Friday, October 2, 2026

(Painting) Outrigger Canoes by Diabolical Terrain

 I did complete my first unit Hawaiian Gnomes (The Polygnomials) less than a year ago.  They have proven to be a fun nationality, and most of the rules tweaks involve some procedural options with the Spearmen and the making the Pineapple Catapult somewhere that's not useless but not terrorizing the board.  

As we figured out early at Historicon, the Hawaiians needed to accessorize, and I found two items that work well, adding some lore to Hawaiian lore.

First off, the most obvious choice, outrigger canoes from Diabolical Terrain.  Your might want to try the larger 30mm scale, but with the 25mm canoes, your definitely need five of them to traverse the sea and conquer the surrounding islands.  

EC3D-DY: Dugout Outrigger

During the summer closeouts at the Dollar Tree, I picked up some "Candy Holders," clear red plastic in the shape of pineapples.  In my two lines of thinking, I painted half up as giant pineapples, and the other four as carved pineapple rocks, perfect for a fire inside the crown.  

The final item to complete the Hawaiian "base?"   A small ziggurat structure, perhaps one level, that would be perfect for a the pineapple sculptures and perhaps an appropriate altar? I will have time to scour the dealer's hall and flea market sessions this year. 

Next Up:  I do have a massive project with sixty (60!) figures that I'm already in the midst of, for Fall-In!  I might have even more, but the first sixty should be enough.  After that, there's nothing specific on the painting bench, so I might wander between Gnomish Space Marine stuff, and more of the 3-D fantasy stuff I picked up at Historicon.

Project 350:  We just mentioned this yesterday, but we're at  470 (313/157) from 471 (313/158).  October is NOT as pre-packed full of posts as prior years, so I don't see perhaps a handful of games plus working on the placeholders for the #CharacterCreationChallenge in January.

Thursday, October 1, 2026

My Gaming Plans for 2026-27

Another year, another 20% of plans actually achieving. 

To be honest, I hit six out of seven (83%) of the core goals last year, with close to zero success from the pie-in-the-sky projects. 

Keeping it real, like last year, I need to recognize two big things: 

  • The era is ending.....  Maja driving has given her freedom, and has resulted in less time both girls have with dear old dad.   And to make matters worse, the whole boyfriend thing is a whole lot more serious than the last foray, and I foresee her coming down for Historicon only (He is a gamer, so there is still a chance...)  Millie can still get excited from games, but she's definitely an engaged casual player.
  • Enjoy what everyone enjoys:  Essentially copying word-for-word from last year.  I enjoy all the online community projects and there are certain things I'll do, even if no one else ever reads them, no matter how foolish.  The biggest posts of the year for me are (1) convention AARs, (2) game store reviews, (3) Pulp Game AARs, and (4) my painting.  I'm not monetizing the blog, but engagement matters, both practically, and selfishly.

With my "Mission Statement" out of the way, let's get into my plans, from immediate projects to fewer pipe dreams.

  1. The last guaranteed Historicon with Maja - Maja will have graduated high school, weeks away from attending college, probably somewhere in New York State.  Although she'll try, Historicon 2027 might be the last be hurrah for Maja... or maybe not.  She's basically independent of us outside of Next Gen activities, so like this past year, I'm going to enjoy it.
  2. Death Planet Iota Ongoing -  My Fistful of Lead sci-fi campaign using anything and everything I can get my hands on.  This includes painting up anymore figures, vehicles, and scenery. 
  3. Mousling Fantasy, Take Three - Still tinkering, using the mouslings, fantasy figures in general.   System still seems to elude me.  
  4. Pulp! - I'd like to finish Tomb of the Serpent with the girls, or just solo.  
  5. Gamma World Alternatives -What started as joke that worried all my players, we do need an alternative or low attendance friendly game for Monday nights.  Something like Nations and Cannons is great, but with a group of history freaks, that might require more GMing output than I'm ready for.   
  6. Painting - Yet another reorganization of the queue, and restock, replenish, and retool my paint shelves for colors I need to replace.   Gotta find a project after all the Death Planet Iota gets finished… Who am I kidding… I just found another bag of West End Games Star Wars figures last night. 

And the pipe dreams:

    7.  Toon - "Don't Blame Me, I Voted for Kodos"  After years of running the "Cthulhu Comes to Springfield" Toon game, and dusting it off for Mepacon 50, I had been tempted to run a Simpsons game of "episodes" that fit the con's alien theme, but withdrew.  It might still be a thing for Mepacon 52 in April.

