Showing posts with label Star Wars d6. Show all posts
Showing posts with label Star Wars d6. Show all posts

Tuesday, August 18, 2026

#RPGaDay2026 - Day 18 - "Directness"

 Day 18 of #RPGaDay and the alternate question was one of the easiest to choose.

"A fast introduction of a new PC or player?"

The smoothest introduction of a new character was bringing Hoyce's Duk'k the Bounty Hunter into play almost running

We've been bugging our friend Hoyce to join the group since we were originally playing 5e online.  Around a year into our Star Wars d6 game, he finally had availability and a fun character concept.  A Sipsk'ud Bounty Hunter patterned after Dog: The Bounty Hunter.


Weird, rough around the edges, and quietly confident?  He hit all the core demographics of the group. I even targeted him as the unknown victim to be rescued.  They got him his bounty hunter armor and weapons and they escaped with elan. 
Duk'k's arrival helped change the focus of the games into competency with a healthy dash of jealousy.

Alternate Question: A fast introduction of a new PC or player?

Friday, May 15, 2026

(Painting) Twi'lek Dancers by West End Games

 Lead shouldn't be magnetic, but these two figures somehow emerged from the lead pile and was part of the painting line-up for the Mos Eisley Cantina boxed set I mentioned for #StarWarsDay.

Oola (x2)  SW96

Like most of the West End, Oola was packaged in two way: the Jabba's Palace boxed set (40310) as well as in the 3-figure blister labelled as Jabba's Servants (40445).

I still haven't gotten around to the Mos Eisley cantina game I referenced when I painted up that box set, so perhaps I'll attempt to integrate these two into the scenario to introduce all of them into my Death Planet Iota game using Fistful of Lead.

Next: More Death Planet Iota buildings and a my Macrocosm Kickstarter arrived, so they're already based, primed, and pushed to the front of the line. 

Project 350:  Staying steady at 452 (289 draft/163 scheduled) from 452 posts (289/163) two weeks ago.  My work schedule and pending projects are slowing me down. 

Monday, May 4, 2026

#StarWarsDay Mos Eisley Cantina Adventure Set (West End Games)

 May the Fourth be with you!  

(And also with you....)

It happens that Star Wars Day corresponds with my recent trip to Mepacon 50, trying to figure out events to run for Mepacon 51 (complete with survey!), and my attempt to start painting minis after a three month hiatus.

The theme continues as my first project I started in April was the Mos Eisley Cantina boxed set for West End's Star Wars minis line that I happened to pick up for retail at the... Mepacon 49 Auction.

WEG 40309
I've picked up a lot of Star Wars blisters over the years, and more recently, I've been picking up loose figures at the HMGS convention flea markets.  I do not remember ever picking up a boxed set... did I mention the cantina set I grabbed from the auction was still in the original shrink wrap. 

The set is ten different figures featured in the classic cantina scene from the original Star Wars.  We're not building armies here, we're developing characters for your RPG/skirmish game.

And I'm more surprised that I finished them before May 4th. 

I've probably previously painted up half this figs. none are perfect, but since I made the last bartender look like Uncle Own, it's nice to have some variety.  

The most amusing thing about the boxed set literally fell in my lap when I opened up the shrinkwrap. 

The back of the box, including the the product bar code, pictures of the figures of the figures and the logos for both West End Games and Grenadier Miniatures.  

Flipping the paper to the other side, West End has provided Star Wars d6 stats for each figure!

All in all, it's an effective boxed set, although the figures were also available in the three-figure blister packs.
Kabe (SW86) and Hem Dazon (SW81)
In the spirit of #StarWarsDay, I plan on using the boxed set for a standalone game... of Galactic Heroes for the Fistful of Lead rules. 
Muftak (SW87)  Kerru (SW84) and Sivrak (SW85)

Garindan (SW83) and Labria (SW82)

Bartender (SW90), flanked by Cantina Musicians (SW 88 and SW89)

In the Queue - A number of Death Planet Iota buildings to kitbash and get off my painting bench, some more Star Wars figures that weren't part of the boxed, then some Reaper Bones fantasy, and then maybe, just maybe, the Great War Teddy Bears.

Project: 350 - This is my self-actualization that I'll never get around to all the stuff I've stowed away as a draft in the back of Blogspot.  My initial goal years ago was to have 350 or fewer blog drafts and long-term scheduled posts.  

That number still makes me laugh.

As of this post, I'm currently at 452 posts (289 drafts /163 scheduled posts).  That number is up from 451 (284/167) from the last time I reported when I last painted in February.  I would have made headway, but I have set up some placeholders for about a dozen ideas for next year's #CharacterCreationChallenge in January.   Outside of my weekly Gamma World episodes, there's not much coming off of the scheduled posts through Historicon, and  let's be realistic, I'm more likely to run games off on the fly, rather than the saved ideas, but with little prepping necessary for Historicon, there's always hope. 

Tuesday, January 20, 2026

(Star Wars d6) Lira Dane - New Republic Communication Trooper #CharacterCreationChallenge

Lira Dane - New Republic Scout/Communications 

Species: Human 

Character Type: Scout/Holonet Weathergirl (Arrogant Noble)

DEXTERITY: 3D+1

  • Dodge 4D+1

KNOWLEDGE: 3D+1

  • Planetary Systems 4D+1

MECHANICAL: 2D+2

PERCEPTION: 4D

  • Hide 5D
  • Persuasion 5D

STRENGTH: 2D +2

  • Climbing 3D+2
  • Jumping 3D+2

TECHNICAL: 2D

  • Security 3D

Equipment:

Blaster (4D)
Vibroblade (5D+2)
Blast Helmet (+1 D Physical, +1 Energy) Head
Blast Vest (+1D Physical, +1 Energy) Torso
Recording Rod

Originally from Chandrila, Lira was a holonet weather girl, and a mildly popular one to boot.  One she started getting to report from the field, she started noticing what was occurring across New Republic.    She cut her hair shorter, finally reveling the left scar across her cheek, and willingly enlisted in the New Republic army.  She has an uncanny knack of avoiding trouble, but also has been known to distract guards and hoodlums with her journalistic persona.

