifles, if fluffy long-range weapons are your preference.

Killer Teddy Bear w/ Laser Pistol (1 of 2)
If you're painting up a sci-fi teddy bear, it needs to be wielding a retro 50's ray gun, with plenty of flashing lights, and perhaps even some sparks. 
 Most, if not all, of the Macho Women with Guns miniature line are now carried by MSD Games, as well as Kryomek and Luftwaffe 1946. 
Cuddles - Teddy Bear Cyborg Bounty Hunter - 280 points
Shooting - 9   Fighting - 7  Agility - 7  Hit Points - 20   Speed 10cm
Traits: Unshakable, Inspiring, Heal
Equipment: Heavy Laser Pistol (1d10+2 damage, range 25), Light Armor (1d8)

Essentially, this killer teddy bear will stay by your side, no matter what, will inspire you to do great things, and even make you feel better if you don't feel good.

Up Next:  Currently sitting on the painting bench include figures for Pulp Season 4, German Gnomes for International Gnome Week, some sci-fi buildings, and even some Wars of Ozz individual figures.  I do need to pull out some figures/terrain to ensure my Yellowstone game is complete, and where are my sheep rules!

Project 350:  Even with new Star Wars episodes slotted and a few cool pics to fill in the slow days, the number continues to gradually decline to 445 (292/153) from 447 (291/156) last week.

Wednesday, June 22, 2022

Mandatory AAU Basketball Rant: Tournament #5

Father's Day is sacred ground in this house.  Not for some gala celebration, but a few low-key activities I have with both kids and the fact that, outside of breakfast, I stay at home. 

First strike:  An unscheduled tournament pops up at Spooky Nook on Father's Day weekend.

Second strike:  Only Millie's team has enough players available, so I'll be stuck with a moody teenager (Maja) skulking about the complex all weekend.  

Third strike:  The championship game for 5th grade is late enough that we won't salvage our annual tea party/game day.   I can do my best impression of a moody teenager too.

The best positive of the weekend was that is was all-girls, which doubled the rosters and attracted teams from Massachusetts, Ohio, and into the Deep South.  Of course, the 11th Grade Division had 86 teams.  

5th Grade?  Only 8, divided into two pools of 4. And we quickly discovered the top three teams were stuck in pool A.

The whole weekend felt like this play

The team's first opponent was the odd man out of the A pool.  Most of the local lower-division teams didn't make an appearance, didn't want to pay the exorbitant entrance fee, or found a tournament on their own level.  These poor guys didn't know what hit them, as the 44-4 win started a weekend where they would be outscored 10-118.  The parents cried poor sportsmanship, but when it's the second half of June and some teams are looking towards various national tournaments, if not the AAU/UAA Nationals themselves, the only mercy granted is the running clock after a 20-point lead.

The second game verified the effectiveness of my Power Index.  New Heights NYC was #4 on last weeks rankings, and with the exception of a national tournament in April, my results were accurate.    All athletic players, with a Top 5 point guard leading them, the game was so intense that it went to double overtime.  

I don't usually link, the Youtube videos the organization posts, but the girls' games usually get posted later in the week.  This one got uploaded that night:

Spoilers, Millie's team won 45-42, on some miraculously unlucky foul shots by the other team.  

Sunday morning wasn't going to be a cakewalk.  They faced a team from Massachusetts that wasn't top team, and not the 2nd best team in New England, but the team that faced those teams every weekend, and every once in awhile, won a couple against them.  They had nearly rallied to tie up their game with New York, after being down by 18, so not a single soul expected an easy go.  

Up by as much as 13 in the early 2nd half, the Mass team chipped away at the lead, using a Point Guard of Unusual Size and Athtleticsm (PGUSA?) and the largest, most athletic center we've ever seen at 5th Grade/11U.  For the second straight game, things went to overtime, then double overtime, and it was poor foul shooting in the final second that sealed a 38-36 loss.  

The best news about an 8am loss that essentially gave New York the championship game on tie breaker criteria?  We could check out of the hotel, grab some lunch and by the time we got home, the girls would be game for the usual Fathers Day activities.  Except, of course, that the girls wanted to watch all of the other games taking place, with their friends and teammates in other age groups.

Not exactly what I wanted, and I think the program went 1-4 in championship games on Sunday, but I did to see the 5th grade championship game, where New York destroyed the Pool B champ, 44-16.  

Millie's team had played the Pool B champ previously, and usually mercied them, but it wasn't surprising that they emerged from the pool with two 4th grade teams, and an unknown 5th grade team from Jersey that actually lost to one of the 4th grade teams!   The three games between NY/PA/Mass was essentially a round-robin championship series.  Disappointing, but most parents from all the organizations (save the above-mentioned one) were happy to get the opportunity to play each other. 

