Pages

The World of Georic 1989-Present

Sunday, March 31, 2019

Halfway There....

Regular readers know I use some strange government-style October to September calendar to track my gaming stuff, and besides Easter and April Fool's, tomorrow is also the start of the second half of that calendar.

Blogging:   Out of over 160 posts, cons and my impromptu "fun" Call of Cthulhu games dominate the views:
#1 Fall-In 2018 AAR
#2 Cold Wars 2019 AAR
#3 Curse of Nevoz #3 - Fourteen Beers at Chili's
#4 Curse of Nevoz #1 - Clean Up, Aisle Four!
#5 (Review) Chickapig
#6 The Keg Golem
#7 The Cold Wars PEL is Up! 
#8 Duke Seifried (1935-2018)
#9 (Kickstarter) OGRE Battlefields
#10 Apathy of the New Releases (Dec '18)

A little more variety than last year, which had Fall-In, Cold Wars, and the Pigeon God Actual Plays filling the top ten.

Curse of Nevoz: I'm a bit shocked how popular the Curse of Nevoz, Cthulhu-Actual-Play have been.  Good thing I'm cobbling together a few more Canadian College Cthulhu games involving conspiracies, maple syrup grunge music, the Audic theories of Leopold von Brunheld, and, thanks to this week's Ken and Robin Talk About Stuff, Pistachio heists.

D&D:  Unlike the previous Actual Plays, my Lost Dispatches of Feraso is a true labor of love.  I figure I have another half a year of weekly posts to write-up, cobbling together a narrative through Elsderth Greyhawk, while regaling the stories of my high school group of thirty years prior, and other campaign-based games until the Ballad of the Pigeon God took over.  At this rate, I seriously doubt any of my current Adventures of Gulluvia mini-campaign to make an appearance until 2020.

The 5e online game I play every Monday night continues to have its ups and downs, but it's a few hours carved into my schedule every week, so I will never complain too much.

Very similar to this time last year, Falgor the Barbarian's campaign boredom has been replaced by a hidden civilization, cues to get home, and an overwhelming desire to pick a fight to earn the 15 xp he was short to level last week.  .

Painting:  I haven't finished a mini since Fall-In! As I regularly complain, real life sucks, although there are a couple dozen figures with base coats sitting on the bench.  Last year I only got two dozen items finished and ended my gaming year with 87, so there is hope.

Purchases:  My Colonial order from Reviresco (plus a river gunboat!) was the biggest expenditure for the year, although the random box o' 40k for twenty bucks from the Fall-In! flea market was probably the best deal.

Kickstarter: I started six months ago with a few tiny "fun" Kickstarters, but I recently dove in big-time with pledges for "Not-Squats" for Sandstorm Wars twice, and the full pledge for Steve Jackson Games Pocket Box Games of the 80's campaign.

Of course, Reaper Bones 4 has started to ship to pledges outside of North America, so my backlog of figures continues to grow, as well as my excitement for Bones 5.

The Old 350:  Sometime last year I half-heartedly made a pledge to keep my number of pending  posts and drafts down to a combined 350. Between personal sloth, the Lost Dispatches, and Gulluvia, this has grown out of control to 440 (329 Draft - 111 Scheduled). I guess the good news is that, even if I keep up my recent lazy ways, at least 25 fall off that numbers through the end of May (7 Drafts and 18 Scheduled).  When Summer starts, I better start getting productive working off the list, and even if I do #RPGaDay should be back, creating a backlog of 30+ scheduled posts.

There's just too much good stuff out there.

Mid-year Goals, Revised
Halfway through my year, things are getting tweaked.
  1. Stuffed Fables - We just got this as a gift, so prepping and painting the figures is priority #1 of the girls!  
  2. Family Time - As hockey season winds down, I forsee more time for family game night.  We've gamed from Chickapig to Yahtzee (with Mrs. ViscountEric).  I see Ponies in my future, plus a return to some old board game favorites.
  3. Painting: Of Martians and Mice - With everything else piling up, my blue martians (golbins) and Mouslings are least block painted, and after seeing "Award Winning GM" Mike Lung's sci-fi game at Cold Wars, I'd like to make some progress on my random sci-fi stuff.
  4. Building on the Zulus:  I bought an Unmarried Zulu impi at Cold Wars.  While the Pulp Game is still spinning its tires in the midst of Season 3, I'm a bit more motivated for projects for the first few sessions of Season 4, plus some Contemptible Little Armies action.
  5.  The Pulp Game:  The "Bad Guy" Season 3 was intriguing, but not practical
  6.  Historicon - What originally looked like a day trip at best has turned into a full weekend assisting with the HMGS Teacher's Program.  Still pondering whether I will return to my Battle of Yellowstone game, since it is an educational and interactive game.

