Nothin'
ViscountEric's Money-Is-No-Object Want List
Nothing!
The Imaginary Store List (The Pegleg Gnome)
We're at the unit and reference sheets phase for prep for Historicon, but that doesn't mean we can't knock out some drybrushing of packing material to expand our table for our "Defense of Carf" games.
I did get confirmation from the other guys at NextGen that they are bringing the Northwest Frontier terrain, which were perfect hills the last time I ran Carf. Their inclusion also means I don't have to slap some drybrushing for some oversized buildings Maja and I can use as a GM station.It's been a hot minute since I professed my undying love for Tim's Miniature Wargaming blog. He plays games, he paints minis, his painted miniature collection surpasses most folks lead pile, and even those he's eternally on a GW kick (which a fresh WW2 gaming look this year), he still paints up stuff that warms the cockles of my heart.
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| Death Star Lillies (RPR 77504) |
The collected unit was attached to a post two weeks ago for the Mutant Plants in the center. I love everything about the pictures, even if Mike Lung still owns the greatest mutant plant related post-apoc group, although I could be a little bit biased.
Continued proof that I'm not just painting up stuff for the Fistful of Lead/Galactic Heroes game at Historicon, I finished one of the new groups to play for Saturday afternoon, Fistful of Lead Gnome Western game, Yet Another Showdown in Santa Poco.
Introducing the Lila preußische Rettungsschwimmer, or The Purple Prussian Lifeguard.
These guys are the personal bodyguards of the German leader, so what are they going to be doing in a remote Mexican town?
I had a plan with the German gnomes very early on. My first unit, Die FleiderAffes, were based off of the flying monkeys from Wizard of Oz. My green and white unit are Die Leinenkugels, and a black and tan unit was planned on being Die Yuenglings. It took me some deep digging, but these Germans were originally slated to be Die Liladunsts (The Purple Haze). We'll see if I can acquire some extra Germans to flesh them out, or these will be some stand-ins for a game.
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| Those photo ops don't set up themselves, you know. |
In the Queue: Sci-Fi Terrain for Historicon. It's crunch time to set-up units for each Fistful of Lead game, print out sheet, and test out some concepts.
Project 350: The name of my futile attempt to clear out my blog drafts, I've currently got 469 posts hiding behind the scenes (295 drafts/174 scheduled) down from 477 (297 drafts/180 scheduled) last week. #InternationalGnomeWeek is wrapping up, and a few projects are getting completed, so I should see a nice drop before my tracking goes on hiatus to prep for #RPGaDay in August.
I was lamenting the high numbers and lack of progress, but checking on my painting post during #InternationalGnomeWeek last year, I was at a whopping 510 (329/181). This is my quarterly reminder to myself that 100 of the scheduled post are gnome-theme holiday filler posts, and as every holiday passes there's two cool things I find for subsequent years. I am trying to manage my own nightmare.
One of the classic stereotypes of the gnome is that they all live in mushroom homes. As we all know, gnomes are just as happy in a giant tree hollow, buried stone huts, or a house of modern construction. And mushrooms aren't the only living matter that they can nurture into a viable abode. In fact most areas don't offer the environment to grow gargantuan stools capable of being hollowed out and inhabited.
Certain mushrooms are picked for their alchemical reactions and are highly sought after. While certain types of fungus can be poisonous to other creatures, the average gnome has built up generations of tolerance to any toxins.
The construction of traditional gnome mushroom homes, and similar building materials, is usually the the sign a gnome or community has risen above abject subsistence poverty. Mushroom houses are a result of noted Mycologist scholars, in direct competition with certain schools of surviving magic (the myconomancers), both using gnome alchemists to provide safe, sustainable, and sturdy construction materials.
Mushroom houses require minimal maintenance, are well insulated, and, if the right breed is selected, can actually expand with the gnome's family.The main drawback, especially in this volatile period of gnomish history, is that the gnome homes are susceptible to small arms fire and explosions. A simple artillery barrage can flatten a mushroom village. Even the Germans consider utter destruction of the mushroom village to be a heinous act and to be avoided at all cost.
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| Mushroom homes are durable, but don't survive combat |
Our two heroes, Lathar and Pete, pursue the strange travelers who have arrived in Riverbend, and just happened to steal some vital items in the midst of an attack.
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In this scene....
Sneaky Pete: A mutated weasel scout. Pete's telepathy and night vision take a backseat when he whips out his electrical powers.
