Wednesday, August 31, 2022

#RPGaDay2022 - Day 31 - When Did You First Take Part in #RPGaDAY?

The final day of #RPGaDay2022 turns me completely nostalgic, "When Did I First Take Part in #RPGaDAY?"

I'll admit that I'm a half-step behind the OGs of #RPGaDAY.

I originally caught the first mention of the program on August 9, 2014, and as I explained to my readers, I wanted to do things completely and not have a staggered start or miss days altogether.  

For Year One, I participated in December, supplanting my original 12 Days of Gaming I normally did. 

Looking back, things have evolved since in a decade, although I'm not surprised "Favorite Convention Game” and "Coolest Character Sheet" have a ridiculous amounts of page views, compared to the other 29 days.

Tuesday, August 30, 2022

(Star Wars d6) #53 - Loss of a Friend

The crew of the Pretio in this week's episode:

Ne'vets Aharo - an exotic animal broker, both legal and otherwise, majority owner in the Pretio.
Tarrie Prolek- Human pilot "under contract" to fly the Pretio, and drive the Piscopo. Brother of potential terrorist, rebel Latorna Savvn. His climbing skills are suspect, but his dance moves are above par. Edging a dangerous lifestyle of drugs, booze, and loose women.
Frokazza - Wookie co-pilot and friend of Tarrie, with a rare Wookie skin condition, but the strength of ten banthas.
Duk'k - Sipsk'ud Bounty Hunter, recently rescued by the crew.  Offering his services in order to get off this barely existing hunk of mud.  His warning shots are dead center mass kill shots.

Destination: Home
After acquiring a Devorian Snow Tiger, 
Smuggling bootleg films through 
Imperial blockades, and re-igniting 
Their rivalry with the infamous 
Laroc Sniksab, the crew of the Pretio 
Is is search of some well-deserved 
Rest and relaxation.

But, for Ne'vets Aharo and crew, trips back 
To their ranch on Takodana have 
Rarely been uneventful....

En route back to Takodana, Ne'vet checked some messages.

First off were was a long rambling holo-vid of a drunk Abel Norrum.  He and his *new crew* were busy on some planet sending rich idiots on a safari for bush runners.  He was looking for some extra help, but there was only a 48 hour turnaround, and that was four days ago.

Bush Runner

Second was a message from the office of Mark Holt-Oberlates.  The message stated that he would like them to do another job.  Ne'vets could only remember an instance where they had gotten his kid a pet for Life Day...

And finally a Quarren named Dallin from the outer rim was on the lookout for a Tree Kraken and quoted the acceptable rate.  

Tarrie teamed up with R2-H8(r) for repairs on the Pretio, leaving Frokazza out of the routine maintenance.

Tarrie also saw Dr P3PP3R to get patched up before heading into town to find his beloved Roslyn.

Duk’k wandered off to work on his personal shack,  then took some time to teach some more Sipsk'ud wrestling moves to Tarrie.  Frokazza saw the pair getting along fine, and went off to sulk....

Finishing the wrestling lesson, the shirtless duo, walked back into the main ranch homestead.  Sitting in the trophy room, in the largest chair, which was still too small for him, was a sullen Frokazza.  Standing near him were the ranch's two hands, Rumo and Poonk and Dr P3PP3R.  The medical droid sounded as concerned as he had been programmed.

"Greetings Duk’k  we were inquiring, have you seen Evus?"

"He was here when we left!"

"I can not find him anywhere for his required physical, neither could Rumo... or Poonk."

Checking Evus' room on the second floor, it was completely cleared out.  

Checking the sensors, he had left days before on his own free will on some form of repulsorlift tractor and headed towards Mazz's Castle, with a duffle bag and his combat gear.  

When alerted, Ne'vets was non-plussed about the Twi'lek's unknown departure, "Can we remove him from the ownership roster for the Pretio?"

Being a bit more concerned, Tarrie and Duk'k jumped in a speeder and headed to Mazz's Castle.  

Looking out the window, with a light rain hitting the pane, was a forlorn Frokazza.

At Mazz's Castle, Tarrie abandoned the Sipsk'ud for a drink, letting him wander the confines alone.  

Everything went quiet, until, "Duk'k, you are Frokazza's friend, tell me, where's my boyfriend? Sit down."   There was Mazz, no need to hunt her out.  

"I haven't seen a Star Destroyer here in like three months, your boss is behaving."

"I don't know what happened to ensure that, but that's not something I want to know, or need to know, but it's good to know,"  Duk'k replied.

"Why are you back here?"

"Have you seen our friend, Evus, the Twi'lek?"

"You have a Twi'lek in your group?  Never noticed."  Mazz was willing to look into things, the Twi'lek hadn't asked a handout from her.

Tarrie wandered around the grounds of the castle with a bottle of Spotchka, looking for the repulsor-tractor Evus had left the ranch on.  Duk'k caught up to him, and they found a portion of the powder blue chassis, hiding in the weeds next to the castle.

Coming back inside, Mazz motioned them over. 

"Your boy left here with some fella named Blaine Hansen, on his ship "The Hojo".  Something about gallivanting the galaxy together!"  With a lead, they returned to the ranch.

Coming back, Ne'vets was all prepped for the next missions.  

They couldn't help Abel anymore, but Bush Runners were peaceful, herbivore, herd dinos that the idle rich hunted for fun.  He was pretty certain Abel would give them another offer down the road, 

The messages to the office of Mark Holt-Oberlates all returned unanswered.  Further research reminded Ne'vets that he owned some minor shipping company.  Nothing exciting to proceed.  

The Tree Kraken was a whole different scenario.  Located on the planet Rena.  No source he had in his records to could detail the size of the creature, which made the other piece of data even more terrifying: The Kraken were the equivalent of cephalopod Drop Bears, climbing trees and overwhelming their quarry.  

"The money's right, but who the hell wants one of these things?"

GM Notes: Steve, "I'm sort of like Hitch, let me contact all three and figure out what's the best course of action."

Also, "I won him in a card game, I can win another."

Next: #54 - The Tree Kraken of Rena

#RPGaDay2022 - Day 30 - What Should #RPGaDay Do For Its 10th Anniversary Next Year?

As we wind down to Day 30 of #RPGaDAY2022, I'm handed a softball for a topic, and a chance for a mea culpa:  "What Should #RPGaDay Do For Its 10th Anniversary"

I've been mentioning this idea since the the 5th Anniversary was coming up:  Focus on the original Year One Questions


Not only are there a host of people who never answered these questions, these can be used as an amusing Then/Now comparison, especially for, but not limited to, the folks who originally participated that year.  I think it's a great option to keep the #RPGaDay grognards excited and nostaligic, all the while, still keep things welcoming to the latest Critical Role fan.


