Wednesday, January 31, 2024

Another Month of Gaming (February 2024)

 
Global warming aside, the winter doldrums are usually not a good time for new releases.  Add the number of mysterious new releases that are a large investment for player/GM/store either financially, multiple product, or both, I just don't have a large list of items that I'm either interested in, either as a player or the owner of an imaginary store.  History of doing this monthly review tends to prove me right.

Issue #288 of Game Trade Magazine is available at your FLGS, or online in PDF form here.


ViscountEric's Gaming Want List
Nothing, 

ViscountEric's Money-Is-No-Object Want List
Dungeon Saga Origins: Core Game .................................... $50.00

The Imaginary Store List (The Pegleg Gnome)
25th Century Games
Nova Roma ................................................................. $59.99

Ares Games
Italia 1917-1918: A Farewell to Arms ........................ $59.00
Port Arthur .................................................................. $28.00

The Army Painter
Metallics Paint Set ..................................................... $42.50
Starter Set ................................................................... $39.99
Washes Paint Set ........................................................ $42.50

Chaosium
Pendragon RPG: Player's Handbook .......................... $49.99
Pendragon RPG:The Grey Knight - Campaign Book.. $24.99
Cults of Runequest: The Lunar Way ........................... $39.99

Cublicle 7
Warhammer Fantasy RPG: Ubersreike Adventures III............. $39.99
Warhammer 40k Wrath and Glory:  Redacted Records II ....... $34.99

Deck & Dice Games
Quartershots RPG:  Woodlands & Waterfalls.............. $25.00

Dyskami Publishing
Anime 5e: Creature Cards Vol 1 - Woodlands and Mountains ..... $29.95
Anime 5e: Monstrum Libre Vol 1 - Woodlands and Mountains ... $39.95
Anime 5e: Origin Story ............................................... $39.95

Envy Born Games
16 Candies .................................................. $14.95

Floodgate Games
Skyrockets .................................................. $29.95

Konami Digital Entertainment
Yu-Gi-Oh! TCG:  Speed Duel GX - Midterm Destruction Box ......... $15.99

Loke Battle Mats
Big Book of Battle Mats:  Wilds, Wrecks, & Ruins ........................... $26.99

Mantic Entertainment
Dungeon Saga Origins: Legendary Edition ........................ $150.00
Dungeon Saga Origins: Ultimate Edition ........................... $250.00

Mongoose Publishing
Traveller RPG:  Referee's Screen Update 2024 ................... $19.99

Osprey Games
Frostgrave: Mortal Enemies ................................................ $30.00
When Nightmares Come ...................................................... $25.00

Paizo Publishing
Pathfinder RPG: AP Warden of Wildwood 1 - Pactbreaker ............ $29.99
Pathfinder RPG: Flip-Mat - Showtime Multi-Pack ......................... $29.99
Pathfinder RPG: Lost Omens - Tian Xia Character Guide .............. $47.49
Pathfinder RPG: Lost Omens - Tian Xia World Guide .................... $79.99

Pegasus Spiele North America 
Zielence .............................................................................. $34.99

Steve Jackson Games
Cars Wars: Armory Pack ......................................... $19.95
Cars Wars: Crew Pack ............................................. $24.95
Cars Wars: Dropped Weapons Pack ........................ $24.95
Cars Wars: Linked Weapons Pack ........................... $19.95
Cars Wars: Uncle Al's Upgrade Pack ...................... $19.95
Cars Wars: Miniatures Box A .................................. $44.95
Cars Wars: Miniatures Box B .................................. $44.95
I know all this was crowdsourced, and I've seen some games on the periphery of some game conventions, but for the FLGS, this is a considerable outlay, especially if the new game is a nominal seller. 

Wizards of the Coast
Magic: The Gathering - Murders at Karlov Manor 
Draft Booster, Collector Booster, Bundles, Commander Decks

Wizkids
Rant uploaded:  Wizkids is marketing D&D Book Tabs for the WotC HC adventures:  Acrylic tabs to help keep track of important sections.  As a guy who likes his books pristine, until they are worn down by age, I am in no way the demographic for these products, but there a far cheaper ways to do this from your office supply store, and be able to use them for multiple books.  

Star Trek Attack Wing: Federation Faction Pack - Lost in the Delta Quadrant....... $39.99
Star Trek Attack Wing: Ind Faction Pack - Adversaries of the Delta Quadrant ...... $39.99

Tuesday, January 30, 2024

(Gamma World) This is Not a Test #17 - On To Fair-Town!

Our heroes, the De Facto Explorers, after sufficient rest, are ready to explore anywhere and everywhere on their map.

=================

Sneaky Pete: A mutated weasel scout.  Pete's telepathy and night vision take a backseat when he whips out his electrical powers.  Recovering from his injuries from the Glow near Ulmin.

Sonny Helianthus: a sentient sunflower artifact examiner with Restorationist ties. 

Slitheran Wurmtail (aka Squiggles): a mutated earthworm scout, in impromptu power armor, looking for trouble, and finding it often.

Lathar Bracken: A pure-strain human from River Bend.  He's got the muscle, the face, and a mount for most encounters.  Lathar's trusty beast of burden, No Name, travels wherever he does.  Looking for trouble in all the right places.  

Ramsay Kallax:  Mutated Ram from the far-off KIA Academy with a predilection for ancient treasures... and the occasional head-butt. 

==================

Fresh from a trip to Healers' caused by another snafu in the experiments of Sonny,  Ramsay Kallax came back to the Leaping Drunken Keg to drink with the others, and plot their future course.

Soony stood up and hailed him over to the table, "Any preference to where you want to go, Ramsay?"

"None."

"I'd love to visit your parents at KIA Academy and picked their brains," Sonny added, "But I think that's not everyone else's cup of tea."

"I'll do anything that doesn't involve swimming or flying." Squiggles stated. 

"Staring at the bad copy of the main map, the Wild Lands sound crazy."

Lathar was stern, "Catacombs sounds awesome."

"True," Sonny agreed.  "I want to see what Blackvale City has in store of us."

"If we're going to anywhere, I say we either visit down towards Fair-Town... or go all the way to Blackvale City."

Some inquiries were made with a few travellers and travelling merchants.  No one was heading upriver to Catacombs, but one was heading to Fair-Town,  the head of the Riverbend militia,  Loman Streight

Loman Streight
Loman was taking some time away from defending the town to venture down to the "Bug Mart" in Fair-Town.  

The following morning, they met at the edge of town.  Loman had full black podog pulling a wooden cart.  Inside the cart was a collection of helmets of the Ancients.  

"I've been collecting these since I was a young lad.  Sometimes I swap them straight-up, sometimes I swap for some cool stuff.  Everybody meets up at the Bug-Mart and we swap the stuff we collected.  Lots of hoarders.  You know what I wished somebody hoarded and brought to Bug-Mart?  Ammo.

