Macrocosm has rebounded quickly from their last Kickstarter and launched a small, quick one: Space Dwarves Commissars!, 28mm resin dwarves.
Gaming with the Gnomies
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Tuesday, October 20, 2026
(Kickstarter) Space Dwarf Commissars by Macrocosm Miniatures
(Gamma World) Not a Test #134 - The Time Sonny Pulled Every Lever
Our heroes, the De Facto Explorers, have decided to embark on an epic quest to reach Lathar's long-lost father, Harkonn. After side-quests, distractions, blue surges of strange auras, and beings definitely not from around Riverbend, they've finally arrived at an odd softrock (concreate) planform with the water of the the Black Reeds... but by accident and incompetence, Squiggles and Poppy have been sucked into a pipe leading under the platform.
Sneaky Pete: A mutated weasel scout. Pete's telepathy and stealth take center stage in their mission, although he is apparently addicted to his newly uncovered yellow powder found at "The Pool House"
Sonny Helianthus: an over 10' tall sentient sunflower artifact examiner with four arms, and trusted Restorationist ties. Knowledgeable, but not a good one with device repairs or upgrades. Sonny may have recently detonated an atomic device in the petrified woods... although no one else knows.
Slitheran Wurmtail (aka Squiggles): a mutated earthworm scout, in impromptu power armor, looking for trouble in all the wrong places, and finding it often. He has been subject to genetic testing and developed super-human strength, a more human body, and a thick coat of shaggy white hair. Recently attacked and kidnapped then left for dead by an unknown group, looking for revenge. Also pregnant for the third time, and due to deliver badly out of season
Poppy and Speedy: Two of Squiggles' offspring from his first... litter(?) They're now teenagers in worm years, old enough to grab diminutive muskets and help their Manchi and his friends on this epic quest. And we have learned the Poppy... can't swim.
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Two-thirds of group was in shock. Sonny had attempted to teleport, with a passenger, across the open water to the concrete platform. Sonny made it there. Poppy the adolescent mutant earthworm spawn of Squiggles. Made it more than halfway across before materializing int the water.
And then the current took the flailing worm. Something hidden by the pristine surface pulled the worm around the side of the complex and was sucking him into an intake pipe.
Squiggles panicked, realizing he had spent more time adventuring, or playing the bongos, than teach them how to swim, no matter how many times he had told them "Water is bad!"
He dove in, valiantly tried to rescue his spawn, but he too succumb to the intake pipe.
Sonny was helpless on the platform, his ten foot height afforded him a gret wingspan, but he didn't have the strength to pull either up... but their were options to hastily check out on the platform.
Back on land, with Speedy worm literally burying his head in the dirt, Pete and Lathar bickered like an old married couple as Sonny freaked out and their friend may have been drowning.
Pete: "We don't know what's going on... I can't get a telepathic link with any of them. It's obviously not a monster, but we don't know what your getting yourself into!
Lathar: "I don't care...we need to try...."
All during the frantic discussion, he was removing equipment, stripping down to his barbarian skivvies,, and dove into the water... although he foolishly grabbed his trusty sword and shield and started awkwardly swimming.
Meanwhile, Sonny was properly assaying the platform. There were railed off section that led to ladders... into the water nowadays, once to the lower levels.... There was a metal grid on the far end, displaced from its position. And directly at his feet was a hatch....
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| The Concrete Platform |
Saturday, October 17, 2026
My Events for Fall-In! 2026
It took a while, and I've already exhausted my rant, but my two events for Fall-In! 2026 are finally up on TabletopEvents.
As has been an unfortunate tradition in recent years, there will be no Gnome Wars contingent at Fall-In! It's just been a string of scheduling and personal misfortunes, and we may have avoided the Cold Wars visit to Gettysburg.
I'll be running solo, even outside the purview of HMGS Next Gen, hosting two events to whet the whistle of a certain demographic.(241) The Joust!
Friday 7pm, 2hrs, Players: 25+, Period: Fantasy: Scale: 28mm, Rules: To Cry a Joust
The annual Fall-In Joust is here! All are welcome! Quick fun rules to complete the night!
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| Some of the possibilities for the Christmas game... |
Thursday, October 15, 2026
(Review) Final Boss Games - Mount Pocono, Pennsylvnaia
I've visted and written up a host of game store reviews for Thursday, but you don't often get a chance to check out a store on its actual grand opening, so Final Boss Games - Mount Pocono gets bumped to the front of the line.
The first Final Boss location is located in Dickson City and I simply haven't been up around there while they were open.
Hearing about the grand opening this past Friday, it was a great opportunity to swing by while on my way to check on my mother.
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| Picture from their Facebook page - Not the the store sign hasn't been replaced yet. |
Greeting: My opening grade and it was a complete whiff. Mind you, two hours earlier, and the store had just opened up to a crowd lined up outside its doors, but one staff member was tending to a customer, and the other two were doing.. something? I also didn't see a transaction rung up while I was there...
