Wednesday, December 10, 2025

(Painting) Balazar, Iconic Summoner Gnome Sorcerer by Reaper Bones

Another Reaper coming off the painting bench, although it's not holdiay... but it is a gnome.

Balazar, Iconic Summoner Gnome Sorcerer is a figure I painted up while at Mepacon last month. With a large and medium brush, I was satisfied with the subtle detail (and to be honest, it's barely acceptable for a figure I don't think I'll use).  

Balazar, Iconic Summoner Gnome Sorcerer

Having finally seen the original Reaper Pathfinder Metal figure, I continue with the degradation of the molds that transferred over to Reaper Bones.  Details, such as a dagger, are marred, and things are so smoothed over along the face that I thought a feature was a tiny brim to Balazar's headpiece, when in the metal version they are very distinct and giant eyebrows.

Just to prove the point, I wasn't able to determine what exactly the head of the gnome's staff was.   On the metal figure, it's easily two pieces of metal curving away.  There's so much odd flash  and trim on the figure, that I originally interpreted it as a gnome-equivalent of a 10-foot pole with a cartoon gloved hand pointing.  

Tuesday, December 9, 2025

(Gamma World) Not a Test #101 - Eclipsing Luna

The wedding of Lathar and Thunnelda was a great celebration.  Now it is time for another grand adventure for the De Facto Explorers...  after a lot of rest and prep

================= 

Lathar Bracken: A pure-strain human from River Bend.  He's got the muscle, the face, and a mount for most encounters.  Lathar's trusty beast of burden, No Name, travels wherever he does.   Looking for trouble in all the right places. The two-time champion of the Fair-Town Queen's Joust.  Recently married Thunnelda Haycock.

Sneaky Pete: A mutated weasel scout.  Pete's telepathy and night vision take a backseat when he whips out his electrical powers.  Apparently addicted to his newly uncovered yellow powder found at "The Pool House"

Sonny Helianthus: a nearly 10' tall sentient sunflower artifact examiner with four arms, and trusted Restorationist ties. Knowledgeable,  but not a good one with device repairs or upgrades. 

Slitheran Wurmtail (aka Squiggles): a mutated earthworm scout, in impromptu power armor, looking for trouble in all the wrong places,  and finding it often.   He  has been subject to genetic testing and developed super-human strength, a more human body, and a thick coat of shaggy white hair.  Recently gave birth to a pile of baby worms. 

================================================================

As all the guests left Riverbend for Parts Unkown, the De Facto Explorers forced themselves into a well-deserved rest.  Between the experiments, the glow, and a non-stop spring and summer, many were holding on by a string, and a plant-mutant like Sonny, a thinning frond.  

For over a month, the Explorers healed up, studied, worked on projects, and in the case of Lathar, get to know their loved ones better.  

*Squiggles - The only one who didn't need to heal further was Squiggles, who currently had quickly recovered from the wedding-day delivery of all his worm children.   

Despite Sonny's claim that 14.3 second generation spawn could be raised per first generation spawn, Squiggles spent time  building a series of small tunnels to protect the youngsters 

*Pete - There had been no further incursions at Sneaky Pete's house, and no one had set off any traps in his own system of tunnels, although a flood that occurred while everyone was in down did damage his work.  Once he was healthy, he was insistent everyone travel with him back to KIA Academy to recharge their power cells.  No one wanted another trip down there, so the weasel convinced Sonny to test out the black, angular pistol that had discovered months ago. 

*Sonny - The sunflower examiner did little but sit outside Farmer Yulius's homestead, until Pete convinced him to move into the Restorationist complex to test out the pistol.   Unlike previous disasters, Sonny quickly figured out the settings on this weapon of the Ancients, aimed the pistol at a glass jar on a fence post.   He missed the jar, but completely vaporized the two lengths of fence beneath it.  

Justinian forbid the weapon from the town.   One 4/5 shots left with a unique power cell they had not encountered.

*Luna:  The glow is less than anticipated.  The glow and bad water caused most of the illnesses, however.  There were some of humans, not many mutant animals or plants, small merchant carvans to protect against bandits.  

Luna of the Restorationists

Pete again insisted on another trip back to their secret research facility "The Pool House"  bringing some containers and doing a mass conversion of materials into this "curry" substance he was developing a worsening addiction to.  A few cut up logs were tossed into the tank, and full blocks of the yellow substance were pulled out.  