    8.  What's next for Gnome Wars?  Of course there will be Gnome Wars games at HMGS cons, but I wonder if it's not high time for Gnome Wars 3.0, with expanded campaign data straight from this blog.

    9.  Local Next Gen: With the girls leaving school soon, it might be a good time to get a Next Gen grant and set up a Viking, or AWI, or something better for Next Gen sessions at local libraries.


Wednesday, September 30, 2026

Gaming Year in Review 2025-26

 I've always tracked my gaming progress like the US Federal fiscal calendar (October through September). Don't ask why, it's always been like that, I'm not going to change now.

Over the course, I happened upon my review of my 2015-16 gaming year.  Full of hope, plans, and failed projects.  It was Maja's first overnight con, my first full weekend con (Mepcaon),  we had three gaming stores, and lots of people read my posts on conventions and pulp gaming. 

Ten years later, Maja likes to run games at HMGS conventions, all the stores shuttered (one has evolved to Sword in the Stone at the mall), and people still like my convention posts, my pulp posts, and my painting posts don't send people screaming. 

The Blog in General:  
The Top Ten Blog Posts Over the Past Twelve Months
  1. The Historicon Mega-Game is Back! (Gnome Wars)
  2. Historicon 2026 AAR (Conventions)
  3. The Complete Strategist is Closing?  (Retail)
  4. Zombie Planet Comics and Games, Albany (Reviews)
  5. The Event List for Historicon 2026 (Conventions)
  6. FlipSide Gaming, Clifton Park (Reviews)
  7. Hawaiian Gnome Playtest Rules (Gnome Wars) 
  8. Flights 2 Game Store and Hobbies (Reviews)
  9. #RPGaDay Day 27 - Hunger (#RPGaDay)
  10. #Star Wars Day - Mos Eisley Cantina Adventure Set (Painting)
  11. Savage #4.2 - The Craft Fair of Chaos (Pulp)
I'm definitely spoiling my review of the goals I set for this year, but my trip to visit the girls in Albany got a lot of positive response, and a lot of organic page views. Gnome Wars and Painting tend to bring folks in repeatedly.  The reviews, local and abroad, have helped replaced my normal traffic from the HMGS Conventions I missed this year.

#RPGaDay2026:  The annual RPG community event was lackluster, and that could be more on this participant than anything else. The only true positive of the one word prompts is that I spent an evening with the Monday night online crew and brainstormed over the dozen or so that had left me puzzled... or underwhelmed with ideas.  

#CharacterCreationChallenge:  Overall a fun project that nets me about the same number of views as my wargaming stuff.  A LOT of positive engagement over at Bluesky, but most of the views still come from limited Facebook use and lukewarm Twitter posting.   Threads is either not recording at all, or hot garbage.  

The most popular post for the month, Captain Guy N Pygmalion for Gamma World.


#ZineQuest:  For the last four years, I have love the concept of promoting zines on Kickstarter. In that time frame, my posts for the month went from lowest productivity for the years (20-25) to 45-60 for the month.   This year, though, between the solid split between Kickstarter #ZineQuest and BackerKit's #ZineTopia, plus the underwhelming types of zines compared to my taste, I only highlighted a handful of zines, and signed up for zero.  I was easily more pre-occupied with...

#RPGCampaignTour:  A 28-day challenge for February to answer prompts about your RPG campaign.  Simple, fun, and a good way to review 130 episodes of Gamma World.  Twenty-six of the prompts were answered, with me using AI to figure out topics I more preferred to write about.  I chalk it up as a success.
Perhaps my favorite AI-generated artwork, Lady Vespara from the #CharacterCreationChallenge


#Project 350:  For my neverending tracking of blog draft posts behind the scenes, and posts scheduled for the future, I end the gaming year at 472 (314 blog draft and 158 scheduled post), definitely up from  453 (281/172) this time last year.   It's largely consistent, the big increase in drafts chalked up to my pre-gaming for January's #CharacterCreationChallenge. I'll admit that I've finished and schedule the post for four concepts I statted out, but I've plugged away about 25 placeholders for the event, everything from a name (ex: Rip Shenanigans), a concept (Christmas Tree farmers), or a whole crew of Delta crew characters with unique situations.   I still need to play more games to reduce my standing list of concepts that I need to put into action.

