Friday, June 5, 2026

(Fistful of Lead) The Cantina Comes to Carf

For #StarWarsDay I painted up the Mos Eisley Cantina Adventure Set from West End Games, a rare occasion where I completed something in one fell swoop.  It took me until the last day in May to run a game introducing the whole list of characters into my sci-fi wormhole/vortex junk planet campaign, Death Planet Iota. 

The Premise:  The Mos Eisley Cantina, somewhere after an old man and his ward leave... and a man who shoots first and his Wookie depart, there's tremendous rumbling, as the cantina is popped out of its dimension and dropped from an unsafe height right into some neighborhood in the Survivor's town of Carf.  Patrons and staff alike clammer outside, a rare show of charity, trying to get everyone out.  

These teleportations somehow always end up in an unoccupied 

Fourteen people emerged out of the cantina, some wounded, some in shock, others walking out onto the almost-familiar sand without a scratch.  

Placement:  d12 for placement around the cantina, using a clock face.

Injuries:  d8 was the closest one (1-2 Fine, 3-4 prone and fine, 5-6 shock token and prone, 7-8 one wound and prone).    Given the number of 7's and 8's rolled, we ruled that shock and wounds would certainly affect them, but they were immune to Out of Action rolls on the Recovery table, until they fell victim to more injuries, then treat anything as per the rulebook.)

Special Rules:  All characters move 4" per turn TOTAL.  With the ensuing chaos, there's no running...

Our Characters/Objectives:  Death Planet Iota had claimed them, and it's time for all of them to slink into the shadows and time to arrive.  But old habits die hard for some.  

There are the ten classic patrons of the cantina, including the band and the bartender, Cedo Partu.

(L-R Front: Kabe, Cedo Pardu, Bith band leader, Sivrak, and Hem Dazon)
(L-R Back: Long Snoot the Garindan, Labria the Devorian, Bith Kloo Horn, Muftak the Talz, and   Kerru the Gotal)

Walking into the cantina at the absolute worst (best?) time were two Twi'lek dancers....
Lyn Me and Rystall Sant
The last two beings were more like bodies.... 

In the chaos, someone managed to drag Greedo's corpse out in the street.  (Treat his corpse as hard cover). 

The final body was a naive Rebel spy who was killed in transit.  However, everyone knew what they were carrying to a secret rendezvous, a data pad full of ways to cross-dimensions... allegedly.  They might be dead, but everyone knew when they were showing up... and even if everything was turned asunder, that sort of knowledge was power.  
The dead rebel agent, the datapad, and two characters who actively wanted it. 

Turn 1:   The Bith musicians started out together, one wounded, one in shock, both unsure where the rest of their band was...   The sand seemed... strange, but their was a dewback down the street.... but the spikey ball growing across the street was not native to Tatooine.  The Kloon Horn player tried to drag the band leader to safety.

The bartender simply dusted himself off, cursed his lucked and attempted to take care of his primary concern: No matter how crazy things were,  he needed to secure the doors of the cantina, to keep who knows what from entering. 

One door secure.... 

While Long Snoot and the Devorian knew the value of the data pad and move cautiously to it, most of the others worked their way off the board, perhaps scavenging up some treasures... avoiding problems. 

In the back alley, Muftak, the furry white Talz, was having none of that...   He was confused, he was wounded, and he didn't know where is sidekick Kabe was.  He knew getting while the gettings good was optimal, but getting loot before getting out sounded even better.

Sivrak the Snivvian was laying next to him, bleeding.  His blaster and vibro-knife way too easy to loot. 

Except that Sivrk a body, just a another wounded alien in the wreckage.  

The fight should have been quick, should have been painful, but Muftak's wounds were getting to him... 

Then Kerru the Gotal, jumped on his furry back in a rage, but he pushed him away...

(The Gotal's psychic sensitives were completely overwhelmed by the trip and the new dimension, so becomes the weakest character to have berserker rage....

Sivrak, Muftak, an angry Kerru the Gotal, and a very dead Greedo. 



Turn 2:   The scenario had a random large creature show up on Turn 3.  When both Jokers are drawn on the same turn, it was an obvious sign that the gods of this world had a sense of humor.

Tremors struck the neighborhood as something emerged from the other side of the wall....

