Showing posts with label Burning Plastic. Show all posts
Showing posts with label Burning Plastic. Show all posts

Monday, September 7, 2026

Burning Plastic AAR - Thanks to Cyrus Duane

Last Mepacon, I had the pleasure of running two games of Burning Plastic, the sci-fi miniatures rules I helped create (and mostly promote) more than 30 years ago. Some of my returning players from the 90's attended and some may have gotten reference sheets and some of the few remaining copies. 

I did get linked by friend and TTRPG author  Cyrus Duane  as he ran a game for his son.

This looks exactly like I envisioned "Your First Burning Plastic Game" to be.  I'm probably wrong, but it looks like one of those container playsets they sell nowadays, with plenty of terrain to play with!

In the end, the only criticism was the power versus point cost of the tank.  I only counter that a tank in such a sparse game is madness, and.... Self-Destruction rules.
I may have found an artist for Burning Plastic 2.0

Their second post involve3d dinosaurs!!!  
I'll be honest, I may have snorted when I read that the T-Rex had a 1" range.   Well done! 

Friday, April 24, 2026

Mepacon 51 - What to Run?

The proverbial ink isn't even dry from Mepacon 50 last weekend, but it is a good time to think about events for Mepacon 51, taking place November 13-15, 2026, just outside of Allentown, PA at the Delta Hotels Allentown Lehigh Valley at 7736 Adrienne Dr., Breinigsville, PA 18031

For this last con, I asked the question "What to run?" to the gaming community at large, and its no surprise that the most successful events were the winners from the survey.  a

With the theme of 51 turning to "Aliens" I have set up a poll to take everyone's input.  You should be able to vote for multiple options.  Thanks everyone for your help! 

1 - Death Planet Iota (Fistful of Lead - Galactic Heroes):  Death Planet Iota is my take on the wormhole/ "junk planet" where you can take figures from all sorts of games and plop space marines with Star Wars or Star Trek.  Obviously, only the strong survive, but within the confines of the City of Carf, the intergalactic refugees huddle together to last just a bit longer.  My daughter, Maja, and I ran our oversized but simple board at Historicon for over 50 players (over 100 when we add in the gnomes and the joust at that spot for the weekend).  

I have conversion notes for most intellectual properties, so I might allow you to bring a smattering Fallout figures to fight Orks or Jawas or Mouslings.  

2 - Burning Plastic - Green Army Guys who are secretly robots fighting a distant galactic war for their mysterious galactic overlo.... who am I kidding, people just like to make scout floaters careen into their own troops and self destruct robots against enemy tanks... and chuck dice at the table.  

3 - Legions of Steel - Most of the classic 90s miniatures game involves the valiant troopers of the United Nations of Earth (UNE) fighting the invading hordes of alien robots known as "The Machines" (or Legions of Steel), but running four or six player games could finally justify me painting up the other alien races from the game.
4- TWERPS Science Fiction Theatre - TWERPS is the "The Worlds Easiest Role-Playing System" and I have a track record from early Mepacons (and the Bogglecon/Lehicon lineage) of taking classic Sci-Fi RPG material and boiling it down to it's base components.   Quick two hour sessions, heck players could jump in and out... all in the name of having fun. 
5 - TOON - "Don't Blame Me, I Voted for Kodos" - I still have people who couldn't jump into my classic "Cthulhu Comes to Springfield" game, so perhaps a game based in the future of the classic Treehouse of Horror episode might appease the masses... and the theme? 
6 - Star Wars d6 - I know a handful of folks I would prefer to PLAY in the their Star Wars game, but if needed, I have no issue running a few sessions.

7 - GURPS: Humanx -I'm stretching here, but GURPS, plus the long out of print sourcebook of Alan Dean Foster's novels, plus the con theme, brings back high school nostalgia.

