Showing posts with label Nostalgia. Show all posts
Showing posts with label Nostalgia. Show all posts

Thursday, June 25, 2026

Gnome Wars Nostalgia: 2011 with De Nerdibus #InternationalGnomeWeek

 As the makeshift #InternationalGnomeWeek continues to roll through, there's still a few lingering gnome-related posts, and given our proximity to Historicon, this one is a necessary throwback.  

Flashback to 2011.  Casinos were just getting their foothold in Pennsylvania.  HMGS thought they had the footprint (and volunteer base) to run a convention at the Baltimore Convention Center, then cooler heads finally prevailed, despite some legal shenanigans.  

The abortive attempt at Baltimore forced a quick replacement site for Historicon, and the Valley Forge Convention Center (again pre-casino) was the place to be.  

I believe 2011 was the second (and final pre-casino) use of the hotel.   Byzantine hallways and room should intrigue lovers of history... until you have to lug your stuff from the hotels to the convention center. 

The Gnome Wars crew had a pretty sweet arrangement, just a few massive games on the Miniature Building Authority "Castle" table displayed prominently near the vendor hall.  De Nerdibus covered it succinctly. 

De Nerdibus

It was a sold board, useful for a number of historical periods... and gnomes.  I believe I ran my first  Gnome Wars game on their Middle East board parallel to it. 

Monday, June 15, 2026

Big Boy isn't a Guy at My Gaming Table

 After a great Saturday and good night's sleep, I went on an quest to chase Big Boy.

No, I haven't changed my persuasion, nor is he a rival competitive eater.   "Big Boy" refers to the 4-8-8-4 massive locomotives the Union Pacific ran from the late 40's to the early 60's.  Union Pacific 4104 was completely refurbished and has been running excursions.  As part of the nation's birthday, it's been attracting crowds heading east, ultimately stopping at Philadelphia for July 4th, and heading through the classic Horseshoe Curve near Altoona the week after, on its return journey home.  

Big Boy was escorted by local excursion steam locomotive trains between Pittston and Jim Thorpe, spending Saturday night in Nesquehoning, before coming back up to Pittston with excursions, and traveling to Steamtown National Historical Site for a short display until it's ready to travel to Philly.  

An extended delay allowed me to straighten up the apartment before heading where I used to live, Mountain Top.    It seemed like an extended stay, so  perfect time to drive up Penobscot Mountain and find parking. 

It was a beautiful madhouse, cars parked everywhere and traffic jammed six mile or so through town.  A quick swing on to the Interstate and I started taking back roads as I tried to follow, catch up, and ultimately find the pair of locomotives as they descended the mountain.  

I didn't see my first glimpse of it... I HEARD it.   I was trying to find a vantage point in Pittston, and there's bridge construction I'm way too familiar.  Except I never added two and two together and realized it's as the base of the ascent/descent for the mountain.  As I cross the narrow bridge... I could hear a blast of the Big Boys whistle, over a quarter mile away.  It was terrifying.  I don't know what wouldn't leave the state, much less get off the track.  

The second glimpse was from a vantage point high above a popular crossing. The Big Boy Train, ran parallel , just ahead of the 2-8-0 Reading & Northern #2102.  The 2102 is a good sized train I've seen a few times and watching them in the crossing, it was like a Lionel train running alongside an HO model.

I actually caught the excursion train twice, as the dual tracks merged into one at Dupont/Duryea.  And upon checking the UP tracker, I realized the Big Boy was stopped  and needed to wait for the excursion train to unloaded before in itself to the Reading & Northern terminal.  I parked at a local grocery store's lot, walked up the hill, and waited twenty minutes until the gate crossing lit up and bars dropped.  I found a spot away from the people filling, but definitely within the 25-ft distance the railroad folk recommended we stay OUT of. 

I have no pictures or videos of it. I fumbled with my phone under 10% power before saying screw it and just absorbing it's majesty.  

It's biblical in scale. Terrifying in close proximity.  The 2102 2-8-0 makes the ground rumble as it passes.   Big Boy make the ground freaking shake.  The pictures and videos do not do it justice.  It is an amazing piece of American engineering, and I'm so happy to get to witness it in full motion. 

The video is from Friday and Saturday, but it's pretty epic... the video makes the train look small. 




