Tuesday, June 30, 2026

(Gamma World) Not a Test #123 - Who Are You Calling a Lizard Licker?

Our heroes, the De Facto Explorers, have decided to embark on an epic quest to reach Lathar's long-lost father.  They have stopped in Fair-Town, for municipal meetings, bread-encrusted sausages, and random encounters with your first litter's breeding partner.... Squiggles has been recovered, however not only is Ubenda, his breeding partner,  dead, but her body is missing!

==============================================================

Lathar Bracken: A pure-strain human from River Bend.  He's got the muscle, the face, and a mount for most encounters.  Lathar's trusty beast of burden, No Name, travels wherever he does.   Looking for trouble in all the right places. The two-time champion of the Fair-Town Queen's Joust.  Recently married to the now-pregnant Thunnelda Haycock.   Just received a letter from his long-lost father, and has convinced the others to accompany him to the Wildlands.

Sneaky Pete: A mutated weasel scout.  Pete's telepathy and night vision take a backseat when he whips out his electrical powers.   Apparently addicted to his newly uncovered yellow powder found at "The Pool House"

Sonny Helianthus: an over 10' tall sentient sunflower artifact examiner with four arms, and trusted Restorationist ties. Knowledgeable,  but not a good one with device repairs or upgrades.   Sonny may have recently detonated an atomic device in the petrified woods... although no one else knows. 

Slitheran Wurmtail (aka Squiggles): a mutated earthworm scout, in impromptu power armor, looking for trouble in all the wrong places,  and finding it often.   He  has been subject to genetic testing and developed super-human strength, a more human body, and a thick coat of shaggy white hair.  Recently attacked and kidnapped then left for dead by an unknown group, looking for revenge 

and two new additions....

Poppy and Speedy: Two of Squiggles' offspring from his first... litter(?) They're now teenagers in worm years, old enough to grab diminutive muskets and help their Manchi and his friends on this epic quest. 

===============================================================

Squiggles wanted revenge on those who kidnapped him and murdered his friend (and mating partner), Ubenda.   He had dug his own worm burrow along the north wall of Fair-Town, used Sonny's invention "Curry in a Hurry" as a trap and waited for malfeasance and ne'er do wells to fall upon him.  

That was the plan, and Sneaky Pete was holed up in a nearby meat attic watching the hole to the burrow.  But when a shot rang out, apparently from inside the tunnel, Pete descended down the building's downspout, shot a weak mental link with Squiggles inside, and stood there dumbstruck.  

The images reaching the weasels mind were contorted, showing a blurry, darkened images and a green dragon-lizard?    The rest of the group were on the outskirts of his telepathic powers, so he sent a weak message to them, before nearing the burrow entrance.  

A smaller figure was emerging out of the entrance.  

"Uncle Pete?"

It was Speedy, one of Sqiggles' children

"Speedy, why the hell are you here? "

"I was looking for my Fair-Dragon, Mango!  He went into the burrow.  I didn't realize my Manchi had a new lair. Are we going to live here?  He seems so confused.  He's holding onto to Mango until I found help.  You're help!"

Pete sent the young worm back to the Inn, with specific orders to stay with their sibling, Posey.  He peeked his head inside calling for Squiggles.  He was taken aback seeing the large, white, furry worm, staring deep into the eyes of a small green gecko-like lizard he was holding in hands.  The worm's tongue was occasionally coming out of his mouth and licking the lizard.  The small lizard was returning the favor. 

Give Mango some sugar...

Pete stepped back out of the hole, and decided to fetch Sunny for overnight guard duty, while the weasel tried to comprehend all of it. 

Squiggle woke up the following morning with a handful of Mango.  His appendages were still a little numb, his mind clearer, his tongue swollen.   The "Curry in a Hurry" trap was still in place.  He had no clue how he came upon the lizard.  

He crawled out of the burrow, finding the majestic Sonny the Sunflower doing a poor job of keeping a low profile with his 10 feet stature.

"I guess I couldn't stay up all night... but I feel funny.  There's something weird with this new burrow."

"If you give me a sample of your dirt, I'll take a look at it."

"Sure... did my kids come by?  I'm holding one of their lizards...."

"No, Pete and I traded watching you... I could have missed them."

Squiggles got him a dirt sample and they headed back to the Wrong Celery.  The worm placed the green lizard under a glass to keep it from running away. 

"This is the second time, I've had some real bender, and lost track of time... THIS WEEK!  I need a soil latte to clear my head.  We need to get to the bottom of this. "

Two soil lattes later, the duo returned to the Triple Comfort Inn, to meet with the rest of the crew.  The rest of the group is eating breakfast, Squiggles' children, Speedy and Poppy, navigating eating the humanoid creation known as ... waffles.

Squiggles embraced his children and told them to run along.

"Go with Lathar and find those corn dogs you love..."

Pete had many questions, including leaving soon... and his admission that everyone now knows what the weasel saw Squiggles licking Mango the lizard with a deranged look on his face. 

"There's no way I was doing that."

"Do you remember anything from last night?"

"....no."

"Your kids were around, I thought you were attacked, and I found you in the burrow, kissing the green lizard."

"Wait, what was I doing?"

"It looked like you two were hitting it off..."

"That's not possible.  We're obviously dealing with some powerful forces..."

"I'd rather not talk about it, to each his own..."

Sonny suggested one more visit to the White Hand, to see if they can ascertain what he was affected by and if it could be cured.

They reached the Driftwood Inn, to find most of the White Hand gone.  Only Marla was still in town, taking care of loose ends.  

Her medkit was able to ascertain what was affecting the worm, and cured him.  They pushed her for details, and she was forced to pull out a rat-teared  journal to determine Squiggles was affected by spores of a "Flower of Ruth".  

"It might be more of a mushroom of some sort.  I don't usually deal with this, but from what I've been told, things can be very subtle.   The formal name I have in my notebook is the Mnemonic Flower of Ruth-Lynn.  The slang is 'Forget-Me-Dust'. "

Marla admitted that they hadn't done a full medical work-up on Squiggles when he and Ubenda were discovered outside the gates, "But it is possible that you've were affected back then, many days ago... or just recently.  I don't know specifics."

They returned to Squiggles' burrow, the search for fungus, but at least recover the "Curry in a Hurry" and the other spend the night.  Nothing strange occurs overnight. 