8 - Classic Traveller - Yes, there's some aliens in Traveller, but in a bit of nostalgia, I remember playing in a "Intro to Mega-Traveller" game run by Ray George at Lehicon IV, and I do believe we still killed off one of the players' characters during character creation.

9 - Other - Surprise me...  The Mepacon crowd always does.

Wednesday, April 22, 2026

Mepacon 50 Review

Let's be honest, Historicon is the pinnacle of conventions for me.  

But by golly, a well-run Mepacon is a close second. 

Even mid-afternoon on a Friday, the place is jumping!

As faithful readers of the blog have seen repeatedly, this past weekend for Mepacon (Originally the Mid-Eastern Pennsylvania Convention).  This year the convention remains outside of Allentown, PA off the PA Route 100 exit, a fine facility that can barely hold the majesty of the local convention.  

In addition to the four different events I was running, I had the pleasure of bringing my daughter, Maja, with me.  She drives now, so she drove down from Albany after work, with a surprise guest: her younger sister, Millie.  Millie games as well, but her plan was to spend a weekend of AAU basketball as a  spectator, watching her best friend play two levels up at 17U during a college coaches showcase.  

Friday

I took all of Friday off, and it was a good idea, as I was still formatting and printing off handouts for my games up until noon.   We finally ventured down the PA Turnpike, with no issues and arrived at the The Delta by Marriott Hotel with plenty of time to unload my stuff, let Maja figure out the compact arrangement of the convention, and for me to set up my afternoon Burning Plastic game. 

Burning Plastic, a game where green army guys represent robots on a futuristic landscape where 100% casualty rates aren't just acceptable... they're expected.  We started playing this at cons in the mid-90's, sold a few books along the way, and for the 50th (and nostalgia-fueled) Mepacon, it was a no brainer.  

I was placed within the "hallway" area, mixed within the solid Battletech contingent, although my request for a square/rectangular table was seized by the B'Tech boys for a layout that I never saw an actual game at.

Note to self: Specifically request Table #52 for Mepacon 51... all slots.

The infamous table 52....

I had the best of both world in my first game.  Two brand new players who slowly learned the twisted insanity of Burning Plastic... and two old buddies, Cyrus and George, who played the game back in the 90s.  

I have finally joined the internet trend of taking a picture with my players, post-game (and post-clean up!)

No matter your experience, when robots start self-destructing, and air strikes (chucked dice) make the men line up like it's a penalty kick, you can throw that right out the window.  

Friday night was supposed to be my Talislanta "The Crystle Dungeon" game.  This was my first ever convention game I GM'ed back at Lehicon IV in March of 1991.    The plot was the same, with lots of wiggle room, the characters still pulled off of the 1988 2nd edition rules (the classic heavily tattooed Thrall on the cover).   I was prepped for a classic, successful convention game, updated to more modern accoutrements and set-up. 

Despite the "Looking for Players" placard, I had none, and after 45 minutes or so, I packed that up and wandered the con.  

The silver lining?  The entire game is finally in a file folder, and two separate files digitally.  


Maja participated in an Improv seminar and played in a playtest promo of a fun game called Community Cats, which, when it becomes available, will end up at her house, to be gleefully played by her sister and mother. 

The one thing that always impresses me about the Mepacon is its history giving burgeoning game designers and companies a platform to show off their games, and playtest their new ideas.  There was quite literally a corner of the main ballroom labelled "Break My Game" were designers gleefully recruited players of all sorts to try out their concepts, some with simple mock-ups, others with more elaborate set-ups and specific artwork.  It's always full of players, but always looking for more.


I spent a good portion of the night waiting for Maja to finish the nightly LARP.  I can probably blame Carcosa Creations with Maja quitting basketball and focusing on drama and music more.  It's not a complete coincidence that the timelines converged after her first LARP experience at an earlier Mepacon back at the Bar with No Name at the (former) Holiday Inn off PA 512 in Bethlehem.  The only thing she asked about going to Mepacon was if there was a LARP.  She was in her glory when she found out there was one each night!