TRIUMPHS:
Mahalo to Our Hawaiian Gnome Overlords! - I received the Hawaiian Gnomes from Brigade Games in July 2025, and by December 2025, they were painted up, a near speed record for me!  

The playtest rules are out, and in a Great War focused Gnome Wars setting, melee troops need good balance, but also tactical skill to be successful.  
The Hawaiian Gnomes

Mepacon 49!  - Skipping Fall-In! allowed me a full weekend at Mepacon.  I love the new location, the attendees bring a lot of energy, and we had a quorum of the old group at dinner Sunday night!
A buncha old-timers playing Battletech
The Pulp Game Returneth!  We officially started Pulp Alley's Tomb of the Serpent and it's... fair.  Knowing what the girls normally expect from pulp-style games, it's a little underwhelming, but we're going to slowly work our way through, when we have the time.


Mepacon 50!  I made it to both cons within the years, and celebrated the con's big 5-0 by running a nostalgia-fueled series of events.  Talislanta and My Little Pony didn't fare to well, but I got plenty of players for the return of Burning Plastic and my Cthulhu Comes to Springfield TOON Games.  

Historicon 2026 - With a full crew, we commandeered the Commonwealth Foyer for a series of games properly showcasing the Hawaiian Gnomes, as well as some sweet outrigger canoes by Diabolical Terrain. 
The Hawaiians learned they were a melee army...


Volcano! 


Millie's Black Cat Transformation


The Women of Sisu

It only took well over a dozen years to get these gals painted up.

CATASTROPHES:
No Fall-In, No Gnome Wars, No Cold Wars, No Gnome Wars:   Funds and schedules didn't work out.  Unfortunately the rest of the Stout Gnomes were also quite sparse. 

Dog Wizard (Sculpted by Mike Lung)
The Death of Game Trade: The death of Diamond Comics distributors and the subsequent spin-off of Alliance Game Distributors to Universal Distribution forced my faithful Game Trade Magazine into obsolescence after the ignominy of being stuck behind an overpriced paywall at DriveThruRPG.   No free access to gaming solicitations any moron would want customers looking at and driving FLGS business is ridiculous.  I've reverted to looking at ADC Game Distributors Meeple Monthly, which has been passable for something I've done for years prior to GTM's 300+ issue monthly run.   My verdict:  Meeple Monthly is such a horribly crafted magazine, it would make the colored paper and stapled solicitations of 30 years ago laugh at them. 

Ronaldus Iaworski, Holy Gnoman

The Death of the Complete Strategist (King of Prussia): The announcement of the closing of the Complete Strategist in KoP came out of left field.  I wasn't able to get down there, but part of the greater OG gamer contingent did.  It could be argued that it was well past its former glories, but I repeatedly wanted to make visits down there, even after my kids stopped playing local AAU right down the street. 

GENERAL MUCKERY:
The Death of Meticulousness - Overuse of AI, so much so, I actually gave up most functionality for lent.  That barely worked.  I did find it amusing that I'm nearing a 1,000 day streak on Nightcafe, yet Gemini has been producing my weird Gamma World art on the first or second attempt, at a much higher quality. 


A Review of My Plans from last October
  1. My Back-Up Game, D.A.M.N.I.T. -  Even with the successful and completed Kickstarter for the Savage Worlds version (Space Beards!), I didn't get to implement.
  2. Pulp (Savage Showdown) -   4.2, 4.3. 4.4, 4.5
  3. Death Planet Iota Ongoing -  Games continue to be played.  I'm trying to use the characters on a spreadsheet to keep track of faction.  The high point, of course was the Mos Eisley comes to Death Planet Iota game. 
  4. Mousling Fantasy - The Brutal Quest dive wasn't what I really wanted, and per my daughters, a return to Savage Worlds/Showdown is what is needed for next year.
  5. Painting - Cleared all available gnomes, worked on sci-fi, embellished with fantasy/pulp when needed.  I could always paint more, but I'm satisfied. 
  6. Reviews -  Gold Star!  I was satisfied with the number of reviews halfway through the year, and even after I started my new job, they seemed to keep coming in.  It's been fun visiting new game stores, and giving my old man opinions on the handful of items I purchase... and they usually produce good initial and perpetual views.  
  7. RPG - Gamma World is the slow and perpetual monster that doesn't appear to be going anywhere, although we've had moments where players were revisiting the Roll20 page to prep for next weekend when combat went dark.  No direction on what people want after the campaign. 
  8. Mini-Purge - We are at capacity ... but nothing purged quite yet. 
  9. Wargaming at Steve's - Outside a game of Thunder Road, nada, although all his youth baseball stories with his kids definitely made Monday night sessions amusing.
  10. Burning Trogs Redux -  Ha!  The eternal dream still lies dormant, but the 25th Anniversary Edition of Hackmaster stokes a few memories.
  11. Cthulhu New York, Ia! Ia! -  Ha!
  12. The Wikis -  Ha!
Star Wars (WEG) Rebel Commandos