Sonny made a few more random experiments to fill in some significant gaps in his research of the pool.   A large nail, a much larger branch, and a single dried up leaf went into the pool.  They transformed into some indistinguishable type of meat.   Pete was enthralled, mixing the curry with the meat and preparing to dry it out on the return trip.  

Lathar brought No-Name up to the closest creek to water him, upstream from the buried golden bird, and found two human skeletons, picked apart in the few weeks since they had left.  Pete was enthralled, mixing the curry with the meat and drying it out on the return trip.  

The group returned to a disgruntled Squiggles.  Another storm must have struck Riverbend, flooding some of the smaller tunnels for the younglings.  Nineteen of the second generation children drowned in the waters. 

Pete was insistent that they travel to Luna's discoveries with No-Name AND the wagon, to haul back all the artifacts back to Riverbend.  Luna gave the weasel the side-eye, yet everyone else appeared to be fine with lumbering a wagon through a trail that had barely been blazed....

GM Notes:  The twenty young worms that lost their lives this session

🪱 The Twenty Departed Wigglers of the Second Clutch

  1. Pebblechomp

  2. Sir Gloog

  3. Wiggleford the Meek

  4. Squelchy Tumnus

  5. Jellyboot

  6. Muck-Dancer

  7. Plip

  8. Brimley

  9. Fizzleloop

  10. Worram

  11. Greldine

  12. Tootstring

  13. Xarnax (destined for prophecy, lost to a falling acorn)

  14. Snibble

  15. Orbular Pete

  16. Dirtzapper

  17. Hummox

  18. Lintwig

  19. Captain Tunnelpants

  20. Elphina of the Loam

Next: #102 - 

Monday, December 8, 2025

(Savage4) Tomb of the Serpent - #4.4 - The Thing in the Well

As Napoleon's armies drew near, the master of the nearby castle fled into the woods and dropped a small bundle into a stone well.  He had hoped to return and retrieve it, but fate was not so kind, and there is remains to this day.

Centuries later, Bethany LePage and her entourage  find themselves in the Netherlands, a stone's throw from Leiden, looking for the stone well that plagued their dreams.  They knew the item was in the dark, cold water, but what they didn't realize was that the Servants of Apophis had been following them the whole way...

The cadre from the Soviet Union had found one of the artifacts of Apophis hiding in the States, the gang of "El Dobbie" Gato failed to find one up in Scotland.  The dreams of the end of the world had led dilettante Bethany LePage to the Netherlands, to that odd well that kept beckoning her in her dreams.

Our Continental Explorers (L-R) Bethany LePage, Suzanne Verlaine, William Scott, and Claire Halloway

I figured that our heroes had an advantage in the scenario.  They were already at the well and needed to spend a turn to go down the well, then achieve three different task successes, one per turn, I figured a decent contingent of cultists when put enough pressure on them, but the heroes would succeed. 

Miss LePage took it upon herself to go down the well....

I did not anticipate a statistical impossibility. 

For this game, my daughter Maja ran the third and final league of heroes for the campaign.  She had picked her figures, giving her leader, Bethany, no weapons, and the only thing bigger than a pistol was William Scott's shotgun, and William was a mook/minion level character with a Shooting die of d6 (Short range is a 4+ to hit and you can roll higher dice for better characters).

Luckily for her (I thought), the appearance of one cultist with a pistol, one Serpent Priest with spells, and the rest being cultists running amok with big swords should be sufficient.  

Early one the cultists attacked William Scott, managing to make him Shaken.  The old man shook that off like a winter chill, knocked the cultist out with the butt of his shotgun, and proceeded to track the others down like it was cultist season and there was no limit.

Oh the cultists tried, but William's shotgun kept hitting, and when they tried to reconnoiter around him, Suzanne would turn a corner and gun them down, with enough damage to take out a three-wound hero, much less a one hit mook.

Even the Serpent Priest, the poor Serpent Priest.... he threw curses at the visible characters.

They all saved...

He threw Eldritch Bolts at Claire, she took no damage.... then promptly shot at the priest and hit!

Damage:   6+6 (+1).   Dice explode in Savage Showdown, so roll the 2d6 again.

6+5

and again for the final raise

3

Twenty-seven points to the priest was three wounds over maximum, and he failed his feeble attempt to try. 

These cultists stood no chance, with none standing turn four, when LePage emerged from the well with the artifact. 

