This past weekend, driving up four hours to see the kids, I vacilitated between the latest episode of Ken and Robin Talk About Stuff, a full album listen of The Darkest of the Hillside Thickets' The Dukes Of Alhazred, and venturing down the Billboard Top Hits for 1992, trying to figure out where things went wrong musically at the end of high school.
Well before Time of Your LIfe by Green Day infested every college, high school, and kindergarten graduation, there was a well documented groundswell of Boyz II Men's End of the the Road, with everyone arms over each other's shoulders swaying.
Yes, some of us might have been drunk. No, there weren't any Kindergarten graduations around my area...
But that did bring up today's #RPGaDay2026 prompt, "Loss", in a "In Memorium" sense.
In reality, "What character loss had the biggest impact in a campaign.
We could talk about the deaths of Talis and Echelon from my 1998-2000 AD&D 2nd Edition campaign.
We could mention the mysterious death of pilot Tarrie Proleck in our Star Wars d6 campaign.
The sudden and tragic loss of most(?) of the Earthworm babies being held by "Squiggles" in Gamma World.
We might even throw in the disappearance of noted parapsychologist, Dr Nathaniel Millheim in the waning days of the Masks of Nylarlathotep portion of our Call of Cthulhu campaign.
But to me, the biggest change that affected the game was the disappearance of Dr Clarence Pittleman.
Noted Scientist
Gadgeteer
Telekinetic
Sentient Talking Coffee Bush
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RISUS was always the "holiday" system. So simple to learn, so easy to make a basic character, that we would normally side around the bonfire late in our "Day of Sloth" (Labor Day Eve) picnic and roll six siders on makeshift tables until we couldn't read the results.
Dr Pittleman was there for many years... until a bad Skype connection and Nate came back on, Pittleman MIA, but a new character Scissorhands John hitting the stage.
And soon thereafter, Nate stopped showing up to the Monday night games. IOU is still a fill-in game, complete with teenage Roman Legionnaires, middle-aged talking astronaut chimps, and a real-life person called Buckshot Calvert..
It's still fun and zany.
But no one has scienced the fuck out of something, and despite most of my d1,000 chart of IOU plot hooks filled up and ready to go, it's just not the same.
Squiggles and the babies.
Most things end. What is one RPG loss you still feel?




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