Loman commented on the healing faces of the party, turned around, and started riding off on the cart.  

The two-day journey was uneventful with conversation as dry as toast.  The highlight for most was encountering a canal lock close to Fair-Town, and watching the locktender lower the barge without issue.

The road provided a different a better view of the town than the river barge that dropped you off across the river.   Behind the wooden wall, they saw a number of three and four-story buildings, small triangular flags adorned every high spot on every building. 

A line formed near the gate to let folks in.  Two guards, dressed in shiny, heavy metal armor were questioning everyone and taking a one domar entrance fee.  They were quick to place a hand on the hilt of their still sheathed swords anytime a problem arose, and most problems seemed to evaporate.  

Getting through with little issue, it was Squiggles who tugged on Pete's jacket.  

"Hey!  Did you see the fancy gun in the guard shack?  Definitely heavy-duty Ancient Tech!"

The town of Fair-Town seemed full of life with food vendors, street shows, and people dressed in finery.  Ramsay was confused.  His travels through Fair-Town could only be described as "dirty", but this was far more vibrant.  Walking a few blocks down the main road, and he could spy the scenes that Ramsay had encountered previously:  broken clay cups strewn across the alleys, bodies passed out, other bodies vomiting or relieving themselves.

Loman finally spoke up, "Bug-Mart is this way."

Next: #18 - The Bug-Mart

Sunday, January 28, 2024

(Kickstarter) For a Few Kittens More (5e) by Dark Eagle Games

 In April I pledged a Kickstarter for a fun little adventure For a Kitten, wherein the concept was what would adventures do if the reward was only a kitten.  I received by pdf copy of it within two months of the crowdfunding ending, and I can't wait to fit it into my games. 

Dark Eagle Games is back with Chapter 2, asking what your would do for A Few Kittens More.  

With some variation of #ZineQuest just a few days away and budgets low right now, I will still pledge for the continuation of the storyline.

Tuesday, January 23, 2024

(Gamma World) This is Not a Test #16 - The Map of the Magi

 Our heroes, the De Facto Explorers, successfully thwarted the Mutant Master, and have returned to River Bend for some well-need R&R.... and a mysterious map.

=================

Sneaky Pete: A mutated weasel scout.  Pete's telepathy and night vision take a backseat when he whips out his electrical powers.  Recovering from his injuries from the Glow near Ulmin.

Sonny Helianthus: a sentient sunflower artifact examiner with Restorationist ties. 

Slitheran Wurmtail (aka Squiggles): a mutated earthworm scout, in impromptu power armor, looking for trouble, and finding it often.

Lathar Bracken: A pure-strain human from River Bend.  He's got the muscle, the face, and a mount for most encounters.  Lathar's trusty beast of burden, No Name, travels wherever he does.  Looking for trouble in all the right places.  

Ramsay Kallax:  Mutated Ram from the far-off KIA Academy with a predilection for ancient treasures... and the occasional head-butt. 

==================

Sonny's sunflower head somehow beamed as he looked down at the parchment map he had just received from "The Valley of Magi."  

He turned to Justinian, his contact within the Restorationists, "You need a copy of this?"

"Most definitely..."

"Then I need some time in your storerooms.  I'm looking for some parts and minor relics for my project."

Sonny had not fared well in his mission to stop the Mutant Master.  His wounds seemed to heal slower than his animal counterparts, but he spent the time tinkering with an improved musket.  He had been experimenting with adding a second barrel, a second hammer, and a second trigger side by side, so the firer could let off two shots.  The time the Restorantionists took to copy enough was enough to go through a room full of bins of various parts of old devices from the ancients.  He was interested less in electronics and more on machined metal.  

Two days later, he had hailed Ramsey from his room at inn.  Ramsay has helped with the first days of research after their return, but their engineering and jury-rigging techniques conflicted.   With the new invention ready, the tough old ram was quite competent in a musket to be a great test subject.  

They went behind Aspiration Hall, where the Restorationists dumped some of the broken curios or debris from sites of the Ancients.  Ramsay picked out some plentiful brown glass bottles, and a strange large, yellow glass ball in the center atop a stone wall.

The first shot discharged, flying high in the sky.  The kickback on the poorly weighted weapon knocked Ramsay back a few steps.  The ram adjusted his hold and the second shot shattered the yellow orb.  

Gunshots were enough to draw the attention of the town, and the crew and a few onlookers arrived at the hall.

Lathar was impressed, "You were holding out on us.  What is that?"

Upon a formal presentation of the weapon, Sonny could sense Lathar big eyes and covetousness.  

"Have a go...:  

Squiggles picked out the armor components of a machine of the Ancients, but some odd metal dishes.

Lathar aimed and fired the left barrel.  Like Ramsey, the kickback surprised Lathar and shot went into the air.  The second shot resulted in an explosion near Ramsay's face.   The right barrel, the original on the weapon, had exploded. A quite trip to the Healers for Lathar, and Sonny's realization that they could heal plants as well, they had broached the subject of the map.

Between the Restorationists hustling to copy the map, and the glint in his party's eyes upon looking at the map, the scene almost descended into chaos.

 Unclean grubby hands clamoring all over it, tugging in multiple directions nearly gave the sunflower an episode of mania.   Ramsay tried to be the voice of reason, advising the everyone could make a copy of the map.  This took an entire day and created a pile of varying inaccurate maps.

It also allowed Pete to perform his own experiments on the maps, specifically the odd purple lines.  Water had no extraordinary effect on the parchment, and even attempted to bead off of the purple.

This map was far more expansive than all the maps the explorers had collected.  It was the first time anyone had seen their home labelled as the "Dominion of River Bend."  

Seeing how close KIA Academy was, the crew had multiple questions for Ramsay.   The School for Ancient Technology Examiners, about one hundred older children of various origins learning the trade, was the major industry.  He had never paid attention to where the traveling merchants were coming from.  

With no direction as of yet, Pete saw the Upriver Road continue on beyond their normal distances, up to some odd place called Catacombs and started asking locals about who or what comes downriver.  Most of the adults considered the Catacombs evil, the kids told of stories of skeleton armies, but a handful of folks have dealt with merchants who travel that way.  Either Catacomb or Blackvale beyond provided superior metalwork, even proper nails.  But for the day, no one in town had actually visited the either place.  

Lathar tried to visit some of the Healing Society staying in town short-term.  He offered domars for items from the MedKits from the Ancients, but they would not negotiate.   

Ramsay tried to get to know the group better, "Lathar, when did you arrive in River Bend"

"Dude, when I was born. I've lived here all my life."

"Yeah, man," Squiggles added. "Lathar and his mom have been here forever?"

"Just his mom? Where's his dad?"

"That sonuva bitch ran off when I was young," Lathar grimaced. "I don't need him anyway."  

That conversation sent Lathar reeling.  He got up and left for the tavern.

