Fall-In! 2026 is almost upon us, and I'm... somewhat thrilled. It's been a few years, since I made an appearance, and with most of my crew not going, I'm hoping to have some fun running two games, without having to support any others. There's still the flea market, the vendors, Hobby U, the War College, and of course, all the Toys for Tots fundraising, so I'll take a leisurely drive Friday morning, I've got a hotel room off-site for Friday night, and probably will get home before midnight Sunday.
I've paged through the event list at Tabletop Events and listed a good number of them. As always, these are the events that interest ME, and if I wasn't running a full weekend, might ponder registering for. Many of these events are run multiple times over the weekend. I'm only listing the one session to that I noticed first. I did my best to label Multiple Sessions, but use the search function to find events with multiple runings over the weekend!
The Stout Gnomes selections, as always, are listed in red.
Thursday
(465) See "Planet of the Apes: 'Movie Game' "
Thursday 4pm, 90 minutes, Players: 16, Period: Future, Scale: 28mm, Rules: Apes Rules!
Join us in THE CORNWALL ROOM for our “Audience-Game” & watching one of the most ICONIC MAJOR MOTION PICTURES EVER. —> followed at 5:30 by the DOOMSDAY/WAR sequel: BENEATH THE PLANET OF THE APES. (You’re welcome to bring food & drink.). SPECIAL PRIZES & CERTIFICATES.
MULTIPLE AND SIMILAR SESSIONS
(002) Arctic Racing
Thursday 5pm, 2hrs, Players: 14, GM: Jon Lundberg, Period: Pulp, Scale 28mm, Rules: VSF Racing
Propellers scream as aerosans streak across the endless white, their skis carving deep furrows through powder and hardpack. Dogsleds surge alongside them, huskies straining in a chorus of barks and panting breath, while stranger craft—join the chaos, all locked in a desperate sprint across the frozen wastes. The course itself is the true adversary: razor-thin ice that groans and fractures without warning, black rocks jutting like broken teeth, and the living hazards that hunt any noise
(419) The Harvest Invasion of the Munchkin Lands
Thursday 7pm, 4hrs, Players: 6, GM: Dave Reiners, Period: Fantasy, Scale: 28mm, Rules: Wars of Ozz
The army of the Harvest peoples is on a raiding mission into the Quadling and Munchkin lands. See if you can fight off the invaders or capture as much loot as possible in this War of Ozz game.
(565) Arena Games - Gladiators
Thursday 8pm, 3 hrs, Players: 8, GM: Steven Robinson, Period: Ancients, Scale: 28mm, Rules: Arena Games
The cheering of the crowds, what else can there be in life. Can your fighting skills bring appeasement of the gods as you climb to ultimate victory! Or, does fate bring you an early painful retirement. This is a single elimination tournament where the victor’s name will be immortalized on the great wall of fame. Beginners, soda/beer and pretzels are welcomed!
(253) 40th Anniversary Aliens
Thursday 8pm, 3hrs, Players: 8, GM Bobby Edoo, Period: Sci-Fi, Scale: 30mm, Rules: Prodos-AVP Miniatures Rule Set
Contact is lost with the colony at LV 426, it may just be a downed transmitter, Weyland-Yutani representative Carter Burke and Colonial Marine Lieutenant Gorman ask Ripley to accompany them to investigate. Still traumatized by her alien encounter, she agrees on the condition that they exterminate the creatures. Ripley meets the Colonial Marines aboard the spaceship Sulaco but distrusts their android, Bishop, because the Nostromo's android, Ash, betrayed its crew to protect the alien on company. MULTIPLE SESSIONS
(429) Formula D
Thursday 8pm, 2 hrs, Players: 12, GM: Ben Rioux, Period: Other, Scale: 1:144t, Rules: Formula D Board Game using Micro Machines.
Formula D board game using 1/144 scale miniature cars on an enlarged race track!
Beginner and family friendly! Walkups are welcome!
