Tuesday, August 11, 2026

#RPGaDay2026 - Day 11 - "Tact"

 Day 11 of #RPGaDay and we revisit a often used prompt: "Tact"

My first thought on this one?  There's always a charming character or two in each campaign, but very few that would be tactful.

It's mostly a collection of misfits and warriors, warriors and misfits.  

The requisite diplomatic and negotiating missions are there, with decent success.

But then I think of Sonny Helianthus the 10' tall mutant sunflower in my Gamma World game

He's pretty direct, still learning why human subtlety is important. But he's has a much more important trait that lends him to today's post.

Sonny puts the "Tact" into Tactical... Nuclear... Weapon

Sure, he's a reliable member of the Restorationists.  Sure, he can figure out how most devices work, without people dying.  Sure, he's the level-headed four-armed voice of reason.

But after 144 sessions, he's been involved in not one, not two, but THREE detonations of nuclear devices.

An inadvertent self-destruction sequence as they investigated "Level A Inc"

The underground detonation of the Iron Society compound, and their leader, The Mutant Master, just above the Koto Dam. 

And most recently, upon discovering a living metal facility, surrounded by Hoppers, he uncovered, and accidentally set off a small device in the petrified woods a day's walk from the Glow Lands... and no one knows the wiser, except him. 

It could be a fault in Sonny's personality, or it's the high probability of atomic weapons in the printed material I've been using.  

Alternate Question: A character made great by having or not having tact

Monday, August 10, 2026

#RPGaDay2026 - Day 10 - "Secret"

Day 10 of #RPGaDay2026 and they drop "Secret" on us.

I'm a full-time GM, secrets stay locked up in my brain, many forever.   Here's three that live in my head, rent-free, everyday... because I'm the GM.

"Why are there of no weasels in Gamma World?" 

I spoke of this regarding Day 2 and Sneaky Pete.  

Why is Terval Sit the most powerful, but most reclusive wizard in Marakeikos now? 
Despite getting thoroughly trashed at the end of the Hackmaster Burning Trogs Rule! campaign, notes from the Burning Trogs Redux state the immense power and magic item collection he's acquired while being the resident magic expert in Mutumbo's general store in Verge...  If the group does get back together one more time, Terval is going to be a big deal... for unknown reasons.


Why is Tarrie Proleck's soul voice the computer on the Pretio?   
In our Star Wars d6 campaign, some say he was left for dead, others claim he slinked off to die after a shootout in a casino went horribly wrong, but Pretio pilot Tarrie Proleck is dead.... until the ship's computer developed a voice and it's personality mirrors a confused Tarrie.  


Why are things in your Gamma World campaign so much weirder than in the actual (very weird) campaign setting.
Let's just say a more worldly group of players might pick up on plotlines and certain critters/events, and I'm grateful for it. 

Alternate Question: A secret you hope comes out about a character?

Sunday, August 9, 2026

#RPGaDay2026 - Day 9 - "Privilege"

Day 9 of #RPGaDay and the prompt is "Privilege."

Outside of the random convention game or the random in-store event, in-person gaming has been a rare privilege, especially for the old group.  

Twenty years ago, the last on-going weekly campaign ended I moved away, got married, and was now an hour away from the regular group.  Game sessions were monthly, if we were lucky, quarterly sometimes once kids were part of the equation.  

We settled on monthly monster sessions of Call of Cthulhu, our group of 20's avatar characters moving from the streets of Wilkes-Barre, a few cross-country trips, finally settling into New York City and, twenty sessions into everything, a simple telegram from their colleague Jackson Elias to throw everything on its end. 

In the end, the actual moment that regular in-person sessions went away was the entire fault of the Imperial Japanese Navy.  


After being intimately involved with the finale of Masks of Nylarathotep, including the death of thousands of Chinese due to a radium bomb, the IJN held the surviving investigators indefinitely for interrogations.  Given the time, and locations of the players, and the personal nature of the sessions, we did everything by e-mail.  

