Saturday, December 7, 2024

(GURPS) Eric Jacobson, Gamified - Year Fourteen

Yet another crazy year in middle-age, but there was the slightest semblance of early holiday spirt even in November.  Traditions have a sense of purpose, so it makes sense to continue one of the long-standing holiday traditions of the blog:  gamifying my on-again off-again dream journal, and translating them into character points for a GURPS (3rd Edition) version of myself.  I've been doing things this way for over 30 years, and the dream version of myself isn't some glorified super-hero...

It's Tom Arnold character from True Lies (Albert Gibson).... and this year he's a little more tired than normal.


ST: 10 DX: 11  IQ: 13  HT: 12

Advantages:  Charisma +2 (I'm a heckuva guy), Common Sense, Luck, Voice, Light Hangover (50)

Disadvantages:  Bloodlust, Near-Sightedness, Gluttony, Stubborness, Sense of Duty (Friends) (-35), Dependents (Family) Enemy: LDS Cabal

Quirks: Always wears a hat (I don't know why this one disappeared, it always was a quirk on my original avatar character that this developed from.  Aversion to big bugs.

Skills:  Skills in bold received points, but not increase.  Bold with a (+) indicates an increase in skill.  New skills to the list for this year are in bold with (New).  Not exactly rocket sciences

Acrobatics   9 
Accounting 11 
Acting 13 
Administration 21 +    
Animal Handling 11 
Anthropology 11 
Archaeology 10 
Area Knowledge: Baltimore 11
Area Knowledge: Iceland 13 
Area Knowledge: Lehigh Valley 14 
Area Knowledge: New York City 13
Area Knowledge: South Africa 13
Area Knowledge: Michigan Upper Peninsula 11
Bard 20 (let me...entertain you!)
Bicycling 11
Boating 9
Boxing 10
Brawling 13
Camouflage 14
Carousing 12
Climbing 10
Club 11
Computer Ops 14 
Conspiracy Theory 11
Cryptography 10
Dancing 10
Demolitions 12
Diplomacy 13
Drive Tractor Trailer 11
Drive: motorcycle 9
Driving: Auto 15 
Driving: Diesel Locomotive 11
Engineering 12
Economics 12
Electronics   11  
Electronics Operation  11 
English 14    
Fast Talk 13
First Aid 13
Forensics 12
Forgery 10
French 12
Geology 10
Guns: Pistol 15 
Guns: Rifle 14
Guns: SMG 13
Hiking 11
History 17
Hobby gaming 14
Hobby: Models 12
Intel Analysis 11
Interrogation 11 
Intimidation 13 (NEW)
Judo 9
Law 12
Leadership 13 
Literature 10 (New)
Mathematics 10
Mechanic   11
Merchant 11
Meteorology 11
Naturalist 10
Navigate 10
Occultism 14
Performance 13
Physician  10   
Pilot: Jetpack   9 
Politics 14
Psychology 11  
Punning 11
Running 13
Savoir Faire 17
Saxophone 12
Scrounging 13
Sex Appeal 15
Shadowing  11  
Sport: Basketball 10
Sport: Football 9
Sport: Golf 11
Sport: Ice Skating 8
Sport: Volleyball 9
Stealth 12 
Strategy 11 
Streetwise 11
Survival: Mountains 12
Survival: NBC 13
Swimming 10
Tactics 13
Taxidermy 11  
Theology 11  
Wrestling 11 

318.5 Points

Still not sleeping as well as I would like, but when I get good dreaming sleep, it's certainly an adventure.  Lots of odd encounters where I stop folks by pinning them to the ground, so middle-management spy agency me might have returned to the field... possibly against my own will?    Seems like I'm developing some secret agent savoir-faire later in life, with intimidation, diplomacy, and the first time I've ever added points in Intelligence Analysis since I transferred the stats off the GURPS character sheet onto the blog for the first time! 

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