Sunday, May 17, 2026

The Event List for Historicon 2026 is up on Tabletop Events!

It's like Christmas for a wargamer, the event list (formerly known as the PEL to us old-timers) is finally up at Tabletop Events! 

Next Gen (and a full Stout Gnome contingent) are back in their familiar spot!

As always, these are the events that interest ME, and if I wasn't running a full weekend, might ponder registering for.  Many of these events are run multiple times over the weekend.  I'm only listing the one session to that I noticed first.  I did my best to label Mulitple Sessions, but use the search function to find events with multiple runnings over the weekend!  

The Stout Gnomes selections, as always, are listed in red.

Wednesday 

(401) Battle of Saratoga

Wednesday 6pm, 4hrs, Players 6, GM John Drye, Period: AWI, Scale: 15/18mm, Rules: Volley and Bayonet
In October of 1777 Continental General Horatio Gartes defeated General Howe in two battles in New York state and forced his army to surrender. This defeat ended the British plan to split the colonies and convinced France to enter the war. The Volley and Bayonet rules allow the depiction of the battle.  

(278) Stalingrad: Fortress on 9th January Square Session 1

Wednesday 6pm, 4hrs, Players 6, GM Tom Yaudas, Period: WW2, Scale: 25/28mm, Rules: Modified Bolt Action 3
Autumn 1942. In the ruins of Stalingrad, German assault groups attack Pavlov’s House and 9th January Square while Soviet defenders fight to hold their lifeline to the Volga. A 6-player, 3-session Bolt Action v3 urban battle with named objectives and brutal close combat.

Thursday
(452) A Very British Civil War
Thursday 9am, 3hrs, Players 6, GM Gregory Preibe, Period: Inter-War, Scale: 25/28mm, Rules: Combat Patrol
England has fractured into a state of chaos as the Anglican league battles the British Union of Fascists for control of a rural village's tone cottages, hedgerows, and simmering grudges. Break out your biscuit tint, put the kettle on and settle in for a lovely morning of alt-history shenanigans! 

(402) BattleTech: Grinder

Thursday, 9am,  3hrs, Players 10, GM Mark Yingling, Period: Sci-Fi, Scale: 6mm, Rules: Battletech
The Grinder is a free for all Battletech Demo game where new (or returning) players will be taught using the Introductory Rules. You start out with a Light Mech and as you die, you advance up to the next weight class. All materials, miniatures and dice will be provided.  MULTIPLE EVENTS

(621) Raid on the Suez Canal

Thursday, 9am,  4hrs, Players 8, GM Bruce Anderson, Period: WW1, Scale: 10mm, Rules: Take Action - Middle East
Prior to the landings at Gallipoli, the Ottoman Empire attempted to cut the lifeline of the British Empire, the Suez Canal, in February 1915. The Canal is defended by the gallant Diggers and Kiwis of the ANZAC. Will the Turks prevail over the greatest empire of the time and shut down the Canal?

(671) They Came For Our Cows!

Thursday, 9am,  3hrs, Players 6, GM Mike Finn, Period: Sci-Fi, Scale: 25/28mm, Rules: Fistful of Lead. 
1850 Arizona, Bug Eyed aliens come raiding a small town to meet their needs. What could these monsters from the stars possibly need from a lonely town in the desert? Come relive the front end of a sci-fi thriller double feature from the 50's and thwart the aliens... or do some abducting of your own!

(48) HMGS WAR COLLEGE  Along the Embattled NY-Penna Frontier, 1778-1779

Thursday 10am 1 hr Host: Jeff Schultz
Join us for a brief overview of the role of the Iroquois Confederacy, Loyalists and Patriots along the Pennsylvania - New York frontier during the American Revolution. We will look at this interesting, and often overlooked region, with a focus on NE Pennsylvania and nearby.

(512) HMGS HOBBY U - Beginner Airbrush - Never Failed Class

Thursday, 10am, 2hrs, Tickets: 10 Host: Mark Franke
If you have failed at airbrushing or just want to begin. This is the class for you. We’ll teach you how to be successful every time you pick up an airbrush and learn basic techniques to be successful every single time. Hands-on teaching with an airbrush and compressor

(202) FORT APACHE: JOHN WAYNE CAVALRY TRILOGY #1.

Thursday, 10am, 2hrs, Players: 13, GM: Pete Panzeri, Period: Western Expansion, Scale: 25/28mm, Rules: Crazy Horse.
Join Pete, award winning Little Bighorn author & decorated combat veteran for our wargame of the JOHN WAYNE CAVALRY TRILOGY’s climactic Battle! WHO’LL MAKE IT OUT? WHO’LL NOT? BLOODY fast-paced game. SPONSORED by BRIGADE GAMES & FEATURING their Wild West-FIGURE-LINE. 

(523) HMGS HOBBY U - Painting For Complete Beginners

Thursday, 10am, 75 minutes, Tickets: 6,  Host: Francesco Nesci
This class is for people who haven't painted a miniature and want to know where to start. The class will cover base coating, washing, and dry brushing highlights. Everything you need will be supplied.  MULTIPLE SESSIONS.

(675) Test of Grit - Blazing Saddles and Circled Wagons
Thursday, 10am, 3hrs, Players: 24, GM: David Hill, Period: Western Expansion, Scale: 25/28mm, Rules: - Test of Grit - Adapted Test of Honour.
Test of Grit is a 28mm Western skirmish game streamlined for convention play. This massive Western table, winner of Best of Show for Cold Wars 2026, is divided into 2-4 player segments, so you will not be waiting to take your turn. Rules taught (quickly) and all materials provided. Saddle up!  MULTIPLE EVENTS

(537) HMGS HOBBY U - Into the Trenches

Thursday 12pm, 2hrs, Tickets: 6, Host: Joseph McGuire
With a little bit of wood, cardboard, left over hobby projects, and a whole lot of hot glue, students will make their own free-standing trench pieces suitable for World War 1 games or popular games like Trench Crusade.  Students will be using sharp implements and hot glue guns, no child under the age of 12 will be admitted without a parent who must assist them.

(622) HMGS HOBBY U - Portable Post-Apoc Raceway

Thursday 12pm, 2hrs, Tickets: 10, Host Don Goddard
Ride along as we discuss techniques for scatter terrain and barricades used to create durable, easily repositioned pieces for Hot Wheels/Matchbox scale racetracks that are cheap, store easily, and are made from commonly available materials.

(690) HMGS Hobby U - What the Hedge? 

Thursday 12pm, 75 minutes, Tickets: 6, Host Dennis Jensen
In this class we will create hedges using household items to give your troops some needed cover.  MULTIPLE SESSIONS

(713) The Good, the Bad, and the Ugly

Thursday 1pm, 4hrs, Players: 3, GM Tom Ballou, Period: Western Expansion, Scale: 25/28mm, Rules: Pulp Alley
Blondie, Angel Eyes and Tuco meet in a small Mexican village to find the gold. Each has a piece of the map showing where the treasure is located, but they’ll need to get the rest the map from the others. They have brought some friends to help convince the others.

(611) Who is in Control Here? 
Thursday 4pm, 2hrs, Players: 8, GM: Andrew Dickinson, Period: Sci-Fi, Scale: 6mm, Rules: BattleTech Aces
Play Alphastrike using the Aces automated system, Players take the role of Mercenaries whilst the opposition s controlled by a series of cards that model tactical behavior.

(548) 3 Ranks Deep – Cowpens

Thursday 6pm, 4hr, Players: 8, GM: Geoff Graff, Period: AWI, Scale: 15/18mm, Rules: Home Rules.
Falling back from superior force General Greene split his army into two. The British sent a sent a portion of their army after the smaller force. The battle that resulted became an iconic American victory, but it was a close run event. Can you do as well?