Monday, August 29, 2022

#RPGaDay2022 - Day 29 - Who Would You Like to See Take Part in #RPGaDAY?

Day 29 of #RPGaDAY2022 is simply a mechanism using social media and expanding the #RPGaDay voice, "Who Would You Like to See Take Part in #RPGaDAY?"

Ken Newquist @NukeHavoc   Publisher of Nuketown.com and one of the Hosts of The Lair of Secrets Podcast.   (Edit:  I typed up today’s topic way back in July.  I’ve been receiving his blog updates for #RPGaDay in my email daily.  It’s the first time he’s participated since 2018!)

George Hardy and Cyrus Duane - They've run in the same circles as Ken, but I anticipate completely different stories. 

Mike Griffith  @AuthorMGriffith  - In a previous life he ran some of the best local cons people have ever been to, and he was my boss at two different game stores.   I bet he's an ever-flowing font of gaming wisdom and stories, once we got him started.

Mepacon Crew  @Mepacon  I would love to get the Mepacon gang, GMs and staff, old and new, to hear the stories (even if they're not con-related questions).

I've had enough of my regular crews take a stab at the project and they sort of faded away interest-why.  I honestly don't blame them, but I would love to see them give it the old college try again (regardless of what their transcripts say...)


Sunday, August 28, 2022

#RPGaDay2022 - Day 28 - Style Sunday: Roll 1d8+1 Tag That Many Friends With Your Favorite RPG Cover Art

Day 28 of #RPGaDay brings up another interesting concept "Style Sunday: Roll 1d8+1, tag that many friends with your favorite RPG Cover Art"

So, with a roll of 9, let me tag on social media: Charles, George, Scott, Crazy Darryl, Mary, Wooly, Nichols, Hoyce, and Balls onto two of the early D&D favorites,  the covers of Dragon Magazine s #136 and #137, the first two issues I ever purchased.

The imagined fate of Talanth Blackash - Dragon #136
Issues of Dragon and the few rulebooks and modules I owned in high school were the early inspiration for my high school DMing. There is a back story waiting to be filled in for every figure in the Lamia's throne-room, and there are just too many questions for the lone rider and his steed, staring at the snowy mountains beyond. 
Commander HouseKarl's "Retirement" - Dragon #137 by Keith Parkinson

It did not hurt that there was a great set of random city-building tables in #136 and a very decent random weather generation tables in #137, plus a host of other usable materials.  

This high school campaign, is the basis of almost every D&D/AD&D/Hackmaster session I've run for the past thirty years.   A few years ago, when I tried to compile those adventures into something coherent, I was forced to use an unreliable third-party, Elsderth Millbottom, former scribe of the Viscount of Verbobonc, to communicate what were essentially "after-action reports" of what happened after the party left.  This allows me to move events, tweak things, and even make Charles' elf/half-elf potentially a different person with a different name (With no surviving notes, it was his elf,  Scott's drunken warrior and stupid ranger, George's busty mage, Mellandria with special appearances from Crazy Darryl's crazy cleric, Mary's way-too-reasonable cleric, Celeste, and Wooly's anachronistic warrior Ned Overland.   Scott and Charles characters' full names are lost to history).

It's amusing that I mentioned this for the last two years, for Day 8 of #RPGaDay2020 and Day 23 of #RPGaDay2021.    With some minor edits to refer things to this year, here are my comments from those previous years.  

For (ten) years I've been slowly cobbling together the various campaigns in my homebrew world of Georic into a series of actual plays. Starting with my original Hackmaster game in 2001, I've popped in and out of the campaign timeline.  I've usually had some form of a player or party journal to help me reconstruct the tales. 

(Four) years ago I began an ambitious project to collect my high school game ('89-'92) into some coherent form, with only vague recollections, copies of the source material (modules), and absolutely no help from my fellow players. 


I wrote the Lost Dispatches of Feraso in the voice of Elsderth Millbottom, a new character, who simply had the penchant of dealing with the messes left behind from a certain Talanth Blackash and his compatriots, a drunken warrior, a stupid ranger, and a busty mage.  I reconstructed adventures, re-tallied treasure and magic items, and developed a few new plots along the way. 

I also rekindled my love for the campaign world in areas I've never revisited in-game.

To be honest, the high school campaign was a mess of whatever cool thing I could buy from Waldenbooks.  I started the whole thing with the Temple of Elemental Evil (not the moathouse) and when the players tired of it, I moved to FRE1 Shadowdale without blinking an eye, and the campaign continued on like that.   When high school ended, I pushed all of that to the side and focused primarily on a new dominion in the game world, the Kingdom of Crosedes, but all those previously visited locations still existed in-game.

Revisiting those old games allowed me to correct some continuity issues, but I spent most of my time researching and interpreting the old materials and converting it to fit the eccentric Kingdom of Ras-Prythax that sits in my Euro-Fantasy world as the Holy Roman Empire.  Things are not the same, but I can fit the Viscounty of Verbobonc as a neighbor of lands that are recast versions of Arabel and Shadowdale, and they fit alongside existing domains that have touched my more modern campaign runs. 

Thirty years ago this past June, I graduated from high school.  For the ensuing decade, I participated in a ton of gaming, and a could fill a tome with all the fun stories, road trips, and other disasters that came along the way.  The further I distance myself from those stories, the more things are tweaked, re-emphasized.  Sometimes they're sanitized to relay a story to the kids.  Sometimes they're edit to focus on new storylines, or omit actions that seem far more embarrassing now than they did the first thousand times the story was told.  This is how myth and legend is formed, and it makes sense that I cobbled my high school game memories together in the same manner.

Saturday, August 27, 2022

#RPGaDay2022 - Day 27 - How Has the Character Changed?

The final day of "Let Me Tell of About My Character Week" on #RPGaDay, and we're already up to Day 27 - "How Has Your Current Character Changed?"

For Falgor the Mighty, this adventuring party has made life a lot more complicated than before.

Stuck in an obviously evil city, on the remnants of a strange world, in a completely different dimension he would be wise to follow the advice of Jenny in Forrest Gump.

RUN!!!!!

Now, he's not quite sure yet if the running is away from the problem, or to the problem, but even in the deep underground tunnels within the floating Rocks of Scarra, his instincts are getting honed and soon he'll have the speed and power of an adult jungle elk, exactly the kind he tried to hunt back home.  

He just hopes his traveling fellows are wise enough to point him in the right direction, when the time comes.

Falgor's Barbarian Path is the Path of the Elk, which allows him to walk an extra 15 feet while raging.  He's already got Mobile as well, so his character sheet has his movement of 65/80 (when raging).  

The second step of the Path of the Elk comes at 6th level, when he will be able to move twice his normal travel rate when on foot or mounted AND all his friends within 60 foot can benefit from all.  

