The only thing I can equate waiting for the Preliminary Event List (PEL) for Historicon to is waiting to get a JC Penney or Sears catalog in the mail, way back in the day. It's monstrous, it's so full of stuff, but in reality, there's only so many pages I'd enjoy going through.
After a historically long event submission period, followed by a two-week time frame to assemble the PEL (which in reality is more like a week, done on entirely volunteer time to boot), the PEL is standing at a solid 69 pages of pdf goodness.
As I've done for years now, I simply go through the PDF and list the games that I might want to play in, if I didn't have a full slate of games to run/assist as well. If an event is run multiple times during the convention, I'm only listing the earliest time from the PEL.
Since Jim "Gnome King" Stanton will not be at Historicon this year, I'm responsible for the traditional Gnome Wars events, the Joust, and we're in the development stages for a rotating "wargames on demand" table.
Stay Classy, Wargamers! |
Wednesday
W18:307 Dreadnaughts at War
W18:307 Dreadnaughts at War
Wednesday 6:00:00 PM, 4 hrs, Players: 8, Location: Heritage: HR-12
GM: Kim Young
Sponsor: NONE, Prize: Copy of game rules
Period: World War I, Scale: 1:6000th, Rules: Fighting Battleships
Description: German Admiral Scheer shows his High Seas Fleet off the
coast of Norway in hopes of catching a portion of the British Grand Fleet
and defeating it. This is a multi-squadron level game involving over 30
battleships and battle cruisers. Players will each command a squadron of
3 to 5 Dreadnoughts. Ships will move and fight in squadron formation in
this game with focus on guns, armor and speed and not minutia and
endless detail. If you where a fan of the old Avalon Hill game Jutland and
large fleet actions, then you will enjoy this.
W19:184 Hail, Emperor, those who are about to die salute you — Theme Game
Wednesday 7:00:00 PM, 3 hrs, Players: 8, Location: Heritage: HR-24
GM: Jim McWee
Sponsor: Miniature Building Authority, Prize: Gift Certificates
Period: Ancients, Scale: 28mm, Rules: Sons of Mars (modified)
Description: Start the convention hearing the roar of the crowd as
gladiators entertain the masses while seeking glory, fame and riches!
Pick your gladiator from the stable and join a double elimination
tournament. Ave, Imperator: Morituri te salutant! Rules will be taught.
Must be 16 or older to play.
W19:674 The Battle of Edington, May 878 AD — Theme Game
Wednesday 7:00:00 PM, 3 hrs, Players: 8, Location: Commonwealth
Foyer: CF-2
GM: John Spiess & HMGS Next Gen
Sponsor: NONE, Prize: NONE
Period: Dark Ages, Scale: 28mm, Rules: Halberd Mace and Great Sword -
Dark Age Version
Description: The Last Kingdom, Alfred the Great Strikes back! Viking
invaders have overrun most of England. Only Wessex, the "Last
Kingdom", stands in the way of complete disaster. In May 878 AD, Alfred
the Great rallied the peasants of his shires and faced down the Vikings at
the Battle of Edington. The fate of England would be decided on this
field.
Thursday
T09:447 The Russo Japanese War: A LWTV Campaign Game 1 —
Theme Game
Thursday, 9:00 AM, 4 hrs, Players: 8, Location: : HR-37
GM: Miles Reidy & Little Wars TV
Sponsor: NONE, Prize: NONE
Period: Russo-Japanese War, Scale: 10mm, Rules: Altar of Empires
Description: Often described as World War Zero, the Russo Japanese
War was a titanic struggle between a declining European power and an
emerging Asian one which featured a terrifying glimpse of what WW1
had instore. Players will be resolve battles that occur over the course of
a campaign being played out over the convention. The outcome of the
table top fighting directly influences the progress of the campaign.