Friday, March 29, 2019

Apathy of the New Releases (Apr '19)

A PDF of Issue #230 of Game Trade Magazine can be found here.

ViscountEric's Want List
Nothing

ViscountEric's Money-Is-No-Object Want List
Compass Games
Colonialism ................................................................... $89.00

Evil Beagle Games
Savage Worlds RPG - Freedom Squadron - Commando's Manual .............. $24.95
Savage Worlds RPG - Freedom Squadron - Plans & Operations Manual .... $24.95

GMT Games
Counter Insurgencies: Gandhi - The Decolonization of British India 1917-1947 .....  $81.00


The Imaginary Store List (The PegLeg Gnome)
ALC Studio
The Hunger Games: Mockingjay Board Game ........................................... $90.00

Alderac Entertainment Group
The Captain is Dead:  Dangerous Planet   .................................................. $49.99
Tiny Towns ................................................................................................. $39.99

APE Games
Rice Dice:  Spirits of the Rice Paddy Dice Game ....................................... $25.00

Atlas Games
Meeples Together ........................................................... $24.95
Over the Edge RPG HC ................................................. $44.95

Chaosium
Call of Cthulhu: Shadows Over Stillwater .................... $34.99

Days of Wonder 
Corinth ..................................................................... $24.95

Evil Hat Productions
Monster of the Week RPG: Tome of Mysteries .............. $25.00

Fantasy Flight Games
Legend of the Five Rings RPG: Roleplaying Game Mat ............ PI
Star Wars: Legion - Bossk Operative Expansion ............ $12.95
Star Wars: Legion - Sabine Wren Operative Expansion.. $12.95
Star Wars: Legion - Downed AT-St Battlefield ............... $49.95
Star Wars: X-Wing - B-Wing ....................................... $19.95
Star Wars: X-Wing - Hyena Class Droid Bomber ........ $19.95
Star Wars: X-Wing - Naboo Royal Starfighter ............. $19.95
Star Wars: X-Wing - Resistance Transport ................... $29.95
Star Wars: X-Wing - Tie Fighter ................................... $19.95
Star Wars: X-Wing - Tie Silencer ................................. $19.95
Star Wars: X-Wing - Millennium Falcon ...................... $39.95
Star Wars: X-Wing - Decimator .................................... $39.95
Star Wars: X-Wing - Deluxe Movement and Range ..... $19.95
Star Wars: Outer Rim  ...................... ?

FASA Games
1879 Miniatures Wargame:  Samsut Forcebook ......... $23.99
Earthdaawn:  Elven  Nations ....................................... $34.95

Fat Goblin Games
D&D:  Simple Settings - Savage Lands ...................... $19.95

Free League Publishing

Things from the Flood ................................................ $45.99
Things from the Flood GM Screen ............................ $26.99

Funko
Pop! Warhammer 40k Vinyl Figures ................................ PI
Blood Angel, Speace Marine, Blood Claw Pack Leader, Dark Angel Veteran.
Gale Force Nine
Galactic Warzones Bunker ............................................................... $35.00
Galactic Warzones Storage Crates ................................................... $25.00

Geek Tank Games
Tabletop Tokens - Dungeon ................................. $15.99
Tabletop Tokens - Graveyard Set ......................... $15.99
Tabletop Tokens - Town Market .......................... $15.99
Tabletop Tokens - Rooftops ................................. $15.99
Tabletop Tokens - Trees and Rocks ..................... $15.99

Genius Games
Periodic:  A Game of the Elements ..................... $39.99

Jon Brazer Enterprises
D&D Deadly Delves: Reign of Ruin ................... $14.95

Konami Digital Entertainment
Yu-Gi-Oh! Dark Neostorm Special Edition Box
Yu-Gi-Oh! Dark Neostorm Boosters
Yu-Gi-Oh! Order of the Spellcasters Structure Deck

Modiphius
Conan: Ancient Ruins & Cursed Cities ..................... $24.99
Conan: Horrors of the Hyborian Age ........................ $24.99
Conan: Conan the Brigand ........................................ $24.99
Conan: Nameless Cults ............................................. $24.99
Conan: The Monolith ................................................ $67.00
Kult: Archetype Bundle ............................................ $15.00

Mongoose Publishing
Traveller:  Traveller Companion ............................... $49.99

Onyx Path Publishing
Changeling: The Lost 2nd Edition ............................ $49.99
Scion: Hero, 2nd Edition ..........................................  $49.99
Scion: Origin ............................................................. $49.99

Osprey Publishing 
Men of Bronze: Ancient Greek Hoplite Battles ....... $20.00
Wildlands: Map Pack 1 - The Warlock's Tower ....... $20.00

