Showing posts with label Mouslings. Show all posts
Showing posts with label Mouslings. Show all posts

Saturday, December 13, 2025

(Brutal Quest) Escaping with the Pig

 I figured it was time to run another quick game of Brutal Quest with my OG Reaper Mouslings.  Last time, they blasted their way to claim the Golden Pig.

This time I flipped the map in two dimensions (the mouslings start where they finished last, and I literally flipped the double sided but identical map from green to red for fun.).

And I gave their opponents an identical wizard of their own... although the goblin mooks were based on an underpowered "mercenary" template I found on the Lead Adventure Forum.  
Fresh off the painting bench and onto the mini-battlefield...
Objective:  The Mouslings need to move the Golden Pig off the board with 20cm of the opposite corner.  Whoever held the Pig could not attack or use spells, less they drop the pig as a free action, but needed to use an action to pick it up.  This is the big reason the Mousling Wizard didn't just cast teleport and blink out of there, leaving his minions to handle the mess.

 I did not set up a turn limit.

That was the biggest mistake of all.

Turn One:  Two Goblins take a defensive position at the bridge and the wizard hurls a fireball, damaging, but not forcing a break test.  
Scrye, the Mousling Wizard was wisely hiding within the ruins, peaking out to throw a fireball of his own.    The other mouslings charged across the bridge, making one goblin flee.  

Turn 2-?:  And then the dice seemed to fail... The goblin had weaker stats but the the experienced mouslings simply could not put them away.    The axe-wielding mousling was wrecking havoc, even managing to track down and dispatch the opposing wizard.  That 3d4 damage against the unarmored 1d4-1 damage soaking meant considerable damage each time.  


Still, those mangey goblins were persistent.   The Brutal Quest system is based on a Bennie system known as ... Brutality.  You earn Brutality by hurting opponents, making them fail break tests, killing them outright, etc....  and you can turn those points in for number of things such as:
  • Giving your figure a bonus to it's next action (1 Brutality) 
  • Automatically Passing a break test (1)
  • A Reroll (3)
  • An extra action during the turn (6)
  • Increase a core skill by 1 after the game (6)
It's a bit of bookkeeping, but fun. 

About five turns in, the sword wielding mouse used his Persuasion trait, which forced the goblin he was fighting to break off from combat and step back.   That gave  Scrye the Mousling Wizard an opening past the bridge to make a break for it.

One problem:  the goblins hadn't taken their turn yet, so the disengaged goblin starts to run towards the mousling holding a solid gold pig.  

It was apropos to call combat brutal.  The goblin got a couple good hits into Scrye, and the other mouslings attempted to rescue their leader, and it alternated between no one failing their break test, of the goblin's leather armor absorbing all the club and sword damage. 

Another way to earn Brutality I omitted previously?  You gain a Brutality if you absorb all the damage from an opponent's attack.   Between  hitting the wizard twice, the goblin suffered no damage from four successful attacks.

Another way to use Brutality?   This character does an automatic 1d10 damage to their opponent.  Opponent may make armor rolls as normal.   AS A FREE ACTION AT ANY TIME (4 Brutality)

That was a large 9 points of damage on Scrye, and he officially dropped, both his body and the pig.  
In the end, the mousling I've simply named Grey Hat, scooped up the prize and ran off the board, but that lone goblin was still standing toe to toe against two vastly superior mousling, including the one wielding the devastating axe.  

In the post-game, The goblins and their wizard master recovered with minimal issue, but Scrye the mousling wizard, suffered Brain Damage, giving him a permanent penalty to his Psychic (Magic) and Awareness traits.  

It was a fun game, I enjoy the Brutality mechanic, but it can get bogged down in play as often as a group could easily dispatch a crew in a round or two.  As much as I love the concept and scale of Brutal Quest, and it's sci-fi parent Planet 28, I think I'm returning to Savage Showdown for the mouslings and continue with Fistful of Lead for sci-fi. 

