Sunday, November 1, 2026

Final Sale at Battle Valor Games Before a Long Hiatus

 Almost missed the announcement of the holiday sale over at Battle Valor Games.  I wish I had missed the reasons for it.  

Battle Valor, the manufacturer a large range of 25 and 15 mm figures, has a massive 40% everything  sale going on right now.  I love Battle Valor to death, as they been a major supplier to my Gnomish Space Marines, as well as a host of other figures.

And know, the reason for the sale, directly off the web site:

40% OFF EVERYTHING UNTIL MIDNIGHT ON DECEMBER 13TH.

ALL ORDERS WILL GET A FREE 28MM SANTA FIGURE!

Spend $150 or more and get 2 packs of figures for FREE worth up to $15 each.

Spend $225 or more and get 4 packs of figures for FREE worth up to $15 each.

Spend $350 or more and get 7 packs of figures worth up to $15 each.


OFFERS DO NOT STACK!
USA orders of $75 or more will ship for FREE!
International Orders will ship for a FLAT RATE of $32

Without getting into a very long explanation, my current work and family time constraints and commitments are making it impossible for me to run the business on a day to day basis and create the new product I want to.
Being a one man show is not easy!

I have taken the decision to shut down for a couple of years to give myself some time to rewrite some rules and sculpt some new armies and figures.

I might even get to do some hobbying for a change.

When the Holiday Events ends on December 13th I will shut down, so this is your last chance to buy the Battle Valor 15mm and 28mm ranges.

I will do my best to ship all orders before Christmas.
The earlier you get them in the better!

Kickstarters
I will spend January, February and March shipping out the remaining KS stuff to those few owed stuff.

Thanks for all your support, will be back in 2029 all being well, and if the World is still standing

Have a great Holiday Season!

It has been a rough year for the those miniature makers I label a step above "Garage Hobbyists"  metal costs, shipping, internet morons, and the fact that either real employment is still required, or their age is catching up to them, I've seen too many companies shuttering, or planning on shuttering their doors in 2027.  Don't know if I can put together a final order before shutdown, but by golly, I'll try.


Saturday, October 31, 2026

Another Month of Meeples (November 2026)

Check out the latest issue of Meeple Monthly for more fun stuff, plus a host of random things I'm not listing under my imaginary store.  

 ViscountEric's Want List

Nothing

ViscountEric's Money-Is-No-Object Want List

Nothing

The Imaginary Store List (Infinite Shelf Space Games & Hobbies)
Archon Studio
StarCraft Miniatures Games Rulebook .................. $ 9.99
Trench Crusade Rulebook ...................................... $59.99
Has there been an recent influx of new miniatures games for licensed properties?  I don't know if the imaginary store can dedicate a decent footprint for StarCraft.  I might need the imaginary staff to convince me and commit to promotion, because as a casual, none of the figures pique my interest. 

Also, I question the price difference between StarCraft and the Trench Crusade rulebooks...

Asmodee
Kano ...................................................................... $42.99
Schadenfreude ....................................................... $19.99
The Happiest Cat in the World .............................. $29.99

Atlas Games
Magical Kitties: Mice's Gambit ............................ $17.95
Magical Kitties: Trouble in River City ................. $19.95
Magical Kitties: Meowtropolis ............................. $14.95

Atomic Mass Games
Marvel Crisis Protocol: Captain America & The Avengers ................ $64.99
Marvel Crisis Protocol: Mirage, Havok, Jubilee, and Multiple Man... $69.99
Marvel Crisis Protocol: Criminal Underworld ...................................  $64.99
Marvel Crisis Protocol: Avengers - Brains and Brawn ....................... $69.99
Star Wars Legion: Jedi General on BARC Speeder ............................ $69.99
Star Wars Legion: Han & Chewie ....................................................... $34.99
Star Wars Legion: Pyke Syndicate Foot Soldiers ............................... $45.00
Star Wars Legion: NR-N99 Persuader Droid ..................................... $79.99