Big Bad Monster #1 
and on the other side of the neighborhood, a Large-Medium Purple Ripper emerged from it's slumber, mere feet from Hem Dazon.
Thankfully, Hem hightailed it out of there....

The Devorian quickly found the data pad and... stayed hidden by the entrance.

Muftak still couldn't regain enough strength to get, so he continued to feebly wail on Sivrak the Snivvian, with the Gotal comically charged at the large alien in a rage, only to be knocked back.. again.  The Gotal is wounded, laying on Greedo, and out of the corner of its eye, it sees a much bigger threat coming at it. 

With strange new monsters on the board, the others hid behind corners, found cover, or were simply high-tailing it through the streets, hoping they wouldn't get caught.


Turn 3:   Garindan just knows that someone is hiding around the corner, but the rebel operative is right there, and the cursed noises of the Ripper behind him...

In a terribly savage flurry of blows, Muftak finally finishes off the Sivrak the Snivvian, taking his spoils.  They're grateful the raging Gotal is there down the alley, as they are quickly devoured by the monster.

RIP: Crazy Gotal... and the corpse of Greedo

Turn 4:   The Ripper comes charging at Garindan, forcing them to flee down the street with an obvious trap.  Labria the Devorian does step out, smashing the Long Snoot with an empty bottle of Jawa beer...  Garindan staggers...

The bartender had been  holed up for awhile, burrowing monsters to the left of him, Rippers to his right, stuck in the middle.   But with the Ripper preoccupied, he snuck down the side of the cantina, and surprisingly squeezed himself through a window/crack in the wall to try and lock up shop.  The smoke was horrible and toxic, but he pushed forward. 

And the surviving Bith musicians?  The band leader finally recovered and the were NOT shot as they accessed a building, to, at least, temporary safety.  

Turn 5:   With his overmatched foes dead, and a giant monster only a few meters away, Muftak summoned all the strength he could and stumbled away, into the grumpy confrontation with the dewback. 

Why hello there! 
Labria discovered that day, the old Devorian adage, "Some days, one does not need to be the strongest, or the smartest, or the greatest warrior.... just the fastest.   He moved as fast as he could, passing the Garindan as the Ripper fell upon him...

The bartender did manage to reach the door, and lock it from the inside...  and worked his way back to the same window/crack without succumbing to the smoke.

Turn 6:   A quick turn, as many had already fled the board, and some were dead.

The Devorian turned a little too close the strange ball with spikes and a portion of it exploded.  Thankfully, it was only stunned... 

Muftak managed the soothe the beast, and started walking away, unsure of the dewbacks' former ownership. 
I think that we are gonna be friends....

A few of the characters simply managed to avoid conflict and simply fled off the board, the luckiest (in many ways was Hem Dazon, who simply attached himself to the quietly fleeing Twi'lek dancers. 

AI Disclaimer:  When I started this idea, I took a the picture of the Star Wars d6 stats from the miniature box set and told it to stat them out for Fistful of Lead and set the parameters I wanted for a scenario.  

The results were horrible and almost useless.  A few of the personal objectives, the Gotal's berserker rage, and the Jawa beer-bottle, survived personal revisions.  

That was a disaster, although some of the flavor text, like the alleged "Jawa beer bottle" survived.  

Death Planet Iota Campaign: I've been playing games in Death Planet Iota, using Fistful of Lead for rules, and loosely tying them into a campaign for awhile now.    You may have noticed numbers on the bottom of some of the figures.  With this game, I've decided to track all the figures that make appearances in the game, accumulating fame and xp, rolling post battle results for those who were taken out of action.  

Our winners?  

  • Muftak - The big hairy fella was separated from his sidekick, Kabe, but pulled out a pile of sweet loot. 
  • The Twi'lek dancers have their freedom, even if is in another dimension.  Of course, they have that creepy Arcona following them. 
  • Labria the Devorian - They didn't get off the board with the data pad, but I did roll for recovery on mythical Turn 7, and they would have gotten off the board.  
  • Honorable Mention: The bartender and his focused devotion to the cantina. 
Losers?
  • Kerru the Gotal (RIP) - Thankfully I've painted up other Gotals.
  • Long Snoot and the Sivrak the Snivvian somehow survive, although worse for wear.  

