Day 23 of #RPGaDay and the prompt "Fortune" make me immediately go back to the series of D&D boxed sets.
Perhaps it was the expected rapid levelling, maybe it was just a different economy, but all levels of BECMI D&D seemed to have fat stacks of gold everywhere. It seemed like there was a lot to save up to, and once you got into Expert, the concept of "Name Level" where it was expected to building strongholds, castles, temples and towers and start ruling. Noble titles were horribly designed, but structurally, where one could break down realms into handy standardized hexes on a map, it made sense. (Example: A Viscount needed to rule multiple baronies, with at least barony having a Baron pledged fealty to him... He couldn't upgrade to a Count unless he actually conquered someone else's territory. Weird but logical - Rule Cyclopedia, page 135)
In that same structure, building your stronghold was better organized that in AD&D. Perhaps it was just the age, but we designed the castles, calculated the cost, and all that work was reasonable.
Plus, the concept of having not henchmen, not hirelings, but actually levying troops was completely satisfying.
Better yet, D&D offered better dominion administration, and a whole ongoing system of dominion check and dominion confidence to keep a Name-Level adventurer on his toes.
And just an FYI, for those wishing to house me... the anticipated expenditure to keep a Viscount entertained is 150gp per day.
Alternative Question: An enjoyable moment of good or bad fortune?







