Wednesday, July 26, 2017

Apathy of the New Releases (Aug '17)

My Must-Have Want List
Nothing

My Money-Is-No-Object Want List
Modiphius
Space: 1889 The Strange Land ................................................................ $ 9.99
Space: 1889 The Strange Land (Savage Worlds Edition) ....................... $ 9.99

My Imaginary Store (The Pegleg Gnome) List
Alderac Entertainment Group
60 Seconds to Save the World ................................................................... $24.99
Cat Lady ..................................................................................................... $24.99
Mad Science Expo ...................................................................................... $19.99
Smash Up: Big Japan ................................................................................. $24.99

Asmodee Editions
Mysterium: Secrets & Lies Expansion ............................................... $29.99

Bandai
Dragonball Z Super Card Gaem - Boosters

Catalyst Game Labs
D&D: Dragonfire DBG: Adventures - The Trollclaws ....................... $19.99

Chaosium
Call of Cthulhu:  Down Darker Trails- Terrors in the Wild West HC........ $44.95

Cheapass Games
Button Men Strategy Dice Game ................................................................ $35.00

Chronicle Books
Vader and Family Coloring Book ...........................................................  $14.95
Donner Dinner Party ................................................................................ $19.95
Ghost Story Dice ...................................................................................... $14.95
Magic & Fairy Dice ................................................................................$14.95
Space Travel Dice .................................................................................... $14.95
Pirate Adventure Dice .............................................................................. $14.95
The Games We Played HC ....................................................................... $24.95
Ultimate Book of Card Games HC ........................................................... $19.95
Zombie Cribbage ....................................................................................... $19.95

Fantasy Flight Games
Legend of the Five Rings LCG: Core Set ................................................. $39.95
I question the appeal of, and eventual sales  of, limited card game structure, especially when once expansions start to plague the game.  But this is L5R....
Star Wars Destiny:  Empire at War Boosters
Star Wars X-Wing - Guns for Hire Expansion .......................................... $29.95

Fat Goblin Games
Castle Falkenstein:  Firearms and Margarine ............................................. $14.95

Gale Force Nine
D&D RPG:  Tomb of Annihilation DM Screen ......................................... $14.95

Games and Gears
Pathfinder:  Heroes for Highdelve GenCon 50th Anniversary Book ......... $14.99

Games Workshop
Oh, Sweet Lord, the new 40K stuff hits the general distribution channels.  But before that , let me complain about Citadel's Death Guard Green, perhaps the least appealing color I have ever seen manufactured in paint form... and there's a lot of gross Chaos colors in the line.  Seriously, I have little respect for someone willing to pay $4.25 for 12 tiny milliliters of paint or $19.50 for a spray can of it.  That all being said..
40K Dark Imperium Boxed Set ................................................................. $160.00
Between the hardcover rules, figures, and accessories, it looks like it's priced appropriately
40K 8th Edition Rulebook (HC) ................................................................ $60.00
Index: Imperium Vol 1 ..............................................................................  $25.00
Index: Imperium Vol 2 ..............................................................................  $25.00
Index: Chaos .............................................................................................  $25.00
Index: Xenos Vol 1 ....................................................................................  $25.00
Index: Xenos Vol 2 .................................................................................... $25.00
Tactical Objective Cards ............................................................................ $12.50
Command Dice ........................................................................................... $20.00

Goodman Games
Dungeon Crawl Classics: Treasure Chest  ................................................. $50.00
Fifth Edition Fantasy: Treasure Chest .......................................................  $50.00
Metamorphosis Alpha: Treasure Chest .....................................................  $50.00
A fat stack of appropriate product at a nice introductory bulk price.