To add a little extra level of insult, not only did we not get back after until after 7pm, but on the last 20 miles of the drive, the engine shielding of the car popped free, causing a fantastic scraping grinding noise, but outside of exposing the engine block to potential rocks, etc, there is no additional damage.  A quick online order for a replacement and fasteners, and a quiet evening, and I'll be ready for the next tournament next weekend... and more importantly, Historicon.

5th Grade Power Index:  It's going to take a bit to adjust to dealing with an out-of-the-region team, but the good news is, even with losses, the Clutch and New Heights index numbers actually went UP.  My last index will be after next weekend, and the minimum qualifier will soar up to 15 games (effectively five basic tournaments).  


7th Grade Power Index:   If Maja's team was able to play this past weekend, the 7th grade division was quite deep, and most teams playing got an index boost from the competition alone. 

The lone exception was really New Heights 7th grade, who's pool play to get to the championship game was against some of inferior teams.  This drops their index number to a tie with All Day Hoops, and my unofficial tie breakers are most wins then fewest losses.



Tuesday, June 21, 2022

(Star Wars d6) #43 - Bioxin Azure Season

   The Current Crew of the Pretio

Ne'vets Aharo - an exotic animal broker, both legal and otherwise, majority owner in the Pretio.
Evus - Twi'lek free mercenary, Ne'vets' armed muscle with a keen eye and a tendency to shoot first.
Tarrie - Human pilot "under contract" to fly the Pretio, and drive the Piscopo.  Brother of potential terrorist, rebel  Latorna Savvn. His climbing skills are suspect, but his grenade skills make up for it.  Edging a dangerous lifestyle of drugs, booze, and loose women
Frokazza - Wookie co-pilot, mechanic, and unarmed muscle. Very distrustful, and that anxiety gives him skin issues.
Duk'k - Sipsk'ud Bounty Hunter, recently rescued by the crew.  Offering his services in order to get off this barely existing hunk of mud.  His warning shots are dead center mass kill shots. 


Unwanted Interaction 
The crew of the Pretio successfully completed their time
At the Imperial Zoological Symposium and Exposition. 
They made new contacts and acquired a medical droid 
As well as an astromech droid, R2-H8(r).

Upon the safe return to Ne'vets' ranch and base 
on Takodana, the crew has been met
By an uninvited guest: 
Maz Kanata, the Pirate Queen herself

Upon their return home to Takodana, the crew of the Pretio had been met by an uninvited guest, sitting on the wrap-around porch of the main building.

"Ne'vets Aharo, we haven't met.  I'm Maz Kanata.  You're in a good deal of trouble."
Ne'vets stepped up to the porch, "Nice to finally meet you.  Would you like a refreshment?"

"Your men have already entertained me, for what it's worth.  What have you fellas been up to."

"The usual. A little bit a this, a little bit of that."

"Alright, I'll be more blunt.  What business do you have with the Empire."

"They gave us a ride awhile back."

"Any reason why the Empire showed up here for an entire week, looking for you.?"

"Um.... no."

Maz turned from stern to upset, "I was as hospitable was I could be to entertain a troop transport before they left.  Folks come to this planet to avoid the Empire.  We deal with a lost Imperial Inspector once a cycle, if that.   No one should have it as their business address, especially when they have known associates with Imperials."

"So this is what you need to do.  You need to set up your business on a different planet.  I can't kick you off Takodana... yet.  I could just put you on a "list" with my regulars to give you constant trouble. "

"Absolutely, we can do that, what else?"

"You need to do a job for me, pro bono.  A simple one, to put you back into my "I don't know who the hell you are" graces.  You know the pesty rabbits on planet, the Bioxin Azures? "

"Yeah, pretty much vermin."

"I need 500 of them collected and transported to the Tuktaar System.   You make the effort to capture them, you pay for the fuel, and we'll be back on a neutral terms.  Just make sure I never hear Imperials utter a name that so much as rhymes with yours."

Bioxin Azures
"The Tuktaar Royal Family has requested these animals.  I will provide you with details when you acquire the animals.  See me at the castle"

She left the porch,  turned to look down the road, but then took a glance of Frokazza carrying cargo off the Pretio.

"Ne'vets, where did you hide that big fella?  Bring him to the castle with you."

For the next few days, Ne'vets and crew labored to build, set up, and maintain hundreds of tracks throughout the forest planet.  With few efforts, a dozen or so could be captured on a sweep, it was just a matter of the necessary feed and care in the cages to keep them alive. 

While the Bioxin Azures were a primary focus, it was still down time for regular business, so regular actions were needed.  Tarrie still worked on basic maintenance on the Pretio, which was greatly aided by the new astromech droid, R2-H8(r).

Frokazza spent a few hours recalibrating spanners on the ship, but preferred to hang out with Duk'k and possibly learn some cool Sipsk'ud Martial Arts.

Frokazza learned a hard lesson from that request  The Wookie's skill and experience was actually better than the Bounty Hunter, but Frokazza happened to capture the wrath of Duk'k's misadventures building a shack.  