Once the email sessions were over, the Investigators released, the death of the US Ambassador dying under mysterious circumstances (a true historical coincidence on the timeline), and the finale conducted, we never really had more than a random one-shot. for anything... until the Monday night D&D 5e game started up...  A decade later, we've evolved into Gamma World via Star Wars d6, and our only meet-ups are board games during holidays, and wargaming conventions.

I keep mentioning a restart to Cthulhu, and we're probably one more player until we try to arrange another game session, outside of Allentown. 

Alternate Question: Give one reason why it is a privilege to play with your group.

Saturday, August 8, 2026

#RPGaDay2026 - Day 8 - "Resolve"

 Day 8 of #RPGaDay and we hit a new prompt, "Resolve."  The alternative prompt is a predictable, "A moment when a character kept or broke their resolve?" 

And my Monday night gaming group throws one out from left field.  

"Remember when Echelon died and Talis' resolve crumbled?"

I did not.

But I have managed to chronicle the entire Ballad of the Pigeon God.

Picture this.  Pennsylvania, 1999.  College, 2nd Edition AD&D.

Talis Makolin and Echelon were the farthest any two could be.

Talis was a lovable rogue of a bard, obviously more lovable with the ladies...

Echelon was some odd man, a priest of some far eastern god of the sea, leading a menagerie of animals with them as the adventuring party travelled, more concerned about his pigeons than his companions. 

Echelon, before the glow-up

When many of their companions simply vanished during a trip to the capital city, they trudged back to their hometown.  They fought famine, villains, and even tornados and foreclosure to keep the village and surrounding countryside together.  

And when the rest of the group finally returned from their multi-dimensional excellent adventure, it was Echelon earning the true honors, becoming the Baron of Eding.  In one of his first acts, he made his friend Talis the first Knight of the Pigeon. 

No one had an explanation for this odd brotherhood, until it was revealed that they were, indeed, (half) brothers. 

Seriously.. if your character backgrounds coincidentally are that close, without player coordination, don't be surprised if the GM takes a part of that and runs with it. 

As the campaign progressed, the King passed away allowing his cousin (the BBEG) to take the crown.  Many in the adventuring party became personna non grata and travelled to escape persecution... and possibly murder.

Echelon and Talis led a group to the south of the kingdom, finding work in the neighboring Principalites of Emron, helping a wizard family keep their rightful ruler on the throne.  

In the midst of a titanic fight between the realm of dream and the real world, Echelon had his brain sucked out my a mind flayer, 

In the midst of this great fight, Talis, the flighty bard who grew to become a hero, lost all resiliency and ran away, abandoned his other friends and fled like a coward.

He even took most of his ill-gotten loot, to write a Dear Norm letter....  quickly chronicling the actions, his cowardice, and his farewell. 

Ultimately, after a series of his own adventures, even getting captured and becoming the personal pet of a cloud giant, when things were most dire, he joined up with the remnants of the group, on an epic quest to acquire the weapons of power to defeat the dark gods coming to destroy the realm.   In an effort to traverse a dangerous trap to acquire the battle-axe Overslayer, Talis slipped off of the treacherous wooden discs, plummeting into the boiling mud below, lost forever.  

The death of Talis was an even lower point towards his renown than that of his cowardice, because:

1) The next PC to attempt to traverse the mud pit, a dwarf name Norm Dingleberry, not only got across with flying colors, but slew the vampire guardian in total darkness, claiming the weapon for his own and getting back safely, to boot.

2) When acquiring the Whelm, Echelon returned from the dead to help put down the giant crab guardian of the weapon!  

By the end of the campaign:

1) Echelon helped defeat the BBEG, the true BBEG (Big Bad Evil GOD), and would ascend into the pantheon of local gods as a secondary god of seas (and definitely pigeons). 

2) Norm was also at that fight, gaining a Duchy, declaring his own independence when the "Happily Ever After" of the kingdom began to crumble, and slowly began to conquer the dominions that had betrayed himself and his friends in those early years. 

3) In subsequent campaigns, there have been rumors and inklings that Talis did leave a number of children to a number of women.  There may of been a sighting or two of Talis signature weapon, "Hummingbird" a Dagger +1, +3 throwing, with a glass orb in the hilt that resembles a tiny lava lamp.