Bicycle
Mickey and Friends Holiday Playing Cards................ $8.99
Disney Princess Playing Cards ................................... $8.99
Peanuts Holiday Playing Cards .................................. $8.99

Big Potato Games
Herd Mentality Tin .................................................... $11.99

Board&Dice
Windmill Valley: Duel .............................................. $40.00

Boardova Games
1984 unperson ......................................................... $24.99

Calliope Games
12 Knights ............................................................... $20.00
Day of the Brambles ............................................... $20.00

Capstone Games
Minikin City .......................................................... $24.99
Seven Prophecies .................................................. $16.99

Catalyst Game Studio
BattleTech: Lance Force Pack: Illician Lancers Command ......... $34.99

Chaosium 
Call of Cthulhu: Cthulhu by Gaslight  Keeper Screen ................ $39.99
Call of Cthulhu: Keeper Companion ........................................... $54.99
Pendragon Adventure: The Boy King .......................................... $59.99
RuneQuest: Lands of RuneQuest: Satar ...................................... $59.99
RuneQuest: Adventure: Apple Lane Campaign .......................... $39.99
Encyclopedia Cthulhuiana .......................................................... $59.99

Don't Panic Games
Don't Wake Up Cthulhu .......................................... $20.00
Luminis ................................................................... $25.00
Maiko ...................................................................... $25.00
Monster Freeze ....................................................... $15.00
Styx ........................................................................ $40.00
Yozu ........................................................................ $20.00

Evil Hat Productions
Deathmatch Island SC ............................................. $25.00

Fanroll by MDG
Advent Calendar: Birthday Mimic .......................... $49.99
D&D: Mega d20 Decision Die................................. $24.99
Heroquest: D6 Resin Wizards of Morcar Dice  Set.. $19.99
Heroquest: D6 Resin Wizards of Morcar Dice Tray. $19.99
LairWear: d20 Dice Earrings ................................... $14.99 
LairWear: d20 Caged Dice Necklace ...................... $19.99

Funko
Charlie Brown Trim the Tree Game

Game Plus Products
Giant d20: 58mm Bouncy Silicone Dice ................ $11.99
Blue and Green, They also have 10mm mini-polyhedral sets for $2.99, which I must question that pricing too.

GMT
Twilight Struggle: Turn Zero Expansion ................ $22.24
Twilight Struggle: 20th Anniversary Hall of Fame Edition ............ $95.13

Goodman Games
Goodman Games Yearbook #13 ............................. $29.99

Kobold Press
Tales of the Valiant: Trade Secrets .......................... $39.99
Tales of the Valiant: Campaign Builder: Pirates and Plunder ..... $49.99
Tales of the Valiant: Complete Guide of Worldbuilding ............. $29.99
Tales of the Valiant: Complete Guide to Magic & Monsters ...... $29.99
Tales of the Valiant: Pirates and Plunder Map Folio ................... $49.99

Konami Digital Entertainment
Yu-Gi-Oh!  Glorious Victors Boosters 

Level 99 Games
Anito: Wish Granters ............................................ $15.00
Bear Market .......................................................... $15.00
Deathstrikers ......................................................... $15.00
High Noon at Showdown Saloon ......................... $15.00
Muffin's Kitchen .................................................. $15.00
Pixel Tactics ......................................................... $15.00

Loke Battlemats
Big Book of Battle Mats: Arkham Horror ............ $29.99

Mongoose Publishing
Traveller: Singularity Slipcase ................................ $139.99
Traveller: Singularity Companion .......................... $ 49.99
Traveller: The Aslan Hierate ................................... $59.99

Monte Cook Games
The Magnus Archives: Face Your Fears .................. $44.99
Cypher: Bestiary ...................................................... $49.99

Osprey Publishing
B-47 Stratojet Units of the Cold War ....................... $25.00
Battle of the Atlantic Volume 3 ................................ $25.00
Brandenburgers in the Blitzkrieg 1940 .................... $23.00
NATO SAMs at the Iron Curtain 1959-91 ............... $20.00
Ptolemaic Armies 305-30 BC .................................. $20.00