Sunday, June 14, 2026

The Society of Boring Men Meet, Nothing to Report

For most of the year, at least one day of the weekend, I'm driving down to handle yard work and run errands for my mother.  Most of the time it's an afternoon of cutting grass, trimming, raking... changing light bulbs and batteries, keeping things tidy, occasionally scrubbing through what's now decades of nicotine and living alone. 

The fringe benefits of the trip is usually visiting the numerous game and hobby stores in the Lehigh Valley.  Between Trains and Lanes, Cloud City, and Mythic Beasts and Brews, just those three alone were withing bike-riding distance when I was a youngin.  There's not much I'm buying when I visit, but happy to turn over cash when there is...

In my trip to Mythic Beasts last week, for some spicy watermelon concoction that hit the spot (and my algorithm apparently), I got a quick text, a blast from the past.  

 "Hey you could have said hello if you were in the area."

My buddy Brian, not the Battletech playing Wooly, but another long-term friend, a regular in my Hackmaster and 20's Cthulhu games, a regular at the last game store I ran, Griffon Game, during *cough cough* the turn of the century.  Heck, for years, I'd finish work around noon and with our schedules, we'd grab lunch somewhere and hit a series of games stores, sometimes the ones out to Allentown, sometimes into New Jersey. 

An all around good guy that I've only seen for conversations at Historicon when we each have a moment.  

And he kinda knows I'm down there most weekends... and I should text him more...

So we arranged for to meet for lunch and talk things over some chain restaurant beers. 

After yard work all morning (and a random spat of genealogical questions from my cousin while I recovered... involving affairs, occult, and the Lindbergh baby kidnapping,) that beer was frickin' delicious!  

The good news is that after COVID broke up the in person gaming, within 10 minutes we were talking about the same old stuff, like nothing change  (minus my divorce, the kids moving three hours away, and their imminent graduations.  

A wonderful simple Society of Boring Men. 

No gaming was on the docket, although talk of future stuff was started, and the usual pipe-dream of restarting that Hackmaster game from 2001 to 2004, The Burning Trogs Rule!  

The official t-shirt, nearly 25 years old.  

I'm just pissed his still fits....


Wednesday, May 27, 2026

(Nostalgia) The Simple Gaming Spread, Circa 2019

 Continuing to clean off my e-mail and my phone, and found these little gems from my other friend Brian, in the pre-COVID Days. 

I don't remember the manufacturer of the building, but I had the one-story version, he had the two.  Nothing fancy, although I do believe the floors were accessible and the interiors were finished.


Monday, May 4, 2026

#StarWarsDay Mos Eisley Cantina Adventure Set (West End Games)

 May the Fourth be with you!  

(And also with you....)

It happens that Star Wars Day corresponds with my recent trip to Mepacon 50, trying to figure out events to run for Mepacon 51 (complete with survey!), and my attempt to start painting minis after a three month hiatus.

The theme continues as my first project I started in April was the Mos Eisley Cantina boxed set for West End's Star Wars minis line that I happened to pick up for retail at the... Mepacon 49 Auction.

WEG 40309
I've picked up a lot of Star Wars blisters over the years, and more recently, I've been picking up loose figures at the HMGS convention flea markets.  I do not remember ever picking up a boxed set... did I mention the cantina set I grabbed from the auction was still in the original shrink wrap. 

The set is ten different figures featured in the classic cantina scene from the original Star Wars.  We're not building armies here, we're developing characters for your RPG/skirmish game.

And I'm more surprised that I finished them before May 4th. 

I've probably previously painted up half this figs. none are perfect, but since I made the last bartender look like Uncle Own, it's nice to have some variety.  

The most amusing thing about the boxed set literally fell in my lap when I opened up the shrinkwrap. 

The back of the box, including the the product bar code, pictures of the figures of the figures and the logos for both West End Games and Grenadier Miniatures.  

Flipping the paper to the other side, West End has provided Star Wars d6 stats for each figure!

All in all, it's an effective boxed set, although the figures were also available in the three-figure blister packs.
Kabe (SW86) and Hem Dazon (SW81)
In the spirit of #StarWarsDay, I plan on using the boxed set for a standalone game... of Galactic Heroes for the Fistful of Lead rules. 
Muftak (SW87)  Kerru (SW84) and Sivrak (SW85)

Garindan (SW83) and Labria (SW82)

Bartender (SW90), flanked by Cantina Musicians (SW 88 and SW89)

In the Queue - A number of Death Planet Iota buildings to kitbash and get off my painting bench, some more Star Wars figures that weren't part of the boxed, then some Reaper Bones fantasy, and then maybe, just maybe, the Great War Teddy Bears.