Duk'k had been given permission to go through the scrap behind ammo shed and build his own domicile on the property.  His construction skills were certainly not top-notch, and every time he ran into some issue, he took his frustrations out on a tough, but ill-prepared Wookie.

Five days later, there were  caged Bioxin Azures in every direction.  

Tarrie started counting on his fingers, "That's way more than 500 rabbits."

"I learned it from the goldfish job we did awhile back, acquired double what was necessary, so when half of them died, we still met our quota upon delivery.

Evus looked confused, "That was before me, who wanted thousands of space goldfish?"

"Space Carnies" Duk'k quickly retorted.

Removing the Q-Ship from the one cargo hold, they managed to get all the cages into the Pretio, bags upon bags of food at the ready.   The first part of Maz's instructions completed, it was time to go visit Maz and get further instructions.  

Ne'vets and Frokazza travelled to Maz's castle, and through a few misadventures with the traveling Gamorean New Wave band, made contact with her, while she was cleaning off a table.

"Mister Aharo, you brought the furball, have a seat."

Basic transaction information was relayed, and Maz provided them a small device with credentials for and directions to, Tuktaar.  Tuktaar was the true home world of the anthropomorphic camel race, the Yarkorans.   The royal family had simply requested 500 healthy Bioxin Azures, an administrator named Ghek'kurik would be their direct contact.  Ne'vets and crew would not be responsible with procuring any form of payment.  

Maz seemed satisfied with one last statement, "Keep this info clear of what ever nosy Imperial friends are looking for you....  and leave the Wookie here."  She lowered her goggles and stared intently into the Wookie's eyes.

"Tell me your story, Frokazza.  I'm a very good listener...."

Ne'vets walked out of the castle and drove the Piscopo back to the ranch.  About an hour and half later, a small transport arrived there and dropped Frokazza off.  

Frokazza found Ne'vets inside, and only said, "That was weird, never leave me alone there ever again!"

"What happened."

"Oddly nothing, It was almost comforting, but I don't want to talk about it.  Do that again. and you will be armless."

"So noted..."

GM Notes:  There was a complete tangent we've pulled back that we tried to recreate the movie Roadhouse.  We'll never get that time back, but we chalked that up to an improv and way too much nostalgia.

Acquiring the rabbits was actually a simple process. Loading them onto the ship was a necessary level of minutiae we haven't visited in some time.  It was refreshing, to be honest, but I'm happy everyone was fine with handwaving and Yes And/Yes Buts to keep the game from bogging down into Accountants and Actuaries. 

Monday, June 20, 2022

International Gnome Week

I'm still trying to get my bearings with the gnome holidays.   Thankfully, unlike BBQ which has National BBQ day May 16, National BBQ month (May), but National BBQ week is normally around the 4th of July, International Gnome week (June 21-28) does fit with International Gnome Day (June 21)

Although there is a small (probably fringe) group that celebrates the gnome day on June 10th, most sane Gnomo-philes celebrate it on the 21st.  


Friday, June 17, 2022

My Five Dollar Shake

 I know there's plenty of people who consider Pulp Fiction to be an overwrought piece of cinema, but dammit if it isn't so quotable.   One thing that hasn't aged well, thanks 28 years of inflation is the Five Dollar Shake discussion at Jack Rabbit Slim's.  Considering a small shake at Five Guys is $6+ nowadays, I might kill someone for a decent-size, tasty shake at 50's themed restaurant. 

(Note to self, double check your schedule for Historicon, and see when I can sneak out to DJ's Taste of the 50's.)


But like Vincent Vega, I balk at things that, in my opinion, cost more than it should, and it doesn't help my that my craft-crazy younger daughter, Millie, likes to raid the painting bench.   I've recovered, reconstituted, and combined numerous paint bottles that were absconded to create a masterpiece, but she only steals my craft paint, so that doesn't hurt as much.  

With Historicon in just over a month, I've tried to go through my Gnome Wars stuff, as well as my terrain, and figure out what needs to be fixed, refurbished, or just packed up for our Yellowstone games.  I've reorganized and touched up a good pile of gnomes, but as I moved over to dusting off some shelves, I found a few larger finished fantasy figures in pieces, thanks to the cats!  As I reached over to grab my Zap-A-Gap and Zap-Kicker, I find the spray bottle, but the glue is missing.  

It took last weekend and all of this week of searching, but I miraculously found it last night, in the middle of the dining room table.  

My five dollar shake is a 2oz bottle of Zap-A-Gap Medium CA+, and besides being $12 at the nearby hardware/train store, for the utility and swath of use, I can't complain.  In a world of Superglue, Gorilla Glue, and watered-down white glue, I toss toss aside and rely on Zap-A-Gap for assembly, touch up, and even flocking.  

I guess it can't be too bad, because the cheapest I can get it off of Amazon is $10.92, but I swear there was a time when the big 2 oz bottle was eight or nine bucks, tops.   

And don't even get me started on the chaos of Doritos pricing...  Old age has been on the run for a few years, but came back to roost because it can't afford the gas to stay on the lam.