Alternative Question: A moment when a character kept or broke their resolve?

Friday, August 7, 2026

#RPGaDay2026 - Day 7 - "Mercy"

 

Day 7 of #RPGaDay is "Mercy" and to be honest, it's a slam dunk. 

Half the players forgot that there was a TPK.  Others forget being transported across space and time at the behest of a goddess.  A few barely remember how that all turned out (and that's for another prompt!)

Everyone remembers Dag the Kobold. 

My 2nd edition AD&D college campaign, nowadays referred to as The Ballad of the Pigeon-God was an eclectic one, with over a dozen players moving in and out of the game during its lifetime.  

The group had begun playing B3 - Palace of the Silver Princess, using the "not cool" plot device place in B1-9 - In Search of Adventure:  a TPK and getting saved at the last minute by the goddess.

The group was appreciative of the second chance, and was maneuvering through the palace quite handily, when they came upon the ruined library.  

Velandro was the cool, collected cleric of Akana (the state religion), who usually let the warriors take the lead in dungeon clearing.  But upon hearing scuttering amongst the collapsed bookshelves and shattered tables, followed by an audible shushing, Velandro took the lead, forcing the fighters back and he tried to lure whatever creature out. 

After much coaxing, a lone kobold peaked his head out.  Velandro offered food and show of dominance against his fellow adventurers, forcing them further back.   

After a half-hour of pure role-playing throwing a small monkey wrench into a night of dungeon crawling, it appeared that the kobold, Dag, not only swore allegiance to Velandro, but that of his wife and two young children hiding in the rubble.  Although a bit of a worrisome nuisance, Dag & Company helped the party clear out the palace.  

And, as one might suspect.  Dag's family became part of greater party's family, earning their keep, and ultimately leaving with Velandro to study religion, before returning to take part in the big apocalyptic finale.  Dag di Velandro, his wife Daschelle, his daughter Groata, and his son Scrag are all considered heroes of Crosedes, but more importantly, they are the founders of a kobold monastery in Ispatlia dedicated to creating kobold paladins.  

Alternative Question:  A moment of mercy received or given?

Thursday, August 6, 2026

#RPGaDay2026 - Day 6 - "Reach"

 Day 6 of RPGaDay and we move to "Reach."

I will again push back the stories of a four-armed, ten-foot tall mutant sunflower, and work towards the alternative question: Who would you like to be able to share RPGs with? 

Between a decade in retail and 35 years of going to conventions, I'm all about introducing new folks to the hobby.  Even in the days where open gaming space wasn't a regular commodity, I'd spend my well earned time off to run a few sessions for kids (under the required watchful eyes of the parentals) to teach them the game and ensure a half-dozen Player's Handbooks would go off the shelf.   I've run all types of games for companies to promote new games. I've even actively offered to run games for folks with an interest, from family friends to my kids' own teammates. 

RPGs are difficult to share.  The time commitment, and the fact that even with minis and terrain, most of what's going on is immersive into the participants'' minds.

Too be honest, for a better showing, one might want to reflect what's being done with the the Father of RPGs: Wargaming.  

I've been active in the historical side of wargaming for thirty years.  The Historical Miniatures Gaming Society, Inc (HMGS) runs three quality shows in the Mid-Atlantic each year.  However, one constant complaint, perhaps the nature of the beast of this branch, is the "graying of the hobby."   It will always be easier to paint up and play 40K, even if one desperately wants to play historicals, because the figures requires are usually less for 40K versus a traditional battle of any era.  

In 2020, HMGS Next Gen, Inc., was founded as an offshoot of HMGS "with the goal to seed and fund the growth of game clubs in the United States and around the globe. By facilitating game-design thinking along with game-based professional development, HMGS Next Gen will grow the hobby and the critical thinking that it fosters."

"Currently, HMGS Next Gen is working with libraries, public and private universities, secondary schools, and corporate organizations. We are composed of facilitators who have seen, first hand, the value of games as a learning tool. Games provide participants with an opportunity to explore diversity, teamwork and camaraderie. This is done through analytical thinking, leadership and stress management."