Project: 350 - This is my self-actualization that I'll never get around to all the stuff I've stowed away as a draft in the back of Blogspot.  My initial goal years ago was to have 350 or fewer blog drafts and long-term scheduled posts.  

That number still makes me laugh.

As of this post, I'm currently at 452 posts (289 drafts /163 scheduled posts).  That number is up from 451 (284/167) from the last time I reported when I last painted in February.  I would have made headway, but I have set up some placeholders for about a dozen ideas for next year's #CharacterCreationChallenge in January.   Outside of my weekly Gamma World episodes, there's not much coming off of the scheduled posts through Historicon, and  let's be realistic, I'm more likely to run games off on the fly, rather than the saved ideas, but with little prepping necessary for Historicon, there's always hope. 

Wednesday, April 22, 2026

Mepacon 50 Review

Let's be honest, Historicon is the pinnacle of conventions for me.  

But by golly, a well-run Mepacon is a close second. 

Even mid-afternoon on a Friday, the place is jumping!

As faithful readers of the blog have seen repeatedly, this past weekend for Mepacon (Originally the Mid-Eastern Pennsylvania Convention).  This year the convention remains outside of Allentown, PA off the PA Route 100 exit, a fine facility that can barely hold the majesty of the local convention.  

In addition to the four different events I was running, I had the pleasure of bringing my daughter, Maja, with me.  She drives now, so she drove down from Albany after work, with a surprise guest: her younger sister, Millie.  Millie games as well, but her plan was to spend a weekend of AAU basketball as a  spectator, watching her best friend play two levels up at 17U during a college coaches showcase.  

Friday

I took all of Friday off, and it was a good idea, as I was still formatting and printing off handouts for my games up until noon.   We finally ventured down the PA Turnpike, with no issues and arrived at the The Delta by Marriott Hotel with plenty of time to unload my stuff, let Maja figure out the compact arrangement of the convention, and for me to set up my afternoon Burning Plastic game. 

Burning Plastic, a game where green army guys represent robots on a futuristic landscape where 100% casualty rates aren't just acceptable... they're expected.  We started playing this at cons in the mid-90's, sold a few books along the way, and for the 50th (and nostalgia-fueled) Mepacon, it was a no brainer.  

I was placed within the "hallway" area, mixed within the solid Battletech contingent, although my request for a square/rectangular table was seized by the B'Tech boys for a layout that I never saw an actual game at.

Note to self: Specifically request Table #52 for Mepacon 51... all slots.

The infamous table 52....

I had the best of both world in my first game.  Two brand new players who slowly learned the twisted insanity of Burning Plastic... and two old buddies, Cyrus and George, who played the game back in the 90s.  

I have finally joined the internet trend of taking a picture with my players, post-game (and post-clean up!)

No matter your experience, when robots start self-destructing, and air strikes (chucked dice) make the men line up like it's a penalty kick, you can throw that right out the window.  

Friday night was supposed to be my Talislanta "The Crystle Dungeon" game.  This was my first ever convention game I GM'ed back at Lehicon IV in March of 1991.    The plot was the same, with lots of wiggle room, the characters still pulled off of the 1988 2nd edition rules (the classic heavily tattooed Thrall on the cover).   I was prepped for a classic, successful convention game, updated to more modern accoutrements and set-up. 

Despite the "Looking for Players" placard, I had none, and after 45 minutes or so, I packed that up and wandered the con.  

The silver lining?  The entire game is finally in a file folder, and two separate files digitally.  


Maja participated in an Improv seminar and played in a playtest promo of a fun game called Community Cats, which, when it becomes available, will end up at her house, to be gleefully played by her sister and mother. 

The one thing that always impresses me about the Mepacon is its history giving burgeoning game designers and companies a platform to show off their games, and playtest their new ideas.  There was quite literally a corner of the main ballroom labelled "Break My Game" were designers gleefully recruited players of all sorts to try out their concepts, some with simple mock-ups, others with more elaborate set-ups and specific artwork.  It's always full of players, but always looking for more.