MULTIPLE SESSIONS
Friday
(202) Loss of the HMS Fear
Friday 8am, 4 hrs, Players: 14, GM: Jon Lundberg, Period: 19th C, Scale: 28mm, Rules: Fistful of Lead
A handful of frost-blackened survivors staggered into the nearest outpost, their eyes hollow, their stories impossible. The HMS Fear had set out to force the Northwest Passage, only to discover something far older and far more valuable than any charted route. Before the crew could claim it, the ship was locked fast, then slowly crushed by pressures that felt almost deliberate. Trappers, Indigenous hunters, Inuit scouts, and others all race to find it first
(004) Iron Bottom Sound
Friday 8am, 5hrs, Players: 4, GM: Bob Varga, Period: WW2, Scale: Other, Rules: Homebrew
Its early in the occupation of Guadal Canal.The Marines have secured the Air Strip allowing the U.S. Planes to have an Air Base.The Marines and Japanese troops both need vital supplies. The Jap Navy is going all out to resupply with Troops, Equipment and Fuel. On a daily running of the Sound, in an effort to reach their docks. The depleted U.S. Navy is also actively resupplying and engaging the Japanese whenever possible. The resulting conflicts result in many ships being sunk. MUTLIPLE SESSIONS
(185) “The Most Daring Act of the Age"
Friday 9am, 3 hrs, Players: 6, GM: Aaron Jenkins, Period: 19th C, Scale: 28mm, Rules: Homebrew
The burning of the USS Philadelphia, Tripoli Harbor Feb. 16th 1804 Refight one the most “bold and daring acts” of the age of sail. Perhaps America’s first special operation. Take command of the crew of the Intrepid or play a crafty corsair. Players vie for honor or cunning as the fledgling US Navy tries to regain its honor. The game will unfold based on historical accounts with some added fun. MULTIPLE SESSIONS.
(373) Action At Kennett Square
Friday 9am, 3 hrs, Players: 7, Jim Purky, Period: 18th C, Scale: 28mm, Rules: Fife & Drum
General Howe's British army has outflanked Washington's army once again during the 1777 Philadelphia Campaign. Washington has ordered Colonel Dan Morgan and his selected light troops to use hit and run tactics to delay and harass the British advance towards key town of Kennett Square. This will buy Washington's Americans army the time needed to take up a stronger defensive position behind Brandywine Creek. MULTIPLE SESSIONS
(442) Battle of Lake Erie
Friday 9am, 4 hrs, Players: 6, GM: Eric Boyle, Period: Age of Sail, Scale: 1:1200th, Rules: The Full Nelson
The naval battle on September 10, 1813, that determined control of Lake Erie for the duration of the War of 1812. The US fleet under Commodore Perry won the day. Can the British fleet turn the tide this time? We will be playtesting "The Full Nelson" new rules for age of sail battles being developed by Too Fat Lardies. Lots of die rolling and no record keeping required! Each player commands one or more ships.
(591) Cossack 1648 Rebellion Pt. 1: Vanguard Clash, Zhovti Vody
Friday 9am, 4 hrs, Players: 4, GM: Phil Johnston, Period: Pike and Shot, Scale: 15mm, Rules: By Fire and Sword 2nd Ed.
After years of seething discontent over felt injustices, the Cossacks of the Ukraine have revolted. Led by the charismatic Bohdan Khmelnytsky, the rebels move to attack the Polish-Lithuanian force sent to subdue them. But the Poles are in for a surprise. Expecting to fight Cossack infantry, they are instead set upon by swarms of Tatar horsemen the Cossack's new allies.
MULTIPLE/CONNECTED SESSIONS.
(14) Crisis in the Clouds
Friday 9am, 4 hrs, Players: 4, GM: Jennifer Paperman, Period: Pulp, Scale: 28mm, Rules: Pulp Alley
“We interrupt this program for an important news flash…The President of the United States has received a telegram from terrorists, taking full credit for blowing up the prestigious international airship “The Sword of Damocles”. Radio contact has been made with the airship, which reports all is well. However, the threat to the Sword is being treated seriously and authorities are taking all precautions in case saboteurs are still on board...” MULTIPLE SESSIONS
(545) Monster Mash
Friday 9am, 4 hrs, Players: 10, GM: Ken Cassady, Period: Fantasy, Scale: Other, Rules: Homebrew
You are a Mad Scientist and have built a monster to destroy all other monsters. Create your monster out of Play Doe and battle the other creations. Fun for all ages.
(28) OPERATION LAST TWINKIE
Friday 9am, 4 hrs, Players: 8, GM: Tu Tran, Period: Sci-Fi, Scale: 28mm, Rules: Mein Zombie
The world as we knew it has fallen. Civilization is in ruins. Society has collapsed. Worse yet... The Twinkie stash is dangerously low! Recon reports indicate a Twinkie cache within a heavily infested zone. The cache is believed to be one of the final surviving Twinkies caches in existence. Intel suggests that package recovery will be extremely hazardous. Can you infiltrate zombie territory, locate & secure the package, and safely extract before being overwhelmed by enemy forces? MULTIPLE SESSIONS.
(175) Super Fragile Cattle Logistics
Friday 9am, 3 hrs, 6 players, GM: Chris Palmer, Period: Age of Piracy, Scale: 25mm, Rules: Thunder & Plunder
Ah, the golden age of piracy: when men were men, and cattle were valuable! Word has gotten out that a herd is being delivered to the docks for the Royal Navy's consumption. Now everyone wants to see if they can get their hands on some of this tasty treasure. Where's the beef? Can you deliver it safely to the sailors, or is poaching the prize more to your liking?