Project 350:  Things continue to decline down to 447 (291/156) from 449 (293/156).  While gaming and gaming project languish, I was down to only three Star Wars campaign episodes to write-up, until this week's session has oddly been expanded to three episodes all on their own.  

We've got a host of basketball to finish off the month.  Millie has a national invitational this weekend, and both girls finish out the season local against either very good competition, or horrendous competition.  From there its a little weekend ball for Millie, and Maja focuses on working on being a leader for 8th grade and helping out the new 7th graders starting school ball for the first time.  The 7th/8th grade team isn't too shabby for their first two weeks, losing by 1 to Hazleton two weeks ago, and losing by 3 to Good Shepherd, with a full roster of brand new 7th graders and a coach who focused more on winning at all costs than getting some of the girls vital court time.  Wins in the summer are nice, but there's no trophy at the end of July.  There are trophies for grades 7-9 come February, and that process starts now. 

Up Next:  I'm going to try to paint up a few figures for International Gnome Week, or at least review my notes for a viable article or two.  A gnome game looks to be more of a miracle, but there is stuff in the overdue pipeline.

Tuesday, June 14, 2022

(Star Wars d6) #42 - The Finger and the Droids

  The Current Crew of the Pretio

Ne'vets Aharo - an exotic animal broker, both legal and otherwise, majority owner in the Pretio.
Evus - Twi'lek free mercenary, Ne'vets' armed muscle with a keen eye and a tendency to shoot first.
Tarrie - Human pilot "under contract" to fly the Pretio, and drive the Piscopo.  Brother of potential terrorist, rebel  Latorna Savvn. His climbing skills are suspect, but his grenade skills make up for it.  Edging a dangerous lifestyle of drugs, booze, and loose women
Frokazza - Wookie co-pilot, mechanic, and unarmed muscle. Very distrustful, and that anxiety gives him skin issues.
Duk'k - Sipsk'ud Bounty Hunter, recently rescued by the crew.  Offering his services in order to get off this barely existing hunk of mud.  His warning shots are dead center mass kill shots. 


Free of the Law
After a successful recovery of Thingviller's Translucent Trapper 
At the Imperial Zoological Symposium and Exposition. 
The crew of the Pretio are cleared of any wrongdoing,
And are free to wander Alderaan.
 
The crew has many plans for the planet, 
But first is a meeting with a mysterious man
Known only as.... The Finger....

The morning after the great Translucent Trapper incident, Ne'vets wandered down to the hotel lobby for the free galactic breakfast... and much fanfare.  Holo-vids of the crews actions reached the news feed, and all of their faces were now famous... at least for the next 15 minutes.

Checking access of the business suite, the front desk clerk handed him an envelope left at the desk.  Inside was a small thank you note from Kafla, and an additional 5,000 credits for the crew. 

Grabbing complementary yellowberry muffins, Ne'vets spied the now-famous video being broadcasted on Good Morning Alderaan.  

Everybody but the Wookie decided to rent a speeder and visit the city.  With some extra credits in hand, there was a new desire from everyone to buy some droids.  

The taxi speeder's first stop was Droids'RS.  

Ne'vets had limited concerns, "I'm fine with getting a medical droid to work the bacta tank, if the droid cleaned out said bacta tank."

Tarrie was confused, "Do we have a bacta tank?"

"No, but I am definitely not cleaning one out."

They quickly picked out a brand new 2-1B Medical Droid, designated P3PP3R. 

"How about a labor droid?" Duk'k inquired.

"Why would we need that?"

"It takes care of all those menial tasks, and they can clean the refresher and carry cargo."

"The medical droid has two arms.  He can carry something, or hold a brush in case Evus stops at Space Chipotle again."

Tarrie stayed on topic, "What about an astromech droid to help fly the ship. It'll keep Frokazza from fat-fingering the jump coordinates."

"That's fine, but don't look at the R2's on the end caps, there's always something wrong with them."

Grabbing a shiny new green unit, the crew was happy with the oddly designated R2-H8(r)


Ne'vets decided it was better to stroll the streets of Alderaan with their two new droids.  The spent their time testing the medical droid "What's wrong with that person? How 'bout that person?" and inquiring about the droid's knowledge of Frokazza's skin woes.

"I am familiar with all 47 Wookie skin conditions."

They arrived at a spirits bar called Two Fingers for their brunch meeting with Lav "The Finger" Devlin. 

Frokazza and Duk'k remembered The Finger from their booth conversation at the convention.  They had anticipated him being far creepier, at least diving into some corner of entomology that no professional wants to go down.  

While his convention appearance seemed fair, the man sitting at the table inside bar made up for it in spades.  

Walking over to him, Duk'k whispered to Ne'vets, "Is only the top of his head dripping with sweat?"  

"Let's hear him out, he's the only possible lead that isn't just data-pushing."