I spent a good portion of the night waiting for Maja to finish the nightly LARP.  I can probably blame Carcosa Creations with Maja quitting basketball and focusing on drama and music more.  It's not a complete coincidence that the timelines converged after her first LARP experience at an earlier Mepacon back at the Bar with No Name at the (former) Holiday Inn off PA 512 in Bethlehem.  The only thing she asked about going to Mepacon was if there was a LARP.  She was in her glory when she found out there was one each night!

After midnight, we got in the car and drove over to my Mom's in Easton to crash for a few hours.

Saturday

Pure nostalgia for me, as we left my Mom's early and drove 2 1/2 blocks to the Palmer Diner for breakfast.  It's always been a little hole in the wall diner, with fond memories of the 80's, my sub-zero weekend deliveries of the newspapers, always had my Dad sitting in the truck, keeping the cab toasty, just in case I need a moment or two to get warm, then, as I finished the last paper on the top of Greenwood Ave and John St, we'd turn around and grab breakfast at the diner.  There's nothing particularly special about those memories, or perhaps that's what makes them special.

After a solid breakfast, we made record time back to Fogelsville and I set-up for round two of Burning Plastic.  This time I was away from the Battletech crew, and sort of shoved in  corner.  But if the corner involves the "cupcake ladies" aka Quigley's Cakes.  There have been professional geek-themed cupcakes at Mepacon for the better part of ten years, maybe more, and even if money is tight that weekend, there's a two cupcake minimum.  

At better yet, for my own health's sake, no random Burning Plastic airstrikes made their way over to take out the cupcake displays.

A low-key casual ViscountEric, sporting a Next Gen jersey.

The game was another rousing success, with my players pushing the limits of the ruleset (adding buildings to the table brings up new questions that a traditional empty expanse of microchip and hydraulic fluid death do not.  


Saturday afternoon was thwarted by the most adorable six-year old girl.  

Going for nostalgia, I went with running the older River Horse Press version of the My Little Pony RPG.  I ran plenty of two-hour sessions of it back in the day, and I thought I had the perfect set-up.  

A mom, a dad, and their simple brilliant and delightful six-year girl... and my 17 years old Maja, feeling nostalgic for the game.  We had made Ponies, we were two seconds from rolling some Rory's Story Cubes to set up the plot for the adventure, and the youngest lady had a "Code Brown (Upper)" that made quite a mess.  

Obviously, the game was scrapped, the parents could attend to her.  The con staff (as always) was super responsive and within twenty minutes the hotel staff had the area cleaned, sanitized, and a new tablecloth on the table.  

No pictures of the catastrophe, but here's an explosion on a SILENT DEATH (!) table.

6pm-8pm Auction Time:  For the times before Mepacon there has always been a two hour mandatory break, with no games.  Some grab food, some take a nap, but most show up in the ballroom for the raffle, the winners of the dice guess, and the costume and coloring contests, and the auction.  

I've ranted about the auction in my Mepacon 49 review.  It's a different time, a different economy, and with that, there was a lot of mid-range stuff that simply did not garner bids because the opening bids were too high.  Not the fault of the auction rules, just a newer group of folks trying to use the auction to make money.  

The most heartfelt part of the two hours and Katie Brad, the convention director, holding back just the right amount of tears to thank everyone who had helped the con achieve it's success over the last twenty-five years.  The same extended group of friends volunteer and operate the con in some capacity since 2001.  In fact, when Katie did ask for a number of showing of hands for the classic "Raise your hand if it's your first Mepacon... Raise your hand if you've only been at Mepacon at the Delta... or if you were at White Haven... Scranton, Clarks, Summit.. or even the lone con in Jersey."

When she got to Mepacon 1, she brought those folks up... Of that small contingent of less than a dozen, only my friend Scott and I were not wearing current con staff (Ed Leheman, who retired from con, is con director emeritus by default).

And then I remember I was auction director for that first con.. so Scott was just a normal paying attendee...

The back of this year's con t-shirt.  It's been a most unusual ride....

And since we're old enough to remember "the good old days," we realized afterwards that for genealogical sake, there are only a half-dozen of us who can trace our con lineage to Lehicon 2 or 3 in the early 90s.  

God I'm old. 


I ended Saturday night with another much-demanded event: TOON - Cthulhu Comes to Springfield. What was once multiple one-hour "episodes" has been shrunk down to a two-hour "very special episode" of "Krusty the Kultist."