(155) Assault on Fort Mercer (Red Bank) - October 22,1777

Thursday 7pm, 3hrs, Players: 5, GM Tom Uhl, Period: AWI, Scale: 25/28mm, Rules: Live Free or Die
Hessian Colonel Carl Donop was determined to redeem his honor after the embarrassing Hessian defeat at Trenton. Now he would lead the assault on Fort Mercer along the Delaware River. He boldly declared that “either Fort Mercer would soon bear my name or I will be dead on the field!”

(594) Battletech: Sword and Dragon 3152

Thursday 7pm, 4hrs, Players: 10, GM: Mark Yingling, Period: Sci-Fi, Scale: 6mm, Rules: Battletech
The Struggle is real for the Federated Suns as they continue to reclaim lost planets from the Draconis Combine. House Davion has freed New Avalon, but they still have more work to do. Join the fight on either side of this ilClan era battle. All materials, miniatures and dice will be provided.

(683) Blood & Steel: Liberty Firefight

Thursday 7pm, 4hr, Players: 6, GM Edgar Pabon, Period: AWI, Scale: 25/28mm, Rules: Blood & Steel
Blood & Steel is stepping out of its Victorian Era sandbox for a taste of rebellion as we commemorate the 250th anniversary of the US Declaration of Independence. With a focus on fighting in the skirmish lines, this game will feature some of the more famous/infamous units in the AWI.

(213) Droid Wars - Battle on Dumas

Thursday 7pm, 4hrs, Players: 6, GM Jessee Scarborough, Period: Sci-Fi, Scale: 10mm, Rules: So Convenient for Hewing
Having driven off the highguard protecting the planet Dumas, the Colonial Development Union (CDU) has landed an expeditionary force, a battle droid combat team, to seize control of the mines. The CDU force first captured the spaceport, and now marches on the mines. The droid force encounters a cadre of troopers from the Alliance of Independent Worlds and battle results. Played using a mod for the rules, “So Convenient for Hewing.”

(36) Iron Reich Rising: The Battle for the Dark Side of the Moon

Thursday 7pm, 4hrs, Players: 6, GM Jeffrey Whitlock, Period: Pulp, Scale: 25/28mm, Rules: LUNAR
Set in 1971 at the height of the Cold War the forgotten joint US and Soviet mission to eradicate nazis who have nefarious plans to destroy their enemies from the moon by launching a nuke at Washington DC and Moscow.

(305) Starbase over Rivera Kwai

Thursday 7pm, 5hrs, Players: 6, GM Joe Cato, Period: Sci-Fi, Scale: 1:2400th, Rules: Federation Commander
Klingon forces have penetrated deep into Federation space but the Klingon drive has paused to construct new bases to support further offensives.. A Federation task force has broken behind Klingon lines to free Fed PoWs working as forced labor to construct a new base station.

(204) CRAZY HORSE ATTACKS at SLIM BUTTES 1876

Thursday 8pm, 2hrs, Players: 13, GM Pete Panzeri, Period: Western Expansion, Scale: 25/28mm, Rules: Crazy Horse
In Sept 1876, CRAZY HORSE once again attacks the US Army, trying to repeat his recent stunning successes at ROSEBUD & LITTLE BIGHORN. But can he? Join our 150th Anniversary wargame of this significant battle.

(329) Gnome Wars: Treasure Island

Thursday 8pm, 3hrs, Players: 10, GM Jim Stanton, Period: Fantasy, Scale 25/28mm, Rules: Gnome Wars
Standing in the shade of the palm trees on this uncharted island, looking down at the faded map in his hands, all the treasure hunter feel a tad uneasy . Was the map real? The answer to that questions was just a short feet below his feet. In the distance a volcano starts to rumble and roar...

(265) The Battle of Assunpink Creek

Thursday 9pm, 4hrs, Players: 6, GM Mark Zaslavsky, Period: AWI, Scale: 25/28mm, Rules: Black Powder.
Jan 2, 1777, The British commanded by General Cornwallis attack American's at Trenton, N.J. commanded by General Washington. Fight the 2nd Battle of Trenton to resolve the loss from Christmas surprise attack of December 26th, 1776. It will be a hot battle on a bitter cold day.

Friday

(214) Starship Troopers: The Invasion of Klendathu

Friday 8am, 3hrs, Players: 6, GM Christopher Grau, Period: Sci-Fi, Scale: 6mm, Rules: Starship Troopers - Sector Sweep.
After the unprovoked meteor attack from the Arachnids, the MOBILE INFANTRY stands poised to descend upon the Arachnid homeworld, Klendathu! The FEDERATION needs you to do YOUR PART against the bug menace! SERVICE GUARANTEES CITIZENSHIP! FIELD PROMOTIONS GUARANTEED!

(549) 3 Ranks Deep – Guilford Courthouse

Friday 9am, 4hrs, Players: 8, GM Geoff Graff, Period: AWI, Scale: 15/18mm, Rules: Home Rules.
Following Daniel Morgan’s successful defeat of a British force with an unusual tactic, Daniel Greene tried the same. It was not as successful. Can you improve on the result, or change history?

(59) Border War in the Land of Ozz

Friay 9am, 4hrs, Players: 6, GM Dave Reiners, Period: ACW, Scale: 25/28mm, Rules: Wars of Ozz.
A mixed force of Munchkins and Impkins are trying to drive away a mixed army of Harvest and Winkies.

(464) Clash during the Zulu War

Friday 9am, 4hrs, Players: 6, GM Dave Wood, Period: 19th Century, Scale: 25/28mm, Rules: Combat Patrol
Junior leaders on both sides are trying to make a name for themselves by searching for a fight. Which side will win?

(556) Germantown 1777

Friday 9am, 5hrs, Players: 10, GM Bert Carney, Period: AWI, Scale: 25/28mm, Rules: British are Coming
Washington has been outmaneuvered again and The British have captured Philadelphia. Washington's daring plan is to attack the enemy at dawn. Can the Rebel army defeat the British and their Hessian allies? Can the Patriots overcome the obstacles and secure victory? Join the Rebels or fight the King

(543) HMGS Hobby U - Gearing Up For Gaslands

Friday 10m, 2hrs, Tickets: 6, Host: Joseph McGuire
Come learn how to turn Hot Wheels into glorious machines of death suitable for Osprey Publishing’s hot game Gaslands or other auto dueling rulesets.

(654) HMGS Hobby U Triple-Dog Dare You - pt1

Friday 10am, 75 minutes, Tickets: 6, Host Paul Sekits
3x Miniatures - representing convention Theme. Challenge is to paint all miniatures as well as a base - and enter them in a Painting Competition by noon Saturday. In part 1, we will cover the overall plan - and work to knock out the harder parts first - skin, faces, and eyes.

(522) HMGS Hobby U - Painting for Complete Beginners

Friday 10am, 75 minutes, Tickets: 6 Host: Francesco Nesci
This class is for people who haven't painted a miniature and want to know where to start. The class will cover base coating, washing, and dry brushing highlights. Everything you need will be supplied.

(688) HMGS Hobby U - Tanks a Lot!

Friday 10am, 75 minutes, Tickets: 6 Host: Dennis Jensen
In this class we will be learning how to paint 15mm tanks. While we will be focusing on US armor from WWII these techniques can be used in any period or theater! MULTIPLE EVENTS

(431) Wagon Wars!