"Ne'vet Aharo, in the flesh, I presume," The Finger said in an easier creepier tone.  

After a far more professional series of introductions, they got down to brass tacks. 

Devlin was an archeologist who was impressed that Ne'vets trusted his crew with the critical presentation matters.  "You've got a bigger set than a Tayvarean Tree-Bat.  Most of my hired help either wants to destroy things or steal them, yours is on the up and up."

The Finger dove into a the Zell, an ancient race from tens of thousands of years ago.  Imperial teaching teachings say the Zell exterminated a race called the Taung before finding the early civilization that would be known as Coruscant and all of humanity.  The problem was, hyperspace drives were already in production even back then, so it was accepted that the Taung probably just left en masse.  More impressive is that he believed that the Taung settled on Mandalore.

"I did in the underhive of Coruscant, technically digging in sub-levels that are technically above the surface of the planet.  But I also dig in the deserts and and bio-domes on Mandalore.  Most of the work is on the up-and-up, but folks like you can handle your own, and already have the equipment to speed the process.  If you're on either planet and make a few credits, you're welcome to look me up."

Tarrie just stared into the shininess of his new droids, but at the first mention of Mandalore, he woke up.

"Mandalore.  There's some rockin' musical festivals there recently.  It would be a great trip!"

Trading some more info, the crew left for a few stops for med packs, Frokazza's Wookie skin cream, and other supplies.  By then, they were ready to go anywhere but Alderaan.

After a long, but unremarkable trip home, the Pretio arrived back in Takodana,   Parking the ship, they were met by their two hired hands, Rumo and Poonk. 

"She's here...."

Sitting on the large wrap-around porch on the main buildings was a small being.  They got up from their chair, 

"Ne'vets Aharo, we haven't met.  I'm Maz Kanata.  You're in a good deal of trouble."

Next: #43 - Bioxin Azure

Monday, June 13, 2022

Dancing Through the Weekend and Optional AAU Rant Rankings #6

Another weekend with basketball has been a mental godsend.  Sure there's still practices and such, but with school letting out it was nice to not run around like a nutjob, pay for a weekend of hotels, gas, and food and add another t-shirt to the kids' collections. 

The weekend wasn't completely activity-free.  Maja's last year of crazy weeknights full of school sports, AAU practices, and dance culminated in the spring dance recital.   Maja's dances netted her a 1st and two 3rd places at the competition which conflicted with her last tournament, it was time for me to drive 20 minutes to see her finally do those performances in a formal setting, rather than every night in our living room.  

Rant: I believe this is year eight of dance for us, and I absolutely despise dance families at recitals.  I'll take the rudest/most offensive AAU parents over the the clueless dance parents inviting 22 relatives to see their 6-year old dance for 96 seconds, then talking over/moving about/complaining about the other 2 hours of the show.   I'd like to think we were pretty decent in the early years, and at worst, wised up by 1st grade with 2-3 extra relatives and finding seats that didn't interfere with others.  /rant.

Finally seeing the performances in person, it's official: Maja's pretty darn good at dance as well.  Her athleticism showed forth when compared to other girls her age, even those with better technique.  It was an incredible afternoon and a long, long way from her waving her arms and doing tiny plies in Kindergarten.  It also should be noted that her duet partner/classmate who had moved to Louisiana in March came back for the last week for the competition and recital.  That's not a commitment I see from the AAU folk.

Right now, school is not her passion, and sports is that right mixture and fun and work and she's getting recognized for. 

Dance?  I'm afraid it's going to her permanent hobby, and I resigned myself to that earlier this year.  I doubt her college and professional life will be dominated by it, but I believe she'll want this to be part of her life for as long as she's physically able.  

That being said, I didn't mention scholarships, because, as luck would have it, she was award a Fall scholarship to the dance studio, covering all monthly fees for whatever dancing she wants to do.

At least one more semester/recital with a crazy schedule, coming up this fall....

Next weekend is just Millie's 5th grade team playing in a true invitational tournament.  I know it's a big deal, because the coaches are finally compiling the "binders" with report cards/birth certificates, and documented exemptions to ensure the cheating is not as overt as has been alleged the past few weeks. 

With that, the 5th grade index shifted slightly, mostly from mid and lower tiered teams.   

As I entered data Saturday night, the "hated" Collegeville team at #2 moved closer and closer to Clutch with their active tournament wins, then dropped back to the almost the same gap in power index with two wins on Sunday.  Despite two wins, to boost their win percentage, the wins were against vastly inferior opponents, and even after 24 games in, a very bad opponent's record will drag the index down.

In the same vein, the only other amusing thing I saw on the Top 15 was NJ Magic dropping, despite a perfect season.  They simply have not played against against any significant teams of note, and even though I haven't found them in recent tournaments, their strength of schedule has declined significantly as the season progressed.