Friday, January 9, 2026

(Star Wars d6) Vindo Chass - Bith Bandleader #CharacterCreationChallenge

Day 9 of the #CharacterCreationChallenge and I'm still in the midst of statting out some painted minis I finished last year.

Vindo Chass – Bith Musician 

Species: Bith

Character Type: Musician

DEXTERITY: 3D

KNOWLEDGE: 4D

  • Alien Species 5D
  • Planetary Systems 5D
  • Streetwise 5D

MECHANICAL: 3D+2

  • Musical Instrument Operation 5D+2

PERCEPTION: 3D

STRENGTH: 2D 

  • Brawling 3D

TECHNICAL: 3D

  • Musical Instrument Repair 4D

Special Abilities (Bith):

Scent: Bith have well-developed senses of smell, giving them +1D to Perception skills when pertaining to actions and people within three meters.

Manual Dexterity:
Although the Bith have low overall Dexterity scores, they do gain +1D to the performance of fine motor skills - picking pockets, surgery, fine tool operation, etc. - but not to gross motor skills such as blaster and dodge.

Equipment:

Kloo Horn
Datapad with sound slugs
Change of clothes
750 credits

Vindo Chass was a properly trained musician on Woegar, but a series of poor decisions and lousy business partners, have forced him and his band, Vindo Chass and the Modalities.  To play clubs and crime lord palaces in the outer rim. 

Touring brought success, but also debt. Vindo booked his band into a Outer Rim starport as  “legitimate” entertainment. Vindo signed a contract he didn’t fully read—typical of his overconfidence outside music. Suddenly, the Syndicate “owned” his band’s future earnings.

All that is moot now, because the Syndicate he was working working with were all taken out my the rival Dusk Blades, both sides mutually destroying each other in an after hours gunfight in the club.  That left the object of both gang's attention with no one to claim in.  Vindo and the club janitor,  a Shistavanen name Drogan have hidden it with a meditating Revwien named Zyrak and Vindo is looking to get all three, the stash, and his band off planet pronto. 

Thursday, January 8, 2026

(Star Wars d6) Drogan Veyr - Shistavanen Janitor #CharacterCreationChallenge

Day 8 and the start of Week 2 of the #CharacterCreationChallenge and we continue with another character based off of a figure I painted last year.  

Shistavanen (Wolf-Man) Drogan Veyr is close to retirement, but he is the most knowledgeable and intuitive profession one can be...


Drogan  Veyr – Shistavanen Janitor

Species: Shistavanen 

Character Type: Janitor

DEXTERITY: 3D+2

  • Dodge 4D+2
  • Melee Combat 4D+2
  • Melee Combat (Specialized - Mop) 5D+2
  • Melee Parry 4D+2

KNOWLEDGE: 3D+1

  • Bureaucracy 4D+1 

MECHANICAL: 2D

PERCEPTION: 2D

  • Investigation 3D
  • Search 3D

STRENGTH: 4D

  • Stamina 4D+1

TECHNICAL: 3D

Special Abilities (Shistavanen):

Night Vision:  Able to see in darkness with no penalty.

Equipment:

Holdout blaster
Smuggler Vest
Battered datapad 
Lanyard of keys, keycards & ID badges (some skeleton keys/keycards)
A dented canteen of caf
    Drogan just wanted to find a job and disappear when he arrive on the planet, and for almost twenty years, he fit in so perfectly no one at the facility knew he was there more of the time.  No one pays attention to the sanitation for housekeeping staff, so hess seen and heard just about anything, including the gang hit gone horribly wrong a most ago.  Drogan is well past 40, ancient in Shistavanen years, and just wanted to retire, but know he's in the middle of a gang war, he's holding on to a holdout blaster (which he's never fired) like it's the last line of defense for his life.  

    He needs some friends to make the stash everyone is looking for, simply go away... and many a trip off planet, to some place he can certainly work incognito until he retires... or dies.

    Force Point: 1

    Dark Side Point: 1

    Wednesday, January 7, 2026

    (Star Wars d6) Zyrak Orlo - Revwien Tyia Adept #CharacterCreationChallenge

    Day 7 of the #CharacterCreationChallenge , and we're staying  with Star Wars d6, specifically figures I've painted over the last year. 

    So let's dive right into a character I've never seen at the table, or even as an NPC, a Revwien Tyia Adept

    Zyrak Orlo – Revwien Tyia Adept


    Species:
     Revwien

    Character Type: Tyia Adept

    DEXTERITY: 2D+1

    • Dodge 3D+1
    • Melee Weapon: 3D+1

    KNOWLEDGE: 3D+1

    • Languages 4D+1
    • Survival 4D+1

    MECHANICAL: 2D

    PERCEPTION: 2D+1

    • Investigation 3D+1

    STRENGTH: 2D+2

    TECHNICAL: 2D

    • First Aid 3D

    Special Abilities (Tyia) 

    Control 2D
    Sense 1D
    Alter 1D  

    Accelerate Healing
    Hibernation
    Emptiness

    2 Force Points

    Equipment:
    Tyia Amulet 
    250 credits

    Zyrak was chosen to the study Tyia as a teenager, and it has been their focus for the last forty years.  He has been content to look within himself, and help out those locals near their temple.  