Friday 10am, 4hrs, Players: 6, GM Frank Osborn, Period: Western Expansion, Scale 25/28mm, Rules Car Wars 6th Edition.
Grab your revolver and saddle up, partner! The working day is done and it's time for your team of cowpokes to race back to the saloon. First one back gets the luxury bed, last one buys the drinks. Yee-haw!. All rules will be taught.

(692) The Battle of Cowpens January 17, 1781

Friday 11am, 4hrs, Players: 4, GM Mike Fatovic, Period: AWI, Scale: 54mm, Rules: All the King's Men.
After winning the Battle of Waxhaws No Quarter Tarleton is now attempting to duplicate it at this cow pasture. Will the overconfident Tarleton be able to defeat the Patriots and possibly end the war or will the unconventional Morgan put an end to Tarleton dreams you decide.

(448) Turnip28: The Battle of Ham Hill

Friday 1pm, 3hrs, Players: 8, GM Emma Brower, Period: Napoleonic, Scales 25/28mm, Rules: Turnip28
Marching for days without food, your scouts have just reported a welcome sight: a pig farm on a hill. As your scouts move in to seize the succulent swine, they run into a rival regiment intent on the same objective. Now the pigs have been scattered and you'll have catch them before your rivals do.

(92) Death in the Swamps, 2nd Seminole War

Friday 2pm, 4hrs, Players: 12, GM David Partak, Period: 19th Century, Scale 25/28mm Rules Fistful of Lead.
Major Cooper built a fortification near Lake Holithlikaha. Cooper had a battalion of Georgia Volunteers, a company of US artillery, & one gun. On April 2nd, Osceola and his Seminoles descended upon the fort. Relief would arrive 16 days later. Can the relief column get through to the besieged?

(362) HMGS Board Game Library - Learn to Play Ticket to Ride

Friday 2pm, 1hr, Players: 5
A popular Train Game that is family friendly. Collect trains, build segments, to create route, for points most points wins

(509) The HAWKs Invitational Cross-country Road Rally

Friday 2pm, 4hrs, Players: 8, GM Eric Schlegel, Period: PULP, Scale 20mm, Rules: Future Race
Modify your vehicle and race around the course while battling both the other racers and the environment. Bumping is allowed (some say required) and style points will be awarded for the most spectacular wreak.

(612) HMGS Hobby U - Tiny Swamps

Friday 2pm, 2hrs, Tickets: 8, Host: Don Goddard
Learn the basics of poured epoxy water effects for terrain pieces. Using affordable clear hardware store epoxy, students will complete at least one terrain piece featuring a shallow transparent pool. Sharp Cutting Tools/Hot Glue/ or other materials may be used making this class unsuitable for youth.

(430) Trailer Park Warlords of the Apocalypse - The Big Hit

Friday 2pm, 4hrs, Players: 4, GM Brian Peak, Period: Sci-Fi, Scale: 25/28mm, Period: Trailer Park Lords of the Apocalypse.
Your warlord wants a rival gang member taken out—permanently. But surprise! Their warlord wants one of your crew gone too. It’s like a deadly Secret Santa, but with more bullets and fewer cookies. Will your gang deliver the hit and bask in glory, or botch it and suffer the wrath of your warlord?

(54) Zombies in Ohio

Friday 2pm, 4hrs, Players 8, GM Donald Carter, Period: AWI, Scale: 25/28mm, Rules: Mein Zombie
1774 in the Ohio valley There is an uneasy peace between the local Natives and the white man. On night the sky fills with shooting stars. A small number of stones are found by both sides, Unknown these stones carry an illness. Can the survivors reach safety, or will the illness take them.

(320) Gnome Wars: High Seas

Friday 3pm, 4hrs, Players 8+, GM Eric Jacobson, Period: Fantasy, Scale 25/28mm, Rules: Gnome Wars
The landing parties have headed to shore to get the treasure. The members of the crew that stayed on the ship must try to keep it afloat and free from rival crews, natives, pirates, and anything else that floats! Hoist the black flag and load the cannons!

(327) Gnome Wars: Surf and Turf

Friday 3pm, 4hrs, Players: 8+, GM Mike Lung, Period: Fantasy, Scale: 25/28mm, Rules: Gnome Wars.
Captain Alvarado and his band of pirates are trying to evade the British pirate hunters and sneak onto a deserted island and get their treasure. The Captain best be on his guard for the British Marines are hot on his trail.

It looks like we're missing one of the three gnome games for the Mega-Game!  Stayed tuned for more info.

(192) HMGS WAR COLLEGE The United States Navy Fleet Problems: 1923-1940

Friday 5pm 1 hr Host: Dr Albert A Nofi
Come join Dr. Al Nofi as he discusses the U.S. Navy's Fleet Problems during the Inter-War period. Dr. Nofi is a distinguished author, historian, wargame designer and veteran speaker at the HMGS War College. He is also a member of the Board of Directors of the New York Military Affairs Symposium.

(555)  Battletech: Aiming to Misbehave

Friday 6pm, 4hrs, Players: 10, GM Ian Gordon, Period: Sci-Fi, Scale: 6mm, Rules: Battletech
Captain Murphy, a pirate leader, was living the life of good ol' fashion banditry until he stole from the wrong people; the Word of Blake. Fearing for his life, and the theft of his hard earned ill-gotten goods, Murphy is now hastily trying to evacuate his treasure off planet.

(565) STARBLAZERS – The Action at SAMAR SEVEN

Friday 6pm, 4hrs, Players: 8, GM Paul Meyer, Period: Sci-Fi, Scale: 1:2400th, Rules: NOWS Starblazers
Space battleship Yamato re-creates the action of her historic namesake as she leads a surprise strike on a lightly defended Comet Empire carrier group. Beware Yamato – things didn’t go so well in 1944!

(457) Paul Revere: Werewolf Hunter

Friday 7pm, 3hrs, Players: 6, GM Gregory Priebe, Period: AWI, Scale 25/28mm, Rules: Fistful of Lead
The first shots of the American Revolution are about to be fired, but something far older and more savage stalks the roads outside Boston. Paul Revere and his allies must face British regulars, Hessian troops, and the threat of werewolves lurking in the darkness.  MULTIPLE SESSIONS.

(478)  Tripod Down!

7pm Friday, 3hrs, Players: 7, GM Buck Surdu, Period: Sci-Fi, Scale: 25/28mm, Rules: Gaslight.
A scratch group of defenders has managed to destroy a Martian tripod. The Marticans are displeased and launch a force into Midsommer to take revenge and rescue the vehicle crew.

(207)  STAGECOACH - THE WILD WEST QUEST

Friday 8pm, 3hrs, Players: 13, GM Pete Panzeri, Period: Western Expansion, Scale: 25mm, Rules: Crazy Horse
It’s YOU, John Wayne & a Coach “FULL-of-CHARACTERS” to endure a HARROWING & UNPREDICTABLE STAGECOACH JOURNEY & face swarms of APACHE! (Like the MOVIE) [U can BRING TEAM of 2-4 or we’ll assign U] ONE TIME ONLY AT Hcon’26!

(803) Star Trek Adventure 60th Anniversary

Friday 8pm, 4hrs, Players: 8, GM Bobby Edoo, Period: Sci-Fi, Scales: Other, Rules: Star Trek Attack Wing
Come and join Star Fleet or one of the other factions in a Star Trek Adventure 60th Anniversary, where you can command a star ship while leading your crew to mission success. The missions will be daring, phasers will be set to kill and the glory timeless.

(318) THE ANNUAL HISTORICON GNOME JOUST!

