And I did promise to go back into previous Fistful of Lead games, then Planet 28, to try and retroactively see what the most powerful characters or factions are. It was a fun rabbit hole to go down, and just in pulling pictures for this posts, I found a few more games!
First off, a reminder for the dear reader, that Death Planet Iota (DPI) is a dumping group of a number of teleporters, wormholes, and dimensional rifts. As if the life on the planet wasn't tough enough, dropping in hell-beasts and hellions from multiple dimensions means only the strong survive.. or those who can band together sometimes. (Which makes the fact that only a Gotal died during the Cantina even more impressive.
Major Factions
1. The Gnomish Space Marines
The largest military faction on the planet by far. Army, artillery, air support, but the GSM military leaders let the civilians control inside the town.
2. The Chaos Space Gnomes -
The GSM don't even mention them by name. They arrived in town in the middle of some gang war, simply embedded themselves in the ruins of the old droid factory. They used local representatives to trade and (rarely) negotiate. The heavens need to forbid if this group gets involved in politics.3. The Jawa Hordes
The only thing saving Carf from being completely overrun by these little jerks is that they all seem to appear well out into the deserts, and their tech and gadgets aren't arriving with them.
Thanks to their sheer numbers and indomitable fortitude, plus a knack with every world's tech, they make shit happy with the craziest of parts. They're usually a nuisance within the walls of Carf...
4. The United Nations of Earth and the Machines
There are plenty of groups of people that call themselves humans, even a number of folks who claim to be arrived from Earth directly. Thus far we cannot confirm either of the size the fire power or the year that these folks have come in, they are not light commandos. Everyone is in some form of power armor although their weapon is rapid fire more suitable for quarters it seems that with their arrival they also brought their phones, simply named Machines: diabolical robots hell-bent on destroying anything they consider a life form. Their only saving grace is that they're comfortably connected to some sort of AI that’s restricting them from going forward.5. The Blue Martians
It's unsure when the alleged "Blue Martians" arrived on DPI, but numerous strains of their genetics have plagued civilization. A few of the race have become more civilized, using "modern weaponry," going into negotiations, heck a few even frequent Carf itself. These more advanced groups have even discovered the concept of kidnapping and ransoming more prominent citizens in Carf... and not getting killed over it.
Major Factions
1. The Chimneysweeps
The Gnomish Space Marines are well respected across the planet. Their choice of in-town police force has much left to be desired.
The town police, nicknamed the Chimneysweeps, is wildly corrupt and sometimes incompetent, but the mere threat of reaching out to their more competent gnome-kin to lay down complete and utter justice to all who don't fall sway with their demands.
2. The Robot Alliance Liberation Front (RALF)
Robots, droids, living metal...artificial life forms, every neighborhood in Carf used service bots for rudimentary jobs. Heck, some of them even had light weaponry on them for protection against the bandits and raiders. But the bots have developed a purpose, a survival instinct beyond their programming.
They are prominent, they are difficult to take out, and if their programming gets more advanced, Carf could be welcoming their robot overlords.3. The Lightning Bug
This crew is named for their lost ship, This group of definite humans came through a wormhole crashed and settled in. They were marooned on this planet, even if they had the technology to get through the atmosphere and all the hazards there.
Captain Reynolds is a dashing gentleman known for an erratic, almost random style sometimes known for jumping Palisades known for getting captured cementing. Their maroon status was recently guaranteed with the death of their pilot, Dry. They have embraced others on the planet, grabbing some sort of animal trainer, named Keeper Trejo, who had been part of a prisoner exchange and they liked him so much they kept him on even after Reynolds returned to the group unscathed. They have some heavy weapons and one of the few human techs on the planet.
Captain Reynolds is a dashing gentleman known for an erratic, almost random style sometimes known for jumping Palisades known for getting captured cementing. Their maroon status was recently guaranteed with the death of their pilot, Dry. They have embraced others on the planet, grabbing some sort of animal trainer, named Keeper Trejo, who had been part of a prisoner exchange and they liked him so much they kept him on even after Reynolds returned to the group unscathed. They have some heavy weapons and one of the few human techs on the planet.
4. Morr's Bounty Hunters
Everyone in Carf has a beef with someone else, and most have something valuable to trade for services, so Morr's Mercenary Bounty Hunters were a pretty dominant group. The Rodian bounty hunter's group is not the group they used to be, but they are easily able to recruit a new crew and keep the name.
5. The Rebellion/The New Republic
The Rebellion/New Republic is a group of largely humans that can confirm that they both came from same galaxy far far away, but how long ago is of a question that hasn't been resolved. The Rebels are a scrappy bunch, even if they are ill-equipped. The New Republic "volunteers" that wander in from the wilderness with weapons and supplies, but an absolute deficit in leadership.A lot of folks from each group have hung their uniforms up on a peg and found "normal" employement where they could find it.
6. Daybreaker's Army
Everyone knows Crash Daybreaker, famed sportsball dude from some Earth, with a complete lack of teamwork. After a few failed solo missions, he's put together a crew with a worse loyalty record than an impressed Jawa division.




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