Tuesday, September 29, 2026

(Gamma World) Not a Test #131 - The Hanging Spine

 Our heroes, the De Facto Explorers, have decided to embark on an epic quest to reach Lathar's long-lost father, Harkonn. After side-quests, distractions, blue surges of strange auras, and beings definitely from around Riverbend, they've taken some quick but much-needed rest, and are ready to complete their journey.  

============================================================== 
Lathar Bracken: A pure-strain human from River Bend.  He's got the muscle, the face, and a mount for most encounters.  Lathar's trusty beast of burden, No Name, travels wherever he does.   Looking for trouble in all the right places. The two-time champion of the Fair-Town Queen's Joust.  Recently married to the now-pregnant Thunnelda Haycock.   He had recently received a letter from his long-lost father, and has convinced the others to accompany him to the Wildlands.

Sneaky Pete: A mutated weasel scout.  Pete's telepathy and night vision take a backseat when he whips out his electrical powers.   Apparently addicted to his newly uncovered yellow powder found at "The Pool House"

Sonny Helianthus: an over 10' tall sentient sunflower artifact examiner with four arms, and trusted Restorationist ties. Knowledgeable,  but not a good one with device repairs or upgrades.   Sonny may have recently detonated an atomic device in the petrified woods... although no one else knows. 

Slitheran Wurmtail (aka Squiggles): a mutated earthworm scout, in impromptu power armor, looking for trouble in all the wrong places,  and finding it often.   He  has been subject to genetic testing and developed super-human strength, a more human body, and a thick coat of shaggy white hair.  Recently attacked and kidnapped then left for dead by an unknown group, looking for revenge.  Also pregnant for the third time, and due to deliver badly out of season

Poppy and Speedy: Two of Squiggles' offspring from his first... litter(?) They're now teenagers in worm years, old enough to grab diminutive muskets and help their Manchi and his friends on this epic quest. 

===============================================================

Everyone woke up from their naps, including Sonny who (a) was on guard duty and (b) doesn't sleep since he's a sunflower.  No one discussed anything, packing up their gear and moving 

Pete was still coming down off his curry overdose, washing off his fur in the Big River, promising that it wouldn't happen again.   He took the point going down the narrow trail, giving him a second to take another snort.  

"Blue auras... don't they know I'm color blind...."

For the rest of the group, the tone was jovial, with Squiggles regaling all, particularly his children Speedy and Poppy, with his stories of his adventures, and the time on Farmer Yulius' farm.  Poppy asked if Farmer Yulius was always a good man.

Squiggles:  “He paid in bread and soil. That’s good enough for a song.”

The river path did not seem to connect with anything, but Pete did quick work of the surrounding brush and vines, allowing the whole crew, plus the stagon, to travel without much discomfort.  

By midday on the second day of traveling, the were walking alongside a tremendous bend in the river, far more massive than anything around their namesake home town.

As they cleared the turn, the massive structure jutted out from the old growth trees on the other side of the Big River....

It easily towered 30 or 40 feet about the trees... and in reality, this massive windowless building actually stretched for kilometers. 

Sonny pulled out the spyglass, Pete had the binoculars.  

Sonny: I don't believe it... upon closer inspection, that thing is so much larger than it appears...  It makes KIA look like a hut!

Pete: Is this where Lathar's dad located.?

Squiggles:  You're telling me that would be a place called the Wildlands.

Sonny:  I don't see anybody manning the top.  Could it be abandoned???

Pete: That's man-stone, it's too clean to not be occupied.  Got to be living metal in there at least.

Sonny: Man-stone?  What is it, some hero out of Squiggles' shanties?

Lathar: I'm so using that name next time we need to sneak into somewhere.

Squiggles: Do you mean the Ancients' softstone?

Sonny: Honestly, for once, I don't care what the term is... I'm game for going over there and exploring. 

Pete: How are we getting across?  The river's like 500 meters across!  

Sonny: We're almost by Lathar's dad, we're gong to half to cross the river eventually...

