Wednesday, April 8, 2026

Gnome Events for Historicon 2026, July 15-19, Lancaster Pennsylvania

 Yeah, yeah, yeah... It sure took us long enough, but we have a full slate of Gnome Wars games for Historicon!  

And yes, there will be plenty of opportunities to play the (now year-old) Hawaiians!

Thursday NG-3 3PM-7PM
Gnome Wars: Treasure Island
Sat. 8:00 PM, 3 hrs, 8 players
GM: Jim Stanton
Sponsor: Brigade Games, Prize: Gnomes!!
Age of Piracy 28mm, Rules: Gnome Wars!
Standing in the shade of the palm trees on this uncharted island,
looking down at the faded map in his hands, all the rival treasure hunters feel a tad uneasy . Was the map real? The answer to their questions were just a short distance away, somewhere between the fearsome roars and spewing volcano....


FRIDAY  NG-3 11-2
Gnome Wars: Treasure Island
Sat. 11am,  3 hrs, 8 players
GM: Maja Jacobson Sponsor: Brigade Games, Prize: Gnomes!!
Age of Piracy 28mm, Rules: Gnome Wars!
Standing in the shade of the palm trees on this uncharted island,
looking down at the faded map in his hands, all the rival treasure hunters feel a tad uneasy . Was the map real? The answer to their questions were just a short distance away, somewhere between the fearsome roars and spewing volcano....

FRIDAY NG-1 3PM-7PM
Gnome Wars: Surf and Turf
Fri. 3:00 PM, 4 hrs, 8 players
GM:  Mike Lung
Sponsor: Brigade Games, Prize: Gnomes!!
Age of Piracy 28mm, Rules: Gnome Wars!
Captain Alvarado and his band of pirates are trying to evade the
British pirate hunters and sneak onto a deserted island and get their
treasure. The Captain best be on his guard for the British Marines
are hot on his trail. 

FRIDAY NG-2 3PM-7PM
Gnome Wars: High Seas
Friday 3:00 PM, 4 hrs, 8 players
GM: Eric Jacobson
Sponsor: Brigade Games, Prize: Gnomes!!
Age of Piracy 28mm, Rules: Gnome Wars!
The landing parties have headed to shore to get the treasure. The
members of the crew that stayed on the ship must try to keep it
afloat and free from rival crews, natives, pirates, and anything else that floats!  Hoist the black flag and load the cannons!

FRIDAY NG-3 3PM-7PM
Gnome Wars: Treasure Island
Fri 3:00 PM, 4 hrs, 8 players
GM: Jim Stanton 
Sponsor: Brigade Games, Prize: Gnomes!!
Age of Piracy 28mm, Rules: Gnome Wars!
Standing in the shade of the palm trees on this uncharted island,
looking down at the faded map in his hands, all the rival treasure hunters feel a tad uneasy . Was the map real? The answer to their questions were just a short distance away, somewhere between the fearsome roars and spewing volcano....

FRIDAY NG-2 8PM-10PM
THE ANNUAL HISTORICON GNOME JOUST! 
Fri 8:00PM  2 hrs, 25+ players.  
GM: Maja Jacobson
Sponsor: Brigade Games  Prize: Gnomes!
Fantasy 28mm, Rules: To Cry a Joust
It's that most-anticipated time of the year!  The Joust!  Where everyone is equal until the dice bless or curse you!  Rules taught. Quick, easy, FUN!


SATURDAY    
SATURDAY NG-1 11-2PM
Gnome Wars: The Ruins on New Providence
Sat.11am 3 hrs, 6 players
GM: Eric Jacobson 
Sponsor: Brigade Games, Prize: Gnomes!!
Age of Piracy 28mm, Rules: Gnome Wars!
After the attacks of the Great Gnomish Treasure Hunt on Friday, who will finally gain control of the port of New Providence?  And what are those odd drums off in the distance? 

SATURDAY NG-1 5pm-9pm
Gnome Wars: The Ruins on New Providence
Sat. 5:00Pm , 4 hrs, 6 players
GM: Jim Stanton
Sponsor: Brigade Games, Prize: Gnomes!!
Age of Piracy 28mm, Rules: Gnome Wars!
After the attacks of the Great Gnomish Treasure Hunt on Friday, who will finally gain control of the port of New Providence?  And what are those odd drums off in the distance? 