I'll be going back through the few games we have on the world (including some of the Historicon games we ran last year), adding to the spreadsheet, building alliances, and running another project to keep me from being productive.  Fun! 

Thursday, June 4, 2026

The Mike Lung Gallery #94 - Fear the Dark

 A holiday weekend where the girls didn't come down and I didn't have any other obligations?  

I've got to admit it was enjoyable.  So much so that I straightened up the office, reprioritized the painting bench, and even started cleaning up texts and emails for the first time in forever. 

So I was a bit ashamed but excited to see stuff from friend-of-the-blog and AWARD WINNING GM Mike Lung that I had not shared here!  

Like me, Mike loves his mini-games, solo games testing out rulesets, and getting his immense and diverse collection of figures.  

Over the winter he ran a horror campaign using the "Fear the Dark" rules by Davi Suki

I highly value Mike's opinions on games, even if we don't always agree, so it's fitting to give his take on the Fear the Dark rules set: 
Not sure what my opinion of the rules are. I want to really like them, but they are a bit to basic and not crunchy enough. But the thought behind them is great. I think the old Strange Aeons system might be better. But that has faults, too. Really, what I want to do is take the mechanics from Rangers of Shadow Deep and merge it with elements of Fear the Dark, Strange Aeons, and even Silver Bayonet to get the rule system I want. Hmmm…need to retire now so I have time.


Tuesday, June 2, 2026

(Gamma World) Not a Test #119 - Lathar the Parlimentarian

Our heroes, the De Facto Explorers, have decided to embark on an epic quest to reach Lathar's long-lost father.  They have stopped in Fair-Town, for municipal meetings, bread-encrusted sausages, and random encounters with your first litter's breeding partner. 

==============================================================

Lathar Bracken: A pure-strain human from River Bend.  He's got the muscle, the face, and a mount for most encounters.  Lathar's trusty beast of burden, No Name, travels wherever he does.   Looking for trouble in all the right places. The two-time champion of the Fair-Town Queen's Joust.  Recently married to the now-pregnant Thunnelda Haycock.   Just received a letter from his long-lost father, and has convinced the others to accompany him to the Wildlands.

Sneaky Pete: A mutated weasel scout.  Pete's telepathy and night vision take a backseat when he whips out his electrical powers.   Apparently addicted to his newly uncovered yellow powder found at "The Pool House"

Sonny Helianthus: an over 10' tall sentient sunflower artifact examiner with four arms, and trusted Restorationist ties. Knowledgeable,  but not a good one with device repairs or upgrades.   Sonny may have recently detonated an atomic device in the petrified woods... although no one else knows. 

Slitheran Wurmtail (aka Squiggles): a mutated earthworm scout, in impromptu power armor, looking for trouble in all the wrong places,  and finding it often.   He  has been subject to genetic testing and developed super-human strength, a more human body, and a thick coat of shaggy white hair.  Recently gave birth to another pile of baby worms. 

and two new additions....

Poppy and Speedy: Two of Squiggles' offspring from his first... litter(?) They're now teenagers in worm years, old enough to grab diminutive muskets and help their Manchi and his friends on this epic quest. 

===============================================================

Still the same day they arrived....

Squiggles was fumbling his words.  Somehow, in an evening of bonding with two of his worm offspring, Speedy and Poppy, they had happened upon his breeding partner who created them, Ubenda.

Ubenda: "Why are you in town Squiggles?"

Squiggles: "Oh, you know, we're wandering around shooting things, to help them survive in the wild, but... we got caught up in the tourist traps and I had to get them pet dragons..."

"So Ubenda... have.... you... been here the whole time..."

"I've been around... I've seen some stuff.  Figured I'd come back for winter. "

"Having trouble with birds or fish?"

"Surprisingly no, I haven't seen those giant eagles for the summer....  I didn't expect you to be here outside of season."

"Season?"

"You know Squiggles..."  she winked. 

"Oh.... did you have any spawn of her own?"

"Nope, apparently I can't have any... just help making 'em.  Once you put the kids to bed you should look me up.  I have a burrow along the wall by the north gate you enter through.  You'll see the worm signature."

"Kids... bed... now!"

====================


Lathar spent the night perseverating the council meeting.  He had expected that word of his arrival would draw the other council members... and interested parties (with bribes) to seek him out, only to end up drinking and alone....