It was decided to wait further downstream... and the opportunity stretched itself over the Big River. 

The Hanging Spine

This large stone bridge looked largely intact, even if the approach on this side had collapsed, and the other side disappeared into 

Squiggles: Perhaps we should inquire with the people with the boats below the bridge... even if their trolls! 

The group emerged from the woods and traverse carefully over the rocky approach. 

A lone woman appeared out of the shack, unarmed.  She sized up the group before bellowing back inside....

"Pritch??? We've got visitors"

Mara
No one even needed to ask.  Lathar walked up and tried to schmooze the woman, Mara.

Mara: "Visitors?  You're not flying over head, or blowing up the fish with dynamite?

Lathar: What do you mean flying?  We're just looking for a crossing...

Mara spoke about flying machines.  She mentioned Otters from Parr that refused to swim in the river, but stayed in a building constructed on the bridge deck.  They never went any further.

An older man with a blunderbuss burst out of the shack "You're not stealin' the last of my women!"

Mara, her old man, Pritch, and the adult sun, Lio, all live under "The Hanging Spine" fishing, and scavenging on this side of the river.  None of them had been across the river in years.

Pritch: "Scavengers went across a generation across, pick the Sin Bin clean."

Lathar: "Sin Bin?"

Pritch:  We've been calling that since I was a kid, nothing but trouble, and no treasure.  Nothing but animals over them. 

Lathar did mention they were looking for his father, and his father should be somewhere on the other side, although it was further downriver.

Lio answered questions to the massive building further inland.   "That Screaming Box is a gateway to hell... I'd avoid it."

It was Sonny who negotiated with Pritch, using his massive collection of an "Assortment of springs, screws, and gears." to transport them all across the river... and further down a bit.  The Explorers spend the night camped outside the shack.  Food was shared, stories told, and the following morning they all woke to Pritch putting small walls on the raft to keep No-Name safe.  Before lunch, they set off.

Pritch explained that there were plenty of small villages doting the riverside.  Most were very far inland and were not perceptible from the river, which was just fine to them.  

They actually took two days down the river, some basic fishing, no sight of civilization.... but by the end of the second day, Pritch steered the raft and Lio moved the boat along the marshy edge on the other side of the river.

"Welcome... to the Black Reeds of the Wildlands"


Next: #132 - Welcome to the Wildlands....

Monday, September 28, 2026

A Magic-al Little Weekend

 The great September Nor'easter just glanced off of Northeast Pennsylvania, meaning my last days of true Summer yardwork at my mom's will turn into finishing up the shed and focusing on leaves. 

It also means I was left with a relatively quiet weekend.  I cleaned the apartment, went to a much-needed eye appointment for new glasses, had breakfast with my friend Tom, and made progress on a number of projects which will be finalized and see the light of day new month (technically next year in my gaming calendar). 

I also got a relatively quick visit from my daughters.  Despite living  3 1/2 hours away, they would much rather travel down and attend their old high school's Homecoming weekend.  Not exactly the weekned to run around in short dresses, but nevertheless, they persevered and had a great time.  

If you remember at Historicon, Maja had her boyfriend come down to the con with his friend.  Good kids, I even drove him partially home from the girls' new home earlier this month.  

I was informed that he was making an appearance at my place and he was going to teach Maja how to play Magic.  

With pizza picked up an a bigger table in the living room, I quickly made the realization that he had only brought two decks to play... assuming I still had piles of card. 

Truth be told, I do have a smattering of cards, and scrambled to build and sleeve a classic green deck with whatever I had left in the box.  

In a world where I was staring down enchantments that do the work a four enchantments back in the day, and a deck with Captain Frickin' America in it.  I played with largely Revised cards and the salvage from a green Pauper deck from a few years ago.  

I was the first of the three to die, but I held my own, the boyfriend fear my Gaea's Liege (attacking him with a 17/17 monster) made me an early target.  In the end Maja figured out the rules easier than most, and appreciated Dad's understanding of the nuances of the White Life/Counter Deck (which I HATE playing in Arena.  This one required a little more thinking that the knuckle dragging versions I play against online).  