The first hour, the Springfield kids worked hard to make their secret prize to Krusty's sleep-away camp a nuisance for the adults to find them.  In the end it was the heroic group of Marge Simpson, Grandpa Simpson, Principal Skinner, Groundskeeper Willie, and Duff-Man who may have saved most of the wee children.  There were heroic but gruesome deaths for Grandpa and Nelson... but the most sanity shredding was the complete murder of Maggie. 

I'm proud to say that there were a circle of at least four more old players of the scenario, playing at the adjacent tables. 

Maja's day was lounging about in the morning, hanging out between the Burning Plastic and the cupcake ladies, played a game of Rock-n-Roll Brouhaha, took a nap in the car before dinner with me, snagged a game of Penny Black from the board game library, and made me stay till midnight with the LARP.  After a Wawa stop, we were home by 1am.

Nothing like waiting for the LARP wrap-up (This was Friday).


SUNDAY

Unlike Mepacon 49, I did not go Sunday, preferring to clean out the car, and coordinate the return of the youngest child, Millie, from her friend's basketball tournament in Lancaster.  As it was my birthday, we had some ice cream cake, the girls got me some extremely practical minis from the local game store, and I got to hang out with them before they headed back to upstate New York.

SWAG:  I honestly tried to peruse the multiple vendors, but, in the end, I grabbed some Car Wars stuff from the Auction buyout.   

Maja, I realized, is the bloody demographic they're looking for with the vendors I would call "peripheral"  She bought crafts and book pouches, and even some stuff for her sister, coming back to dear old dad to fill up her coffers again. 

Let's not take my downplaying of the vendors fool you, there were some heavy hitters showing up for a 500 person con. 


Mepacon 51 will be back at the Delta, November 13-15, 2026 | Lehigh Valley, PA.  The theme will be sci-fi, so I'm thinking about claiming Table 52 early and running on-going Fistful of Lead, although I still have a contingent that wants to me to run more and more Burning Plastic.   I guess it will be time to set up another poll!

Monday, April 20, 2026

RIP Lou Zocchi

In the midst of Mepacon was the sad announcement of the passing of "Colonel" Lou Zocchi, the legend within dice, wargmaing, and everything else he touched, whether it succeeded or not.  

He was a wargamer, an author, a designer, a publisher, and a distributor of gaming  him primarily as the "Father of the 100-sided die (The Zocchihedron)", his "razor-edged" polyhedrals that rolled more accurately, and a host of funky dice well before some of the current dice manufacturers were even board but I orginally remember the name for the ads his company, Gamescience put in issues of Dragon Magazine. 


Be it the Star Fleet Battle Manual, a Spitfire game, or a listing for TWERPS, I know our college  group bought most of his advertised catalog.  Some of it was dated, some of it was dated in a good way.

I never had the opportunity to meet the man, much less his spiel on dice which online videos shows is a mixture of the aimed charisma of a snake oil salesman, coupled with true zealotry for the product he was selling.  

Saturday, March 21, 2026

The Compleat Strategist is Closing. Which One? All of Them?

 The saying goes, "When one door closes another door opens."

The doors opening after this are going to be pretty freaking epic.

Initial reports had The Compleat Strategist, the near mythological hobby shops mentioned in old issues of Dragon, brimming wall to wall with gaming throughout the ages, closing its last two stores in NYC (Manhattan) and Philly (King of Prussia) near the end of Apirl.


After the initial shock of the news hit the world, they produced an ominous statement, stating that no determination had been made when and the NYC location would be closing. 

 I never got the opportunity to visit the Manhattan location (my friend Wooly recently did, and the words "bloated and archaic" are words he didn't use but inferred... and I immediately felt some jealousy, because that is exactly my type of game store.

 I didn't get the chance to get down to the one in King of Prussia, until my girls started playing in basketball tournaments around the corner.  I was never disappointed, almost always come home with something knew, and the girls loved stopping in... and pushing my gaming budget for their own needs.

Pictures taken from Ron Meischker (Philly Gaming Expo)
Of course, they are closing when I have a little more money than normal, but no time.... to make it down one last time... maybe around Easter, probably not on or around the final clearance push.  