(117) HMGS WAR COLLEGE - Designing The Skirmish System
Friday 10am, 1 hr, Host: Jessee A Scarborough
The Skirmish System was first presented in the dark age miniature rules, "So Convenient for Hewing" published (print-on-demand by Lulu) in 2020. Since two additional rules sets have been published using the same base mechanics: "Exploding Spaceships" in 2024, and now "War in the Woods," here at Fall-IN. A game follows the talk at 7pm.
(663) Test of Honour - Return of the Samurai
Friday 10am, 3 hrs, Players: 12, GM: David Hill, Period: Other, Scale: 28mm, Rules: Test of Honour
By popular demand, the samurai are back! Test of Honour is a fun, fast paced 28mm samurai skirmish game that has been streamlined for convention play. Divided into three 4-player games, you'll be taking your turn every other minute (not every hour). The one-page rules will be taught before the action commences and everything will be provided. Just bring your enthusiasm! MULTIPLE SESSIONS
(486) THE MAGNIFICENT SEVEN: The Wargame
Friday 10am, 3 hrs, Players: 13, GM: Pete Panzeri, Period: Western, Scale: 28mm, Rules: Wyatt Earp Rules!
Join us in THE CORNWALL ROOM & see which of “THE SEVEN” are you? Come be part of a WILD WEST SPECIAL FORCES GROUP fighting a bloody-climax to the most exciting & CLASSIC WESTERN FILMS EVER! (Both original & re-make.) WHO WILL PREVAIL? WHO’LL MAKE IT OUT? — & WHO WONT? A BLOODY fast-paced game. ONE-TIME ONLY AT FALL-IN’26. SPONSORED by BRIGADE GAMES & FEATURING their Wild West-FIGURE-LINE.
(171) The Virginians Come to Schlegel's Ferry
Friday 10am, 3 hrs, Players: 6, GM: Eric Schlegel, Period: English Civil War, Scale: 28mm, Rules: Feudal Patrol
It is 1645 and the English Civil War has spilled over into the Colonies. A band of Virginians and their native allies are raiding along the Chesapeake Bay, and the next target is the new settlement of Schlegel's Ferry. This is the 1st of 7 linked scenarios involving Schlegel's Ferry and the Schlegel family throughout the history of Maryland.
(564) Battle of Saratoga 1777
Friday 11am, 4 hrs, Players: 6, GM: John Drye, Period: AWI, Scale: 15mm, Rules: Volley and Bayonet
Rogers Rangers were some of the first special operations troops to operate in North America. Their successors fought on both sides in the American Revolution, including Saratoga in 1777. Morgans light infantry fought for the Colonials and a unit of loyalist scouts (including some troops whose ancestors pre-dated Rogers) fought on the British side. In October of 1777 Continental General Horatio Gates defeated General Howe in two battles in New York state and forced his army to surrender.
(271) Battletech Grinder 1
Friday 12pm, 4 hrs, Players: 10, GM: Mark Yingling, Period: Sci-Fi, Scale: 6mm, Rules: BattleTech.
The Grinder is a free for all Battletech Demo game where new (or returning) players will be taught using the Introductory Rules. You start out with a Light Mech and as you die, you advance up to the next weight class. All materials, miniatures and dice will be provided. MULTIPLE SESSIONS.
(555) Jurassic Park or “Humans taste like Chicken too “
Friday 12pm, 3 hrs, Players: 12, GM: John Ridgley, Period: Age of Sail, Scale 28mm, Rules: Jurassic Park Howebrew
Somewhere in the world on a Tropical Island in the middle of nowhere. A group of half crazy MAD scientists have been working on genetically modifying. Chicken and Ostrich eggs with different types of reptile genes in the hopes of creating a new gentler Dinosaur that they could control. But what happens when the power goes out. First you hear a scream!! Then you hear several more. Someone yells that the cages are open. Then you hear someone say , the Raptors also? GOD HELP US !!!! MULTIPLE SESSIONS
(132) Sky galleons of mars
Friday 12pm, 4 hrs, Players: 12, GM: David Kasper, Period: Colonial, Scale: 28mm, Rules: Sky Galleons of Mars
1889 a martian fleet escorting some weapons and ammo for the uprising in parhoon are intercepted by the british vanguard gunboat squadron. folks don't know how many of these are left in me.so come enjoy while it lasts. lots of 28mm galleons and gunboats lots of die lots of fun. MULTIPLE SESSIONS
(445) Not Quite Somalia - Cold War 1979
Friday 1pm, 3 hrs, Players: 6, GM Vito Pandolfo, Period: Modern, Scale: 1:285th Micro, Rules: Battlefield Ops
The Soviet overrun of 1979 left scattered forces across West Germany, in some cases, with the civilians they are protecting. It is now up to Special Operators to retrieve the civilians or bolster defenses before the Soviets add them to the casualties. Session one of a two-part game. Knowledge of game or Cold War strongly preferred. MULTIPLE SESSIONS
(075) HMGS WAR COLLEGE - The Duke, the Earl, and the Barbarian
Friday 1pm, 1 hr, Host: Aiden Journey
This lecture will explain the build up and aftermath of the English succession crisis of 1066. We will analyze key political and military figures, the battles that defined the crisis, and how its aftermath is still seen in our world today. This will be a 45 minute lecture, with any time remaining going to a Q&A
(092) Airships & Empires
Friday 2pm, 3 hrs, Players: 6, GM: Dan Mazur, Period: Pulp, Scale: 1:1200th, Rules: Airships & Empires
Join us in this introduction to the new airship combat game"Airships & Empires"! A&E plunges you into a dystopian steampunk Europe where the skies are battlegrounds, and airship captains lead the charge. Choose a faction: Austrian Empire, British Empire, French Republic, Kingdom of Prussia, Russian Empire, or the Pirate Syndicated. Fly colossal airships as you engage in head-to-head battles to crush rival factions and dominate the skies.