Great Than Games
Scythe:  The Wind Gambit ........................................................................  $30.00

Green Ronin Publishing
Blue Rose RPG:  Six of Swords - Adventures in the World of Aldea ......  $29.95
Dragon Age RPG:  Faces of Thedas Sourcebook ...................................... $39.95
Mutants and Masterminds RPG:  Rogues Gallery Sourcebook ................. $34.95

John Wick Presents
7th Sea RPG 2nd Edition - Cole Rules HC ................................................ $59.99
7th Sea RPG 2nd Edition - Gamemaster Screen ........................................ $19.99
7th Sea RPG 2nd Edition - Heroes and Villains HC .................................. $39.99
7th Sea RPG 2nd Edition - Nations of Theah V1 HC ................................ $39.99
7th Sea RPG 2nd Edition - Pirate Nations HC ........................................... $39.99
7th Sea RPG 2nd Edition - Sorte Deck ....................................................... $24.99

Konami Digital Entertainment
Yu-Gi-Oh! TCG:  Code of the Duelist Special Edition Box Display
Yu-Gi-Oh! TCG:  Kaiba's Collector Box Case
Yu-Gi-Oh! TCG: Yugi's Collector Box Case

Max Protection
Keep Calm Playmats. 
Not a big fan of most accessories that don't come with prices, and definitely not a fan of plays on the classic "Keep Calm and Carry On," but these playmats speak to me:



Modiphius
Conan:  Conan the Thief ............................................................................ $24.99

Ninja Division Games
Onami ......................................................................................................... $29.99

Paizo Publishing
Pathfinder Adv Card Game: Hell's Vengeance Character Deck 1 .............. $19.99
Pathfinder RPG: AP - Ruins of Azlant Part 3 - The Flooded Cathedral ....  $24.99
Pathfinder RPG: Bestiary 2 Pocket Edition ...............................................   $19.99
Pathfinder RPG: Player Companion - Blood of the Coven ........................  $14.99
Pathfinder RPG: Ultimate Equipment Pocket Edition ...............................  $24.99
Pathfinder RPG: Flip-Mat Bigger Keep .....................................................  $19.99
Pathfinder RPG:  Map Pack - Fungus Forest ............................................  $14.99
Starfinder RPG: AP - Dead Suns Part 2 - Temple of the Twelve .............  $22.99
Starfinder RPG: Alien Archive HC ...........................................................  $39.99
Starfinder RPG: Flip-Mat Cantina ............................................................. $14.99

Palladium Books
Rifts RPG:  Living Nowhere .....................................................................  $16.95

Pelgrane Press
#Feminism:  A Nano-Games Anthology ...................................................  $24.95
Timewatch RPG:  GM Screen ...................................................................  $19.95

Pinnacle Entertainment Group
Savage Worlds RPG:  Rippers Resurrected Collector's Box Set ...............  $99.99

Plastic Soldier Company
15mm Easy Assemby:  T-55AM2B ........................................................... $27.97

Pokémon USA
Pokémon TCG:  Battle Arena Decks Landorus vs Genesect

Posthuman Studios
Eclipse Phase RPG:  2nd Edition Rulebook ................................................ $59.99

Steve Jackson Games
Dungeon Fantasy RPG:  Boxed Set ............................................................. $59.95
Dungeon Fantasy RPG:  GM Screen ........................................................... $24.95
Munchkin Shakespeare Drama Dice ...........................................................  $ 6.95
Munchkin Shakespeare Kill-o-Meter ..........................................................  $ 9.95
Munchkin Lite .............................................................................................. $19.95
Cthulhu Dice  ............................................................................................... $ 6.95

Stronghold Games
Terraforming Mars: Venus Next Expansion ................................................ $29.95

Troll Lord Games
5th Edition Adventures:  A8 - The Forsaken Mountain ..............................  $ 9.99
The Storyteller's Dictionary ........................................................................   $24.99

Wizards of the Coast
D&D RPG:  Tomb of Annihilation ............................................................  $49.95
D&D RPG:  Tomb of Annihilation Dice ....................................................  $19.95
D&D RPG:  Adventure Grid .......................................................................  $24.95
D&D RPG:  Dungeon Master's Screen Reincarnated .................................  $14.95