I can't remember if we got xp before game went on hiatus, but this is, deep down, his one major concern, getting faster, especially when furious.



Friday, August 26, 2022

#RPGaDay2022 - Day 26 - Why Does That Character Do What They Do?

Working closer to the end of "Let Me Tell You About My Character" week, today is Day 26 of #RPGaDay2022 and the question is, "Why Does You Current Character Do What They Do?"

Falgor the Mighty, 5th Level Elf Barbarian (5e) was born the Chieftess of his tribe.  The tribe is a matriarchal society, so Falgor had zero chance of become a Chief, so he focused on training to be within the warrior caste.  This did not mean he didn't accompany his mother on many functions and learn that there are times to be subtle, and there are times for a lightning quick battleaxe blade to the forehead.


Almost immediately upon leaving the tribe, he was kidnapped and enslaved by a tribe of humans who did not know who he was.  After many years he escaped captivity, and returned home with less treasure, fewer stories, and a head hung lower than many expected.  He never told anyone, and tried to go back to his usual duties, with limited success. 

Finally, the elf had had enough, and left the tribe again.  He has never told a soul about his ordeal, but will immediately try to help anyone who is considered a slave.  

He recently sign for an agreement to a loan to formerly purchase a skyship the group had seized.  His limited literacy and lack of understanding of business matters makes him unaware of the predicament that is coming fast.  In 90 days, if the group can not payoff the ship, not only will they lose the vessel, but Falgor will become a legal slave of the loan shark. 

Thursday, August 25, 2022

#RPGaDay2022 - Day 25 - Where Has That Character Been?

Another day of "Let Me Tell You About My Character Week", Day 25 of #RPGaDay2022 gets us to the meat of the matter, "Where Has You Character Been?"

Like a Whitesnake song, Falgor the Mighty doesn't know where he's going, but he sure knows where's he's been.  

Since emerging from the Ancestral woodlands on the border with the Imperial colonies, Falgor has been teaming up with a motley group of adventurers, including a Dragonborn Cleric (maybe Paladin, they all act the same anyway).  As much as escorting caravans for gold during the day, and essentially searching out ruins on their off time seemed like a plan, they always got involved with the Imperial army.  Most of the encounters involved corruption within the army and the civilian bureaucracy.   At least with government, the people had a code of conduct, a level of respect to all people, even if it was misguided.  

His knowledge of the wilderness and various woodland beast, magical and mundane, aided the Imperial army in a number of items, and a few key kills solidified his position within the party.  

When dealing with criminals in the frontier cities, there truly was no honor amongst thieves.  This forced for creative solutions.  While searching for news on a local Elven Druidess who had been either kidnapped or killed by the local criminal element, a solid lead led them to the Gryphon's Nest.  Instead of a bar fight to distract the guards at this inn, gambling den, and brothel, Falgor hired the services of one of the ladies, and engage with volume and... mobility through the second floor, enough to distract just about everyone, and allow the others to not only sneak in, but discover the druidess and almost escape.  When everything hit the fan and the inn caught fire, the others fled, leaving Falgor to fashion a ladder out of sheets to help all the ladies trapped on the second floor down to safety.  

The group had been hired out to handle and expedition upriver from the city to relieve and investigate a camp and ancient temple on the edge of the Borderlands.  After many unusual encounters with what appeared to be demonic creatures, they arrived at the temple, to only find the Imperial garrison at the losing end of a massive Orc attack.  Everyone ran into the temple to save themselves.

It was at this point that things got very weird, almost too weird for the simple Barbarian.  The temple had secret rooms, teleporters, and actual gates to other dimensions.  Some legends regarding multiple worlds, invansions, and the end of the world seemed to be confirmed, as were similar myths of the elves. 

Finally, some sort of corrupted artifacts forced them through a portal and into a world they refer to as Scarra.  Scarra's physical seems to have broken up, and with a weakened gravity, swaths of ground are floating where the planet stood, some big enough to hold one person, others entire mountains where cities and civilizations were built. 

Travel before these rocks are done with flying ships, some with sails, some without, but with some magical engine installed below deck.  They acquired a ship in their travels, befriended another ship, only to be betrayed by them.  

However, the party caught wind of the betrayal, seeing the ship's crew working their way into position.  While they debated a plan of defense on their armored (but powerless and tethered) ship, Falgor performed the "Calculated Leroy Jenkins," by jumping over to the other ship, tossing one of the crew overboard, and rushing halfway up the main mast to the crow's nest before anyone had a clue what was going on.

The movie adaptation involved a lot more armor, and a kick-ass female co-star.
This action disrupted the betraying crew, and force the others to attack, and ultimately take the other with only the loss of their friend, Malcon on their side.  They rescued a number of slaves, including the families of some of the sailors, as well as a very kidnapped and confused Githyanki.  

Reaching the large floating city of Harnish, they realized that the folks running the city are far worse than the slavers they had already beaten.  Falgor was registered as the captain of the their original vessel, unaware (naïve to and illiterate of) of the terms of the loan which help for official claim the ship as spoils.  With the party split (half got arrested), Falgor and his remaining friends found a rebel cleric who was willing to resurrect Malcon.  While successful, they were force to leave Harnish post-haste and headed to a site very similar to the original temple they had entered on their own world.  

Things ultimately went into the mountain itself, and they spent many days working with a group of exiled Tabaxi and Elves before the campaign was put on hiatus.


Wednesday, August 24, 2022

#RPGaDay2022 - Day 24 - When Did You Start Playing This Character?

Day 24 of #RPGaDay2022 is Day 3 of the drawn-out, piecemeal approach to a simple question never uttered without trepidation from the store staff,  "Tell me about your character."

Today's section is relatively simple, "When Did You Start Playing This Character?"

A little over five years ago I was attending the 5th birthday party for Ben, the son of my college roommate, Steve.   In a moment of reprieve from water balloons, water guns, and bowls of Doritos going into flight, Steve, our other college friend Nate, and I were huddled on the back of property talking about life, the universe, and everything else.

Nate dropped the fact that they had been trying out online gaming for a few weeks, with Steve's childhood friend Jeff', and two of Jeff's family members.  Between learning 5e and the different technical issues each person faced, it had been an ordeal, but it was good to get together and not wait all month to drive for the titanic nearly all-day marathon sessions our group was known for.  

I only asked two questions, "What are the tech requirements you guys found to have worked?' and "Can you talk to Jeff to see if I can get into the game."

Fast forward to August 1, 2017, I showed up on Roll20 with a pre-gen character from Jeff, Falgor the Mighty.

Falgor is known to leap into action.


