ViscountEric's Gaming Want List
Nothing
ViscountEric's Money-Is-No-Object Want List
Atlas Games
Magical Kitties Save the Day! RPG - Kitty Noir ............................... $14.95
WizKids
The Imaginary Store (The Pegleg Gnome) List
Tomorrow, August 1st, is the first day of the 10th Annual #RPGaDay project, where gamers pontificate their love of RPGs through a series of questions.
Whether you Tweet, Blog, Insta, Snap, Tok, or spread your love on some secret AOL message board, join the fun and answer whatever questions you're interested in answering, and hopefully discover some other cool gamers doing the same thing around the world.
Each day, you're invited to answer the question provided. If that tickles your fancy, you may use the capitalized KEYWORD in each day's question to take things in an RPG-promoting direction of your choice. Finally, whether or not you participated in the inaugural #RPGaDay, you're welcome to look back and see how you may have answered that question a decade ago.
I've got to admit that I have a level of enthusiasm I haven't had for a few years. I discovered #RPGaDay halfway through the first year's questions, and did my own version in December of that year, so technically my original questions are only 9 1/2 years old, so I hope the gentle readers will forgive my faux pas.
In a world where everything at Historicon is hand-built or Miniature Building Authority, I'm not saying you should base your first city on Death Planet Iota on packing materials, but I know I'm doing it.
As I quickly went over in my Historicon overview, I ran "The Defense of Carf" for all three of my Fistful of Lead - Galactic Heroes games. Despite identical event descriptions, I had each be part of a storyline.
In the first game, my large building and "homes" were the site of a GSM VTOL crash. The ensuing destruction resulted in a crater where the large building stood, and new protective walls. In the final game, a new building was erected, and the Chaos Space Gnome promptly took it over.
Today I cover the Chaos Gnome HQ, two large wall pieces, and a smaller section, which could have multiple uses.
On a table with 20-year old award-winning terrain and MBA, keeping the discount buildings to a minimum at any one time was easily accomplished. The simplest part was blending them into the the cloth on the big table, as they camouflaged themselves into it.
I have to gigantic complexes, another plaza like the Chaos Gnomes have, and some more wall pieces to paint up. The MBA and kitbashed buildings will still come out for Planet 28/FoL, but I have less worry if something happens to packing cardboard versus custom resin.Chaos Gnomes battling the newest residents, the Robot Legion! |
Recently launched on Kickstarter, Perils & Princesses is a "gritty and pretty" RPG where players take the rolls of\princesses, fairy tale creatures, animal companions, and other heroes on dungeon-crawling, monster slaying adventures, and other perils as they come across them.
The Crew of the Pretio in This Week's Episode
Ne'vets Aharo - an exotic animal broker, both legal and otherwise, majority owner in the Pretio. Currently missing after the Pretio's abrupt stop.
Duk'k wiped more low grade acid from his armor and called on R2-H8(r).
"Hey H8(r), there's some structural damage in the Piscopo's cargo bay. The quicker you fix it, the quicker we all get out of here..."
R2 surprisingly complied and Duk'k could see him coming up the ship, before the Sipsk'ud left the cargo bay and walked over to the other hold. Before entering that door, he bellowed over to Evus,
"Hey, watch Ne'vets for me. Cousin Rancor isn't going anywhere."
Inside, he began rummaging through the supplies, trying to find different apparatus to capture the infected bunnies. He walked over to check the werewolf remains, which continued to be secure.
He was forced back a moment later, as the airlock broke. The lift for the hold opened rather quickly, sending unsecured items into the vacuum of space. Duk'k ignored the increasing stresses of space to ignite his jetpack and stay inside. He not only flew to the other side of the room, but managed to re-secure the broken landing gear that was sliding off the platform. As he pulled the gear off and over to the side, he narrowly missed the hyperdrive clumsily fly into the chamber.
The lift rose back up, re-sealing the room, and resetting the oxygen and pressure. Once things were normalized, Evus and Dr P3PP3R came storming into the room and pulled Duk'k out into the hallway.
"I'm unsure what has happened to Mr Duk'k, but it appears to have sucked two years off of his life."
Duk'k could barely gasp, "That's two years at the end, right?"
Meanwhile, Ne'vets Aharo, had been abandoned in the makeshift medical bay in the back of the ship. The pain of his foot injury was slowly abating with the treatments of Dr P3PP3R, but recent commotion in the front forced both his temporary bodyguard, Evus, and the medical droid to investigate.
His foot healing, but quite tender, Ne'vets grabbed a smaller crutch and limped down the hall and follow the duo.
He arrived by the door for the cargo hold, to Dr P3PP3R standing over Duk'k, seated, back against the door. The Sipsk'ud was panting heavily and the scent of spent rocket fuel was in the air.
He walked over to the Sipsk'ud, but when he appeared non-communicative, he tried to venture through the door, Duk'k reached out his arms and grabbed Ne'vets pants leg.
"Hold... depressurized. Give it a minute."
"Are we ejecting bunnies?"
"I hope so!"
"Good job team!"