After a hearty breakfast, he walked early with Pete and Sonny to the town hall.  It was a closed meeting, so Pete used his telepathy to stay connected to Lathar inside, trying to play mental middle man between the policy inside and the giant sunflower who could interpret and advise.  

Mutant "Whisper Down the Alley," what could go wrong? 

They watched the VIPs allowed access coming to the door and being granted access, gasping when the final one walked past them....

Sonny: "Oh no...."

Lathar entered on his own.  He had only been in the building once, when he was sworn in after winning a position in the joust.  He was still twirling about, looking up, when a large hand stopped him.  The older, middle aged man wearing red armor, complemented with red Tupperware lids sewed atop it.

Brom Halloway
Brom Halloway, militia captain, council member.  

"Lathar, I'm so glad you're here... we need to solve this... Kirothian problem."

Brom had only minor issues with the blue-skinned Kirothians from a public safety standpoint since Lathar and the other Explorers brought them to town a little less than a year ago. He was more concerned with the strange powers some of them had.  He was pro-acceptance, pro-rights, IF they were each vetted and registered.  The old ladies with alleged soothsaying and enchantment powers were particularly worrisome. 

With a few pages running to and fro between them, the council was formally sworn in and introduced.

  1. Lathar Bracken - Pure-Strain human resident of Riverbend, but won a position by winning the last Queen's Joust.
  2. Captain Brom Halloway - Pure-Strain human Milita Captain
  3. Maelis Thorpe - Pure-Strain human farmer
  4. Korrin Fallow - Minor Altered human merchant
  5. Diven Crow- Minor Altered human scholar/historian 
  6. Elara Vint - Healer and Herbalist.  Pro-Plant
  7. Iona Greathill - Pure Strain human representative of the Fair-Town Merchant Guild
  8. Fenric Duskborne - Noticeable altered human - full mutant sympathizer, wants full integration
  9. Sarella Windmere - Town Glazer, Civic Innovator.  
Sarella Windmere - Talented Glazer, Civic Innovator

Lathar missed most of that, distracted my his official table the council sat around.  They had provided paper and writing implements to each member, but on his desk was a long manilla envelope wrapped.  The carefully tried to open it and found a grayish powder and a note inside.

A token of appreciation to help the town reach a reasoned decision.  

Someone was giving Lathar a large package of gunpowder...  

Sonny, hearing the telepathic link second hand, "What type of meeting is this?... Pete... tell him he's being bribed... if he hasn't figured it out."

Thankfully, Lathar properly sealed the envelope back up and placed it back in its spot before looking up and seeing a blue-skinned woman in the small audience section staring right at him.

Elona.   Kirothian scout, current leader of the blue-skinned people.  Lathar's ex-girlfriend.

Elona of the Kirothians.  Scout, Leader, Lathar's Ex-Girlfriend. Council Member

Of course, the first item on the agenda is the recognizing the Kirothians as full citizens of Fair-Town, with the according rights.  

The full discussion began, Lathar stumbling through proper meeting procedures,  not outright insulting anyone else on the council, but showing his naivety.  

Lathar felt out of sorts, until Iona Greathill made an outrageous claim, "The blue women gave the militia the clap!!!  Just the militia!   They're unhealthy!!!

The claim sent the meeting into chaos, with further questions and accusations.    Lathar was sure how Elona was allowed to speak, but as he referenced his giant binder to reference these particular militia members, he came to a realization.

They were all Keepers of the Royal Peacock.

"Excuse me, I don't know which one of you is Robert with all these rules, but as the recipient of one of those Royal Peacocks from my first Queen's Joust Tournament Championship, I have learned  that peacocks have a special type of mutant clap that can be transferred to humans."

Everyone is the hall gasped at what they thought Lathar was insinuating.  

"No... no like that.  The Keepers were obviously not wearing gloves when grooming, although I fear they could have given the Kirothian women the clap, not the other way around."

This massive distraction was enough to reset the proceedings, have a little more discussion.  

Recognizing the Kirothians, with a proper census and powers registration was passed with a 6-3 vote. 

With that result recognized, the Elara the Herbalist immediately moved to a contingency vote neither Lathar nor Sonny saw in the notes.  