Squiggles had stayed at the inn while the other camped out.  His sleep was short, interrupted by some more detailed flashbacks of the dogs who tortured him.  The view of the dog heads had pulled back, revealing spiked collars connected to black armor.  

After a morning and confirming supplies, the group finally decided to leave Fair-Town for KIA Academy.  The weather was still warm, although the leaves of the smallest trees were just starting to fade in color. 

Nearing their anticipated camp around dusk, they encountered a single human shuffling up the road on one good leg, holding a half-filled duffel bag in her arms up against her chest.  She was calling for help, 
"Are you guards? Are you a patrol?  I don't think the White Hand is going to help."

After checking for any sign of ambush, it was Sonny who moved up towards her.   She opened up the end of the duffel bag,  blue light shot out, illuminating the area.

"I found him..."

Sonny stared down into the bag, realizing he was staring at a badly wounded mushroom/toadstool person.  The gills underneath it's cap emanated the blue glow.  

"Hi, how are you?"

The mushroom didn't respond, eyes barely open. It was tough determining the extent of his injuries, but most notable was a 3 x 6 inch chunk that was carved out of his cap.

The woman, Mirella Quince, spoke, "I found him on the road like this... someone has to help him...  I think his name is Trekk."
 
Trekk of the Fifth Veil, during happier times.

Mirella had been travelling on her own from KIA, trading the warmth of the sub-levels for more food in Fair-Town.  The administrators had been drafting more and more, which had created a labor drain amongst the trades. 

The Explorers set up camp there, propping the mushroom up.  Sonny shared some of his rich soil for the mushroom to use, if he could.  

Trekk's blue glow subsided and he finally regained enough consciousness by the fire to speak haltingly. 
  • His name was Trekk of the Fifth Veil.
  • He came from the Mycelium of Low Echo, a remote village deep within the woods well away from the river. 
  • They only trade a few items with a few creatures that are aware of them.  
  • It's been days since he left the village since the attack
"There was a howl, and some dogs, and I got away with my life.

Pete: "What happened to your head?"

Trekk looked over to Mirella.  She nodded with approval.

"The first human who found me tried to eat me.   Mirella rescued me. "

Trekk didn't remember much, just the metal dogs, and a voice from somewhere.

"Specimen cluster confirmed. Begin harvest."

"I think they took all the singers... I don't know what happened to the rest."

GM Notes:  We finally left Fair-Town... and we're heading back to Fair-Town.  Shoot me. 

The discussion of the player-use of the Flower of Ruth made me long for an alignment chart, and trying to determine what conversations took place in front of the White Hand medic.  

Next: #124 - A Return to the Wrong Celery

Monday, June 29, 2026

Another Month of Meeples (July 2026)

Still trying to grok the feel and usefulness of Meeple Monthly, but another issue appear in the portal, so I will whine and lament as I continue a tradition that's over 25 years old

I'll figure out my new system of monthly solicitations eventually, but I'm not going to complain when I click on over to ACD and find out the latest issue of Meeple Monthly is on it.


ViscountEric's Want List

Nothing

ViscountEric's Money-Is-No-Issue Want List

Arc Dream Publishing
Delta Green: Grace Under Pressure ........................... $19.99

Catalyst Game Labs
BattleTech: Core Rulebook ....................................... $49.99

Mr B Games
Ace of Aces: Powerhouse Series ............................... $89.99

Random House
Logical Chess: Move by Move .................................. $24.95

The Imaginary Store List (Infinite Shelf Space Games & Hobbies)
1985 Games
Yanari: The Witches Market ......................................... $39.99

25th Century Games
Orbita .......................................................... $15.00
Phantom of the Opera ................................. $15.00
Pultizer ........................................................ $60.00
Six of VIII ................................................... $14.99

Alderac Entertainment Group
Into the Machine .......................................... $49.99
Space Base: Genesis .................................... $29.99
Tiny Towns: Architects ............................... $29.99

Archon Studio
D&D Pre-Painted: Underdark Terrain Set ... $139.00
D&D Pre-Painted: Carnage Tract ............... $79.00
D&D Pre-Painted: Chambers of Agony ...... $79.00
D&D Pre-Painted: Combat Arena ............... $79.00
D&D Pre-Painted: Maw of the Abyss ......... $79.00
Dungeons & Lasers: Iron Crown Monarchs .... $25.00
Dungeons & Lasers: Dwarven Train Set ......... $49.00

The Army Painter
Speedpaint Marker: Metallics Set .............. $63.71
Speedpaint Marker: Mega Set .................... $356.40
Warpaints Combat Se7ens Black Relic Armour Army Paint Set ... $30.03
Warpaints Combat Se7ens Purple Xeons Flesh Army Paint Set .... $30.03
Warpaints Combat Se7ens Field Gear Green Army Paint Set ....... $30.00

Atomic Mass Games
Marvel Crisis Protocol: Operation: Zero Tolerance ...................... $44.99

Beadle & Grimm's 
D&D Dungeon Master's Guide: Premium Map Collection... $160.00

Bezier Games
Warp 99 ..................................................... $14.95

Board&Dice
Tilanxia: Silk Road ................................... $30.00

Catalyst Game Labs 
BattleTech: Starter Box ............................. $29.99
BattleTech: Core Box ................................ $69.99

Critical Kit
Terra Fantasia ............................................ $25.00
Triple-O ..................................................... $20.00
Fox Curio's Floating Bookshop................. $38,00
DedBoi ...................................................... $20.00
Folk Hero .................................................. $38.00

Davinci Editrice
Raindrops .................................................. $29.99

Dead Alive Games
Kittens in Space ........................................ $16.99

Dranda Games
Crispy Critters ........................................... $20.00

Dyce Games
First to Worst: After Dark ......................... $24.99

Exploding Kittens 
9 Lives ....................................................... $ 9.99
Boba Blast ................................................. $19.99
Exploding Kittens Rage Mode .................. $19.99
Horrible Therapist: Holiday Edition ......... $14.99
I Suck at Drawing ..................................... $19.99
Match My Freak ....................................... $24.99
Sell Me a Sasquatch ................................. $19.99
We're a little early, but I'm seeing a full multi-copy display of all of these games for the holidays. 