    He left Tyia Prime after a crisis within his clan, their sacred monoliths, from a time before Tyia, were desecrated by a splinter faction seeking to exploit Tyia energy for personal gain. Tyrak finally has felt the pull of the galaxy beyond his homeworld.  He travels the Outer Rim, both in search of knowledge, the recovery of Tyia artifacts, and to protect the balance of Tyia energy wherever corruption threatens it.

    Tuesday, January 6, 2026

    (Star Wars d6) Kivren Taal - Twi'lek Gambler #CharacterCreationChallenge

    Day 6 of the #CharacterCreationChallenge , and we're going to continue statting out some of the individual figures I've painted up over the last year. 


    Kivren Taal - Twi'lek Gambler

    Species: Twi'lek    

    Character Type: Gambler

    DEXTERITY: 3D+2

    KNOWLEDGE: 3D

    • Bureaucracy 4D
    • Streetwise 4D
    • Value 4D

    MECHANICAL: 2D+1

    PERCEPTION: 4D

    • Con   5D
    • Forgery  5D
    • Gambling 6D

    STRENGTH: 2D+2

    TECHNICAL: 2D+1

    Special Abilities (Twi'lek):

    Head-tails: Twi'leks can use their head-tails to communicate in secret with each other, even if in a room full of others. The complex movement of the tails is, in a sense, a "secret" language that all Twi'leks are fluent in.

    Equipment:

    Personal Comm, week's worth of expensive clothes, datapad, 1,000 credits
      The life of a gambler usually ends at the wrong end of a knife or a blaster, rarely are they staring down a cocktail on a pleasure planet.  

      For Kivren, his talents at the sabacc table, as well as two dozen others, was good enough to attract the eyes of the casino owners, but never the muscle... until it did.  Pulled into the backroom, expecting the worse, Kivren was given a proposition:  you can take your gradual winnings for a year and then be asked to leave, or the casino would simply pay him as an administrator, day-to-day management, but also catching cheats, and knowing when to apply muscle.   The Twi'lek has never looked back, but if there was an unfortunate turnover within the crime bosses, and he was kicked out, Kivren would be wholly unprepared for the real galaxy. 

      Force Points: 1

      Saturday, January 3, 2026

      (Star Wars) Vael Dorrin – Gotal Guide #CharacterCreationChallenge

      Day 3 of the #CharacterCreationChallenge, and I'm digging into the minis I painted in the past year for inspiration. 

      Vael Dorrin – Gotal Guide (Former Diplomat)

      Species: Gotal

      Character Type: Guide

      DEXTERITY: 2D+2

      • Blaster 4D+1 (“For Jedi. Just in case.”)
      • Dodge 4D+1
      • Grenade 3D

      KNOWLEDGE: 4D

      • Alien Species 5D
      • Bureaucracy 5D (former expertise, rusty but effective)
      • Cultures 5D
      • Languages 5D
      • Planetary Systems 4D+2
      • Streetwise 5D
      • Survival 5D+1 (focus of his new life)
      • Value 4D+2

      MECHANICAL: 3D

      • Astrogation 3D+2
      • Beast Riding 3D+2
      • Repulsorlift Operation 4D+1
      • Sensors 4D
      • Space Transports 3D+2

      PERCEPTION: 4D

      • Bargain 5D+1 (soft-spoken, effective negotiator)
      • Con 4D+2
      • Hide 4D+1
      • Investigation 5D
      • Persuasion 6D 
      • Sneak 4D+2

      STRENGTH: 2D+2

      • Climbing/Jumping 3D+1
      • Stamina 3D (slowly rebuilt after years recovering)

      TECHNICAL: 2D+2

      • First Aid 3D
      • Security 3D+1
      • Repulsorlift Repair 3D

      Special Abilities (Gotal):

      Energy Sensitivity: +2D bonus to Perception to detect hidden emotions or Force activity.

      Overwhelming Energy Drawback: If multiple Force users are nearby (or a particularly powerful one), Vael must make a Moderate Stamina roll or be overwhelmed (stunned or unconscious for 1D rounds). 

      Losing Oneself in the Crowd:  Must make an hourly Moderate stamina check in urban or crowded environments. This also triggers PTSD-like symptoms (GM discretion, usually running or hiding away for 5d6 minutes).

      Directional Senses: As before (+1D to Survival checks for navigating terrain).

      Equipment:

      Blaster Pistol
      Rugged Trailcloak with Sensor-Masking Lining
      Comlink 
      Old Diplomatic Signet Ring 
      Coded Datapad of pre-Clone Wars trade routes
      Pocket holoprojector 
        Vael was once the silver-tongued voice of his people, representing Gotal interests in high-stakes negotiations during the Clone Wars. But when Jedi entered the summit chamber unexpectedly, the sudden burst of Force energy overwhelmed his sensitive physiology. He collapsed, unconscious, and awoke in a Republic holding cell—traumatized, disoriented, and sure of betrayal.

        Though later released without harm, that moment shattered him. He left his position and vanished from the galactic diplomatic scene, drifting into the wilderness of outer rim worlds. He took up work as a guide, rebuilding his strength slowly, year by year.

        But the scars remain. Cities are too loud. People are too emotional. Force-users are abominations. If he ever crosses paths with a Jedi again, his blaster will speak before words do.