"Due to the size of the recognized Kirothian population, it is agreed that one member of their group be offered a position within the town council.  I suggest Elona."

Elona appeared to stare into Lathar's soul as they recorded the vote, one at a time....  

Lathar: "I vote yes!,"  casting the fifth and deciding vote. 
 
She smiled and winked at him.  

Finishing the other deadlocked business, Lathar's vote approved using the Merchant's Guild to fulfill all order of vital stores for the winter, rather than individual farmers.  

Lathar also navigated the rules just enough to prevent a full-on military operation north, to handle the illegal toll takers near Riverbend.  

Brom seemed disappointed with Lathar's news of Riverbend handling the issue, but suggesting continuous small patrols of five to protect travel and encourage trade between the towns.  Brom had insinuated that the militia was too large for town defense within the walls... but no one on council... or listening telepathically realized that might be an issue in and of itself.  

After the meeting adjourned and everyone else congratulated Elona, she made her way to Lathar....

"Thank you MASTER Lathar...."

She puts her fingertips on his shoulder, "Remember, if I understand the rules, I'm now MISTRESS Elona."  before walking away...

Lathar finally started breathing again, and ensured the envelope was still on his desk before he met the weasel and sunflower outside.  

The trio grabbed more drinks at the Wrong Celery, picking up rumors from the other plant clientele, but finally wandered out to grab real food.

They ran into Speedy and Poppy wandering the streets, each nibbling on a sausage on a stick.  

"Hey guys, our Manchi never made it home last night..."

Lathar: "Where did he go?"

"We ran into our mom, I guess... he put us to bed and went back out..."

Pete:  "Here we go again..."

Sonny:  "Okay, how would you like siblings...."

GM Notes:  Welcome to my very special Tylenol/Autism in Gamma World special.  I had been searching for any transferable diseases between Peacocks and Humans.  I had a strange fungal infection or Chlamydia.  Given the group, the clap one.  

I also may set up a special game with Toucan Sam, Gonzo, Babaar the Elephant,  and Cyrano de Bergerac.

Next: #120 - A Theft of Worm Fluids

Monday, June 1, 2026

Free RPG Day, Saturday June 27th, 2026

 It's June, so it's time for a great annual holiday, #FreeRPGDay !  

One June 27, 2026, game stores all across the country will be offering a series of free RPG products, as produced by a number of game publishers.  

Every retailer handles the event differently, but there's a good chance for free products, sales promotions, and hopefully a few games welcoming players.  

Sunday, May 31, 2026

Saturday, May 30, 2026

Another Month of Meeples (June 2026)

I'll figure out my new system of monthly solicitations eventually, but I'm not going to complain when I click on over to ACD and find out the latest issue of Meeple Monthly is on it.

Except I do.  It's horribly edited, half the product doesn't have a price.  and there's just so much stuff that isn't under "Adventure Gaming" Lots of new previous solicitations labelled as new.  Meeples Monthly doesn't slide in large swaths of existing product with the monthly solicitations, but it's arranged like two sets of interns simply pooled together two groups existing solicitations.  

ViscountEric's Want List

Nothing

ViscountEric's Money-Is-No-Issue Want List

Bully Pulpit Games
Nine Space Games ........................... $30.00

Penguin Random House
Choose Your Own Adventure - Cryptid Chronicles: Chupacabra....... $9.99

The Imaginary Store List (Infinite Shelf Space Games & Hobbies)
25th Century Games
Observatory ........................................ $29.99
Star Gazers ......................................... $49.99
Power Vacuum ................................... $30.00
Power Vacuum Upgrade Pack ........... $15.00
Three Sisters Harvest Edition ........... $39.99

Alley Cat Games
Bookshelf ........................................... $16.99
What the Sketch? ............................... $19.99

Arc Dream Publishing 
Delta Green: Rejection ...................... $24.99
Delta Green: Holy War ...................... $29.99

The Army Painter
Historical: WWII German Afrika Korps Paint Set ............ $43.13
Historical: WWII Imperial Japanese Paint Set .................. $86.39

Asmadi Games
Chess Joker ........................................ $42.00
Mystic Curling Club .......................... $42.00