Friday 8pm, 2hrs, Players: 24, GM Maja Jacobson, Period: Fantasy, Scale: 25/28mm, Rules: To Cry a Joust
It's that most-anticipated time of the year! The Joust! Where everyone is equal until the dice bless or curse you! Rules taught. Quick, easy, FUN!

Saturday

(475) Stabby Stabby

Saturday 8am, 4hrs, Players: 8, GM Kevin Fischer, Period: Fantasy, Scale: 25/28mm, Rules: Feudal Patrol
An Orc War Patrol is making their way through the woods; in advance of the bigger war bands. It is up to a group of brave adventurers and some mercenaries to blunt this reconnaissance in force as the town readies itself.

(559) Haiti 2004 

Saturday 9am, 3hrs, Players:4, GM Martyn Kelly, Period: Modern, Scale: 25/28mm, Rules: Force on Force
The local population has not taken the US overthrow of their leader very well. A US Marine platoon comes under fire when passing through a small Haitian town in 2004. Knowledge of the rules is not required. A fast paced game. No food or drink at the table. MULTIPLE SESSIONS

(271) Pillage in the time of King John

Saturday 9am, 3hrs, Players 4, GM Tony Marano, Period: Medieval, Scale: 25/28mm, Rules: Pillage.
During King John's reign rebel Barons & the King's men alike raided & plundered castles, & villages across the Realm. Will you be looting the villagers to gather the King's taxes or to strike a blow against your foemen's demesne? Or will you be defending your peasants from the lawless marauders?

(473) Revolutionary War Meeting Engagement

Saturday 9am, 4hrs, Players: 6, GM: Chris Palmer, Period: AWI, Scale: 25/28mm, Rules: Wars of Eagles and Empires.
Playtest of a Revolutionary War version of the popular "Wars of Eagles & Empires" game system. British and American forces stumble upon each other unexpectedly on a hot summer's morning.

(613) The Twinkie Heist

Saturday 9am, 4hrs, Players: 8, GM Tu Tran, Period: Sci-Fi, Scale: 25/28mm, Rules: Mein Zombie
You overhear the Snowball gang talking about looking for a huge Twinkie cache hidden nearby. It’s time to gear up for The Twinkie Heist! Come join us for some lighthearted, cooperative fun as we venture out to search for these delicious treats.

(32)  HMGS War College   The US Army and Philippine Army in the Philippines 1902-1942

Saturday 10am 1 hr Host: Dr John Gordon
The evolution of the US Army and Philippine Commonwealth Army from 1902-1942 will be discussed, including organization, weapons, and plans. Combat operations of MacArthur's ground forces in the 1941-42 campaign will be reviewed.  

(519) HMGS Hobby U - Quick and Dirty Terrain Painting

Saturday 10m, 75 minutes, Tickets: 6, Host: Matthew Fridirci
This class will take a hands on approach to getting terrain table-ready in quick fashion.

(487) HMGS Hobby U - Stone Walls - They Aren't Always Gray

Saturday 10am, 2hr, Tickets: 6, Host: Tim Peaslee
The color of a stone wall will depend on what area it is built in. From traditional granite of New England to the moss covered sandstone of the Ohio Country, and even down into the dark, damp caverns. Learn to paint walls that break the norm.

(341) Gnome Wars: The Ruins on New Providence

Saturday 11am, 3hrs, Players: 8+, GM Eric Jacobson, Period: Fantasy, Scale: 25/28mm, Rules: Gnome Wars
After the attacks of the Great Gnomish Treasure Hunt on Friday, who will finally gain control of the port of New Providence? And what are those odd drums off in the distance?

(236) HMGS War College -  Lt General John Burgoyne and the 1777 Saratoga Campaign

Saturday 12pm, 1hr, Host: Douglas Cubbison
British Lt General John Burgoyne was one of the most controversial figures of the American Revolution. Burgoyne's own papers, eventually found in government archives, will be examined, as will Burgoyne's thoughts and actions during his service in North America.

(520) HMGS Hobby University - Quick and Dirty Terrain Painting

Saturday 12pm, 75 mins, Tickets: 6 Host: Matthew Fridirici
This class will take a hands on approach to getting terrain table-ready in quick fashion.

(566) Sherlock Holmes: A Serial Killer in London

Saturday 1pm, 3hrs, Players: 8, GM Tim Hartman, Period: 19th Century, Scale: 25/28mm, Rules: GASLIGHT
Holmes and Watson are called upon to solve a series of murders by a serial killer. Lots of interesting characters with twists and turns. Play as law enforcement or as a Perp.

(489)  Armies for Kids - American Revolution

Saturday 2pm, 2hrs, Players: 6, GM Eric Schlegel, Period: AWI, Scale 54mm, Rules: Milk & Cookies
Pick an army and fight for independence or to suppress the rebellion. Rules are easy to learn and will be taught by the GM. At the end of the game, players will take home enough troops, terrain and game materials to fight their own battle on the dining room table. Kids under 12 only please.

(658) HMGS Hobby U - Things That Go Bump in the Night - Giant Tentacles

Saturday 2pm, 75 minutes, Tickets: 10, Host: Paul Sekits
Sailors of old and pirates all - greatly feared the bump of tentacles against the ships they sailed. The class walks through how to transform a novelty pen and items found in hardware stores into a giant Octopus/Kraken Tentacle. Majority of time will be spent painting a tentacle to take home...

(428)  Trailer Park Warlords of the Apocalypse - Beer Run

Saturday 2pm, 4hrs, Players: 4, GM Brian Peak, Period, Sci-Fi, Scale: 25/28mm, Rules: Trailer Park Warlords of the Apocalypse
Some scrappy gang stumbled across a glorious stash of beer—liquid gold! But then, boom: ambush. Now the streets are glittering with cans like a frat party exploded in a war zone. It’s yours for the taking… if you can dodge bullets, rival gangs, and your own thirst-induced bad decisions.

(209)  ULTIMATE LITTLE BIGHORN 1876

Saturday 2pm, 3hrs, Players:16, GM: Pete Panzeri, Period: Westward Expansion, Scale: 25/28mm, Rules: Crazy Horse
THE WHOLE BATTLE (of the “GREASY GRASS). Join Pete, award winning Little Bighorn author, & decorated combat vet— for a 150th Anniversary 28mm WARGAME. THIS IS IT! The greatest battle of the WILD WEST 

(481)  Undead versus Hobbits and Allies

Saturday 2pm, 4hrs, Players: 6, GM: David Wood, Period: Fantasy, Scale: 25/28mm, Rules: Bear Yourself Valiantly
An undead army is invading the Hobbits homeland. But the Hobbit scouts have been tracking the force and some allies have sent reinforcements. Will it be enough to save their homeland?

(81) HMGS War College - China's Northern Expedition 1926-28

Saturday 4pm, 1hr, Host: Ching Chin
China's Northern Expedition 1926-1928 reunited China through the First United Front between the Communists and the Guomindang "Nationalists" and their break-up, setting the stage for World War II, and the post-war Communist victory.

(328)  Gnome Wars: The Raid on New Providence

Saturday 5pm, 4hrs, Players: 8+, GM Jim Stanton, Period: Fantasy, Scale: 25/28mm, Rules: Gnome Wars
Captain Alvarado and his band of pirates are trying to evade the British pirate hunters and sneak onto a New Providence and get their treasure. The Captain best be on his guard for the British Marines, and anyone else looking to collect the bounty on his head, are hot on his trail.

(534) Plastic Pirates Plunder Paradise

Saturday 6pm, 2hrs, Players: 8, GM Geoff Graf, Period: Age of Sail, Scale:40mm, Rules: Plastic Pirates
They’re Baaaaacck! The Little Lego Looters have returned. And again Paradise Isle has problems. The colonists and the natives are friendly, (or are they?), but when the pirates come everything changes. A game for the young. Reading is helpful.