Evil Genius Games
Everyday Heroes Adventure: Bridge to Nowhere .............. $19.99

Fanroll by MDG
D&D Mists of Ravenloft Halloween Advent Calendar ...... $59.99
D&D Mists of Ravenloft Barovian Bats Inclusion 7-Die Set ..... $24.99
D&D Mists of Ravenloft Folding Dice Tray ............................... $24.99
D&D Mists of Ravenloft d20 Single Oversized Liquid Core...... $24.99
D&D Mists of Ravenloft  Dice Tower ........................................ $24.99

Free League Publishing
Dragonbane: Arkand: City of Waves and Flames ....................... $44.99
Dragonbane: Book of Magic ....................................................... $39.99
Dragonbane: Friends & Foes Standee Set ................................... $24.99

Games Workshop 
White Dwarf - August 2026 ............................... $13.00
I long for the days where Wargames Illustrated was the expensive mag at $5, then $6, $7, and so on.... Having looked at some issues todays while I was at the FLGS I have no clue why the magazine is worth that much. 

Konami Digital Entertainment
Yu-Gi-Oh!   Legendary ARC-V Decks

Lazarus Rising Games
OverPower CCG: Skybound Starter Decks.
OverPower CCG: Skybound Booster Packs
OverPower CCG: Skybound Power Card Station
OverPower CCG: Skybound Omni-Man Playmat
OverPower CCG: Skybound Michonne Playmat
OverPower CCG: Skybound Invincible Double Sized Playmat
OverPower CCG: Skybound Invincible Learn-to-Play
OverPower CCG Deck Protectors
Negan, Michonne, Omni-Man, Invincible, Atom Eve, Battle Beast

Leder Games
Root: The Homeland Expansion .............................................. $60.00
Root: Homeland Hirelings Pack .............................................. $20.00
Root: Squires and Disciples Deck ............................................ $20.00
Root: Playmat Marsh/Gorge .................................................... $30.00

Loke Battlemats
Deck of Fateship ........................................... $19.99

Lucky Duck Games
Pocket Golf ................................................. $ 9.99

Mantic Entertainment
I'm going to skip over the Kings of War armies to focus on the TerrainCrate Offerings:
TerrainCrate: Fantasy Battlefield Pack ............................... $115.00
TerrainCrate: Jungle Gaming Mat (6'x4') ........................... $ 85.00
TerrainCrate: Highland Hills  ............................................. $ 25.00
TerrainCrate: Village Buildings Pack ................................  $ 60.00

Mariposa Games
Garage Rock: Retail Edition ......................... $49.99

Marvel
Marvel Multiverse RPG: Secret Wars Expansion ............... $49.99

Mongoose Publishing
Traveller: Vehicle Handbook Update 2026  ........................ $49.99
Traveller: The Fifth Frontier War: Brushfires ..................... $49.99

Monte Cook Games
Cypher: Character Rulebook ............................................... $49.99
Cypher: Game Master's Guide ............................................ $49.99
Cypher: Corebook Slipcase Set .......................................... $99.99

Oink Games
Compress ..................................................... $23.99
The Frozen Passage ..................................... $23.00

Osprey Publishing
Donbas 2014-15 .......................................... $25.00
Florence 1944 .............................................. $25.00
New Guinea 1943-44 ................................... $25.00
Tanks in the Caucasus 1942-43.................... $20.00
F4F Wildcat vs A6m2-N "Rufe" .................. $23.00
Royal Mediterranean Fleet 1793-1805 .......  $23.00
US Tank Tactics in World War II ................. $21.00
Soviet Cold Wars Destroyers ...................... $60.00
D'You Hear There! ...................................... $15.00
Roman Army Units in the Eastern Provinces .......$20.00

Pegasus Spielle
Bloom Kingdom ......................................... $14.95

Pelgrane Press
Fear Itself Shattered Veil Edition ................. $44.95
Fear Itself: The Ocean Game ....................... $44.95
Fear Itself & The Esoterrorists: The Book of Unremitting Horror Shattered Veil Edition ... $49.95
Swords of the Serpentine: Pillars Built on Sand ...................... $39.95

Pine Box Entertainment
Doomtown: Weird West Edition Base Set (2nd Printing) ............................. $59.99
7th Sea: City of Five Sails - Blood & Salt Expansion .................................. $39.99
Pendragon: Glory of the Round Table Card Game ....................................... $29.99

Pokemon USA
Pokemon TCG: Mega Evolution 5 - Pitch Black Boostersf

Possum Creek 
Last Train to Bremen ............................. $45.00

Ravensburger North America
Disney Lorcana Set 13: Attack of the Vine - Illumineer's Trove Pack 
Disney Lorcana Set 13: Attack of the Vine - Boosters
Disney Lorcana Set 13: Attack of the Vine - Playmat
Red Raven Games
Six Sojourns ............................................ $45.00

Renegade Game Studios
Vampire: The Masquerade 5th Edition - Courts of the Damned Sourcebook .... $55.00

Slugfest Games 
The Red Dragon Inn 10 ......................... $49.95

Sophisticated Cerberus Games
Lemonade Wars Card Game ................... $29.99

Steve Jackson Games
Munchkin: 2nd Edition .......................... $39.95

Troll Lord Games
Castles & Crusades: Engineering Names ........ $12.99
Castles & Crusades: Engineering Towns ......... $10.99

Tsuburaya Productions
Ultraman Card Game: Converging Bonds Boosters.

Weird Giraffe Games
Surplus of Sloths .................................... $12.99

WizKids
Marvel HeroClix: Hell's Kitchen Heroes 
HeroClix Iconix: Stranger Things: The Upside Down
HeroClix Iconix: Power Rangers
D&D Icons of the Realms: Adventure in Faerun Boosters










































Saturday, June 27, 2026

Mike Lung Gallery #95 - Tales from an Old GnomeTale #InternationalGnomeWeek

Another year, another June where I misappropriate International Gnome Week for my own nefarious (and non-monetized) needs!  

From sculpting, to painting, to just some whimsical sketches, with or without digital help, Mike's very talented at just about everything.  His picture of Winkiestink, the old gnome telling stories (or giving information) for a drink or some coins is a perfect reminder to support you gnome veterans.   It was easier for them, before the Gnome Wars, where the ill and infirm where simply dropped off by the mole tunnels, or scooped up by some rogue owl.... 
"Tales From an Old Gnome" original art by Mike Lung

 

Friday, June 26, 2026

(Painting) Gnoman Centurion Ronaldus Iavorski #InternationalGnomeWeek

It can't be #InternationalGnomeWeek, if I can't post at least one new gnome painted up!