All that has been occurring, and I know this, because I'm a member of Next Gen, albeit one who focuses on new gamers at conventions.  

Our main organizers are out, sometimes two, three, even four days a week, running different events for libraries, schools, and other organizations.  They are well attended, with not only a few return participants, but a number convincing their families to make trips to conventions like Historicon 
For my part of it, I'm happy I'm not trying to sell a book to them, rather focusing on the energy and enthusiasm for the hobby.  Let's been honest, I've been trying that with RPGs and my other kids since they were wee tykes.... 
2012
Both girls will still play games with their old man, but my oldest, Maja does run large games under the Next Gen banner.

You can best check out everything Next Gen is doing from their Facebook page.

Alternative Question: Who would you like to be able to share RPGs with?

Wednesday, August 5, 2026

#RPGaDay2026 - Day 5 - The Elden Burden

 Day 5 was the first day of #RPGaDay the stopped me cold.  "Burden"

Picture this: The early 90's, 2nd Edition AD&D is in full speed, splat books firing out.   It is not surprising that min-max elves populated the table.  And too be honest, I'm not a big fan of elves to begin with, and as DM, the deluge of thinly veiled variants of the same thing was getting me pissed off. 

So when I expanded my campaign past high school, I didn't ban elves, I simply made them difficult to play at the table.  

The Elden Burden of Western Talaishia

Queue your Kipling here.  

I'm sure in the ancient times of the Empire, the elves simply signed non-aggression pacts with the barbarian hordes of the east as they overran the First Ferasean Empire.  Hundreds of years later, the elven tribes in the east simply shrank in numbers that hating them was a non-issue. 

A couple hundred years later, the barbarian incursion happens again.  Civilization is ruined, but there is hope.  The mountains of Markovia and Skyforge to difficult to traverse, leaving the wooded Elven Kingdom of Agenmoor as the portal defending the far western empire from total destruction.

For reasons left in the mind of the elven leaders, they simply LET the barbarians through their kingdom, and let a good portion of them return east with nary a trouble. 

So the Elden Burden.  Already a race deteriorating from the inside, now their greatest partner, humankind, hates them with the power of a million wizards.  

After generations of teaching, elves are hated by all people.  Full blown discrimination, slurs involving pointed ears, and heaven forbid if you area half-elf. 

All the min-maxing in the world succumbs to the dark side of human nature. 

We still had our levy of elf characters show up, and most embraced the "hard work and heroism will win them over!"

It doesn't help when your elf, Torm Touchberry, is an ass-grabbing thief, or your virtuous elven cleric, Markuus was simply obnoxious at all times, to all people.  

It's a heavily biased and rewritten history, recalled in episodes #71-80 of the Lost Dispatches of Feraso., but in the village of Eding's darkest hours, the PCs bailed on them, letting the goblins put half of the place to the torch.  The campaign broke down shortly thereafter, but the non-elf PCs stayed away from the Barony.   Torm and Markuus took the burden as members of the adventuring party, and as elves, taking the lashes, the prison time (The local Lord was feeling generous as he needed competent bodies of any sort. Torm's player kept going for awhile, taking the lashes, training with the militia, keeping out of trouble.  

But the time my next campaign started, ten years cannonically after the last one, Torm was a sergeant in the militia, finally earning some respect, but full of the racial hostility towards the elves in the new group.  

Torm Touchberry, the Early Years...

Once the new elves won Torm over, their acceptance was quicker, although they went with the "keep you nose clean, stay humble" track

My Hackmaster games were placed 70-80 in the future, and the racism of the people was tapered a bit, with more elven heroes, but also the recent fall of Agenmoor to the shadow elves...

And nobody came to help them.

When I moved that the next Hackmaster campaign to Eastern Talaishia, the rampant racism was never there. Those larger groups were either far removed from human contact, or simply shrank well prior to the second barbarian incursion.  

Of course, there are tons of elf refugees from the fall of the kingdom, and their strange dialects, differeing culutres and drain on resources might un-surface some old hostilities amongst the peasantry. 


Alternate Question: What burden is a character willing to carry until the end?