(408) Banana Wars Mayhem in Nicaragua
Friday 2pm, 4 hrs, Players: 10, GM Mark Young, Period: Early 20th Century, Scale: 25mm, Rules: Homebrew
Various factions vie for control of Ocotal during the late 1920’s. Try your hand with Federal forces, US Navy, US Marines, bandits, Sandino Rebels, Guardia Nacionale, or American produce companies. Mayhem abounds.
(412) Castle Siege - The Army of Darkness
Friday 2pm, 3 hrs, Players: 8, GM: John Spiess, Period: Fantasy, Scale: 25mm, Rules: Tactica Siege
Based on the classic movie, come and play in a grand castle siege game against an army of undead skeletons! Plenty of catapults, battering rams, and scaling ladders for the attackers. Boiling oil, rocks, archers and determined defenders await. Parent/child teams are welcome.
(200) Henry Morgan’s Attack on Panama City
Friday 2pm, 3 hrs, Players: 6, GM: Bradley Meloy, Period: Age of Sail, Scale 28mm, Rules: Blood and Plunder
After Morgan’s trek through the Jungle at last the Spanish Jewel of Panama City is in sight. Battle on the city streets to reach the church. Rumors are all the cities riches, wine, and women are only a barricaded door away!
(025) Lost Expedition of Sir Reginald Hornswaggle
Friday 2pm, 4 hrs, Players: 14, GM: Jon Lundberg, Period: Pulp, Scale: 28mm, Rules: Fistful of Lead.
Three years overdue, famed explorer Sir Reginald Hornswaggle vanished seeking the North Pole. His journals may hold the secret to the Magnetic Pole’s strange drift. Yet rumors claim far more: creatures out of time, ancient ruins, and mysterious treasures locked in the long-frozen north. Those who seek him risk finding the true danger waits patiently beneath the ice.
(224) Pursuit of the Goeben august 1914
Friday 2pm, 4 hours, Players: 15, GM: David Emdee, Period: Early 20th Century, Scale: 1:1200th, Rules: Victory at Sea (1970)
SMS Goeben trapped in the mediterranean is ordered to go to Turkey via the aegian and dardanelles. To hunt her down the 1st armored cruiser squadron (4 AC, 2 CL and 4 DD) blocks her path. Historically the British admiral turned away at 2 AM which allowed Goeben to get to Turkey causing Turkey to enter the war on Germanys side. Can armored cruisers stop a German battlecruiser?
(286) The British Come to Schlegel's Ferry
Friday 2pm, 3 hrs, Players: 8, GM: Geoff Graff, Period: AWI, Scale: 28mm, Rules: Blood and Swash
Close allies just 15 years before, our for-fathers have decided to separate from the British, and of course the British oppose this idea. While landing in the Chesapeake Bay the redcoats searched for supplies. Have they made a mistake coming to Schlegel’s Ferry? The Schlegel family and friends think so! This is the 2nd of 7 linked scenarios throughout the history of Schlegel's Ferry Maryland.
(327) The Funky Phantom and Scooby Doo Ride Again!
Friday 2pm, 2 hrs, Players: 5, GM: Sean Barnett, Period: Modern, Scale: 40mm, Rules: Horrified.
Once again, marauding monsters--the Grenadier Ghosts and the Headless Horseman--are terrifying the village of Sleepy Hollow! Our brave sleuths—-Skip, Augie, April, Mudsy the Ghost, and their friend Scooby—played by you!—are trying to find out where they came from and drive them away. Come work together in a cooperative game to save the village!