Monday, October 6, 2025

(Brutal Quest) Retrieving the Gilded Porcine

I had realized as I was updating my little spreadsheets and blog data that, although I've played Planet 28 and I've had some fun with it, I still had not tried it's fantasy cousin, Brutal Quest.  Brutal Quest's core  seems to be a bit more robust, with Brutality, and a healthier experience system based on it, so I'm beginning a few test runs with the rules. 

Breaking out some of the OG Reaper Mouslings from the early 90s, and the 3rd Edition D&D Twig Blights, I hastily statted them out to be somewhat equal and grabbed the small map included with the print copy of the rules: 


Part of the use of Brutal Quest is to emulate the greater narrative ideas I uncovered with Tales From Farpoint Using Rory's Story Cubes.  This scenario was dipping my toes into using Story Cubes and seeing how horrible I made the units.  

The scenario was simple:  The Mouslings needed to investigate the old well and see if the Cursed Gilded Porcine was there.  Interrupting their mission was a pack of Twig Blights coming out of the nearby forest.

The OG Mouslings.... 
The footmice were statted WYSIWIG,   Green Sword had the Persuade talent, Gray Hat could traverse difficult terrain, and Scrye, the Red Mouse Mage was poor in combat, but could cast Fireball (d10+6 damage to one target within LOS on a successful Psyche role) and Teleport (move to any spot within LOS). 
The Twig Blights of the Well
The Twigs were a simple group of monsters, low stats for everything (melee was the highest at a 4).  They were all surefooted, so they might develop a tactical advantage.  The Mouslings might be able to simply strike them hard and scare them off.

Using the Lone Warriors expansion for solo play, I rolled a new Agility score each turn for the Twig Blights (Initiative is in order of highest Agility to lowest amongst the figures.)

The Twigs charged over the bridge at the mice.  The three Mice-at-Arms simply parted to give Scrye a clear line of sight, and he rambling brambles with not one but TWO fireballs!    Fireball in the game is a single action spell, dealing d10+6 damage to one target, with the chance of continuing fire damage.   The Twigs were weakend, and only have 16 hit points each, so the blasts were enough for both of them to fail, break morale, and turn tail and run.  
Boom!  
The Mice-at-Arms charged forward, wounding a number of them, and splintering the Twigs attack.  
In the subsequent turns, it became a bit of slog.  Lots of missed rolls, and two-on-one fights that didn't pan out as suspected delayed the battle.   One of the broken Twigs rallied and rejoined the fray, meanwhile Scrye used one more two more fireballs before finally getting attacked by one very resilient Twig.  

The one thing I found interesting in the rules is Brutality.  As the characters wade further and further into combat, their rage and pain allow them to fight harder and achieve miraculous things.   Characters gain Brutality by certainly actions (Wounding an enemy each time is 1,  Rolling max damage is 3, Slaying a character is 0.  

Brutality can be cashed in at any time, such as improving skill rolls for an action (1), a reroll (3),  and even cashing in Brutality at the end of a session to increase a core skill by 1 (6 points).  

Scrye's indiscriminate spell use earned him a LOT of Brutality, and when it looked like a rogue Twig and just about to charge him, and cause a lot of havoc,  Scrye cashed in 5 Brutality for "The Characer deals 1d10 damage to their opponent.  Opponent may make armor rolls. "  It was enough to kill the Twig and cast a Teleport spell over to the unguarded well.  It did take four turns, but they recovered the pig, and the one surviving Twig ran off into the woods to warn the others.  Huzzah!  
Carnage!  But the pig is ours! 
The Mouslings didn't lose any figures, the routed Twigs had two run off the table, two return unphased, and two so battered they were simply placed near the brambles to finish their short time left.  

Brutal Quest is specifically designed to match a certain old school play style.  The repetitive die rolls and bookkeeping definitely sent me back to simpler times (when I had more time to keep track of this time of stuff.).  While I'm expanding my sci-fi game now using Fistful of Lead, I will play with a number of other scenarios for Brutal Quest, even improving the Mouslings for the next time.  