        Friday, October 3, 2025

        (Painting) Endor Rebel Commandos for Star Wars (West End Games)

        As I mentioned in my end-of-year recap, my biggest haul of the year was 146 of the metal Star War West End Games minis.  I got more than half ready for play since then, and my next project was going to paint up the Rebel Commandos, for a new faction for my Fistful of Lead "Death Planet Iota" game.  

        I thought I had properly sorted out all the minis, but the longer I research on the Lost Minis Wiki, the more I realize that not all my "rebel commandos" were from the same boxed set, and some were something completely different.  

        First off, here's the eight Endor Rebel Commandos I finished up: 

        I expected a little work as I referenced Lost Minis for stock numbers, boxed sets, and blisters the figures were all in.  

        I discovered that half of the figures aren't even in the Rebel Troopers boxed set!  That set (40312) has five Endor commando rebels and five classic Tantive IV rebel soldiers.   Of those five, only three figures are represented in this group:  

        SW102 x2 (Male Commando Shoulder-firing Blaster Pistol) , SW103 (Male Commando w. Poncho & Upraised Blaster Pistol) and SW104 (Male Commando w. Poncho, Upraised Blaster Pistol & Macrobinocular)

        The two duplicate females are SW52 (Leia on Endor), who is not part of the Rebel Trooper boxed set, but rather the 40306 Return of the Jedi Boxed Set. She does get to hang out with her rebel brethren, in the 40421 Rebel Troopers IV blister. 
        SW52 (Leia on Endor)

        The running female is SW29, appearing in 40303 Bounty Hunters Boxed set as Rebel Merc,  and Female Commando Running w. Blaster Pistol in blister 40421 Rebel Troopers IV

        SW29 - Rebel Merc - Female Commando Running w. Blaster Pistol

        Finally, the cool Rodian with the heavy weapon is not even a rebel at all, rather Gorak Khzam (40446c) from the 40446 DarkStryder Crew I blister.

        SW 40446c - Gorak Khzam
        Confession:  The three blue skinned rebels were already base coated with that color, so I touched them up.  They're not Chiss, not Twi'lek, and I'm not about to make them Rogue Troopers quite yet. 

        Star Wars Queue: 95 out of 146 ready for play.  I know I said I wouldn't track this any more, but we're actually getting closer, and with more Rebel Troopers in the queue...

        Next in the Painting Queue:
          The other 10 rebels commandos (The full five commando side of the boxed set, plus a Leia, and another Rodian.  Gnomes, Teddy Bears, and old school Mouslings should keep me busy until Thanksgiving... then maybe some holiday figures... All subject to change, of course. 

        Project 350:  I'm cooking the blogging books!   As of October 1st, I set up all my placeholder posts through October 1st of 2026. I scrubbed my phone of cool pics and set up projects in the drafts, or extended by holiday filler posts.  I'll be wishing everyone a God Jul through 2044!  With that admission of guilt, it's no surprise my drafts and scheduled posts soared in two days to 483 posts (283 drafts/200 scheduled posts)  from 453 (281/172).  If I never do any additional blogging, the scheduled posts will drop back down by mid-December of this year.  

        Friday, August 22, 2025

        #RPGaDay2025 - Day 22 - Ally

        Day 22 of #RPGaDAy, and the the prompt of the day is "Ally" 

        In our Star Wars d6 game, you ain't never met a friend like Abel Norrum. 

        Nothing like basing your character off of a Megatraveller cover...
        If we were dealing with a gray mercantile style campaign for Star Wars, that meant we needed some potentially questionable individuals who (a) worked with Ne'vets Aharo and his crew prior  and (b) did NOT want to immediately shoot his face off. 

        Enter Abel Norrum, Big Game Hunter 

        Take Steve Irwin, put him in Vietnam Era military green, take away most of his moral compass.  They’ve been rivals, they’ve worked alongside each other.  They’d much rather sit next to each other at the bar.  Abel respects Ne'vets enough that he's not ashamed to call him his friend.

        He was very good at what he did (hosting/guiding safaris and hunting expeditions.  His crew was ultra-professional and competent, even if he seemed to go through them like redshirts in the Star Trek Original Series.  He'd rather reward business dealings with trips to pleasure planets and long-term loyalty than cold hard credits.  

        He's gotten the crew of the Pretio work, and in the same storyline, warned them of potential clients that might not honor business arrangements.  

        And outside a rotating cast of crew members for his ship, The Big Game, Abel's never going to change, unless it suits the storyline.  But even then, barring death or dismemberment, he's going to revert to his old ways soon enough.

        Monday, August 11, 2025

        #RPGaDay2025 - Day 11 - Flavour

        Day 11 of #RPGaDay give us a very British "Flavour"

        I haven't been attached to the mainstream demographic for RPGs in decades, yet I'm still conservative enough not to fully embrace the new and edgy gams. 

        I'd rather spend my time setting up oddities like Bo'non'as and Oopsa.

        Oopsa
        It started completely on a whim.  Our Star Wars d6  group had crash landed on the moon Volturnus, orbiting Dathomir, they had encountered a number of sentient races, and when they met the monkey-like Kurabanda and learned of an apparent human outpost with advanced technology beyond the treehouses and spears they were encountering.  

        The PCs snuck into the compound, ultimately got discovered, but did managed to steal a vehicle to go to a actual pirate/bandit town, which starfaring capabilities.  

        It would be great to leave the session at that, but I had decided to go back to the Kurabana guides they had just left outside the compound.

        ===========================

        Meanwhile, back at the pirate outpost.
        With a roar, the hovertruck lifted out of the building and flew off into the sky.

        Bo'Non'as and Oopsa, the Kurabanda guides, were still hiding in the scrub with the Loper steeds.
        "Do you think those guys are coming back for us?"