Paizo Publishing
Pathfinder RPG: AP The Tyrant's Grasp 5 - Borne by the Sun's Grace .... $24.99
Pathfinder RPG: Campaign: Druma - Profit and Prophecy ....................... $22.99
Pathfinder RPG: Flip Mat Classics - Dragon's Lair .................................. $13.99
Pathfinder RPG: Flip Tiles Forest Highlands ........................................... $19.99
Pathfinder RPG: Pawns - Enemy Encounters ..........................................  $24.99
Starfinder RPG: AP Dawn of Flame 5 - Solar Strike ............................... $22.99
Starfinder RPG: Rules Reference Cards Deck ......................................... $19.99

Playfusion
Warhammer Age of Sigmar Champions TCG - Warband Pack   $19.99
Warhammer Age of Sigmar Champions Savagery Boosters

Pokemon USA
Pokemon TCG: Detective Pikachu Case File Display (12)
Pokemon TCG: Sun & Moon Unbroken Bonds Theme Deck
Pokemon TCG: Sun & Moon Unbroken Bonds Booster
Pokemon TCG: Sun & Moon Unbroken Bonds Elite Trainer Box
Pokemon TCG: Sun & Moon Unbroken Bonds Mini Portfolio

Restoration Games
Fireball Island: Crouching Tiger, Hidden Bees ......................... $14.95

Rio Grande Games
Power Grid: Recharged Edition ................................................. $49.95
Puerto Rico Expansions 1 & 2 ................................................... $14.95
Underwater Cities ...................................................................... $69.95

Troll Lord Games
5E Adventures:  Malady of Kings ............................................. $11.99
C&C: Tome of the Unclean ....................................................... $29.99

Wizards of the Coast
Magic the Gather CCG: War of the Spark
Regular release of boosters, decks, bundles, and theme boosters.

WizKids
D&D Nolzur's Marvelous Unpainted Miniatures, Wave 9

Europa Base Alpha .............................................................. $44.99
Merlin's Beast Hunt ............................................................. $49.99
Nemo Rising ........................................................................ $59.99
Palm Trees ........................................................................... $19.99
Soveign's Chain ................................................................... $24.99
Warhammer 40K: Relic .....................................................  $69.99
Pathfinder Battles: Legendary Adventures Goblin Village .. $49.99
Pathfinder Battles: Legendary Adventures Preview ........... $29.99

Pathfinder Battles: Legendary Adventures Booster
Pathfinder Deep Cuts Unpainted Miniatures Wave 9 
WizKids Deep Cuts Unpainted Miniatures Wave 9  

Thursday, March 28, 2019

The Gnome Wars Game at Cold Wars 2019 via THE Gnome Wars Blog

The Gnome King himself, Jim Stanton, has a picture-filled write-up of the Gnome Wars game at Cold Wars 2019

Wednesday, March 27, 2019

S. John Ross on What Am I Rolling?

RPG Author, creator of Risus, and all-around good guy S. John Ross was interviewed by Fiona Howat and the What am I Rolling? Podcast

At least I'm not pronouncing Risus in the Queen's English.

Tuesday, March 26, 2019

You're Supposed to Burn the Cthulhu Books IN GAME!

I can't tell you the reasons why I didn't make mention the Kickstarter for Sons of Singularity's The Sassoon Files, a campaign and scenario book for Shanghai for both Call and Trail of Cthulhu, but threats of the Chinese government burning their books fresh off the printer was not one of them.

According to their latest update (#34), the Chinese government ordered the destruction of the book on March 20th.  Lucky for the company, the printer refunded their deposit and they are vigorously shopping for a new printer, hopefully avoiding pyromaniacal Asian censors.

Perhaps a Puritanical government official didn't like the artwork for the bloated woman, or traditional cultists standing around pagodas.

Or perhaps they read about the alternate history where Shanghai's Old City was destroyed in an overactive radium explosion in 1925.

Chalk this up as a con against saving money to print in China. 

An aside from this whole mess, I learned that Golden Goblin press does use an American printer, based in Illinois for their work. 

Lost Dispatches of Feraso #20 - Greetings from The Weissmach

8th of the Month of OctDec in the Imperial Year of 1021, the Reign of Krugraf Mykul I of Ras-Prythax

WEISSMACH LETTER #1

Village of Oshpenchin, Gran Duchy of Oppollo, The Weissmach

To His Lordship, the Viscount Wilfrick of Verbobonc,

My dear Lord, please forgive me for my many months away from writing you, but the Order of Merit has returned from the Weissmach and parts further North and East.... largely intact!

Despite some amazing adventures during our time in the frontier, I realized it was largely impossible to get any of my letters back to Verbobonc, so I have done my best to keep a running journal of our exploits, and upon returning to the more civilized village of Oshpenchin on the Ras-Prythax, have entrusted runners to go out and deliver each letter I write.

Beyond the affirmation of my survival, I believe this first letter should used to clear up some misconceptions about Weissmach that not only your subjects of Verbobonc suffer from, but all the loyal citizenry under the banner of the Krugraf as well.