Wednesday, April 23, 2025

The Spoils of Birth

I celebrate 51 years around the sun this past Easter Sunday.  With one kid in a different state, and the other in a whole different country this past weekend, I took up an offer to be a hermit and dog-sit for a friend.

But the week prior I did manage to connect with them for a night Easter gaming, and a night with cake and presents.  

Amongst Millie's friends, I am "Big Cat."  Better than "Fat Lion"
I don't ask for much, and expect nothing, so long as the girls are happy, so anything is more than enough. 

I'm very amused that out of 8 bottles of Americana paint, I don't own four of them, needed fresh bottles for two, and the other two?  It never hurts to get more shades of brown, even if I'm at an amusing surplus.

The girls also didn't pull a coup and shower me with the ultra-rare, ultra-pricey 30-year old Reaper Mousling and Verminite mounted figures.  I actually got the rare eBay steal for all five packs, and turned the barely opening shipping box to them to wrap up as gifts.  I was happy enough to get older Mouslings done earlier this month, but with the submission of my Historicon events, they'll take a short-term hiatus off the painting queue... and we all know they're doomed in limbo.

Friday, April 4, 2025

(Painting) OG Mousling War Party by Reaper

 We're kickin' it old school for this week, and it only took a year and a half to finish these beloved figures. 

August 2023, I was picking up Magic commons for a Pauper League, when the daily searches scored some of the original Reapers, on what I believe are second generation cards.

Without further ado, most of the Mousling War Party.  

There's five in the eBay picture, and I'm not sure where that one disappeared to.  

My original Mouslings were from the first generation baggie/red placard line when I worked at New Frontiers in Philipsburg.  The Vermnites still show up on eBay, but are overpriced.  

My original Mousling Wizard, now long gone, has the distinction of being mounted on one of the figureless Reaper Scrye counters.  Same red robe this time, but slightly better job compared to 1995.

The original blister

Next:  Sci-Fi, Gnomes, Cultists, and Ducks

Project 350: Turning the previous trend, we're at 473 posts in the pipeline (297 drafts/176 scheduled posts) from 475 (301/174) .  I'm behind two Gamma World Actual Plays, one game AAR, and with no easy projects to lower the number for some time. If I get those caught one, there's a group of post around Easter.  

Wednesday, September 11, 2024

Sunday, December 10, 2023

Reapers 12 Days of Christmas

 For the first half of December 2023, Reaper Miniatures is offering their 12 Days of Christmas promotion.  

For each $40 you spend on one order, you can select one of the 12 Days of Christmas minis offered.  With a mousling caroler, I feel obligated to mention this.  


Tuesday, September 5, 2023

A Lesser Holy Grail of Mouslings

With the exception of my purchase of Atlantis: The Second Age, one Kickstarter, and shallow dive back into Magic: the Gathering's Pauper format, there wasn't much to even tease me.  

Then these two guys popped up on eBay:

These are some of the original Mouslings from Reaper's Original miniature launch, an addition to the Heritage "Dungeon Dwellers" re-release.  I originally owned the 01801 Mousling War Party as individual figures that came in baggies with red cardboard tops for hook displays.   I've never owned a copy of 01377 Mousling Wench. Knowing our store got the product line in baggies circa 1995, these cards must be '96?

Fun fact: I had the Mousling wizard in the war party as my figure on the "Make-Your-Own Scrye Life  Counter"  Reaper offered in the mid-90's.  If those base/dial weren't auctioning for  $40+, I might be tempted to recreate it. 

Thursday, June 30, 2022

Reapercon 2022 Mousling!

Reapercon, Reaper Miniatures' convention celebrating minis, painting, gaming, sculpting, and more painting, is September 1-4 at the Embassy Suites Convention Center in Denton Texas

Recently they revealed the Dungeoneering Mousling, sculpted by Gene Van Horne, that is part of the yet-to-be detailed ReaperCon swag box, which will be available for general sale on www.reapermini.com .

This is an absolutely fabulous sculpt, but after the oversized mousling disaster from Bone 5, I have some reservations to my excitement.  That wood grain on the table could deceive my aging eyes, but I hope this one can lead the older mouslings into some fantasy adventures.


