Thursday, May 28, 2026

Space Gnomes? by Red Nebular

 Still powering through a clean-up of my email that started Memorial Day weekend.  I'm still not a 100% fan of 3-D minis, especially since for every time I here a great story about figures, or most notably terrain, I here ten stories of the hours of set-up, resin issues, or so forth that could be me putting in a fewer hours in overtime just to have the equivalent produced and sent to my door. 

But friend of the blog and AWARD WINNING GM Mike Lung mentioned these gnomes from Red Nebular for proper sci-fi Swiss gnomes for his Mousling Cheese Planet game, and I can't support these enough.

Mike did give me a number of other pictures that I can't find on the site, so I assume they might be available via their Patreon


Wednesday, May 27, 2026

(Nostalgia) The Simple Gaming Spread, Circa 2019

 Continuing to clean off my e-mail and my phone, and found these little gems from my other friend Brian, in the pre-COVID Days. 

I don't remember the manufacturer of the building, but I had the one-story version, he had the two.  Nothing fancy, although I do believe the floors were accessible and the interiors were finished.


Tuesday, May 26, 2026

(Gamma World) Not a Test #118 - Residual Glows

Our heroes, the De Facto Explorers, have decided to embark on an epic quest to reach Lathar's long-lost father.  

==============================================================

Lathar Bracken: A pure-strain human from River Bend.  He's got the muscle, the face, and a mount for most encounters.  Lathar's trusty beast of burden, No Name, travels wherever he does.   Looking for trouble in all the right places. The two-time champion of the Fair-Town Queen's Joust.  Recently married to the now-pregnant Thunnelda Haycock.   Just received a letter from his long-lost father, and has convinced the others to accompany him to the Wildlands.

Sneaky Pete: A mutated weasel scout.  Pete's telepathy and night vision take a backseat when he whips out his electrical powers.   Apparently addicted to his newly uncovered yellow powder found at "The Pool House"

Sonny Helianthus: an over 10' tall sentient sunflower artifact examiner with four arms, and trusted Restorationist ties. Knowledgeable,  but not a good one with device repairs or upgrades.   Sonny may have recently detonated an atomic device in the petrified woods... although no one else knows. 

Slitheran Wurmtail (aka Squiggles): a mutated earthworm scout, in impromptu power armor, looking for trouble in all the wrong places,  and finding it often.   He  has been subject to genetic testing and developed super-human strength, a more human body, and a thick coat of shaggy white hair.  Recently gave birth to another pile of baby worms. 

and two new additions....

Poppy and Speedy: Two of Squiggles' offspring from his first... litter(?) They're now teenagers in worm years, old enough to grab diminutive muskets and help their Manchi and his friends on this epic quest. 

===============================================================

The party stayed off the main road, using the "Invisible Airlords" camp for their own needs overnight.  Perhaps they would try to come back, or perhaps more extensive searching would net the party a bigger stash of loot....

Sneaky Pete returned from tracking/chasing down the Invisible Airlords as they fled.  The creatures had scattered, many climbing into the trees.  He was still quite amped up and traipsed the surrounding woods for something greater than the small encampment the others had uncovered.  He did find a second, better hidden spot, one that would have been great for treasure, yet from his examination, it was actually the spot they ate in. 

Lathar woke up the next morning.  Sonny was examining all the items they had found, as well as finding in the break of the canopy to absorb some sun.  

Pete... well Pete had decapitated the dead Airlords and mounted them on stakes on the side of the road, as well as using some of the paint they had found to cover up the "Invisible Toll" sign with his own "DO NOT PAY THIEFS."   Farmers and small merchants did pass by, most lauded the weasel for ridding the town of illegal toll-takers.  Pete did buy an intricately woven door mat from a woman with a nearby cottage.  The one thing that further worried the weasel.  Tavren Silkwrick, the weaver, had paid the toll in other woven mats and products.  The party hadn't found anything like that in the stash.  Where did that stuff go?

Tavren Silkwrick, Mutant Weaver

Squiggles' teen-equivalent children shuddered at the brutality... and those worms had watched many of their fifty siblings

Squiggles:  Don't get on Uncle Pete's bad side.... 

He then left with them to spend the morning hunting.  

