Saturday, October 10, 2026

(Kickstarter) Ducks of War: 28mm Duck Miniatures

There is never anything wrong with more duck miniatures, and Ducks of War will give you your fill of 15th and 16th century duck warriors.

It's their second Kickstarter, and the figures for The Silver Feather Adventure Guild are also available in this campaign as an add-on.



Friday, October 9, 2026

(Painting) Banthas... in 3-D!!!

 For the new gaming year, I am quite happy with my week one productivity.   The bulk of my Fall-In! project is complete and looking for a way to store it, I'm taking walks regularly, and with one gaping abyss to incompetence, I'm actually enjoying going to work.  So far, so good.

This week, we're pushing back the Fall-In! project reveal until everythng is as close to done as possible, so instead I give you three little banthas.  

To be honest, I picked up these 3-D printed banthas at the flea market (Wally's) during Historicon.   It's only a little touch up and full basing, but they'll immediately go into a Death Planet Iota special scenario just for them.  

Next Up:  I'm counting less than a dozen figures and buildings for Fall-In!   I also have some heroic fantasy 30+mm gnomes that should be individually painted.  The rest is more sci-fi and more fantasy spoils from Historicon this year. 

Project 350:  We start moving forward and that means progress 471  (310-161) is actually up from last week's 470 (313/157) , but I we are current with Gamma World Actual Plays, and I'll have new store reviews every Thursday until Mepacon. 

Thursday, October 8, 2026

(Review) Sword in the Stone Games, Wyoming Valley Mall, Wilkes-Barre, Pennsylvania

 I was amazed when I wrote a recent review of Sword in the Stone Games' new location in the Laurel Mall, Hazleton, PA.:  Despite writing reviews of the previous locations and iterations of the store, I had never given a review of their most recent move to the flagship store's location in the Wyoming Valley Mall, Wilkes-Barre, PA.

This post should fix that. 

After going through a number of names, owners, and locations throughout the greater Wilkes-Barre area, Sword in the Stone got a sweet deal Post-COVID covering a large amount of area, with different operating hours and use of the rear entrance during after hours events, as well as a series of other impressive things that as a former mall store manager, were pretty much impossible to get in a mall's heyday.  

The tiniest of demerits: The tiniest of signs compared to the frontage.

 Greeting:   This is has been my sore point with a lot of stores, and I need to be honest.  I'm one of many regulars and I did not as much as nod from the multiple, one of which I consider a friend. I've seen foot traffic go unnoticed, wander a few feet, and unless there's a Pokemon kid attached, they wander out.    The entire staff is pleasant as punch and helpful, but... not a good start on this visit. 

I'm at the big entrance and the staff is waaaay over there.

Cleanliness:  I'm not sure why the classic "Piso Mojado" floor sign is there.  While not wet or even recently mopped, the store is clean and well organized.  The far back playroom is subject to the whims of excess inventory and cards, but those stay in their own area. 

One demerit I'll mention is the lighting in certain sections of the store is a bit dark.  I've been told that will be fixed, hopefully before the upcoming holiday season, but we'll see. 

CCGs:  Magic, Pokemon (with singles dominating the cases), with support for Yu-Gi-Oh!, Digimon, Lorcana, Gundam, Riftbound, One Piece anda host of others.  Plenty of CCGs supplies and accessories. 

Minor quibble for the casual shopper:  While many of the cards in the cases are labelled for condition (lightly played, moderately played, etc...) There are no prices. Obviously you can load the data into your favorite web site for pricing, but I'm not demographic.

Board Games:  A constant and growing and evolving board game selection, covering the strata classic modern board games, with a fun few surprises. 

RPGs:   D&D and Pathfiner/Starfinder heavy, but they're not afraid of expanding their horizons. 




Miniatures: You're met at the entrance to the store with the long wall of Reaper Bones (and the various stuffed animals).  The back wall of the retail space has  Games Workshop (40k, Sigmar, Blood Bowl), with a small side for Battletech, and a section for Heroclix.