Tuesday, April 7, 2026

(Gamma World) Not a Test #111 - We're Not Great

The De Facto Explorers have discovered a facility that used to manufactured energy cells in the Glow Zone wilderness across the Big River.   After resting awhile with their Hopper allies, a massive explosion has just occurred in the petrified forest above the Hopper warren.

=============================================================== 

Lathar Bracken: A pure-strain human from River Bend.  He's got the muscle, the face, and a mount for most encounters.  Lathar's trusty beast of burden, No Name, travels wherever he does.   Looking for trouble in all the right places. The two-time champion of the Fair-Town Queen's Joust.  Recently married Thunnelda Haycock.

Sneaky Pete: A mutated weasel scout.  Pete's telepathy and night vision take a backseat when he whips out his electrical powers.  Apparently addicted to his newly uncovered yellow powder found at "The Pool House"

Sonny Helianthus: a nearly 10' tall sentient sunflower artifact examiner with four arms, and trusted Restorationist ties. Knowledgeable,  but not a good one with device repairs or upgrades.   Sonny may have just detonated an atomic device in the petrified woods.

Slitheran Wurmtail (aka Squiggles): a mutated earthworm scout, in impromptu power armor, looking for trouble in all the wrong places,  and finding it often.   He  has been subject to genetic testing and developed super-human strength, a more human body, and a thick coat of shaggy white hair.  Recently gave birth to a pile of baby worms. 

Luna of the Restorationists:  Recent recruit of the Restorationists, who had uncovered artifacts across the River.  An attaché, an intern, another set of snooping eyes against the Explorer's methods. 

================================================================ 

The air outside was full of an abrasive smoke.  Within a large swath, the petrified trees appeared to have vanished.  A puffy cloud of the obvious explosion seemed to climb higher above them.


Inside the Hopper warren, it was utter disaster, and at best, sheer chaos. Squiggles was practicing with Rex Thumper, the Hopper drum circle, when the ground shakes.

"Alright boys, we're making the earth move!"

When parts of the ceiling fall onto them, they grabbed their drums and scurried out of their part of the burrow.   In the dust and darkness, there were other Hoppers panicking around them.  The good news, was that most of the drum circle emerged filthy but safe, except for the missing Clover-Mask, a laid-back Hopper who was well-liked for providing snacks during practice.  

Squiggles immediately tried to burrow into the collapsed tunnel and eventually unearthed the breathing face of Clover-Mask.

"Squiggles, man!  What happened?"

"We brought the house down."

"Righteous!  Theses tunnels have held up for generations, man, generations.... Squiggles?  I can't feel my legs."

He pulled out the Hopper, its legs mangled, dragging him to somewhere more safe. 

"Man... in my bag, the red weeds... just put some in my mouth... I'll be okay... I'm just gonna close my eyes, man..."

Squiggles obeyed, getting his friend comfortable, before taking a deep breath before helping the other Hoppers possibly trapped. 

Pete was hiding in an unused chamber with a bowl of his much-needed curry powder, when parts of the warren began collapsing.  He grabbed his pack and went flush against the wall. In his part of the warren, there was a sense of panic. The weasel, put a bandana around his mouth and stumbled through the dust in his drug-induced haze to the outside.... 

Sonny, Lathar, and No-Name staggered through the wasteland the bomb had left.  It was concentrated in circle 100 meters in every direction.  There was a narrow sliver of petrified trees remaining before the main road they had originally travelled on, just enough to block the view of the facility off in the distance.  

A few of the Hopper patrols, hunters, and gatherers, saw the explosion and started arriving on the scene, as well, as a dirt-covered weasel. 

Pete:  "What did you do?"

Lathar: "For once I'm not responsible for any of this!"

Sonny: "I agree, I have no idea what just occurred."

Pete went back into the warren to help with rescue efforts, leaving the duo to venture deeper in the blast zone, Lathar riding atop No-Name to keep a similar perspective as the 10' tall sunflower.  