Tuesday, August 23, 2022

(Star Wars d6) #52 - Showdown in the Telos-3 Conference Room

The crew of the Pretio in this week's episode:

Ne'vets Aharo - an exotic animal broker, both legal and otherwise, majority owner in the Pretio.
Tarrie Prolek- Human pilot "under contract" to fly the Pretio, and drive the Piscopo. Brother of potential terrorist, rebel Latorna Savvn. His climbing skills are suspect, but his dance moves are above par. Edging a dangerous lifestyle of drugs, booze, and loose women.
Frokazza - Wookie co-pilot and friend of Tarrie, with a rare Wookie skin condition, but the strength of ten banthas.


Scripted Climax
After getting key members of the 
Holovid production company ExArts
And two of their films off of the 
Embargoed planet Palantir, 
The crew of the Pretio learned a 
Number of their B-Holovid secrets 
And survived two Imperial inspections unscathed....

But now, they have returned to the planet Telos-3 
And have encountered a long-term acquaintance 
And growing enemy, local crimeboss Laroc Sniksab.
Can our heroes control the situation, or will there be more
Running through the streets, like last time.... 

With pistols drawn across the conference room table, the female movie exec looked over towards their muscle, led by Laroc Sniksab.  "Do you know these guys?"

The crime boss nodded, "Yeah, I know these guys."

"Can your guys take them?"

"Yeah, we can take care of them again."

The exec smiled, "Good, there's an extra ten grand in it for you.  We can just kill everyone here and just take the films.  It's a lot less messier."  

Ne'vets quickly interjected, "Hey, hey, hey you didn't you have to get a whole new crew after you 'dealt with us' the last time?"

"They were expendable..."

"Which one of your guys is expendable this time," Tarrie started pointing at Laroc's hirelings.

The male film exec stood up, and walked over to the films.  "We haven't technically received this it.  If you don't deliver this, you breach the contract, and we can assume control of the company and take over all the juicy patents you own.  We won't owe you one red credit."

An explosion erupted at that far end of the table, sending the exec flying against the wall.  Rezege, the Vargr Bodyguard, stood up, whisps of smoke coming from his blaster, which was just under the conference room table.  

Ne'vets smirked, "I think you might want to negotiate in good faith."

Laroc's crew opened fire, wounding the Vargr, 

Laroc starting firing, "You can work your way off planet again, this ain't gonna be pretty."

Pascal tossed a pouch full of credits towards Ne'vets, "This catches us up, you're good to go crazy." 

Frokazza opened fire, first knocking a hole in the wall behind the Laroc's crew, the second shot hitting the hired Weequay goon and sending him through the newly-made hall. 

Tarrie moved to the toward and took open shots at Laroc, forcing him to dive behind some chairs.

The point blank shootout in a small conference room.  

Pascal took his fancy walking stick and and used it as a one-shot blaster under the table, crippling another thug.  

Ja Harkoor used his movie-set combat skills, jumping up on the table, grabbing a datapad laying there,  and flinging it at the exec's assistant, beaning him square in the head. 

Tarrie had seen a lot of crazy stuff in his career, but he had never seen anyone fan a blaster like one would a revolver, but that's exactly what Laroc did.  Forcing the others to dive for cover and catching Tarrie flat-footed with a stinger to the hip.  

Ne'vets was never much of a shot, but after seeing the ingenious trick shots from the employees, he dove under the table tried to shoot the henchmen's legs.  Unfortunately, he also hit the conference table legs flipping the tabletop in front of the Laroc and the execs, shielding them from further sneaky attacks down low.  Ja Harkoor tumbled off the table in front of Tarrie.  

The flurry of blaster fire seemed surprisingly ineffective, wounding one of two folks, but doing more damage the flipped conference room table, setting it on fire. 

As one of the exec's staff ran off with a satchel of what everyone assumed were credits, Laroc emerged from behind the flaming table, shot a a prone Ja Harkoor square in the chest... twice, and followed the exec.  
That damned Laroc Sniksab... the early years
With the dying gasps of Ja Harkoor in front of him, Tarrie had had enough and decided a flashbang grenade would end the gunfight, one way or another. 

In the blinding flash, Laroc, the hireling, and a movie exec dove out the side door.  

The movie execs made one futile attempt to grab the films and escape, but Pascal and Rezege got the better of them and took back the cylinder. 

Ne'vets blindly fired towards the side entrance, "You still owe me for that Diluthium Drop Bear, you bastard!"

With the Vargr back in possession of the film cylinder, Pascal knew it was time to cut his massive losses, "We need to get out of here."  He tried to drag the very unconscious but breathing Ja Harkoor to safety, wherever that is.  

Tarrie fired shot after shot until his clip was emptied, "Agreed, let's go!"

Everyone else stumbled back out the main door into the cantina below.  A few well placed shots in the ceiling kept everyone's heads down as they navigated down the stairs and out into the street.  

Flooding out into the street, Ne'vets gave one simple instruction to everyone, "RUN!!!" and for everyone else in the street, a screaming, "Someone's shooting everyone in the cantina.... Run!"

They all managed to elude planetary security forces that were coming down the street. 

Ne'vets crew and the film crew split up, to rendezvous with the Pretio.   Ne'vets arrived first, quickly reminded that Pascal's wife, Filar was still on the ship with Duk'k, sharing a Space Salisbury Steak.  

Pascal and Rezege arrived back at the Pretio without Ja Harkoor, "He didn't make it."

In fairly one-sided negotiations Ne'vets decided against further assisting the director, offering nothing more than unloading Filar's luggage in to the hanger bay before blasting off to Takodana again.  

Ne'vets sat down in the rarely used comms chair and tried to relax.  After a minute or two, he let out of a chuckle.

"What's so funny Ne'vets?"

"We got paid, nobody got seriously hurt, and it's funny that I didn't recognize that cantina.   Probably the fresh paint and plaster.  Shame they'll need to do it again."

GM Notes: Nothing like a point-blank gunfight to keep things real.  Steve was unable to make the session, so it was up to Hoyce to continue his trend of snarky comments and inopportune rolls, acting as Ne'vets.

Next: #53 - Loss of a Friend

#RPGaDay2022 - Day 23 - What Current Situation is Your Character Currently In?

 Day 23 of #RPGaDay2022 continues down the road of the current character I'm playing.  

"What Current Situation is Your Character Currently In?"

Falgor the Mighty is currently in an alternate dimension, within the floating remains of a fractured planet.  In flying vessels (sail and engine driven), they've found a civilization, found out their rumors and legends match up somewhat with the rumors and legends the party needs to save the multi-verse, and are currently underground, deep within a floating mountain, working with the exiled races residing there.

It has been 2 1/2 years since I played the character, but if I remember correctly, I either was going to, or already, punch a Tabaxi in the face.  

It's okay, it was definitely a bad kitty.

Monday, August 22, 2022

(Kickstarter) Myrcipean Mercanaries by Oakbound Studios

The best miniatures Kickstarters accomplish two goals upon reaching goal:  (a) Getting the pledges the minis at an affordable rate  and (b) producing enough extra to secure retail distribution, or at least web sales. 