Maja's die rolling might have been the most most impressive thing I've seen someone do over the age of ten.  She made all but one of her rolls, which she used a Benny to re-roll, and each time she hit she rolled close to maximum damage each time.  Meanwhile, the cultists were rolling just below average and couldn't catch a break.  

We don't know William's backstory, but he might think pulp adventuring is a relaxing vacation. 

I had the pleasure of having my daughter over the Thanksgiving weekend, and I'm proud to say, the first visit as a licensed driver!  Her mother and I did run escort duty for her first visit, she driving behind Maja halfway down, and me taking her the second half of the way.  She shopped, visited friends, and was super excited to drive me down to my college buddies (+25 years) SATLOF.   

Maja completing this episode means her younger sister, Millie, has one, maybe two more scenarios until the campaign moves to Egypt.

After the game, I introduced her to Fishing28 to play while I got ready to go to a get-together with some college friends.  She approves of the system, provided some optional rules, and determined Tropical Fruit Swedish Fish are sub-par. 

Maja knew her drive was consisted of (a) a trip to her grandmothers in Easton, followed by a (b) a drive to the other side of Allentown for SATLOF.  Knowing I needed to do two things around my mother's house, and it's a home of a chronic smoker, I chose a detour to take up extra time. 


From their website.  It was an all-Steam weekend.
Maja used to be my little train show companion... engineer hat, a million questions, and begging me to do the train races...
From the Allentown Train Show parking lot, 2013
We've only managed one show post-COVID, so I was worried about the weird surprise I was directing her to.  

She might be a teenager, but the second she realized the L&K recreates the Lehigh Valley Railroad (and Reading, and CNJ) and she knew all the locations, it was like she was tiny all over...  

I heartily recommend visiting the club during one of their open houses, it's fantastic.

Finally, after my mom's we headed to SATLOF, and none of my back-up games were necessary, as Steve (the host... Squiggles the Worm in our Gamma World games) had gone to PAX and picked up the complete set of Thunder Road: Vendetta with all the bells and whistles! 

Another hearty recommendation, we had ages 5 to 51 playing it, it was raucous and exciting... even if all three of my cars crashed into rocks! 

Next: Pulp Season 4, Episode 5:

Sunday, December 7, 2025

Dave's Train Corner and the Other Three Corners of the World

For those dear new readers... and those who are out of the loop... let's catch things up 

1.) After almost three years, the official divorce decree is finally signed, sealed, and after a month to travel two miles, delivered. 

2.) The girls had moved to upstate New York with their mother back in June.   Instead of multiple sports, Maja (16) is focusing on volleyball, Millie (14) is still dedicated to her first love, basketball.

Friday:  I had figured out that I was driving up to the ex's apartment between Albany and Saratoga the following Friday, see Millie play JV, share some pizza and crash on the couch, maybe even play a game or two.

Then I got the text message.  "You are coming up for her game tonight, right?  You need directions?"

Communication was one our problems back in the day...   Me caving in to requests was another.  

So, by 12:45 I was in the car ready to go... after my weekly stop at Dollar Tree.  Nothing too crazy in the Christmas or Toy section, although I was confused to find SALES? at Dollar Tree?  I understood the Tortilla Chips that expired that same day (but were great for my Mexican dish Saturday night), but arts & crafts stuff for 50 cents or a quarter?  Win!  I also snagged a small handled x-acto knockoff for $1.50, with six different blades!  

It has been a long time since I went that far north into New York state.  In my 4-hour drive,  I did learn that the Baseball Hall of Fame is within day-trip driving.  North of Albany?  A little rougher.   And despite the preponderance of Mirabito gas stations, I-88 just feels like a remote wasteland, even though you're 10 minutes away from the next exit. 

Good thing I didn't get there late.  She started for JV and it was 18-0 within 4 minutes.  Time for the JV B-Team to dominate playing time... and with A-Team helping her and there, they won 47-18. 

Her stat line wasn't too impressive, 1 point, 1 rebound, 4 assists, 2 steals, 0 turnovers, but the team ran through her, and everybody was happy.  

I drove her to her house, pizza consumed.  Millie crashed, and I got to spend time with Maja before making my couch bed and binging Death by Lightning.  Sure, certain liberties were made, but I want a Death by Lightning 2: More Music! More Fighting! More Sausages! 