That Desert (and a well-timed Sandstorm) allowed me be represent Arabian Nights today....

Tomorrow will be the final Gamma World game, Wednesday will be my year in review, and Thursday  is my plans for next year. 

October looks to be a LOT of work for Fall-In! After I get over  massive, but relatively simple projects, I'll still be struggling to get everything together for the weekend.  Thank God I'm only running one Fistful of Lead game, the Gnome Joust, and being the PR person answering the question as to why there are never Gnome Wars games at Fall-In! anymore.  

More to come... 

Sunday, September 27, 2026

Another Month of Meeples (October 2026)

ViscountEric's Want List
Steve Jackson Games
TOON 2nd Edition SC ................................... $34.95

ViscountEric's Money-Is-No-Object Want List

Free League Publishing
Alien RPG - Colonial Marines Operations Manual .... $44.99
I don't see a true need to buy or play Alien, but this just sounds too cool not to buy, read, and use for all my other games.

Goodman Games

MCC: Archive of Adventure Vol 1 ....................... $59.99
MCC: Thick Judges Screen .............................. $19.99
Pinball Classics Boxed Set ............................ $69.99
This one is pretty keen. The take five iconic pinball games (Gorgar, Cosmic Gunfight, Embryon, Swords of Fury, and Centaur) and translate them in to DCC/MCC compatible adventures.

I'm not sure if I'm feeling guilty that my Gamma World campaign might be winding down, or if I'm looking for inspiration from other sources...

Osprey Publishing
Madagascar 1942 ........................ $25.00

25th Century Games
RA the Dice Game ....................... $29.99
Hits and Outs .......................... $20.00

Adam'sApple Games

The Jailbreak .......................... $20.00

Adams Media
Write A LitRPG ......................... $18.00

Aerobellum Games
Cat Nap Deluxe ......................... $39.99

Asmodee
The Lord of the Rings: Circle of Conflict .......... $49.99

Atomic Mass Games
Marvel Crisis Protocol: Alliances - Night of the Goblin ... $99.99
Marvel Crisis Protocol: Onslaught .................. $49.99
Marvel Crisis Protocol: Members of the Brotherhood . $64.99
Star Wars Legion: B2 Super Rocket Battle Droids .... $57.99
Star Wars Legion: Infantry Support Platform ........ $52.99
Star Wars Legion: Leaders of the Separatist Alliance ... $62.99

Bicycle
Playing Cards: Fantasia ................. $13.99
Playing Cards: Penguin .................. $ 6.99

Bushiroad
Weiss Schwarz: Goddess of Victory Nikke Vol 2 Boosters

Catalyst Game Labs
Barkeep's Bones ......................... $49.99

Cephalofair Games
Gloomhaven: The RPG Core Book ........... $59.99
Gloomhaven: The RPG Deluxe Boxed Set ... $119.99
Gloomhaven: GM Screen ................... $24.99

Chaosium
CoC: Horror on the Orient Express: The Board Game .... $135.00
Coc: HotOE Investigators Unveield Expansion .......... $ 35.00
Coc: HotOE New Monstrousities Expansion .............. $ 45.00
Coc: HotOE Consumed by the Void Campaign Expansion ... $ 60.00

Crowd Games
Kingsport Travel Guide .................. $25.00

Cubicle 7 Entertainment
5e: Victoriana Corebook ............... $59.99
5e: Victoriana Dreadful Inquiries ..... $44.99
5e: Victoriana Menagerie .............. $49.99

Evil Genius Games
Everyday Heroes: Adv - Last Night at the Asylum ... $19.99

Free League Publishing
Alien RPG - Colonial Marines Operations Manual .... $44.99
Alien RPG - Building Better Worlds ................ $44.99
Alien RPG - Dice Tray ............................. $19.99
Alien RPG - Cinematic Adventure- Chariot of Angels ......... $39.99
Alien RPG - Cinematic Adventure- Operation Leading Edge .... $39.99
Alien RPG - Miniatures Set: Operation Leading Edge ......... $59.99