Lathar spent the rest of the night drinking and trying to hit on the barmaid, Delaney.  So long as his domars came onto the bar, she was a friendly smile and an empathetic ear. 

Delaney

Pete wandered around to try to find a use/price for the Terleens feathers he had harvest on the way to Jainus.  Most had no clue, outside of the attractiveness of the feathers.  He ran into a booth on the side of the market and met a woman name Hervetta.  She was a traveling merchant, with a podog pulling a cart, and a display of crafts with feathers.  

She was intrigued by the weasel and the feathers, "These are great, they're in good shape, you just need a lot more to put them to good use."

"Good use?  Like what?"

"The feathers, en masse, won't protect against the glow, but they could retard an energy attack from most mutants.  She offered 50 domars for the feathers he had, but Pete declined.  They did agree to be on the lookout for semi-precious stones and Terleen feathers for each other.  

Hervetta

It was getting late, so Pete went to his den along the levee on the river.  

The next morning, Squiggles emerged out of the dirt floor from a shed upriver from town.  He emerged under the door said good morning to an awakening Sonny.  After taking care of a few quick chores for the shed's owner,  Farmer Yulius Medley and they headed back into town.  

Pete was the last to wake up.  He brewed some river coffee and headed to Lathar's mom's house.  The others were around the table, patiently waiting for Lathar's mom to finish up a stack of pancakes.  

The weasel could only smile, as he asked only one question,  "Where do we go next?"

"I'm game for wherever," Sonny answered, "I just want my second prototype working before we go out.  Lathar won't get to use it."

"Hey!"

"I think we should spend as much time as possible so we perfect your device." Pete added.

"The device was perfect, I'm sure of it." Sonny replied. 

For the next three days, the crew spent time resupplying, while Sonny and Ramsay worked on a repair copy of the double-barrel flintlock.   The new version was less balanced, and the barrels were different lengths. but things looked good. 

Ramsay took the weapon behind Aspiration Hall, aimed and fired.  The first shot went high (again).  The second shot exploded in hits face, destroying the replacement barrel.  

Clutching his face, Ramsay immediately set off to another trip to the Healers' Society was in order.  

Seeing the ram running to the Healers', Lathar could only yell out to Sonny, "See!!! It's not my fault!"

GM Notes: This session came in three parts:  (A) Piecemeal character advancement (B) the DeFacto Explorers, sans Sonny, figuring out the map, and (C) Sonny's initial examination of the map which occurred the week after the rest of the group.  It was also a lot of distractions, including discovering American Barbarian.

It took until this session to have some of the players ask background details, like, "Where the heck do we sleep?"  And yes, Pete lives in a den, down by the river.

Next: #17 - On to Fair-Town!

Wednesday, January 17, 2024

2024 #CharacterCreationChallenge Failure, Review, and Index

As the regular readers now, I had announced that I would again be participating in the annual #CharacterCreation Challenge, hosted by TardisCaptain.  I was able to make 31 characters in 31 days last year, with a lot of planning, and some focus.  

This year there was some broadly outlined planning, and considerable less motivation.  The last scheduled character was January 11th, and I tacked on two BECMI D&D characters, but I'm officially throwing in the towel today.  I just don't have the motivation to the complete the challenge,   I'm disappointed, because in planning out the month, I had set up the middle of January was a fun project where I was going to stat out the Drednoks from GI Joe, as scurvy space pirates for the PEW PEW system.   I started the leg work for an entire week of this, but then things petered out.  

There are five posts in rough draft format that I have left, and a five others in mere concept form.  I might post them unrelated to the challenge, or I might even start up the 2025 version. Regardless, here is the list of what I completed for the 2024 challenge: 





Tuesday, January 16, 2024

(Gamma World) This is Not a Test #15 - The Mutant Master's Minions

Our heroes, the De Facto Explorers searching the caverns of Ulmin for... The Mutant Master:

=================

Sneaky Pete: A mutated weasel scout.  Pete's telepathy and night vision take a backseat when he whips out his electrical powers.  Currently hiding in a hollowed-out tree, nursing grievous injuries from the Glow.

Sonny Helianthus: a sentient sunflower artifact examiner with Restorationist ties. 

Slitheran Wurmtail (aka Squiggles): a mutated earthworm scout, in impromptu power armor, looking for trouble, and finding it often.

Lathar Bracken: A pure-strain human from River Bend.  He's got the muscle, the face, and a mount for most encounters.  Lathar's trusty beast of burden, No Name, travels wherever he does.

Ramsay Kallax:  Mutated Ram from the far-off KIA Academy with a predilection for ancient treasures... and the occasional head-butt. 

Also tagging along with them were rescued prisoners from Ulmin, a Frog-Man named Roarg, a sentient fungi named Shroom, and an elderly purestrain named Iber.

==================

For Mutant sunflower Sonny Helianthus, a big part of their mission was mere feet from him... and completely uncooperative.   Daradell was a trusted lieutenant for the Restorationist, but the winged, scaly altered human was completely in the mental throes of the Mutant Master, and might be willing die for the cause. 

With the rest of the crew hiding on a cliff, a hundred foot away and fifteen feet up, Sonny was really alone with Daradell... and his one assistant who didn't pass out at the first glance of a flintlock pistol.   A monitor crashing down on Sonny's head out of thin air, ended the negotiations, and prompted an early shot at Daradell. 

Daradell's assistant pulled out two flintlocks and aimed them wildly around the tables.

"Everybody on the ground.  Everybody!"

From the opposite side of the cliff face crew, Lathar could hear other voices coming from the larger cavern,  "Was that a gunshot?"

Daradell did not have a firearm.  Rather, he pulled out something white the size of a small brick,

"I know you don't know what this is, but with one quick stab, the Mutant Master doesn't have to worry about any of us...."

Sonny had no clue what the item in his hand was.  It had two blinking button and a few stylish stripes, but no other telling marks.

The sunflower thought about tossing his weapon and teleporting to safety, but then foolhardy bravery seized the day.  He sent one of his projectile seeds out of his face and fired it directly at the box.  

There wasn't a fiery explosion, but a compressed wave flying out.    Sonny braced for his teleport, but when that failed to materialize, he braced during the last micro-second of the explosion's impact.  Sonny fell to the ground, nearly dead. 

The assistant emerged from a turned-over table and exclaimed, "Holy shit!"

Daradell was still standing, although the box was no longer in his hand.  As a matter of fact, his hand wasn't there at all.   He tried to pull out a second brick, but fumbled it onto the ground.

A cloud of dust filled the room, hiding the inhabitants.  Ramsay slid down the cliff with his ram's hooves, picked up the barely moving Sonny and negotiated back up the cliff face, as reinforcements started pouring into the cavern.  

Squiggles could barely see, but knew where Daradell's box was and his telekinetic powers, picked it up and slowly pulled it towards him.  

The party turned to go down the narrow passages, but Sonny tapped Ramsay on his back. 