The Myrcipean Mercenaries by Oakbound Studios appears to cover (a) in spades, but I'm confused by their approach for (b).   

Bows
Oakbound is producing fantasy-style figures in bulk, Bows, Crossbows, Hand Cannons, Spears, and Halberds.  Supporters can pledge increments of £10 ($12) for 10 gold coins to convert into figures.
£10  - Four figures with choice of weapons
£20 - Ten figures (single choice of weapon)
£30  - Twenty figures (one choice of weapon, or two units of ten with different weapons).
£50 - Fifty figures (weapon choice can be broken down to groups of ten)

With 20mm slotted bases being available for £5 for 50(!), the 50 figures is an absolute steal.
This is where things get confusing.  Oakbound states that these figures, meant for mass armies, will NOT be available after the Kickstarter is fulfilled.  Their miniature line might be a bit more eccentric and exotic than these Oldhammer-styled sculpts but it seems odd not to support a new line.

It might explain why the cost per figure is so affordable, no matter what the figures are made out of.  



#RPGaDay2022 - Day 22 - Who Is Your Current Character?

 This third week of #RPGaDay2022 brings up another week-long topic: You Current Charcter

Day 22 leaves a pretty closed question, "Who Is Your Character?"  Be careful, we have five more days of talking about your character, so make the reader wanting to come back for more...

My current character is Falgor the Mighty, 5th level Wood Elf Barbarian (5E) following the Path of the Elk. 

Trade the weapons for a battleaxe, and we're pretty close (Artist Paolo Parente)

He's known for socially awkward womanizing, awkwardly initiating combat at the last possible moment to his advantage, and, well, doing things awkwardly, while trying to follow his heart and help his friends.  

It's also been  2 1/2 years since I've played him.  The DM was forced to change jobs and his schedule conflicted with our Monday night schedule.  I've assumed GM duties for D&D, Star Wars, Risus, IOU, and a host of other mini-RPGs since then.  He has come back as a player, on and off, and I've always said the virtual GM chair at the head of the table is all his when he ever gets things back in order.

Sunday, August 21, 2022

(Kickstarter) #ZineQuest2022 Dread Shores & Black Horizons by Archon Games

 Archon Games has launched a Kickstarter for Dread Shores & Black Shores, a system neutral RPG adventure set in a dark fantasy world... possibly on the brink of Armageddon.



#RPGaDay2022 - Day 21 - Setting Sunday - Share an Intriguing Detail from a Game Setting You Enjoy

Day 21 of #RPGaDay2022 and we're back to a Sunday fun topic, "Setting Sunday - Share an Intriguing Detail from a Game Setting You Enjoy."

One true setting, and some fun facts about my personal settings...

GURPS IOU (Illuminati Univeristy)   - Besides being a cross-dimensional, cross-genre, tertiary, quaternary, quinary, senary, septenary, nonary, and denary school of education (octnoary is temporarily suspended), IOU also hosts the traditional underground steam tunnels expected on most older college campuses.  These tunnels extend for miles, and lead to various caverns, realms, complexes, and just about anything else imaginable.  It's a perfect excuse to break out some old D&D modules and defeat Vecna the old fashioned way.  And if you allow psionics, you can probably borrow one of the mind-control subjects in the research building across campus to help out.

90's Canadian College Campus Cthulhu Campaign Most future games will be based off of Warren Zevon songs. I make no promises for quality.

1920's Cthulhu Campaign (Post-Masks) - The are four separate "faces" of Nylarathotep that have interest in the characters.  Three are actively fighting each other (two to kill the PCs, one is preventing that as a secret patron), while one is simply biding its time.

Star Wars d6 Campaign - "The Pretio" - All races out of the Star Frontiers boxed set (including the Sathar) are part of the campaign.  Depending on timing and finishing up some story, I may screw up A New Hope with a dual invasion coming from beyond the outer rim. 

World of Georic - My D&D/AD&D/Hackmaster campaign's map was completely homebrewed (and in crayon) for 15 years, for the last 15 years, everything has been reorganized in a world resembling the Epic of Aerth for Mythus/Dangerous Journeys.  Everytime we play, we're somewhere on fantasy Earth.

Saturday, August 20, 2022

(Kickstarter) War of the Teddys by DioHistory

 As I haven't joined the 21st Century of 3-D printing, I rarely mention any of them on Kickstarter.   However, with a resin-printed option, I can safely mention War of Teddys.

The digital printing files are reasonable, and the resin-printed pledge level for all 25 is as well.  

#RPGaDay2022 - Day 20 - How Long Do Your Games Last?

 Day 20 of #RPGaDay2022 brings up and important question, "How Long Do Your Games Last?"

Some folks consider 10 sessions to be an epic storyline.  My guys might be finally leaving the village by then...

Here's a list of the major campaigns I've run over the years, the number of sessions (ranging anywhere from 2 to 10 hours) and the length of time the campaign took.

Call of Cthulhu  -  1920s Campaign (Including Masks) - 41 sessions - 8 years 

Long-Running Campaigns can even survive infamous actions immediately nicknamed "Operation: Hobo Justice."

Star Wars - 3 years - 92 sessions and still going...

AD&D  - Lost Dispatches Part 1 -  2 1/2 years - 59 sessions

AD&D -  Lost Dispatches Part 2  - 5 months - 20 sessions 
The Lost Dispatches are not written in normal journal mode, and encompasses the two campaigns listed, but a host of small mini-campaigns I've run for other individuals.  All are considered canon in the world.

AD&D/Talislanta - Ballad of the Pigeon God  - 17  months  - 70 sessions

D&D - Gulluvia - 3 years - 18 sessions - currently on full hiatus. 

Hackmaster - Journey of Mutumbo rolling into The Burning Trogs Rule! -  1 1/2 years - 75 sessions 

Risus - Illuminati University - 16 years - 20 sessions
Basically, annual games, with a few cancellations and fillers here and there.

Friday, August 19, 2022

#RPGaDay2022 - Day 19 - Why Has Your Favorite Game Stayed With You?

Day 19 of #RPGaDay2022 brings up a poignant question, "Why Has Your Favorite Game Stayed With You?"

A better question first is, "What Exactly is Your Favorite Game?"

For me, It can't be D&D, or my specific flavor, Hackmaster.  I haven't played or GM'ed it enough in the last decade to justify things.  Lord knows I have a gigabyte-plus of old modules just waiting to be played, and bringing that back online is my dream game.  I simply know I don't have time for that at this moment.  

Star Wars d6 is the current game I'm running.  After  2 1/2 years, I'm not as intuitive with the rules as I'd like, plus the 20-year gap of playing requires a few more sessions before I could even consider it (and that's even after I used it as "my favorite" for Day 17.  