Goodman Games
5e: Old School Adventures #1: Ruins of the Twilight Marches ... $59.99
DCC: #113 - Temple of the Blind Sultan ................ $11.99
DCC: Dying Earth #11 - Arch-Daihaks of Dying Earth .... $24.99
MCC: Archive of Adventure Vol 1 ....................... $59.99
MCC: Thick Judges Screen .............................. $19.99
MCC: #16 - The Book of Monstrous Mutants .............. $10.99
Pinball Classics Boxed Set ............................ $69.99
This one is pretty keen. The take five iconic pinball games (Gorgar, Cosmic Gunfight, Embryon, Swords of Fury, and Centaur) and translate them in to DCC/MCC compatible adventures.

Fifth Edition Fantasy #35: The Frozen Lair ofthe White Wyvern .... $10.99
Fifth Edition Fantasy #36: Revenge of the Rat King ................ $10.99
The Flumph's Catalogue of Magical Curiosities ......... $49.99
How to Write Even Better Adventures Refresh ........... $39.99
Monster Alphabet Oversized Edition .................... $49.99
XCrawl Classics: #7 - Save XCrawl ..................... $11.99
XCrawl Insider #3 ..................................... $10.99

Magpie Games
Pasion de las Pasiones: Tormentas Del Corazon (SC) .... $29.99

Mantic Entertainment

HALO: Campaign Evolved ...................... $59.00

Marvel
Marvel Multiverse RPG: Godzilla Sourcebook .. $14.99

Mighty Boards
For the Gods! ............................... $55.00
Yotei ....................................... $25.00

Modiphius Entertainment
XCOM: The Miniatures Game Rulebook .......... $47.00

Osprey Publishing
Madagascar 1942 ............................. $25.00
Okinawa 1945 (2) ............................ $25.00
Royal Marine Commandos 1991-2025 ............ $21.00
M3 Light Medium Tanks vs Panzer IV ............ $23.00
Tanks of the Gilbert Islands 1943 .................... $20.00
US Navy Pacific Fleet 1941-42 ....................... $23.00
FlakPanzer ....................................................... $50.00
Hero City: Leningrad 1943-45 ........................ $22.00
Jagdverband 44 ................................................ $35.00
Russian and Soviet Tanks 1915-1945 .............. $40.00
Pillars of Gromlak ........................................... $25.00
Stargrave Acceptable Losses ........................... $30.00
Trench Raiders ................................................ $25.00

Paizo
Pathfinder: Flip-Mat Crossroads Cavern ...... $19.99
Pathfinder: Impossible Magic ................ $29.99
Pathfinder: Feybound ........................ $64.99
Pathfinder: Lost Omens - Cheliax Poster Map . $29.99
Pathfinder: Vaultimes Adventure Path ........ $79.99
Pathfinder: Novel - Abomination Vaults ...... $29.99
Starfinder: Critical Fumble Deck ............ $14.99
Starfinder: Flip-Mat - Player Starship ...... $19.99

Penguin Random House
D&D: Gantlgrym Novel ........................ $19.00
D&D: Neverwinter Novel ...................... $19.00
D&D: Charon's Claw .......................... $19.00
D&D: Last Threshold ......................... $19.00
Flipping the Bird ........................... $19.95

Queen Games
Alhambra: Card Game ......................... $19.99

R Talsorian Games
Cyberpunk: Red: Night City 2045 ............. $60.00

Ravensburger North America
Disney Lorcana: Beast Gift Box
Disney Lorcana:Set 14 - Hyperia City Boosters
Disney Lorcana:Set 14 - Hyperia City Illumineer's Trove Pack
Disney Lorcana:Set 14 - Hyperia City Play Mat Snowboarding Stitch
Disney Lorcana:Lorebook - Quest of Wonders