The problem is, I've done a good job keeping the Gnome pile low, so I experimented with some different colors for this Holy Gnoman Empire Centurion

One of the famed heroes of the Gnoman was Ronadulus Iavorski, the "Vandal Vision" himself.   First gaining recognition for his accuracy in the bow and sling, Iavorski was bribed to join the Legion, and worked his way up to be the Centurion of one of the foulest Legions of all: the Aquilae Amoris Fraterni.  One of the rowdiest units in all of gnome kind, they jeered when they needed to show respect,  punch horses of their enemies, mid-charge, beat-up natives for fun, terrorize herders and rustlers, even turning their trebuchets onto Santa! 

.... and to be honest, I'm a Giants fan.  Painting up a figure Kelly Green just ain't right...

Next:  Shanties and gnomes, maybe the never-ending supply of Star Wars figs.

Project 350:  It's been a month since I tracked the drafts and scheduled posts hiding behind the scenes at the blog.  I'm actually pretty satisfied that I'm at 456 (292 drafts/164 scheduled) up from 452 (289/163) a few weeks ago.  Looking back at last year, we were a little higher, but managed to finish July strong before #RPGaDay always skews the numbers.  

Thursday, June 25, 2026

Gnome Wars Nostalgia: 2011 with De Nerdibus #InternationalGnomeWeek

 As the makeshift #InternationalGnomeWeek continues to roll through, there's still a few lingering gnome-related posts, and given our proximity to Historicon, this one is a necessary throwback.  

Flashback to 2011.  Casinos were just getting their foothold in Pennsylvania.  HMGS thought they had the footprint (and volunteer base) to run a convention at the Baltimore Convention Center, then cooler heads finally prevailed, despite some legal shenanigans.  

The abortive attempt at Baltimore forced a quick replacement site for Historicon, and the Valley Forge Convention Center (again pre-casino) was the place to be.  

I believe 2011 was the second (and final pre-casino) use of the hotel.   Byzantine hallways and room should intrigue lovers of history... until you have to lug your stuff from the hotels to the convention center. 

The Gnome Wars crew had a pretty sweet arrangement, just a few massive games on the Miniature Building Authority "Castle" table displayed prominently near the vendor hall.  De Nerdibus covered it succinctly. 

De Nerdibus

It was a sold board, useful for a number of historical periods... and gnomes.  I believe I ran my first  Gnome Wars game on their Middle East board parallel to it. 

Wednesday, June 24, 2026

The Gnome of Ecstasy #InternationalGnomeWeek

 When gnomes hit the BBC, it's either a crazy old lady in a cottage... or it's drugs.


"Officers in the southern Netherlands have found a garden gnome weighing nearly 2kg (4lb) and made of the drug MDMA.  "Drugs appear in many shapes and sizes, but every now and then we come across special things," Dongemond Police said in a translated social media post.


The gnome was found among suspected narcotics during a large drug search.


"In itself a strange place to keep your garden gnome," the force said. "That's why we decided to test [it] for narcotics".


"The gnome himself was visibly startled," police said, referring to the gnome having its hands covering its mouth....


MDMA - which is an illegal substance in the Netherlands - is a synthetic party drug also known as ecstasy."


That's a double-over redundancy... all gnomes are ecstasy! 

Tuesday, June 23, 2026

(Gamma World) Not a Test #122 - A Weasel in My Meat Attic

Our heroes, the De Facto Explorers, have decided to embark on an epic quest to reach Lathar's long-lost father.  They have stopped in Fair-Town, for municipal meetings, bread-encrusted sausages, and random encounters with your first litter's breeding partner.... Squiggles has been recovered, however not only is Ubenda, his breeding partner,  dead, but her body is missing!

==============================================================

Lathar Bracken: A pure-strain human from River Bend.  He's got the muscle, the face, and a mount for most encounters.  Lathar's trusty beast of burden, No Name, travels wherever he does.   Looking for trouble in all the right places. The two-time champion of the Fair-Town Queen's Joust.  Recently married to the now-pregnant Thunnelda Haycock.   Just received a letter from his long-lost father, and has convinced the others to accompany him to the Wildlands.

Sneaky Pete: A mutated weasel scout.  Pete's telepathy and night vision take a backseat when he whips out his electrical powers.   Apparently addicted to his newly uncovered yellow powder found at "The Pool House"

Sonny Helianthus: an over 10' tall sentient sunflower artifact examiner with four arms, and trusted Restorationist ties. Knowledgeable,  but not a good one with device repairs or upgrades.   Sonny may have recently detonated an atomic device in the petrified woods... although no one else knows. 

Slitheran Wurmtail (aka Squiggles): a mutated earthworm scout, in impromptu power armor, looking for trouble in all the wrong places,  and finding it often.   He  has been subject to genetic testing and developed super-human strength, a more human body, and a thick coat of shaggy white hair.  Recently attacked and kidnapped then left for dead by an unknown group.  

and two new additions....

Poppy and Speedy: Two of Squiggles' offspring from his first... litter(?) They're now teenagers in worm years, old enough to grab diminutive muskets and help their Manchi and his friends on this epic quest. 

===============================================================

Lathar and Sneaky Pete walked back to the center of town, where the main barracks and armory were located.

And the offices of Brom Hallloway, Captain of the Militia/Town Guard.  They weren't sure what would happend in Brom didn't have the right answers into the disappearance of Ubenda's body.  

Brom was surprised to see his fellow council member.  "A surprise, fair friend!  You haven't left on your trip yet?"

Lathar explained he was doing his duties, overseeing the reconstruction of the wall, and still wondering about the status of the body found during the attack on Squiggles.

Brom was very complimentary of his hands-off, eyes-on work to make sure the crews did their job. 

On the even of the death, he cast his eyes down...    Despite Lathar's charismatic fast-talk to attempt to make Captain Halloway misspeak, mentioning vague personal effects on Ubenda's body that needed to be retrieved.    Brom kept with the same story from the guards, placing all blame on Sergeant Malvek Trenholm for bungling resources that night and not properly moving the body of Ubenda to Tower 14.  Malvek was already interrogated, stripped of rank, and behind bars... and the barristers were desperately reviewing town law to see what they could charge him with that would be a slam-dunk conviction. 