Ne'vets resorted to peering through the window. The landing gear was missing, but a hyperdrive was sitting against a wall.
"Are we trying to collect space junk to sell as a profit? Good job, team."
Ne'vets pulled out his com, "Team, status report."
"Ship Tarrie" was first to respond. "Cargo hold breach resealed no issues, Sid can I assist with anything?"
"Hyperdrive secured in hold, no other issues. Tarrie please run diagnostics on reattaching it to the ship."
Sqarl chimed in, "Cockpit is secure."
A moment of clarity was interrupted by a blood curdling scream. Duk'k, Evus, and Ne'vets ran to the lounge. Cousin Rancor was still secured to the couch, but two of the infected, mutated rabbits were on his chest, gnawing holes into him.
Duk'k whipped out two blasters and unloaded on the creatures. Both were hit, and curled up into a ball, rolling off Cousin Rancor's body, and rolling away from them. Cousin Rancor continued to scream, with quite a bit of blood.
Duk'k yelled "Medic!" and tried to follow the escaping creatures.
Dr P3PP3R hurried over to treat Cousin Rancor.
Ne'vets gained access to the cargo hold, to try and find a more effective cage to capture the creatures.
Meanwhile, R2-H8(r) completed his repair work and worked over to the same hold as Ne'vets, to try to begin moving the hyperdrive.
Duk'k managed to pin the two bunnies against the wall. The vents were potentially out of reach for the critters, but the Sipsk'ud wasn't taking any chances. One shot destroyed one bunny, exploding it against the wall on the starboard side of the ship.
The lone bunny sprinted down the hallway, and crashed through a panel on the reactor.
Duk'k peered into the reactor from the broken panel. There was no sign of the creatures, or any other critters. He whipped two doze grenades off his combat belt, chucking down two of the access portals.
Except one clipped the instruments or part of the reactor, bouncing back, and detonating closer to the broken panel. A foggy cloud emerged from the reactor, enveloping Duk'k and Evus, but the duo appeared unphased.
"Hey Tarrie, do we need to access the reactor to reattach the hyperdrive."
"No way, buddy. The hyperdrive needs to be reinstalled beneath the starboard escape pod."
"Good, Sqarl, one of them got away. Find a torch, and seal up this area."
"Gotcha, Duk'k, where else should we reinforce..... and where are you going?"
"I'm thinking of... a trap. Gotta get Ne'vets involved."
The Quarren went up to the front of the ship to find a welding torch. Dr P3PP3R was still putting the finishing touches to stabilize Cousin Rancor.
"He is stable, but needs significant assistance at a proper medical facility, as quickly as possible."
H8(r) managed to wriggle the hyperdrive out of the hold, and moved it towards an access port to reinstall it to the ship. Duk'k saw the cargo equipment in action and hit his coms. "Evus, go watch H8(r) work on the hyperdrive. Ne'vets, let's plan to capture or destroy these things."
An hour later, Sqarl was finishing up the welds on the reactor panels. In his search for welding equipment, he stopped at Tarrie old locker and uncovered a suit of armor that seemed to have far more use on his body, than staying in storage. Cleaning up his work area, he worked his way back to Sid in the cockpit.
In the empty cargo hold, Ne'vets and Duk'k were busy compiling a myriad set of mundane traps. None would hold the creatures for long, but with the wonky sensors on the ship. Loud noises and lights seemed to be more effective to narrow down .
Two more hours, and H8(r) had the hyperdrive hooked up and going through the basic diagnostics. Back up at the cockpit, Sid watched that console slowly come back to life. She turned to Sqarl.
"We've got at least another hour before we can get out of here..."
To their right, she and Sqarl could hear a noise with the walls/ceiling of the cockpit. It was a scurrying sound, followed by a series of loud thump. The noises worked their way across the ceiling.
Sid reached over and closed all vents in the cockpit.
The movement dropped from ceiling above the edge of the console, and moved towards the back of the cockpit.
"Guys, we need some doze grenades up here, stat."
Duk'k gave the bad news, "We're fresh out, what's up?"
Ne'vets asked, "Do you have a bunny?"
"I have a something."
Ne'vets and Duk'k ran up to the cockpit, miscellaneous traps in hand. Everyone stared at noise in the wall, stopping at a closed vent trying to claw its way out.
Ne'vets placed a container by the vent and motioned to Sid to open the vents wide. Within seconds, the vents opened, and someTHING was making noise within the container.
Sqarl secured container and pulled it from the wall.
Duk'k looked over to Ne'vets, "What do we do with this, boss?"
Ne'vets stared at the container stoically, "Let's shoot it out into space."
Sqarl pulled the container further out. A number of rings appeared on the ground, interconnected. They were attached to another series of rings, still attached to a line of grenades.
That's a LOT of grenades... |
GM: Let's be honest, Star Wars sensors seem to have pinpoint accuracy, or fail to detect a hand right in front of it. Star Trek seems far more competent, but they are are in the future, not from a time long long ago.