After midnight, we got in the car and drove over to my Mom's in Easton to crash for a few hours.

Saturday

Pure nostalgia for me, as we left my Mom's early and drove 2 1/2 blocks to the Palmer Diner for breakfast.  It's always been a little hole in the wall diner, with fond memories of the 80's, my sub-zero weekend deliveries of the newspapers, always had my Dad sitting in the truck, keeping the cab toasty, just in case I need a moment or two to get warm, then, as I finished the last paper on the top of Greenwood Ave and John St, we'd turn around and grab breakfast at the diner.  There's nothing particularly special about those memories, or perhaps that's what makes them special.

After a solid breakfast, we made record time back to Fogelsville and I set-up for round two of Burning Plastic.  This time I was away from the Battletech crew, and sort of shoved in  corner.  But if the corner involves the "cupcake ladies" aka Quigley's Cakes.  There have been professional geek-themed cupcakes at Mepacon for the better part of ten years, maybe more, and even if money is tight that weekend, there's a two cupcake minimum.  

At better yet, for my own health's sake, no random Burning Plastic airstrikes made their way over to take out the cupcake displays.

A low-key casual ViscountEric, sporting a Next Gen jersey.

The game was another rousing success, with my players pushing the limits of the ruleset (adding buildings to the table brings up new questions that a traditional empty expanse of microchip and hydraulic fluid death do not.  


Saturday afternoon was thwarted by the most adorable six-year old girl.  

Going for nostalgia, I went with running the older River Horse Press version of the My Little Pony RPG.  I ran plenty of two-hour sessions of it back in the day, and I thought I had the perfect set-up.  

A mom, a dad, and their simple brilliant and delightful six-year girl... and my 17 years old Maja, feeling nostalgic for the game.  We had made Ponies, we were two seconds from rolling some Rory's Story Cubes to set up the plot for the adventure, and the youngest lady had a "Code Brown (Upper)" that made quite a mess.  

Obviously, the game was scrapped, the parents could attend to her.  The con staff (as always) was super responsive and within twenty minutes the hotel staff had the area cleaned, sanitized, and a new tablecloth on the table.  

No pictures of the catastrophe, but here's an explosion on a SILENT DEATH (!) table.

6pm-8pm Auction Time:  For the times before Mepacon there has always been a two hour mandatory break, with no games.  Some grab food, some take a nap, but most show up in the ballroom for the raffle, the winners of the dice guess, and the costume and coloring contests, and the auction.  

I've ranted about the auction in my Mepacon 49 review.  It's a different time, a different economy, and with that, there was a lot of mid-range stuff that simply did not garner bids because the opening bids were too high.  Not the fault of the auction rules, just a newer group of folks trying to use the auction to make money.  

The most heartfelt part of the two hours and Katie Brad, the convention director, holding back just the right amount of tears to thank everyone who had helped the con achieve it's success over the last twenty-five years.  The same extended group of friends volunteer and operate the con in some capacity since 2001.  In fact, when Katie did ask for a number of showing of hands for the classic "Raise your hand if it's your first Mepacon... Raise your hand if you've only been at Mepacon at the Delta... or if you were at White Haven... Scranton, Clarks, Summit.. or even the lone con in Jersey."

When she got to Mepacon 1, she brought those folks up... Of that small contingent of less than a dozen, only my friend Scott and I were not wearing current con staff (Ed Leheman, who retired from con, is con director emeritus by default).

And then I remember I was auction director for that first con.. so Scott was just a normal paying attendee...

The back of this year's con t-shirt.  It's been a most unusual ride....

And since we're old enough to remember "the good old days," we realized afterwards that for genealogical sake, there are only a half-dozen of us who can trace our con lineage to Lehicon 2 or 3 in the early 90s.  

God I'm old. 