Lathar and Pete were not satisfied.  Lathar demanded to know the location of Malvek and a chance to talk to him.  Brom acquiesced, but only for Lathar, as a "courtesy of your station, and nothing more".

Malvek was actually secured in the cellar jail of the barracks, enough stone and steel to seem to affect Pete making a continuous psychic connection with Lathar...  The sergeant was in rags, obviously beaten and demoralized, his head hanging as he sat on a rickety bench bench the black bars. 

Malvek, in better times...

Malvek seemed remorseful, but was emphatic that he had given the order to clear out the crime scene, including the body of "the creature" as he referred to Ubenda.  Lathar's questions seemed to exasperate Malvek, like he had already been asked (and beaten) many of the questions, and that some of the questions were simpler than routine.

Despite his assurances, he could not remember who was there to take the order.

Pete was able to make a sketchy connection with Lathar, mentally shooting out two word questions:

"See ... Dog?"

"Ask.... Glasses..."

 "Needles"

"Perceive Lying"

It took awhile for Lathar to comprehend the questions about the dog tracks, the alleged man with glasses, and the syringes stuck to the worms.  Malvek showed ambivalence to these odd questions that he didn't seem to have the answer to... or could figure out the relevance.  

Pete's illness from visiting Tower 14 seemed to continue to affect his telepathy, unable to make a steady connection to Lathar, as well as picking up dour and grumpy feelings from Brom.  

Brom assured Lathar and Pete that if they found anything related to this attack, that they would keep it safely before they returned to town before the major frost.  When he pressed the duo for the specific possessions they should look out for, Lathar was quiet and mumbling. 

Meanwhile, Sonny returned to Mr Holt with the White Hands at the Driftwood Inn for more information, and the timing of the White Hands' handling of the crime scene.  

Holt remembered leaving as the crowd was just being dispersed, leaving his subordinates, Kerrith and Marla to wait with bodies.  

He did fetch for Kerrith and Marla, and in separate interviews, they admitted leaving after standing out side with Ubenda's body for some time, before coming back inside the walls as the guard cleared out the last few people. 

Regrouping at the Triple Comfort Inn, they all found Squiggles, sipping on warm cider, his children, Poppy and Speedy still hanging out beside their "Manchi".  They provided the worms with their update, or a lack of update on the investigation, and asked him what he wanted to do next...

Squiggles took a sip of cider and spoke: "Revenge...."

And Squiggles took most of that revenge duties upon himself.  The next day, hee went quite a bit up the wall and set up his own burrow near the wall.   While he dug, Lathar's was adapting Sonny's "Curry in a Hurry" trap for underground use and a trip wire, use at the entrance.  

Pete borrowed Lathar's rifle and scouted out the neighborhood by the wall, finding an adequate, second floor window.  He was happy that the it was easy to break in, even happier when it was used for storage.

He was delighted when he realized it was a local butcher shop and there were salted pieces of meat and sausages hanging from the rafters... if he stayed quiet, he would have to snacks to stake out the entry.  

Sneaky Pete, the Charcuterie Sniper

The burrow entrance inside the wall was noticeable, but outside the walking path between the wall and the neighborhood buildings.  The guards seemed to pay no attention to it.   Per Pete's advice, Squiggles built an escape tunnel, just in case. 

After two days of digging, Squiggles was relaxing, waiting for a noise or the Curry in a Hurry to be tripped.  Peter was up in his meat attic, sampling the wares, mixing it with curry... perhaps a bit distracted from everything. 

Despite being well rested, he started feeling oddly sleepy, then felt something odd crawling on him... and he just didn't have the energy to flick it away...

Squiggles turned his head with great effort in the direction of the crawling sensation... the world turning fuzzy... and he was nose to nose with a green dragon.  

It took all his effort, but he pulled out his flintlock pistol and fired it into the tunnel.  The explosion seemed make the green dragon smaller and smaller, and a familiar voice came out of the ether.  

"Manchi?  Are you okay?"

Squiggles was most certainly NOT okay.... 

GM Notes (PG-13+):  The investigation of Ubenda continues, finally with some traps and stakeouts! 

The prospect of Pete the weasel sitting in the attic brings back an image I found earlier in the campaign because it amused me... and slightly horrified that it was sexual in nature. 

Next: #123 - Who Are You Calling a Lizard Licker? 

Burning Gnome! #InternationalGnomeWeek

Thanks to Western Mass News for covering the important issues.

I did not have a 30-foot tall fire-breathing gnome at Burning Man on my bingo card for 2026.

This does raise questions for a scenario involving a full sized garden gnome in a Gnome Wars game...

Monday, June 22, 2026

Gnome Thefts #InternationalGnomeWeek

There's always someone trying to harsh the mellow of the gnome, and WPEC CBS 12 Florida has the latest story: 

NOT a stolen gnome....

"NORTH FORT MYERS, Fla. (CBS12) — A North Fort Myers woman got quite the surprise last month when her lawn gnomes suddenly went missing, and deputies say the culprit made a memorable getaway.

According to the Lee County Sheriff’s Office, the theft happened on May 19, when the homeowner noticed several of her decorative gnomes had been taken from her yard. Luckily, her Ring camera caught everything on video.

The footage shows a man pulling up on a distinctive tricycle, getting off, and casually walking into the yard. Deputies say he then picked up multiple lawn ornaments before riding away with the gnomes.

Detectives quickly got to work trying to identify the suspect, using both the video and other investigative leads. Their search eventually led them to a homeless camp in North Fort Myers.

On June 2, deputies say they found a man matching the description from the video. That man was identified as John Ramey, and investigators say he was still in possession of a tricycle that looked just like the one seen in the footage.

Authorities say Ramey led detectives back to his campsite, where all of the missing lawn gnomes were found. Investigators confirmed the items belonged to the victim, and the statues were returned to her.

Ramey was arrested and charged with petit theft with two or more prior convictions. He was taken to the Lee County Jail.

As for the gnomes, they are back where they belong, bringing the quirky case to a close."