Paizo 
Pathfinder: Flip-Mat: Workshops Multi-Pack ............................... $29.99
Starfinder: Absalom Station: Center of the Galaxy ....................... $29.99

Sirius Dice 
D&D Adventure Dice (7) Legends of Szass Tam 
D&D Sirius Metal: 1983 Red Box Basic 
Bells Hells: Adventure Dice (7) Ashton Greymoore

Space Penguin Ink
Unregulated Salvage ............................................. $15.00

Steve Jackson Games
Munchkin: Duck of Many Things ........................ $19.95

Warlord Games
Bolt Action: Armies of France 

WizKids
Heroclix: Marvel 25th Anniversary Booster Bricks
Heroclix: Marvel 25th Anniversary Chase Booster
Heroclix: Marvel 25th Anniversary Human Torch 
Heroclix: Marvel 25th Anniversary Map & Terrain Kit
Heroclix: Marvel 25th Anniversary Phoenix
Heroclix: Marvel 25th Anniversary Starter Set
Heroclix: Marvel 400: X-Factor

















Friday, October 30, 2026

(Painting) D&D Yeti Tykes by WizKids

Looking back at last years purchases, I really didn't buy that many minis, the only true practical ones were the Outrigger Canoes from Diabolical Terrain, with the variety of Reaper Bones and 3-D prints reaching  the 'Someday, maybe" category. The one true purchase that in the "complete whimsy" were the blister of D&D Nolzur's Marvelous Miniatures: Yeti Tykes I grabbed from Cloud City Games in the Palmer Mall.

... and now they're going to be the bulk of a faction on the Fistful of Christmas game I'm running at Fall-In! 2026 next Saturday.  

I'm a curmudgeonly old Grognard, so I don't have a high opinion of most WizKids minis.  The level of detail in the digital rendering was non-existent after the casting process, plus a single base coat.  Perhaps they're perfect for some splash and dash contrast paints,  but even if they're not,  they are fun little minis, perfect for a family friendly winter game.

Next: The buildings might get done for the con, I do realize I've acquired a number trees that need a decent flocking, and then we'll see if the whims of the November convention season guide me in a different direction.  Just that single Mousling game we played has got me looking through the bag-o-mice... 

Project 350:  Finally, the decline I needed to claim!  I'm hacking away at the draft posts, dropping the backlog/library to 469 (308 drafts /161 scheduled), from  473 (312/161) .  For each item I've scheduled that's posting, I'm adding another, slowing working on some of the #CharacterCreationChallenge for January 2027.  Usually I don't have concepts for the entire month even in placeholder mold, much less flesh out characters ready to go, but I made some headway last weekend.  Whether it's new concepts for Nations and Cannons, post-funnel character for Mutant Crawl Classics, or a fun little concept of characters for the "Hallmark Channel RPG Setting, I may be enjoying myself early.

Thursday, October 29, 2026

(Review) Sorcery and Scripts, Bethlehem, Pennsylvania

Another extended weekend to watch high school volleyball, turned into an even longer drive, as I came home early Sunday morning to go cut my mother's grass.  The rain was not cooperative, and I needed a few hours for everything to dry out a bit, so I extended a long trip from Saratoga, New York to Easton, by venturing further west into Bethlehem. 

My hour diversion was far better than I could possibly plan, wandering into not one, but two game stores within walking distance from each other.  

I was wildly pleased. 

My first stop was Sorcery and Scripts near the corner of Main St and Broad, a combination book store/game store/game cafe.  

Greeting:  The lone person behind the counter was in an in-depth conversation with a customer during a sale.  Once that was completed, I got the simple acknowledgement that so many stores seem to be deficient.  

Cleanliness: Immaculate, neat shelves, some comfy yet very classic furniture adding to the feel of the place. 

Books:  It really is the first thing you see, after the nice furniture and fake fireplace.   Sci-Fi, Fantasy, and that Romantasy that's all the go nowadays.  It's not Barnes & Nobles, it focuses on its niche keeping a moderate amount of inventory, and book club events and other similar thing.  