Atomic Mass Games
Marvel Crisis Protocol: S.H.I.E.L.D. Affiliation Pack ... $64.99
Marvel Crisis Protocol: Bastion, Nimrod, and Omega Sentinel .... $64.99
Star Wars Shatterpoint: Secure the Future ...................... $54.99
Star Wars Shatterpoint: My Loyalty, My Life ................ $54.99
Star Wars Legion: Mandalorian Special Ed Army Box... $139.99
Star Wars Legion: Imperial Specialists ........................... $39.99
Star Wars Legion: Rebel Specialists ............................... $39.99
Star Wars Legion: Fleet Troopers ................................... $57.99
Star Wars Legion: Republic Specialists ......................... $39.99
Star Wars Legion: Separatist Specialists ........................ $39.99
Star Wars Legion: Imperial Death Troopers .................. $39.99
Star Wars Legion: 74-z Speeder Bike ............................ $39.99
Star Wars Legion: Clan Wren Mandalorians ................. $46.99
Star Wars Legion: Mandalorian Super Commandos ..... $49.99
Star Wars Legion: Leader of the Shadow Collective .... $49.99
Star Wars Legion: Mandalorian Leaders ....................... $ 52.99

Beadle & Grimm's 
Skullduggery: The 5e Urban Fantasy Companion .......... $45.00

Big Potato Games
Risk It ............................................... $9.99
Judging Strangers is Fun .................. $19.99

Brotherwise Games 
Shards of Creation ........................... $24.99

Cardlords
My Soundtrack ................................ $24.99

Catalyst Game Labs
BattleTech: Hot Spots: Draconis Reach ....................... $49.99

CATAN Studio
CATAN: Zip! ................................... $24.99

Cephalofair Games
GloomHaven: Mercenary Pack: Hail Irritable Enchanter .............. $20.00
GloomHaven: Mercenary Pack: Cassandra Forgotten Diviner ...... $20.00
GloomHaven: Mercenary Pack: Anaphi Fallen Lion ..................... $20.00
GloomHaven: Mercenary Pack: Satha Mayor of Frosthaven ........ $20.00

Chaosium
Call of Cthulhu: Miskatonic Tales: Journey to Innsmouth ............ $70.00

Davinci Editrice
Cucumber Catastrophe .................... $14.99

Evil Genius Games
Everyday Heroes: Adv: Runnin' Rum and Speakin' Easy .............. $19.99
Everyday Heroes: The Armory ...................................................... $59.99

Fanroll by MDG
7-Set: D&D: Resin: Monsters: Mind Flayer Inclusion ................. $24.99

Free League Publishing
Blade Runner RPG: Asset Pack & Solo Mode............................... $39.99
Invincible: Superhero RPG Starter Set .......................................... $29.99
Invincible: Superhero RPG Core Rulebook .................................. $57.99
Invincible: Superhero RPG GM Screen ........................................ $24.99
Invincible: Superhero RPG  Dice Set ............................................ $19.99
Invincible: Superhero RPG  Power Cards ..................................... $29.99

GMT Games
Empire of the Sun (5th Printing) .................................................. $88.00
Cuius Regio ............................... $71.00
North Africa '40 ........................ $49.00
Thunderverse Track Pack ......... $28.00

Grim Moon Studio SRL
Pathfinder: Nightfell: Core Manual .......................................... $44.90
Pathfinder: Nightfell: Bestiary .................................................. $39.90
Pathfinder: Nightfell: Night Master's Screen ............................ $19.90
Pathfinder: Nightfell:  Iurmen's Map Revamped ...................... $ 2.90

Horrible Guild Game Studio
Rocking Raft ............................ $25.00

Kobold Press
Tales of the Valiant: Northlands Worldbook ........................... $49.99
D&D 5E: Creature Codex Revised ......................................... $59.99

Konami Digital Entertainment 
Yu-Gi-Oh! Chaos Origins: Boosters

Legendary Games
Tales of the Valiant: Legendary Planet 3 Dead Vault Descent ............ $34.99
Tales of the Valiant: Legendary Planet 4 Confederates of the Shattered Zone .... $29.99
D&D 5e: Ancient Curses ...................................... $12.99
D&D 5e: The Dragon's Hoard #65 ....................... $13.99

