Monday, March 2, 2026

Lead Legionaries: Critter Control's Shocking Encounter at the Trailer Park

If the end of winter is doing anything for me, it's unveiling blogging posts that are giving me some inspriation, which has been lacking for the last few weeks *cough* months *cough*

Lead Legionaires posted a great AAR for Critter Control's Shocking Encounter at the Trailer Park, using the solo rules of  Majestic 13, an alien hunting game from Snarling Badger Studios. The game looks fun the shots were great, and the terrain board is simply outstanding.  



Sunday, March 1, 2026

RPG Campaign Tour Challenge - Review and Index

After doing the #CharacterCreationChallenge for January, I anticipated catching up on a few posts, including a few quick wargaming AARs, a full return to the Gamma World actual plays, and, of course, fulling embracing the fun that is #ZineQuest.   

And then NukeTown had to reference the #RPGCampaignTour Challenge early enough to catch up within February.  Twenty-six of the prompts were answered, with me using AI to figure out topics I more preferred to write about.  I chalk it up to as a success.   It supplanted a very lackluster #ZineQuest, in my opinion, helped hammer out some details and ideas about my Gamma World campaign, and allowed for some great bonding time with my players as they reminisced about almost 130 episodes at the time. 


There are two schools of though with these blog challenges, ones who believe they must be completed completed within the challenge month (or a valiant attempt to get them done ASAP), or the folks who get it done when they get it done.  Everyone I was following for this ended the month between Day 22 and all the way back to Day 6.  

A quick search later, and I can give props to The Other Side and  Adventures in Oz for getting in under the deadline!  

I am hoping and praying another cool RPG challenge doesn't materialize for March.  I sincerely need to start my prep for Mepacon and a return to the painting bench for the new projects piling up. 

Saturday, February 28, 2026

RPG Campaign Tour: Day 28 - Is There Anything We Should Know Before We Head Home?

At last we've finally reached the end with Day 28 of the #RPGCampaignTour for my Gamma World campaign "This Is Not a Test".  We end the challenge with another interview question directly to my players: Our imaginary tourists to the campaign asking, " Is there anything we should know before we head home?"

Collectively: "The longer you stay, the more you realize the atomic weapons of the ancients are far more prevalent than imagined!"

Gamma World (and the secondary sources I'm pulling for inspiration) more than suggests that nuclear war plunged the world into darkness and chaos, with wild transformation that would make Godzilla seem mundane.   The number of times atomic/nuclear devices are used as a plot device as well makes  the possibility of a second war... or at least a "Beneath the Planet of the Apes" ending is quite likely.  

At least all of them have been partial or mini-bombs. Civilization still has a slim chance of moving into the next century


Friday, February 27, 2026

RPG Campaign Tour: Day 27 - Do You Have Any Amusing Anecdotes From the Campaign?

Day 27 of the #RPGCampaignTour for my Gamma World campaign "This Is Not a Test", and the players were tasked away with answering the inquiry: "Do you have any amusing anecdotes from the campaign 

Sonny and Pete recommend the Invisible Airlords from episode #95 - The Charcuterie Toll, which will be taken care of in a episode scheduled to be published later this year.  

Lathar amusing anecdote is from the Stone Pavilion storyline, especially where the Children's Alchemical Laser turned his body into what would be best described as a Werther's Original.  I'd start with episode #49 through 57, it's a quick read.

And Squiggles wants to talk about the secret underground worm orgies that happen during the Queen's Joust in Fair-Town, but I have to draw the line somewhere. 

Thursday, February 26, 2026

RPG Campaign Tour: Day 26 - Are There Any Dramatic Events From the Campaign You Can Share?

Day 26 of the #RPGCampaignTour for my Gamma World campaign "This Is Not a Test", and again I turn to my players in an interview for "Are there any dramatic events from the campaign you can share?"

First Place: Sonny Saving Lathar

Lathar Bracken was a pure-strain human who had no such stringent requirements when it came to his women... or his liquor. 

During a wintertime stop at Fair-Town, Lathar had gotten plenty drunk and began wandering the streets.  Sonny, the groups educated mutant sunflower, was the only one awake to notice that he wasn't in his room, and he tried his best to follow his tracks.... It was a comedy of errors, including discovering that he had challenged his ex-girlfriend, the blue skinned Kirothian leader, Elona, to a duel!  Thankfully she just called him an idiot and he wandered off, with a group called the Pathfinders.  Upon finding this group and invited to a bonfire and drinking, Sonny learns that they've stripped the poor human naked, strapped him to the front of a side-by-side ATV and were about to drive him off as a sacrifice to something called the "Pathinfinder Run"

The roar of an internal combustion engine could be heard. Emerging out of the woods was some sort of vehicle. There was a pair of skis attached to its front. There was space for two riders, elevated off the ground, and it was moved by a pair of oversized tracks. As the vehicle roared passed, Soony could see a naked Lathar strapped to the front of this device. The other campers cheered it on...