CCGs:    I saw Magic behind the counter.  There's Riftbound on the events calendar, including a pre-release mentions. 

Board Games:   A healthy and varied supply of board and card games.  


RPGs:   D&D, D&D, and just D&D

Miniatures:  Nothing, unless some book or theme-related item could be transformed into somehting. 

Other:  Just enough dice, supplies, and other miscellany to keep me happy, as well as all the book-related peripherals (I ended up buying a bookmark and a bumper sticker during my visit). 


Amenities/Events:  The area dedicated to gaming is rather spacious and comfy.  In fact, while perusing the website, they actually hosted a rather intimate wedding reception (shower?).    Plenty of space for multiple events or a CCG pre-release. 

The event board is a mixture of CCGs, board games nights, mixed in with book clubs and writers' groups   The 

There's also a very nice demo corner for games free to play anytime the shop is open. 

I'll be honest, if the current business model is working enough to afford a lease in Downtown Bethlehem, I'll be the first that's over the moon.  I do want more stuff (but not clutter), but the atmosphere is hopefully exactly what they've been wanting to cultivate.

I'm might be a little generous, but after a year in business I get exactly what they're trying to do and hope it continues to grow.  Gaming with the Gnomies gives Sorcery & Scripts four out of  five gnomes.


Location:  74 W Broad St Suite 110 Bethlehem, Pa 18018 - Right on the intersection with Main and Broad, it's hidden away off the main sidewalk in a lower storefront.

From their website

Wednesday, October 28, 2026

🔰(Georic-Gazetteer) The Kingdom of Ras-Prythax Overview

The Kingdom of Ras-Prythax

Pantheon: Ferasean
Ruled By:  Krugraf David III (Bloodblade)
Capital:  Feraso City (Feraso-Chocin) 130,000
Other Cities: Terstein, Verbobonc City, Thuraazor, 
Language: Trade Prythax, Old Ferasean 
Flag/Emblem:  A gold wyvern rampant wielding a sword in a field of blood red.
Coinage: Prythax Standard
Important Personas:   Lady Clarissa Castasmona (court influencer), Prince Dennis (Brother of Krugraf), Tobias Griene (Archbishop of Feraso), Lord Raresk (Red Lion of Furyondy), Magnos (Arch-Druid of Feraso), 
Alliances:  Weissmach, Talmark, trade and technology agreements with Emron, Ispatlia, and Zieland
Hostilities:   Eastern Weissmach, Talmark, Vlachia.
Open Warfare/Skirmishing:  Naval skirmishes with Zieland
Intrigues:  The removal of the old Duke of Furyondy and the installation of Lord Raresk, 
Demi-Humans: Dwarves in Ruuna, Ulek, and Thurazor, Iron Forge clan (Hill Dwarves),  Halfling and Elf enclaves to the south.   Gnomes in Verbobonc, Veluna, and Furyondy
Magickal Devices: Too many to count, but in the actual possession of the Krugraf: The Green-Fire Diamon, the Empyreal Armor, Rhopalocera - the Knife of Butterflies, the Iron Hound,  and the swords Miming, Gram, Tyrfing, Umbramorto, and The Variable Sword.

Thumbnail Sketch:  
It is impossible to provide a true thumbnail sketch of Ras-Prythax, unless it were the thumb of a cloud giant, or a dragon perhaps. The vast and diverse lands of Ras-Prythax, from the coastlines of the northern seas, to the dark mystical forests, and the and the majestic mountain peaks, all fall within the footprint of the  three iterations of the Empire of Feraso, and the grandeur and decadence and even ruin is evident in every corner.   To travel from the fishing town of Wharfshave in the northwest County of Devarnish to the deadly Sotet Forest in the far eastern reaches of the Grand Duchy of Vrianios is well over 300 leagues, unless one can procure a windship of some sort. 

The Kingdom prides itself on being the true and honorable descendent to the lineage of the empire, but after barbarian incursions, political infighting, and the recent collapse of the short live Third Empire, many would consider it a lumbering economic and military behemoth, unable to get out of its own way. 