I ended Saturday night with another much-demanded event: TOON - Cthulhu Comes to Springfield. What was once multiple one-hour "episodes" has been shrunk down to a two-hour "very special episode" of "Krusty the Kultist."

The first hour, the Springfield kids worked hard to make their secret prize to Krusty's sleep-away camp a nuisance for the adults to find them.  In the end it was the heroic group of Marge Simpson, Grandpa Simpson, Principal Skinner, Groundskeeper Willie, and Duff-Man who may have saved most of the wee children.  There were heroic but gruesome deaths for Grandpa and Nelson... but the most sanity shredding was the complete murder of Maggie. 

I'm proud to say that there were a circle of at least four more old players of the scenario, playing at the adjacent tables. 

Maja's day was lounging about in the morning, hanging out between the Burning Plastic and the cupcake ladies, played a game of Rock-n-Roll Brouhaha, took a nap in the car before dinner with me, snagged a game of Penny Black from the board game library, and made me stay till midnight with the LARP.  After a Wawa stop, we were home by 1am.

Nothing like waiting for the LARP wrap-up (This was Friday).


SUNDAY

Unlike Mepacon 49, I did not go Sunday, preferring to clean out the car, and coordinate the return of the youngest child, Millie, from her friend's basketball tournament in Lancaster.  As it was my birthday, we had some ice cream cake, the girls got me some extremely practical minis from the local game store, and I got to hang out with them before they headed back to upstate New York.

SWAG:  I honestly tried to peruse the multiple vendors, but, in the end, I grabbed some Car Wars stuff from the Auction buyout.   

Maja, I realized, is the bloody demographic they're looking for with the vendors I would call "peripheral"  She bought crafts and book pouches, and even some stuff for her sister, coming back to dear old dad to fill up her coffers again. 

Let's not take my downplaying of the vendors fool you, there were some heavy hitters showing up for a 500 person con. 


Mepacon 51 will be back at the Delta, November 13-15, 2026 | Lehigh Valley, PA.  The theme will be sci-fi, so I'm thinking about claiming Table 52 early and running on-going Fistful of Lead, although I still have a contingent that wants to me to run more and more Burning Plastic.   I guess it will be time to set up another poll!

Wednesday, February 18, 2026

My Events for Mepacon 50! April 17-19, 2026 - Outside of Allentown, Pennsylvania

Alright, party people, the events are getting posted fast and furious for Mepacon 50,  this April 17-19, 2026, at the Delta Hotels by Marriott Allentown Lehigh Valley. 

Since I was part of Mepacon 1 and 2, and a whole lot more as it bounced around mid-east and northeast Pennsylvania, I decided to do some of my "best of" convention games from Mepacon (and the decade of con games I ran prior to Mepacon's founding, the Antideluvian era of gaming that filled up Legions Halls, full of dollar auctions, TORG, impromptu swords fights, and a host of other things I'm not quite sure if the statute of limitations has run out. 

I had set up a survey way back in November, and did get a few responses.  So without further ado, here are my submitted events:  (Edit: 2/23/2026 - My events are officially up on TabletopEvents after some minor corrections and some incredible logistical work by the convention staff.) 

Friday

4pm - Burning Plastic "Polymers in Flames"  8+ players      4 hrs   (Event #202 - Hallway 52)

Burning Plastic is the miniature game using green plastic army guys for mayhem and carnage.  Tanks! Explosions! Air Strikes!   Lots of d6's to chuck, rulers to measure, and no worry about chipping the GM's paint job!  Children under 12 welcome with a playing adult (Don't worry parents, the kids will help you with the math...)



9pm - Talislanta 2nd Edition   "The Crystle Dungeon"  6 players    3hrs    (#212 - Table 32)

The classic Fantasy RPG known for it's ads in Dragon Magazine "No Elves..."    Most of the Gnome-Kin Kingdom of Durne is underground, so why is your party investigating an above-ground outpost that hasn't responded in weeks... and what happened to the first two scouting parties they sent to check it out?  (Originally run March 1991 at Lehicon IV). 