        "I don't think so. Do you think their steeds are good eatin'?"

        "They probably won't miss one..."


        Leading the Lopers over the hill, they slayed one, made a fire and attempted to roast over a makeshift pit.

        Settling down to dinner, Oopsa spied four figures coming over the hill.

        Not one was the super-hairy over-sized Kurabanda.

        It seemed like he was replaced by some creature with red gloaming eyes and a large space-gun. It began firing wildly at them.

        The two Kurabanda did the best thing they could, mounting the other Loper and zig-zagging through the scrubland, partly to avoid the blaster fire, partly because they had trouble controlling the beast.

        Eventually the blaster fire stopped and the pushed the beast until they reached the tree-line to their forest.

        Getting back to the village, Oopsa inquired how they were going to explain everything.

        Bo'Non'as was stone faced, raising a single finger towards his friend.

        "We tell no one."
        ==========================

        I introduced the Kurabanda as playable characters the next time we had no-shows for the normal game.  The concept started simple: drama with the treetop dwelling monkey-men... until the Gods of the Apocalypse showed up, one by one.  

        While the PCs sent a distress call that was received by an Imperial Star Destroyer, the surviving pirates from the first outpost turned tail the first sign of the vessel in the atmosphere and ventured into the Kurabanda forest. 

        The guy with shock gloves was obviously the god of lightning, the Transdosian was the red-eye god.  

        Bo'non'as
        In reality the motley crew the Kurabanda mistook for gods were probably perfect for extra for an episode of the The Book of Boba Fett, but it was a matter of right time, right place.    We did try some fun with Kurabanda Jedi a thousand years in the past, but we couldn't capture the lightning in a bottle twice.  

        Friday, March 28, 2025

        (Painting) Kerru, Mos Eisley Gotal by West End Games

        I'm continuing to clean up random pieces off the painting table, in between the larger, longer, and more laborious projects.  

        Despite being sorted into the Tatoonie/Bounty Hunter bag of my large Star Wars Minis acquisition at Fall-In!,  this Gotal kept falling in with the Jawas, begging to be painted.

        This figure (Kerru SW84) was found in the Mos Eisley Cantina Boxed Set, as well as three figure blister, WEG 40443 Aliens of the Galaxy II Kerru (Gotal). 

        Whether it's a character for Death Planet Iota or Rebel contact objective marker, I'll find a use for them.  

        A reminder of who exactly the Gotals are can be found in Wookiepedia. 

        Star Wars Minis:  71 out of the 146 from my flea market purchase are painted or refurbished.  

        Next:  Cultists, Mouslings, Ducks, Gnome, sci-fi, and more Gnomes.  A slow and distracting process, hence the individual figures.

        Project 350:   The scales are tipping up again to 475 (301 drafts and 174 scheduled posts) from 471 (299/172) last week. Since COVID, this time of year is when the backlog slowly rises again through Easter. I still haven't gotten anything major off my drafts, and obviously I've added a few more.    

        Friday, January 10, 2025

        (Star Wars d6) Suri Draven, Smuggler #CharacterCreationChallenge

        Another day, another delve into the #CharacterCreationChallenge.

        Today we take a random AI picture, that I know was trying to take a TV show and plop them in a different setting entirely.  

        Suri Draven, Smuggler, using the West End Games Star Wars D6 Rules.

        Suri Draven, Experienced Smuggler 

        Dexterity 3D+1
        Blaster             5D
        Brawling/Parry
        Dodge      
        Grenade
        Vehicle Blasters

        Perception  3D
        Bargain
        Con               4d
        Gambling
        Hide
        Search           4d
        Sneak            4d+2
          
        Knowledge  2D+1
        Alien Species  3D
        Languages: Mando'a 4d+1
        Languages: Huttese  4d+1
        Planetary Systems   3D
        Streetwise 
        Value             6d+1    

        Strength  3D
        Brawling     3D+1
        Stamina
        Swimming

        Mechanical 3D+2
        Astrogation            
        Repulsorlift Operations 
        Space Transports
        Starship Gunnery      4D+2
        Starship Shields         4D

        Technical  2D+2
        Computer Programming/Repair       
        First Aid
        Repuslorlift Repair
        Security
        Space Transports Repair   3D+1

        Equipment:  YT-1300 stock light freighter "The Starshadow", hvy blaster pistol (5d) comlink, 1,000 credits, 20,000 credits owed to crimeboss. 

        Suri is perhaps the most legit smuggler the Hutts have ever worked with.  She regularly uses legitimate shipments with legit paperwork, to effectively smuggle anything or anyone the Hutts want.  She has one of the keenest eyes for quality merchandise and cargo around Hutt-space.  She's picked up enough extra sidework that she's actually paid off a portion of the loan.. and before the heavy interest kicked.  She's looking for a huge score to pay the Hutts off... or die trying.

        Friday, January 3, 2025

        (Star Wars d6) Yin-Yan - Idiot Rodian Co-Pilot #CharacterCreationChallenge

        For folks coming over for the #CharacterCreationChallenge, it's Friday (Painting Post Day!) for me, so we're mixing the two for efficiency's sake.  

        This Rodian was one of the 146 West End Star Wars 25mm figures I picked up at the flea market at Fall-In! in November.  This one was a full repaint and a good starting point for the other Rodians in the "Scum and Villainy" zip-lock bag I first grabbed.  

        In the Queue:  Gnomes, Zulus, and a whatever shiny object is distracting me at the moment.