Renegade Game Studios
Dungeon Crawler Carl RPG: Core Book .............................. $65.00
Dunegon Crawler Carl RPG: Starter Set ............................... $55.00
Dungeon Crawler Carl RPG: GM Screen ............................. $25.00
Dungeon Crawler Carl RPG: Dice Sets ............................... $25.00 each
Dungeon Crawler Carl Unstoppable ..................................... $60.00
Dungeon Crawler Carl Unstoppable Iron Triangle .............. $25.00
Dungeon Crawler Carl Unstoppable Crawler Chaos ........... $25.00
Dungeon Crawler Carl RPG: Miniatures 1: Royal Court ..... $65.00
Dungeon Crawler Carl RPG: Miniatures 2: Enemies & Allies $65.00
Dungeon Crawler Carl RPG: Miniatures 3: Mobs of Mordecai. $65.00
Dungeon Crawler Carl RPG: Samantha Oversized d20 ............ $54.99
Dungeon Crawler Carl Loot Box Display (20)

Steve Jackson Games
TOON 2nd Edition SC ................................... $34.95
TOON 2nd Edition HC ................................... $59.95

Troll Lord Games
Worlds of Gary Gygax Vol 8 - Gary Gygax's Pantheons ........................................... $29.99
Worlds of Gary Gygax Vol 9 - Gary Gygax's Essential Places .. ............................... $29.99
Worlds of Gary Gygax Vol 10 - Gary Gygax's Weyland Smith Giant Fun Catalog .... $29.99

Saturday, September 26, 2026

My Events for Fall-In! 2026 - November 6-8, 2026, Lancaster, Pennsylvania

I'm a bit disappointed that after a glorious Historicon full of gnome-on-gnome action, we're going silent on Gnome Wars for Fall-In!  Previous engagements and commitments by the bulk of the Stout Gnomes and we will not have the HMGS Next Gen footprint we normally do. 

But I will be coming down for Friday and Saturday, bringing one essential staple, while introducing an expanded version of a home game.  

"The Joust"  
System: To Cry a Joust (aka "The Gnome Joust")  Players: 25+
Time: Friday: 7pm   Duration 2 hours
The annual Fall-In Joust is here!  All are welcome!   Quick fun rules to complete the night!

It's the Joust.  Break out the cloths, return to the classic Gnome mounts, and make sure the double elimination is as fair as possible. 

"Christmas Counter-Attack"  
System: Fistful of Lead  Players: 8
Time:  Saturday: 2pm    Duration: 3 hours
All the holidays are encroaching on the town square for Christmas, and Christmas has organized a counterattack!  Gnomes!  Skeletons!  Snowbrawls! Evil Toys? Have the Gingerbread Men discarded their gumdrop buttons for a higher calling?  Children welcome!


The picture is of one of our Fistful of Lead "Snowbrawl" games, but things will simply grow bigger.  Four man teams (mostly), threats from all the holidays, and maybe, just maybe, the Hawaiians are behind it... or the Mormons. 

My true pet peeve for this con is that it appears that all games will take place at dedicated timeslots this year (9am, 2pm, and 7pm, regardless of the game's duration).  I did not realize that Fall-In! has literally fallen on such hard times that scheduling defaults to a one-day con at a Legion Hall.   My Fistful of Lead game needed to be moved by a whole hour, which might give me the motivation to leave a little earlier this year.  Stay tuned! 

Friday, September 25, 2026

(Painting) A Year-End Statue Base and a Tent

 It's the last Painting Friday until my gaming year turns over October 1st.    A good time to clear off two bulkier items off of the painting bench.  Check out my September 30th post for all the other over 100+ figures I knocked out this year!

Another 3-D printed object: a tent that I simply do not remember its origins from Historicon.  

Given To Cry a Joust is a very sudden project I'd like to flesh out, I might hunt a variety of these, but I'm not sure when I'm going to use it. 

And then there's the easiest project I've had sitting on the bench: a candle holder from the dollar store...