Wizkids
DC Dice Masters:  Harley Quinn Starter Set ...............................................  $19.99
Pathfinder Battles Iconic Heroes Box Set 7 .................................................  $29.99
Pathfinder Battles Iconic Heroes Box Set 8 .................................................  $29.99
Star Trek Attack Wing:  Card Pack Wave 4 ................................................   $ 9.99
Federation Attack Squadron or Hirogen Warship

Tuesday, July 25, 2017

Ballad of the Pigeon God #16: (Talislanta) The Magical Fair

Date: ???  Location: ????
Once the swirling mists abated, Rolf Wolfsblood poked his head out the front door of the brothel. The dirty streets of Hydincall were gone, replace with rows of tall crops as far as the eye could see.  It looked like some sort of grain, yet the stalks were a peculiar midnight blue, shining against the sun. :

"Wait, are there two moons in the sky???   KANNNNEXXXX!!!!" - Rolf

From the Journal of Kannex of Cymril, Tanasian Wizard, translated from High Talislan...
16th of Ardan 150 N.A. - Outskirts of the City-State of Cymril, The Seven Kingdoms
I've done it!   Thanks to my oscillating Heka on the world known as "Crow Sad Eyes," I've actually been able to funnel my power into an inter dimensional gate spell with half the effort.  Or so I believed.  What I though would be a simple effect taking me and my possessions within the ritual circle back home has transported the entire Hostel for Wayward Women I was residing into a farmer's field outside of Cymril.  Lucky for us, it appears to be far enough outside the city limits to avoid the Tarkus-mounted Thrall patrols.  News of a strange building full of humans and an new alien race known as an "Alf" would attract the magicians and windships would be instantly upon us.  

I emerged from my ritual trance to the sounds of the sub-man Rolf Wolfsblood, screaming my name. It's no surprise that magically-backward being was the first to panic, even before the wayward women.  By the time I descended into the barroom, the mystic Kane was already calming him, so I directed my attention to the Alf Guide, Ashe and his oversexed companion, Maloran.  I explained to them my magical miscalculations, how we all were residing in my home world of Talislanta, and advised them how dangerous the world might be for everyone in the building.  I would be dedicated to returning them back home, but due to the differing Heka energies of the realms, I would require much more time and assistance in conducting the reversing ritual.  I pledged their protection as paramount, so pooling our coins together for long-term provisions, bribes to the farmer to keep things quiet, and some armed mercenaries to ensure it stayed that way.  

40th of Ardan 150 N.A. - Outskirts of the City-State of Cymril, The Seven Kingdoms
Kannex purchased supplies and security, with unintended consequences.  The mercenaries, a variety of warriors living within the Seven Kingdoms, took their job of protecting the brothel very serious, but were not secretive in anyway of the foreign pale-skinned concubines when speaking with their associates in Cymril and beyond.  Soon, Maloran's cousin, Duane, was back in business, courting the pleasures of the locals,

Kannex brought in his sister, Loorina, and cousin, Esdath, to the brothel to teach everyone the customs of the land.  Duane's girls learned to speak and write Low Talislan, as that would be the language of their client, while the party (including Babette and Maloran's cousin, Duane) learned Low and High Talislan.   Kannex was researching the gate/teleportation spell to get everyone home, and his Tanasian people not always welcome in the parts of Cymril he needed to visit, his work was very clandestine and very slow.

2nd of Phandir 150 N.A. - City-State of Cymril, The Seven Kingdoms
Almost five months of time passed and the party was adept enough as the language and customs that Kannex had let them travel the the green glass city of Cymril.  If Hydincall had overwhelmed the party, Cymril blew their minds.  Dozens of races walked the streets, countless exotic plants, salves, creatures, and magic items filled the bazaars, and windship hovered above the buildings in ways that baffled the entire team.

On the second of Phandir, Kannex set them out alone on a specific mission, during Cyrmil's famous Magic Fair.   With the influx of even stranger races for the festival, their pale skin wouldn't seem so it would not seem strange for a group of bumbling foreigners to look for a Kasmirin Trap-Smith and merchant by the name of Abn Qua. But first a little exploration of the fair was in order.