        Project 350:   This is more for my own edification, but I'm also due for an explanation to the interweb folks.  I use Blogger as a storehouse for ideas picked up from everywhere.  My blog drafts are crazy full, and I constantly need to work on things.  Likewise, I have a LOT of finished posts, and holiday filler posts schedule to go up between tomorrow and sometime in 2044.  Project 350 is my long term goal to reduce my combined blog drafts and scheduled posts down to 350 combined.   With in the holidays in the rear-view mirror, we're down to 487 (311 drafts /176 scheduled)  from 496 (311/185) prior. 

        Yin-Yan, Idiot Rodian First Mate

        Dexterity  4d+1
        Blaster       5d+1      

        Perception   3d+2
        Hide        4d+2
        Search            
        Sneak            
          
        Knowledge    1d 
        Languages:  Mon Cala 1d+1
        Streetwise  1d+1
                  
        Strength   4d
        Brawling     5d
        Stamina       4d+1

        Mechanical    4d+2
        Starship Gunnery       5d+2
        Starship Shields          5d+2

        Technical   2d+2
        Demolitions 3d+2 

        Equipment:  Blast Vest (+1d Physical, +1 energy, torso only), blaster pistol (4d) Medpac

        Yin-Yan is the long-time First Mate of the YZ-725 Tremulate Vinculum, owned by one Ne'vets Aharo and piloted by Mon Cala "Nibsy" Shakille.  While the Rodian is a complete idiot, Nibsy took a liking to the Rodians physicality and tolerance to pain. 

        Around 6 BBY, a Neebray penetrated the shields of the Vinculum, smashed through the cockpit, and killed the Mon Cala and Yin-Yan. The problem for the rest of the team was the alarms had been deactivated and the cockpit had self-sealed, so it was two days before anyone else realized there was a problem..

        The campaign where this backstory can be found here.  Proper reading order is 0 - 24- 104 - 105 then got back to 1. 

        Thursday, December 19, 2024

        (Star Wars d6) #105 - Flashback - Life Day Special - Shadows of Yavin IV, Part 2

        Two lovers of wildlife walked through the crystal clear waters of the pool back to the adjacent bar on the pleasure planet Zeltros.   Famed Safari host Abel Norrum was buying the next round of neon-green drinks for his friend, exotic animal broker, Ne'vets Aharo, while Aharo apprised him on all the outrageous tales that occurred since their last meeting.

        "So Ne'vets, let me get this straight... you and your crew are crammed in a tiny rental freighter only meant for one person.  To make some repairs, your new pilot Tarrie has some connections to fix the ship and rest.  Only... you land on a future rebel base, and your pilot's sister is infamous Rebel bomber... and pilot Latorna Savvn?" 

        "You make it sound so simply, Abel..."

        "And the rebels are willing to fix the ship and pay some credits if you clear out some large mammals out of the ruins."

        "In so many words"

        "And these massive creatures were feral Selonians?  And you used yourself as bait to trap them, but they sprung their own trap and escaped with you?"

        "I'm not proud.  I never used that plan prior, and I've never done it again...."

        With the dust settled and the Selonians in retreat into the jungle, the crew feared the worst:  Ne'vets, the employer of all of them, had been kidnapped by some of the Selonians.  There were no easy tracks to follow. 

        The group began a search and worked their way out, but quickly they all succumbed to a group collapse. the large rock fell into a sinkhole, at least 20-foot deep. They landed into an intersection some underground tunnels, more akin to burrows.  The air was quickly overcome with a thick layer of musk and the chittering came from every direction.

        Evus took one look at Latorna and volunteered to take point down one of the passageway.  The rebel took hold of his shoulder and pulled him back,  "I like your pluck, but I've been doing this longer than all of us combined."

        The group made some turns until opening up into a large cavern.  There were a host of Selonian young, and a number of females ushering them behind.  The females began hissing at the party, forming a desperate defensive position at the back of the cavern.

        Evus yelled, "WHERE'S NE'VETS" , eliciting more hissing from the Selonians.

        Latorna: Do we take hostages?  

        Frokazza:  I say we do...

        Tarrie:  Or we throw some grenades in and call it a day.

        Evus:  WHERE IS NE'VETS!  The Twi'lek fired a single blaster shot into the ceiling , bringing down some dirt.  The Selonian quieted, the females continuing a hiss at a lower register.  

        The group still argued the use of grenades on feral species, as Latorna turned back... and it was Tarrie with a quick change of heart,  keeping a watchful eye to ensure Frokazza and Evus accidentally dropped grenades in the corridor.  

        They didn't have a chance, as at least a half dozen male Selonian guards came down an opposite hallways and quickly engaged everyone.  Latorna pulled out her blaster and quickly blew the head off lead Selonian. then kicked another would-be defender, knocking them prone before putting a blaster shot point-blank into its back.  

        The Selonian guards managed to squirm around the death machine that was Latorna and engaged the others, with little effect.  Latorna still had a frightful impact, grabbing a Selonian by the neck, then shooting it in the abdomen which her blaster on her hit.  

        Frokazza dispatched one of the them that snuck through, and tried to pin another one on the ground.  Tarrie jumped up and stomped the creature.... 
        The whole adventure was based on this artwork...
        One Selonian managed to elude Latorna and tried to wrap its claws around her head.   Latorna couldn't seem to shake it, but she stumbled forward from a powerful attack.... Frokazza using his bowcaster on the Selonian on her head.... The Selonian was dead and the rebel definitely had a concussion as she staggered around the corner.

        Evus:  "WHERE'S NE'VETS!?!"    He fired a blaster round into the head of the last Selonian in the hallway, guts splattering across Tarrie's face.

        Slowly getting surrounded by reinforcements, Latorna knocked one unconscious with the butt of his rifle, and shot the one opposite him in the gut, as it slumped down on the ground. 