Thursday, March 10, 2022

(Savage Worlds) Alphonse Fabien - Mousling Musketeer

As I push towards more games with the kids, it's pretty certain that we're returning to a Savage Worlds Mousling Fantasy game.  That being said, we're using one of the minis I already used for the #CharacterCreationChallenge to take refresher on Savage Worlds.  

It's very likely the girls will use modified archetypes, while filling out Hinderances and any necessary changes.

Alphonse Fabien - Mousling Musketeer

Agility: d10  Smarts: d6 Spirit: d6 Strength: d4  Vigor: d6

Skills:  Fighting d10, Notice d6, Stealth d6, Taunt d8, Knowledge: Poetry d6

Charisma: +2  Pace: 5   Parry: 5  Toughness 5    

Hinderances: Arrogant, Phobia: Heights   Enemy (Minor): 

Edges:  Florentine, Two Fisted. Attractive 

Equipment:  Rapier  Str+d4, +1 Parry (not included) 

Mousling Racial Adjustments: 

More Mouse than Creature: Mouslings are allowed one free edge, just like humans.
Nimble Creatures: Mouslings navigation of the forest allow them a d6 base in Agility rather than a d4.
The Mouse Nose Knows: The Mousling Sense of Smell gives +2 to scent-based Notice rolls.
Tiny Legs, Tiny Feet: Mouslings small stature allow them only a base pace of 5.
Only so much strength in such a small body: Mousling characters must spend two steps to raise Strength during character creation and must use two advances to increase Strength during play.


Thursday, January 27, 2022

(Starfinder) Flytch Squik - Ysoki Soldier #CharacterCreationChallenge - Day 27

 For today's #CharacterCreationChallenge, I'm dusting off and cracking open, for the first time, my copy Pocket Edition of the Starfinder RPG.  I had picked up the physically smaller and cheaper book after snagging Skitter Shot for #FreeRPGDay, but I never got around to looking at the rules.   It's kitchen sink sci-fi using the old 3rd Edition/Pathfinder rules, and it looks like it would work. 

The only thing that got me a  bit confused was starting equipment, which appears to be more GM Fiat, than roll and purchase.  Makes sense, as what were expensive magic items in fantasy are now simply advanced tech.

Flytch Squik is a Ysoki, a rat/mouse race.  For a quick character generation, I pictured more of a potential mech jock in the making than ship pilot that stats initially scream for.

Flytch Squik 
Race: Ysoki Mercenary Soldier
3"3"  72lbs  12 years old
Strength:        9    -1
Dexterity:     17   +3
Constitution: 12   +1
Intelligence:  14   +2
Wisdom:        10
Charisma:      11


Mercenary Knowledge: Reduce difficulty check on Culture and Profession: Mercenary by 5, +1 Bonus to Athletics checks

Hit Points: 9
Stamina Points: 8

Class Skills: 
Athletics (STR)       +1
Engineering (INT)  +3
Medicine (INT)      +3
Piloting (DEX)       +4
Profession - Lab Tech (INT)   +3
Survival (WIS)       +1

Armor Proficiency:  Light Armor and Heavy Armor

Weapon Proficiency: Basic and Advanced Melee Weapons, Small Arms, Long Arms, Heavy Weapons, Sniper Weapons, and Grenades

Fighting Style: Armor Storm (Hammer Fist)

Feats: Nimble Moves, Standstill

Friday, August 13, 2021

(Kickstarter) Mausritter: Box Set & Adventures

The first ten days of #RPGaDAy2021 was pretty quiet outside of that exercise.  Now it appears that Kickstarters are vying now for the "extra" money the government want's to throw into my account on Sunday.

Losing Games is teaming up with Games Ominvorous to produce not only a reprint of the Mausritter hardcover, but a second printing of the boxed set and a brand-new adventure collection




Wednesday, July 7, 2021

A History of Reaper's Random Love of the Mousling through 2016

After my rant earlier this week, I'm still hot as hell over the mouslings with Enlarge cast on them, but in my search to confirm dates, I feel upon an article from Pariedolia covering the early years of mice/rat-men with the company.  