Krugraf (King) David III is the absolute ruler of the land, although he and the prior rulers are usually wise enough to let the individual dominions rule with only "holy guidance" for the palace in Feraso City.  In the last hundred years they've seen the mountainous Kingdom of Markovia break away and the territories of the Weissmach in a constant state of political flux.   In recent time prior to the publication of this Gazetteer, Krugraf David has forced oaths of loyalty, but not full submission to the crown, of all the independent lords of the Weissmach, often by point of the sword, and has actively sent all homeless, vagabonds, and ne'er do wells into 'the frontier of the Empire.'  How this improves the Kingdom, or impacts the Weissmach remains to be seen. 

The Castles:  Hundreds of years have allowed the nobility to construct fabulous castles, from the royal palace to the lowly baronial family.  Most still could have a defensive purpose, but for most, they are significant landmarks for traveler and commoners alike. 

The Ferasean Roads: One of the greatest projects within the continent, the Ferasean road system was started during the reign of the Leif III of Feraso, and despite, wars, barbarian incursions and disasters, has largely remained the finest system of cobblestone roads in the known world.  

That being said, ensure any such characters as to would invoke a toll have the suitable parchments claiming they have such a right, and have steel at the ready if they can't prove it.  

And should there ever be a reason one wouldn't take the roads, the many of the rivers in Ras-Prythax are fully navigable for cargo or persons.  

The Knights of Feraso:  The nobility of Ras-Prythax tend for focus on the superiority of their Knights of Feraso, the highest knightly order, but the truth is, those who have either failed to join or fail to maintain their strict standards are some of the most dangerous folks on the continent.  

Treat these knights with the utmost respect, for some are far less patient than their brethren with tolerating fools. 

Religion:  Akana (God of Law and Order) is the Royal Faith. One can find a temple to them in even the smallest village, although other Ferasean gods are actively worshipped, and the more obscure faiths are practiced in the villages.  

Geography of Note: 

Feraso City:  There are older cities in the world, but Feraso City has stood as a capital for some form of nation for over 1,000 year.  Be its academies for magic, martial learning, deep academics, even their famed Bardic College, Feraso is full of knowledge and riches.  The Imperial Zoo, opened less than twenty years ago, is one of the most diverse menageries of creatures in the world.  

Feraso City

The Silverforge Mountains:  An extension of the Dwarven Skyforge Mountains, spreading across the southern lands.  The dwarven city of Thurazor is at the far eastern end, near Mount Karleth.  

The Temple of Elemental Evil: The Viscounty of Verbobonc is bucolic and peaceful, but within its forest lies the foulest Temple of the Evil Elementalists the world has ever known.  

The finest warriors of Feraso, Ras-Prythax, and mystical lands beyond have claimed they have defeated all the denizens within the temple,  razed the structures above and below, and magically secured all entrances when they realized they could not.  None of it matters.  There is something within this cursed area that calls the agents of chaos and evil to serve the those who control the basic components of the world.  Those foolhardy to attempt to add to the casualties the Temple has created are advised to use the Old Gnarley Road to Griffon's Cove for safety and sustenance, rather than the assumed Hommlet or Nulb.  

The Monastery of White Glass: Perched above Lake Virencia in southwest Vrianios, the monastery welcomes scholars, seers, and alchemists to use their archives of ancient Ferasean records and numerous tomes of prophecy through many faiths and pantheons.  Each of their  beautiful stained-glass windows are well documented, but uncounted visitors have claimed seeing moving, evolving visions within the glass personalized to only them. 

Castle Benecula:  Seat of the ruling Riedlin Family in the Barony of Bencula, overlooking the river valley.  The land is known for exotic vineyards that would not normally grow there, as well as a massive underground vault that stores and extensive catalog of vintages.    But it's what's connected the vault that intrigues many.    Passageways from the vault have been known to connect to other dominions, the NetherDeep, even possibly mystical lands far beneath the rock.   One should take note that this tunnel system is extensive throughout the barony, there are other entrances through the land, and as explorers are trying to enter, there are many variety of foul denizen trying to get out. 