Sonny was concerned.  His glow-badge detected nothing.  Near the center of the blast, large glassy growths of minerals covered the ground covered ten square meters. 


By the time Pete returned into the warren to assist, the Hoppers were pulling out bodies, rather than survivors.  No one said anything to Pete or Squiggles' faces, but there was a growing consensus that whatever horrible thing had occurred, it was easy to blame their visitors.   

If the Hoppers had actually known what occurred, the Explorers would be, at best, banished, at worst, executed. Right now, everything was a state of shock, and Sonny wasn't providing any information.

Luna was finally found in a trapped burrow, intact, but in complete shock. 

Day 18 - Paranoia has enraptured the Hoppers, the leadership's paws forced.  
The Explorers were thanked for their gifts, but they were given one final day to vacate the warrens, they would be allowed access to the energy cell facility through the large door in the warren, but they would be locking it behind them.  

The Explorers did not argue, thanking them for their hospitality.  The big question was, were they willing to cut their losses and report back home, or did they want one last foray into the mines for the alleged treasure stash?  

GM Notes:  It was noted early on this session, that Sonny's weapon of mass destruction villain arc, was hinted in the Return to the Lost City game at Historicon, which is a potential future timeline. 

Next: #112 - How Squiggles Got His Bongo

Friday, April 3, 2026

(Gnome Wars) Ulundi Undone

 When I was up last weekend to see the girls, I brought their Easter baskets and thought long and hard on how to run an Easter game of any size.  The only table in the entire home is a small round one, so I figured to use the chick erasers and have the Germans attempt form square to hold off the attacking Chicka Zulus.  

It was a glorious failure.  Even giving the Germans bonuses for staying in square, the Zulus whittled down the one edge in almost a turn with spears (which needed a 6 on a d6).  

It wasn't even fair.  On a larger round table, the Germans would have a few rounds to cripple the Chicka Zulus.  
And since the girls got to play the Chicka Zulus, they had fun, which was all that mattered.




Thursday, April 2, 2026

(Review) Zombie Planet Comics and Games, Albany, New York

 In my attempt to hit multiple stores in Albany before I drove home to Pennsylvania, I need to make one logistical adjustment to plan:  Zombie Planet Comics and Games closed at 5pm, and it was already 4:15pm where I was at. 

Greeting:  My latest pet peeve, and thus the box on my internal checklist. The staff was handling customers when I walked in, and I don't expect some muscle memory response when the door opens.  I was greeted by an employee after the customers were taken care of, as they walked past me in the role-playing section.  ✅

Cleanliness:  The ground floor is chock full of product, floor to ceiling with full shelves and somewhat tight spaces for a man of sizable girth.  That being said, everything was organized and dust-free.

CCGs:  Magic, Lorcana, Pokemon, Yu-Gi-Oh! Star Wars Unlimited, and Riftbound and one of the healthiest and concentrated spots for supplies.  

    Board Games:  A great assortment of board and card games taking up more of the back of the store.

    RPGs: This is hit hard, because it appeared to be the largest and most diverse selection of RPGs I've seen in a long while.   Although I was pressed for time, I forced myself to peruse the titles and realize that this might be the first time I've seen a number of these games in their physical form.  The biggest thing that made me grin? Multiple copies of Teenage Mutant Ninja Turtles Transdimensional Adventures Redux Edition Hardcovers, from the recently fulfilled Kickstarter.  I had finally seen the GM screen at another store and snagged that up quickly, and I almost plopped down a credit card on the spot here.  

    Miniatures:  A massive display of Games Workshop on the right wall, but the true treasure were in the back left of the store.  D&D minis, of course, but a beyond healthy display of figures and boxed sets: Star Wars Legion, Team Yankee, Heroscape, Battletech, even a number of the Song of Fire and Ice boxed sets.  Heck, I thought I was having a fever dream when I found Wargames Atlantic boxed sets, plus a small selection of discount minis! 






    Comics:  I'll leave this spot empty, because I never got to go upstairs where the comics are!  

    Other:  GW/Warhammer/Citadel and Army Painter paints and accessories. Solid dice selection.  The one thing here that made me smile?  Zap-a-Gap!  