With no one looking to head off towards Fair-Town, Lathar grabbed No-Name and road the hour or so back to Riverbend, to see his wife and his mother....  

He spent the day back home.  His newlywed pregnant wife, Thunnelda, was still miffed that Lathar was going on some wild goose chase.  His mother supported her daughter-in-law, calling Lathar's father a wanderer for days, a dreamer, certainly a drunk.  

"You're Papa was a rolling stone.  He might not even be where he claimed he was anymore..."

He ate an early dinner with them, before leaving back to his party members.  His mother stood on the porch, waving,  as he rode off on No-Name.  Thunnelda sulked in a darkened corner of the house...

"This is the last time he's getting away with this...."

Sonny spent most of his day sunning himself, and trying to figure out what the use of the glowing rock and rod they had found.  Without his Glow-Badge, lost around the Hopper lair weeks prior, he couldn't ascertain the lethality of the glow of the items, only that he had not fallen ill to them while in his possession for the past day.  

Squiggles and his children reconnoitered the woods, finding very small game, but nothing worth firing a loud musket at.  It was Father-Son (Manchi-Worm) bonding time with two of his eldest children.

Poppy:  So, when you leave with your friends, you just hang out in the woods and eat rations around the fire? 

Squiggles: No, we kill people too.

Speedy: That's cool...

They did get to see some of the river traffic, barges with cargo, a rarity, all heading downriver.

Lathar arrived back at the encampment before dusk and they spent one more night there, with nary a sign of the Invisible Overlords before heading out to Fair-Town the following morning. 

They arrived at Fair-Town and Pete raised a stink that the entourage of Lathar was getting charged while all he had to do was flash a sash for admittance.  

"We have people that need to talk to you Lathar, but everyone else is five..."

Lathar left the group to find the town hall and finally see what his job as a member of the Town Council finally entailed. 

He arrived at the building and caught a lot of side-eyes from staff.  "Master Lathar, you've graced us with your presence, if you're going to be in town for more than a joust, we'll arrange a meeting for noon tomorrow."

The woman behind the counter handed him a bulging ancient binder filled with random papers.  "You've been missing for the last three months.  There's been a few votes than are locked in a tie...  More Kirthoians have appeared, a few river pirates... nothing we couldn't handle by ourselves."

With that, Lathar headed back to the Wrong Celery.  The rest of the crew was already there.  Sonny, sipping a beverage, Squiggles, teaching his children about diversity and a plant-dominant establishment... and Pete negotiating with Duncan the coffee planet barkeep, for another keg of their mead... and delivery within the next month.  

Once Lathar was there, the group moved to their normal inn, the Triple Comfort, where Lathar dumped the binder onto Sonny, and Pete looking over their shoulder.

"I need to make some votes tomorrow morning.  Can you help, influence advise me?"

Sonny worked through this overflowing, disjointed binder the municipal workings.

"There's a couple different items that probably need your vote..."

  1. A proposition to send troops to eliminate tolls on the way to Riverbend.  They either want to send 50 or 100 of the Fair-Town militia. 
  2. Which merchants and farmers are we using to reallocate winter supplies and resources? 
  3. A proposition to give the Kirothians (blue-skinned folk) full rights. 
Sonny: "I think you should offer a reward to eliminate the toll-takers, we'll come back to collect after we visit your dad."

Lathar: "I wonder if I can call on the other council members to talk about this before noon tomorrow." 

Squiggles had none of that bureaucratic appeal the others wanted, so he had taken Speedy and Poppy out on the "big town." They toured the joust ground, he bought the children pet "dragons"  (Mango and Zig-Zag) and wooden swords, trying out the human food with varying degrees of disgust. 

Zig-Zag and Mango, properly mutated
They wandered around the town, full of happy family moments.   Speedy had disappeared for a bit but soon came around a corner, shaking...

"Manchi??"

"What happened?"

The younger worm turns and points... "Is that my mom?"

It was Ubenda, the worm he originally bred with.
Ubenda
"I knew you'd make the better mother, Squiggles."

GM Notes: Fun fact, I thought the addition of a compass to the group would make some revelations as to directions and the maps they have acquired.  In a quick search I realized they've had a compass since episode #65, when they first discovered the Big River didn't flow North-South as all the maps assumed.