Kickstarter Status:  
BK: Toon 2nd Edition  - 2027 
KS:  d6 System, 2nd Edition  - February 2025 - Beta PDF ARRIVED 
KS: Gone Foragin' - PDF ARRIVED
KS: Gone Scarin' - PDF ARRIVED
KS: Hackmaster 25th Anniversary - August 2027
KS: Monsters and Hunters by Macrocosm - ARRIVED
KS: Space Beards - PDF ARRIVED
KS: Space Dwarves - November 2027
KS: Teenage Mutant Ninja Turtles and Other Strangeness RPG  - ARRIVED 


Painting -   117 this year, after a monster 182 last year... looking at the pictures, I forgot that I painted many of these in the last 12 months! 


The first few of the Hawaiians...

More cultists from Pulp Figures


Even more cultists from Pulp Figures

These two random Prussians drew a lot of page views


Not the Gnomes, just the Reaper road cones...

Brigade Games Goblins





2025-26  Gaming with the Gnomies Awards
Best Kickstarter:    Macrocosm Monsters and Hunters
Worst Kickstarter:  TMNT - Compared to Palladium's Robotech, it's a dream come true, but $25 for shipping one book in-country?   I think I understood how my simple order got to the tail end of US Shipments, but I tend to avoid campaigns with 8 month delays... so it still winces. 
Best RPG Purchase:  Mutant Crawl Classics - a big chunky book for the shelf, and a host of gonzo charts for Gamma World.  Best $10 con purchase in a loooong time. 
Best Minis:   Island Gnomes! ... and an appropriate runner-up with the Diabolical outriggers
Best Other Purchase:  Not my purchases, but my money.  I'm pretty systematic with my convention going: same vendors, same eating establishments, and Maja has always tagged along willingly, but with Mepacon 50, I can admit that she's the target demographic for a lot of the craft and peripheral vendors that attend our local con, and god help both of our wallets. 

Tuesday, September 29, 2026

(Gamma World) Not a Test #131 - The Hanging Spine

 Our heroes, the De Facto Explorers, have decided to embark on an epic quest to reach Lathar's long-lost father, Harkonn. After side-quests, distractions, blue surges of strange auras, and beings definitely from around Riverbend, they've taken some quick but much-needed rest, and are ready to complete their journey.  

============================================================== 
Lathar Bracken: A pure-strain human from River Bend.  He's got the muscle, the face, and a mount for most encounters.  Lathar's trusty beast of burden, No Name, travels wherever he does.   Looking for trouble in all the right places. The two-time champion of the Fair-Town Queen's Joust.  Recently married to the now-pregnant Thunnelda Haycock.   He had recently received a letter from his long-lost father, and has convinced the others to accompany him to the Wildlands.

Sneaky Pete: A mutated weasel scout.  Pete's telepathy and night vision take a backseat when he whips out his electrical powers.   Apparently addicted to his newly uncovered yellow powder found at "The Pool House"

Sonny Helianthus: an over 10' tall sentient sunflower artifact examiner with four arms, and trusted Restorationist ties. Knowledgeable,  but not a good one with device repairs or upgrades.   Sonny may have recently detonated an atomic device in the petrified woods... although no one else knows. 

Slitheran Wurmtail (aka Squiggles): a mutated earthworm scout, in impromptu power armor, looking for trouble in all the wrong places,  and finding it often.   He  has been subject to genetic testing and developed super-human strength, a more human body, and a thick coat of shaggy white hair.  Recently attacked and kidnapped then left for dead by an unknown group, looking for revenge.  Also pregnant for the third time, and due to deliver badly out of season

Poppy and Speedy: Two of Squiggles' offspring from his first... litter(?) They're now teenagers in worm years, old enough to grab diminutive muskets and help their Manchi and his friends on this epic quest. 