The 7th Grade rankings suffer from two significant tournaments I simply can not find results on.  Last week's Comet Tournament in Philly had most of the major players, at least according to social media, but zero results on the various apps, websites, or even a PDF on the tournament page, like many third-tier promotions provide.  This week was a major girls tournament at the Sportika complex in Central Jersey.  There are at least ten teams on the schedule that should be 7th Grade/13U, but they're intermixed on a single master list with teams from 11U to 17U and to make matters worse, there's cross-divisional play that seems far worse than 4th graders playing up a grade, or a pool of 7th and 8th graders.  I'll tray to cobble those together after I enjoy some free time this week.  

The big move in the rankings are the Hazleton Lady Cougars, who did not fare well in a tournament in the Poconos.  They're still 20-4, but I'd like to think Maja's school team frazzled them this week before playing some national teams (Probably not the case.)

As I mentioned last summer, Maja's school sponsors teams at the Junior High, JV, and Varsity levels in a summer league at the major rec center in the area.  With the previous 8th graders moving up to JV, and the incoming 6th grader ineligible to play until school finished on Friday, their first game last Monday benefitted from only having eight players, and half with AAU experience this Spring.  The big con was that the other half did not appear to have touched a ball since February, if not longer.  .

Let's add in the fact that the first opponent for the school team is the exact same Hazleton Lady Cougars that are on the regional rankings, needless to say, things looked bleak.  

Yes, certain players were overwhelmed, stupid mistakes were made, and in the end, we lost. 

They lost 30-29, with every one of the eight future 8th graders making one or two mistakes in the last five minutes that could have netted them the win.  

Even with the horde of future 7th graders descending on tonight's game, I have hope that they can dominate the other teams for the rest of the summer.

Sunday, June 12, 2022

The Return of the Great OId Gaming Survey

One rough definition of insanity is doing the same thing over and over again and expecting a different result.  While I'm usually a bit more pragmatic when it comes to daily life, gamemastering is a whole different kettle of fish.  

For nearly 25 years, I've actively tried to get feedback from my players as to, not only what games they wanted to play, but what they want in said game, to make every week more enjoyable.   While I've enjoyed the direct feedback whenever it came by, I've always tried to used more formal surveys and polls to assemble more critical data, as well as try to float new ideas.   Rarely do these things work, as, like with with "real-life" polls, folks will stick with what they know and feel safe with.  

Recently, I thought a session from our Star Wars d6 campaign was going to deviate and possibly force the campaign to Jump the Shark.    By the grace of God, it somehow didn't transpire like I thought it would, but it did make me go through with another survey.  
With a Google Form survey at my bidding, I tried to cover four important topics, while trying to slide my new options into the conversation (eg Gamma World).   By my surprise, before the next session, every active player (including myself) had responded, and the results will be easy to guide me every Monday night.

Question #1- What Should Our Primary Game Be?   With multiple voting options open on this question, I only got one extra vote.  It was unanimous:  We will be playing the current Star Wars campaign through the summer, and possibly longer.

Question #2 - What Should Our Secondary (Back-Up) Game Be?  Multiple voting options.  Most of our recent sessions have been all the players, or everyone cancelling, but everyone appreciates it when we're missing a key player and I run something else instead.  This was bit more spread out.  I need to prep Illuminati University characters for Risus.  Considering I have roughly a d1000 random scenario generator hiding in the blog, it makes sense, but I do need to spend twenty minutes one session and make sure everyone has a character sheet on Roll20.  I also got votes for the Canadian College Call of Cthulhu game, as well as more of the Micro-RPGs out of the Ultimate Micro-RPG Book.

As usual, no broadening their horizons, unless I put them up to it first.

Question #3 - Any other games, systems, genres, that you'd like us to cover?  Open ended (and optional) question, the only response to this one was a knowing nod the D&D options I provided.  

Question #4 - Should We Add/Invite More Players?  While most of the players would love it if previous players could come back and play with us, everyone is open to adding a player or two.  I'll set up a limited series of invitations for try-outs 

Friday, June 10, 2022

A Donsy of Gnomes

 In my journeys around the web, I uncovered this little gem.  

Gnomes come in a Donsy?   

When I do a web search the first option that comes up is A Donsy of Gnomes, a collection of seven gnome stories, appropriate for children, by Sieglinde De Francesca.

Still, the word donsy is a bit peculiar to describe a group.  There are multiple applications, most accordingly either "neat and tidy" or "ill-fated and unlucky", with an American use of sick/not completely well.   I guess groups of Gnome Wars gnomes could be considered neat and tidy, although with the events for Historicon, more than a few will end up ill-fated. 

It could be worse.  I did find a D&D reference to gnomes (and halflings) referring to groups of them as quivers... assuming giants would use them as effective missile weapons.

Thursday, June 9, 2022

Happy Bill and Ted Day, Righteous Gamer Dudes!

So apparently, in addition to the traditional Bill & Ted Day (of Excellent Adventure fame), there's a comic book, Bill & Ted Roll the Dice, coming out next week.  