First of all, there are TWO Weissmachs.  The general term "Weissmach" is used to cover all of the territory stretching the southern coast of the Mer Bal from Ras-Prythax's eastern border, all the way north to the Kalevalean Peninsula.

However, THE Weissmach is the large confederation of dominion, baronies, duchies, and principalities just east of Ras-Prythax.  These states were part of the great Ferasean Empires, but after each one collapsed, they fell back into this uneasy alliance of convenience.

Foolishly forgoing the obvious benefits of the Krugraf's rule and the Archbishop of Akana's guidance, their noble lines have a bizarre set of rules to keep the balance of power equal.  While power fills in any political holes, the other states constantly work with each other to keep other states in check.  It's quite confusing, but it has allowed various nations to stay independent from within and without.
The Palantine of Berndhoven is one of the fine examples of civilization with The Weissmach (Gran Duchy of Tutongria)
The similarities between The Weissmach and Ras-Prythax are quite obvious.  However, it appears The Weissmach still treats their orc and half-orc populations that same as the emperors did, with honor and equality.  I have even seen half-breed orcs still aspiring to high (mainly martial) positions in a very weakened Church of Akana.

As the Mer Bal turns north, the Kingdom of Nevskia blocks the path of civilized society from the wildmen of the North and the Galmar Barbarians further east.   It is rumored that the first Nevskians were, in fact, Galmar Barbarians who became "civilized" centuries.  They still maintain, or have converted, a number of Galmar traditions, including an unhealthy adoration of the horse.

The half-orc population is quite prevalent here as well. In certain communities, the orc blood is so ingrained within the population, that's it's not surprising to see just hints of small tusk protruding out of the mouth or an upturned nose that's almost flat.  The mixture of barbarian and orc blood in a barely civilized country has produced some memorable outbursts during my time there.
An outpost in Nevskia
The Gran Duchy of Regan lies above Nevskia, is a largely lawless land full of swamps, disease, and dysentery.  The foulest horsemen of Nevskia, the most violent wildmen of the north, and the most despicable  warriors of Wyrmnal have appeared to make this place their home.
A typical night for Regan High Society
It's ironic that Regan remains in one piece, as the near-mythical Knights of Talmark rule the land just to the north of them.  The Knights are rogue Knights of Feraso who fled through the barbarian invasions and found a dominion they could control on their own.  They are quite powerful, but between the threats of the North, Regan criminals, Galmar Barbarians, and even threats from distant outposts of elves and dwarves, the limited Summer proves ineffective for successful campaigning.
The Knights of Talmark tend to pick fights with far more imposing entities.
Having provided a brief summation of the land of Weissmach, I feel a bit more confident in my telling of some of the more outrageous stories we took part in.

Your Humble Servant,
Elsderth Greyhawk
Freigraff of the Totenlinden of Amberstoll
Sage of the Order of Merit, Former Sellsword - Extraordinaire

NEXT:  #21 Marauding Lagomorphs

Sunday, March 24, 2019

A Great Birthday Gala Present

A week after my fun time away at Cold Wars, and things are back to crazy, hectic, normal.  A week involving business trips, wacky weather, and multiple hockey functions culminated in a combined birthday party for Maja and Millie.

Millie suffers the fate of having a birthday not only ten days after Christmas, but in the midst of the northern US weather.  With our crazy schedule all winter and Maja's birthday aboard a cruise ship in May, it seemed productive to rent out some space at the local party place, order two cakes, and invite 50% more kids than we would at either individual party (so many overlapping friends among them).

Two hours of escape rooms, laser tag, and even a bounce house for fun, our demands for childhood birthday parties are met through the end of the year. 

The kids finally got around to open up the pile of cards with cash and gift cards, we held off the few actual wrapped presents until the end. 

The last item was from a family who have been long-time friends even before kids.  A present which we were warned "This might be as much for Eric as it is the girls."

Stuffed Fables by Plaid Hat Games (the Mice and Mystics guys).

Holy crap, they knocked it out of the park!

Players play stuffed animals trying to protect the child they love for machinations of some evil mastermind. 

The storybook concept allows a spiral-bound book, where one page is the game map, and the page across is the scenario pointers and some flavor text. 

The minis are absolutely divine.
Picture from https://coopboardgames.com
The kids are equally excited, and if they can survive basketball, dance, and homework, I will set up some painting set-ups in the dining room. 

Saturday, March 23, 2019

The Mine on Lipton-9 Game at Cold Wars via Gnome Wars

Although I took some pictures of "Award-Winning GM" Mike Lung's The Mine on Lipton-9 sci-fi game, Jim Stanton over at Gnome Wars and The Stout Smurf  posted his take and pics on the matter. 