    Events:  No gaming on site, although it seems like they coordinate all tournaments, pre-releases, and the sort with Fortress of Gaming, which is more of an open-space games cafe, less than five minutes away.  Every event seems to have a great turnout.

    In my visit to Albany, Zombie Planet Comics and Games is the most complete comic/game store in the area, and that's with me never making it to the comics section upstairs!  On the Gaming with the Gnomies Five-Gnome scale, they earn four and half gnomes!  

    There's a very good chance that after subsequent visits, I may bump this up the half-gnome to the elite status they may deserve, but I need more than twenty minutes to soak in all in.

    Zombie Planet Comics and Games is located at 1238 Central Ave, Albany, NY12205

    Tuesday, March 31, 2026

    (Gamma World) Not a Test #110 - My Sixteen Days with the Hoppers

    The De Facto Explorers have discovered a facility that used to manufactured energy cells in the Glow Zone wilderness across the Big River.   They've decided to rest and co-exist with their Hopper allies for the next two weeks and prepare for the a major foray into an alleged treasure lair. 

    =============================================================== 

    Lathar Bracken: A pure-strain human from River Bend.  He's got the muscle, the face, and a mount for most encounters.  Lathar's trusty beast of burden, No Name, travels wherever he does.   Looking for trouble in all the right places. The two-time champion of the Fair-Town Queen's Joust.  Recently married Thunnelda Haycock.

    Sneaky Pete: A mutated weasel scout.  Pete's telepathy and night vision take a backseat when he whips out his electrical powers.  Apparently addicted to his newly uncovered yellow powder found at "The Pool House"

    Sonny Helianthus: a nearly 10' tall sentient sunflower artifact examiner with four arms, and trusted Restorationist ties. Knowledgeable,  but not a good one with device repairs or upgrades. 

    Slitheran Wurmtail (aka Squiggles): a mutated earthworm scout, in impromptu power armor, looking for trouble in all the wrong places,  and finding it often.   He  has been subject to genetic testing and developed super-human strength, a more human body, and a thick coat of shaggy white hair.  Recently gave birth to a pile of baby worms. 

    Luna of the Restorationists:  Recent recruit of the Restorationists, who had uncovered artifacts across the River.  

    ================================================================ 

    From the Journal of Sonny Helianthus

    "Day 1" - The rest of them claim they need to hibernate for many days before venturing down to where some treasure is supposed to be.  I'm not going to argue with them, it would be nice to find some clean soil and direct sunlight to sturdy my constitution.  

    I spent the evening meticulously cleaning the slug thrower we found in the fancy room. It took all night, but there's nary a spot of dirt on it.  

    "Day 2" - I've returned the shotgun to Squiggles, and begun researching the "Black Pistol."  I believe this weapon has been passed through all the members of the party.  It's a peculiar pistol with functionality I'm completely unfamiliar with.  So far I've managed to disassemble it.  Putting it back together might be more difficult.  

    While I'm enjoying planting myself, the others have begun going outside.  No-Name, Lathar's overtly faithful staggon needs a steadier diet than Hopper root plants, the petrified forest is almost non-existent, so they travel aways, nears the caravan grounds, and the beast seems more agreeable.  

    "Day 3" - Squiggles has made some new friends out of the Hoppers.  He came to another carrot stew dinner proudly proclaiming himself the newest member of the Hopper drum circle, called Thumper Rex.   The Hoppers are amazed at his ability play three drums simultaneously.  The worm has not explained to them his mutant Telekinetic Hand power. 

    "Day 4" -  No progress on the Black Gun. I've taken some time with Squiggles and Pete further exploring the stone forest... with three Hopper guards, per my request.  Some of these junk piles are deeper than first glance.  I might begin digging through them during my late afternoons. 

    The Hoppers report noises coming from the the other side of the door.  We need to be prepared for the troglodytes setting up a whole host of traps once we return to the mines. 

    "Day 5" - I've decided to venture out on my own... and one Hopper guard.  The digging seems therapeutic compared to my failures analyzing the Black Pistol... or Squiggles and his new friends' excessive drumming.  

