An article over at The Verge is connecting the rise of 5e and RPG liveplays, largely the popular video and live streaming actual plays found on YouTube and Twitch.
I can't argue with that. If the new (and returning) generations of players are making D&D have its most profitable year ever in an Amazon-related world, it makes sense that they are turning to online instant gratification. In part, it's solid entertainment value, but it's also the "How do we play this thing?" that we grognards with the blue ink module maps and cheesy dice in the boxed sets longed to have answered in our early days.
The problem, of course, is that these players are being deceived. Despite all the plot-driven fantasy storylines, the angst-driven brooding, the old school renaissances, and the indy-press revolutions, unless you and your friends are a bunch of improv masters, voice-over actors, and card carrying members of SAG with wicked editing skills, your weekly sessions will than likely carry out like Ben Stein in Ferris Bueller's Day Off running a combat.
Having just been to a convention with plenty of old school and new wave gamers in attendance, I'm quite certain that many were fans of the liveplay series, but very little of their own pedestrian games would warrant their own camera and Twitch channel.
That includes all the My Little Pony games I ran on the Kid's track. There's 30 seconds or so of video of me running one of those sessions, and despite my 25 years experience and the session being entertaining for all the players, I'm not setting up my own channel to broadcast future MLP games.
I am biased towards the radio-play style that traditional podcasts present gaming sessions in. There are two things, however, that I keep in mind when listening them. 1) Audio editing can turn enjoyable games into gold, and in reverse, a lack of it and kill a game with promise. 2) The traditional players from podcasts like Skype of Cthulhu are always going to sound like their struggling when put up against professional improv players from the Campaign Podcast.
I always hearken back to a phrase I used repeatedly on this blog, "I'm not the demographic they're targeting."
What could have been cool a decade or two ago has now vanished from my horizon. Celebrity gamers (save the game designers themselves) loose their fascination with me, especially when the meat of many of those games is so dry. Whether its failing to grok Fantasy Flight Star Wars dice, or belittling a setting like Rifts when their own personal favorites fall equally flat in execution, I can only hope the players at the online table have a good time.
So whether you're playing 5e, Pathfinder, or PotA, enjoy the gameplay, and try not to overdramatize the game when a simple 5-ft move or a timely punch in the face will do.
I can't argue with that. If the new (and returning) generations of players are making D&D have its most profitable year ever in an Amazon-related world, it makes sense that they are turning to online instant gratification. In part, it's solid entertainment value, but it's also the "How do we play this thing?" that we grognards with the blue ink module maps and cheesy dice in the boxed sets longed to have answered in our early days.
The problem, of course, is that these players are being deceived. Despite all the plot-driven fantasy storylines, the angst-driven brooding, the old school renaissances, and the indy-press revolutions, unless you and your friends are a bunch of improv masters, voice-over actors, and card carrying members of SAG with wicked editing skills, your weekly sessions will than likely carry out like Ben Stein in Ferris Bueller's Day Off running a combat.
Having just been to a convention with plenty of old school and new wave gamers in attendance, I'm quite certain that many were fans of the liveplay series, but very little of their own pedestrian games would warrant their own camera and Twitch channel.
That includes all the My Little Pony games I ran on the Kid's track. There's 30 seconds or so of video of me running one of those sessions, and despite my 25 years experience and the session being entertaining for all the players, I'm not setting up my own channel to broadcast future MLP games.
I am biased towards the radio-play style that traditional podcasts present gaming sessions in. There are two things, however, that I keep in mind when listening them. 1) Audio editing can turn enjoyable games into gold, and in reverse, a lack of it and kill a game with promise. 2) The traditional players from podcasts like Skype of Cthulhu are always going to sound like their struggling when put up against professional improv players from the Campaign Podcast.
I always hearken back to a phrase I used repeatedly on this blog, "I'm not the demographic they're targeting."
What could have been cool a decade or two ago has now vanished from my horizon. Celebrity gamers (save the game designers themselves) loose their fascination with me, especially when the meat of many of those games is so dry. Whether its failing to grok Fantasy Flight Star Wars dice, or belittling a setting like Rifts when their own personal favorites fall equally flat in execution, I can only hope the players at the online table have a good time.
So whether you're playing 5e, Pathfinder, or PotA, enjoy the gameplay, and try not to overdramatize the game when a simple 5-ft move or a timely punch in the face will do.
No comments:
Post a Comment