Which leaves Call of Cthulhu as my favorite game.  It may have been one-off during the first half of my gaming life, but thus far it's been a dominant part of my second half.

The reason CoC has stayed strong is the same reason I enjoyed AD&D as much as I did in the 90s.  Through trial and usage, I've memorized almost everything I'll need to run a pre-7th Edition game off the top of my head. 

Spells aside, and maybe some love for random insanity generation, I rarely need to reference the books (and that includes the allegedly "insufferable" Resistance Table)

My 1920's game was pretty by the book, rules and tropes-wise, but I've also been able to expand CoC into more modern concepts of gaming.  Heck I've been able to take this picture:

And turn it into an entire session in my 1990's Canadian College Cthulhu Campaign.

Outside of some Arkansas Fried Rock B-Movie Cthulhu, we've been on a hiatus for a little while, but I'd love nothing go back to Canada, circa 1994,  or move the 1920's Cthulhu game past Masks of Nylarathotep about 6-9 months, even if we need new characters to cover the new stories evolving out of Arkham and New York City.

Thursday, August 18, 2022

(Kickstarter) Family Plot 2 REPRINT

Copies of the  Family Plot and Family Plot 2 game are officially SOLD OUT, making it a perfect time to launch a Kickstarter to not only reprint, but offer a plethora of expansion packs.

In Family Plot, each player strives to build their perfect family, while keeping the other players from building theirs but killing them off in creative ways, one by one.


#RPGaDay2022 - Day 18 - Where is Your Favorite Place to Play?

 Day 18 of #RPGaDay2022 is a prompt that definitely changed for a lot of people in the last three years: "Where is Your Favorite Place to Play?"

Back in the day, even with better amenities, better seats, even better company elsewhere, gaming at home was always the preferred model.  Minimal travel (especially with broken toes/ankle sprains/knee injuries) and, worst-case, all my reference material was up a flight of stairs.

Nowadays, the answer is even closer, but now pants are completely optional. 

Monday nights is gaming night, in my office.  Multiple systems, multiple monitors, (and yes, that laptop is older than dirt, but still serviceable.) and all my reference material is either to my left or behind me to my left on another bookshelf.   

I still miss putting up the GM screen and a thick layer of dice, but this has served me well since the Fall of 2017.  

My only complaint?  The door isn't thick enough to block out the dogs barking when they go wild when someone comes home, a deer's outside wandering, or a random leaf is looking at them funny. 

Wednesday, August 17, 2022

#RPGaDay2022 - Day 17 - Past, Present, Future? When is My Favorite Game Set?

Day 17 of #RPGaDay2022 brings up a simple question that should have a simple answer: "Past, Present, Future?  When is My Favorite Game Set?"

Since I'm not shooting to get under an old-school maximum for a Tweet, I'll embellish a bit

A long time ago, in a galaxy far, far away.

Our current Star Wars d6 Campaign is currently somewhere between 3 and 2 BBY.   Since it's a merchant campaign, inspired partially by Traveller and partially by Tiger King, the neutral allegiance (and bureaucratic reliance on the Empire) has made traditional Star Wars modules a bit more difficult to fit in.

So to move the question to another logical step, where have these guys gone to (and where was the inspiration for it?)
  • Volturnus, Planet of Mystery, but now a moon of Dathomir.  Largely pulled from the Volturnus trilogy of modules for Star Frontiers.
  • The Imperial Star Destroyer Iron Fist
  • The planet (and hyperlane hub) Botajef, for a Siege on an Imperial Customs House (Challenge Magazine #25) heartfelt sibling reunion, the heinous bombing a Jawa Juice franchise, a later interview at the site of the former Jawa Juice, and an abortive bank robbery.  *Whew!*
  • Alcazaar - for a need batch of safari and commercial espionage, from the Star Frontiers module Mission to Alcazaar.
  • Zeltos - Hedonistic pleasure planet.
  • Bespin - For a much maligned Life Day session.
  • Takodana - For some R&R and talks with Maz Kanata.
  • Planet 576-908 - Using the Judges Guild Simba Safari for Traveller.
  • The Island on Planet 576-908 - Using the Star Wars SAGA scenario "A Dark Fortress".
  • Alderaan - for a zoological exposition and musical performances.
  • Tuktaar - Yakoran World - the the delivery of a LOT of Bioxin azure rabbits!
  • Hosnian Prime - for a chance encounter/firefight with a smuggler and his Wookie which only slightly skewed modern canon.
And anyway, any excuse to have a Sipsk'ud in the crew is right in my book!



Tuesday, August 16, 2022

(Star Wars d6) #51 - Double Feature

The crew of the Pretio in this week's episode:

Ne'vets Aharo - Exotic animal broker, both legal and otherwise, majority owner in the Pretio.
Tarrie Prolek- Human pilot "under contract" to fly the Pretio, and drive the Piscopo. Brother of potential terrorist, rebel Latorna Savvn. His climbing skills are suspect, but his dance moves are above par. Edging a dangerous lifestyle of drugs, booze, and loose women.
Frokazza - Wookie co-pilot and friend of Tarrie, with a rare Wookie skin condition, but the strength of ten banthas.
Duk'k - Sipsk'ud Bounty Hunter, recently rescued by the crew.  Offering his services in order to get off this barely existing hunk of mud.  His warning shots are dead center mass kill shots.

Looking for Passage
After delivering a Devorian Snow Cat 
to holo-vid actor Trask Kimble, 
The crew of the Pretio is made aware of 
Another job on Palantir: a few "friends"
Of Kimble's looking for a way 
Off the planet, with a few stipulations.... 

The crew piled into the Piscopo and drove outside of town to a nice, modern-style  mansion.  The front door was opened by a middle aged man with male pattern baldness.

 "You guys Ne'vets?"

"Yes, one of us is Ne'vets."

"Great, Trask told me you were coming. Come on in, enjoy the amenities of the Gratzak estate. Find yourself a seat."

Pascal Gratzak, President of ExArts

The man bellowed upstairs to a woman, who came downstairs.  

Filar Gratzer, Actress, Wife to Pascal

"Oh Honey, are these guys the Ne'vets"

"Filar, they're not a band.  These are the fellas who are going to get us off-planet."

"Oooooh.... I'll put togetha a nice tray of crackers..."

Tarrie saw the numerous movie posters adorning the walls.  He slowly realized that not only was this interior of the mansion in every one of those movies, but even outside shots (from a warmer time on the planet) played a role in crucial scenes of the A Few Good Rodians, and The Drop-Out, plus a slew of every bad holo-vid he had watched in every starport over the last decade.  Their host noticed that Tarrie had noticed things.

"Yeah, yeah, I'm Pascal Gratzak, CEO of Gratzak Films, known throughout the galaxy as ExArts.   It's been a long day, I just want to get off-planet, so let's talk."