(454) Doctor Who: Lock, Stock and Two Smoking Daleks

Saturday 7pm, 3hrs, Players: 6, GM Gregory Priebe, Period: Sci-Fi, Scale: 25/28mm, Rules: Doctor Who Miniatures Game
England, 2007 A.D. The Army of Ghosts and the Cult of Skaro are attacking. The streets are a warzone. How long can you survive? Join us for a laid-back evening of hijinks with the Doctor, Daleks, Cybermen, and Torchwood in this revival of Karl Perrotton's classic Salute 2010 participation game.

(93) Shootout in Chaparral, New Mexico Territory

Saturday 7pm, 4hrs, Players: 13, GM David Partak, Period: Westward Expansion, Scale: 25/28mm, Rules: Gunfighters Ball
Not far from the Mexican border town of Ciudad Juárez lies the sleepy little town of Chaparral. Once made up primarily of Hispanics and adobe buildings, the town is being changed by Americans moving in, and tensions are rising. The tequila, whiskey, and blood will flow in the streets.

(3) The Battle of Long Island August 27, 1776

Saturday 7pm, 4hrs, Players: 6, GM John Mitchell, Period: AWI, Scale: 15/18mm, Rules: Hold the Line. 
On August 22, 1776 the British landed on Long Island. Washington, ordered to defend New York city, positioned his Army on a group of hills North of them with the East River at his back. Easy rules to learn. But the need to make tactical decisions each turn, make this a great convention game!

(510) HMGS Hobby U - Iron Paintbrush

Saturday 8pm, 3hrs, Tickets: 30, Host: Todd Pressley
Teams are given limited time and an unknown bag of components to complete a theme decided by a die roll. Can you say random? The Hobby University crew will throw in a few curve-balls as well. Team are made up of two to four people and test the iron will of the contestants. Theme: 250

(794)  Squad Leader with Miniatures
Saturday 10pm, 3hrs, Players: 5, GM Noor Ampssler, Period: WW2, Scale: 6mm, Rules: Classic Squad Leader.
Hedgehog of Piepsk Scenario: Russian infantry assault a German occupied village. Very large force of Russian infantry versus a small force of German defenders with a serious amount of MG42s, numbers versus firepower. Hidden deployment. Not a game for rules lawyers.

Sunday

(465) Contact

Sunday 8am, 3hrs, Players: 6, GM Kevin Fischer, Period: Sci-Fi, Scale: 1:285, Rules: Starfighter
The Macross must take out a blocking battleship but the enemy won't let them do so. A pitch battle will determine of the Macross can destroy the battleship or will the Zentradi damage or destroy the Macross?

(458) Battle in a Box Chariot Racing

Sunday 10am, 2hrs, Players: 6, GM Buck Surdu, Period: Ancients, Scale: 10mm, Rules: Roman Circus II
Players race 10mm chariots around the track. The whole game folds into a 4L Really Useful Box. Practice reading Roman numerals before the game. The rules are fast and fun -- a great last game for a convention. Don't leave Saturday night. Stay and drive chariots on Sunday.

(508) The Cult of the Red Dragon

Sunday 10am, 2hrs, Players: 8, GM Eric Schlegel, Period: Fantasy, Scale: 25/28mm, Rules: Milk and Cookies. 
Bands of adventurers are exploring a secluded valley in search of fame and fortune, but the valley is controlled by the Cult of the Red Dragon. Who will succeed and who will be dragon kibble?

Friday, May 15, 2026

(Painting) Twi'lek Dancers by West End Games

 Lead shouldn't be magnetic, but these two figures somehow emerged from the lead pile and was part of the painting line-up for the Mos Eisley Cantina boxed set I mentioned for #StarWarsDay.

Oola (x2)  SW96

Like most of the West End, Oola was packaged in two way: the Jabba's Palace boxed set (40310) as well as in the 3-figure blister labelled as Jabba's Servants (40445).

I still haven't gotten around to the Mos Eisley cantina game I referenced when I painted up that box set, so perhaps I'll attempt to integrate these two into the scenario to introduce all of them into my Death Planet Iota game using Fistful of Lead.

Next: More Death Planet Iota buildings and a my Macrocosm Kickstarter arrived, so they're already based, primed, and pushed to the front of the line. 

Project 350:  Staying steady at 452 (289 draft/163 scheduled) from 452 posts (289/163) two weeks ago.  My work schedule and pending projects are slowing me down. 

Thursday, May 14, 2026

(Georic Gazetteer) Kingdom of Mercadia

The Kingdom of Mercadia

Pantheon: Mixed Ferasean/Dwarf/Gnome Mythos
Ruled By: "Mad" King Norm I the Shaven
Capital: Golgonooza
Other Cities:  Dingleburgh (old capital),  Grunsch, Luren, Dewberry
Language: Trade Prythax, Gnomish, Dwarvish
Flag/Emblem:  A field of navy, with a white mushroom center, in front of crossed battleaxes.
Coinage: Mercadian Standard
Important Personas: Prince Jerek Stormhammer of Krondahar, Prince Grumli (heir apparent/eldest son), Count Edward of Aosta, Arthur Tinkerswagger (Lord Mayor of Dingleburgh), Julio Hohensee, High Priest of Akana in Golgonoza, Queen Sorienne Lafontaine, Thorrin, Royal Armorer
Alliances:  Uneasy alliance with Skyforge, Gran Duchy of Vesthamm, Argos
Hostilities:  Crosedes, Masgoth, Emron (except New Koland)
Open Warfare/Skirmishing:  The methodical destruction of Emron.
Intrigues: King Norm loves to create intrigue and crisis in Skyforge, showing the other dwarves that he has more power. Daughter is missing???  Counterfeit coins threatens to undermine new currency system.
Demi-Humans:   Human 60%, Gnome 25%, Dwarf  15%,  
Magickal Devices:  Sign of the Paladins, Librum Arcanus, the sword Rottonenkopf, the ancient battle-axe Overslayer.

Thumbnail Sketch:  
Mercadia was orginally a "Gift Duchy" of Crosedes, awarded after the formation of the Third Ferasean Empire around 1075 to a simple dwarf mushroom farmer, Norm Dingleberry. Despite his name and his profession, that fact that he helped fight off the forces of darkness which one of the most powerful artifacts in all of Talaishia was enough for Emperor Rurik IV to grant the dwarf his dream.

King Norm has been always been underestimated and forgotten, and those that do have earned his wrath. Mercadia was carved out of southeastern Crosedes, but considered an Imperial land grant. Over the years (and three human wives) Norm has successfully carved off a portion of the Gnomish land of Masgoth, usurp the dwarven government of Skyforge, break off to form his own Kingdom with the collapse of the Ferasean Empire, and has continued his expansionist policies further into Masgoth and Skyforge, and a campaign into the Principalities of Emron that seems to embarrass the powerful wizards with not a scent of retribution.

Dingleburgh, the original capital, from the original Duchy

Despite supporting the Agenmoor rulers in exile, Elvenkind (including pixie faeries) are banned in the borders of the kingdom..

Both Masgoth and Mercadia had been working towards a unified capital of Grunsch, being constructed as an independent city in the Barony of Qually. If completed, this may result in the two countries merging, probably under King Norm's Banner


Rumorsthat Golgonooza has an entrance to the center of the world. (... and why Norm began his expansion in the first place!)


His expansionist policies has garnered the nation the vast knowledge of windship technology.  Yards in North Forge and Hugelspitze manufacture a number of the ships, most going to other countries.