Friday, March 22, 2019

(Kickstarter) Creatures Underground - Mykelings IV - Birog and Boggelfolk by Whitehorn/Krakon

Whitehorn-Krakon Games continues to be the funnest guys in the bunch with their fourth Kickstarter within they Mykelings lines:  Creatures Underground - Mykelings IV - Birog and Boggelfolk

Figures will be 28mm and in resin.

Thursday, March 21, 2019

(Kickstarter) 28mm American War for Independence Figures by Brigade Games

Although some weeks it may feel like it, I don't mention or promote every Kickstarter from every creator I like.  However, after talking with Lon Weiss of Brigade Games during my trip to Cold Wars, I would be remiss if I failed to mention their current Kickstarter  of 28mm American War for Independence figures, sculpted by Paul Hicks.

Between the stretch goals and extra add-ons, anyone with an interest in building AWI forces would be foolish to not to pledge one of the higher levels.  The cost per figure that such a high quality set of figures hasn't been seen in quite some time. 

Wednesday, March 20, 2019

(Kickstarter) An Inner Darkness by Golden Goblin Press

Golden Goblin Press is at it again, launching a Kickstarter for An Inner Darkness, a collection of five scenarios for Call of Cthulhu.

From the Kickstarter blurb:
This is collection of Classic 1920’s era scenarios of 7th edition the Call of Cthulhu Roleplaying Game (published by Chaosium, Inc) with several goals in mind. We hope to present well researched, historically accurate and challenging adventures, with a slightly darker, harsher and more brutal tone than our fans might be used to. For Golden Goblin Press, this will be a more mature book, one focused on adult themes, designed to spark deep conversations among your players for years to come.    

These scenarios will of course feature the malignant taint of the Cthulhu Mythos, but at the forefront of each will be one or more examples of social injustice, societal corruption, and mankind’s inhumanity to man. The 1920’s was a period of great social upheaval in America, when the borders between classes, races, and genders were changed. In this time of social upheaval and chaos, eldritch forces found fertile ground to exploit us. Mankind is never so vulnerable than when we are divided from within. 

Print and PDF copies for US Backers is $50 plus $10 S&H and will include stretch goals.

Tuesday, March 19, 2019

Lost Dispatches of Feraso #19 - Feraso City

Feraso City, capital of the Kingdom of Ras-Prythax

To His Lordship, the Viscount Wilfrick of Verbobonc,

We have arrived in Feraso City!

I must admit that I did not originally comprehend the size of the city.  I believed we had reached the city when we arrived at the western gate to the lands the City-State, more than six miles beyond the outer suburbs!

Duke Hughethan Reikhoff and Prince Gregor of Ostverk used their position and title to full effect, moving ahead of the vast line of farmers, merchants, and regular folk awaiting entrance into the city proper.

We obtained lodging, not from a high class inn, but rather the home of Count Wilhelm and Countess Dagmar, landless nobles who were supported directly by the crown.

Duke Hughethan had sent a runner announcing our intentions, and once we were washed up and "civilized," we were called to the Palace.

The only person that rivals my respect for the Krugraf Mykul I is you, my Lord, but his court is filled with some of the most pretentious, yet aberrant souls, I have ever encountered.  They jeered the good Duke's tale of the attacks on Schattenwurf, the invading brigands from Enstead, the disappearance of the wizard Greenwall, and mad, mocking howls of lamentation when he dared mention the old temple holding base to a cult of elemental evil.

Krugraf Mykul quited down his court, and admonished a few of his members for rather uncouth behavior, and focused on further questions for Duke Hughethan and his cohort, namely the Order of Merit. concerned.  Other officers of the court would later interview for specifics.

Krugraf Mykul is a pious man with a stern disposition, but he does have a certain penchant for adventurers.  I've cobbled together enough information from numerous sources to discover the Krugrafs of Ras-Prythax after the Great Barbarian Incursion wished to emulate the adventuring swagger of the many of the early kings of the Second Ferasean Empire, and of course, the famed exploits of Yotia Barthey and the Farmesks of the First Empire.

Unfortunately, the status of the office or the amount of time dedicated to governance created situations were true "adventuring" was unwieldy, expensive, or worse yet, deadly for the heir. 

Since then, adventuring escapades are forbidden to the crown and his heirs, but he certainly enjoyed our moderately expanded exploits and loved our minor stories of interest with the mindless warlords of Wyrmnal.

I'm sending this letter to you post-haste after the meeting, in hopes that it arrives before the Krugraf's correspondence or envoy does, because they will quite certainly make inquiries regarding the ne'er do wells at the temple that is in your domain.

We were allowed to leave his court and were further questioned by various officials to get specific details of the crisis to the north.

One thing that I did manage to acquire from the officials, was the use of the palace offices for any future correspondence I might seek.  I believe I have a much better chance at returning to Feraso City for letters, than my family's failed mill back home.