"Ramsay hold on one sec."  

With the ram paused, Sonny stared down into the cloudy chaos and fired more seeds out of his face.  There were no more explosions, but a few yelps, and the discharge of more flintlocks.   A bullet up by the cliff grazed Lathar, who returned fire and alerted some that someone was up on the cliffs.  

Lathar turned to Squiggles, "We're leaving out the river tunnel, right? 

The worm nodded.  

The party navigated the unused upper corridors, hearing the shouting of the large groups below with encountering any of them.  They wandered back to the underground river, and with some ropes, scaled to the odd bridge running its length.  They travelled the bridge away from the commotion.  A few hundred feet and they encounted a large cave-in blocking off further travel.  The river was obviously bubbling out from the rock pile, so Squiggles threw the rectangular object from  Daradell down onto the rocks, pointed his flinlock, and opened fire.  

Nothing happened.  

"Well, that didn't work like I planned.  And now they they know something is going on here. Other way!"

The carefully turned around the kept three points of contact onto this narrow bridge. The river cavern closed up, then opened into a giant cavern.  Dozens of New Men were scrambling in a panic, with a cloud of dust spewing out of a passage on the far side.  Beneath them on the near side of the cavern were far calmer, better armed mutants, guarding some sort of odd metal container. 


As the were directly over the metal object, a mutant crossed back towards that side of the river,  "Daradell is dead!  The assassins blew off his hand!  They could be anywhere.  Leave no stone unturned!"  

Another figure appeared atop the metal structure and with a soothing, calming voice said, "We won't sacrifice them for the betterment of the Yorkem Torkel.  Just kill them outright when you find them."

The voice was a giveaway, the blue skin and bandolier of grenades from the holo-vid at Level A Ince gave him completely away.  The Mutant Master was here.

The Mutant Master, looking to join mutant fleas and  mutated red hot chili peppers.

Sonny, still in Ramsay's arms, whispered to him, "That didn't sound comforting at all...."

The Mutant Master entered the metal structure. After a few seconds, one word echoed from its cavity, "VUGRINALL."

Squiggles tried to use his Telekinetic hand to try to find something, but it felt too dangerous, so he stopped.

Another familiar, computer voice spoke from the metal box.  

"At last, I am free to shine like the sun! In thirty minutes, yes, thirty minutes, I will detonate the Yorkum Torkel and everyone within one kilometer will shine with me like the sun!  TWENTY-NINE FIFTY-NINE. TWENTY-NINE FIFTY EIGHT. TWENTY-NINE FIFTY SEVEN. TWENTY-NINE FIFTY SIX...."

All the mutants cheered!

Squiggles was bemused, "What could this possibly be, I kinda want to stay...."  He was soon pushed by Ramsay and kept working downriver.  

A few hundred feet, and another cave-in had collapsed the bridge, however a portion of the river was swimmable.  They climbed down and jumped into the river.  

The river switched from rapids, to almost completely underground, to merging with another underground river, finally stopping into a large body of water, where they floated to the top.  They were in the middle of the luminescent lake behind Koto Dam, a few hundred feet from the island. 

"TWENTY-ONE THIRTY EIGHT

The party helped each other  to the island, commandeered boats, and rowed the rest of the way to shore.  

"SEVENTEEN FIFTY-SIX"

Working their way to the dam, Sonny reminded the crew, "Don't forget we need to grab our friendly, neighborhood weasel in a tree."

Lathar recovered No Name from the bushes and rode to the tree to find Pete.   His calls provided no response.  The only thing unusual was a pair of dead piranha 


"THIRTEEN TWENTY-TWO"

The party tried to search for Pete, bellowing his name in all directions.  After a few minutes, a distant voice replied back... from the road.  

Reaching the trail, they saw Sneaky Pete, standing behind a familiar bearded face with an unfamiliar red parrot on his shoulder.  

"Artemus?  Why are you here?  And why are you a pirate?"

Artemus continued walking down the trail, tugging on the weasel's arm.

"I don't know what you did back there, but it sounds great, and we should leave."

Sonny tried to hop on Non Name, "We should leave.  The whole island is going to go!"

"Going to go?  Go where?  Teleportation?"

"Let's just say, Ancient Magic."

"TEN MINUTES"

Ten minutes later a distinct earthquake hit the region, followed by a shockwave.  The party kept moving at a near run until the rumbling couldn't be detected while running.  

Sleep wasn't easy, but necessary, as Pete cooked up the two dead piranhas.  When they finally accounted for everyone, the fungi disappeared on the bridge, and the frog never seemed to emerge from the lake.  Iber, the old man, somehow managed to escape.  

The party circled around Jainus, where Artemus bid them adieu.  They then headed down the old river bed to Fair Town, and finally River Bend.  

One day out of Fair Town, Lathar succumbed to some illness.  He was so ill that Sonny and Pete gave up their spots on No Name to get him home.

Once in River Bend, Justinian granted them an audience.  The party, plus Old Man Iber, recounted their story.   Justinian was quite pleased, even if he required an Esper to read minds to confirm the most outrageous of their claims. 

One month later, Sonny was called back to Aspiration Hall.  Justinian was at the table in the main room, a large wooden tube sat on the table.  

"You familiar with a 'Valley of the Magi'?"

"No, can't say that I can?"

"They sent this to you.  Seems very official."

Sonny undid the cap at the end of tube.  An extremely large piece of parchment was inside. 

A map from this "Valley of the Magi."

GM Notes: What happens when a Yorkem Torkel detonates under a radioactive lake that's being filtered by a dam of the Ancients?  That's going to be part of the campaign going forward, as even a damaged filtration system would cause harm to any settlements downstream, until it joined a larger river.  GW 1 -The Mutant Master was the first module for the 4th Edition of Gamma World.  For a building map on the island, I used the Temple of Malazzar from the City of Lahkhmar.


Sunday, January 14, 2024

(Kickstarter) Space Dwarves The Engineers by Macrocosm

Just as I finally begin to wash, clean, and base the figures from their last Kickstarter, Macrocosm launches a new crowdfunding for Space Dwarves - The Engineers.

These guys are varied and unique, although I'm not quite sure I'll be pledging for them, for financial and time reasons.  Macrocosm remains my favorite company in regards to deliverables, even with shipping from the UK, so I hope as many people as possible pledge to the project.


Saturday, January 13, 2024

(BECMI D&D) Gygar the Mountain Mage #CharacterCreationChallenge

Day 13 and despite having a to-do list of characters, the motivation for this is fleeting.   Going back to my mothballed Gulluvia campaign for short-term inspiration.