Mentions of Ras-Prythax in the Blog:
The vast majority of the Lost Dispatches of Feraso occurs within Ras-Prythax borders, although much of it takes place over 120 years ago. 
Ballad of the Pigeon God #30:  Mention of a "Baron" Felix, and the volatility of nobility in Ras-Prythax.
Ballad of the Pigeon God #39-44: The War in Ruuna.  First appearance of General Norm Dingleberry (future King Norm I of Mercadia).

Ballad of the Pigeon God #48: Mention of the Count of Rowand, and the first propping explantion for the Bloodbrand. 
Ballad of the Pigeon God #72: The Crowing of Emperor Rurik IV
Burning Trogs Rule! #4:  Major overland trade routes risk travelling through Milosic to take advantage of safe travel through southern Ras-Prythax. 
Burning Trogs Rule!  #5:  Cecelia travels through southern Ras-Prythax without incident to reach Marakeikos. 
Burning Trogs Rules! #33:  Vague rumors of dwarf/drow warfare in what is Bayarsku.

Castle Zastig, Duchy of Furyondy


Verbobonc City

The Village of Hommlet

Town of Reisenhain

  • Halfwater (County of Rowand) 

Tuesday, October 27, 2026

(Gamma World) Not a Test #135 - A Troubling Set of Words

Our heroes, the De Facto Explorers, have decided to embark on an epic quest to reach Lathar's long-lost father, Harkonn. After side-quests, distractions, blue surges of strange auras, and beings definitely  not from around Riverbend, they've finally arrived at an odd softrock (concreate) planform with the water of the the Black Reeds... and by accident and incompetence, Squiggles and Poppy have been sucked into a pipe leading under the platform. Lathar went in to rescue them, and it was Sonny accessing portions of the site beneath the platform, that capped the flow of water, and rescued them....

============================================================== 
Lathar Bracken: A pure-strain human from River Bend.  He's got the muscle, the face, and a mount for most encounters.  Lathar's trusty beast of burden, No Name, travels wherever he does.   Looking for trouble in all the right places. The two-time champion of the Fair-Town Queen's Joust.  Recently married to the now-pregnant Thunnelda Haycock.   He had recently received a letter from his long-lost father, and has convinced the others to accompany him to the Wildlands.

Sneaky Pete: A mutated weasel scout.  Pete's telepathy and stealth take center stage in their mission, although he is apparently addicted to his newly uncovered yellow powder found at "The Pool House"

Sonny Helianthus: an over 10' tall sentient sunflower artifact examiner with four arms, and trusted Restorationist ties. Knowledgeable,  but not a good one with device repairs or upgrades.   Sonny may have recently detonated an atomic device in the petrified woods... although no one else knows. 

Slitheran Wurmtail (aka Squiggles): a mutated earthworm scout, in impromptu power armor, looking for trouble in all the wrong places,  and finding it often.   He  has been subject to genetic testing and developed super-human strength, a more human body, and a thick coat of shaggy white hair.  Recently attacked and kidnapped then left for dead by an unknown group, looking for revenge.  Also pregnant for the third time, and due to deliver badly out of season

Poppy and Speedy: Two of Squiggles' offspring from his first... litter(?) They're now teenagers in worm years, old enough to grab diminutive muskets and help their Manchi and his friends on this epic quest.   And we have learned the Poppy... can't swim.

===============================================================

Everyone below the platform, Sonny, Lathar, Squiggles, and his ward Poppy... were all in a state of shock.  Sonny had successfully stopped the machines trying to push the others through a series of diabolical filters.  The water finally drained, the wet trio were gasping for whatever air they could gather to fill their lungs.  

Sonny stepped through the unsealed window into the chamber, quickly tossing a medkit to Squiggles.

Sonny: "I don't know who's worse."