Loke Battlemats
Essential RPG Battle Maps Starter Set ................ $19.99
The Dungeon Reignited ....................................... $50.00
Little Book of Battle Mats Pocket Edition ........... $14.99

Looney Labs
Seven Islands ....................................................... $20.00

M. Allen Hall
Liminal Horror: UHF Contact ............................. $24.00

Mongoose Publishing 
Traveller: The Core Expeditions ......................... $49.99
Paranoia: Powers that Be: Trust No One............. $49.99

Nine Heavens Press
Pathfinder: Undying Corruption ......................... $60.00
Pathfinder: Undying Corruption Players Guide .. $15.00

Open Sesame Games
A Collection of Fantasy Maps ............................. $55.00
A Collection of Fantasy Maps II: Adventure Sites... $60.00

Osprey Publishing
Philippines 1941-42 ............................ $25.00
Kadesh 1286 BC ................................. $25.00
Fw 190 Schlacht Units ........................ $25.00
ABDA Striking Force 1942 ................ $23.00
German Marders of the World War II . $20.00
Daimyo ............................................... $25.00
French Navy 1939-1942 ....................  $23.00

Paizo Publishing
Pathfinder - Flip-Mat: Basic ........................ $19.99
Pathfinder - Flip-Mat: Barfight .................... $19.99
Pathfinder - Flip-Mat: Dockside Warehouse $19.99
Pathfinder - Flip-Mat: Fleet Flagship .......... $19.99
Pathfinder - Bigger Basic ............................ $21.99
Pathfinder - Impossible Magic .................... $69.99
Pathfinder - Lost Omens - High Seas ......... $44.99
Pathfinder - Hell's Destiny AP .................... $79.99
Pathfinder - Bastion of Blasphemies AP ..... $79.99
Pathfinder - Dice Gods ................................ $49.99
Starfinder - Critical Hit Deck ...................... $14.99 
Starfinder -  Flip -Map: Iconic Starship ...... $19.99
Starfinder - Galactic Ancestries Pocket Ed . $29.99
Starfinder - Absalom Station ...................... $49.99
Starfinder - Assault on Abaslom Station .... $29.99

Play to Z
Dogs of War ........................................ $50.00

Renegade Game Studios 
Heroscape: Battle for Blackscar Battle Box ..........$65.00
Heroscape: Crooked Crew of the Clockwork Combine .... $40.00
Heroscape: Clockwork Combine Research Expedition .....$45.00
Heroscape: Paragons of the New Alliance ......................... $35.00
Heroscape: Might of the New Alliance .............................. $40.00
Heroscape: The Ancient Lands of Valhalla Terrain Exp .... $70.00

Roxley Games
Excalibur ............................................. $20.00

Smirk & Dagger
This Game is Killer: Franchise of Fear .............................. $19.99

Son of Oak Games 
Legend in the Mist RPG Corebook ................................... $59.95
I went through the entire list of the Legend in the Mist... and when I saw acorns listed for an item, I remembered doing this one... in February!   Way to much crap for a store to carry, and despite it hitting my algorithm, I have no idea which I would buy this, whether single corebook or the whole kit and kaboodle.

Surfin' Meeple
BOMBS ........................................... $14.99
Panda Spin: Mandate from Heaven . $11.99

Synapses Games
Medium: The Hand of Fate ............. $24.99
Not Alone, 2nd Ed .......................... $29.99

Tycoon Games
Tiny Epic Dungeons Adventures ... $45.00

UVS Games
Riftbound: League of Legends TCG - Vendetta Boosters

Th3rd World Studios
Diggin for Dinos ............................. $24.99

Friday, May 29, 2026

(Kickstarter) Yangtze Patrol - Adventures in War Torn China - by Brigade Games

Brigade Games is at it again with another unique range of historical figures:  Yangtze Patrol - Adventures in War Torn China - 28mm Minis

Why paraphrase when you can read the words of Lon himself:
With this Kickstarter, we are starting a new range for China mainly covering the period of 1910-early 1930's. We have centered the range around the U.S. Navy Yangtze River Patrol and their Chinese antagonists.  We believe you will love this first wave of USN and Chinese models. The models are larger 28mm and a medium heft, perfect for easy painting. Note that the Chinese are scaled smaller than the USN as that was reality.


And there's an option for a rickshaw with different drivers and passengers!