(666) The Wasteland Goes West
Friday 2pm, 3 hrs, Players: 6, GM: Joe Dent, Period: Sci-Fi, Scale: 28mm, Rules: Fistful of Lead.
Battle in a post-apocalyptic western wasteland! Based on the Fallout games, take control of a small band of wastelanders to battle over resources. MULTIPLE SESSIONS
(169) Viking Raid on a Saxon Village
Friday 3pm, 3 hrs, Players: 6, GM: Buck Surdu, Period: Medieval, Scale: 28mm, Rules: Feudal Patrol
In search of the fabled shin bone of St. McMuffin, Vikings launch a raid on the Saxon coastal village where it is rumored to reside. Can the Saxons retain the valued artifact, or will the Vikings steal it? Young players welcome with a participating adult. Rules will be taught.
(358) HOBBY U - Intro to Miniature Painting
Friday 4pm, 2 hrs, Participants: 6, Host: Stephanie Clark.
New to miniature painting? This beginner-friendly class will teach you the basics of painting miniatures, from preparing your model and choosing paints to applying base coats, shading, and highlights. No previous painting experience is required—just bring your creativity and have fun! MULTIPLE SESSIONS
(638) Nothing is Written
Friday 4pm, 2 hrs, Players: 4, GM Chris Hydos, Period: WWI, Scale: 28mm, Rules: The Men Who Would Be Kings
It is 1917 and Lawrence of Arabia is conducting a hit and run campaign on the Ottoman rail lines. Major Lawrence leads an ambush on a train carrying a detachment of Turkish soldiers. Can the Arabs finish off the survivors and capture the train before reinforcements arrive? MULTIPLE SESSIONS
(363) HOBBY U - TTGBITN - Where's the Rum
Friday 4pm, 90 minutes, Participants: 6, Host: Paul Sekits
TTGBITN (Things That Go Bump in the Night) are a series of classes to cover a wide range of painting and diorama building skills. In this class we will be painting a stack of barrels or kegs the attendees can take - but later classes at future conventions will tie pieces together to create a diorama.
(646) The Battle of Tel-el-Kebir
Friday 6pm, 3 hrs, Players: 10, GM: Dave Waxtel, Period: Colonial, Scale: 25mm, Rules: The Men Who Would Be Kings
General Sir Garnet Wolseley's British-Egyptian expeditionary army advanced during the night toward Ahmed Urabi's entrenched Egyptian army. David Waxtel will present this action and novices are welcome.
(458) Relief of Fort Zindernuf
Friday 6pm, 4 hours, Players: 8, GM: Mike Fatovic, Period: Colonial, Scale: 54mm, Rules: The Men Who Would Be Kings
Morocco 1912 The local Arabs have declared Jihad. Will the French Foreign Legion be able to hold the fort until the relief column arrives...or will they succumb to the Arab hordes you decide!
(241) The Joust!
Friday 7pm, 2hrs, Players: 25+, Period: Fantasy, Scale: 28mm, Rules: To Cry a Joust
The annual Fall-In Joust is here! All are welcome! Quick fun rules to complete the night!
(123) 3rd Annual Danny Murawski Toys for Tots Charity Chariot Race
Friday 7pm, 5 hrs, Players: 25, GM: Gordon Andrews, Period: Ancients, Scale: 15mm, Rules: Roman Circus III
This is the Annual Toys for Tots Charity Chariot Race, Sponsored teams have a $100 entry fee. In addition, Mulligans (disruptors) may be purchased for $5.00 each . Audience participation in this event is highly encouraged as is period costumes ! Gaming groups and individual gamers are greatly encouraged to sponsor a drive or be one themselves for this highly competitive and enjoyable event !
(543) Circus Maximus
Friday 7pm, 5 hrs, Players: 19, GM: Ken Cassady, Periods: Ancients 15mm, Rules: Circus Maximus
Charioteer race for the glory of Rome. All ages welcome. If you need some racing tips rent Ben Hur.
(023) Gunfight at Narudas Gorge (German South West Africa, 1905)
Friday 7pm, 4 hrs, Players: 6, GM: Roy Jones, Period: Colonial, Scales: 25mm, Rules: Sword and the Flame
Jakobus Morenga leads a column of horse-mounted Nama troops racing south through the gorge at Narudas. The outnumbered German Fussabteilung (Foot Detachment) confronts Morenga and his men. The objective for both sides: the hill that dominates the right flank. Meanwhile on the left flank, the German horsemen of the berittene Abteilung (Mounted Detachment) assault the outnumbered Nama foot troops of the Morris Brothers. It’s a Horse vs. Foot gunfight at Narudas! More at www.hererowars.com.