Filar reappeared, dressed in a jumpsuit with gigantic bellbottoms, and a plunging neckline, holding a large tray of crackers and miscellaneous finger foods.

Pascal beamed at his wife, "My wife's been in every holovid I've made for mass consumption.  She started as an extra and worked her way to headlining actress.  She's the only woman I know with decades of acting props, but she still looks like she's fresh off the galactic shuttle in Coruscant."

Pascal offered drinks to the crew, yet only made Tarrie one, before bellowing down the hall to a different individual, "They're here.  Get the stuff."

Two other males, one human, one Vagr, walked down the hall carrying a large black cylinder, almost  meter tall and a quarter meter round.  The pair brought it into the room with only a minor struggle.

Ja Harkoor

Tarrie was finally adding two and two together, "Wait one second, are we leaving today?"

Pascal was matter-of-fact, "If you can, that'd be great.  You want that drink in a to-go container instead?"

"Please..."
Rezege, Vargr Bodyguard
Pascal got down to business.   ExArts was one of the largest holovid producers in the galaxy, but most of the money was always tied up in other projects.  To make matters worse, the embargo on off-planet commerce prevented them to delivering their latest two films to their distributor.  Without prompt payment, ExArts was done for.

For a fee, he wished transport of himself, his wife, and the other two, B-video action star, Ja-Harkoor, and Vagr Bodyguard and ExArts investor, Rezege.  

Ne'vets asked follow-up, "Are we transporting you, or are we transporting the cargo?"

"Yes."

Pascal continued.  "The holo-vids you rent at the starport are sub-par but profitable copies of the art we produce.  The actual film take up yottabytes of data, hence dis dense data stick.  It would take years to transmit through space, even if communications weren't restricted right now with the commercial ban.  I've got both films on this, 'Space Wizards' and "Mother of Meteors.'"

Tarrie was in full fanboy mode, "It sounds far more elaborate than 'Dweezer, Where's My Speeder'"

Pascal agreed, "If we can get these smuggled through customs without Imperial involvement, we should be good to go."

The storage device for the films

The crew asked to go to a side room to go over details.  

Tarrie called out an obvious flaw in any plan they would make up, "Ne'vets, how are we going to get that thing onto the ship, when custom will realize you emotional support beast isn't with you?"

"We can dress this thing up like an urn!  I will miss Snowball terribly..."

This was far beyond brilliant.  Wedge and Nutella from Palantir Customs had specifically said that funerals and caskets going off world were considered commercial activity and banned.  Cremation and the required urn were considered acceptable.  A quick discussion with Pascal and the producer called his best prop guy available for some conversion work. 

Pascal was impressed with their ingenuity. 

"See Dear, this is why we hire professionals.  I love it.  "I'll talk film rights about a funeral company smuggling items off-world.  Ja still owes me another movie."

Ja only nodded and grunted.  He and the Vagr had brought out the luggage for their group.  A few small bags for him and Rezege, and a few standard crates with Pascal and Filar's worldly possessions.  

Tarrie had one worry, "You were a basket case with customs coming in.  You should be worthless with Snowball gone."

"Good idea, Duk'k you're in charge."

The crew escorted their passengers and the smuggled cargo right up to the Pretio.  With a click of a button, the lift from the cargo hold dropped, the vehicle pulled right onto the platform and was lifted up into the ship. 

Duk'k left the ship to pay for docking and fuel, while the others transported the "urn" to the other cargo bay, while Ne'vets manufactured tears.

Duk'k  swung by the customs office, and only a large man with a giant beard, holding half his lunch in it. 

"What can I help ya fer?"

"Hey Wedge, gotta pay the docking fees"

"You mean palatial spaceship hotel accommodations, you got it."

After a series of uncomfortable pleasantries involving purchases, and preferable mates of their respective species, Duk'k was given his leave back to the ship.

Given the signal to go, Tarrie and Frokazza bickered that Tarrie was still too drunk to fly the ship (and the droid took half his job duties).  Halfway through their ascent out the atmosphere, Tarrie let go of the controls and stormed out of the cockpit.  Frokazza grabbed the controls, clipping a navigational buoy, in front of the Star Destroyer enforcing the commercial blockade of the planet.  The Star Destroyer hailed the Pretio, and Frokazza yelled for Ne'vets to answer them.

"This is the Imperial Star Destroyer, Meridius.  Prepare to be boarded. Please reply."

Frokazza was non-plussed.  "They were going to board us anyway."

"Just stick to the story, and we'll be fine."

A tractor beam took hold of the Pretio and pulled it into one of the hangers.  A single squad of stormtroopers entered the vessel.  After reviewing papers and questioning the new passengers, the stormtroopers did a cursory search, but they found nothing amiss.  Most of the search focused on Filar's crates, which was nothing more than all the costumes from all her movie roles over the year. 

Non-speaking tribeswoman in Planet of the Hutts?  Right there. 

Sexy spy outfit from her character tempting Ja Harkoor in Fake News? And she offered to try it one.  "It still fits, boys."

The only other pause in the process was the massive bureaucratic paperwork on Duk'k and Ne'vets.  The squad even called over an Imperial Officer, Captain Billick.   He showed great interest in Ne'vets' great loss of Snowball.  Despite a series of in depth questions, he simply nodded at the animal broker and allowed them to leave.  

It was a roundabout four-day journey to the destination, Telos-3

Ne'vets and Ja Harkoor spent time working on stage acting and cheesy tag lines in the cargo hold.  One "safe" judo toss was a bit too strong and Ne'vets was sent flying into the "Snowball's urn", knocking it over.  The film case accoutrements were damage and some of the sawdust acting as ashes spilled, but it was quickly cleaned up.  

Duk'k and Pascal discussed the B-Holovid industry to pass the time.

Tarrie and Frokazza were still not on speaking terms.  Frokazza was fuming in the cockpit, practicing pilot on a flight simulator while the ship was in hyperspace, so Tarrie spent most of his time "entertaining" Filar Grazter, largely in his quarters.

The only time there was a chance of discovery was when Frokazza hit some wrong buttons and dropped the ship out of hyperspace.  Discovering Frokazza alone in the cockpit, Duk'k looked for Tarrie but Tarrie mumbled something about "Finishing the mission" inside his locked doors.  

Tarrie came out of his quarters, shirtless and sweaty, just in time to encounter an Imperial Officer.

Frokazza had dropped the Pretio right next to a different Imperial Star Destroyer!  Boarding at that point was a given.  

There were more questions, more paperwork review, but some of the stormtroopers recognized Ja Harkoor, and they were again on their way. 