Squiggles was wet, breathing heavily, and wincing often from his butchered left side, most of it shaved down a few layers of skin and blood missing.   He just looked up at Sonny, not saying a word. 

The sunflower dropped to a knew, applying the contents of the medkit onto the senior earthworm.  The bleeding was curtailed, although everything was still quite raw.  

Turning to the barely breathing Poppy, the medkit application made the younger worm cough up a lot of water... but alive and conscious. 

Sonny checked on Lathar, who just waved him off for now.... so Sonny started exploring beyond the curtain-like filters that had trapped the worms, and a bright shiny spinning objects that could be a filter as well... or a blender.  

Beyond that, the chamber kept going... another open chamber, another odd series of screens, leading to 3-foot wide pipe covered with some of the black reeds into a cross-weave.   Sonny knew that the chambers were definitely not under the platform, rather somewhere under the open water.   Adjacent to the pipe were a series of massive metal tubes to the side, similar to the ones he uncovered in the service room under the grate, as he tried saving the trio trapped underwater. 

========

Meanwhile, back on shore, Sneaky Pete was still standing there.  The rope in his hand still had a lot slack, and no sign of anyone emerging from beneath the platform.    Speedy, the other teen mutant worm, was still burrowed into the ground, still unaware of all the chaos that had ensued.  Pete leaned over the hole, confirming the worm was still at the bottom and not missing like his brother had been earlier.

=========

Back under the platform, Sonny returned to the control room, to re-evaluate the control panels.  

One of the smaller screens had orange characters on it:

ORGANIC MATERIAL PROCESSED

YEAR 482 POST-EVENT

Scrolling through the menu, and selecting "filtering," the sunflower pulled up large numbers attached to a number of categories: 

  • Aquatic Biomass
  • Vegetation

  • Radioactive Sediment

  • Small Mammalian tissue

Then one horrifying category:

HUMANOID BIOLOGICAL MATTER

The number is not zero.

Sonny: "Wow, a lot more people have been killed by this thing than what you might think..."

Lathar, still recovering on the wet ground:  "Fascinating....I guess... "

Sonny:  "I'm not sure if this number counts you guys.... even if it doesn't, it's pretty high."

Squiggles: "Is that all it's purpose is?  To make meat smoothies out of us?"

Sonny: "I think it's some sort of filtration system, but what it's filtering and where the clean water goes, I haven't a clue.  

Sonny continued his search, finally finding a key for the cabinets beneath the control panels... There are three common plaques, meant to be mounted along a wall.

The first fancier one:  

KIA WATER PURIFICATION FACILITY 12
Emergency Response Network
Deployment Year: 470

The second plaque, half the height: 

PRIMARY FUNCTION:
Removal of radiological and industrial contaminants.

And a final one, matching the Primary Function.

SECONDARY FUNCTION:
Containment of Dimensional Biological Incursions

Sonny, staring down and the final plaque:  "Oh... that's a troubling set of word strung together...."

Sonny filled the rest into the the info.

Squiggles:  "What's a dimensional  incursion?"

Sonny: "I can only speculate, but it handles monsters from beyond?"

Squiggles:  "Wait, wait....  we not only shut off KIA's only water supply, but we're letting in monsters from some other place?"

Sonny:  "I don't think this is its only water supply... I think I can turn it back on...."

Lathar and Squiggles:  "DON'T!!!!"

Sonny:  "Okay, okay...  but I don't think this is for KIA's water... we're like a week's travel south."

Poppy:  "Is it cleaning up they're poop?"

Sonny:  "I don't think so either, young worm.... it would dissipate in the water after this many miles...

=======

Back on shore, Speedy spoke from the hole to Pete.

Speedy: "Uncle Pete?  What's going one? Is everything ok?  It's very quiet..."

Pete: "Everything's ok, you're fine, we're safe."

Speedy: "What do you mean I'm safe? Where's everybody else?"

Pete: "Just sit back. We'll find out..."

Speedy: "What do you mean we gotta find out?"

The worm popped his head out.  "Where is everybody else?"