Cleanliness: Even with opening day, the store was still immaculate.
CCGs: The bread, butter, and main course for the store's operations: Magic, Pokemon, Yu-Gi-Oh!, One Piece. Plenty of singles for everything in the case, including a few interesting vertical displays that lit up.
A bit of a spoiler about some of the future game store reviews in the pipeline. In a world where no has pricing for items, these guys are pretty ingenious, using a QR code to reflect adjustable pricing, I guess.
Board Games: Nothing
RPGs: Strictly D&D, although I was impressed to see the cardboard mini set and the gimmick item with a d20 inside an old-school pop-a-matic bubble.
Miniatures: 40k, Sigmar/Warcry, and a few Mantic items.
Other: A small selection of affordable polyhedral sets, and a ton of accessories for CCGs. ... and the Squishable display, which must be the pre-requisite for any store nowadays.
Amenities/Events: Magic, Pokemon, Yu-Gi-Oh!, and One Piece, possibly Riftbound and Gundam events to match the Dickson City location.
Given the grand opening and my experience, I'm giving Final Boss - Mount Pocono three out of five gnomes:
Three of out of five from me for a card store CCG game shop is great. If you play, please frequent, but outside of that I don't have some great need to revisit the store, unless I'm in the neighborhood (or I-80 is bumper to bumper and I decide to make a stop before I turn around and head home.)
Final Boss Games in in the Mount Pocono Plaza, between the Ollie's and the Dollar Tree. Address provided is 3236 PA-940 Unit 9, Mount Pocono, PA, United States, 18344, although putting that address in two different GPS'es put me much closer to the Weis Market.
Wednesday, October 14, 2026
I Can't Blame the Ukrainians For This Part
Over the weekend, there were reports of Ukraine using drone attacks on Yandex, causing a massive reduction in bot traffic across the internet. While many credited the attack in silencing a number of right wing bot accounts, it's much more a small result of reduced overall automated traffic worldwide, good and bad.
As I checked the blog earlier this week, I anticipated a drop in front page traffic, maybe a few declines in posts that just caught the both algorithm somehow.
I opened up to 100,000 hits... for the day. More disappointing was that the repeated traffic was actually hitting newer posts from October. Two day old posts that get 50 posts had 500... and growing.
It appears there was a noon barrage, then a smaller 10k hit the following day, and a random influx of 800 views exactly at 4pm yesterday, inflating that day's Gamma World post to twice the traffic I would expect.
And the true irony? None of my traffic originated from Russia... allegedly.
It's disheartening, I love to track my traffic, and now there's six posts that could easily crack last year's top 3... and no way to correct the current numbers, or anticipate what's going to happen in the future.
I soldier on, with plenty of projects for the November conventions, to document.
(Edit: And as I finished up this post last night, my phone apparently kicked the bucket. When it rains, it pours.)
Tuesday, October 13, 2026
(Gamma World) Not a Test #133 - And Colored Reeds Go....
Our heroes, the De Facto Explorers, have decided to embark on an epic quest to reach Lathar's long-lost father, Harkonn. After side-quests, distractions, blue surges of strange auras, and beings definitely not from around Riverbend, they've finally arrived at the Black Reeds of the Wildlands. But do the Black Reeds take well with strangers?
Sneaky Pete: A mutated weasel scout. Pete's telepathy and stealth take center stage in their mission, although he is apparently addicted to his newly uncovered yellow powder found at "The Pool House"
Sonny Helianthus: an over 10' tall sentient sunflower artifact examiner with four arms, and trusted Restorationist ties. Knowledgeable, but not a good one with device repairs or upgrades. Sonny may have recently detonated an atomic device in the petrified woods... although no one else knows.
Slitheran Wurmtail (aka Squiggles): a mutated earthworm scout, in impromptu power armor, looking for trouble in all the wrong places, and finding it often. He has been subject to genetic testing and developed super-human strength, a more human body, and a thick coat of shaggy white hair. Recently attacked and kidnapped then left for dead by an unknown group, looking for revenge. Also pregnant for the third time, and due to deliver badly out of season
Poppy and Speedy: Two of Squiggles' offspring from his first... litter(?) They're now teenagers in worm years, old enough to grab diminutive muskets and help their Manchi and his friends on this epic quest.
===============================================================
It was disconcerting... wandering through the cuts within the Black Reeds created a network of trails, circling inward towards some unknown location. Then, during a break, Squiggles realized his spawn, Speedy, had disappeared. Backtracking, the mutant earthworm couldn't find his child, and couldn't find their original path. The rest tried to find Squiggles with no luck, but everyone realized the paths were moving somehow... and somewhere within the Wildlands, Squiggles had been surrounded by reeds, with no sign of his son...