Travelers beware, though!  While the King is quite sympathetic to the lost tribes of elves of Agenmoor.  Elvenkind, including pixie faeries are banned in the borders of the kingdom.





The Notable Dominions of Mercadia


County of Aosta 

Ruler: Count Edward of Aosta (Human Magic-User)
Capital: Aosta Tower
Outside of Krondahar, the only magic-user that retained a title from the conquered Emron lands.

Barony of Belagerung
Ruler: Thurgood Hammerstien (Dw Fighter) Rella Hammerstien (Dw)       
Capital: Kopstar
Other Towns: Hunter's Mill
Famous for its flowers (and the dyes and perfumes which come from them

Barony of Dewberry
Ruler: Lord Bezwinger (aka  Orcimedes Stoneskinn, Dw Fighter)
Capital: Dewsburg
Orcimedes was Norm's right hand man during the invasion of Appresca. He is very loyal and very well trained in the art of tactics of battle and war.  Orcimedes insists most people, especially commoners or lower ranking people of the army, call him “Lord Bezwinger” (lord conqueror). His friends call him Bezwinger and very few call him by his real name. Orcimedes lost his wife of many years in a battle of his home city in Skyforge.   She was killed and this has haunted him ever since.  

Barony of Grenze  (Eastern Masgoth)
Ruler: Baron Festus Ironguard (Dw Fighter), Mimi IronGuard (Gnome Prostitute)
Capital: Orcshame Pass
Other Towns: New Viscose 

Festus was a very adept fighter.  He enjoys taunting his foes and thinking of ways to kill them in a more unique fashion than just slicing, smashing and chopping. He enjoys the ladies and often flirts heavily on them. He married Mimi, who was a prostitute from Viscose when he conquered the town. 


Duchy of Heimstatte
Ruler:  King Norm I
Capital: Golgonoza 
King Norm moved his entire court to Golgonoza once the Principality of Appresca was completely conquered. The port city is beautiful, but also has centuries of magical experiments under its streets and deep into its sewers. 




Barony of Hugelspitze  
Ruled by: Giselle Magemasher (Dw Fighter), Ottis Magemasher (Dw Cleric)
Capital Tawdryberro  (Formerly Alberro)
Other towns: Luren, Elmendorf

Giselle was one of the few female fighters in Norms army. She was fierce and has just as strong a personality, taking no slack or disrespect from other. She is a fierce fighter with knowledge of many weapons, some exotic in nature. She and her husband Ottis are a package deal, though Giselle obviously controls the situations and decisions. Ottis is a practicing priest. 


Barony of Illefarn (Formerly Gulluvia) - 
Ruler: Baron Devin Ironeater  
Capital: Argenta
Other Towns: Thorvald, Mere
This remote barony was not just claimed by Mercadia in 1143 from Skyforge territory, the Mercadian claims make it sound like they just discovered this lost Barony of of the Second Ferasean Empire, cut off from society by foul swamps and dangerous mountains.  Baron Ironeater led the initial forces who discovered and defeated an evil human witch who ruled the people harshly.  Ruling from the Silver Citadel, Ironeater's efforts have been instrumental to resuming some very profitable gemstone mines. 

A rare, but dated, map of Illefarn/Gulluvia.  The gem mines are north of Mere.


Principality of Krondahar 

Ruled by: Prince Jerek Stormhammer (16th level Dwarven Battle Mage)
Capital: Mountova
Other Town: Brasstar (1,500)
Notes: Krondahar was previously a Principality in Emron, but being the only principality with a with a Dwarf on the throne easily turned it into a buffer state in 1141.

Barony of Northforge
Ruler:  Uli Fireforge (Dw Fighter), Maeve Fireforge (Dw)
Capital: Dingleburgh
Other Towns: Cleaveland
The original lands bequeathed to Norm in 1175.  "Mercadia Prime" 
Uli was a master blacksmith and fighter for Norm's army. His weapons were exceptional and he was quick at making them. His wife was the daughter of a shopkeeper and taught to handle finances and inventory by her father.  She does this for Uli and his shop when needed, but manages the territories finances as well for Uli so he can work in his shop or make more important legal and leading decisions.

 


The Mad King himself, King Norm I
Barony of Ostmark
Ruled by Zwerg Schlepprock (Gnome Titan Fighter),   Brynhildur Schlepprock  (Gnome Cleric)
Capital: Battleborough
Other Towns: Freewood Station (Nice)

Zwerg is very loyal and a decent fighter, but much better with his diplomatic skills.

Barony of Quallys
Ruled by Oberon Settedetsammen (Gnome Illusionist), Arnleif (Gnome)
Capital: Nordmark
Other Towns: Grunsch
Quallys was the primary agricultural regions for the Masgoth Gnomes, and under Mercadia rules, little has changed.

Oberon was one of the few magic users in the army.  He is currently very obsessed with steam and its applications to machinery and possibilities of daily uses. He can be scatter brained and forgetful at times, but is extremely smart and well versed in most subjects. His wife Arnleif is the daughter of merchant and engineer who has built many buildings, towers, bridges in the kingdom. Arnleif was taught many of these skills and is a huge asset to Oberon and his pass time. She also helps with his rulings and decisions of the territories, especially keeping him on task at times.  Concreecia is their daughter. She is a young teenager.  She is being taught the ways of the family trade by scribes and hired help. They are also overseeing the slow construction of the future capital of Grunsch. 

Geography of Note:

The Silver Palace of Illefarn
The Tower of Aosta
With hallways that reconfigure, doors leading to different floors, the tower itself might be alive, or subject to Count Edward's moods, the actual reason Norm and his generals did not want to attempt to physically capture this territory. 

The Fields of Parfume (Belagerung)
The Rolling hills of flowers cultivated for dyes and perfumes. When in bloom, the air is overwhelming, sweet to the point of dizziness.  Legends have certain blooms are magically altered; inhaling them induces prophetic dreams, though prolonged exposure can be fatal.

Mentions of the Country in the Blog: 
Ballad of the Pigeon God #31 - Norm's first claim to paperwork to being a Duke of Mercadia, at least four years before it even existed.
Burning Trogs Rule! #8 - King Norm I of Mercadia, escorted by the Burning Trogs, tries to broker a peace deal between Emron and Senzar. First appearance of Mercadian skyships.
Burning Trogs Rule! #16 - Rumors that Golgonoza has an entrance to the center of the world 
Burning Trogs Rule! #33 - King Norm continues to control Senzar-Emron negotiations, plus installs a new king on the throne of Skyforge.
Burning Trogs Rule! #50 - Stronghome owns a Mercadian Airship
Adventures in Gulluvia #28 - The Mercadian invasion of Gulluvia in 1143.

GM Notes: Yes, the campaign this country developed from happened right around a certain set of Magic cards were available.  Imitation is the sincerest form....

1085 - Marriage to  Queen Elanisse Veyrond 
1090 - Birth of Daughter - Beryanna
1092 - Birth of Son -  Grumli
1098 - Death of Queeen Elanisse
1100 - Marriage to Queen Mirelada Chavanne
1102 - Birth of Daughter  - Tovanna
1103 - Mercadia invades Masgoth
1104 - Birth of Son  - Drogath
1105 - Death of Rurik IV, Mercadia Declares Independence
1107 - Birth of Son - Elgrun 
1110 - Death of Queen Mirelda
1112 - Mercadia invades Bergdhoven
1114 - Mercadia Invades Appresca
1115 - Marriage to Queen Sorienne Lafontaine
1118 - Birth of Daughter - Carya
1120 - Birth of Son - Supagol
1122 - Birth of Son  - Halgstr 
1127 - Mercadia captures Golgonoza 
1128 - Death to 2nd Wife
1138 - Mercadia invades Belcadiz (Punitive action only)
1141 - Krondahar joing Mercadia
1143 - Mercadia invades Gulluvia

Tuesday, May 12, 2026

(Gamma World) Not a Test #116 - Another Week of Delay, but a Curry in a Hurry

 Back in their hometown of Riverbend, the De Facto Explorers do wish to support Lathar and finding his father somewhere in the Wildlands downriver before winter comes.  But actually enjoying the downtime between adventures is drawing each of them to stay a little bit longer...