Saturday:  The reason I had not planned on coming up this Friday?  First off, it was on every schedule as a scrimmage, and that's a bigger crap shoot than a game.  Plus Maja was leaving Saturday morning for a travel volleyball tournament in Boston.   The good news is her games weren't till the late afternoon, so I managed to wake them up and hang up before driving back to Wilkes-Barre.  Thankfully the weather helped out... although I swear the rest stops on the Thruway were so much more awesome back in the day.  

I did get home early enough to catch some of the junior high games from the girls' old school.  They happen to play five minutes away, and I supported most of the girls when I was part of the community rec league board, so it felt good to watch them succeed.  

Cut to the chase, the 8th grade program is in good hands, getting a blow out win and a last second win over the weekend.    The 7th grade team, like many first time school ball programs, tend to get in their own way.  Unfortunately the coach has them at the bottom of their priorities, and lack of basketball sense reigns supreme.  

Game one:  21-8.   Take away the 12 points the other team scored on stealing the inbound and scoring... SIX TIME IN A ROW BEFORE SHE CALLED A TIMEOUT?   9-8.

Game two:  Subbing in a wild "fresh" player who resulted in a missed assignment, two turnovers, and a technical foul for running onto the court in the middle of an active play?  

Let's just say the parents of both grades are not impressed.... which has been an ongoing theme for years.  If history continues, those 24 girls might have 5 make it to Freshman or JV next year, and that explains why the Varsity is playing five girls against D-level talent to 50 point victories, while current JV twiddles their thumbs.   I've already seen some issues with Maja and volleyball, so I don't have full confidence in basketball quite yet, but I do have hope.  

Sunday: A free Sunday, a little more junior high basketball, church, and a trip to the Hudson Model Railroad Club for part of their holiday Open House.  I've taken the kids there a bunch of times, but as a free agent this year, and during a lightly attended day, I roamed the layout, focusing on weathering techniques on the cars and flocking and ballast choices on the scenery (I swear they used Army Painter yellow flowers for fill the flower beds at the one station).  The one advantage of going by myself?  I had the patience to sit back and observe one of the club members realistically move an Amtrak engine out of the roundhouse and hook up with the passenger train in the distant yard, at scale speed.  

One of the trains was a series of centerbeam flatcars, advertising all the sponsors of the club.  

Dave's Train Corner in Edwardsville caught my eye.  Not only is that within my normal sphere of travel, it's right down the sidewalk where the now-defunct Tactical Advantage Games used to be. 

It's not a full review, as I don't usually review train shops, but we lost Dragon Knight games this summer, and with Walter's Hardware in Wilkes-Barre for my glue and scenery needs closing this year as well, I desperately needed a local shop that was a few miles a way rather than always the 12-mile round trip to the mall. 

The store mostly handles HO-scale, with a section of models, as well as some anime-inspired stuff.    Definitely some cheap O-scale Plasticville stuff I might want to grab for a game later, but they certainly check off my two required boxes. 

  1. A full line of Woodland Scenic flocking and ballast, and very competitive prices. 
  2. ZAP... A... FREAKING... GAP!
I'm pretty solid on my shelf o' flock, but a short drive for more makes my day.  I also have enough Zap-a-Gap for the winter, but I grabbed a smaller bottle for precise projects (and my bottles are getting a bit "unwieldy).  

So, for now, I' m prepping more time up in Albany after Millie's game THIS Friday, maybe even a holiday game or two...   

Also, sometime this past week, I rolled over the 2 MILLION page view mark.  The last million has been plagued with some of the worst bot attacks, so I won't scream upon the mountain tops.  I did take a look at my top ten posts from the 2024-25 year, and most have calmed down to levels where I can call organic levels. 

(GURPS) Eric Jacobson, Gamified - Year Fifteen

I am in zero part of the holiday spirt.  Traditions have a sense of purpose, so it makes sense to continue one of the long-standing holiday traditions of the blog:  gamifying my on-again off-again dream journal, and translating them into character points for a GURPS (3rd Edition) version of myself.  I've been doing things this way for over 30 years, and the dream version of myself isn't some glorified super-hero...

It's Tom Arnold character from True Lies (Albert Gibson).... and this year he's a little more tired than normal.

I'm also amused to find the Netflix series FUBAR was an unofficial follow-up to True Lies, and they did have Tom Arnold in it as Norm, an interrogator. 

After the last couple of years, turning into an interrogator sounds soothing.