(134) The Battle for the Pond: Star Ducks vs. Frog Commandos
Friday 7pm, 4 hrs, Players: 6, GM: Mark Morin, Period: Sci-Fi, Scale: 28mm, Rules: Combat Patrol (Retro Sci-Fi)
Experience a retro sci-fi skirmish as jetpack-equipped Star Ducks face off against armed Frog Commandos in a battle for a heritage pond. The rivalry is intense, and the winner claims the prize—the pond. Beginners welcome; rules provided. Players under 13 must be accompanied by an adult.
(086) The Trolls are Perturbed
Friday 7pm, 3 hrs, Players: 6, GM: Buck Surdu, Period: Fantasy, Scale: 28mm, Rules: Feudal Patrol
Along with rival Vikings, trolls and other magical creatures emerge from the mountains and fall on a Viking Village. The Vikings must use all their wits to survive the assault and hold onto their village. Rules will be taught. Younger players are welcome when accompanied by a participating adult.
(113) War and Peace...and Zombies!
Friday 7pm, 3 hrs, Players: 6, GM: Gregory Priebe, Period: Napoleonic, Scale: 28mm, Rules: Combat Patrol
Russia, 1812. Napoleon’s shattered army is retreating from Moscow through snow, hunger, and relentless pursuit—but something worse is following in its wake. Stragglers, soldiers, and survivors must fight their way through the frozen countryside as the dead begin to rise. Can anyone escape the Russian winter when the fallen refuse to stay buried? Rules will be taught.
(300) Warhammer Man o' War: Treasure Fleet
Friday 7pm, 4 hrs, Players: 4, GM: Cameron Fletcher, Period: Fantasy, Scale: 1:1200th, Rules: Man o'War
An Imperial treasure fleet is returning home, groaning under the weight of gold in its hold. Bretonnian spies have discovered the fleet's course and a strong force has been dispatched to intercept it. The treasure fleet must fight its way through or the Empire will face disgrace. Up to four players share control of two massive fleets on the Sea of Claws. No experience required, all materials are provided. Children welcome if attended by an adult.
Saturday
(376) Atomic Tank DemosSaturday 9am, 2 hrs, 4 players, GM: David Susco, Period: Sci-Fi, Scale: 10mm, Rules: Atomic Tank
The year is 2315. Across the stars, the mighty Galacteers battle the unstoppable Robot Legion in explosive retro sci-fi warfare. Come learn to play Hydra Miniatures' Atomic Tank, a 10mm science fiction miniatures game of strategy and spectacle. MULTIPLE SESSIONS
(386) Lake Ontario 1814 - The Full Nelson
Saturday 9am, 4 hrs, Players: 4, GM: Patrick Berkebile, Period: Age of Sail, Scale: 1:1600th, Rules: The Full Nelson
“The loss of an operational battle can be repaired, but the loss of a fleet is the loss of the war.” Commodore James Yeo, RN “All or none.” Commodore Chauncey, USN. It is late 1814. The United States and Great Britain have been engaged in a ship-building race to control the great lakes. This scenario represents a potential encounter late in the war near Sackett’s Harbor. MULTIPLE SESSIONS
(150) Munchkins versus Lions and Tigers and Bears - OH MY!
Friday 9am, 3 hrs, Players: 6, GM: Mark Morin, Period: Fantasy, Scale: 28mm, Rules: Wars of Ozz
A pitched battle between the brave Munchkins and the Beast Brigade aka the Gillikin's Lions and Tigers and Bears (OH MY!). This is a quick session of Wars of Ozz suitable for all ages, new players and experienced ones. This game will move very quickly!
(676) The Tomb of the Sun Kings - A Pennsylvania Pete Adventure
Saturday 9am, 3 hr, Players: 6, GM: Annemarie D'Amato, Period: Pulp, Scale: 25mm, Rules: Audacious Adventures
The scorching Jordanian sun hangs low over the red cliffs of Petra as PA Pete brushes dust from an old weathered sandstone. It provides clues to the legendary Tomb of the Sun Kings, a lost burial chamber rumored to predate the Nabataean Kingdom itself. According to the ancient text, the tomb holds many sacred relics. Can Pennsy discover the relics or will they fall into diabolical hands?
(575) The Tuskegee Airmen, Protect the Heavy's
Saturday 9am, 3 hrs, Players: 10, GM: Thomas Crownhart, Period: WW2, Scale: 1:200th, Rules: Wings of Glory WW2
Wounded B-17 limping home. The Redtails coming to the rescue. The Tuskegee airmen showing they have what it takes to protect the heavy's
(552) Tesla was right!
