Tuesday, April 17, 2012

(Gnome Wars) The Michael Lung Gallery #12: Headhunters

It's as good a time as any to post the unofficial rules for Mike Lung's unofficial Headhunters we played with at Cold Wars .  I'm calling them Headhunters because I can never remember the proper way to spell Gnomibals, Cangnomibals, er... Gnomish Cannibals!

I did post "Samoan" stats earlier during my Battle of Apaula Heights AAR, but these seem a bit more polished.
Headhunters
Max move: 12".  Units that have ranged weapons that wish to use them must lose 6" of movement to do so.

Ranged Weapons:            Range                                    To-hit
Archers                           7"-12"                                    4,5, 6
                                      13"-24"                                     5,6

Melee                               Type                                     Melee Die
                                       Chieftain                                    d10
                                       Witch Doctor                            d8
                                       Spearmen                                 d6
                                       Mango Grenadier                      d4
                                       Hula Girl                                   d4
                                       Artillery Crew                           d4
                                       Archers                                    d4

Special Rules:                 
  • No Mercy Against the Mainland:  Headhunters fighting traditonal gnome units will fight one die higher against their opponents (d6 will fight as d8).
  • Tip of the Spear:  Spearman may stop 1" in front off an opposing unit and throw spears at them before closing into melee.  Spears only hit on a 6 on d6.   Headhunters may target specific figures with this ability, but only one spear may be thrown at each figure.  Excess spears are simply ignored
  • Witch Doctor: During healing the witch doctor may move up to 18" to heal  downed figures.  Healing a figure will exhaust three inches of movement.  The Witch Doctor is also considered an officer/nco in terms of morale.
  • Archers may ignore cover modifiers from walls, trenches, and similar structures.  They are unable to fire at anything with hard cover over them.
  • Mango Grenadier: Treat as a Bier Stein Grenadier.
  • Hula Dancer:  Max movement of 18" during healing, does not need to refill.
  Coconut Catapult                            Range                            To-hit
                                                          6-12"                            4, 5, 6
                                                         13-24"                              5, 6
                                                         25-36"                                 6

If the catapult misses, roll d6+8"and use a spinner to determine deviation.  Area of effect of a missed shot is 1" diameter.

If the catapult hits, roll d6 for number of coconuts fired.  Then roll d8" for each coconut deviation (first coconut hits the targeted area.)

The Coconut Catapult crew requires a minimum of three dedicated crew members.  If there are not at least three dedicated crew, the catapult goes silent.  Up to three other headhunters can help with loading the catapult.  Each additional headhunters adds a +1 to the coconuts fired roll (max of 6). 


Point Cost                                       Figure                                          Cost
                                                    Chieftain                                          20

                                                    Witch Doctor                                   35
                                                    Spearmen                                        15
                                                    Mango Grenadier                             10
                                                    Hula Girl                                          30
                                                    Archers                                           15
                                                    Coconut Catapult (+3 crew)            60
                                                           Additional Dedicated Crew      15 each

Cannibals, Polynesians, Samoans, Bad Muthas


Coconut Catapult

A high-protein diet

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