Which brings the eternal question, what should I run at Mepacon? It looks like I'll only be there Saturday, so here's my options:
- Nothing, Eric. Pay to get in and play some games, dammit! It was nice to be able to do the paint-n-take and play a game last con. I don't know if I could handle having three sessions of fun might be too much.
- Gnome Wars: I would run The Farm or the Wishing Well from out of the book. They went over okay a few years back and both were esthetically pleasing.
- Toon: Cthulhu Comes to Springfield: The easiest of all the games, I just have to pull out its folder out of my desk and review the "episodes" during breakfast.
- Call of Cthulhu: Attack of the Atomic Reptile Bikini Women... in 3-D! Everyone loves to use In Media Res for their "published Cthulhu scenario I'm running at a con", but this one from Worlds of Cthulhu magazine would be much more fun.
- Rules Cyclopedia D&D: Home. Kick off my Polynesian game with 0-level characters. And watch them grow as a regular game.
- Hack Lite: The Lost City II. I ran B4 The Lost City as a reverse dungeon awhile back with great fanfare. The last group killed the big baddie, but all that did was further plunge to city into chaos. Run using a basic D&D/Hackmaster/CoC rules set.
- Burning Plastic: most of my normal requests have scheduling issues, but it's quick and easy.
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