The group carefully tried to avoid pickpockets and thieves while imbibing every alcoholic creation this new world had to offer.  The food tended to be less forgiving than the brews, as many many delicacies were had harsh ingredients.  Spices aside, the idea of a barbberry muffin still containing the barbs perplexed Kane as his tongue swelled twice its size.

Amid the tents and outbuildings was a makeshift arena of logs, offering tournaments in martial combat, archery, and magical prowess.  Rolf and Ashe signed up for martial combat and both breezed through the first round.  In the second round, Ashe was easily bested by a Danuvian Swordswoman, while Rolf encountered a mentally disturbed Cymrilian Swordsmage that manged to crack the barbarian's sword in half, automatically winning.

"I'm relieved that I did not use my prized Sun-Sword in combat.  While it's superior quality may have survived the trained blow, it will be far more useful to cleave the heads of those who prevent us from returning home." - Rolf

With minor winnings for reaching the second round, everyone agreed to shop to the weapons merchants. Kane picked up a beautifully carved quarterstaff, Ashe a sturdy shortbow, and Rolf coveted a used Greatsword, a weapon commonly used by the heavily tattooed Thrall people. His Sun-Sword would still be his primary weapon.  The Greatsword was significantly heavier than the his old sword, but it almost felt magically balanced.

Their initial curiosity finally satiated, they finally set out to meet the person Kannex arranged to help them get home, Abn Qua.

Weaving through the throngs, they asked, bribed, and cajoled a number of people to get a location on Qua.  After the fourth or fifth person, the noticed a strange furry creature that was obviously tailing them.

The creature didn't immediately notice the heroes advancing, but after a few moments, it caught wind of the situation and clumsily stumbled through the crowd.  The party kept tabs on the furry rodent man until he got himself cornered around three tents.  It turned around and a disgusting mist emanated from its hind end, Rolf and Babette taking the blinding brunt of it.

The creature crawled under a tent, but Ashe and Kane dove after it and captured him inside.

A gnarled old man in desert garb started clapping from a corner of the tent.

"Ferrex is an excellent tail for a Ferran and you noticed him only a few moments into his assignment.  You are either very skilled or very lucky.  If you are here to help Kannex, you will need to be both.  I am Abn Qua."

Upon cleaning up, he explained that he needed them to travel past Cymril to discover why a Thrall's amulet ended up getting sold in market from distant merchants.

"Sounds rather insignificant to me, but if it gets us closer to getting home so be it."  - Rolf

DM Notes: Here, my friends, is the the start of the campaign's "Summer session."  Certain players have been magically teleported back to Kannex's home world of Talislanta.    Kannex doesn't have the best reputation with the Cymrillian magic community, so the research and reagents needed to send them home would be earned by a series of jobs.  

Character conversion to OMNI was pretty easy.  The Talislanta +/- stat system lines up with the old bonuses/penalties from basic D&D.  Thrown in level bonuses and everyone had respectable Combat Ratings.  

Fun fact, as I ply through the Talislanta journal.  I added the reference to Rolf's Sun-Sword, as it is mentioned in later episodes.  

While I've tried to list significatn magic items the characters acquire, after 18 years, it's by no means perfect.   I don't remember doling out an actual Sunsword, but it could have happened... or it could be a sword with a Continual Light spell cast on it... or a magical +1 sword with the spell.   Future episodes will bring up an attachment to the sword, so it is a prized possession.

Although those Thrall greatswords kick ass.

NEXT #17 - The Scent of the Beast

Monday, July 24, 2017

The Great Basement Naval Game

Here in the normally hot and humid confines of Northeast Pennsylvania, we must have angered God and he sent us a deluge.   We were already close to the normal average rain for the month just from the last week of soaking thunderstorms. 


This morning I woke up to yet another pounding storm, and a quick venture in the basement uncovered yet another bum sump pump and three inches of water.  After a half hour of dickering around with the pump to no avail, I realized the three inches had grown to six, and by six in the morning it had already hit a foot and a half.  A few items in storage would be ruined, but the shelves in the Kriget Rum start at three feet. 