===============================================================

Everyone woke up from their naps, including Sonny who (a) was on guard duty and (b) doesn't sleep since he's a sunflower.  No one discussed anything, packing up their gear and moving 

Pete was still coming down off his curry overdose, washing off his fur in the Big River, promising that it wouldn't happen again.   He took the point going down the narrow trail, giving him a second to take another snort.  

"Blue auras... don't they know I'm color blind...."

For the rest of the group, the tone was jovial, with Squiggles regaling all, particularly his children Speedy and Poppy, with his stories of his adventures, and the time on Farmer Yulius' farm.  Poppy asked if Farmer Yulius was always a good man.

Squiggles:  “He paid in bread and soil. That’s good enough for a song.”

The river path did not seem to connect with anything, but Pete did quick work of the surrounding brush and vines, allowing the whole crew, plus the stagon, to travel without much discomfort.  

By midday on the second day of traveling, the were walking alongside a tremendous bend in the river, far more massive than anything around their namesake home town.

As they cleared the turn, the massive structure jutted out from the old growth trees on the other side of the Big River....

It easily towered 30 or 40 feet about the trees... and in reality, this massive windowless building actually stretched for kilometers. 

Sonny pulled out the spyglass, Pete had the binoculars.  

Sonny: I don't believe it... upon closer inspection, that thing is so much larger than it appears...  It makes KIA look like a hut!

Pete: Is this where Lathar's dad located.?

Squiggles:  You're telling me that would be a place called the Wildlands.

Sonny:  I don't see anybody manning the top.  Could it be abandoned???

Pete: That's man-stone, it's too clean to not be occupied.  Got to be living metal in there at least.

Sonny: Man-stone?  What is it, some hero out of Squiggles' shanties?

Lathar: I'm so using that name next time we need to sneak into somewhere.

Squiggles: Do you mean the Ancients' softstone?

Sonny: Honestly, for once, I don't care what the term is... I'm game for going over there and exploring. 

Pete: How are we getting across?  The river's like 500 meters across!  

Sonny: We're almost by Lathar's dad, we're gong to half to cross the river eventually...

It was decided to wait further downstream... and the opportunity stretched itself over the Big River. 

The Hanging Spine

This large stone bridge looked largely intact, even if the approach on this side had collapsed, and the other side disappeared into 

Squiggles: Perhaps we should inquire with the people with the boats below the bridge... even if their trolls! 

The group emerged from the woods and traverse carefully over the rocky approach. 

A lone woman appeared out of the shack, unarmed.  She sized up the group before bellowing back inside....

"Pritch??? We've got visitors"

Mara
No one even needed to ask.  Lathar walked up and tried to schmooze the woman, Mara.

Mara: "Visitors?  You're not flying over head, or blowing up the fish with dynamite?

Lathar: What do you mean flying?  We're just looking for a crossing...

Mara spoke about flying machines.  She mentioned Otters from Parr that refused to swim in the river, but stayed in a building constructed on the bridge deck.  They never went any further.

An older man with a blunderbuss burst out of the shack "You're not stealin' the last of my women!"

Mara, her old man, Pritch, and the adult sun, Lio, all live under "The Hanging Spine" fishing, and scavenging on this side of the river.  None of them had been across the river in years.

Pritch: "Scavengers went across a generation across, pick the Sin Bin clean."

Lathar: "Sin Bin?"

Pritch:  We've been calling that since I was a kid, nothing but trouble, and no treasure.  Nothing but animals over them. 

Lathar did mention they were looking for his father, and his father should be somewhere on the other side, although it was further downriver.

Lio answered questions to the massive building further inland.   "That Screaming Box is a gateway to hell... I'd avoid it."

It was Sonny who negotiated with Pritch, using his massive collection of an "Assortment of springs, screws, and gears." to transport them all across the river... and further down a bit.  The Explorers spend the night camped outside the shack.  Food was shared, stories told, and the following morning they all woke to Pritch putting small walls on the raft to keep No-Name safe.  Before lunch, they set off.

Pritch explained that there were plenty of small villages doting the riverside.  Most were very far inland and were not perceptible from the river, which was just fine to them.  

They actually took two days down the river, some basic fishing, no sight of civilization.... but by the end of the second day, Pritch steered the raft and Lio moved the boat along the marshy edge on the other side of the river.