        The other guards retreated in all directions,and the crew pursued.    

        Latorna turned a few corners and ended up in a much larger cavern than the youngling warren.  A warm red glow bathed the area.  A handful of Selonian guards populated the cavern, including some who had retreated. There was a giant red crystal, which was pulsating, near the middle of the room.  A giant, hulking Selonian with red eyes emerged from behind the crystal.  
        This can't be good.
        Latorna laid out another Selonian with blaster fire.   The large, evil-looking Selonian raised a hand and Latorna flew up and back into the wall, her arms pinned to the wall. 

        With the dark being distracted, Ne'vets popped his head out from the far side of the cavern, he fetched his possessions and began running down a corridor that only he knew was towards the exit to the outside.  

        Tarrie entered the room and saw the fate of his sister, he drew his blaster and fired upon the evil entity.  The massive Selonian moved his other hand, reflecting the blaster shot into Tarrie chest, immolating the knitted vest and putting him a few steps away from death.  

        Frokazza came into the room, surveyed the carnage, and began firing his bowcaster into the giant crystal, causing glowing white cracks in it.  

        Evus was the last to emerge.  Using the Wookie as cover, he ran over to Tarrie and desperately tried to revive.  At best, he prevented the pilot from dying in the cavern... if they could escape this monstrosity.  

        Latorna realized that the second Tarrie's blaster shot deflected back to him, she could move her left arm.  Frokazza's shot showed weaknesses in the crystal, if not the massive creature.  With a mediocre flick of the wrist, she threw an object near the crystal.  

        "Thermal detonator... I think you have ten seconds to get out of here." 

        The thermal detonator landed opposite side of the crystal than the evil being, so it couldn't see, much less comprehend what was going on. 

        Frokazza shot his bowcaster over the being's head, ultimately high-tailing it out of the cavern, following Ne'vets lead.   The missed shot was enough of distraction to break the being's concentration, and Latorna used her willpower to break the hold.  She helped Evus drag Tarrie down a different corridor.

        BOOM

        The initial explosion crawled through the tunnel system.  Ne'vets got out unscathed, Wookie emerged from the initial dust cloud, covered in dust.   The explosion and the damage to the crystal imploded most of the caverns, imploding the stone plaza above ground.  

        Dr Emory Talen, the Rebel Biologist, had stayed above ground and seeing the survivors, fetched help.
        Two days later, the next rebel transport arrived, luckily with some construction and excavation equipment.  Evus and Latorna were recovered, very much alive, with a special look between the two of them.  Tarrie was stable but still unconscious.  

        There was no sign of the Dark Selonian monster.  

        Tarrie was transported to a Bacta tank. 

        Once Tarrie and the Oh-Ba-Die were up and running, Ne'vets determined it was time to go.  Evus pleaded with Latorna to come with them, but she refused to consider it.  The Rebellion was her true devotion. 

        "That was the last any of us saw Latorna, until she magically appeared on Botajef and bombed that Jawa Juice." 

        "Ne'vets, your operation has the oddest kriffin stories," Abel retorted.  

        "Buy me another drink, and I'll tell you what happened with Evus told the crew how he hooked up with Latorna, buried under the ruins.   As it could be imagined, Latorna's little brother, Tarrie didn't take it well."

        GM Notes: With Ne'vets kidnapped, his player, Steve, got to play Latorna this session. To go from a bureaucratic animal lover to deadly demolitions and combat monster was certainly a Christmas gift to him. The only failed roll was getting the Selonian on her

        This two-part Life Day game is a first-time chronological appearance for Latorna, and establishes the unstable and possibly unhealthy relationship between Evus and Latorna.

        Next: #106 - ????

        Wednesday, December 11, 2024

        (Star Wars d6) #104 - Flashback - Life Day Special - Shadows of Yavin IV, Part 1

        Sitting on the pleasure planet Zeltros, two old friends continued to commiserate over neon-green drinks in a tropical theme poolside bar. Ne'vets Aharo, exotic animal broker, and Abel Norrum, big game hunter, were trusted colleagues, trusted enought to get themselves faced while celebrating recent professional successes.    Drenched in credits, Abel prodded Ne'vets to fill in gaps in their histories.  

        "So you got out of Bespin intact, your rental ship, the Oh-Bah-Die,  in tatters, and still not enough credits to get her anywhere legit?"

        Nevets:  "Yep, we were pretty much screwed, but Tarrie, my pilot, promised us some time to lay low and get free repairs if they could visit her sister on some moon around Yavin.  He had me at "free" so I couldn't argue with that plan. 

        I mean, I regretted a two day trip with four of us in a craft meant for one, but is was Frokazza the Wookie who made the refresher off limits on day two......"

        As Tarrie jumped into the system, he heard a voice immediately kick on over the comm,  "Security Code Zulu Alpha, please provide security code, unidentified ship.  We will fire for lack of compliance."

        Tarrie:  "We are looking for Latorna, if you can get her on the comms, that would be great!"

        "What the kriff???  Standby..."

        A few minutes later, "Maintain course, follow coordinates .  Do NOT deviate..."

        The rest of the explorers were concerned.  Outside of the ancient ruins jutting out of the jungle, there was nothing resembling even the smallest amount of civilization.....

        A few minutes later, the comms came alive again, perhaps a bit early:

        "Vanya, why did you call me hear?  Who?  What?  What the kriff?  This is Latorna.  Identify yourselves or we will immediately fire!"

        Tarrie:  "You do not need to start firing, sister.  It is I, Tarrie..."