    "Day 6" - I have made a breakthrough with the "parts" of the Black Pistol, while the energy cell that powers it looks similar to the ones used by blast and light weapons- different type of energy cell to power it.   What is Hydrogen?   It doesn't really matter if I don't know or can't obtain more of these, as the device still seems impossible to put it back together.  

    "Day 7" - Eureka!  My digging in the stone forest had already netted me some parts that might work on the Black Pistol, maybe even the Children's Alchemical Laser.  I've return to the burrow with some junk to the Hopper elders, even though they've no idea what they are.  

    The biggest discovery in the woods, that I could not hide, was the discovery of  three foot long shiny metal cylinder, unblemished from the other junk that had been heaped upon it.   I can only confirm that its display and buttons worked.   I could set-up a timer with a countdown, nothing ever less than five minutes. 

    "Day 8" - No progress on the cylinder.  The Hoppers did report loud noises outside.  Reports of howling have varied to much to make it a legitimate threat.   

    Pete still patrols with the other Explorers, but he spend most of the time sitting in the cart, covering his face with the yellow powder of his addiction.  

    "Day 9" -  Outside of Lathar's walk of No-Name, the human can be seen with a female Hopper named Lola.  Not sure how this compares with other human mating practices.  

    "Day 10" - Pete has been out of commission for two days now, and I ascertain that he might have been the one holding me back.  The Black Pistol is reassembled.  I believe it's a weapon of sound, with two shots remaining.  

    Squiggles and Lathar finally travelled south and actually found the building the the facility is located in.  We did find another door for access. 

    "Day 11" - My experiments with the cannister has grown a large following watching... from a distance.  I'm even able to program words into the system for the machine to sound out!   Removing the shiny casting, I found labels with the three triangles... although my trusty GlowCard comes up negative. 

    I have spotted Lathar with male Hopper named Jack.  I'm even more confused as to his objective, although he's better than the weasel.  

    "Day 12" - I've realized the Black Pistol isn't a weapon of sound, but rather something even more devastating.  

    "Day 13" - We'll venture back into the facility tomorrow.  I'm hiding the cylinder for future research.  

    "Day  14" -  Healed up as best we could, we ventured back in.   Concerned that the troglodytes probably had set up new traps, we decided to use the third door we everyone discovered earlier in the week.    I was amused by a large painting... that transformed into a window looking down into the facility from a different perspective, but the rest wanted to proceed.  We were all hit with a strange green burning mist coming out of the walls.  Of course, everyone decided to call it a day....  More time with the cylinder!

    Day 15 - No entry

    Day 16 - No entry

    Day 16 since the Explorers had needed to rest, Lathar was combing his steed, No Name, after a much needed ride and grazing away from the Hoppers and the Ancients compound that was taking over their lives.  Even with the odd Hopper companionship, he missed his pregnant wife back home.  

    Sonny magically appeared out of thin air in front of him.  

    "That's not good?"

    "Sonny, what's going on?" 

    "I don't know, but I think we'll find out in 3.... 2.... 1....

    They didn't hear the roar first, rather they felt the ground rend itself...  tunnels collapsed.  Chaos erupted in the warrens. 

    "Sonny, what did you do?"

    "I got the cylinder to only count down from sixty... couldn't get it to stop.  I teleported back here at 10."

    They dared to venture outside, after the dust settled....

    An entire swath of the petrified forest, 50 meters in every direction, was laid flat. Everything was gone, save the crater and the remnants of the mushroom cloud. 


    "So that's what the cylinder was for..."

    GM Notes:  With that many days of searching, I was going to allow for a random piece of technology, although if it needed power, it wouldn't have a working power cell.  I innocently used a random table out of the 1st Edition Gamma World book.  

    A result of 44% and 4 on 2d8 can net someone a fusion bomb in that ruleset?  Even more horrible?  It's one of the weaker bombs! 

    And as a point of record, if Sonny had failed his Teleportation mutant power roll?  He would have been vaporized as well.... 

    Hoyce (Sonny's player) joked, "Look guys, I found a nuke!"    

    I didn't even need to brush aside the comment, as Steve (Squiggles), just kept repeating "I am Groot."

    Next: #111 - We're Not Great