Before the vehicle disappeared, Sonny made a silent prayer to whatever useless deities were listening, and using his teleportation, he landed on the back of the vehicle, Destination: Unknown.

As the vehicle and its internal combustion engine peeled out in the darkened woods, the sunflower climbed forward from the back of it.  There were punches, flintlock pistols discharged, and persons and plants nearly falling off.  

The sunflower continued to fight the duo trying to sacrifice Lathar, when the reached their destination: 

A fire-breathing beast.   

Thankfully Sonny forced the driver to take a sharp left away from the beast, and only the other Pathfinder dude was engulfed in flames.  Ultimately, Sonny forced the driver to flee the scene, and to the upper gates of the town, where he forced the town guard to arrest the surviving Pathfinder.    

Ultimately Sonny got something to cover up the naked Lathar, got him back into his room at the inn, and made sure to wedge the door shut so he couldn't get out for the rest of the night.  

The high point of this story is that Sonny is the least-combat worthy of all the characters, and this action sequence, which took the vast majority of one night's session, was one of the most bad-ass scenarios and character has been through.

Runner Up - Squiggles, our Mutant Earthworm friend, still armed with a flintlock and a superscience weight belt used in warehouses, had suffered some grievous wounds while the group explored "Rho Facility."  But, as luck would have it, the had also befriend a piece of Living Metal named RHA-9, obviously an artificial medic with all its syringes and liquids.  

Squiggles was the most wounded so they let the Living Metal go to town.  A few injections later, Squiggles suffered horrible bouts of screaming, but was miraculously healed.... and grew a layer of shaggy fur....




Wednesday, February 25, 2026

RPG Campaign Tour: Day 25 - Where Can I Do Some Shopping?

Day 25 of the #RPGCampaignTour for my Gamma World campaign "This Is Not a Test", and the desire for commerce is there, "Where can I do some shopping."

In this world, the shopping bug might be quench by the Fair-Town Bug Mart.  

The Bug Mart is simply a flea market, on the still fairly level macadam of an ancient schools.  While the Queen's Joust is once a year, the bug mart is every week, folks bringing in crafts, but mainly the odd artifacts they've uncovered .    Odd dishes, weird containers, a box of Western Pacific breakers? Definitely.

It's unlikely, but you might get your hands on something cool, like a glow suit, before the agents of the Restorationists sweep down and clean out the too valuable stuff.

Now, a complete run of Boys Life magazine in the 80's, complete with a little red wagon?  Lucky for you, they'll foolishly miss those....


Tuesday, February 24, 2026

RPG Campaign Tour: Day 24 - Contraband and Chaos

Like I mentioned yesterday Day 24 of the #RPGCampaignTour for my Gamma World campaign "This Is Not a Test",  is something that I wasn't prepared for, and, to be honest, I find somewhat boring, "What Are the Major Imports? " 

And like yesterday, I plugged the rest of the challenge prompts into Chat GPT and asked for a new topic/question for Day 24. 

It generated "Contraband and Chaos" and I must approve.  

For a region that prides itself on peace and quiet first, and  law and order second, the corridor hides a surprisingly vibrant shadow economy.

Riverbend’s Quiet Trades

Riverbend was a lot of artifacts go through the town, mostly through the doors of the Restorationists.  Many times these Restorationists seem to lose said artifacts, or claims they never arrived at all.  The question being begged?  Where are these items going, who are they helping, or are they simply hoarding them in an undisclosed location.  

A bunch of simple farmers with a knack of finding artifacts....

And then, of course, there are those dealing with artifacts that never end up in the hands of the Restorationist.  Like Boson Higby, who runs a neighborhood over the hills from Riverbend prime.  He handles a lot of commodities, and uses rarely trodden paths to move items from place to place.  He knows more about the region (and what lies beyond) than most. 

He may still have an odd suit of armor which fell from the sky in the past year, interesting markings and all. 

There is only a community of farmers actively trying to breed different species for larger creatures to produce wool.  

Fair Town’s Invisible Market

The Bug Mart is the most famous market, but "Invisible Market" is one exploiting the corruption of the bureaucracy.  

  • Manipulated arbitration by town barristers 

  • Selective enforcement contracts by officials

  • Caravan cargo misreporting

  • Quiet resale of confiscated goods

While knowledge is most valuable at KIA, The most valuable contraband in Fair Town is information — advance knowledge of tariffs, inspections, and rulings.

KIA Academy's Restricted Archives

The Academy appears to be the true protectors of knowledge.  Their techniques and protocols appear to preserve knowledge responsibly.

The archives in the upper levels have great files on transportation technology. But there are some deeper and darker wings of the archive are sealed for good reason, possibly:

  • Weapons technology that has not been destroyed. 

  • Political pamphlets and literature that could destabilized portions of the complex.  

  • Gene-editing manuals from before regulatory collapse


Heaven's forbid if any of that could get out and fall into the wrong hands.  Maybe they already got out, not from the archives, but common knowledge of the Ancients trickling down in the sub-levels. 

Day 25 :  Where can I do some shopping?