Again, I pulled and converted data for the xenomorph from the Reticulan Parasite from Journal of the Traveller's Aid Society #4 circa 1979/80. The Bestiary article didn't mention xenomorphs, but the artwork was spot-on, and the bibliography was everything published when Alien came out, including the original screenplay novelization by Alan Dean Foster.
Summer's here and the time was right for Historicon 2023, and I daresay, we are beyond back to normal. To avoid burying the lead in my report on my weekend, attendees looked up, parking was just scarce enough, but full tables of players were plentiful and most vendors were already thinking positive before the day-trippers on Saturday.
When I submitted my events, my eldest daughter, Maja, was scheduled to attend a Select basketball showcase event at Spooky Nook on the far west side of Lancaster, Friday-Monday. To ensure I caught her team's games, I crammed my three events into Thursday and Friday morning, This allowed me to bring her and her younger sister, Millie, over to the con during the long lulls.
Except out AAU organization withdrew from the event, preferring to put them into a showcase event in Atlantic City on the same weekend. The new logistics of this, coupled by her Varsity away camp at Kutztown University Sunday-Wednesday of the week melted my mind, but Maja set things right. She simply decided the team camp was more important, and she wanted to spend the entire weekend with me at the cond.
Favorite Child status... *OBTAINED*
With a 9am Thursday game, I had gotten rooms on site for Wednesday through Sunday, so once she returned from camp, napped, and swapped out dirty clothes for clean, I picked her up and away we went.
First stop, per her request, Golden Corral, across from the Host/Wyndham. The exterior of the Wyndham looked even better than the last time we were down, so we're excited to revisit it for Fall-In!
I did get a call around 5:30, telling me the prime parking in the Penn Garage (attached to the hotel/convention center) still had primo parking spots available. By the time we navigated three busloads of folks and got to the garage, those were long gone, but we did get a solid spot on the exit ramp from level 4 to 3, off of the roof.
Better location, and its old spot was filled in with a wonderful 54mm SYW game and the the now-classic Test of Honor table beside it. |
We unloaded necessities, checked into the hotel, and checked in to grab my badge, now moved to the front lobby, with zero issues.
Adding Maja on as a youth badge on my account after the fact proved trying for the team at the desk, but that's why I wanted to take care of things Wednesday. Ultimately, everything got resolved with a little patience, laughter, and kicking technology a few times.
Waiting for a luggage cart, we moved everything into our hotel room or the room we were running games in, reconnected with everyone, and Maja snuggled in with a book while I discovered the hotel bar inside Plough closed around 10:30 - 10:45 each night.
Thursday morning, I walked down to La Dolce Vita for my long awaited Spinach and Feta egg sandwich, a bagel and smoothie for Maja, and a small crate of macaroons, per Maja's request, before heading back and prepping for 9am.
My 9am and 7pm Thursday "Defense of Carf" sci-fi game using Fistful of Lead were sold out weeks ago, which made me worry about the recent curse of no-show tables plaguing recent con. I had two-no-shows out of eight, and two very eager folks quickly filling those spots.Test of Honor |
Test of Honor |
In the tournament area |
My third and final game of Fistful of Lead (6 out of 8) was full of chaos, but not just the heavily armored Chaos Space Gnomes seizing a newly-built compound in the middle of town, but also Jawas flying off of cliffs onto tanks, and the machinations of two young ladies: my daughter and a young lady recruited to the con from the library events of HMGS Next Gen. She placed her mark on every game she played. Taking over the Chaos Space Gnomes, she rampaged the board, even when she was distracted by the Gnome Wars objectives that we never removed from the buildings from the previous game. Having secured her objectives, she experimented with the left over tokens, hoping for unscheduled mutant or magical powers, or just a tactical bonus of some sort.
Jawas on Tanks: the Musical! |
Ultimately, the top secret science convoy was thwarted, as well as a bug infestation.
To quote the young lady (who always had attached parental supervision that approved of the silliness), "I killed a bunch of people and I (my figure) drank two beers. It was the best game yet!"
That quote right there was better than any PELA.
I immediately cleaned up and jumped into Mike Lung's Fistful of Lead Wasteland Warriors game on the same table.
I ran a group of plant restorationists who wanted to activate a a terra-forming machine, while the other nine players had their own objectives.
With a little help, I succeeded in my mission, only losing one teammate from sniper fire.The HAWKS version of Fistful of Lead - Galactic Heroes. |
Fistful of Lead - Wasteland Warriors - The Terraforming Has Begun! |
Fistful of Lead - Wasteland Warriors |
Fistful of Lead - Wasteland Warriors |
The tournament area |
Kill Team - Double Blind |
Battlestar Galactica |
Legos! |
The Board Game Library |
Not all items pictured |
And a collection of Gnome Wars/Fistful of Lead pics, with limited context.
British Gnomes guarding a baby elephant???? |
Sikhs with a perfect view of the chaos. |
Germans advance. |
Gnomish Space Marine recovery team maneuvers into the outlaw city. |
The tank is stopped mere inches from the Martian's head. |
A gnome and a Martian, both sneaking around, run into each other.... |
Another half-track destroyed. |