Gnome society have always maintained a connection to there mystic past, through their use of natural materials, herbalism, apothecary, and burgeoning mad science that has a powerful influence to this day: Gnome Alchemy. Few disciplines are as feared, misunderstood, and explosively chaotic to this day,
Most of these concepts are beneficial to gnome is time of peace and war, and very few have to able to ramp up production of these poultices, potions, and tinctures, especially to industrial use.Early Gnome Alchemy
According to Gnomish legend, alchemy spawn in the sprawling mushroom growths and caverns of the deep forest, where early gnome tinkers, hedge-wizards, and inventors sought to take full advantage of the the fungus among them. Whatever benefits they could derive, it was usually shared with the local community at first, and disseminated across the lands as the Wanderlust took hold of the gnomekind.
Move: 12"/24" - Unaffected by any musicians. When activating movement, roll 1d20. On a 1-5, trike stays put.
Rejuvenative Bier
Every culture has legends of the their bier-nurses, healers, Geisha tea medics, and doktors, healing, sometimes even raising the fallen with their skill and a sip of a fermented beverage. When one realizes these same individual couldn't save an unfortunate soul in a tavern brawl and the keg against the wall, it's certain to admit that there are select recipes and additives to allow a gnome to regain their health. Certain mushrooms are picked for their alchemical reactions and are highly sought after. While certain types of fungus can be poisonous to other creatures, the average gnome has built up generations of tolerance to any toxins.
Alchemy is not magic in its truest sense. Explosive elixirs have formed the basis for German flamethrowers, as the pressurized gas to discharge the Swiss cheesethrower. Any sort of reactive substance has been relegated to traps and warning. No one has managed to weaponize these concoctions into grenades or, heavens forbid, mortar. Amazing things are being done with Mustard Gas and other condiment-based arsenals, put those largely are the product of modern science, with some alchemical roots.
Gnome Profile: Professor Kettleboom
A hedge herbalist in trade, with no proper schooling, nor commissioned affiliation, this madman is known for riding into battle on a smoke-belching steam-trike while hurling volatile “Fizzy Blasters" at both German and enemy troops. He is a wild card, also impacting the quality of healing on both sides. He is infamous for including volatile substances in rejuvenative bier.Move: 12"/24" - Unaffected by any musicians. When activating movement, roll 1d20. On a 1-5, trike stays put.
Fizzy Blasters: roll to hit target (5+ direct line of sight. 6+ indirect or cover) then roll damage. 12" range. 3" blast diameter. 4+ to kill with 1", 5+ to kill within 2", 4+ to kill within 3. Deviation is 4d6 inches in a random directs as the odd device rolls indiscriminately.
Melee: d10 if moved during their last turn. d6 if stationary during their last turn.
.
![]() |
| Kitbash the steamtrike with what you have available but definitely a German peasant for the base (Nightcafe Flux Schnell) |

No comments:
Post a Comment