Monday, June 16, 2025

(Savage4) #4.1 The Relief of Lake's Wharf

After dealing with bandits, cultists, and even dinosaurs over the years, fame archeologist Maja Millie and her band of two-fisted scholars had been keeping a low profile.   The famed desert town of Sohai had been under the stable and relatively corruption-free German academics, and they stifled the black and white market for artifacts in the region.

Word had come around that a British nobleman, one Wadsworth Lake, had established a trading post, bar, and dock, upriver from Sohai.  Further rumors stated he had come into possession of some antiquities through the uKrazi tribe.  

With their connections, and museums willing to fund the finds, the group ventured down.  

They had gotten a ride down, and a scheduled pick up the following day, only to discover they hadn't just been "acquired," they had robbed the uKrazi outright.... and number of the tribe's warriors were coming to get it back.

Lake's Wharf, with a few friendly ducks splashing water. 

uKrazi Tribesmen (31) 
Objective: Seize the compound (re: outnumber the compound's inhabitants).

Lake's Wharf Defense: Hold on until relief arrives, whether they want it or not. 

Turn One: With the way initiative went, Lake obviously saw the incoming horde, and failed to alert anyone, preferring to sip on his questionable beverage in his mug.  When he made a half-hearted attempt, famed Swedish adventurer Nils Lingonberry, and seasoned native fighter Sergeant Awari came running up and finally motivated the others.

Turn Two: The uKrazi were still out of range of pistols, and Lake's private guards waffled between just defending the gate, or climbing up the to the roof of the building. 
For almost 40 sessions, the girls fight over who gets to play the famed Maja Millie, and everytime they forget that she is incredibly fast,  (d8+10 inches per turn running), incredibly cunning, but has a Code of Honor not to use guns of any sort.   That relegated her with guarding the gate, armed with only a knife. 
Turn Three and Four:  The errant shots of the uKrazi only managed to graze Sergeant Awari, who did recover... and did not fall off the edge of the roof. 

Once Lake's guards got into position, they were relatively effective, whittling down one of the 3 units of ten so far they fled! The second of the units were going to go over the wall, while the final group used the best tactics to get near the gate. 

Turn Five:  Five turns in, and the current residents of Lake's Wharf stood a pretty good chance at withstanding the assault.  Seeing Captain Klockenspiel's Germans "relieving" the port... and possibility the antiquities were the last thing they wanted.  

Captain Klockenspiel's unit personally captured the fleeing uKrazi.  
The uKrazi trying to climb over the wall timed their actions poorly.  They were out of sight from the rifles on the roof of the main building, and should have waited for the gate to collapse.   As they dropped over, the guards at the gate turned and fired upon them.  Maja Millie even got into the action, flying across the courtyard to stab one of them, although being armed with just a knife was a harrowing combat. 

Turn Six:  The guards had managed to get into position and take out some of those coming through the the gate.  Of course, not one remembered to physically hold back the gate from the invaders, to it collapsed easily, leaving the tribesmen dumbfounded.

The group had time the press against the gate poorly, and left themselves open the the heroes' guns, as well as the other guards from the main building, who had just moved back into the courtyard and lined up some productive shots.  

Turn Seven:  The entire turn was predicated on three of the tribesmen who got shot at the gate, recovered from shock (4+)

It was pre-ordained.
In the end, the Germans seized Lake's Wharf.  It's unsure whether Lake is arrested, detained or rescued by them.  Our heroes, in order avoid some trumped up charges on the (obviously) stolen antiquities, will spend the next few weeks cataloging and returning the stolen goods, from within the newly renamed outpost of HorusHaufen.  

Wadsworth Lake - Prisoner or Oligarch?

This scenario was directly pulled from AJ's Wargame Table.  I've been accumulating building everything up for it over the years.  This opening for the fourth season, was closer to the made-for-TV movie to kick off the season, and explain why new characters will be the focus of the normal episodes, a good a time as any to possibly transfer from Savage Showdown/Worlds over to Pulp Alley and the Tomb of the Serpent campaign book!  

Next:  #4.2  - 

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