Every once in a great while, I completely miss a good Kickstarter when I do my daily perusal of the new campaigns. For Girl Underground - an RPG in Zine form (#ZineQuest), I obviously missed the little words beneath the title while I was scrolling on my phone.
Sometimes you need to read the details:
From the Kickstarter page:
Girl Underground is a tabletop roleplaying game for 3–5 players about a curious girl in a wondrous world, inspired by Alice in Wonderland, Labyrinth, The Wizard of Oz, Spirited Awayand similar tales.
Follow a young girl’s journey of self-discovery through a whimsical fantasy land with the friends she meets along the way. Explore twisted, willowy woods filled with whisper-soft lies, or tricky fairy rings with riddling promises on the way to overthrow an unjust ruler, like the possessive Crowing King or the commanding Ringmistress.
The game uses a simple system built on the Apocalypse Engine—the same foundation for popular games Apocalypse World, Monsterhearts, and Night Witches.
Girl Underground is a low-prep game played either as a oneshot or a short campaign of 2–4 sessions. The game provides locations, side characters, and theme prompts to build a wondrous land tailored to each play experience. With little prep required, Girl Underground is perfect for convention games or game nights when you don’t have a full table.
The zine comes with five evocative playbooks: one for the Girl and each of her four companions. In short, this zine will give you a game that:
Works for 3–5 players, including a GM
Offers flexible pacing for a oneshot or 2–4 sessions
Uses the popular Apocalypse World system
Provides the materials to make it pick up and play
Sets out playbooks for the Girl and each of her companions
And $9 for the zine/pdf seems like a steal.
Alice in Wonderland. The Wizard of Oz. Labyrinith
Sometimes you need to read the details:
From the Kickstarter page:
Girl Underground is a tabletop roleplaying game for 3–5 players about a curious girl in a wondrous world, inspired by Alice in Wonderland, Labyrinth, The Wizard of Oz, Spirited Awayand similar tales.
Follow a young girl’s journey of self-discovery through a whimsical fantasy land with the friends she meets along the way. Explore twisted, willowy woods filled with whisper-soft lies, or tricky fairy rings with riddling promises on the way to overthrow an unjust ruler, like the possessive Crowing King or the commanding Ringmistress.
The game uses a simple system built on the Apocalypse Engine—the same foundation for popular games Apocalypse World, Monsterhearts, and Night Witches.
Girl Underground is a low-prep game played either as a oneshot or a short campaign of 2–4 sessions. The game provides locations, side characters, and theme prompts to build a wondrous land tailored to each play experience. With little prep required, Girl Underground is perfect for convention games or game nights when you don’t have a full table.
The zine comes with five evocative playbooks: one for the Girl and each of her four companions. In short, this zine will give you a game that:
Works for 3–5 players, including a GM
Offers flexible pacing for a oneshot or 2–4 sessions
Uses the popular Apocalypse World system
Provides the materials to make it pick up and play
Sets out playbooks for the Girl and each of her companions
And $9 for the zine/pdf seems like a steal.
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