Other:  The one thing I shall say positively about every iteration of the store, up to the present, is that they're always experimenting with new product lines. Many have come and gone, but in the end, it appears they've at least broken even, if not profited outright, and moved on..  Be it coffee, or incenses, different custom RPG bags and satchels, and a host of stuffed animal/toy lines. 

One item that continue to fill a retail footprint, and maintains, is a selection of Gundam models and official accessories. 


Paint-wise, they do stock a solid range of Citadel (ok, "Games Workshop") and The Army Painter. 

Some new gaming bags

And another pet peeve/focus of mine, dice, is fully satiated with a giant table of cheap loose dice, as well as a full variety of inexpensive and pricey dice sets. 

Amenities/Events:   The large open gaming area is largely for CCG and tournament based games, with Magic, Pokemon, Yu-Gi-Oh!, Digimon, Lorcana, Star Wars Unlimited, Gundam, Heroclix, Riftbound as events on the calendar.  The far gaming area behind the wall has the wargaming tables and space to run RPG events,  including a "Teen" D&D game.  They're very supportive of their board game clientele, running TWO board game nights each week!  Heck, they've even hosted a CATAN national qualifier! 

And I guess the biggest plus I can provide, I've actually participated in a number of pre-release tournaments, some casual format play, and even an RPG or two, so I can recommend what they sponsor and how it's run! 


Full disclosure: This is my FLGS.  I've been frequenting every version of the store since the girls were wee tykes. This is the store my kids shop at for my birthday.  I try to swing by weekly.  Even if I don't have interest in much of product they put there, I give great respect to a game store with a clearance section.

And even with that, I give them four out of five gnomes.    

A lot of minor demerits, a steady reminder that I vaguely remember my last few purchases, and many were food/snacks.   Nothing I have purchased from the other FLGS I visit and review was also on the shelf here, but then again, I haven't been the demographic of a store for a very long time.   If there's an even they're promoting that you have interest in, I heartily recommend stopping in. 

Sword in the Stone Games is located in the Wyoming Valley Mall, Wilkes-Barre, PA 18702.  Use the mall entrance near the old Bon-Ton, and hang the first left.  

Tuesday, October 6, 2026

(Gamma World) Not a Test #132 - They Remember Things...

Our heroes, the De Facto Explorers, have decided to embark on an epic quest to reach Lathar's long-lost father, Harkonn. After side-quests, distractions, blue surges of strange auras, and beings definitely  not from around Riverbend, they've finally arrived at the Black Reeds of the Wildlands.  But do the Black Reeds take well with strangers?

============================================================== 
Lathar Bracken: A pure-strain human from River Bend.  He's got the muscle, the face, and a mount for most encounters.  Lathar's trusty beast of burden, No Name, travels wherever he does.   Looking for trouble in all the right places. The two-time champion of the Fair-Town Queen's Joust.  Recently married to the now-pregnant Thunnelda Haycock.   He had recently received a letter from his long-lost father, and has convinced the others to accompany him to the Wildlands.

Sneaky Pete: A mutated weasel scout.  Pete's telepathy and night vision take a backseat when he whips out his electrical powers.   Apparently addicted to his newly uncovered yellow powder found at "The Pool House"

Sonny Helianthus: an over 10' tall sentient sunflower artifact examiner with four arms, and trusted Restorationist ties. Knowledgeable,  but not a good one with device repairs or upgrades.   Sonny may have recently detonated an atomic device in the petrified woods... although no one else knows. 

Slitheran Wurmtail (aka Squiggles): a mutated earthworm scout, in impromptu power armor, looking for trouble in all the wrong places,  and finding it often.   He  has been subject to genetic testing and developed super-human strength, a more human body, and a thick coat of shaggy white hair.  Recently attacked and kidnapped then left for dead by an unknown group, looking for revenge.  Also pregnant for the third time, and due to deliver badly out of season

Poppy and Speedy: Two of Squiggles' offspring from his first... litter(?) They're now teenagers in worm years, old enough to grab diminutive muskets and help their Manchi and his friends on this epic quest. 