Saturday 9am, 4 hours, Players: 6, GM Donald Holly, Period: Great War, Scale: 15mm, Rules: All Quiet on the Martian Front
The Martians are extracting vast amounts of iron from the Robert Walasin railroad yard. Using his enhanced weaponry, Nikola Tesla has persuaded the U.S. military to launch a special operation to drive them back and recover valuable military equipment. Beginners welcomed.
(32) HMGS WAR COLLEGE Running Guns to Ireland, 1914-1916
Saturday 10am, 1 hr, Host: Robert A Mosher
A review of the three major gun running efforts from 1914 into 1916. The first was for the Ulster Volunteer Force, the second for the Irish Volunteers, and the final attempt was the Germans sending guns to support the 1916 Easter Rising. A discussion of who was behind it, what guns were involved, and what was the outcome of the effort.
(566) Trench Wars: Treat Them Rough!
Saturday 10am, 3 hrs, Players: 12, GM: Steven Robinson, Period: Great War, Scale: 28mm, Rules: Trench Wars
Tommy is facing the formable Hindenburg line. Can the shear bravery of Tommy and the steel behemoths punch their way through Jerry’s defenses? Or, will a sea of wire entanglements, bunkers and non-ceasing hail of machinegun fire defeat Tommy’s juggernaut? Come and pick a side and taste once again the rotting, acidic smell of the western front. I know for sure that lead figures do not bleed, but allot will have to wait until the afternoon to be played with again.
(572) Unrest Along the Nile, 1882
Saturday 10am, 4 hrs, Players: 10, GM Keith Astrofski, Period: Colonial, Scale: 28mm, Rules: The Sword and the Flame
The Mahdist Revolt is on the rise and spreading across the Sudan-Egypt border. Egyptian troops garrisoning an isolated fortress on the frontier are uneasy as rumors of approaching Mahdist loyalists abound. A small British relief column is dispatched to reinforce the garrison, and to secure an abandoned outpost to secure the lines of supply and communication. The Mahdists are indeed watching. And waiting
(362) HOBBY U - TTGBITN - Turn On the Lights
Saturday 12pm, Participants: 6, Host: Paul Sekits
TTGBITN (Things That Go Bump in the Night) are a series of classes to cover a wide range of painting and diorama building skills. In this class we will be painting lanterns - two different ways. A brief introduction into Object Source Lighting (OSL) will be made as well. Lanterns are for the attendees - but later classes at future conventions will tie pieces together to create a diorama. Younger students should consider an adult - or at least someone in an adjacent class, accompanying them.
(384) Christmas Counter-Attack!
Saturday 2pm, 3hrs, Players: 8, Period: Fantasy, Scale: 28mm, Rules: Fistful of Lead.
All the holidays are encroaching on the town square for Christmas, and Christmas has organized a counterattack! Gnomes! Skeletons! Snowbrawls! Have the Gingerbread Men discarded their gumdrop buttons for a higher calling? Children welcome!
(415) Flintloque: Witchlands Wonderland
Saturday 2pm, 4 hrs, Players: 4, GM David Jachimowicz, Period: Napoleonic, Scale: 28mm, Rules: Flintloque
Disaster on Christmas Eve! Rudolf and Santa have crashed deep in the Witchlands and are in great peril. Can Santa reach the Elf lines before the night is lost? Or will the Snowmen stop Christmas once and for all? Fantasy Napoleonic. Players control either the Ferach Elves, Finklestein Dwarves, or Witchlands Snowmen. The race is on to rescue Santa – will Christmas be saved?
(423) HOBBY U - Painting a Starscape
Saturday 2pm, 90 minutes, Participants: 6 Host: Tanya Brewer
Ever seen those paint jobs where a wizard's cloak or a dragon's wings are covered with stars and a nebula? Come learn an easy technique for painting your own starscape on a mini.
(136) The Germans Come to Schlegel's Ferry
Saturday 2pm, 3 hrs, Players: 8, GM: Eric Schlegel, Period: Great War, Scale: 25mm, Rules: Blood & Swash
It is the Spring of 1917, and the US has recently entered WWI. The locals are seeing German spies under every rock and to make matters worse, a German submarine has appeared in the waters off Schlegel's Ferry. This is the 5th of 7 linked scenarios involving Schlegel's Ferry and the Schlegel family throughout the history of Maryland.
(119) HMGS WAR COLLEGE - The Lincoln Battalion at Brunete 1937
Saturday 2pm, 1 hr, HOST: Chris Brooks
This will be a 45-minute presentation on the Lincoln Battalion’s actions during the Republican Army’s first major offensive during the summer of 1937. The talk will provide an overview of the major actions of the battalion, its organization and leadership. The presentation is primarily drawn from primary sources, articles and interviews of the participants.