Pete:  "Aren't you a militiaman, Speedy?  That means your a soldier, and good soldiers have patience."

Speedy: "I sit around the belltower and eat those speckled boiled eggs...  I don't wait for people who might come back.... Wait.... There they are!!!!"

=====

The Explorers on the platform finally emerged topside.  Pete immediately made a mental connection to Sonny.  

It was decided that they should set up camp on the platform.  Using the rope still around Lathar, Pete would spike his end into the ground while Lathar tied his end on the handrail.  It would take a few trips, but Pete would use the rope to haul Speedy and one of many trips of the packs and materials.   No-Name would be trusted to his own devices.  Pete finally felt useful, with a water-fearing teenage earthworm around his neck, a small portion of No-Name's pack floating on a raft of reeds, tethered to the rope. 

Sonny wandered back downstairs if there was any other access within the chambers, Lathar and Poppy prepping the roper for Pete.

It was Squiggles... at the far end of the platform, who sensed trouble....swimming in the water.

Swimming across from the far side of the Black Reeds were five mammals, moving towards the platform.  

Squiggles:  "Guys????  We've got company..."

======

The worm's voice was blocked by the others, paying more attention to Pete freaking out in the water.    The curry stains on the weasel's fur had been washed off, but the feel of water was replaced by something.. metallic. 

The standing water was filling up with extremely tiny metal shavings with were getting into his fur... the weasel swam faster, but in a panic now, not to reassuring to the worm on his back...

========

Squiggles:  "Guys!  I need some help over here..."

Lathar looked at the panicking weasel... then to all his weaponry on No-Name on the shore... then the sword and shield at his feet.  

Lathar: "Squiggles, buddy, I think we got our hands full here."

Squiggles stared  back at the swimming mammals, then down through the grate he was standing at, 3/4-filled with water, then back to the mammals.  Realizing he was not getting assistance, he unslung his laser rifle and pointed it casually towards the water.

"Hey!  That's a nice piece of hardware there!"  one of the wet furry mammals spoke.

All five of the mutant animals stopped, treading water.  Each one pulled out a handgun that looked huge in their tiny hands, some sort of protective plast-tech enveloping each weapon.

"Trespassers!  Interlopers!"

Squiggles:  "We didn't meant to be!"  

"Then how to you  wander off onto the platform.  Why did you sabotage the machinery?"

Squiggles: "To save my life!"

"I told you we should put a screen on that... a little more maintenance... a little less death..."

Lathar heard traces of conversation and he help up Pete from the water... While the weasel shook the metal bits out of his fur, he and wandered over to the other side, seeing Squiggles was having a conversation with five otters with Uzis....

Lathar: "DO YOU KNOW BRACKEN!!!!!" 

The Otters:  "Who???"

Lathar stood there speechless, expecting his overconfidence to magically create his father.

The Otters: "You are in violation and trespass of an important research facility.  You need to leave the Black Reeds immediately."

Pete: Lathar!

The human ignored his weasel friend, a lost look upon his face.

Pete: Lathar!  Lathar!!!

Lathar:  Yes?

=====

Lathar finally turned around from the otter threat.  The worm adolescents, Speedy and Poppy were struggling with that first pack Pete had swum across the water.   Pete, freshly shaken off of all the metal debris was just standing there at the opposite end of the platform, an arms halfway up from his side, a single clawed finger pointing back to their solid ground.

And a man standing next to No-Name....


Next: #136 - 

Monday, October 26, 2026

Wal-Mart Gingerbread Village Goes Pastel

 It's certainly certain costs affecting pricing and production, but the Christmas items at Dollar Tree and Dollar General have been sparse, at least in regards to wargaming worthy options (especially holiday themed).  

This past weekend, I got a full tour of Wal-Mart while shopping for my Mother, and swung by the Christmas decorations.  

Most of my Christmas village games are built around the gingerbread homes, and I'm happy to report that they are still available, with a pastel pastiche.

My nostalgia is clouding my memory, but I remember the old models being under five bucks.  The new version, same size, same footprint, are now $6.97.