Lathar Bracken: A pure-strain human from River Bend. He's got the muscle, the face, and a mount for most encounters. Lathar's trusty beast of burden, No Name, travels wherever he does. Looking for trouble in all the right places. Former jousting champion of Fair-Town. Badly wounded from a previous encounter with
Back in Riverbend....
Sonny Helianthus: a nearly 10' tall sentient sunflower artifact examiner with trusted Restorationist ties. Knowledgeable, but not a good one with device repairs or upgrades. Just went out of his comfort zone to rescue Lathar from becoming a human sacrifice to "The Beast."
Slitheran Wurmtail (aka Squiggles): a mutated earthworm scout, in impromptu power armor, looking for trouble, and finding it often. He has been subject to genetic testing and developed super-human strength, a more human body, and a thick coat of shaggy white hair.
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After a quick lesson in manners left the duo at the mercy of strange humanoids (see episode #80), Lathar and Pete composed themselves and were more dedicated than ever to find those who stole the mead from Riverbend.
Lathar did his best to hide the extent of his injuries, the mutants reflecting Pete's blaster bolt towards him did far more damage than he was willing to admit. Pete appreciated Lathar's appreciation of finding the mead thieves, but could easily detect a new limp in the barbarian as they traversed the clearing.
The clearing turned back into a sparse, somewhat marshy light forest. The tracks they had been following maintained. The hills were rising in front of them. They were leaving the area most would consider the hinterlands of Riverbend into unknown lands.
After a short rest, the continued, until they came up a faded red shipping container, covered in trees and vines. The doors to the container were open and darkness lurked inside. The cut through some of the growth .to get to the entrance, and Pete stood still. In front of him was a fairly well hidden trip wire, leading up to a sharp metal farm tool positioned to swing down if triggered.
A voice from above surprised them: "Don't come in!"
Lathar spoke into the darkness, trying to coax the voice out into the open, until the voice directed them to the top of the container. Taking a few steps back, they noticed a wooden structure wrapped in the dried vines, a lone human head popped out of the window.
Hiding in the hut was Devin, a very tired and hungry human. He had seen the "pretty humans" travel through the area a short bit ago. "They headed towards the cave."
Lathar offered him some food, and he willingly climbed out of his window and scrounge up what the duo had thrown up atop the container.
Devin was a guant, boney man, obviously suffering the effects of starvation. He scooped up the food and ate wholeheartedly. He was dressed in simple clothes that had been worn for a long time.
Devin had been a simple villager, form a village on the other side of the hills. A lone massive wolf, make multiple attacks on the village, forcing everyone to flee for their lives. Others swore that there was more than one wolf, but Devin never saw more than one. The other villagers either perished by the wolf, or fell to the perils of the cave. He hadn't seen another person, besides the beautiful people, since before winter.
Still paranoid of the emaciated man, they pointed in the relative direction of Fair-Town, telling him there were safe communities beyond the woods, and bid Devin adieu.
Surprisingly, Peter was still able to pick up the trail of the trio they were hunting, and it did lead them to a wide cave mouth....
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| The Entrance to the Caves |
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| What had been occurring, prior to the blaster shots flying into the cavern. |
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| The Beast of the Ladder |
The monstrosity in front of them was wielding a metal skull with spinal column attached. The duo pulled out their blasters and hit it with two epic shots before the beast reached them. Using the base of the spinal column, it swung the skull around. Pete and Lathar scurried away, mere inches from blows that shattered some of the blue crystals. Even prone and on his back, Pete continued his barrage, eventually dropping the epic beast.
"I am not defeated... I am through everything, have won and lost at every spot. This is nothing..."
With the beast expired, they scavenged some of the blue crystals, grabbed the beasts very heavy skull and spine.. which was confirmed as solid metal, and hastily retreated from the cave.
There was no sign of the Devin at the container, and they hastily set up a quick camp to recover a bit before successfully returning to Riverbend.
Dropping their finds off at Lathar's Mom's house, they then arrived at Farmer Yulius'. A new, much larger shed had been built for Sonny and entering found Sonny, Squiggles, and number of the worm children, and, chained in the corner, a large podog that was not at all amused....
Looking up their beaten and weary compatriots, Sonny didn't bat an eye and turned to Squiggles: "Hey, they're alive, you owe me a domar..."
GM Notes: The pair got extremely lucky, as I only made two roll high enough to hit them... and then did measly damage.The session was heavily borrowed by The Cave of Refuge: The Mines of Misery by Cyrus Duane, available at DriveThruRPG.com. It's meant to be a funnel adventure for Dungeon Crawl Classics, I removed some of the miscellaneous gear and sections, because the duo were already perseverating on every detail, when their mission was to apprehend and punish those who stole the mead.