We were each provided a significant grant to further our careers, the Duke thanked us for our service to him and the Crown, and we were left to our own devices.

As I hurriedly finish this letter, I will let my Lord know that we plan on some celebration, some equipment upgrades (perhaps I should finally wear a chain shirt to protect me), and the other have discussed furthering our adventuring careers into the Weissmach to the east. 
Your Humble Servant,
Elsderth Greyhawk
Former Sellsword, Sage of the Order of Merit, and Personal Escort of Duke Hugethan Reikhoff of Ostverk.

Next: #20 Greetings from THE Weissmach!

Monday, March 18, 2019

Cold Wars 2019 AAR

After a miserable Winter, the possibility of a Spring thaw can only mean one thing.... Cold Wars!

Between my family's non-stop schedule this year,  and last year's issues with the Continental's closure, the never-ending construction at the Host, and my mother exhibiting stroke-like symptoms over the phone while I was in the midst of a Tactica game (see this for last year's debacle), it was understandable to have some trepidation.

However, with the kids safely loaded on the bus and a folio full of pre-registration papers, my little scan-able code for my badge, and my pre-paid reservations in hand, I departed for Lancaster.

With the sunroof open, I cruised down in the record time to see some work had been done
The Host is dead.  Long Live the Wyndham!
As HMGS was on-site earlier in the week, I saw a notice that things were still not finished and that, somehow, parking was more atrocious than before and overflow parking was made available at Dutch Wonderland.  As it was still Friday morning, I ventured onto the property to do a lap around the hotel, just on the off-chance that I could snag a spot.  I almost wished I hadn't as that parking lot was upgraded for a post-apocalyptic.   Portions of the lot were ripped up and filled with gravel, the large containers that have dotted the property for time immemorial were still there, although some of them were open... and empty, their contents neatly stacked beside it and taking up even more spaces.  

With the last winter storm not that many days ago, I knew there would be no parking on the grass, but the the regular paved overflow lot for more akin to a Monster Jam event than a wargaming one, with even more various construction materials taking up space and new huge piles of dirt taking up a third of the lot (although a few courageous folks with four-wheel drive attempted to get creative).

Dutch Wonderland it would be!  

That hill was not fun, but I not old... yet.

Picking up my pre-reg was almost a snap, although the scanner wouldn't read my QR code on my phone.  Luckily I always print out a copy and that worked, so within seconds I had my badge and complementary bag, water bottle, and d-clip.  

After suffering through half of the Distelfink getting closed off for Fall-In, I ventured down there first.  

Lighting is no longer a problem
                                     
I was amused by the decorative lights throughout the ballroom.  They had a certain Logan's Run feel to me.
All wargamers over 30 report to Carousel.... There goes attendance!
There were still signs of full-blown construction everywhere inside, the biggest victim of it being the H.A.W.K.S. room.  The usual natural light from the full length windows was walled off, and a good five feet of gaming space was lost along that wall.  Normally their room is a breeze to walk through and observe games, but it was painfully tight to maneuver most of the weekend.

One last min-rant.  To the fellow who set up a lone table in Distelfink against a pillar so he could run his naval game (?) through his laptop with a charger plugged in.

What
The
Firk.

He took up 2/3 of the main aisle used by GMs to haul their stuff in from the loading dock behind the ballroom, and then seemed indignant when people keep saying excuse me, or just said screw it and bumped into him when he didn't move.    We certainly don't put the tact in tactics.

With Wally's Basement (aka the Flea Market) penciled in for 9pm-Midnight, I ventured down to the Expo Center/Ye Olde Tennis Barn for the Vendor's Hall.
Although others took the long walk to the front door of our shopping Mecca, I was delighted that a volunteer was position at the upper door for access via the balcony.  A number of the usual vendors were missing, and a few tables seemed a bit odd or stretched out to fill space, but there was still TONS of stuff to go through.  With a bigger shopping list and a larger budget for once I took care of a number of my must-haves.  
Great War - I believe this won a PELA award with the comment "Most Creative Gas Clouds"
Isandlwana  

More Isandlwana



This table set-up had multiple uses, including a Max Maximilian car race!
With my hands full of bags of stuff, I shuffled back to Dutch Wonderland to pick up my car, drive for lunch, and take a chance to look for a spot on site.  To my surprise, I found not one, but TWO spots near the side doors for the tournament area.

My first game was Mike Lung's "The Mine of Lipton-9" sci-fi game.  This was not the first time Mike and our fellow cohort of fun have played a game full of robots, weird aliens, and space mice, but I believe he perfected it:

F: 470: 15 - The Mine on Lipton-9 
Friday, 3:00PM, 3 hrs, Players: 6, BF4 
GM: Mike Lung Sponsor: none - Prize: Figures! Period: Sci Fi - Scale: 28mm - Rules: Life on the Yellow Planet The Robot Legion has descended on the outpost on Lipton-9 which protects a valuable "Dust" mine. The Grymm, Galacteers, and the Space Mice race to protect the mine.No one under 14 without a playing adult.