(Edit: 5/1/2026 - Alas, true to mt statements, I did not make it down for the final weekends, but my friends Scott and Wooly did stand in line for a chance to make it inside for the last few items (that weren't held by staff or getting shipped up to Manhattan).  


Monday, March 16, 2026

"Tomten" by Victor Rydberg



Deep in the grip of the midwinter cold

The stars glitter and sparkle.

All are asleep on this lonely farm,

Deep in the winter night.

The pale white moon is a wanderer,

snow gleams white on pine and fir,

snow gleams white on the roofs.

The tomte alone is awake.




Gray, he stands by the low barn door,

Gray by the drifted snow,

Gazing, as many winters he’s gazed,

Up at the moon’s chill glow,

Then at the forest where fir and pine

Circle the farm in a dusky line,

Mulling relentlessly

A riddle that has no key.



Rubs his hand through his beard and hair,

Shakes his head and his cap.

“No, that question is much too deep,

I cannot fathom that.”

Then making his mind up in a hurry,

He shrugs away the annoying worry;

Turns at his own command,

Turns to the task at hand.



Goes to the storehouse and tool shop doors,

Checking the locks of all,

While the cows dream on in the cold moon’s light,

Summer dreams in each stall.

And free of harness and whip and rein,

Even Old PÃ¥lle dreams again.

The manger he’s drowsing over

Brims with fragrant clover.



The tomte glances at sheep and lambs

Cuddled in quiet rest.

The chickens are next, where the rooster roosts

High above straw filled nests.

Burrowed in straw, hearty and hale,

Karo wakens and wags his tail

As if to say, “Old friend, “Partners we are to the end.”



At last the tomte tiptoes in

To see how the housefolk fare.

He knows full well the strong esteem

They feel for his faithful care.

He tiptoes into the children’s beds,

Silently peers at their tousled heads.

There is no mistaking his pleasure:

These are his greatest treasure.



Long generations has he watched

Father to son to son

Sleeping as babes. But where, he asks,

From where, from where have they come?

Families came, families went,

Blossomed and aged, a lifetime spent,

Then-Where? That riddle again

Unanswered in his brain!




Slowly he turns to the barnyard loft,

His fortress, his home and rest,

High in the mow, in the fragrant hay

Near to the swallow’s nest.

The nest is empty, but in the spring

When birds mid leaves and blossoms sing,

And come with her tiny mate.



Then will she talk of the journey tell.

Twittering to all who hear it,

But nary a hint for the question old

That stirs in the tomte’s spirit.

Now through cracks in the haymow wall

The moon lights tomte and hay and all,

Lights his beard through the chinks,

The tomte ponders and thinks.



Still is the forest and all the land,

Locked in this wintry year.

Only the distant waterfall

Whispers and sighs in his ear.

The tomte listens and, half in dream,

Thinks that he hears Time’s endless stream,

And wonders, where is it bound?

Where is its source to be found?



Deep in the grip of the midwinter cold,

The stars glitter and sparkle.

All are asleep on this lonely farm,

Late in this winter night.

The pale white moon is a wanderer,

snow gleams white on pine and fir,

snow gleams white on the roofs.

The tomte alone is awake.



Sunday, February 8, 2026

From the Vault: Another Griffon Games Flyer

My buddy Wooly continues to dig through his garage like an archeological dig, undercovering layers of battlemechs, t-shirts, and other gaming paraphernalia.  

He sent me this about a week ago, probably circa 1998, when our friend Mike moved his indoor flea market tables into a legitimate game store.  

Wind Gap was a Mecca of gaming in eastern Pennsylvania:  equidistant from the Poconos and the Lehigh Valley, just off the highway, it was the perfect spot for one day cons (Bogglecons, Gobblecons, and the early Mepacons), we had plenty of folks come from all over to game, and buy stuff.  

It ended up being the last to the triumvirate of game stores I had the pleasure at working at, and the one I could proudly put the title "General Manager" to my name. 

Good god, it was a long time ago.  Mike, the owner, passed away this past year.   The strip mall has already seen another gaming store,  Bushkill Cards and Games, come and go.  Heck, even the teenage minions I sometimes needed help from to mind the store when I was finishing up my classes at East Stroudsburg.... are now middle aged!  

It was a good time, for great D&D, for the finest in Mordheim and Necromunda, and occasionally you'd find a gem of a game or book none of the other game stores would have for miles. 