Sunday, June 21, 2026

Black Cat Cav #InternationalGnomeWeek

I've got to admit that sometimes I'm the problem.   With a blog called Gaming with the Gnomies, I like to fill up the pages with gnome art (or tomten... or nisse).  As much as I cover a whole range of gaming topics, gnone-adjacent or not, the art makes more sense than a post about the best fantasy football picks coming out of the Raiders. 

Which comes to my admission: That I do a horrible job citing artists for their work.  

Like this one.

It's totally awesome, so awesome, in fact, that I'm using it for a concept I just thought for the #CharacterCreationChallenge all the way in next January.  

But for the life of me, I can't figure out who made this.   I've placed this in an image search, and it keeps coming up with an artist but a name to a completely different piece of artwork.

Most of the artwork and postcards I use are public domain, but feel free to call me out if I miss it.


Happy Father's Day 2026


Saturday, June 20, 2026

Summer is Finally Here, So is #InternationalGnomeWeek 6/21-27/2026

 We're a day early, but using some classic gnome art to celebrate summer is a perfect time to reintroduce #InternationalGnomeWeek

It would be foolish for a man who posts to a blog called Gaming with the Gnomies, to ignore IGW, but I'm still a wee bit bitter that is originally had nothing to do with "real" gnomes.   Rather, International Gnome Week was originally set up by Wikipedia to celebrate the WikiGnomes, the selfless volunteers who keep the site up, accurate, and largely professional.  

For me,  it's time for a week of gnomes, garden gnomes, painted gnomes, and some Gnome Wars related stuff, especially with the excitement pending for a fully supported slate of Gnome Wars games next month at Historicon

Friday, June 19, 2026

Brigade Games Sci-Fi Releases

 I know Historicon is going to be extremely tight this year, but god knows Brigade Games is going to the top of my potential want list with their new sci-fi figs. 



BG-SFW007  - Space Base Tactical Assault Team B (3) - BG-SFW007  $9.00 USD
... and while I'm not the demographic for Space Apes, the heavy sci-fi weaponry is bulky perfection.
BG-SFW202 Space Ape Troopers (6) - BG-SFW202   $18.00 USD



Thursday, June 18, 2026

New England Mech Con 2026 - September 18-20, 2026 - Falls River, Massachusetts

Another call from my buddy Wooly, another moment where his resurgence in Battletech has started turning him into a world traveler.  

He shocked me that he's travelling to the far reaches of New England just to play Battletech at New England Mech Con 2026, or by it's tagline: "Battletech on a Battleship!"


Yeah, they're going to be running classic Battletech and Alpha Strike, tournaments, painting sessions, and even lectures aboard the USS Massachusetts.  There is a joke that long-time Battletech players might not fit in some rooms or ladders aboard the ship, but it seems like a totally cool experience. 




Tuesday, June 16, 2026

(Gamma World) Not a Test #121 - Stage Four Vanishing Act

Our heroes, the De Facto Explorers, have decided to embark on an epic quest to reach Lathar's long-lost father.  They have stopped in Fair-Town, for municipal meetings, bread-encrusted sausages .... and now are searching for answers after Squiggles the worm was kidnapped and tortured, and his worm breeding partner, Ubenda, murdered.  

==============================================================

Lathar Bracken: A pure-strain human from River Bend.  He's got the muscle, the face, and a mount for most encounters.  Lathar's trusty beast of burden, No Name, travels wherever he does.   Looking for trouble in all the right places. The two-time champion of the Fair-Town Queen's Joust.  Recently married to the now-pregnant Thunnelda Haycock.   Just received a letter from his long-lost father, and has convinced the others to accompany him to the Wildlands.

Sneaky Pete: A mutated weasel scout.  Pete's telepathy and night vision take a backseat when he whips out his electrical powers.   Apparently addicted to his newly uncovered yellow powder found at "The Pool House"

Sonny Helianthus: an over 10' tall sentient sunflower artifact examiner with four arms, and trusted Restorationist ties. Knowledgeable,  but not a good one with device repairs or upgrades.   Sonny may have recently detonated an atomic device in the petrified woods... although no one else knows. 

Slitheran Wurmtail (aka Squiggles): a mutated earthworm scout, in impromptu power armor, looking for trouble in all the wrong places,  and finding it often.   He  has been subject to genetic testing and developed super-human strength, a more human body, and a thick coat of shaggy white hair.  Recently attacked and kidnapped then left for dead by an unknown group and is still recovering.

and two new additions....

Poppy and Speedy: Two of Squiggles' offspring from his first... litter(?) They're now teenagers in worm years, old enough to grab diminutive muskets and help their Manchi and his friends on this epic quest. 

===============================================================

A single day, two night stay in Fair-Town was getting dragged on longer and longer, as there were still too many questions about the kidnapping and attack on Squiggles and his breeding partner, Ubenda, and unsatisfactory answers. They were on day three of their visit, with the limited window to get downriver to the Wildlands.  

Squiggles had miraculously been re-hydrated, but he was still piecing together what occurred through flashes of trauma.  

The angry dogs.

The bald man with glasses.  

Ubenda ready to mate.

And now a pair of jugglers, mocking him as he walked to Ubenda's mound. 

"That's a furry worm on a mission.  Don't do anything we wouldn't do!"

"We've never mated with worms..."

"Hahahahaha..."

Still, so many gaps.  

Squiggles with the thousand yard stare.

Sonny had been along the Driftwood section of town, getting medical information from "Mr Holt" of the White Hand.   His next mission was back near the Wrong Celery, for a bookish man, Trivian "Trip" Dalston.   He was found in the hall of records, his eyes behind glasses with green and clear lenses, putting together an extremely crude map from stacks of records. 

Trivian "Trip" Dalston

The presence of a giant sunflower and two 4 1/2 foot tall worms with muskets get his undivided attention.  

Trip had an alibi, not a very good one, especially that he wasn't outside the town gates exploring.  It relied on the testimony of someone he just called "Old Man" Fenswick. 

It was Speedy that did make not that Trip definitely had hair, rather than the balding image scarred in Squiggles' mind.   Sonny believed Trip, but would wander the back alleys to find this man.  

Sonny decided to finish his other projects first, starting with a dead-end search for Ubenda's body for a proper autopsy... and burial.

The problem?   Ubenda's body was missing.  There was zero record that the body was received by town officials.  He confirmed with others that after the White Hand was done with her body, the town guard should have carried the body inside town, they transferred to an official, or worst case, a crew of laborers to bury the body.  