Voices are muffled. Gunshots from flintlocks were muffled with only the keenest able to pereceive if they originated further outside the reeds, or deeper inside.
The main group of explorers was still in disarray. Lathar positioned himself at an intersection in the path. Further down was the passage filled with water, the one that cause the group to halt... and discover that Speedy was missing. That passage was completely missing, filled in perfectly by the reeds.
Oddly, it was the most oblivious explorer, the sensory deprived sunflower, Sonny, who heard a shot of an Ancient's pulse rifle deeper into the reeds, possibly beyond.
Sneaky Pete tried to make a mental connection with the reeds with his telepathy, and exhaled a deep sigh of relief when he couldn't. The idea that there was a possible connection with the entire landscape terrified the weasel.
Squiggles had the same idea, in his reed prison. He kept with positive thoughts, "I'm just trying to leave safely with my friends." It didn't seem to have an effect, but the worm also heard a crisp laser shot far off into the distance that was far clearer than the flintlock.
"Great... somebody else is here."
Sonny tried to perilously stand atop No-Name the stagon, giving him enough height to peer over the massive reeds. They stretched on for quite some distance, any break in them by open land or open water shielded from view by their sheer height. Off into the distance, he could see open water, and then further beyond that, trees and forested areas. There was no sign of the distant shooter in his spyglass.
Still trapped, Squiggles decided to go the one direction he was made for... down. He began digging into the muddy soil, deep enough to be under the water of the marsh... His anxiety heightened, but he could figure out when he was completely under water, and wisely kept digging forward, in hopes that he could find solid ground that wasn't surrounded by reeds.
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| Our man (?) Squiggles the Mutant Earthworm. |
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| Speedy's Alive! |
The rest of the Explorer's had a pow-wow.
Pete: The reeds obviously are reacting to us...
Sonny: But we can't see it...
Pete: Maybe we don't want to see it... We can do this scientific like you, draw a line in the dirt and see if they move closer if I play more. There's something going out there.
Lathar: Should I just grab two reeds and try to reach out?
Pete: And you complain I'm on drugs....
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Squiggles and Speedy dug underground, finally emerging in an area of solid, less muddy soil. They came out along the a large break in the reeds, an open body of water, bigger than a pond. In the center of the water was a platform, constructed with the Ancients' softrock (concrete), just a few feet above the water. There were still metal railings along most of it.
"Manchi.. What is that?"
"Well that's new..."
Squiggles blew his whistle.
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Lathar was trying to commune with the reeds when he heard the whistle.
"They're further inland."
The remaining Explorers grabbed their gear and move down the path, trying to move towards the repeated noise. At some point, Sonny stood atop No-Name again...
This time, there was a young worm, being tossed in the air, flying above the reeds...
The rest maneuvered towards this solid land, the break in the reeds and the large pond.
Everyone was delighted all the worms were safe:
Pete: Tossing your kin up in the air might be the first time you ever used that powered lift belt you wear...
They even more impressed with the curious structure.
Monday, October 12, 2026
(Fistful of Lead) Baby Bantha 3 - Tread Lightly
Having recently touched up some banthas I had picked up at the Historicon '26 flea market, and and before that a hint of some horrible burrowing monster, it was time to recreate an episode of the Mandalorian.
When we last left our Gamorreans, the "new" Gamorreans in town, in the employ of Utility Bot Union, as the personal protection and lackeys for Modified Loadmaster 4000EX B3N-G7 ("Benji"). had recovered the machine's favorite pet, a bantha named Nubnub.
They just needed to get through the mining town of Ogelp, into the hills... perhaps that would be enough to hide and wait out the encroaching beast.
card. While the Gammoreans look for trouble, the banthas are oversensitive to the burrowing of the Great Wurm, and on an Ace, King, or Joker, all of them panic, moving their full eight inches towards hills. Gamorreans will need to catch up and gain control of the panicked bathas.
And the Great Wurm was moving in fast...
TURN TWO: Of course it was nothing but chaos, the single-file line collapsing into a three-wide scramble down the street. The Gamorreans who had actually managed to control a bantha on Turn One took too much time calming the beast, and the Wurm moved far too quickly (A 12 on 2d6 for movement!).
TURN FOUR: The Banthas draw another wild card (Ace). Luckily, one of the Gamorreans draws their own Ace and can control one bantha as the other barrels out of control.
TURN FIVE: Five Gamorreans scramble to the opposite edge of town, dragging one bantha, leaving the final one to the mercy of the Wurm. The Wurm gave none, registering three hits in combat, all results "Out of Action" Only the cowardly Gamorrean hiding along the buildings witness the disgusting carnage of the Wurm devouring the bantha.
The end result is a minor victory for the Gamorreans, as they return with at least one new friend for Nubnub.

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