Gygar the Mountain Mage - 8th Level Magic-User
Strength        12
Intelligence   18
Wisdom         17
Dexterity       16
Constitution  13
Charisma        8

Hit Points:   35
Armor Class: 4   (Ring of Protection +3 plus Dex)
Weapon Prof: Dagger (Mastery)  ,
Skills:  Alchemy (18), Detect Deception (17), Engineering (18), Law and Justice: Gulluvia (17), Magical Engineering (19), Planar Geography (18), Science (Geology), 
Weapon:  Dagger  P: 3d4,  S: 2d4+2, -2AC/2, Double Damage (18-20)

Magic Items:
Potions of Freedom, Treasure Finding, and Antidote
Scroll: Protection from Lycanthropes
Boots of Speed
Ring of Protection +3

<Mace +4, Sword+4>

Spells:  3 - 3 - 2 - 2

Spellbook:  
1st: Analyze, Charm Person, Detect Magic, Floating Disk, Light, Read Magic   
2nd: Detect Invisible, Entangle, Levitate, Locate Object, Mirror Image, Web  
3rd: Fly, Hold Person, Invisibility 10' Radius, Protection from Evil 10' Radius
4th Charm Monsters, Clothform, Growth to Plants, Wall of Fire.

In the years well before the current rule of Lady D'hmis and the Barony of Gulluvia, Gygar was a magic-user of great repute.  He had befriended the legendary Silver Princess and was given the eastern minelands to be under his protection.  The dwarves were self-sufficient and loyal to the crown, so Gygar spent most of his time researching more more, and the keeping a slow incursion/migration of overland kobolds.  The fate of Gygar is not in current texts of Gulluvia, or even the current nearby human village of Mere, but some of the lesser rumors of the eventual abandonment of the mines by the dwarves denotes kobold incursions, so it is possible that the tiny dog-men finally got the better of him. 

All that's is left of the man, is his name still attached to his ruined castle, a few miles outside of Mere. 

Oh Gygar, whose name is on the castle out of the DM Guide from the Mentzer Red Box!  I've run it a few times, most recently for my Adventures in Gulluvia campaign, but today is the first time I've statted him out.

Friday, January 12, 2024

(BECMI D&D) Thrain Ironbeard - Dwarf Wanderer - #CharacterCreationChallenge

 Day 12 and I have a nice list of characters to create for the #CharacterCreationChallenge, so another BECMI Dwarf it is!  

Thrain Ironbeard - 1st Level Dwarf
Strength        11
Intelligence    12
Wisdom          9
Dexterity       12
Constitution  14
Charisma       8 

Hit Points:   5
Armor Class: 4 (Banded Mail)
Weapon Prof: Battle Axe (Skilled), Dagger  (Basic) 
Skills:  Endurance (14), Mimicry (12), Cheating (12), Stealth-Mountains (12)

Weapon: 
Battle Axe D: 1d8+2  (Delay)
Dagger:  D: 1d4

Thrain Ironbeard was born into the proud and ancient Ironbeard clan, renowned for their skill in magic engineering and their unwavering loyalty to the mountain kingdom they called home. Thrain's childhood was filled with tales of valor and honor, but for some reason, none of that appealed to him.  

He discovered that his ancestors were the engineers of a mine called Illefarn.  For some reason, all the dwarf clans retreated back into the mountains, but there were still artifacts left behind.  Clad in banded mail that bore the mark of his clan, and wielding a finely crafted battleaxe, he left the the safety of the clan for the ancestral lands, a place the the humans now call... Gulluvia.  

Thursday, January 11, 2024

(RISUS) Jared Dougherty - Cheetos Expert - #CharacterCreationChallenge

Day 11 of the #CharacterCreationChallenge and my planned blocks of characters seems to be a no-go, so I'm relying on painted miniatures and memes for inspiration.

For my RISUS: Illuminati University game, let's have a go Postgraduate student, Jared Dougherty, majoring in Cheetos.


Jared Dougherty - Cheetos Expert

Singly Devoted and Addicted Snack Enthusiast and Fan Club Leader (4)

Orange Tinted Finger Culinary Artiste (3)

Crunchy Corn-Puff Historian Living in His Parent's Basement (2)

Part-Time Delivery Driver Quietly Absconding with Inventory (1) 

Wednesday, January 10, 2024

(Star Wars d6) Tunzaji Sunz - Bounty Hunter - #CharacterCreationChallenge

Day 10 of the #CharacterCreationChallenge and I'm still working through inspiring artwork, and a surreal screenshot from New Years 2020.

Another Star Wars d6 character:  Tunzaji Sunz - Bounty Hunter, circa 3BBY.

He doesn't want to fight in the cantina, I heard him say "Yeah!"

Tunzaji Sunz - Bounty Hunter
There a wide variety of Bounty Hunters in the galaxy.  Some are stone cold killers, while others have a subtle side that almost reeks of cowardice.  Of course, there are many other who wish to take advantage of the prestige, and even glamour of the bounty hunting profession, without putting in the work.  

Tunzaji Sunz is one of the later.  A former entertainer, he witnessed the fame bounty hunter Cad Bane complete one of his bounties quite brutally, and was completely enraptured by the entire profession.  Patterning his outfit as a more flamboyant version of banes, Sunz has managed to get into more trouble trying to 

Sunz has managed making a living and maintaining his ship, the Scorch, mostly from low-level Imperial and planetary bounties.  He's also figured out a few idiosyncrasies with the Imperial systems.  There is a fairly obvious back door in the database, where the Imperials hide bounties, possibly to avoid any further panic.    A recent bounty discovered through this back door and intrigued... and worried Tunzaji enough to further investigate, although it's much bigger than his normal jobs.  The entire crew of freighter Pretio are wanted dead or alive for "Biological Terrorism" on the planet Ubrikkia.  There's a few leads to follow on the crew members, but what worries him more is that there's no news about Ubrikkia at all, and there appears to be a full communication blackout in and out, from the planet....

DEX: 4D
    Blaster 4D 
    Blaster: Holdout (SP)  5D
    Dodge 5D
KNOW:  2D+2
    Languages 3D+2
    Law Enforcement 2D+2
    Law Enforcement: Empire (SP) 3D+2
MECH 2D+2
    Swoop Operation
PER:  3D
    Bargain  4D
    Con     3D
    Con: Fast Talk (SP): 4D
    Persuasion  4D
STR: 3D+2
TECH: 2D
    Demolitions 3D

Gungans are resistant to blunt trauma, resisting non-piercing physical damage with a bonus 2D. This offers no protection against projectile weapons, energy weapons or stabbing/slashing weapons such as knives or swords. However it does provide them with impressive resistance to concussion waves such as blast waves from grenades.

Equpment: 
2 Holdout Blaster pistols with shoulder holsters
2 Thermal Detonators
2 Knives
1 Protective Duster (+2 energy, +1D physical)
2 medpacks
1,000 credits

I'm no ashamed that I had blurry picture off the TV of the R&B singer Usher since New Years Day 2020.  He performed from New Orleans after the east coast ball drop, in a western-style get-up that screams "RPG Character" 


Tuesday, January 9, 2024

(Star Wars d6) Flok Flowgif - Gungan Scout - #CharacterCreationChallenge

Day 8 of the #CharacterCreationChallenge, and my theme week doesn't seem to to be going smoothly, so I'll focus on statting out some of the miniatures I've painted.  