T09:118 Jungle River Racing Thursday, 9:00 AM, 3 hrs, Players: 12, Location: Commonwealth: CW-74 GM: Jon Lundberg Sponsor: NONE, Prize: NONE Period: Pulp, Scale: 28mm, Rules: VSF Races Description: Quick starter game to open the convention. Weird racers head up and across the river, avoiding the local hazards. This is a young gamer friendly game. Children under 12 are welcome to play with an adult
T09:118 Jungle River Racing Thursday, 9:00 AM, 3 hrs, Players: 12, Location: Commonwealth: CW-74 GM: Jon Lundberg Sponsor: NONE, Prize: NONE Period: Pulp, Scale: 28mm, Rules: VSF Races Description: Quick starter game to open the convention. Weird racers head up and across the river, avoiding the local hazards. This is a young gamer friendly game. Children under 12 are welcome to play with an adult
T10:571 November 7-11, 1918 All Quiet on the Western Front — Theme Game
Thursday, 10:00 AM, 2 hrs, Players: 8, Location: Commonwealth Foyer:
CF-3
GM: Mike Fatovic & HMGS Next Gen
Sponsor: NONE, Prize: NONE
Period: World War I, Scale: 54mm, Rules: Trench Wars - modified
Description: As the Great War drags on into its fourth year, there are
ongoing talks with the Allied Great Powers. However, your regiment has
been given orders for one final attack to take place on November 11,
1918 at 10:45am. Your regiment has been given the task to take the
front line of enemy trenches in your sector. Will you be able to carry out
your orders or will your regiment be found in the fields where the
poppies grow... you decide ! Children ages 13 and up are welcome !
T11:647 Battletech - Grinder 1
Thursday, 11:00 AM, 2 hrs, Players: 10, Location: Heritage Foyer: HF-9
GM: Mark Yingling & Battletech
Sponsor: NONE, Prize: NONE
Period: SciFi, Scale: 6mm, Rules: Battletech - Total Warfare Description: The Grinder is a free for all Battletech Demo game where
new (or returning) players will be taught using the Introductory Rules.
You start out with a Light Mech and as you die, you advance up to the
next weight class. All materials, miniatures and dice will be provided.
Beginner Friendly & Rules Taught.
T11:693 Test of Honour - Shogun and the Last Samurai — Theme Game
Thursday, 11:00 AM, 3 hrs, Players: 24, Location: Freedom Foyer: CW-39
GM: David Hill
Sponsor: Things from the Basement, Your Hobby Place Ltd. and the
Metropolitan Wargamers., Prize: Vendor Discounts
Period: Samurai/Satsuma Rebellion, Scale: 28mm, Rules: Test of Honour
- Quick Play
Description: For fans of the recent Shogun series and the less recent
Last Samurai movie, this is the game for you. Test of Honour is a fun,
fast-paced 28mm samurai skirmish game that I have further streamlined
after dozens of convention games and hundreds of players. Don't be
scared by the high player count, this is really six separate four-player
scenarios played at the same time, with alternating activations (i.e. your
turn is every other minute, not hour). With new scenarios, terrain and
figures from the series and film, honor and glory await! Quick play rules
(one piece of paper!) will be taught. Kids welcome with accompanying
adult. All miniatures and materials provided, just bring a fun attitude.
T14:345 Trailer Park Warlords of the Apocalypse – Running of the Flamingos
Thursday, 2:00 PM, 3 hrs, Players: 4, Location: Heritage Foyer: HF-1
GM: Michael Stoneburner
Sponsor: Bad Goblin Games, Prize: Drink Koozie
Period: Future, Scale: 28mm, Rules: Trailer Park Warlords of the
Apocalypse
Description: There aren't too many sporting events within the Mega
Trailer Parks, though one regular occurrence is the Running of the
Flamingos. No one knows how this bizarre spectacle originated, though
its popularity is unmatched. During this event, participants run through
a street race in which vicious killer flamingos are let loose on the racers.