Killer robots, space mice, zombie worms, a space base designed by Dr Hartz,and a pasta village inhabited by the native Frigonians, all on a planet of cheese.  


The Frigonian Village

The Vulture People (not sure if from Dimension-X

Zombie Worms with Guns!
The enslave Mole Men revolt against their evil Human masters!

The Adeptus Rodentius land, slaying non-believers, and showing us a new definition of "Lactose Intolerance"



The Frigonian Living God has arrived.
With the colorful table in the ballroom foyer, Mike got plenty of attention, from general questions, to smiles, to a few signs of disgust or disdain, probably because the epaulets of my space dwarves were painted in Sunburst Yellow inside of Dandelion Yellow.  Their heads may have popped off when the HMGS judges came by with a PELA award for the game!    Don't get me wrong, the Isandlwana game was the best game on Friday and won the timeslot award accordingly for a historical wargaming, but Mike's game was one of the best as well.

My only problem is when I mention him on the blog, I have to use HMGS Award-Winner Mike Lung.

He's going to be insufferable.

I finally ran into my friend Brian, who was there for the day and we took a short jaunt to let me check into my hotel, grab dinner, catch up, and find yet another decent parking spot.

Friday night was the Gnome Joust.
The only picture of the joust I took, perhaps the only one I needed.
Some people love their epic games on Friday nights.  Twenty of us just kicked back and played a stripped down version of To Cry a Joust, using Brigade Games' mounted gnomes as the knights in a double-elimination tournament.

It's always a short, fun event, constantly jumping between personal jousts, helping with the brackets, overseeing other jousts.

It's even more fun when you go undefeated through the bracket and win it all.  Woo!

My prize?  A free gnome from Brigade Games, written on the large (four foot long)  piece of cardboard we wrote the brackets on.

I've won other jousts over the years, but never have I won a "Big Check" event like this.


We descended upon Wally's Basement after the locusts had already descended upon it.  The late hour meant the theater was about 60% full at best, but I did get more out of that session than the two Saturday or Sunday sessions combined.


Saturday morning, I drove down and with no obvious spots, parked at Dutch Wonderland.  To give my quads a break, I crossed US 30 at the light there, walked up the access road for the Tanger Outlets, and accessed the Wyndham property. just below the "front doors" to the Vendor Hall.  This allowed me to do some more shopping and ascend the stairs to the balcony door, rather than wandering the con like a winded wildebeest.
Saturday brought more excitement, specifically the "Battle in a Box" contest sponsored by the H.A.W.K.S.  I believe I missed getting pictures of few events.
Battle in a Box - Jousting
From the event descriptions: The Battle in a Box contest challenges GM's to create an exciting game in which all components will fit into a 17L Really Useful Box.
Battle in a Box - Modern
It's a great concept: to allow a compact game that easily fits in luggage.  I tried my hand with the concept when it was originally scheduled for Fall-In, and even though it was rescheduled for Cold Wars, I went through with it.  It was an awesome project and a great game, and I hope these GMs had the same experience.  
Battle in a Box - Naval

Battle in a Box - Sugar Rush

Battle in a Box  - Western

Battle in a Box - Schlegel's Ferry... in a box.

Battle in a Box - Buck Rogers
I started as an observer and ending up a participant in the inaugural Cold War's Teachers Program.  From the website, "This program is a series of seminar, classes and sessions to give you an general understanding of the components of miniature gaming" specifically in using miniatures in a classroom or club setting to teach history to kids.  

Jim Stanton has taken the reins on this one, running a few seminars from his experiences, a few games (like the joust) which can be used for purely historical purposes, and a few projects, like Saturday morning's "Creating a Jousting Cloth."  

Participants were provided the materials to create a jousting cloth, some free components, and a a basic explanation of the rules, with further discussion recommending purchasing the $4.95 pdf of To Cry a Joust.   Two of the cloths created will be traveling to Hong Kong to teach kids.  No, HMGS is not paying for the transportation... yeesh!

This is truly one of the proper functions of HMGS and I hope this continues to be expanded upon, with HMGS contacting school districts all across the region to help promote the hobby.  


The afternoon alternated between shopping, hanging out with friends, and some more observation/participation in the Teacher Program's "How Do I Run a Game?"  While it was meant for a teacher or program director with experience at this, it's always wise to start from square one, and even impart a basic piece of advice or two, if asked.  Jim even had them set up a play a game to see the concepts in action.

After dinner was the late night Gnome Wars game.  A rather toned-down, kid-less games (like seriously, the number of kids I saw walking the con even on Saturday was down 90% from normal. Apparently I wasn't the only parent who chose Cold Wars as their kid-free affair.) 