One random Gungan for (West End) Star Wars d6, coming right up: 

Flok Flowgif -  Gungan Scout
After the ascension of the Empire, all the goodwill the Gungans had built up over the Clone Wars seemed to instantly vanish.  Many still considered them clueless, and naive creatures, while a new stereotype emerged as them being completely untrustworthy.  As Naboo became more and more of an Imperial satellite state, the Gungan cities were attacked, and many Gungans enslaved for brute physical labor forces.  Many fled to small already-established segregated neighborhoods of Gungans, others fled even further underground in the cities.  

Flok was a well-respected scout who fled into the seedier sub-levels of the capital city.   He's actively used his skills against the Empire, as well as the dominant Black Sun operations.    Recent brazen attacks on the Black Sun by a rogue group of rebels have weakened their hold in the city, as well as a group of Transdosians who pay fealty to the Black Sun and control interests in the sub-levels.   Business for scouting and information has been quite good, although rumors of a wild-haired human who is filling the power vacuum with his own independent gang has not been certified.

DEX: 3D
    Dodge: 4D
    Melee Combat 4D
    Melee Parry 4D
    Thrown Weapons: 4D
KNOW:  2D+1
MECH 2D+2
PER:  4D
    Hide: 4D
    Hide: Camouflage (sp) 5D
    Search: 4D
    Search: Tracking (sp) 5D
    Sneak: 4D
    Sneak: Urban (sp) 5D
STR: 3D
    Climbing/Jumping: 4D
TECH: 2D
    Demolitions: 3D

Gungans are resistant to blunt trauma, resisting non-piercing physical damage with a bonus 2D. This offers no protection against projectile weapons, energy weapons or stabbing/slashing weapons such as knives or swords. However it does provide them with impressive resistance to concussion waves such as blast waves from grenades.

Equpment: 
Throwing Cesta: : STR+1D+1, 2D+1 (if thrown)

Electropole:  Str+1D Physical / 5D Energy Damage (stun) - Due to the age and neglect of the weapons any roll of a one on the Force Die for either melee or stun attack results in the weapon shorting out, the stun attack being unusable for the remainder of that particular combat or encounter.  

(Gamma World) This is Not a Test #14 - The Caves of Ulmin

 Our heroes, the De Facto Explorers searching around Koto Dam for... The Mutant Master:

=================

Sneaky Pete: A mutated weasel scout.  Pete's telepathy and night vision take a backseat when he whips out his electrical powers.  Currently hiding in a hollowed-out tree, nursing grievous injuries from the Glow.

Sonny Helianthus: a sentient sunflower artifact examiner with Restorationist ties. 

Slitheran Wurmtail (aka Squiggles): a mutated earthworm scout, in impromptu power armor, looking for trouble, and finding it often.

Lathar Bracken: A pure-strain human from River Bend.  He's got the muscle, the face, and a mount for most encounters.  Lathar's trusty beast of burden, No Name, travels wherever he does.

Ramsay Kallax:  Mutated Ram from the far-off KIA Academy with a predilection for ancient treasures... and the occasional head-butt. 

==================

Ramsay was the first to wake up.  Unsure of what had happened, he found himself on a tile floor.  He was not bound, but he did look up to see a set of prison bars.  The room appeared to be dated from the ancients.  Getting up to take a knee, he saw all his friends minus Pete, sleeping on the floor.  Looking up, he realized their was a trio on worn and weary onlookers inside this area. 

A very evil mutant frog, a mutant mushroom, and a disheveled human eyed the ram up and down.  

"What's going on?"

"You tell me, you've been outside this cell far longer than we have recently..."  the fungus replied..

The human was a bit more forlorn, "Why bother, we're trapped here forever."

"Are we still on the island?"

"We're definitely somewhere way UNDER the island.  We were all conscious when they brought us down.  I remember paddling across the lake with a bag over my head, and then a LOT of steps down to this shithole"

Ramsay peered out beyond the bars.  Their current cell was not stashed away somewhere to be forgotten.  It was adjacent to a grand staircase with a steady flow of traffic going up and down to unknown destinations.

Ramsay tested the bars.  A few quick pulls found them quite sturdy, and he then became a recipient of a rock thrown at his head.  Ducking at the last second, he spotted a random human with a lion's mane and tail walking away from a pile of rocks... next to a pile of vegetables. 

A table was to the side of the stairs.  Ramsay was only able to make out Squiggles' "power armor" so it was safe to assume most of their other equipment was nearby.  

Most noticeably, outside of the folks travelling up and down the stairs, there were no true guards watching them. 

Ramsay nudged Sonny awake.  The sunflower was confused, "Whoah, what a weird sensation?  You mammals do this every night? 

"Yes, apparently the got us, and we're in a high traffic area, somewhere."

"What's up with the stooges here, what's their story."

The frog spoke up, "We've been here for awhile, don't know what they want from us?"

"Were you just passing through and got captured?"

"Yep, each on our our travels.  We all were coming from Krom by ourselves and got waylayed. They've roughed us up but our dead-set to beating the complete shit out of poor Iber here," he motioned over to the human now curled up in the alcove.  "Apparently they beat them up too much and got in trouble by their superiors.  Iber was supposed to be part of some ritual, but now he's too weak to partake in it."

"Have you seen a snake man?  He goes by Daradell" 

"Like scaley mutant, or like a hisser?  Definitely no Hissers."

Squiggles was the next to regain consciousness.  "Well, that was unpleasant."

Sonny concurred, "Indeed."

"Do we have an escape plan yet?"

The sunflower shrugged, "I have an escape plan for myself.  I can pop out of here, but I'm not much against all those people.  I could exert myself and end up at that campsite we first scouted out the dam, but I don't know what that would accomplish. "

Lathar finally woke up, "Uhhhh... Hey guys, did we win?"

Ramsay laughed, "Yeah, this is the victor's lounge."

Sonny focused on the task at hand, "Have you seen a blue guy walking around."

Iber spoke up, "Yeah, the head honcho.  He was around after they kicked my ass too much.  Insulted us for a bit, and we haven't seen him since."

Sonny finally looked at the cell door holding them in.  It was nothing more than metal door with a basic keyhole.  The only problem was there was no appropriate key hanging on a rung.  

Lathar stared at the studious Sonny, but kindly grabbed some of the rocks that had been tossed at the cell.

They plotted escape options with the other prisoners, who were not willing to fight, but definitely willing to run.    The only other thing they learned from the other prisoners was that the area above the stairs was heavily populated.  

While the rest of the group continued to plot, Squiggles walked over to the far right of the cell, check the stairs for traveling mutants, and used his telekinesis to lift a dagger from the top of the pile and back over to the cell.  He then proceeded to do that with each of the weapons.  Walking back to a loquacious Sonny, he handed him the dagger, "Think you can pop the rusty old lock on the door?"