Bailing with buckets went to no avail so I was forced to leave things to hit the hardware store, grab a new pump and get it installed. 


An extra hour away added an extra foot to the water, great for 54mm Naval action, but periously close to the heating elements. 


Upon leaving for work, the new pump was free of rocks, I don't anticipate any long-term damage outside losing some Christmas decorations, and I should be back to painting by Wednesday (It's amazing how many gallons are in a cubic foot... and how many cubic feet of water were in my basement). 


Two final things:  Event Registration for the Fall-In! PEL has been extended for an undetermined length of time.  I'm not the only regular GM who swore up and down that the deadline was in August, when magically it changed to this past Friday.   The grand convention poobahs at HMGS have changed it to TBD, so hurry up and get your events in to qualify for free admission (for members of any HMGS chapter in good standing.)


Secondly, I've become involved in a super-secret project.  One so secret, that I don't even have the details yet.  Once I know more information, I'll..... probably not be able to comment on here, due to NDAs and propriety information. 

Saturday, July 22, 2017

The #RPGaDay 2017 List is Up...

After waiting and waiting, the infographic for #RPGaDay 2017 is up!


What is #RPGaDay?  Dave Chapman, founder of the concept explains it well over at Autocratik, but in a nutshell, it's an RPG Question-a-Day for the month of August that you can answer and share with the gaming community as a whole via social media.

Want to do short answers under 140 characters?  Just tweet your answers!

Want to just share it with your gaming friends you already know? Facebook!

Want to answer and have no one see it?  That's what Google+ and Tumblr are for.

If you have a long answer, well, that's why the internet gods invented blogs.  A blog entry a day is great practice to see if you enjoy it.  Avoid all the graphics and fancy stuff. For most of us, we simply want a good answer, maybe a story associated with it.  If your talking about obscure stuff from the mid-80's that even I don't remember, that's when posting a jpg of the cover or a link to the game's fandom page might be appropriate.

Feel like a question doesn't make sense?  There should be an alternate set of questions available shortly.  Worst case, pull up one of the last three years of questions and answer one of those.  This is not some marching band competition where everything needs to be regimented. We're gamers, we all march to the beat of a different drummer. Some to trumpets, maybe an oboe or a xylophone from time to time.

Of course, you can post links to your blog to your Twitter, Facebook, Google+, and even Tumblr if you are so inclined.  Just make sure to use the hashtag #RPGaDay on the posts and sit back, relax, and read everyone else's entries.

Friday, July 21, 2017

(Painting) German Bier Medics and Smoke Markers

My "Home-storicon" was pretty much was relegated to painting, and I had no problem with that. 

First off, I'm proud to say, after nearly eight years "Die FleiderAffes" are finally finished!

This unit should be 320 points and includes a Commander, Officer, and NCO.  I picture this as essentially the headquarters unit. 

The final two figures to finish off the unit were perhaps the most important: "Herr Bier Doktor" and his lovely Bier Nurse Assistant. 


I'm not painting red crosses on the steins.  White should be enough.

Of course, as I gingerly packed up this fully painted unit, I went through a second box of unpainted gnomes and found the German Sausage Mortar Team with unpainted figures, and a lone unbased German rifleman, all with this unit's paint scheme. I'll hopefully finish up the mortar team this month and the rifleman will get reassigned to my undermanned third German unit, "Die Yuenglings."

No schedule as to when my 2nd unit, the 31st "Die Leinenkugels" will hit the table to be finished.

I also fooled around with steel wool possibly older than my wife to play with some smoke markers.

Not fantastic, but I've had this project in my blog queue for awhile now, and when I recently went through the garage, I found a bag of steel wool that was from my wife's grandmother's house when we clean it out a few years ago.  From the price tags, the unopened bag may have been from the late 70's.  No rust, but some pieces were extremely brittle. 

The original markers were initially inspired by Armored Ink, although I avoided the bad flames and may have been influenced by other blogs.