It's a lot of chaos happening right now. Maja is currently on the third production of six of Oliver! at the local theatre company, Millie just finished a many-delayed trip to reach Hawaii for a month, and their mother is left holding the bag... or boxes, trying to finish up things with their impending move over July 4th to upstate New York.
This Saturday had none of those concerns. I had yard work to take care of at my mother's and #FreeRPGDay to revel in.
My initial plan seemed probable, using previous (and numerous) years as an example.
*Swing by Sword in the Stone Games in Wilkes-Barre first thing in the morning to check out the freebies...
*Head down to my mom's, with a quick detour to The Portal in Bethlehem to check out their freebies (perhaps there's a limit at Sword and I could pick up other items I didn't get initially). Portal also is known for good community events and sales, so it's a win-win before I start doing yard work before the planet catches fire from the heat.
So, I leave the house around 11. Sword in the Stone. NO #FreeRPGDay. It seems it clashes with a CATAN National Qualifier Tournament event. Huh... Their #FreeRPGDay event will be Sunday, June 29th.
A little over an hour later, I'm at The Portal, wander back through the store to the open gaming area, only to open that door to 32 War Machine players in a tournament. It looks like they locked in this tournament six months ago (and by my first report, the event was formally announced with a date in March). I assume the CATAN thing falls under that same umbrella.
Discouraged, I grab a wrap at Wawa and double check the website, realizing that JAF Comics just north of Bethlehem is also participating. There's a whole review coming for the shop, but I'm there relatively quickly, impressed that the store isn't the images I had in my head for years ago, and had a spectacular conversation with one of the staff.
Even better, they had stuff.
I grabbed some cheap dice to qualify for the drawing for the odd one-off items #FreeRPGDay is notorious for, and proceeded to do yard work until 7:30pm.Gnome society have always maintained a connection to there mystic past, through their use of natural materials, herbalism, apothecary, and burgeoning mad science that has a powerful influence to this day: Gnome Alchemy. Few disciplines are as feared, misunderstood, and explosively chaotic to this day,
Most of these concepts are beneficial to gnome is time of peace and war, and very few have to able to ramp up production of these poultices, potions, and tinctures, especially to industrial use.![]() |
| Kitbash the steamtrike with what you have available but definitely a German peasant for the base (Nightcafe Flux Schnell) |
International Gnome Week is back, baby! What originally was something completely different for Wikipedia (so much so that Wikipedia removed most references to it), it's time for a week of gnomes, garden gnomes, painted gnomes, and some Gnome Wars related stuff.
Free RPG Day is tomorrow, so check to see if your FLGS is participating, and take time to make a visit and pick up some cool freebies, and hopefully other activities!
If the Heat Index for the next week wasn't additional confirmation, Summer is finally here!
I almost miss the last three months of non-stop rain already.
But any excuse to start #InternationalGnomeWeek early with gnome art is a good idea!The Principalities of Emron
Nearly a decade ago, Emron held dominant influence in the Med-Med region, seizing the Senzar colonies, the Almond Coast of Ilyrium, and formerly claiming all of Ispatlia. However, most wizards are not expansion seeking conquerors, and most importantly, they didn't want to administrate more land, or even worse, share their powers with new wizards.
The War with the Wizard-Kings of Senzar wrought great destruction: The Burning of Remus, the Sinking of Senzar, but for the Princes, the Divine Wrath of Blackhill has created nothing but destruction and decline.
In 1133, the Wizard-Kings of Senzar joined forces and sent a great meteor from the heavens onto Emron. Luckily it missed the capital, but in struck the Principality of Blackhill, obliterating it, and sending parts of the continent into winter during the summer months. In the wake of it's destruction, kobolds and other humanoids descended into the crater, and under Kol XIV, claimed it as their own.
The Princes turned their attention the Shires of Illyria, and seized land on the northmost stretches of the Almond Coast for a New Blackhill, as well as the new Principality of Fensglade, granted to Dolores Fensglade, a prominent magic-user from Albion pledging considering gold and power to the Emron.
After the war, the Almond Coast was used for replacement territory for the Princes who fell during the War of the Mad Dwarf with Mercadia.