In a town where everything is "Ye Olde" the pet lizards were from the plainly named Fair-Town Lizard Rescue.

Next: #119 - 

Sunday, May 24, 2026

The Mike Lung Gallery #93 - Lego Zombie Napoleonics

 The one thing I love about our online Monday night Gamma World is that a bunch of guys from Boston to Virginia, can not only game, but shoot the shit as well.   And we certainly go on some crazy tangents while we wait for straggling players to waltz in.  

Two weeks ago, our conversation wandered everywhere, like a back country road with a tornado, and I know I casually dropped Napoleonic zombies.  I expected some conversation about Silver Bayonet, or stretching it to Pride and Prejudice and Zombies, but then friend of the blog, mutant-weasel playing and AWARD-WINNING GM Mike Lung shot these pictures to me.




Like me, Mike has too many rules sets, but I know we weren't going a Silver Bayonet-esque route.  

Now, getting him to put this on at a Historicon, that might be a horror scenario in itself, or another swaggy trophy for his shelf. 





Friday, May 22, 2026

3,000,000 Views!

It took me 15 years to get 1 million views on the blog. 

It took less than two years to get 2 million more. 

Yeah,  the system is broken, definitely not the same one I was working with all these years.  I still trust Blogger stats somewhat with the individual post views, but I know most are bot/engine driven hits to my main page,  (https://gamingwiththegnomies.blogspot.com/ ). 

And it's not just me.  Trusted, and far more popular blogs the have celebrated five, six, or even seven million views in fairly organic ways have mentioned a huge spike in general page views, while their per post views remain the same. 

And I'm certainly not complaining about post views.  I remember 15 years ago when a post got 40 views I did a happy dance.  There isn't enough traffic to justify monetizing the blog (and making 15 cents while pissing of the people that actually enjoy the blog), so I'll just keep trying to stay active everyday for folks. 


Thursday, May 21, 2026

Sword in the Stone Announces a Joint Project for Hazleton

It came with big surprise last week when Sword in the Stone Games in the Wyoming Valley Mall announced plans for a new location 25 miles south, in the Laurel Mall in Hazleton for September of this year. 

There is a local comic/game store down there of some sort, but I’ve always had difficulty even trying to find it much less get there for the appropriate hours. Hazelton a fairly large city that needs a gaming presence, because I believe the next store south on I-81 might be a roundabout trip to the The Alchemist's Cove in Orwigsburg.

And it seems like the chain model of game stores seems to be the way to go, in this economy, with the ways the "industry" is going.   Cloud City Games in the Lehigh Valley just opened a fourth location in Kutztown that I need to get down to to review. 

The bigger news that comes attached with that is they are doing it as a joint venture with White Knight's Game Room in Williamsport. I haven’t been able to do formal review of White Knight's, but I have actively been a fan of theirs for the last 20+ years and while I couldn't confirm deep pockets to help with this project, they definitely add very deep resources to the endeavor. 

Tuesday, May 19, 2026

(Gamma World) Not a Test #117 - The Gormless Trader

Our heroes, the De Facto Explorers, have decided to embark on an epic quest to reach Lathar's long-lost father.  They have many stops along the way, but first they must handle a group of particularly annoying invisible illegal toll takers...

==============================================================

Lathar Bracken: A pure-strain human from River Bend.  He's got the muscle, the face, and a mount for most encounters.  Lathar's trusty beast of burden, No Name, travels wherever he does.   Looking for trouble in all the right places. The two-time champion of the Fair-Town Queen's Joust.  Recently married to the now-pregnant Thunnelda Haycock.   Just received a letter from his long-lost father, and has convinced the others to accompany him to the Wildlands.

Sneaky Pete: A mutated weasel scout.  Pete's telepathy and night vision take a backseat when he whips out his electrical powers.   Apparently addicted to his newly uncovered yellow powder found at "The Pool House"

Sonny Helianthus: an over 10' tall sentient sunflower artifact examiner with four arms, and trusted Restorationist ties. Knowledgeable,  but not a good one with device repairs or upgrades.   Sonny may have recently detonated an atomic device in the petrified woods... although no one else knows. 