Next:  My 25 Pulp Figures German Colonials are completely base coated.  I anticipate them getting finished much quicker than the gnomes.  From there, frost giants and treasure chests! 
On the RPG front, I'm happy that I finished episode #46 of the Ballad of the Pigeon God, although, I've been forced to split two episodes into four, to maintain size and consistency.  Thanks to that, I've gone from behind on my other writing to WAAAAY behind.

Thursday, July 20, 2017

(Savage Lost) #2.12 Finale "THOSE WERE THE REAL CONQUESTS"

Lost in some mysterious valley for days, our heroes had just eluded danger to enter the "Forbidden City" of the native Akala. 

While most of the city was a mixture of ancient architecture, one tower did defy explanation.  It was a gleaming metal structure, ascending into the fog.

Upon reaching it's front door, the heroes were confronted with a keypad and touchscreen, a strange apparatus for our folks from the 1920's, much more so for primitive monkey people.

Entering the Metal Citadel
Our Heroes:
Maja Millie - Noted archeologist and currently cradling a strange Crystal Skull, obtained from the wicked Ape God, Atil-a-Kong
Nils Lingonberry - Swedish Adventurer.  Holding the Crown of Kamula from the encounter with Atil-a-Kong.
Lord Jon-Smythe Cuppenbrush - British Gentlemen, Big Game Hunter, and ex-soldier. 
Barbara Kacey:  Newspaper photographer out of film and her element.

But Maja Millie notice a strange light coming from her satchel.  The crystal skull she had discovered during their fight with Atil-A-Kong, the Ape God, was now glowing brightly.  She positioned it closer to the controls o the wall and doors opened with an effortless *swoosh*. 

Looking at the countless buttons with strange symbols inside the elevator car, Maja looked for a pattern on them and guessed the highest "number" in the pattern.

The elevator shot up like a rocket, cycling through all the symbols until finally slowly down, hopefully at the top. 

The doors opened up to a hallway with concrete floors and metal walls.  Stepping out of the car, small fluorescent lights came to life along the edges of the floor and ceiling. 

Nils walked up to door, pistol in hand, and hit the electronic panel besides it.  As the door *swooshed* to the side lights came to life, and a lone figure stood in the back of the room.  A robot head looked up and was immediately hit by a bullet, exploding in a fireball. 

"What was that!"  Lord Cuppenbrush inquired.
"I don't know, but eet blows up gut!"

Nils incinerates the first encounter.
Not seeing any exits or loot, Maja Millie shut to the door to block off the fire and smoke and chose a different direction.

A short trip down a different hall and they got a full view of cousins of the first encounter.  Again, the lights flickered on and two robotic creatures with some form of gun attached to their arms slowly came to life. 

Lord John slid over to allow the rest to move in and get a shot at the robots.  He missed with his revolver and Maja Millie attempted to use the Crystal Skull to shoot energy bolts.  She couldn't hit the broadside of a barn, and each shot make the Skull glow brighter. 

More robots...
Lord Cuppebrush managed to disable the further robot, but another emerged from the walls!  Nils then boldly charged into room, shooting the near 'bot in the head before kicking it away! 
Nils to the Rescue!
Deciding to save his limited ammunition, Lord Cuppenbrush drew his cavalry saber and charged the mechanical construct.  It could only defend itself by parrying the blow with its gun, but upon impact, the saber snapped off the hilt. 

A quick energy bolt from Maja Millie dispatched the final robot.

The next room was huge, taking a full ten seconds for all the lights lining it to come to life, revealing a huge mechanical spider! 
Oh boy!!!
Lord John and Maja Millie managed to hit the horror, knocking out some of its mechanical eyes and some sort of weapon mounted on its head.  When Nils had the chance, he could only aim his pistol and answer with a resounding *click*.

Completely out of ammo, the Swede chucked the pistol at the creature, and the spider returned fire with some form of energy blast.  Nils, barely got of the way from getting vaporized. 