Saturday, November 22, 2025

(Gnome Wars) The Swiss Bicycle Tank is (Finally) Complete?

 Last month I had begun the process of doing more than just futilely straightening up the painting bench and shelves:  A complete reorganization of the paints and bits that are strewn here and there.  I'll eventually post about the new arrangement and it's efficiency, but one of the bits I uncovered was a wind-up key, something you would use for a wind-up toy.

And the the last piece of my Swiss Park Ranger Bicycle Tank that I "finished" back in 2010. 

First ever picture with the wind-up key (and new lower gun)

Let's be honest, the Eureka Miniatures Hartlebepanzerhochrad has always been the default Bicycle Tank for Gnome Wars.  I had painted mine up for the Swiss Park Rangers so they had some vehicle just in case some of the park visitors were a bit stubborn.


I first mention the completed model in October 2010, but the first picture of it doesn't appear until I finally finished the entire Swiss Park Ranger unit back in July, 2011! 

Of course, after 15 years and countless conventions, the Bicycle Tank has seen better days.  I had removed the Picklehaube from the original model, of course, but over the years I lost the lower gun.  Every part I hard was either way too big or way to thin, so I simply clipped off some of the metal guard of a ruined paint brush.  Not pretty at all, but better than the hole. 

Wednesday, September 3, 2025

Marx Fighting Knights Playsets and Fort Apache

Bill's Wargame World was going through some of his stuff, and displayed two of the Marx Fighting Knights sets, as well as a Fort Apache I had completely forgotten about.

A little disappointed the Fighting Knights sets were essentially the remnants of a Knight/Skeleton game.  

For a better view of the Vikings that came in the set (my all-time favorites), check out Meyer Greenblatt's video:


Wednesday, July 9, 2025

Operation: Hobo Justice - The Greatest Thing That Never Happened

This memory popped up on my social media this month, dated from Timehop.


I've shared this memory almost every year, with commentary from myself and others.  It recalls the shameful event in our Call of Cthulhu campaign, where the group recruited a bunch of hobos, transients, and drunks, loaded them on a bus, armed them with blunt objects and Molotov cocktails, and crashed through the gates of one Ambrose Mogens, a man of considerable wealth and power, both of this world and other dimensions.  

It was completely horrific, and the their actions impacted the group until the end of the campaign.

Except, it never happened. 

Oh, what was called Operation: Hobo Justice was heavily discussed at the table.  A random Japanese hobo had joined the group and disappeared trying to infiltrate the Mogens' compound in Queens.  The obvious next step for one player?  If one hobo wasn't enough, how about a busload of them.  The conversation lasted far longer than it comfortably should, and the group picked a different plan.  

What did happen was the same player who suggested Hobo Justice fumbled a Throw/Grenade roll with a Molotov inside the mansion, and died by self-immolation. 

And Mogens was still pissed. 

Funny thing is that random Japanese hobo…. Who was easily captured, tortured, and heavily experimented on, would make Two appearances later on in the campaign, simply described by the group as an “8-foot tall orange skinned man with Asian features.”  They completely wrecked, but did not kill two of the player characters in two separate instances. 

Sunday, May 25, 2025

Wooden Ships and Electronic Auctions

I had enough childhood influences that made transitioning to wargaming plausible.  Tons of books on war, and war movies on Saturday afternoon.  My grandfather's train set was my pinnacle, although I did plenty of role-playing with the HO-layout in my own basement.  Plenty of green army men and Britains. 

There was also my Uncle Geoff, who was a master modeler of all sorts of kits.  I only saw flashes of his hobby room when I was a kid, but when he came up to visit years ago, right when I was doing my Tanga Campaign in the garage.   He had a lot questions, and we shared a lot of notes, drinking excellent beer.  

He passed away a few years after.  My aunt relocated to Pittsburgh to be closer to her kids, but she still brought him with her.  No, not a classy urn, just the hundreds of model kits from the hobby room.  Many of the smaller kits got donated, but she reached out to me a few weeks ago to help her get rid of the rest, a few kits at a time.   

The first wave I've received are your classic Snap-Tite car kits from the 80s....








 So many ships.   Just started doing research, but these ladies are fetching $100-150 apiece when I find them. 

Anyone interested is more than willing to make an offer, hit me up.  Otherwise, I'll be on eBay under viscounteric, casual buyer/seller since at least 1999.