Slitheran Wurmtail (aka Squiggles): a mutated earthworm scout, in impromptu power armor, looking for trouble in all the wrong places,  and finding it often.   He  has been subject to genetic testing and developed super-human strength, a more human body, and a thick coat of shaggy white hair.  Recently gave birth to another pile of baby worms. 

and two new additions....

Poppy and Speedy: Two of Squiggles' offspring from his first... litter(?) They're now teenagers in worm years, old enough to grab diminutive muskets and help their Manchi and his friends on this epic quest. 

===============================================================

The trap had been set....

The "Invisible Air Lords" who had established their illegal toll between Riverbend and Fair-Town in the spring had done little to change or improve their spot for larceny, an odd bend in the road that cut through a berm.   A large rock and some sticks... and a old stop sign heading upriver with the "Pay the invisible toll or else" had already seen better days.  

Strolling down the road from Riverbend was a certain non-descript 10-foot-tall sunflower, wearing an equally large poncho, attempting to ride a stagon... or at least straddling it.   A chest was strapped to the back of the beast.  He was... singing... like the gormless trader he was portraying.

I'm in the domars...
I'm in the domars...
Can't wait to sell my wares, and get a whole lot more...

Sonny heard a familiar "Halt!"  from the forest.

Sonny: Who? What? Where is that?

You.... you have entered the protective domain of the Air Lords.  Please... pay your toll and go on your way. 

Sonny was still looking around:  Who are you?

It does not pertain who we are, besides we are the Air Lords!  Pay the toll and you can go on your way, and you can be completely safe.  We promise.

Sonny: Okay, what's the toll 

FIVE THOUSAND DOMARS!!! Another voice perked up... "That's too much!"

OKAY, FIFTY DOMARS!  

Sonny:  Okay, I don't have enough domars, but I have this chest.

Sure! 

The sunflower awkwardly dismounted from the stagon, unstrapped the chest and left in out the ground, then continued on his way, unmolested. 


The chest sat along the side of the road for awhile, until it just appeared to magically float up the berm.  No persons or things can be seen carrying it.   The chest came to a rest, barely over the berm....  

And nothing else happened for awhile.

Sonny had spent a extra few days to fit his latest invention, Curry in a Hurry, inside the old chest they had.  He believed he had it jury-rigged to activate the second it was opened.  The true plan?  Give the chest to the Air Lords as a toll, and once the invisible creatures opened the lid, *WOOSH* the cloud of curry envelopes the illegal toll-takers and allowing the group to see them. 

One thing delayed the inevitable:  The thirty domar lock Sonny bought for authenticity. 

The Air Lords simply could NOT pick the lock.  They ultimately resorted to a large rock and multiple attempts.  None of the group could see anything, but everyone heard the repeated thuds, the noises finally terminating into a loud crack.  A few seconds later the device triggered and the yellow powder shot out into the air. 

The second anything even remotely like a shadow could be seen.... Pete opened fire, a laser bolt streaking through the cloud.    Followed by Squiggles' shot, then the young worms charged from their position, Speedy, stopping kneel and shoot his musket.  Poppy was dropping prone, the butt of the musket hitting the ground awkwardly enough for it to go off into the air.  

The cloud swirled as the invisible bodies moved around.  Lathar's shot struck true, the impact visible for a moment as one of the creatures fell down.

Everyone began moving in and firing, even though none of them could get a bead on the swirling and dissipating yellow cloud. 

Sonny had tied No Name to a tree and ran back, brandishing two pistols.  He ran into the faint yellow outlines of a half-dozen smaller primates, with alternating white and black rings on their long tails.   
The Invisible Air Lords... barely revealed. 
Surrounded, the sunflower went full "Death Blossom" with his exploding seed mutation, sending all of them reeling further into the forest.  The sunflower stood there as his weasel and adult worm allies, charged past them in pursuit of the Air Lords.  

They came back later... empty handed, allowing the others enough time to retrieve No Name and find at least a nearby stash

  • A compass
  • A glowing rod
  • A glowing rock
  • A box of glowing mushrooms
  • a few thousand domars from the tolls.
Maybe they did have a good business model...

Next: #118 - Residual Glows