T18:549 Car Wars - Death Race 2074
Thursday, 6:00 PM, 4 hrs, Players: 4, Location: Heritage Foyer: HF-6
GM: Frank Osborn & LXG Gaming Club, THE MECHANICON and Gaming
Garage
Sponsor: NONE, Prize: NONE
Period: Future, Scale: 12mm, Rules: Car Wars 6th Edition and House
rules.
Description: Hit and run driving is no longer a felony, it's the national
sport! Score points for reaching checkpoints. Score even more points for
"soft" targets. Who will win this year's race? Who cares as long as blood
is spilled on the highway! Rules will be taught.
T18:255 Sons of the Desert - French Foreign Legion
Thursday, 6:00 PM, 3 hrs, Players: 6, Location: Commonwealth: CW-14
GM: Bill Seaman
Sponsor: NONE, Prize: NONE
Period: Colonial, Scale: 28mm, Rules: The Men Who Would Be Kings
Description: French legionnaires defend a desert fort and nearby oasis
along the Algerian-Morracan border! Can they hold out until a relief
column arrives?
T19:403 Viking Blood Feud
Thursday, 7:00 PM, 3 hrs, Players: 6, Location: Commonwealth: CW-84
GM: Edward Watts & HAWKs
Sponsor: NONE, Prize: NONE
Period: Dark Ages, Scale: 25mm, Rules: Fistful of Lead - Might and Melee
Description: A mother leads her family against her sons' murderers
condemned but unpunished at the last Fylkis-Thing. Some cousins might
join in for less honorable motives. Rules taught at table.
T19:579 Big Truffle in a Little Village
Thursday, 7:00 PM, 3 hrs, Players: 8, Location: Commonwealth Foyer:
CF-2
GM: Eric Jacobson & HMGS Next Gen
Sponsor: Brigade Games, Prize: NONE
Period: Fantasy, Scale: 28mm, Rules: Gnome Wars
Description: In the early days of the Wishing Well War, the only thing
between the German Gnome war machine and the subjugation of all
Gnome-Kind were small town militias... and a few friends. Any player
bringing a painted 320 point unit from Brigade Games Gnomes at War
line do not need to pre-register. No one under 12 without a playing
adult.
T19:210 Otjihinamaparero: The Threatened Flank (German South West Africa, 1904)
Thursday, 7:00 PM, 4 hrs, Players: 6, Location: Commonwealth: CW-12
GM: Roy Jones
Sponsor: Recreational Conflict, Prize: NONE
Period: Colonial, Scale: 25mm, Rules: Sword and the Flame (Modified)
Description: Herero riflemen occupy the formidable natural fortress of
Otjihinamaparero, with its high rock walls. Schutztruppen and Marines
launch a flank assault, but the Hereros hold their ground and shower the
attackers with lead. The Hereros must now counterattack quickly,
before the Germans can break the morale of the Herero army. From the
scenario book "The Herero War". More at www.hererowars.com. This
game is paired with the HMGS War College lecture: Sea Soldiers, Sailors,
and Schutztruppen: German Troop Types and Tactics in the Herero War
T20:504 CHEYENNE DOWN! — Theme Game Thursday, 8:00 PM, 2 hrs, Players: 8, Location: Heritage: HR-14 GM: Bob Edoo & Night Ravens Sponsor: NONE, Prize: NONE Period: SciFi, Scale: 28mm, Rules: Alien vs Predator Description: From Alien Xenomorphs skulking in the shadows, waiting for the moment of weakness to pounce on and capture new hosts for the brood, to the well-trained Colonial Marines who are geared up with state-of-the-art equipment and finally to a mysterious race of brutal extra-terrestrial Hunters that the humans call Predators, each Force offers a unique set of skills to provide their own diversity to the gameplay. There's no shortage of terror and excitement in Alien vs Predator!
T20:323 Trench Wars: The Forgotten Fronts: Attu 1943--An HMGS War College Game
Thursday, 8:00 PM, 2 hrs, Players: 10, Location: Heritage: HR-12
GM: Frank Luberti, Jr.