It took a few minutes carefully working with no mutants around, but the keyhole essentially fell apart, and the door opened.  The party grabbed all the supplies Squiggles couldn't lift over to the cell, and with the sound of footsteps approaching, dashed down a side corridor.  

The corridor ended at a very solid metal door.  As the party tried to listen to it, the high quality of the door may have muffled a continuous sound of some sort, or it was the yelling back at the cell, as mutants were discovering ALL of the prisoners were gone!

Deciding moving on was less dangerous than being caught by a large gang of angry people with unknown mutant powers, they went through the door and quietly closed it behind them.  

The construction of the Ancients was replaced by large, natural caverns.  A quick-flowing underground river 10 meters across was generating the noise they couldn't identify.  The river had a few rocks strategically placed  to cross, but the group were first interested in the massive pillars of ancient construction.  The pillars held what looked to be a bridge of some sort, running up and down the length of the river 15" above it. 

They spent far too much time considering climbing the pillars and hiding on the bridge, but the sounds of search party forced them to cross the river and keep distance from the angry mutants.  

The group kept low and always took the smaller passageways that were far quieter than other options.    Many of the passageways emptied into a giant cavern that seemed to not have anyone in it... yet, but the sounds and echoes continued  behind them.  Spotting a cliff above them, Ramasay was able to leap up to the top with only a few steps, then lowered a rope for everyone to follow, including the other prisoners.  These passageways were much quieter and allowed them to take a quick breather before continuing. 

Recovered, the push on and found a different cavern, dominated by three long tables in a U-formation, with a chair in the center.  The tables are strewn with miscellaneous treasures and curios of the Ancients..  They ducked down to the sound of a half-dozen mutants, with an odd assortment of antlers, turtle shells, and lions' manes.  

The one with the antlers bellowed, "Daradell, where are ya, ya freak?" 

They could see Daradell emerge from a blind spot for them, with two smaller members of  the Iron Society.   All three were shirtless.

Daradell spotted the mutants and a smile formed on his face.  He stretched out his arms towards them, "Greetings, Hammers of Ulmin!"

"Enough with the niceties, Daradell.  The Master needs the report.  Have you solved the riddle of of the Yorkum Torkel.?"

"All glory to the Master! That's why we were celebrating!  I figured it out!  The password of the Ancients is Vugrinal.  As you know, this is the mystic...."

"The turtle-shelled mutant interrupted him again, "I do not care how or why it works, just that it will work for the Master.  We will bring everyone down here this morning for the great announcement.  You of course, will be standing next to the Master... and the Yorkum Torkel."

With that the mutant posse left.   Daradell turned his attention to the curiosities and notes around the table.  

Daradell, Agent of the Iron Society?
The group pulled back to discuss what, if any, options there were besides killing him outright.    Ramsay was the only one who actually suggested a final offer of parley before they resorted to murder. 

Daradell and his two assistants were still deep in some sort of research and completely oblivious to Sonny and Lathar shimmying down a rope and moving up behind the tables.  

Sonny moved behind Daradell and pressed his flintlock into his back.  "I would like to talk quietly, and without any interruptions."

"I don't have any money."

"I'm not robbing you, and I don't want to introduce myself in these circumstances."

The two assistants notice Daradell's face and turned to see Sonny, and Lathar a few feet behind.  One immediately passed out.  The other yelped and slowly began to step back towards a large curtain covering part of the cavern.  

"Justinian sent me to find you."

"Really?"

"Yes."

"That was nice of the old dog."

"It's time to go home."

"Okay, which way are we going?"

"Wait, can the Master use the Yorkum Torkel?"

"SURE!!!  They just need to enter the word into the machine."

"What will it do?"

"It will be able to take over cities."

"How?"

"I'm not sure.  I've spent my lifetime trying to study these objects.   I'm happy enough I know how to initiate it."  

"How can we stop the Yorkum Torkel." 

"We can't."  Daradell looked up, "There's no stopping the Yorkum Torkel" 

With that a computer monitor plummeted from an unknown height and smashed into Sonny's flowery head.  

Sonny fired his flintlock blindly at hit, but missed. 

Daradell's snake wings unfurled and his claws and fangs extended in a fighting posture.  

After Credit Scene:  Sneaky Pete, still hiding in the hollow of a tree, could hear something clamoring around the entrance on the tree.  After a few minutes, the commotion stopped.  A red parrot emerged at the opening, quickly shooed away by someone, or something, else.  A pair of human eyes emerged in its place. 

"A-Ha.  Why hello there!"

Next: #15 - The Mutant Master

Monday, January 8, 2024

Mandatory Basketball Rant - Winter 2023-24 #2

 We're finally in the thick of the season at all levels!

Local Rec League:  I've stepped back in my duties, but I still find myself at one of the schools by 9am on a Saturday.  All the "improvements" that the board try to improvise either barely work or are dead on arrival.  

Varsity:  The basketball moms were in an uproar around the New Year, when all the local sports Facebook pages didn't have Maja's varsity team in the Top 15... and they had three wins against teams in the rankings.  They're 6-3 with all three losses against teams from outside the district.  Last year, they'd carry a ten-point lead into the 4th quarter, and lose by 15.  This year, two losses were buzzer beaters, and the third loss they had managed to tie at the buzzer before losing in overtime.  Culture and talent have definitely improved. 

Maja's most recent game was against Tunkhannock, and she got significant varsity time and finally scored her first varsity points!  

JV:  Injuries and Varsity time has dropped the JV squad to 6 or 7 players, similar to last year.  Maja is now the starting center (!) and despite only scoring 4-6 points every game, she sits less than two minutes total each game.   

Freshman:  Millie's crew hit a snag on their season of destruction, getting upset by the Lake Lehman girls, 32-22.  Considering the Lehman 7th and 8th graders were destroyed by our B-Team by a combined score of 55-20 last year, we've got to chalk it up to horrible shot selection and a shooting percentage under 20%.  Millie is comfortable in her point guard role, leading the team in assists.  

7th/8th Grade:  Some of the girls are complaining about playing time, but when THE point guards for either team miss a game, it's a disaster on all other fronts.   7th Grade is holding onto a .500 record, and 8th grade is struggling at 1-6.  

Rec League Travel Team:  The 6th grade Rec League Travel Team went up to Lake Lehman for the Back Mountain Holiday Tournament and finally pulled away with a win in exciting overtime fashion, 17-14!  


(Planet 28) Grymmace - Unliving Heavy Weapon Merc - #CharacterCreationChallenge

Throughout the 2024 edition of the #CharacterCreationChallenge, I've been inspired by games I run, games I want to run, figures I've painted, and now, figures my friends have painted, using the rules for Planet 28.  .  
 