        Latorna: "Hello Tarrie, what trouble are you in now?..

        Tarrie filled in the details, and Latorna sighed heavily and provided coordinates, "We'll meet you there, Tarrie.  You owe me and we're going to collect immediately.  

        Tarrie guides the Oh-Bah-Die to the destination,  an exposed stone courtyard, sticking out like sore thumb from the jungle. 

        Ne'vets: This is your shin-dig, Tarrie, lead the ways.  

        As they disembarked, the crew realized they might be the only sentient lifeforms in the area, that is, until the knowing high-pitched whir of some speeder bikes.  The five bikes come to a sudden stop on the edge of the jungle, four humans and a Sullustran.  

        The last rider removed their helmet, revealing a tall woman with the remnants of face camo.  

        Latorna Savvn
        She immediately walks up to Tarrie and punches him on the shoulder.  

        "Hopefully nobody followed you here.... Is that a rental code on that tiny ship? ..... Kriff....  Tarrie, what did you get yourself into."

        "Latorna, we're legit, I'm under contract...."

        There was an in-depth discussion with Latorna and  Ne'vets, Tarrie and Frokazza interjecting at the wrong times.  Latorna was even more curt with the crew than she was barking orders to the techs trying to begin repairs on the ship.  She stepped back, incredulous to the questionable activities of the crew, Tarrie choice of life partners (the Wookie), and possible Imperial ties.  She walked over to Evus, the Twi'lek scout and servant, minding his own business off the to the side.  She stared through Evus' soul, but the Twi'lek only flashed a smile. 

        Latorna, taken aback:  Hi....

        Hi!  I'm Evus!

        Evus Monval

        Her head tilted: What do you do around here, Evus?

        Whatever Ne'vets needs....

        She tried to intimidate him.  Evus, what does this thing haul?

        "Animals... lots and lots of animals, usually above board transactions."

        Latorna smiled, admitted to their big secret, and presented her offer... to cover all the repairs.

        She admitted that this was the early recon mission to establish a clandestine base for the rebellion against the Galactic Empire.  The ancient structures offered great protection, and the jungle canopy hid anything else too big.  

        Many klicks away was a large courtyard or promenade, large enough to land sizable supply vessels.  However there was an infestation of large feral lifeforms.  She offered everyone a speeder bike to travel to the main camp and offer more details.  

        Following Latorna, the party gingerly meandered through the jungle.  Then, everyone heard a large explosion... and everyone noticed Evus was missing, and the jungle was exploding.


        Evus was found on the ground, away from the explosion.  Latorna pulled up next to him and offered her hand.  Evus accepted and quickly he was lifted onto the back of her speeder, holding onto her mid-section for dear life. 

        They finally arrived at the main base, a collection of tents, tarps, and netting, some sensitive equipment had already found its way into a ziggurat. 

        Latorna fully explained that there had been numerous engagements with this tall, lean mammalian bipeds, and the Rebel Commander Maren wanted them removed without and reduction in manpower.  Killing, luring, capturing, even selling them were all acceptable results, so long as the rebels were no longer attacked at that location.   One shot with a blaster rifle was usually enough to scare them off.  

        The rebels had managed to kill a few around the site, but they had not been able to capture any of them alive... yet.  

        Latorna procured two additional speeder bikes.  She offered one to Evus, but he much preferred to ride  behind her.  Latorna did not protest. 

        A Mon Calamari arrived in the area, in a lab coat.  

        Latorna:  This is Dr Emory Talen, our head biologist of the Rebellion.  She's coming as an advisor to ensure we're not "impacting the delicate ecosystem of this moon." 

        Ne'vets:  Fair enough...

        As they prepped to delve deeper into the jungle, Latorna dealt out rations, and a gift for Tarrie.  Handing him a package in plain brown paper, tied together with a string.    Tarrie opened it up and was hit with a wall of the color mustard.  Latorna had found a cable-knit sweater vest and it made her think of her brother.  

        Tarrie and his latest gift
        One prepared, they travelled out to the future sit of a landing pad.  The two bodies were still on the edge of this.  The bodies were lean and long, nearly two meters, with rodent features and wearing some odd jewelry on their forearms. 

        Ne'vets was aghast, "These aren't animals, they're primitive Selonians! 

        Everyone was confused, but many were shocked into reality, as very alive Selonian jumped out of cover and attacked Tarrie! 
        A poor recreation....
        The Selonian failed to bite or claw the smuggler, rather landing on him, cross body, pinning him to the ground.   Its claws dug into the sweater and soon the two were tangled in mustard colored yarn. 

        Ne'vets sensed more of these aliens around them and pled in galactic common to cease and desist.  The Selonians did not seem to respond.  

        Latorna was slow to notice the other aliens and opened fire on them, scaring a number of them off.  One of her shots hit the first Selonian tangled with Tarrie, wounding it and setting the yarn webbing on fire.  The alien escape its bindings, but that left Tarrie on the ground with a flaming sweater.  

        Everyone else finally got their bearings and drove them all off. 

        It was decided that Ne'vets would pretend to be as bait, sitting on the stones.  The others were hidden and were ready to act it he was attacked. 

        Once everyone was positioned, a single Selonian lurked onto the stones, almost slithering towards Ne'vets.  The others braced their shots, but were surprised from behind.  A half dozen of the aliens had worked up the hillside, and seemed to evade the shots being sent downhill.    There was a frantic flurry of blaster fire and melee weapons.   Again, it took some aggressive action, but they were driven off...

        The Explorers turned back to the stone field, and discovered Ne'vets was no longer there....

        Next: #105 - The Finale for Shadows of Yavin IV