Meanwhile Lathar avoided asking more questions, but used his time wisely, buying more supplies to get down to KIA Academy and beyond.   He did used his position on town council to observe the town laborers trying to repair and reconstruct the fallen wall.

Pete was still focused outside of town, looking at the large canine tracks...  He finally went back into town to the Third Comfort Inn, and compared notes with Sonny and the others.  Finding Ubenda's body became Pete's mission in life for that moment. 

The next day (Day 4!)

Squiggles was physically recovered, but mentally, he was muttering vengeance.

Sonny did make a solo visit to Old Man Fenswick, a retired and deluded tinker.  

Old Man Fenswick
It was short conversation, but the Old Man held it together long enough to confirm an alibi for Trip.  He mumbled a bunch of nonsense, such as   "The reeds speak when no one listens".

Pete took Lathar over to the Downriver gate to get answer.  It was a frustrating circular series of questions.  

The town guard on site had been ordered to dispatch the growing crowd, and once that was completed, there had been no further orders, and they all assumed their normal order, taking their proper positions along the wall.  No one recalled a body, a sheet, or anyone else wandering the area beyond the wall.  

The did learn that they weren't the first people to question the guards that morning.  A trio of persons had escorted Sergeant Malvek Trenholm, the head guard in charge that night, to  somewhere else in town.    The other guards quickly concocted that he was going to be the scapegoat, as he was supposed have cleaned up the crime scene, after everything was said and done.  

They kept pressing the guard, threatening write-ups and reports.  The guard was non-plussed.

"Do what you need to, if Malvek is indisposed, go talk to his boss, Brom Holloway."  

Brom Holloway, Captain of the Guard, and fellow town councilman with Lathar.  

They continued to ask what the proper procedure was with a body appearing outside the wall.  A two man detail should have carried the body to Tower 14, where bodies were deposited before other officials showed up.  

Lathar and Pete walked directly to Tower 14.  The towers were large enough for cover in the rain, and a pipe chimney sticking out of the roof.  The lone guard walking that section of the wall rolled his eyes from the duo's command, and descended the steps into the tower.  

The door open, and both were hit with  simply putrid blast of air.  

Pete staggered to the wall, lowered to the ground, overcome with the stench. 

Lathar took over, looking at the collected refuse in the room.    The guard confirmed that no bodies had been delivered... in weeks. 

So it was time to revisit Brom, in his office. 

Next: #122 - A Weasel in My Meat Attic

Monday, June 15, 2026

Big Boy isn't a Guy at My Gaming Table

 After a great Saturday and good night's sleep, I went on an quest to chase Big Boy.

No, I haven't changed my persuasion, nor is he a rival competitive eater.   "Big Boy" refers to the 4-8-8-4 massive locomotives the Union Pacific ran from the late 40's to the early 60's.  Union Pacific 4104 was completely refurbished and has been running excursions.  As part of the nation's birthday, it's been attracting crowds heading east, ultimately stopping at Philadelphia for July 4th, and heading through the classic Horseshoe Curve near Altoona the week after, on its return journey home.  

Big Boy was escorted by local excursion steam locomotive trains between Pittston and Jim Thorpe, spending Saturday night in Nesquehoning, before coming back up to Pittston with excursions, and traveling to Steamtown National Historical Site for a short display until it's ready to travel to Philly.  

An extended delay allowed me to straighten up the apartment before heading where I used to live, Mountain Top.    It seemed like an extended stay, so  perfect time to drive up Penobscot Mountain and find parking. 

It was a beautiful madhouse, cars parked everywhere and traffic jammed six mile or so through town.  A quick swing on to the Interstate and I started taking back roads as I tried to follow, catch up, and ultimately find the pair of locomotives as they descended the mountain.  

I didn't see my first glimpse of it... I HEARD it.   I was trying to find a vantage point in Pittston, and there's bridge construction I'm way too familiar.  Except I never added two and two together and realized it's as the base of the ascent/descent for the mountain.  As I cross the narrow bridge... I could hear a blast of the Big Boys whistle, over a quarter mile away.  It was terrifying.  I don't know what wouldn't leave the state, much less get off the track.  

The second glimpse was from a vantage point high above a popular crossing. The Big Boy Train, ran parallel , just ahead of the 2-8-0 Reading & Northern #2102.  The 2102 is a good sized train I've seen a few times and watching them in the crossing, it was like a Lionel train running alongside an HO model.

I actually caught the excursion train twice, as the dual tracks merged into one at Dupont/Duryea.  And upon checking the UP tracker, I realized the Big Boy was stopped  and needed to wait for the excursion train to unloaded before in itself to the Reading & Northern terminal.  I parked at a local grocery store's lot, walked up the hill, and waited twenty minutes until the gate crossing lit up and bars dropped.  I found a spot away from the people filling, but definitely within the 25-ft distance the railroad folk recommended we stay OUT of. 

I have no pictures or videos of it. I fumbled with my phone under 10% power before saying screw it and just absorbing it's majesty.  

It's biblical in scale. Terrifying in close proximity.  The 2102 2-8-0 makes the ground rumble as it passes.   Big Boy make the ground freaking shake.  The pictures and videos do not do it justice.  It is an amazing piece of American engineering, and I'm so happy to get to witness it in full motion. 

The video is from Friday and Saturday, but it's pretty epic... the video makes the train look small. 




Sunday, June 14, 2026

The Society of Boring Men Meet, Nothing to Report

For most of the year, at least one day of the weekend, I'm driving down to handle yard work and run errands for my mother.  Most of the time it's an afternoon of cutting grass, trimming, raking... changing light bulbs and batteries, keeping things tidy, occasionally scrubbing through what's now decades of nicotine and living alone. 

The fringe benefits of the trip is usually visiting the numerous game and hobby stores in the Lehigh Valley.  Between Trains and Lanes, Cloud City, and Mythic Beasts and Brews, just those three alone were withing bike-riding distance when I was a youngin.  There's not much I'm buying when I visit, but happy to turn over cash when there is...

In my trip to Mythic Beasts last week, for some spicy watermelon concoction that hit the spot (and my algorithm apparently), I got a quick text, a blast from the past.  

 "Hey you could have said hello if you were in the area."