===============================================================

The small pole barge, piloted by the Pritch, and the rowboat captained by his son, Lio, had arrived downriver into a region the called the Black Reeds...  

The De Facto Explorers had arrived. 

Sonny:  What lives around these parts?

Pritch:  Stuff that hides really well... and pretty sturdy.  

Sonny dug through his pack for the documents Ramsey's father had smuggled out of KIA Academy.  Documents that mentioned Harkonn Bracken.

Resource survey... contact assessment... prototype filter masks... volunteered... knows the risks....  loss of contact after animal movements spike... Bracken did not flee when instructed.

Subject chose to stay...

They aren't what you think... they remember things.

Sonny: Pritch are there any buildings out here?  

Pritch:  The ones I barely remember were covered in vines.... they've claimed the building by now.  A lot of the relics and ruins you'll run into are submerged.

The group had traded some flintlocks for the pole barge, the Explorers piled into it and Pritch and Lio turned upriver in their rowboat....   Grabbing the pole, our heroes pushed off in the marshland... the tall dark reeds in the distance.  

The water oddly seemed to flow away from the Big River, deeper into the Black Reeds. The heroes were no river pilots, bone rattling shudders as the barge hit solid land masses, awkward bounces for those time the land mass was actually floating.

Poppy:  Who's piloting this thing?  Aren't you guys from a place called Riverbend, born and raised.

Sonny:  Hey, kid! Do you see me sailing across the river all day long.  Guys trying to fish up the river near us only last a few months before they disappear.... 

The barge continued into the marsh, the reeds poking out of the water growing in height the further they sailed in, reaching heights of 10, 12, even 14 foot tall, so that even Sonny had trouble looking over the plant life to figure their place. 

And the reeds were changing color, closer to a pale charcoal color.  By touch the Reeds were actually glossy to look at and waxy to the touch.   

There was a random bird noise here and there, but not insect noises... again.  

Lathar:  Should we start calling out?

Pete: Oh, no... we shouldn't make noises at all.  

Sonny:  The documents talk about something dangerous here.... not a good idea.

The rotated pole duties...  Pete noticed No-Name was a bit lethargic... The weasel used his telepathy...

Pete:  Hey buddy, what's wrong

No-Name:  Don't like the floating land... tummy hurts...  make the rocking stop... solid land.

Lathar had taken the pole and navigated up front.  While he was preoccupied with navigation, the others focused on the breaks in the twelve-foot tall reed.  The breaks were fairly uniform.    Much of it appeared to land solid land, some of it still dipping below the water as it continued beyond.  The breaks seemed uniform, each side appearing in regular intervals.  

Some of the group was caught off guard as something finally appeared in the break they were passing. 

No-Name's mysterious cousin was a bit scary...
Each of the Explorers staring at the random stagon in the reeds got an uneasy feeling.    Pete tried to connect to it with his telepathy, like it usually worked on No-Name, but the beast seemed to turn into the thick reeds and disappeared into them with ease. 

Pete:  How did it do that?  The antlers would've been tangled up in seconds!

Pete was insistent on disembarking from the barge and following the stagon, confident that the paths were back from the ancient times. 

"It's obvious" 

Squiggles: Really?

Eventually, they did decide to tie down the barge around some reeds they could fit a rope through and they started following these breaks, their faithful scouts, Pete and Squiggles leading the way....

The scouts maneuvered on these deceptively straight breaks.  It took a while to realize the break actually curved to the left. 

And then came a break in the reeds going across their path.  It was short, but did connect to the breaks to the left and to the right, but nothing else.  

Pete was able to find hooved animal tracks... 

Pete: No-Name, what animals do you smell?

No-Name: I smell wet... and now some of the yellow powder you just snorted up your nose.  

A bit later, Pete realized he hadn't disconnected his telepathy from Lathar's stagon, when he heard, "Ooooh... salt lick!" in his head. 