A Close Call By Nils
Kacey Barbara had already bolted towards the only other door in the room.  Lord Cuppenbrush grabbed the Swede and stumbled towards the door, a few of shot hitting something essential on the beast. 
Maja Millie tried to create some sort of covering fire using the Crystal Skull, but each shot missed and the skull grew to a blinding light... and began to vibrate. She threw to the artifact and the spider-robot seconds before it exploded. 

The Crystal Skull Explodes!
As the boom from the explosion finally subsided, Lord John crouched in the doorway, trying to shield his comrades with great futility.  Both Maja Millie and Nils were knocked out and bleeding badly, he was holding on my true grit and the photographer was at her wits end.  Most of the lights had been knocked out, and the few that remained showed the mechanical "spider" was still alive, albeit with only five of it's six legs.  But something  was on top of the creature, almost riding it. 

"Good Lord, that mad shaman Mettiaus is on the spider!  Quick, Barbara, grab Maja."  We must  leave immediately." 

The photographer grabbed her friend and they stumbled down the hallway.   The Akala shaman had difficulty controlling the machine, its lone weapon firing wildly into walls and collapsing parts of the ceiling.    The hallway was a long run which terminated into another door.  Lord Cuppenbrush hit the panel with his elbow and the door slowly *swooooooshed* open, revealing warm fetid jungle air, but the outside blocked with rocks and vines.  The gentleman and photographer slashed the vines and pushed their compatriots over the rocks, all the while dodging the explosive blasts of the spider.  Lord Jon rolled over the rocks last, as a shot hit the entrance, forcing things to collapse on themselves. 
Back in the African Jungle, but Still Lost!
Lord Cuppenbrush took a moment to rest and proceeded to patch up his friends.   The odds didn't look too good for four injured Westerners, lost in the jungle with barely any food, no clean water, and three bullets for a single revolver, but they persisted in finding a way out of the jungle and back to civilization. 
A little more than two days into their trek, they heard human voices coming closer.  Throwing caution to the wind, they made as much noise as they could muster, and soon were surrounded by a well-armed party of natives.... led by their good friend Bob Njano! 


Bob Njano had travelled back with the Shield of Ma-Nu-Fa and the Jade Heifer of Hathor from their earlier expedition, secured them in the Royal Museum, and immediately headed back with extra native hirelings to look for his friends.  It took three days, but they arrived back at the river and quickly met up with the gunboat to take them back home. 

The Shield, Jade Statue, and Crown of Kamula, earned them enough to rest in peace and tranquility as long as they wished. 

There your have it, Season Two of the Pulp Campaign is in the books.   This season was a lot more consistent than Season One, but it also may have been it's downfall.  The girls loved the Akala, hated the Ahdo, and simply could not understand why the dinosaurs got frightened by their over-eagerness to pet them.  Upon further review with the cast, we will return for Season Three, although it will be (a) back in Egypt and (b) probably in the January 2018.  Our attention will be turned to Mousling Fantasy Role-Play and the My Little Pony RPG (with some playtesting for Rat-na-Rock).  Most of the palm trees need a break (and thorough refurbishment) before we go further. 

Campaign Pros:  The jungle cloth from Jo-Ann Fabrics worked great.  The "Blue Martians" got some use plus I got to use the weird bug mini Mike got for me back during Cold Wars.  Using a Beanie Baby monkey for the "Ape God" scenario was genius and guarantees I use that scenario for conventions.

Campaign Cons:  The jungle cloth was a big dark for some of the pictures.  Kacey Barbara was a one-trick pony with little use except extra dice for lucky rolls.

The finale was inspired by part of a scenario from The Land of Counterpane.

And finally, most of the scenario titles (and basic plotting) for the second season were derived from chapters from The Lost World by Sir Arthur Conan Doyle.

Wednesday, July 19, 2017

The Mike Lung Gallery #49: Nomepoleonic Action!

It's been awhile, but Mike has a few more delectable things up his sleve.

First off, a Brigade Games Gnome Wars' Nomepoleon mounted, leading his Italian Todoroni allies from Alternative Armies.


The Action of Wurstburg (Ostarian Dogs vs Ferach)
And finally an Ostarian cannon and limber.