"Welcome... to the Black Reeds of the Wildlands"


Next: #132 - Welcome to the Wildlands....

Monday, September 28, 2026

A Magic-al Little Weekend

 The great September Nor'easter just glanced off of Northeast Pennsylvania, meaning my last days of true Summer yardwork at my mom's will turn into finishing up the shed and focusing on leaves. 

It also means I was left with a relatively quiet weekend.  I cleaned the apartment, went to a much-needed eye appointment for new glasses, had breakfast with my friend Tom, and made progress on a number of projects which will be finalized and see the light of day new month (technically next year in my gaming calendar). 

I also got a relatively quick visit from my daughters.  Despite living  3 1/2 hours away, they would much rather travel down and attend their old high school's Homecoming weekend.  Not exactly the weekned to run around in short dresses, but nevertheless, they persevered and had a great time.  

If you remember at Historicon, Maja had her boyfriend come down to the con with his friend.  Good kids, I even drove him partially home from the girls' new home earlier this month.  

I was informed that he was making an appearance at my place and he was going to teach Maja how to play Magic.  

With pizza picked up an a bigger table in the living room, I quickly made the realization that he had only brought two decks to play... assuming I still had piles of card. 

Truth be told, I do have a smattering of cards, and scrambled to build and sleeve a classic green deck with whatever I had left in the box.  

In a world where I was staring down enchantments that do the work a four enchantments back in the day, and a deck with Captain Frickin' America in it.  I played with largely Revised cards and the salvage from a green Pauper deck from a few years ago.  

I was the first of the three to die, but I held my own, the boyfriend fear my Gaea's Liege (attacking him with a 17/17 monster) made me an early target.  In the end Maja figured out the rules easier than most, and appreciated Dad's understanding of the nuances of the White Life/Counter Deck (which I HATE playing in Arena.  This one required a little more thinking that the knuckle dragging versions I play against online).  

That Desert (and a well-timed Sandstorm) allowed me be represent Arabian Nights today....

Tomorrow will be the final Gamma World game, Wednesday will be my year in review, and Thursday  is my plans for next year. 

October looks to be a LOT of work for Fall-In! After I get over  massive, but relatively simple projects, I'll still be struggling to get everything together for the weekend.  Thank God I'm only running one Fistful of Lead game, the Gnome Joust, and being the PR person answering the question as to why there are never Gnome Wars games at Fall-In! anymore.  

More to come... 

Sunday, September 27, 2026

Another Month of Meeples (October 2026)

ViscountEric's Want List
Steve Jackson Games
TOON 2nd Edition SC ................................... $34.95

ViscountEric's Money-Is-No-Object Want List

Free League Publishing
Alien RPG - Colonial Marines Operations Manual .... $44.99
I don't see a true need to buy or play Alien, but this just sounds too cool not to buy, read, and use for all my other games.

Goodman Games

MCC: Archive of Adventure Vol 1 ....................... $59.99
MCC: Thick Judges Screen .............................. $19.99
Pinball Classics Boxed Set ............................ $69.99
This one is pretty keen. The take five iconic pinball games (Gorgar, Cosmic Gunfight, Embryon, Swords of Fury, and Centaur) and translate them in to DCC/MCC compatible adventures.

I'm not sure if I'm feeling guilty that my Gamma World campaign might be winding down, or if I'm looking for inspiration from other sources...

Osprey Publishing
Madagascar 1942 ........................ $25.00

25th Century Games
RA the Dice Game ....................... $29.99
Hits and Outs .......................... $20.00

Adam'sApple Games

The Jailbreak .......................... $20.00

Adams Media
Write A LitRPG ......................... $18.00

Aerobellum Games
Cat Nap Deluxe ......................... $39.99

Asmodee
The Lord of the Rings: Circle of Conflict .......... $49.99

Atomic Mass Games
Marvel Crisis Protocol: Alliances - Night of the Goblin ... $99.99
Marvel Crisis Protocol: Onslaught .................. $49.99
Marvel Crisis Protocol: Members of the Brotherhood . $64.99
Star Wars Legion: B2 Super Rocket Battle Droids .... $57.99
Star Wars Legion: Infantry Support Platform ........ $52.99
Star Wars Legion: Leaders of the Separatist Alliance ... $62.99