The reason the cover of issue #1 looks most triumphant (and familiar) falls in this quote from the original Gizmodo announcement: 

“For the first storyline, we wanted something that hadn’t been done in the comics before, that was a fit for the era yet still relevant today, and that had—as with all things Opus—a strong musical connection,” he said, “During those years, I spent many hours playing tabletop RPGs, and D&D has never been more popular than today. The ‘80s also spawned the Satanic Panic, when parents and religious groups railed against those games, and heavy metal music, of course.”

The biggest fact from the comic series that totally me is the fact that this mini-series (and any other series produced by Opus will be totally canon, and will take place during the 16 months after Bogus Journey where Future Bill & Ted got "awesome from practice."

Tuesday, June 7, 2022

(Star Wars d6) #41 - The Beast Has Center Stage

 The Current Crew of the Pretio

Ne'vets Aharo - an exotic animal broker, both legal and otherwise, majority owner in the Pretio.
Evus - Twi'lek free mercenary, Ne'vets' armed muscle with a keen eye and a tendency to shoot first.
Tarrie - Human pilot "under contract" to fly the Pretio, and drive the Piscopo.  Brother of potential terrorist, rebel  Latorna Savvn. His climbing skills are suspect, but his grenade skills make up for it.  Edging a dangerous lifestyle of drugs, booze, and loose women
Frokazza - Wookie co-pilot, mechanic, and unarmed muscle. Very distrustful, and that anxiety gives him skin issues.
Duk'k - Sipsk'ud Bounty Hunter, recently rescued by the crew.  Offering his services in order to get off this barely existing hunk of mud.  His warning shots are dead center mass kill shots. 

Missing the Mark
Upon surviving the first day of the 
Imperial Zoological Sympoiusm and Exhibition on Alderaan,
And presenting their own material via Interpretive Theatre Parody,
The crew of the Pretio had near front-row seats to 
Witness the fruits of their latest expidtion:

The public showing of (Thingviller's) Translucent Trapper.

But disaster has struck, as the creature has escaped its 
Cage and is now milling about the thousands in attendance. 
Can the crew capture the creature a second time
Or will this Symposium go down in flames?...

Kafla Thingviller had prepared a dramatic unveiling of his find, he just never expected an empty cage when  the surrounding curtains dropped.  A quick scan revealed the the Trapper up on the ceiling in the center of the arena.  It was 100 meters high, among the lights.  As it tried to do in the canyon, it spread its wings, and the light going through them produced a kaleidoscope of rainbows, descending into the audience.

The Trapper

An unknown number of attendees were mesmerized by the Trapper’s ability.  The others were a mixture of confusion and scientific curiosity.  Very few wisely ran to the exits. 

Duk’k was confused, and turned to Ne’vets, all the while pulling the holdout blaster. "Do we rescue people, do we recapture it, or do we flee with our lives?"

Ne'vets was trying to find equipment near the stage to rush to, but had enough time to casually answer, “We’re going to trap it and show them how good we are.  If we did it once, we can do it again.”

Tarrie, pulled out his blaster in one hand, and palmed a flash bang grenade in the other.

Evus was shocked, “Did security even check you guys????”

Tarrie ignored the Twi’lek and motioned to the Frokazza for the Woookie's spider-web immune skin cream.

Kafla finally snapped out of his disbelief, and immediately hailed a non-fleeing stage hand to help bring the creature down.  The stage hand did not seem cooperative at all.

Frokazza tossed the cream to Tarrie and headed for the sound engineers behind the floor seats in the arena.  

Duk’k scanned the scenario, the lights the Trapper was up on was actually over the far side floor seats, with plenty of scared and mesmerized attendees in danger. 

Ne’vets sought out Kafla’s scientific crew, in search of any tranquilizer guns, darts, and the appropriate drugs. The assistants were nearly underneath the stage, cowering in fear. 

A few more attendees fled, but an unhealthy number were old pros at Zoological Symposiums, and over the years, things like weren't rare occurances.  The regulars unaffected by the wings were more likely to pull out datapads and other devices to document the event, or at least make their own scientific notes. 

The Trapper's web-shooter shot down upon the crowd.  One missed the attendee, the second caused grievous injury to a woman, and a third impaled one of the attendees attempting to take pictures of the beast.   Things just got real, and only the foolhardy didn't look for the nearest exit. 

Knowing what succeeded before, Tarrie doffed his his goldenrod cable-knit sweat and began to lather up with the Wookie skin cream.  

Frokazza scared away the other techs at the sound and light board.  A quick flashbacks from a few random college classes he took around the galaxy, and his time as a fledgling faded away to him donning the wireless headphones and adjusting the boards, dimming the lights in particular. 

Even with the wing's effect subdued, those that had mesmerized could not fight against it.  In fact, they began to fight the others still milling about the arena.  