Kid-less or not, some lackadaisical defense forced some supernatural happenings, but in the end, the Swiss and their allies took control of the totally destroyed castle.

We ended up closing the bar (a vast improvement since the renovations began many moons, although not perfect), but my 9am Sunday, I was checked out of my hotel and reviewing the wares of the Sunday flea market and Dealer hall one last time before heading out.
THE SITE:  The Hotel-Formerly-Known-As-The-Host is now a Wyndham, and in some spots, the $27 million shows up.
The new "open concept" front desk.
The lobby, bar, and Distelfink are great, even if the walls still need a coat of paint here and there.  I didn't use the restaurant, but that looks fantastic as well.   Staff seemed at least competent on some level, when they weren't patrolling the grounds for "business" or "service" coolers.  
The line for food
For all the years of the Host's Hall Pig, even if the food wasn't great, the presentation/display made you think the food should be at least palatable (and it usually was better that).  The Wyndham's current arrangement displayed all the ugly sores of their current kitchen issues. Nothing looked edible to me, and I stuck with off-site meals and $2 Reese's and Cokes. 

The kitchen logistics seemed to be on par with the construction ones.  At five o'clock, I walked up to grab two sodas, only for the attendant to discover they were completely out of six of their eight drink offerings (only Sprite and water).  I probably should have said Sprite was fine, but standing my ground for Coca-Cola required a 15 minute wait while three employees brought a cart full of sodas, teas, juices, and other drinks.   Not a great time to restock a cooler.
The new dining area
The bar is a wonder to behold, with trendy, if slightly awkward seating when things get busy.  Most chairs were pretty comfy, although a quick Chinese fire drill within my group ended up with me in narrow seat and a constant refrain of "Fat Guy in a Little Chair," for the rest of the evening.
The bar reborn.
LODGING:  No obvious complaints from people I talked to that stayed at the Wyndham.  The Continental's transformation into a Cartoon Network resort is still slated for this Fall, although their contractors might be experiencing the same issues as the Host.
My two-night stay at the Budget Host up the road was $109 total from Hotels.com.  It met my bare requirements for a hotel and the Wawa across the street was a godsend. The Friendly's on the other side of the building?  It's a Friendly's.... 
EVENTS:  I'll repeat my statement from last year's Cold Wars.
Events: I'm a gnome guy, so that's my focus, but there weren't too many events that piqued my interest. And unlike some people who demand beautiful figures and terrain to draw in new people (who are already on site). I saw plenty of people surrounding a table with felt on felt.
Frostgrave: Ghost Archipelago Updated!
The Battle in a Box entries piqued my interest.  From simple, smaller scale set-ups that could fill two four-player tables, to the use of stackable tiles for a multi-story game, each one gave me ideas for future games.
Hobby University:  Hobby U was constantly abuzz.  It was also where the Teacher's Program was (Jim also ran painting classes).  Without children, I only managed a few minutes to dab some paint on my free figure, but it was great to have that available.
DEALERS/FLEA MARKET:  Both were underwhelming.  That doesn't mean I didn't spend the most money between them have I did in years, it's just a lot of them items were already on the want list I brought with me.  Perhaps the first 15-30 minutes of chaos was phenomenal in Wally's Basement, but I only grabbed one big bargain.  


MY PLUNDER: 

  • Flea Market - Formula D
  • Flea Market - Painted Ruga Rugas and European Colonials
  • Flea Market - Legions of Steel Fantasian Quad Runners 
  • Flea Market - Oz Fluxx
  • Flea Market - The Game of Life to cannibalize for components.
  • Dealer Hall -  Warlord Zulus 
  • Dealer Hall -  GF9 Toxic Pools (to convert for my Yellowstone game)
  • Dealer Hall -  Big Blood Balkan Battles (it's a Bloody Bargain!)
  • Dealer Hall -  North Star Ruga Ruga and African Animals
  • Dealer Hall - Reaper Bones to scratch of the want list.
  • Dealer Hall - Frostgrave Warriors II (all women)
  • Dealer Hall - More of Brigade's Post Apocalyptic politicals.
  • Dealer Hall - A unit of Gnome Confederates (Southerners) for conversion into Militant Mormans 
  • Dealer Hall - And, as always, primer and a box of bases (before the 25mm rounds ran out.)

One little aside/shout-out.  Gale Force Nine recently released some sci-fi buildings that may or may not resemble items from popular sci-fi media.  Having had the chance to hold the items, I can safely recommend them. They're a bit hefty (in a good way) and the price is comparable or even better than similar items.  I have no use for them right now, but they caught my eye and handling them confirmed my hopes.


Historicon is July 10-14 at the Lancaster County Convention Center in Downtown Lancaster.
I'll be there, running games, helping with the Teacher's Program, and being a great ambassador for HMGS and the hobby.