(082) Zulu Ops: The Mummy of Ninety-and-Nine
Saturday 2pm, 4 hrs, Players: 10, GM: Michael Dunkerton, Period: Modern, Scale: 28mm, Rules: Zulu Ops.
Zulu Ops returns to Fall In and unleashes an ancient Curse...Zulu Ops is a cooperative miniatures skirmish game with RPG elements. Each player controls one Zombie Hunter, and together they will explore the map--fighting zombies, completing objectives, leveling up, and finding treasure. The game takes less than a minute to learn and the action starts right away. Everything you need to play will be provided, though you can bring your favorite mini or your own d6s if you wish.
(038) HMGS WAR COLLEGE - Storming with the Bayonet
Saturday 3pm, 1 hr, Host: Dr Roy Jones
Fix Bayonets - Storm!" (Oberleutnant Epp's order at Onganjira, April 4, 1904). Concealed Herero and Nama riflemen fought from trenches and boulder fighting positions that negated the lethal impact of German firepower. German success or failure in battle - or even mere survival - was therefore ultimately decided by closing with the enemy and storming Herero/Nama positions with the bayonet. This talk gives first person accounts of German, Herero, and Nama hand-to-hand combat and tactics.
(121) HMGS WAR COLLEGE - U.S. Navy Group, WW2 China. SACO special operations
Saturday 4pm, 1 hr, Host: Ching Chin
SACO (Sino-American Cooperative Organization) was a U.S. Navy - Republic of China's joint special operations unit during World War II. Americans gathered intelligence and trained Chinese forces against Japan behind enemy lines, demonstrating the benefits of cost-effective leverage of American scarce resources in a theater of severely limited supplies, while caught in deadly webs of difficulties.
(122) HMGS WAR COLLEGE - WW2 Battles in China
Saturday 5pm, 1 hr, Host: Ching Chin
The China Theatre was the size of a continent, with countless battles between an Imperial Japan bent on expansion and the Republic of China led by the Nationalists. Japan would commit over 1 million troops and lose more casualties in China than in the Pacific, while China would lose over 20 million for her part in the Allied WW2 victory. This survey will select battles and campaigns of note, including those which have commercial game treatments, and examine the evolution of the Chinese military.
(29) Ordeal at Owikokorero (German South West Africa, 1904)
Saturday 7pm, 4 hrs, Players: 6, GM: Roy Jones, Period: Colonial, Scale: 25mm, Rules: Sword and the Flame
It's a reconnaissance mission, but the Schutztruppen, machine gunners and Marines of the Recon Detachment are looking for a fight. So are Herero riflemen, expertly concealed in the bush. Can the Germans get in close, get their intel and get out alive, or will the Hereros annihilate the Recon Detachment? From the scenario book "The Herero War". More at: https://www.hererowars.com.
(506) Moby Dick
Saturday 7pm, 3 hrs, Players: 9, GM: John Rigley, Period: Age of Sail, Scale: 25mm, Rules: Moby Dick
Once again Moby Dick the great White whale. Is swimming in waters near the east coast. And Captain Ahab is recruiting a new Crew to man the boats. In a life and death struggle to put Moby Dick into an oil barrel. Captain Ahab is out for revenge in a big way this year. As Moby Dick has been getting away over the past few years. Leaving dead crews and destroyed boats in his wake.
(421) Stargrave for Beginners
Saturday 8pm, 2 hrs, Players: 4, GM Senusi Lewis, Period: Sci-Fi, Scale: 28mm, Rules: Stargrave
Welcome to the world of Stargrave. Players learn the basics of the Sci-Fi adventure game of stargrave by leading the captain and crew on adventures in the frontiers of space.
Sunday
(557) Headless Hessian of Sleepy Hollow
Sunday 9am, 6 hrs, Players: 25, GM: Tracy Warfel, Period: 18th Century, Scale: 25mm, Rules: Homebrew
If you think the town's haunted, wait till you see the woods. Lead your Gang in defense of the demography of Sleepy Hollow. This "mostly" cooperative adventure is a race against time and a hunt for and from the spook that spawns them all, "The Headless Hessian." The secrets to Victory float somewhere out there on the grounds that spawn him. Knowledge is your only weapon and there isn't much time to gather it, the Horseman comes...
(127) Everyone Comes to Schlegel's Ferry
Sunday 9am, 2 hrs, 8 players, GM: Eric Schlegel, Period: Future, Scale: 25mm, Rules: GASLIGHT
A rift in time and space has opened near Schlegel's Ferry and is spewing Unobtainium into the area. In addition, troops from many times and locations are coming through the rift in order to acquire the Unobtainium. This is the last of 7 linked scenarios involving Schlegel's Ferry and the Schlegel family throughout the history of Maryland.