Nostalgia soothes all modern wounds.


Monday, July 5, 2021

Giant Disappointment with Reaper's Bones 5

I got my Reaper Bones 5 Kickstarter rewards in the mail on Saturday.  Upon opening it, I instantly regretted doing so. 

Disclaimer:  I've been a regular Kickstarter supporter for Reaper since Bone II.   I've purchased Mouslings from them since the old Heritage sculpts in the early/mid-90's.  Any mouslings that have appeared on the Kickstarters, have been quickly gobbled up, so it was no surprise that when Bones 5 finally posted that campaign's crew as add-ons, I quickly put aside some quick cash for two sets.  

In the world of Kickstarter, it's always pledger beware, and I should have questioned why the initial add-on was $10 (and it never added figures to it), but so and behold the mouslings in Bones V as simply MASSIVE compared to the orginals.  Like if a dwarf and bugbear had a baby, that far out of scale. 

I can find some mention of the significant change in size during the Gene Van Horne Deeper Dive in Update #96.  

It's my fault for not catching it, but the lack of open discussion about it, plus the disappointment in my children who wanted more normal-sized mouslings to play with, and I'm just over this Kickstarter, even more so than the Cthulhu Wars: Catpocalypse, and that's a disaster for at least a year. 

To add insult to injury, if I had known from the start, I would have happily pledged my buck, poured over the options and probably would not have picked out other add-ons.  However, after selecting the mouslings, I tacked on the fantasy townsfolk and Arakoth, the giant spider.  Already in a foul mood, upon review, the townsfolk are about as dynamic as a fence post (and it matches the pictures).  Arakoth is simply HUGE and I'm not sure how it can be the same price as a set of mouslings... or half the set of townsfolk.  I guess I might paint up that one, but I'm closer to just throwing all four lots on eBay.  I've got too much else to paint that I enjoy painting (flaws and all) and are all the right size.  


Monday, June 21, 2021

Mice versus Cthulhu! - The Father's Day Game

Father's Day doesn't mean breakfast in bed and a weird tie or t-shirt.  It's a simple day of a tea party and gaming with my girls.  If those two things can happen, I can chalk it up as the best day ever. 

The weekend did start off better than expected with boxes from both Sally 4th's Able Company Kickstarter and BattleValor Games' 15mm Baggage Train campaign arriving on Sunday.  No, I'm not delving into another scale, rather I took advantage of pledging for this campaign to get significant discounts on Battle Valor's 28mm Pulp, Sci-Fi, and Space Dwarf lines.  I basically lost all traction I made on my lead pile this year (and Reaper Bones 5 and Macrocosm's Space Dwarves are shipping soon).  As usual, I'm gleefully doomed. 

After breakfast and a long meandering drive along the dirt roads in the area (that was requested), we prepped for the annual Father's Day game.  I do have a LOT stuck in the gaming queue, but I always attempt to do something different for Father's Day, and this year was over a pandemic year in the making. 

I mean, I'm not sure where I initially saw this, but as a man with all similar components in his arsenal, it was a no-brainer.

Despite a pleasant morning, I may have worn out the goodwill of two girls under 13 and when the bickering started during set-up, I did something I've never done before for these games: I sent one away.  

With the idea of the giant monster moving ashore and terrorizing a small mousling town, only one game could recreate what I was looking for:  Steve Jackson Games' OGRE.  Heroes were Heavy Tanks, Archers/Wizard were Missile Carriers, other mouslings were Infantry, and the Eureka Mice Warriors on the board became GEVs.  

Here's Millie's encounter with the dread Cthulhu.


Cthulhu's Anti-Personnel System is its large non-Euclidian feet.

*SMOOSH*

Millie kept here troops in front of the charging Cthulhu, ultimately forming a u-shaped defense.


The brave heroes were quickly devoured.

And the band played on, instead of fighting, then getting eaten.

