First off, the official picture of the British Marines I painted for this weekend, with the SS Indoubitably in the background, complete with sails!
We're looking for a fight... and a cheap Blu-Ray Player.
I believe Friday afternoon's Gnome Wars game was titled Treasure Island, but it looked nothing like the game played on Saturday afternoon. It was similar to my Samoa game, except the coastline was pushed back, a fort added, as well as a vast amount of blue seas.
In traditional Gnome Wars big game fashion, the table was divided in two. There was ship game, where players were putting Jim's ship rules to a fast and furious test, and the land game, where mostly kids and new players had fun shooting at each other. It worked out well...
... unless you were the British Marines in the fort, having to defend against the amphibious assault of marauding pirates and angry Irish, as well as have concern with the Sikhs who came on the board mere inches from their gates.
This unit began the German theme for the entire con of sit back and do nothing
I took command of the Blue Coat British Marines in charge of the brig, the beauty of a ship Herzogbrian worked on for Jim, as documented on Jim's blog.
I was a horrible choice for captain for this ship's maiden voyage. With extra cannons on each side and the British special ability of sea legs (fighting and firing at a +1 bonus), I took my policing duties seriously as I fired warning shots at the Swiss and Highlander boats. Both ships decided to grapple onto mine and we went back and forth with a series of boarding actions. No healing for the British quickly decimated my ranks, but not before the Highlanders steamer had multiple fires and the Swiss broke off to combat a cannibal canoe threat. Just as the Highlanders and I were to strike an agreement, a crafty group of pirates fired upon us and tried to take the ship.
For the Pirates, this ended poorly
The British unloaded some cannister into the pirates and attempted to board the depleted pirate ship. I was killed to the man, but only one lone skeleton pirate was left to sail for all eternity, or until the next pirate movie comes out.
After a good post-game feedback section in regards to the ship rules, we headed off to Applebee's for food and booze. When we returned, Jim was deep within a playtesting session of his Fantasy Hockey game. His playtesters were the finest group able to take on such an endeavour: The Canadians. I kid you not, they were debating the proper speed and angle on a hex grid for a cross-check. I did not get a chance to play, as they were deep within playtesting, but the game itself was exciting, with a game-tying goal in the final seconds of regulation, and
an extended shoot-out with some miracle saves.
Steve (center) controlled the Pirates Who Don't Do Anything (except steal a ship)