So for ten years, the Princes (and Princesses) of Emron ruled most of the Almond Coast, until a series of Illyrian Halfling spies infiltrated Fensglade and discovered Princess Dolores as a Black Dragon, allied with the Drow, the Galmar Barbarians, and even the Master of Yarbay himself! With a combined force of Kobold and Halfling commandos, the dragon was slain, and the influence of the Emron Princes nearly vaporized. The original principalities above the Ispatlian Peninsula still hold their tenuous power, but the surviving princes in the new territories are mostly figureheads and the original intent of the wizard alliances may only pertain to one's neighbors... if the neighbors are not the ones causing the aggression.
THE PRINCIPALITIES
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| Wizard towers dot the lands. A tower does not denote political power or rank, simply sufficient magical proficiency. |
Igorov - Prince Morteos Woszlany of Vlachia - Capital: Rymskigrad (6,000) - Lost in the Mercadian War, Prince Morteos was granted land along Almond Coast. All but his tower and his personal pledge to protect the fair folk of Rrymskigrad remains.
Religion: It needs to be stressed emphatically that the active practice of clerical magic with the borders of any principality is an offense punishable by death. The public worship of any god in any pantheon (including the God of Magic himself, Barthey) is strictly prohibited.
Geography of Note:
The Canals of Emron: The entire city is navigable by canals. During the summer, upperclassman at the School of Magic will freeze the canals for ice skating.
Emron School of Magic: Headmistress Julia Vaardhoven, who is also the Princess of Bergdhoven, runs the school
Kol's Crater - While the blast area is still recognizable, much of the land is covered in new vegetation. The actual impact site seems to continue to evolve into something more twisted and tragic.

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| Princess Isidore D'Amberville |
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| The newer, younger wizards seem to eschew the traditional sensibilities of wizardly garb in order to stay with the latest fashion. |
I've been refreshing our events at Historicon 2025 gleefully watching the Stout Gnomes' events sell out, when the system finally kicked me out. Upon logging in again, I noticed a familiar play on an old con.
Dexlite 2025 is July 3-6 in Morristown, NJ. It's a scaled down version of the massive and trend-setting Dexcons run by Double Exposure. It's definitely smaller than the extravaganzas I'm familiar with, but it's the only I know where you can play D&D, Battletech, and Regional Qualifiers for the the official Bicycle Playing Cards National Championship for Euchre and Spades.
I was doing some searching to discover why the con is "Lite" now, as well as the Nexus event standing, but I finally discovered it.
I had mentioned the "Macrotures" for OGRE and Star Wars in my "Hot Dog Advice" post from last August. I barely could find the OGRE pictures, but the Star Wars came up empty.
Finding the Double Exposure Archives, I found some of the pictures.
These were massive Capital Ships, with smaller ship dogfighting.
I learned two things from the archives:
1) The game had over 100 ships!
2) The game was co-produced by Sci-Fi Supply out of Florida. I loved their stuff, particularly their sci-fi passageways which were great for Aliens-inspired games... or Legions of Steel. The notes say they closed up shop after the owner got a job... at LucasFilms. I can see why.
Our heroes, the De Facto Explorers, have returned to Riverbend. War is in the air downriver and the participants are still largely unknown. Strange goings-on have been effecting the town.
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Sneaky Pete: A mutated weasel scout. Pete's telepathy and night vision take a backseat when he whips out his electrical powers.
Sonny Helianthus: a nearly 10' tall sentient sunflower artifact examiner with trusted Restorationist ties. Knowledgeable, but not a good one with device repairs or upgrades. Just went out of his comfort zone to rescue Lathar from becoming a human sacrifice to "The Beast."
Slitheran Wurmtail (aka Squiggles): a mutated earthworm scout, in impromptu power armor, looking for trouble, and finding it often. He has been subject to genetic testing and developed super-human strength, a more human body, and a thick coat of shaggy white hair.
Lathar Bracken: A pure-strain human from River Bend. He's got the muscle, the face, and a mount for most encounters. Lathar's trusty beast of burden, No Name, travels wherever he does. Looking for trouble in all the right places. Former jousting champion of Fair-Town.
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Squiggles had reached the furthest tracks for the giant shimmer wolf that had attacked town, terminating at the upriver tributary of the Big River. With a sample of the monster's fur in hand, the worm headed back to Riverbend to alert the others.
His worm hair stood on end, somethings were around him.
He began to move faster towards home, but the entities moved at the same rate. Quickly he discovered his pursuers were wild podogs, massive canines that were incredibly loyal companions if domesticated, but possibly vicious monsters if left feral.
| Podog, minus the rider, times twelve. |
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| Lake's Wharf, with a few friendly ducks splashing water. |
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| Wadsworth Lake - Prisoner or Oligarch? |