==============================================================

Lathar Bracken: A pure-strain human from River Bend.  He's got the muscle, the face, and a mount for most encounters.  Lathar's trusty beast of burden, No Name, travels wherever he does.   Looking for trouble in all the right places. The two-time champion of the Fair-Town Queen's Joust.  Recently married to the now-pregnant Thunnelda Haycock.   Just received a letter from his long-lost father, and has convinced the others to accompany him to the Wildlands.

Sneaky Pete: A mutated weasel scout.  Pete's telepathy and night vision take a backseat when he whips out his electrical powers.   Apparently addicted to his newly uncovered yellow powder found at "The Pool House"

Sonny Helianthus: an over 10' tall sentient sunflower artifact examiner with four arms, and trusted Restorationist ties. Knowledgeable,  but not a good one with device repairs or upgrades.   Sonny may have recently detonated an atomic device in the petrified woods... although no one else knows. 

Slitheran Wurmtail (aka Squiggles): a mutated earthworm scout, in impromptu power armor, looking for trouble in all the wrong places,  and finding it often.   He  has been subject to genetic testing and developed super-human strength, a more human body, and a thick coat of shaggy white hair.  Recently gave birth to another pile of baby worms. 

===============================================================

A week after the group agreed to travel with Lathar... and supplies weren't secured yet.

There was certainly enough talk of logistics, of wagons, of buying a barge to sail down the Big River.  Reviewing the few maps they had, and their lack of river piloting skills, and confusion over tales and facts they had heard.  

The map of the world.  Lathar's dad (Wookie token) at the far bottom.

Pete: Isn't the Wall where the animal kingdom live?

Sonny: No, that's Parr, they're further west.... and the Hisser lands."

Squiggles: Yeah, that guy Razorback said he was from there, but he did say they had too many animals.

Lathar: Squiggles, which of your old kids are good for traveling with us?

Squiggles: Poppy and Speedy are game... 

Sonny: I fought alongside Poppy against the Podog attack, they'll do fine.

Squiggles: He's a corporal in the militia already.  An extra week will get them better prepared... and more rest for us.

Pete:  Agreed....  Remember those Iron Men were marching down there, right when we met the blue-skinned Kirothians, and yet another one Lathar's ex-girlfriends.   I'm more worried about stopping at KIA and paying to recharge energy cells.  

Sonny:  We're definitely going to need that.  I have three ancients weapons, and only four shots between them all.  Plus I my device to throw the curry powder on those belligerent invisible toll-takers.  It's fast enough, but I need more time for range... I'm calling it Curry in a Hurry.

Pete: We're going to need every bit of firepower for as long as we stay on this side of river....  plus it's getting cold soon.  We need to make it back to KIA before heavy snow.   I have fur... Sonny is the one I'm worried.

Sonny: Winter does not excite me.

Lathar: Plus I probably have a council meeting at Fair-Town to make."

Squiggles: Pay no attention to your pregnant wife, who will be VERY pregnant by the time we get back...

Lathar: She'll be fine... I'm more intrigued in the curry powder is explosive.  

With the harvests coming in, supplies were coming in, cold weather furs obtained, extra beasts of burden were not available.  Hopefully some options would be available in Fair-Town.

Soon the worm children completed their obligations in town, found cold weather clothing, and were ready to go.

Poppy Wurmtail, Militia Corporal, ready for adventure

The extra week allowed Sonny time in his workshop to further tinker with his Curry in a Hurry.  The area of effect was barely improved to two meters away,  but the device was getting larger... it was almost better to mount the device and strap it to No-Name for the journey.

Sonny: It worked for the spear-hurler...

Lathar: Which is sitting in my mother's backyard... next to Chambrey's coop.

GM Notes: A short session, which was mostly planning, finding the list of Squiggle's children,  and researching the odd questions that popped up (What types of beasts of burden are in town?).  first generation worm children should be generic muppets of various colors... Not sure why Poppy has a nose, no matter who I set the prompt.   And they're yellow just to spite Mike, who took they obvious route that Poppy should be red. 

Next: #117 - 

Sunday, May 10, 2026

(Kickstarter) East Texas University: Fresh Blood for Savage Worlds by Pinnacle Entertainment Group

Over a decade since the original book came out, East Texas University finally gets an update, both to the material, as well as an upgrade to the latest edition of Savage Worlds with East Texas University: Fresh Blood.


From the Kickstarter itself:

Study. Party. Fight evil.  So what is ETU? East Texas University is a college horror setting for the Savage Worlds roleplaying game. It takes place at a small but renowned college in the fantastic Southern climate of Pinebox, Texas. Pinebox has been the epicenter of supernatural disturbances for generations. But nobody really believes in that stuff, so students still flock to ETU thanks to generous scholarships, prestigious courses, and the active social scene…even if not everyone survives their college experience.   Players must contend with annoying roommates, murderous professors, and things that go bump in the night...all while trying to maintain good grades and graduate! Enroll at your own risk.  The original East Texas University released in 2014 for Savage Worlds Explorer's Edition. Savage Worlds has evolved since then to the Adventure Edition (SWADE), so now ETU is offering a refresher course!

While I haven't played the original in its original form, I have used the plethora of adventures for 20-year old Illuminati University (IOU) game, and the ones I haven't been able to use would make great material for multiple themes of strangeness and horror.  

Tuesday, May 5, 2026

(Gamma World) Not a Test #115 - The Letter Makes Its Rounds

After a month out in the glow zones, the De Facto Explorers have returned to Riverbend.  They've picked up the news of the village, some want to rest, others to reunite with loved ones, others to get a moment to tinker in their expanded lab.  But a random letter to Lathar will probably throw the group off their sedentary plans and back onto the road. 

==============================================================

Lathar Bracken: A pure-strain human from River Bend.  He's got the muscle, the face, and a mount for most encounters.  Lathar's trusty beast of burden, No Name, travels wherever he does.   Looking for trouble in all the right places. The two-time champion of the Fair-Town Queen's Joust.  Recently married to the now-pregnant Thunnelda Haycock.   Just received a letter from his long-lost father.  

Sneaky Pete: A mutated weasel scout.  Pete's telepathy and night vision take a backseat when he whips out his electrical powers.   Apparently addicted to his newly uncovered yellow powder found at "The Pool House"

Sonny Helianthus: an over 10' tall sentient sunflower artifact examiner with four arms, and trusted Restorationist ties. Knowledgeable,  but not a good one with device repairs or upgrades.   Sonny may have recently detonated an atomic device in the petrified woods... although no one else knows. 

Slitheran Wurmtail (aka Squiggles): a mutated earthworm scout, in impromptu power armor, looking for trouble in all the wrong places,  and finding it often.   He  has been subject to genetic testing and developed super-human strength, a more human body, and a thick coat of shaggy white hair.  Recently gave birth to another pile of baby worms. 