Kafla pulled out a small tranquilizer gun from his belt.   The dart stuck on the Trapper, but had no effect.  Duk'k finally managed to climb upon the stage, and  nodded to a relived Kafla.  He pointed up his blaster, set to stun, and fired another ineffective shot. Realizing that he was probably out of stun range, he proceed to fire repeatedly at the lights the creature was still hanging on. The barrage broke two the supports, forcing the lights to swing towards the stage, the Trapper plummeting onto the stage.

 It landed square on the stage, staring down Duk'k.

"'Sup bitch," the Sipsk'ud quipped.

Duk'k is not amused....

Ne'vets pushed aside some crates of scientific instruments, procuring two silver tranquilizer guns.  He fired both at the nearby creature.  One stuck in the creature's carapace, the other flew over than struck a Gungan, sitting in the stands, square in their chest.

People finally begin to panic.  Multiple small melees broke out around the arena.  The mesmerized folk were pulling others towards the stage, but few had any sizable success.

The Trapper lept at Duk'k, its attack causing nothing more than glancing blows, forcing Duk'k into a defensive posture.  Just then, the spotlight came on the creature and a salved-up Tarrie leapt onto the beast and began wrestling the it, in the amateur wrestling sense.  He had one leg pinned down and stretching to reach more.

Ne'vets simply shook his head in disgust of Kafla's scientists, and reached for more tranquilizer darts. 

The hordes controlled by the Trapper finally built some momentum to to push the other attendees toward the stage, one right at the scientists, and one at Frokazza and the sound booth.  

Kafla turned and fired his blaster, set to stun, stopping the crowd moving towards the scientists.  

Tarrie managed to lock two legs up. It was quick uncomfortable for both the Trapper and the pilot.

Duk'k stepped back and fired another stun blast at the creature.  Neither the monster nor Tarrie atop it.  were affected.....  He backed into Ne'vets, and needed to ask, "Does Tarrie always do that."

Ne'vets had a quick flashback, of a previously shirtless, but unlotioned Tarrie riding a Diluthian Drop Bear  

"Yep, it's better than dressing up as a cat," and he loaded the final two tranq vials into the guns. 

Both of Ne'vets' shots were surprsingly precise.  The lodged beyond the carapace, and with a struggling Tarrie straining to control the creature, it finally succumbed to the medication.

With the arrival of Alderaan Planetary Security (and campus police), the small riots in the arena were quickly resolved, as the mesmerized folks began to regain their senses.

The group quickly grilled Kafla over the escape.  The Trapper broke out of the cage meant for a creature twice its strength.  Foul play was afoot! 

Upon on-site interrogation, the scientists insisted the they were slowly bringing the creature back from all its medication, but Tarrie quickly questioned flushing the system, "The deeper the arachnid coma, the faster and stronger... they come back."

Ne'vets wasn't worried about Trapper biology, he had other goals.  He turned to Kafla,

"What do we get for catching this thing twice?"

"How about we worry about paying the lawyers," as Alderaan security forces finally descended upon them. 

Detained and in handcuffs, Kafla wondered aloud, "I think we're fine with capturing my Trapper.  I think it's just the guns.  Let's hope all the paperwork is in order."

*Overhead voice*  "Ne'vets paperwork was perfect."

The crews, both Ne'vets' and Kafla's new scientific hires, were sent to Alderaan City proper and interrogated.  All their weapons were detained, but the questioning was rather simple, given the gravity of the situation.  

One by one, everyone was released (albeit weapons held until the left the planet) into an underground parking garage. Upon leaving,, Ne'vets gave his business card to the precinct captain, "If any other creatures need capturing, give us a call."

Ne'vets caught up with Frokazza and Evus in the garage.  Tarrie came out a few moments later.  The shitless one had been given a robe to cover himself up, but it was loosely tied, and  his chest still glistened with Wookie skin cream.

"That was fun!"  Ne'vets said.  "Go team!"

Duk'k felt it was a good tine to ask, "Are your low-key events usually so high-key?"

"Riding with us, you'll never be bored."

Kafla was the last one to emerge onto the street, hands in your pants. 

"Thanks guys, I don't know what you guys did in there, but we got out with less than a slap on the wrist."

Ne'vets, for once, was confused and indifferent, "Uh, thanks, I dunno...."

Kafla continued, "Apparently we were hit for the Imperial Zoological Society  "Any Zoological Exhibition where a creature escapes and re-captured without killing anyone seems to be a great big positive."

Duk'k quickly requested clarification, "What about that dude who got hit by the Trapper's web spear thingy?  And that Gungan?"

"Maybe they didn't find the bodies?  Don't help the police!"

"You guys head back to your hotel. I need to wait for my lawyers. What did you say to them to get us released."

"Just that all our paperwork is in order...."

"That's very weird. Paperwork isn't going to release us on a few thousand counts of attempted murder, much less weapons charges."

Ne'vets and crew wandered back to their hotel and crashed. Day two appeared to be a rousing success as well. 

GM Notes:  Apparently there is a DJ that goes by the name of Wookie, making those pictures easier to find.

Next: #42: The Finger