Bicycle
Playing Cards: Fantasia ................. $13.99
Playing Cards: Penguin .................. $ 6.99

Bushiroad
Weiss Schwarz: Goddess of Victory Nikke Vol 2 Boosters

Catalyst Game Labs
Barkeep's Bones ......................... $49.99

Cephalofair Games
Gloomhaven: The RPG Core Book ........... $59.99
Gloomhaven: The RPG Deluxe Boxed Set ... $119.99
Gloomhaven: GM Screen ................... $24.99

Chaosium
CoC: Horror on the Orient Express: The Board Game .... $135.00
Coc: HotOE Investigators Unveield Expansion .......... $ 35.00
Coc: HotOE New Monstrousities Expansion .............. $ 45.00
Coc: HotOE Consumed by the Void Campaign Expansion ... $ 60.00

Crowd Games
Kingsport Travel Guide .................. $25.00

Cubicle 7 Entertainment
5e: Victoriana Corebook ............... $59.99
5e: Victoriana Dreadful Inquiries ..... $44.99
5e: Victoriana Menagerie .............. $49.99

Evil Genius Games
Everyday Heroes: Adv - Last Night at the Asylum ... $19.99

Free League Publishing
Alien RPG - Colonial Marines Operations Manual .... $44.99
Alien RPG - Building Better Worlds ................ $44.99
Alien RPG - Dice Tray ............................. $19.99
Alien RPG - Cinematic Adventure- Chariot of Angels ......... $39.99
Alien RPG - Cinematic Adventure- Operation Leading Edge .... $39.99
Alien RPG - Miniatures Set: Operation Leading Edge ......... $59.99

Goodman Games
5e: Old School Adventures #1: Ruins of the Twilight Marches ... $59.99
DCC: #113 - Temple of the Blind Sultan ................ $11.99
DCC: Dying Earth #11 - Arch-Daihaks of Dying Earth .... $24.99
MCC: Archive of Adventure Vol 1 ....................... $59.99
MCC: Thick Judges Screen .............................. $19.99
MCC: #16 - The Book of Monstrous Mutants .............. $10.99
Pinball Classics Boxed Set ............................ $69.99
This one is pretty keen. The take five iconic pinball games (Gorgar, Cosmic Gunfight, Embryon, Swords of Fury, and Centaur) and translate them in to DCC/MCC compatible adventures.

Fifth Edition Fantasy #35: The Frozen Lair ofthe White Wyvern .... $10.99
Fifth Edition Fantasy #36: Revenge of the Rat King ................ $10.99
The Flumph's Catalogue of Magical Curiosities ......... $49.99
How to Write Even Better Adventures Refresh ........... $39.99
Monster Alphabet Oversized Edition .................... $49.99
XCrawl Classics: #7 - Save XCrawl ..................... $11.99
XCrawl Insider #3 ..................................... $10.99

Magpie Games
Pasion de las Pasiones: Tormentas Del Corazon (SC) .... $29.99

Mantic Entertainment

HALO: Campaign Evolved ...................... $59.00

Marvel
Marvel Multiverse RPG: Godzilla Sourcebook .. $14.99

Mighty Boards
For the Gods! ............................... $55.00
Yotei ....................................... $25.00

Modiphius Entertainment
XCOM: The Miniatures Game Rulebook .......... $47.00

Osprey Publishing
Madagascar 1942 ............................. $25.00
Okinawa 1945 (2) ............................ $25.00
Royal Marine Commandos 1991-2025 ............ $21.00
M3 Light Medium Tanks vs Panzer IV ............ $23.00
Tanks of the Gilbert Islands 1943 .................... $20.00
US Navy Pacific Fleet 1941-42 ....................... $23.00
FlakPanzer ....................................................... $50.00
Hero City: Leningrad 1943-45 ........................ $22.00
Jagdverband 44 ................................................ $35.00
Russian and Soviet Tanks 1915-1945 .............. $40.00
Pillars of Gromlak ........................................... $25.00
Stargrave Acceptable Losses ........................... $30.00
Trench Raiders ................................................ $25.00

Paizo
Pathfinder: Flip-Mat Crossroads Cavern ...... $19.99
Pathfinder: Impossible Magic ................ $29.99
Pathfinder: Feybound ........................ $64.99
Pathfinder: Lost Omens - Cheliax Poster Map . $29.99
Pathfinder: Vaultimes Adventure Path ........ $79.99
Pathfinder: Novel - Abomination Vaults ...... $29.99
Starfinder: Critical Fumble Deck ............ $14.99
Starfinder: Flip-Mat - Player Starship ...... $19.99