Grymmace - Unliving Heavy Weapon Merc   (369pts)
Agility: 4 
Fighting: 4   
Shooting: 7   
Awareness: 4 
Psyche:   6

Speed:  10cm  (-1d6 each move for Slow)

Hit Points:  20

Traits: Brave, Deathproof, Painless, Slow

Equipment:  Energy Shield (1d12+6 protection), Repeating Plasma Rifle (Range 25cm Indirect Fire, Armor Piercing, Volatile,  D: 1d12+50

Grymmace, fighting along side of the Gyrmm (They are of no relation)

There are many mercenaries in the galaxy of the Gnomish Space Marines.  Grymmace is one of the most foolhardy, dedicated mercs, commanding a high price because despite gruesome injuries, they can not seem to die!

It's Repeating Plasma Rifle is usually enough to send its foes for the battle screaming in the other direction, but in the numerous stories that he was felled by a sniper head shot, baked in a napalm claymore, or disintegrated by artillery, the opponents were shocked to find Grymmace the next battle, sometimes the next day, without a scratch.

While the merc is a bit unusual, Grymmace takes advantage of two possibly conflicting campaign rules.  If the figure is taken out of action, and rolls on the Campaign Injury Table Deathproof treats any result of "Death" as No Effect.  Painless allows the character to ignore any result except death.  I'm sure there's errata somewhere, but in this instance, Grymmace cannot truly die.  I'd say they might need to find a new Repeating plasma rifle (which is not cheap), but over 40% of the Grymmace's character points are dedicated to not dying and raining a hellstorm within relatively close range.  There are far more effective characters in this point range, but it's more than sufficient. 

Grymmace made his first appearance supporting gnome space miners five years ago in Cheese Planet of Lipton-9.   These are the first campaign states for them, using a wholly different rules set. 

Sunday, January 7, 2024

(KAPOW!) Canadian Mint - Mislabeled Super Hero - #CharacterCreationChallenge

Sometimes, you have to be very particular with your AI prompts for both text and image.  

As I was pondering some fresh characters if I ever run my Canadian Cthulhu game, I used ChatGPT to create some basic concepts and plugged the descriptions into Nightcafe for an image for our online game.  Most are pretty run of the mill late-80s/early 90s college kids, but then one generated this:  

Rebecca Turner from Day 2 evolved from this picture, and it perplexed me why this one came out like some enchantress/superhero.  Then I realized that ChatGPT generated a character with a vibrant energy, and emerald eyes... originally named Elsa Anderson.... and Nightcafe took that and ran with it!  I changed the name during the evolution and never looked back. 

So what to do with this one?  I'm not a big superhero gamer, so I found KAPOW! through DrivethruRPG.

Rebecca Turner - Canadian Mint - Superhero 
Scope:  City   
Drive: Protect your friends
Battlecry:  "Prepare to be Eh-mazed!"
Bumps: 3 

Toughness: 2              Will: 2                Stamina:    2                  Actions:  2

Power: Flight    Level 10 (d10,d10)
Canadian Mint can use her energy projection to propel herself in the air, including hovering.  If she needs to use her Energy Projection in an manner while she's flying, reduce the Level to 6 (d6, d6).  

Power: Energy Projection   Level 8 (d8,d8)
Canadian Mint can generate impressive Energy blasts from her hands.  These blasts do create a lesser area effect (splash damage) when they make contact with the target.

Power: Energy Shield Level 6 (d6,d6)
Canadian Mint can generate an Energy Shield to protect her from one facing.  

All energy powers manifest in a translucent state that lingers after the effect has concluded, it's been known to manifest "fairy godmother imagery" and the surroundings smell of wintergreen and spearmint.

======

Rebecca Turner just wanted to be a normal high school student in early 1990's Canada, hang out with friends, have an awesome summer before heading off to university, but she had to manifest superpowers the last two months of school.  

The class trips was a jaunt down to the States, and wouldn't you know it, the whole class got stuck in the middle of some super-hero struggle.   Rebecca was forced to use her powers to protect her classmates, and KO some of the villain's underlings as a result.    While this would be a viral sensation nowadays, it was a slow culminated on pictures, and tabloids articles cobbling together a new Canadian superhero making her first appearance ever on American soil.   Her wispy power manifestations, peculiar smells those powers make, and some some unoriginality from the editors of the Weekly World News, the Sun, and National Enquirer gave her the name Canadian Mint.  Somehow this has stuck.  

Being labelled something by the press is something, but being called Canadian Mints when the candy is actually called Canada Mints, irks her beyond belief. 

Now, she is trying to be a normal student at university, and for after the initial hoopla, she's settled down with a group of friends and is enjoying school as a normal girl.  

Except, strange things are afoot around campus.    No costumed villains plotting the destruction of the town square with a giant mechanical watermelon blimp, but some far sinister lurking in the far corners of town....

And one day, she'll find her true super-hero name.

Saturday, January 6, 2024

(Gamma World) Glow - Bioluminescent Night Guardian - #CharacterCreationChallenge

Day six of the #CharacterCreationChallenge, and I'm turning to properly stat out a Gamma World 4th Edition character that I had ChatGPT create as a fast NPC.  

ChatGPT genereated this basic character concept: 
Aurora "Glow" Wren (Mutant - Positive Bioluminescence): Aurora, nicknamed "Glow," possesses the unique ability to emit a soft bioluminescent light from her skin. This ability has made her an essential presence in Cliffside, as her glow provides both illumination during the night and a sense of comfort to the community. Children often gather around her, captivated by the soothing hues that emanate from her. Aurora's friendly nature and her role as the town's unofficial night guardian make her a beloved figure among the residents.


Aurora "Glow" Wren - 5th Level Mutant Human Esper

Attributes:
Physical Strength: 12
Dexterity: 14
Constitution: 10
Intelligence: 13
Mental Strength: 15
Charisma: 16
Senses: 13

Hit Points: 29, 
Mental Defense +5
Armor Class: 17 (Bulletproof Vest + Levelling AC Bonus) 

Skills: 
Hypnosis (8)
Sense Mental Powers (9)
Identify Mental Powers (7) 
Photographic Memory (7)

Mutations:
Bioluminescence: Aurora can emit a soft bioluminescent light from her skin. This mutation provides illumination in a 10-foot radius, making it equivalent to a low-level light source. It has no direct combat applications but contributes to the character's role as a night guardian and community comforter.

Total Healing (23)

Mental Control (20)


Background: 
Cliffside is a small town deep within the Nightwood.   The town has been blessed by dozens of brick buildings from the early time of the Ancients, as well as a working brickmaking operation along the river at the base of the cliff.  It is a refuge for weary travelers, as well as altered human communities escaping from a yet-to-be determined threat.  

Aurora is on the fixtures in Cliffside, her bioluminescence being beneficial for a number of missing children wandering the woods.  She unofficially serves as the town's night guardian, helping to keep watch during the darker hours.