Pete turned to find No-Name gnawing on some of the black reeds, licking fervently on the ones he had managed to break open....  Eating, something the group had been unable to provide to the stagon on the river boat launch, seemed to make him happy, with no ill effects. 

The scouts continued to follow the tracks, which seemed all seemed to move in the same directions down the paths, turning left, right, and straight in random intervals.   They sensed they were continuing to further inland  and  continuing a curve of some sort. 

Finally deciding to take a break, Squiggles turned back to check on his kids, Speedy and Poppy.  Poppy was busy asking questions to Sonny.

Speedy was missing.

The mutant worm called out to his kid, told all the others to stay put, and backtracked from where they came from. 

He arrived at a four way intersection.  There was no sign of Speedy in any direction. 

There were no tracks either.  Not of Speedy.  Not of the animals they were following.  Not of the Explorers.

Squiggles quickly shoved his foot in the ground.  The footprint remained.   He walked back towards the group, turning around... to see his own footprints.  They were there, but moving back the group's tracks were gone in the direction heading in... and where he thought he had left the group, near a cross path that was partially submerged a few inches deep?   

It was now a straight and relatively dry pathway now... and no one was there.

He cried out to the group. 

Somewhere within the reeds, the rest of the Explorers were resting, by the submerged path.  

It was Lathar who heard a very muffled "Lathar?  Pete?  Sonny?  Where are you guys?"

Lathar: Did you hear that?  

Sonny didn't even pay attention enough to respond.  Pete, turned, his face covered with his yellow curry powder.  

Lathar cried back Squiggles' name.

Wherever Squiggles was, he heard nothing.  

He pulled out his flintlock, firing it up into the air. 

Lathar heard the shot ring out, unsure whether it was a warning shot, a "come find me" shot, or the worm was in peril.

Lathar: Seriously guys?  You don't hear that?  Squiggles is in trouble. 

Pete's addiction didn't affect his eyes, as they followed the trail.  The others paused as Lathar suggested they tied themselves.  

Pete looked at the others with yellow-faced derision and headed out. 

Lathar: He's the exact reason we need ropes! 

Pete continued on, finding a four way intersection.  Everyone's tracks disappeared.  He tried to reach out to the missing worms with no success.   Pete seemed concerned.  

"I marked this spot with my scent... nothing's here.  They're gone!"   

The group of Explorers, still together, shot more flintlocks into the air.  

Squiggles hears but one of them, muffled and definitely off in the distance.  He reaches into the reeds, pulling the ten foot pieces down one by one, blowing a whistle that no one hears, it was hard going, so he decided to stop.  He turned himself around, to find him entirely encircled with the reeds, where there once was a path.

"Yep, water can't be trusted.  Reed are in water.  Reeds can't be trusted."

Unsure what the fate of their friends were, the collected Explorers made some realizations.

Pete:  They aren't what you think... they remember things.

Next: #133 -

Monday, October 5, 2026

Pink Fohawk, Season 3

 My weekends have been pretty consistent, with either drives down to my Mom's for yardwork and other chores, or much longer trips up to Saratoga to visit my kids  Either way, my entertainment formula has been the same:  The most recent episode of Ken and Robin Talk About Stuff followed by a Spotify playlist full of Darkest of the Hillside Thickets.

Most recently that was augmented with a bonus of episode of Pink Fohawk, followed by the first two episodes of season 3.  


I won't even go so far as say the crass and vulgar Shadowrun 2e actual play podcast is my guilty pleasure, like other Shadowrun podcasts.  It's legitimately great, I've stolen storylines and concepts for my own games, and I have not consistently laughed through a podcast in such a long time.  I had such trouble staying in my lane just listening to Tina on the phone with the other characters.  


Sunday, October 4, 2026

The RPG Playstyles Survey by Questing Beast

Proper shout-out to Stargazer's World for mentioning this. 

To quote the blog directly: 

"Ben Milton—creator of the YouTube channel Questing Beast and the tabletop games Maze Rats and Knave—is currently running an RPG Playstyles Survey."