=============================================================

Lathar stood for a few minutes on the porch, one foot on the railing, conflicted over the surprise letter from his long-lost father.  His father, Harkonn, was known to disappear for days on end, but just before Lathar's 15th birthday, he left for a potential "big haul," and never returned.   Ultimately, he folded it up into his leather loin-croc and returned inside. 

Lathar Bracken... possibly not fatherless.
He showed his letter to his mother, who became angry and started shouting.  

"After ten years!!!! Not now, not after all this time, to hell with him!"  

Thunnelda was just confused and tried to support her husband as best as she could. 

It wasn't enough, and Lathar grabbed a jacket and went into town.   The black reeds the letter referred to were part of the Wildlands, , a mysterious land much further down the Big River.  He needed advice from his friends.  

Lathar arrived at Farmer Yulius' land looking for Sonny and Squiggles.  Squiggles was easy to spot, or hear.   The sound of a bongo could be heard, and as he neared the center he could see a few dozen of Squiggle's young worm spawn, dancing and swaying.   Squiggles was playing, mixing in his telekinetic hand for a third hand and a unique beat.  

The worm was so into his drumming, Lathar was able to almost sneak up to him.

"Hey Lathar, want to play my bongo?"

"No thanks... I can't believe I'm saying this, but I'm coming to you first for advice..."

It appeared Squiggles returned to farmer Yulius,  his worm kin had thoroughly aerated the fields, and the crop was going to be bumper.   He also announced his first generation spawn,  Adelgardo announced he was going to have his own children.  Squiggles was going to be grandpa... a "Manchi-Manchi." 

Squiggles pulled his younger spawn together tonight and showed them the wonders... of the bongo. 

Thus had already begun an idea of the building bongos for all of them.... "Most of you will play the smaller bongos, called a macho.   I hope my macho worms make Manchi proud. "

The Macho Worms
Lathar finally got a word in, explained the letter from his his father.  

Squiggles: Sure, but when are we leaving?  We literally just got back.  Can we take a week to recover? We've been gone for a month.  I need to heal, the little worms are building their own bongos.... 

Lathar: Would some of your older children be interested in coming too?

Squiggles: Sure, let's give it a little time to heal, and talk to my kids, but if you need me before, follow the thumping in your chest, the sound of the music, the beat goes on... and on... the rhythm is gonna get you....

Sonny was on the other side of the farm, already been enjoying the new barn at Farmer Yulius' with space for the giant sunflower to stand.  He was sketching out plans for a device to shoot out powder... to reveal those invisible toll takers. They had plenty of the yellow powder.... and if Peter wasn't going to give up his, they could just make some at the Pool House. 

Lathar:  Sonny, what do you make of this letter?

Sonny:  Lathar, stand right there, close your eyes.  

The sunflower played with some pieces of equipment  *BOOM*  a cloud of dirt surrounded Sonny. " I knew what went wrong with that..."

Sonny:  I could use a week to rest, and work on my projects, but I've got your back.  

Down by the Big River, Pete had finally settled back into his summer burrow.  He was paranoid enough after the long journey, that he personally carried his containers of his "special powder" back home himself.  Once there, he sniffed and nibbled on a few handfuls and was zoned out in his comfy chair, next to a small fire.  Pondering the universe.

"Is it genocide if I eat all the Hoppers?   If my friends stop me, is it genocide against me?   Weasel genocide"

Even under the influence, Sneaky Peter was receptive to traveling to the Wildlands...

Pete: You need to visit Fair-Town, we need to visit KIA Academy to recharge our power cells, but you know you're father is in a land with a huge animal population.  He's in the heart of Parr... the animals who allied with the Hissers. " 

One week later:  The happiest moment of the week?  The arrival of the White Hand to heal up the humans and mutant animals.   Squiggles was a bit distraught when 18 of his worm children left home to learn from the White Hand.  Sure they were going to be cannon fodder doing the searches and expeditions to refill the experienced members supplies, but it was a boon for the White Hand, nevertheless.

Sonny worked on his projects... including a few pushed wheeled objects for some of the younger worms.  Worms on scooters.  

Squiggles' bongo project netted the materials, but the end results didn't have the same sound.  Still, it was enough to get the bongo circles going, sometime deep into the night. 

GM Notes:  

In a case of mishearing things, but it sounds better in Gamma World.  Lathar's player stated Lathar was folding up the letter and putting him in his leather loincloth.... I heard "Loin-Croc" and will stand by that.    Sure the footwear will be disgusting hundreds of years in the future, but I cannot unsee the image of Lathar using one as an athletic supporter.

While the storyline of the Power Cell facility, the Hoppers, and the "strange explosion" are well in the rearview mirror for the characters, Sonny accidentally detonating a controlled fusion bomb is still a gold mine for the group.  Hoyce (Sonny) created this little gem to continue the campaign gaslighting. 

Next: #116 - Another Week of Delay

Monday, May 4, 2026

#StarWarsDay Mos Eisley Cantina Adventure Set (West End Games)

 May the Fourth be with you!  

(And also with you....)

It happens that Star Wars Day corresponds with my recent trip to Mepacon 50, trying to figure out events to run for Mepacon 51 (complete with survey!), and my attempt to start painting minis after a three month hiatus.

The theme continues as my first project I started in April was the Mos Eisley Cantina boxed set for West End's Star Wars minis line that I happened to pick up for retail at the... Mepacon 49 Auction.

WEG 40309
I've picked up a lot of Star Wars blisters over the years, and more recently, I've been picking up loose figures at the HMGS convention flea markets.  I do not remember ever picking up a boxed set... did I mention the cantina set I grabbed from the auction was still in the original shrink wrap. 

The set is ten different figures featured in the classic cantina scene from the original Star Wars.  We're not building armies here, we're developing characters for your RPG/skirmish game.

And I'm more surprised that I finished them before May 4th. 

I've probably previously painted up half this figs. none are perfect, but since I made the last bartender look like Uncle Own, it's nice to have some variety.  

The most amusing thing about the boxed set literally fell in my lap when I opened up the shrinkwrap. 

The back of the box, including the the product bar code, pictures of the figures of the figures and the logos for both West End Games and Grenadier Miniatures.  

Flipping the paper to the other side, West End has provided Star Wars d6 stats for each figure!

All in all, it's an effective boxed set, although the figures were also available in the three-figure blister packs.
Kabe (SW86) and Hem Dazon (SW81)
In the spirit of #StarWarsDay, I plan on using the boxed set for a standalone game... of Galactic Heroes for the Fistful of Lead rules. 
Muftak (SW87)  Kerru (SW84) and Sivrak (SW85)

Garindan (SW83) and Labria (SW82)

Bartender (SW90), flanked by Cantina Musicians (SW 88 and SW89)

In the Queue - A number of Death Planet Iota buildings to kitbash and get off my painting bench, some more Star Wars figures that weren't part of the boxed, then some Reaper Bones fantasy, and then maybe, just maybe, the Great War Teddy Bears.

Project: 350 - This is my self-actualization that I'll never get around to all the stuff I've stowed away as a draft in the back of Blogspot.  My initial goal years ago was to have 350 or fewer blog drafts and long-term scheduled posts.  

That number still makes me laugh.

As of this post, I'm currently at 452 posts (289 drafts /163 scheduled posts).  That number is up from 451 (284/167) from the last time I reported when I last painted in February.  I would have made headway, but I have set up some placeholders for about a dozen ideas for next year's #CharacterCreationChallenge in January.   Outside of my weekly Gamma World episodes, there's not much coming off of the scheduled posts through Historicon, and  let's be realistic, I'm more likely to run games off on the fly, rather than the saved ideas, but with little prepping necessary for Historicon, there's always hope.