Saturday

10am - Burning Plastic "Polymers in Flames"  8+ players      4 hrs.    (#203 - Hallway 57)

Burning Plastic is the miniature game using green plastic army guys for mayhem and carnage.  Tanks! Explosions! Air Strikes!   Lots of d6's to chuck, rulers to measure, and no worry about chipping the GM's paint job!  Children under 12 welcome with a playing adult (Don't worry parents, the kids will help you with the math...)

Okay, no beer at the table at the con, but it is a "beer and pretzels" game...

2pm - My Little Pony: Tails of Equestria  "Tokens of Friendship"   5 players 2hrs.    (#203  Table 23)

My Little Pony - Tails of Equestria (RiverHorse Press) is a role-playing game that's  as magical as the power of friendship! Each session you can create your very own pony and share adventures with your friends in Ponyville, Canterlot, and beyond! Or bring back your pony from a previous session (or previous Mepacon) to play some more! Parents welcome to help their child or play alongside them.



4pm - My Little Pony: Tails of Equestria  "Tokens of Friendship"   5 players 2hrs      (#207 - Table 23)

My Little Pony - Tails of Equestria (RiverHorse Press) is a role-playing game that's  as magical as the power of friendship! Each session you can create your very own pony and share adventures with your friends in Ponyville, Canterlot, and beyond! Or bring back your pony from a previous session (or previous Mepacon) to play some more! Parents welcome to help their child or play alongside them.

8pm - Toon - "Krusty the Kultist"  8 players  2 hrs.       (#218  - Table 33)

Cthulhu comes to Springfield!   Classic Simpsons characters with a healthy mix of Lovecraft  Something's amiss!  Krusty is giving away trips to kids? That's Unpossible!  Will the parents catch on and save the wee children, or will the kids have to do it themselves?

Nothing crazy, nothing wild... simply four of my most memorable games I've run in 35+ years of GM con games. 

Saturday, September 20, 2025

Everything You Needed to Know About the Military, According to Little Green Army Men

 Thankfully Burning Plastic uses the green army men as stand-ins for robots, but in a "real" game this is accurate.





Monday, September 8, 2025

Prepping Hundreds of Little Plastic Men

I'm cleaning out closets, reorganizing shelves, and still thinking in the back of my head, what am I running at Fall-In? 

The big Rubbermaid tub came out and got sorted.  Burning Plastic, now a healthy 31 years old,  might see a resurrection with a pile of dice, and some pre-build units.  I might even allow air strikes with some foam dice, if the dollar store has them handy.

The nation of Tan is always outnumbered by Green.  They might need to ally with the dinos?

There's also another Crokinole tournament at Fall-In! this year, which will pull our resources.  I also have Mepacon the following weekend, where folks from Pittsburgh and Philly are coming up to Allentown for Sunday.


Wednesday, June 12, 2024

UBCon 1994 - Buffalo, New York

Continuing the process of cleaning up the office and the gaming collection.  This little gem fell out of something, and since I can't find it referenced previously, it deserves a spot for nostalgia.  


 UBCon '94, April 1994, Buffalo New York.  My friend Wooly (left) and a much younger (30 years!) and much slimmer me, being attacked by the Godzilla figure we brought for some of our games of Burning Plastic.  

There was a streak of UBCons we attended in the mid-90s, thanks to Larry Sims and Optimus Design Systems (Battlelords of the 23rd Century) putting us on the con mailing list.   I can't remember if this is the con we transported underage people to Canada, other members of our group ended up in dog collars, or the one we accidently whipped our friend Scott in the junk with the buckle portion of a belt.  All of them involved Wooly and I running some iteration of Burning Plastic, the sci-fi rules set another friend wrote up, using Green Army Men as killer robots.  

Hell, the five-hour road trips up to Buffalo and back were epic in their own way, and that's with the large Elmo as our traveling companion. 