Which turns into a decent statue base.... 

That's a 30mm base on the werewolf. Anything smaller than 28mm would fall in...

Next:   The Hawaiian Gnomes accessory post should be ready for October, but I do I have some work on my game for Fall-In!  More to come with that, but I do begrudgingly need a visit to Hobby Lobby this weekend.

Project 350:  I'm definitely putting in more projects than I'm finishing, moving up to 472 (311/161) from  470 (310/160).  I've got a pile of reviews and maybe, just maybe, the mouslings will get resurrected.

Tuesday, September 22, 2026

(Gamma World) Not a Test #130 - The Slow Walk to the Gren

Our heroes, the De Facto Explorers, have decided to embark on an epic quest to reach Lathar's long-lost father, Harkonn. After side-quests, distractions, and backtracking, the group has made it past Fair-Town and KIA Academy, and they've just encountered a large blue luminescent phenomena and met a cryptic glass like translucent being, the Third Reflection of the Ninth Crossing.

============================================================== 
Lathar Bracken: A pure-strain human from River Bend.  He's got the muscle, the face, and a mount for most encounters.  Lathar's trusty beast of burden, No Name, travels wherever he does.   Looking for trouble in all the right places. The two-time champion of the Fair-Town Queen's Joust.  Recently married to the now-pregnant Thunnelda Haycock.   He had recently received a letter from his long-lost father, and has convinced the others to accompany him to the Wildlands.

Sneaky Pete: A mutated weasel scout.  Pete's telepathy and night vision take a backseat when he whips out his electrical powers.   Apparently addicted to his newly uncovered yellow powder found at "The Pool House"

Sonny Helianthus: an over 10' tall sentient sunflower artifact examiner with four arms, and trusted Restorationist ties. Knowledgeable,  but not a good one with device repairs or upgrades.   Sonny may have recently detonated an atomic device in the petrified woods... although no one else knows. 

Slitheran Wurmtail (aka Squiggles): a mutated earthworm scout, in impromptu power armor, looking for trouble in all the wrong places,  and finding it often.   He  has been subject to genetic testing and developed super-human strength, a more human body, and a thick coat of shaggy white hair.  Recently attacked and kidnapped then left for dead by an unknown group, looking for revenge.  Also pregnant for the third time, and due to deliver badly out of season

Poppy and Speedy: Two of Squiggles' offspring from his first... litter(?) They're now teenagers in worm years, old enough to grab diminutive muskets and help their Manchi and his friends on this epic quest. 

===============================================================

When the Third Reflection of Ninth Crossing exited the blue aura and walked past Sneaky Pete and towards the hills and woods away from the river.  

The rest of the Explorers emerged out of the aura... Sonny seemed dead-set to follow the being into the foothills.   The others had concerned, specifically that they had left supplies and equipment in the dome inside the blue aura, as they ran for their lives. 

Sonny scurried up the hill towards the Third Reflection... 

"Wait" 

The Third Reflection stopped at the crest of the hill for just a moment and spoke quietly and directly towards the sunflower.

"Someone is missing a decision."

The Third Reflection of the Ninth Crossing

The being began walking at a agonizing slow-motion stride.  It was enough for Sonny to walk closer up to it and asked a direct question.

"Who is the he that you mentioned to me before?"

"Please, don't make me say his name.  Names anchor... Sonny."

Sonny came back down the hill, "Pete, you stay here.  If it takes off faster, follow it."

Speedy stayed with Pete to watch the slowly moving entity.  Pete stayed on high alert, keeping  the same distance and snail-like pace of the glass-being, searching for traps and ambushes along every inch (and it had time)...

The rest crossed the blue barrier and fetched the equipment they left inside the dome.   No-Name had no desire to enter the phenomenon, so it took a number of trips to lug everything and pack most of it properly.  By the time they were packed up and followed the faint trail where The Third Reflection wandered off to, followed by Pete.  They found Pete with a full furry face covered in the yellow powder he was addicted to.   