Eye to eye with the Mouse King and Queen, then *poof* vanished.
Needing six turns to destroy the tower, Cthulhu was literally touching the building and only need a 2+ on the last roll of the game, to knock it to the ground and win.

Of course, I rolled a 1.  

And to not be a heartless father, once the youngest deemed it right and proper to jump in the pool, I called the eldest back down (after a well-needed nap?) and we played the some scenario. She set up a fairly straight line of defense, and played a game of catch-up as the Elder God burst through. Cthulhu managed to topple the tower on the games's last die roll, using its only remaining tentacle (secondary weapon). Given the lack of experience and lack of mouslings, I did reduce Cthulhu's "treads" down to 30 from the original 45. This slowed down the beast just enough to create some drama.
Cthulhu held a grudge from the last game.

Regardless, the tenth annual Fathers Day Tea Party was held, with much success, and less bloodshed than the games.

We also completed the finale for Season Three of our Savage Showdown campaign, but that's for another post. 

Thursday, June 10, 2021

The Mike Lung Project #81- Space Mousling Dropship!

 One more picture of Mike Lung's phenomenal Space Mice game using Operation Last Train.

I just received in the mail the new drop ship the space mice have requisitioned from some private company. I had to hastily add landing gear out of Lego parts and other bits since it didn't come with that. But I think it fits nicely with the look I'm going for.

Thursday, June 3, 2021

The Mike Lung Project #80 - Space Mouslings Using Operation: Last Train

Another entry of the madness within the creative mind of Mike Lung has been a long time coming, even longer that I haven't had a chance to respond to the cool stuff he's sent over.  Don't my wife, my kids, and my boss know that professional blogging takes tremendous time and effort?

Seriously, here's the latest addition:

Recently, I’ve been playing a fun set of solo rules called Operation Last Train written by Joseph McCullough (who also wrote Frostgrave and etc). The rules are available on line. They are really simple, but have just enough detail to make the games have a lot of personality. There are a ton of missions on the Operation Last Train Facebook site. Of course, I’m using the space mouslings for this. Here are some pics of the NIBL (New Interstellar Biotic League) Rangers sent in to rescue a Mouse farming habitat overrun by a horde of Itch’ems (Irradiated Cheese Mold Monsters) that are bubbling up out of the ground via bug holes. 

This mission ended up being an almost complete success except for the unfortunate loss of Pvt Ebbs who went MIA after the initial Ranger advance was forced back by a wave of Itch’ems. In the end, 21 survivors were rescued and 44 Itch’ems were destroyed. As you can see, I finally painted up the Mouse Habitat…how do you like it? Who knows, I may have to run a small game of this at a convention.

All of us need some "serious" convention gaming, and the these Cheese Worlds would do the trick fine. 

And now I have another  game to check out.  It is a charity game, so the donation is without hesitiation, but the question remains for me, when am I going to have time to play any of these systems?


Monday, April 5, 2021

(SAVAGE MICE) #4 - Attack of the Peeps

Our annual Easter game is usually one of the games of the year.  I have an back catalog of ideas I've "borrowed" from other players, as well as a handful of scenario I'd like to "candy coat."

When I realized the a big floor game wasn't an option this year, and learning new sci-fi rules wasn't going to work, I turned to some old reliables:  Mouslings, Savage Showdown, and the Just Born company.

For the Swiss village of Zuckerangriff, Easter is a much celebrated holiday.  Baskets of eggs and confections dominated what's largely a celebration of Spring.  It's so beloved that even the village Donut shop closes for one day, and they stay open for Jul!
Zuckerangriff.  The rich gnomes live on the other side of the river.

Rumors of distress within the town trickled out to the countryside, and two groups heeded the call.

The Snakes:  A group of Mousling bandits, led by the brute Wakanda, these folks were as likely to the pillage the village as they were to save it.  
The Snakes, with "heroes" Pinky and Wakanda (center)
The Merry Mice:  The Mouslings, led by the dashing Robin Mouse, were likely to get distracted in the middle of a project, but their heart was in the right place. 
Merry Mouse 1, Friar Buck, Robin Mouse, Mouse Marien, Merry Mouse 2
 
Rules:  The big objective (saving the wounded Gnome in the center of town) was worth 5 points.