I love me some gaming surveys, of any kind, and while this one feels a bit OG D&D and OSR focused, I put more than my two cents in when I could.    Following Stargazer's explanation, the larger base a survey has, the better we and analyze and cluster the data. 

Saturday, October 3, 2026

ViscountEric's Hottest Flashback Posts for 2025-26

I know I'm the only one that cares about blog stats, but I do love tracking stuff, not only the popular current posts, but also the older ones that still have traction.

**Disclaimer:  Year over year, the bot traffic is evolving from hitting the front page of the blog, to finally hitting more and more individual posts.  Like a lot of the blogs are mentioning, I had over three MILLION hits for the year, and most... are still the front page hits.**


2024-2025
My reviews of game stores like Lazarus Games, The Adventurer's Academy, IGAR, and Mythic Beasts and Brews dominate, plus my paint job on the Dollar General Mummies.

2023-2024
The Games Keep in West Chester and a random Space Dwarf Biker Gang Kickstarter pulled in the most traffic this past year.  Games Keep definitely get bot traffic plus a healthy dose of defenders of the shop from my opinion.

2022-2023 
The game store reviews continue to pull views for Sword in the Stone, Alchemist's Lair (Schuylkill Haven), with Dragon's Den in Honesdale getting a ton of traffic, with the sad little post about my divorce and losing a job rounding out the top picks.

2020-2022
International Gnome Week continues to gain traction based on my original post.  The year with two Historicons (November '21 and July '22 technically). 

I'm still not sure what bot or algorithm picked up on it, but a fairly mid rant about original  Fluxx and Unstable Unicorns being the optimal version their games has garnered enough traffic to become my most popular post... of all time!  The Navuoo Legion (aka The Mormons in the HMGS Gnome Wars games) remains popular, as well as a fluff piece about Gnomes and Fungus.  

Finally, Fourteen Beers at Chili's from my Call of Cthulhu "Curse of Nevoz" game, and a surprising blast from the past "My Paint Scheme for My Marines" seemed to draw in views organically.


2009-2019
These older posts reinforce what I see year-over-year:  Reviews seem to keep things alive.   I also saw a huge uptick in my Ballad of the Pigeon God AD&D campaign, as well as my run of Masks of Nylarathotep.  I was also amsued to find that my main posting about Samoan Riflemen for my Second Samoan Civil War game cracked the Top 20 in its year. 

The biggest gains in this era were for my Texas Roadhouse Massacre Risus-Illuminati University (IOU) game.  This actual play netted the #3 all-time spot, just beating out the Games Keep.


My Top 10 Popular Posts of the Past Year, Beyond the Last Year
  1. Fluxx and Unicorns                                 - Rant
  2. (Risus) Texas Roadhouse Massacre        - IOU
  3. Hellboy Board Game                              - Kickstarter
  4. The Games Keep, West Chester             - Reviews          - 2024
  5. Dragon's Den Games, Honesdale           - Reviews
  6. Tales from the Loop: The Board Game  - Kickstarter
  7. Gnome Wars, 2nd Edition                      - Reviews
  8. Gnome Vs Dragon Lawn Ornaments    - Gnome News
  9. Space Dwarf Biker Gang 2                    - Kickstarter
  10. Miniature Building Authority Castle Ex - Kickstarter

My Top 10 Popular Posts of All Time 
  1. Fluxx and Unicorns                                                       - Rant
  2. Hunting for Wizard of Oz Minis                                   - Wizard of Oz
  3. (Risus) Texas Roadhouse Massacre                              - IOU
  4. (Review) The Games Keep - West Chester                   - Reviews
  5. (Kickstarter) Hellboy: The Board Game Expansions    - Kickstarter
  6. Contemptible Little Armies Review                              - Reviews
  7. Settlers of Catan 15th Anniversary Edition                   - Retail 
  8. Wardlings, Toy Aliens, and Post-Gymnastics Universe - Rant
  9. Eureka Minis Release Mice Warriors                            - Mouslings
  10. (Kickstarter) Tales from the Loop: The Board Game    - Kickstarter