Once the Third Reflection realized everyone was following them, they resumed a more reasonable walking pace.  

They walked through the wooded foothills through the early morning hours.  Thankfully the Third Reflection always took a reasonable path through the untamed wilds, avoiding significant drops and impassable undergrowth.  It was still not easy-going.

Pete's drug-addled paranoia was fueled even further a mile or three from the river.

Birds started singing again.

Then Pete saw the five figures atop a nearby hill.  They all wielded spears, and wore loincloths and other other clothing made out of plants.  They didn't appear to be fully human, but Sonny was the first to realize they were entirely green.

Sonny: They're green.... Greetings!

Pete:  Are they plants.

Sonny:  I don't think so....

Hello...

Two of the Five Green Men
The largest of the Green Man was staring at the Third Reflection, who was still walking past them.

Why hello stranger....

The Third Reflection kept walking, but turned its head to acknowledged the Green Man

"It wasn't angry at first..."

Well... someone chose silence instead of correction... and that is why we are here...

It's no surprise that the Explorers were completely confused. 

The Third Reflection stopped.  

"I would like to be forgiven, even if it's not my fault"

The large Green Man motioned with arm, to a direction outside the purview of the Explorers...

You can sit by the fire... but not too close 

And with that, the green being spoke directly at Sonny....

It doesn't belong here.

"Agreed!"

We will have it disappear

"Sounds violent?"

No... 

"Do you know what it is?"

No, but it staying here will certainly create more violence
.
"What are you going to do?"

We are going to send it home.

"How?"

Very.... Very.... Carefully.

"Does it want to go home?" 

I think it does....

The Third Reflection emerged from over the hill, recognizing the conversation was entirely about them.

Sonny:  "Hey Third Reflection, do you want to go home?"

"I want to stay where I can be remembered without being needed."

"We'll remember you, Third.  You can go home."

And for the first time, the being actually smiled.  

"Third Reflection, theses guys are going to help you."

"I'm not afraid of thinning."

"We're going to mosey away, are you going to be okay."

"Yes"

The Third Reflection raised its hand up in the air, as they originally greeted Sonny. 

The rest of you need to return to the blue world, let us handle the green.  That blue is unnatural, the green is predictable, the reason for your four arms,  the weasels nervousness, the human's sorrow, and the worm's scanning above as well as below... 

"You're not going to hurt him, right?"

I don't think we could if we tried.


Go back to the river... Rest.  I do not know where you're going, but you will need all the rest you can.

The Explorers turned, ready to backtrack their path towards the river.  They could hear Third Reflection from the other side of the hill.

"The ground remembers me..."

The decided to turn to the river early, but they did notice that the blue aura fading away as the sun began to rise.  

Exhausted, they found a safe spot downriver.  Squiggles, for the first time, dug a shallow burrow and curled up beside his children. 

Pete set up a bed among the tree branches.

Lathar and No-Name laid down further from the river, leaning up against each other, falling asleep to a single word in his head... 

"Downstream"

Even Sonny, who doesn't sleep, promised guard duty, but ended up in a trance. 

All of them dreamed of a large sneak of weasels, surrounded by trees, but a large concrete wall further away....
A peculiar shared dream

GM Notes:  I did not have any clue what to do with the Third Reflection, but the group actually rolled for a random encounter, and late night Gren seemed to put an end to this plot line for now.  I also forgot that part of the group encountered Gren when travelling in the foothills beyond Riverbend.

Next: #131 - 

Monday, September 21, 2026

(Kickstarter) Space Dwarves (Miscellany?) by Macrocosm Miniatures

After 37 other Kickstarters, the good folks at Macrocosm kept things oddly simple for their latest Kickstarter, Space Dwarves. 

Two leaders, two mourning space dwarves with a tombstone, and a random mercenary dwarf. 

It's not the most affordable campaign, and after years of eating the Royal Mail costs, they've finally upped the shipping from the UK.  I'll still bite.