The Lieutenant of the boarding party could only shake his head and give Ne'vets his condolences.  Ne'vets finally realized that the qualification for, acquisition of, and death of his support animal was not a matter of public record on the Imperial files, an odd black mark for a licensed merchant and broker.

Arriving on Telos-3, Pascal approached the crew of hiring them to escort them to the meet with the buyer.  

"Der going to have their own muscle, so it'll be a smoother transaction.  Filar honey, you stay here on the ship until goes smoothly." 

Tarrie offered to stay on the ship, "I'll volunteer to guard your wife, and prep the ship for a speedy getaway, just in case."

Duk'k surprised everyone: "No, Tarrie, I'll watch the ship," further whispering, "I don't care what's going on, you and Frokazza need to man up and work together again."

After confirming the films were still intact, Ne'vets, Frokazza, and Tarrie walked from the starport to a familiar looking cantina.  Finding the backroom, they met with the movie distributor contact, a human woman with short, cropped hair, supported by a group of thugs.  

"I think we're good here..." she exclaimed, pulling out a two cases filled with credits.  Ne'vets realized he could have negotiated a higher rate.  

But a voice interrupted the complementation of the transaction, "There is no way this deal is legit, with these characters.  Ne'vets, you still owe me money."

Ne'vets finally remembered being on Telos-3. In fact he had been in the very same room.  Emerging from a side door in the room was the infamous local gangster, Laroc Sniksab (See Episode #1)  

GM Notes: There was a lot of sidebar conversation on just killing these guys if things went dicey, trying to outrun the Star Destroyers, and going back to the the camel-race planet for drug runs.  Those ideas were quickly quashed by the other crew members, but dealing with holovid producers did go over well.  

It was also a perfect time to re-introduce Laroc, after fifty sessions.   

Double Feature is a Traveller adventure from Challenge Magazine #28

Next Episode: #52 - Showdown at the Telos-3 Corral

#RPGaDay2022 - Day 16 - What Would Be Your Perfect Game?

 Day 16.  The inevitable middle day of #RPGaDAY2022, 15 days in, 15 days to go.

The topic's been asked before, and I rarely stray from my usual answer, "What Would Be Your Perfect Game?"

The Short Answer
Session 0:  Hackmaster 4th Edition - "Everyone roll up a halfling pirate."

Seriously.

The Long Answer
The Year is 1150. It has fourteen years since the War with the Master ended.  

The life of a halfling sailor is a peculiar one.  The towns and shires within Stronghome do fund a merchant marine and a traditional navy to protect shipping interests sailing on the Mer Kasp, but it is not the preferred career.  

Halfling sailors are not in high demand, either.  With the exception of searching in small crawl spaces, or getting a responsible person to man the crow's nest, sailors of at least moderate stature are preferred.  When eccentric gnome titan was setting up a personal privateer navy over a decade ago to settle some old grudges, he showed no bias to any race, and the pay was quite attractive.   This personal armada has gone through a number of ships, and hundreds of sailors, most outright leaving, others succumbing to illness, pirate attacks, or general incompetence.  

There was a fascinating evolution of the crews over the past decade, that, for the two ships remaining, the entire crews are halfling.  It could be that the short folk tolerated some pay cuts over the years, or that the new recruits did not know what the older members had started out at.  It could be that this eccentric Gnome Titan burned too many bridges with too many folk, but so long as enough food was coming out of the galley, no halfling would complain too much, much less leave. 

Or it could be that the Halflings left, young and old, believe in Zorin Redrock's personal vendetta against the Slavers of Roark.  The Slavers had terrorized all the races and nations of the Mer Kasp for generations, enslaving whole villages, sending them to their secret cities and outposts to be sold to distant countries for unspeakable sums.  

Over the years, nations, nay alliances of nations had conducted sweeping searches for the Slavers and their key port of Roark, yet the Slaver's ships proved to powerful and elusive, most were so fanatical that they would rather kill themselves than spill their secrets, and even in death, clerics were unable to pry the secrets out while contacting the spirit world. 

It seemed unimaginable that some wackjob could succeed where massive undertakings had failed miserably, but the remaining crews, many green around the gills, felt a sense of loyalty to their employer.   Redrock rarely participated in patrols anymore, preferring to work on logistics and other behind-the-scene operations, but the crew couldn't feel anything but motivation while working alongside him.  

A recent attack on a regular pirate cutter by your ship, the Vengeance may have netted the first significant leads in years.  After a vicious boarding action, where all the pirates were killed, a map was discovered revealing a secret pirate cove.  It would not the first time such a map, or a cove were uncovered, but this one had a symbol of a speared fish marking the location, the symbol of the Slavers of Roark.

Now, the cove was much too small to be the actual city of Roark, but it's an incredible discovery, and if your planned raid nets any further goals, perhaps your team could report this directly the "Savage Admiral" himself and hopefully get personally rewarded before going on the next step of this crazy crusae.
After we wrapped up the Burning Trogs Rule! Hackmaster campaign, circa 2004, most players have been happy tying up loose ends and moving on from their adventuring careers.   For General Zorin Redrock, Plenitatory Ambassador for the Barthey Empire, Revenger of Frandor's Keep, he focused on the one failure he was not around for.   

During the last days of the Siege of Frandor's Keep, Zorin, his trusted pal Whitey, and the party's torchbearer, Coreena, left the Trogs to join the Gnome Titan Legions marching to relieve the keep.

While they were gone, the remaining party members at the time were kidnapped and almost enslaved by the Slavers of Roark.   The four members, Cecelia Darkspruce (half-elf warrior priestess of Sif), Gwendalyn Lorax, half-elf druid, Brother Thomas, a human monk, and Marek the Learned, a double invoker, all managed to escape the ship and into the City of Roark itself.    The group broke out of the city under heavy pursuit,  but with the deaths of Marek and Brother Thomas (allegedly by fire-breathing velociraptors, the other two separated, and it was months before everyone was finally reunited.  

Despite fantastic success, fame, and fortune at Frandor's Keep, Zorin has not been able to live down that he was not around to save, or possible fight with, his friends.  He's made it his mission to destroy the Slavers by any means necessary.    

Of course, finding an elusive slaving ring that's been around for hundreds of years is one thing.  Trying to do it without sailing experience was problematic.  He's lost most of his fortune, most of his ships, hundreds of men, and possibly the years of respect his previous career had garnered him. 

But those slavers will pay. 
The true GM pitch:  Players will start as halfling sailors on Zorin's ship, Vengeance, prepping for the biggest raid of their career.  If successful, they just might find out some information on the Slavers of Roark, and with that Zorin may have to get the band back together to level Roark, and any other outpost they discover.   

This is my dream campaign, that allows the crunchiness of Hackmaster and a chance to get everyone together (probably online), recruit my other players who hadn't participated in the Burning Trogs to fill out the ranks, and finish A1-4 with righteous vengeance and furious anger.