Penguin Random House
D&D: Gantlgrym Novel ........................ $19.00
D&D: Neverwinter Novel ...................... $19.00
D&D: Charon's Claw .......................... $19.00
D&D: Last Threshold ......................... $19.00
Flipping the Bird ........................... $19.95

Queen Games
Alhambra: Card Game ......................... $19.99

R Talsorian Games
Cyberpunk: Red: Night City 2045 ............. $60.00

Ravensburger North America
Disney Lorcana: Beast Gift Box
Disney Lorcana:Set 14 - Hyperia City Boosters
Disney Lorcana:Set 14 - Hyperia City Illumineer's Trove Pack
Disney Lorcana:Set 14 - Hyperia City Play Mat Snowboarding Stitch
Disney Lorcana:Lorebook - Quest of Wonders

Renegade Game Studios
Dungeon Crawler Carl RPG: Core Book .............................. $65.00
Dunegon Crawler Carl RPG: Starter Set ............................... $55.00
Dungeon Crawler Carl RPG: GM Screen ............................. $25.00
Dungeon Crawler Carl RPG: Dice Sets ............................... $25.00 each
Dungeon Crawler Carl Unstoppable ..................................... $60.00
Dungeon Crawler Carl Unstoppable Iron Triangle .............. $25.00
Dungeon Crawler Carl Unstoppable Crawler Chaos ........... $25.00
Dungeon Crawler Carl RPG: Miniatures 1: Royal Court ..... $65.00
Dungeon Crawler Carl RPG: Miniatures 2: Enemies & Allies $65.00
Dungeon Crawler Carl RPG: Miniatures 3: Mobs of Mordecai. $65.00
Dungeon Crawler Carl RPG: Samantha Oversized d20 ............ $54.99
Dungeon Crawler Carl Loot Box Display (20)

Steve Jackson Games
TOON 2nd Edition SC ................................... $34.95
TOON 2nd Edition HC ................................... $59.95

Troll Lord Games
Worlds of Gary Gygax Vol 8 - Gary Gygax's Pantheons ........................................... $29.99
Worlds of Gary Gygax Vol 9 - Gary Gygax's Essential Places .. ............................... $29.99
Worlds of Gary Gygax Vol 10 - Gary Gygax's Weyland Smith Giant Fun Catalog .... $29.99

Saturday, September 26, 2026

My Events for Fall-In! 2026 - November 6-8, 2026, Lancaster, Pennsylvania

I'm a bit disappointed that after a glorious Historicon full of gnome-on-gnome action, we're going silent on Gnome Wars for Fall-In!  Previous engagements and commitments by the bulk of the Stout Gnomes and we will not have the HMGS Next Gen footprint we normally do. 

But I will be coming down for Friday and Saturday, bringing one essential staple, while introducing an expanded version of a home game.  

"The Joust"  
System: To Cry a Joust (aka "The Gnome Joust")  Players: 25+
Time: Friday: 7pm   Duration 2 hours
The annual Fall-In Joust is here!  All are welcome!   Quick fun rules to complete the night!

It's the Joust.  Break out the cloths, return to the classic Gnome mounts, and make sure the double elimination is as fair as possible. 

"Christmas Counter-Attack"  
System: Fistful of Lead  Players: 8
Time:  Saturday: 2pm    Duration: 3 hours
All the holidays are encroaching on the town square for Christmas, and Christmas has organized a counterattack!  Gnomes!  Skeletons!  Snowbrawls! Evil Toys? Have the Gingerbread Men discarded their gumdrop buttons for a higher calling?  Children welcome!


The picture is of one of our Fistful of Lead "Snowbrawl" games, but things will simply grow bigger.  Four man teams (mostly), threats from all the holidays, and maybe, just maybe, the Hawaiians are behind it... or the Mormons. 

My true pet peeve for this con is that it appears that all games will take place at dedicated timeslots this year (9am, 2pm, and 7pm, regardless of the game's duration).  I did not realize that Fall-In! has literally fallen on such hard times that scheduling defaults to a one-day con at a Legion Hall.   My Fistful of Lead game needed to be moved by a whole hour, which might give me the motivation to leave a little earlier this year.  Stay tuned!