With Phil and Scott (and Elmo) for UBCon '96.  The Belt incident happened then.


Monday, June 18, 2018

Father's Day and the Battle of Mirbat

Father's Day isn't so much the crazed holiday of traveling, food, and questionable gifts that it is for a lot of families.  With my wife traditionally working that Sunday, and the kids old enough to fend for themselves without the possibility of imminent death, it's a day of guilty pleasures.

First off, with the pending heat wave and snoring children, I avoided the super-early miss-the-crowd breakfast with the kids and ventured downstairs and painted without interruption.    Of course, I'm still not done with the infernal Schutztruppe that have haunted me the last few months.  Just some details on the hats and some static grass and I'm done, but who knows when I'll get a chance to go downstairs this week.

After the pitter-patter, I mean *thump thump * of feet, we had breakfast, watched the end of the last season of Flash on Netflix, and shot some hoops before it got too hot.

But it's Father's Day, so there's always a game.

With my wife coming home early, I gave the girls a choice between two games:  the next episode of our Pulp "Egypt" game or just a fun game with "army men."

They chose army men, so the crate of green dudes and worn out shoebox houses came out.

The next army guy game from my backlog of blog ideas was the Battle of Mirbat, pulled from an old issue of Wargames Illustrated.  The map provided looked to be played in smaller than 15mm, certainly not 54mm.  And the author didn't anticipate us playing with Burning Plastic, rules which are going to be 25 years old this year...
The revolutionaries storming the training facility.  
With Millie in charge of the revolutionary horde, Maja took charge of the British, we not only reacted swiftly to the attack, but charged out of the their blockhouse in brazen fashion!
Burning Plastic is Offensive dice vs Defensive Dice for a dice chucking frenzy kids (and most grown adults) love.  And as the too sides converged, Defensive was winning the day.

The British finally  took care of the revolutionaries stalled by the barbed wire, but Maja could not successfully roll for her heavy reinforcements (a machine gun, mortar, and air support after turn 3) were not.   Millie, realizing her reinforcements were literally "grab a handful of guys from the box and line them up at the table edge"  so politely asked "Daddy, if all my guys work together, can we tear down all the barbed wire? 

With no resistance on the other flank, I gave them a full turn without any actions would open the barbed wire wide-open for the hordes behind. 
The Barbed Wire Falls....
Maja's reinforcements from the beach finally worked their way up and held their own (she actually used cover for some of them!).

With revolutionaries finally pouring into the base, Maja finally rolled for her mortar and decimated the first wave, taking a few of her defenders with them!

Millie moved her right flank onto a nearby building to set up snipers for the mortar (also on a roof), as well as a flaming pegasus statue the British stole from the people (it's not in the WI article or Wikipedia, but my girls insist it's true!)

The problem for both sides was that the machine gun team finally appeared and walked outside to a firefight.  The soldiers with the machine gun were killed and the rest traded gunshots and grenades with the revolutionaries on the roof...
The chaos of that firefight barely muffled the sound of an incoming aircraft that strafed the remaining revolutionaries.
*takka takka takka takka BOOM!*
With the encroaching forces at the base of the building, the revolutionaries took well aimed shots at the mortar (and the sacred statue).  Rolling 2d6 on the attack, Millie chucked some dice on her three shots

12
12
12

With rolls that good, the mortar team had a catastrophic event.  And the statue was destroyed.

Just enough time to clean up, put everything away, and have our mandatory tea party, now with peanut butter cupcakes!


And as I appear to have done this in previous years, links to previous Father's Day games:
2017 - Against the Ape God
2016 - Assault the Secret Base
2015 - The Lost Shrine of Tu'Lip
2014 - Battle of Hook's Farm
2013 - Attack of the 50-Foot Princess
2012 - Rorke's Drift

2011 - Battle in the Mists  (Father's Day Weekend gaming with friends, no bambinos)