This will end poorly for the Gnome
The other objectives were worth 3 points.  All objectives were hazardous, meaning failure to acquire them would result in one wound to the attempting figure.
The wrong day to come into market

It's Terrapin Terrorism!

A Wildchild among Mouslings
Saving Gnomes:  The gnomes in this village aren't too smart, and refuse to fall for the "fake news" of another monster attack (They had a problem with wolf attacks awhile ago.)  Mouslings could encounter Gnome figure on the board and treat them as an objective.  Success meant the Gnome was coerced to leave or hide in their homes, and earned the warband one point.

Turn One:  A Joker was immediately pulled by Robin Mouse granting him a Bennie and some bonuses, but also unleashing the remaining pack of Cotton Candy Peeps, coming from all directions (Peeps do come in packs).
Miss Pumpkin Farmer: That's the sound of inevitability that you hear behind you.
Turn Two:  Robin Mouse attempted to communicate with the strange, almost hedgehog-looking Mousling.  The Wildchild Mousling did not appreciate Robin's approach, and a boomerang hit the Merry Mouse upside the head.  The leader needed to burn through his two Bennies to rereoll the encounter (still a failure) and soak the subsequent wound.  

Meanwhile, Mouse Marien was taking business into her own hands, firing deadly accurate arrows at the Peeps' one weak spot:  their vestigial eyes.  The beast died instantly.  
On the other side of town, it was obvious that the Snakes were not there out of complete altruism.
"How you doin?"
The Snakes ignored the nearby cries of Gnomes in distress, saved a few lovely Gnome ladies, but otherwise travelled in a pack for defense.  

Turn Three:
Friar Buck and two of the Merry Mice swept through there corner of the village, saving a few Gnomes.  

Robin Mouse was again wounded by the deranged boomeranger. 

The Snakes?  They were checking out the Donut Shop, only saving an NPC that forget it was a Gnome holiday. 

Turn Four:
The locals secured, Friar Buck went after the marauding Peeps, acing his rolls, and easily chopping through the Sucrose carapace armor of one of the monsters.  The Merry Mice in two were but a step behind.
Friar Buck takes a piece out of the Peep. 
Mouse Marien came back to save her beloved (and twice incompetent) Robin.  She came up behind the Wildchild and hit them in the back of the head.  The tiny Mousling seemed like a bigger threat than the Peeps!
Mary Hood waylays the Wildchild
Turn Five:
Robin Mouse gained his senses, then peered across town to see the scourge of Mouse-kind, Wakanda.  For a moment, he drew his bow to take aim at the bandit-lord, but he couldn't go through with it. 
His Merry Mice were much braver, charging into another rabid Cotton Candy Peep and killing it. Unfortunately, another Peep was nearby and the Mouslings weren't as lucky.    Friar Buck had to step in and kill that beast to recover the bodies, rather than officially rescue the nearby  turtle.  
The Merry Mice take out one Peep, 
Turn Six:  While the south end of the village was contained.  The center of town by the bridge was pandemonium.  The Snakes' refusal to help allowed the Peeps to take control of the area and feast on some of the clueless individuals, including the wounded gnome and the Pumpkin farmer.   The Pig Cart would be eventually intercepted by the Snakes and taken as plunder.
With both players ignoring the bridge, the downtown is lost. 
End of Game:  Merry Mice 7  Snakes 3

My daughter Maja (age 12) runs the Snakes and each session she intentionally goes after objectives that would help her warband.  It's a "It's what my character would do" thinking that works out better in a games like Mordheim or possibly zombie survival.  

Millie (age 10) still wants more wild fun, but her Merry Mice performed admirably yet again.  

I'm still planning on that sci-fi Easter-themed game for this year, using Planet 28.  Possibly Orthodox Easter?

The original inspiration for the scenario came from The Realm of Jinnai: Battle Report: The ALIEN.  Peeps are the mid-ground between Genestealers and Shoggoths, I guess.