My buddy Brian, not the Battletech playing Wooly, but another long-term friend, a regular in my Hackmaster and 20's Cthulhu games, a regular at the last game store I ran, Griffon Game, during *cough cough* the turn of the century.  Heck, for years, I'd finish work around noon and with our schedules, we'd grab lunch somewhere and hit a series of games stores, sometimes the ones out to Allentown, sometimes into New Jersey. 

An all around good guy that I've only seen for conversations at Historicon when we each have a moment.  

And he kinda knows I'm down there most weekends... and I should text him more...

So we arranged for to meet for lunch and talk things over some chain restaurant beers. 

After yard work all morning (and a random spat of genealogical questions from my cousin while I recovered... involving affairs, occult, and the Lindbergh baby kidnapping,) that beer was frickin' delicious!  

The good news is that after COVID broke up the in person gaming, within 10 minutes we were talking about the same old stuff, like nothing change  (minus my divorce, the kids moving three hours away, and their imminent graduations.  

A wonderful simple Society of Boring Men. 

No gaming was on the docket, although talk of future stuff was started, and the usual pipe-dream of restarting that Hackmaster game from 2001 to 2004, The Burning Trogs Rule!  

The official t-shirt, nearly 25 years old.  

I'm just pissed his still fits....


Friday, June 12, 2026

The Power Structure of Death Planet Iota

After completing the Mos Eisley Cantina Scenario, I did begin the process of numbering my figures in the Galactic Heroes/Death Planet Iota campaign.   Whether it's gangs/warbands/squads, or lone figures used as objectives or filler, I'd like to develop a power structure on the planet, if only in the main setting of the town of Carf. 

And I did promise to go back into previous Fistful of Lead games, then Planet 28, to try and retroactively see what the most powerful characters or factions are.  It was a fun rabbit hole to go down, and just in pulling pictures for this posts, I found a few more games!

First off, a reminder for the dear reader, that Death Planet Iota (DPI) is a dumping group of a number of teleporters, wormholes, and dimensional rifts.  As if the life on the planet wasn't tough enough, dropping in hell-beasts and hellions from multiple dimensions means only the strong survive.. or those who can band together sometimes. (Which makes the fact that only a Gotal died during the Cantina even more impressive. 

Major Factions

1. The Gnomish Space Marines 

The largest military faction on the planet by far.   Army, artillery, air support, but the GSM military leaders let the civilians control inside the town.  

2. The Chaos Space Gnomes - 

The GSM don't even mention them by name.  They arrived in town in the middle of some gang war, simply embedded themselves in the ruins of the old droid factory.    They used local representatives to trade and (rarely) negotiate.  The heavens need to forbid if this group gets involved in politics.


3. The Jawa Hordes

The only thing saving Carf from being completely overrun by these little jerks is that they all seem to appear well out into the deserts, and their tech and gadgets aren't arriving with them. 

Thanks to their sheer numbers and indomitable fortitude, plus a knack with every world's tech, they make shit happy with the craziest of parts.  They're usually a nuisance within the walls of Carf...

4. The United Nations of Earth and the Machines

There are plenty of groups of people that call themselves humans, even a number of folks who claim to be arrived from Earth directly.  Thus far we cannot confirm either of the size the fire power or the year that these folks have come in, they are not light commandos. Everyone is in some form of power armor although their weapon is rapid fire more suitable for quarters it seems that with their arrival they also brought their phones, simply named Machines:  diabolical robots hell-bent on destroying anything they  consider a life form. Their only saving grace is that they're comfortably connected to some sort of AI that’s restricting them from going forward.

5.  The Blue Martians

It's unsure when the alleged "Blue Martians" arrived on DPI, but numerous strains of their genetics have plagued civilization. A few of the race have become more civilized, using "modern weaponry," going into negotiations, heck a few even frequent Carf itself. These more advanced groups have even discovered the concept of kidnapping and ransoming more prominent citizens in Carf... and not getting killed over it.


In-Town “Gangs”

1. The Chimneysweeps

The Gnomish Space Marines are well respected across the planet.  Their choice of in-town police force has much left to be desired.  

The town police, nicknamed the Chimneysweeps, is wildly corrupt and sometimes incompetent, but the mere threat of reaching out to their more competent gnome-kin to lay down complete and utter justice to all who don't fall sway with their demands. 


2.  The Robot Alliance Liberation Front (RALF)

Robots, droids, living metal...artificial life forms, every neighborhood in Carf used service bots for rudimentary jobs.  Heck, some of them even had light weaponry on them for protection against the bandits and raiders.   But the bots have developed a purpose, a survival instinct beyond their programming.  

They are prominent, they are difficult to take out, and if their programming gets more advanced, Carf could be welcoming their robot overlords. 

3.  The Lightning Bug

This crew is named for their lost ship,   This group of definite humans came through a wormhole crashed and settled in.  They were marooned on this  planet, even if they had the technology to get through the atmosphere and all the hazards there.

Captain Reynolds is a dashing gentleman known for an erratic, almost random style sometimes known for jumping Palisades known for getting captured cementing. Their maroon status was recently guaranteed with the death of their pilot, Dry.  They have embraced others on the planet, grabbing some sort of animal trainer, named Keeper Trejo, who had been part of a prisoner exchange and they liked him so much they kept him on even after Reynolds returned to the group unscathed.  They have some heavy weapons and one of the few human techs on the planet.

4.  Morr's Bounty Hunters 

Everyone in Carf has a beef with someone else, and most have something valuable to trade for services, so Morr's Mercenary Bounty Hunters were a pretty dominant group. The Rodian bounty hunter's group is not the group they used to be, but they are easily able to recruit a new crew and keep the name.

5. The Rebellion/The New Republic

The Rebellion/New Republic is a group of largely humans that can confirm  that they both came from same  galaxy far far away, but how long ago is of a question that hasn't been resolved.  The Rebels are a scrappy bunch, even if they are ill-equipped.  The New Republic "volunteers" that wander in from the wilderness with weapons and supplies, but an absolute deficit in leadership.   

A lot of folks from each group have hung their uniforms up on a peg and found "normal" employement where they could find it.  

6. Daybreaker's Army

Everyone knows Crash Daybreaker, famed sportsball dude from some Earth, with a complete lack of teamwork.  After a few failed solo missions, he's put together a crew with a worse loyalty record than an impressed Jawa division.