ST: 10 DX: 11  IQ: 13  HT: 12

Advantages:  Charisma +2 (I'm a heckuva guy), Common Sense, Luck, Voice, Light Hangover (50)

Disadvantages:  Bloodlust, Near-Sightedness, Gluttony, Stubborness, Sense of Duty (Friends) (-35), Dependents (Family),  Enemy: Cabal of the Latter-Day Saints.

Quirks: Always wears a hat (I don't know why this one disappeared, it always was a quirk on my original avatar character that this developed from.  Aversion to big bugs.

Skills:  Skills in bold received points, but not increase.  Bold with a (+) indicates an increase in skill.  New skills to the list for this year are in bold with (New).  Not exactly rocket sciences

Acrobatics   9 
Accounting 11 
Acting 13 
Administration 21 +    
Animal Handling 11 
Anthropology 11 
Archaeology 10 
Area Knowledge: Baltimore 11
Area Knowledge: Iceland 13 
Area Knowledge: Lehigh Valley 14 
Area Knowledge: New York City 13
Area Knowledge: South Africa 13
Area Knowledge: Michigan Upper Peninsula 11
Bard 20 (let me...entertain you!)
Bicycling 11
Boating 9
Boxing 10
Brawling 13
Camouflage 14
Carousing 12
Climbing 10
Club 11
Computer Ops 14 
Conspiracy Theory 11
Cryptography 10
Dancing 10
Demolitions 12
Diplomacy 13
Drive Tractor Trailer 11
Drive: motorcycle 9
Driving: Auto 15 
Driving: Diesel Locomotive 11
Engineering 12
Economics 12
Electronics   11  
Electronics Operation  11 
English 14    
Fast Talk 14+
First Aid 13
Forensics 12
Forgery 10
French 12
Geology 10
Guns: Pistol 15 
Guns: Rifle 14
Guns: SMG 13
Hiking 11
History 17
Hobby gaming 14
Hobby: Models 12
Intel Analysis 11
Interrogation 11 
Intimidation 13
Judo 9
Law 12
Leadership 13 
Literature 10 (New)
Mathematics 10
Mechanic   11
Merchant 11
Meteorology 11
Naturalist 10
Navigate 10
Occultism 14
Performance 13
Physician  10   
Pilot: Jetpack   9 
Politics 14
Psychology 11  
Punning 11
Running 13
Savoir Faire 17
Saxophone 12
Scrounging 13
Sex Appeal 15
Shadowing  11  
Sport: Basketball 10
Sport: Football 9
Sport: Golf 11
Sport: Ice Skating 8
Sport: Softball 9  (NEW)
Sport: Volleyball 9
Stealth 12 
Strategy 11 
Streetwise 11
Survival: Mountains 12
Survival: NBC 13
Swimming 10
Tactics 13
Taxidermy 11  
Theology 11  
Wrestling 12+

324.5 Points

It's been a rough year for good sleep.  Cinematic bit character me has not become a master interrogator (especially since I already have a point in the skill), just staying in share, joining the agency softball team, and getting some time in the NYC field office.  

Saturday, December 6, 2025

(Painting) Undead Gnome Pirate with Knife for Gnome Wars

Still alternating between random figures on my painting bench, and figures fitting for Christmas... (or Christmas in July).  

Today is one of the Gnome Pirates for Gnome Wars from Brigade Games, the useful Undead Gnome Pirate!   Somebody needs to retrieve Lucky Lon when he's shot off, spinning like a top, across the board.  

As of the time of this posting, the Pirates are not currently available.  


Friday, December 5, 2025

(Gnome Wars) Say Hi to the Princesses for Me!

Although they were never properly statted out, did you know Brigade Games actually produced Princess Gnomes for a short time? 

They were produced a bit after the Americans were released.  My only point of reference is that when Maja was around three, we were using the female medic/nun/Florence Nightingale as a stand-in princess for our games. 

We'll be integrating them in to the Historicon Mega-Game.  Helpless captives, or royalty gone feral, leading their own tribe? 

In the Queue - It's beginning to look like Reaper Christmas minis, a few more Gnomes, and continuing to work on the Soviet females... and Tomb of the Serpent filler figures.

Project: 350 -   Not tracking during the holiday week cures my fragile ego, as the backlog drops significantly to 470 (279 drafts/191 scheduled) from 482 (283/199) way back on the 21st of November.  Probably will follow up right before the holiday post deluge, which is followed up by the #CharacterCreationChallenge in January, one of the months (along with August) that I don't track my productivity.