Sponsor: New York Wargamers Association, Prize: NONE
Period: World War II, Scale: 25mm, Rules: Trench Wars (modified)
Description: May 1943. Units of the U.S. 7th Infantry Division landed on
Attu island. Waiting for them: elements of the IJA's North Seas Garrison.
25mm skirmish game. Novices, children with adults, rules lawyers and GMs looking for revenge
welcome. Kid friendly game. Parent/Child teams welcome. Rules will be
taught. Game sponsored by the HMGS War College.
FRIDAY
F09:120 Up the Jungle River — Theme Game
Friday, 9:00:00 AM, 4 hrs, Players: 10, Location: Commonwealth: CW-74
GM: Jon Lundberg
Sponsor: NONE, Prize: NONE
Period: Pulp, Scale: 28mm, Rules: Fistful of Lead
Description: The trading post has sent curious reports of a tribe that
trains giant beasts. A peculiar cult has found an artifact that appears to
have otherworldly powers. The group that returns to civilization with
proof of these mysteries will be richly rewarded
F09:172 Battletech: A Little Larceny with a side of Rescue
Friday, 9:00:00 AM, 4 hrs, Players: 8, Location: Hickory B: HK-3
GM: Harold Carfrey
Sponsor: Catalyst Demo Team, Prize: Battletech Swag
Period: SciFi, Scale: 1/275 scale, Rules: Battletech
Description: Hesperus II 3075 Operation Lockjaw
Troops from the Allied Mercenary Command are raiding a Word of Blake
Industrial Facility. The mercenaries are here to not only acquire war
material, but also to liberate the prisoners being used as slave labor...
An up to eight player game with each player controlling 2 combat units.
F10:217 Ogre Miniatures - Ceasefire Collapse
Friday, 10:00:00 AM, 3 hrs, Players: 4, Location: : GF-2
GM: Joseph Bloch
Sponsor: NONE, Prize: NONE
Period: SciFi, Scale: 1:285 micro, Rules: Ogre Miniatures
Description: A brief ceasefire between Combine and PanEuropean units
has fallen apart, and you're in the soup. Using the award-winning Ogre
Miniatures rules by Steve Jackson Games, two teams of two players
each, forces will be determined by point buy.
F10:361 Space Apes Must Die!
Friday, 10:00:00 AM, 4 hrs, Players: 6, Location: Grand Foyer: GF-5
GM: John Sears
Sponsor: NONE, Prize: NONE
Period: SciFi, Scale: 28mm, Rules: Star Schlock
Description: The Galactic War rages! Striking back against the Space Ape
invasion, a heroic force of Astroguards have made planetfall on the
desolate moon Macaca-12. Orbital bombardment has already knocked
out an ape artillery battery, but can the Astroguards secure the breach
before Ape reinforcements arrive? A historically accurate simulation of
Z-grade sci-fi using the new Star Schlock rules system. Ages 12+. Rules
taught at the table.
F13:575 Return to the Forbidden City
Friday, 1:00:00 PM, 4 hrs, Players: 8, Location: Commonwealth Foyer:
CF-1
GM: Mike Lung & HMGS Next Gen
Sponsor: NONE, Prize: NONE
Period: SciFi, Scale: 28mm, Rules: Fistful of Lead Wasteland Warriors
Description: For generations, the City of Ancients has been feared and
taboo. No one would go near the place because those who did quickly
sickened and died horrible deaths. But recently, a few foolhardy souls
have gone there and survived. They have brought back tales of ancient
wonders and incredible treasures waiting there for the taking. Are you
willing to lead your brave band into this devastated post-apocalyptic city
to gain fabulous riches and fame?
F14:411 A Bad Day in Ozz — Theme Game Friday, 2:00:00 PM, 4 hrs, Players: 6, Location: Commonwealth: CW-72 GM: Mark Morin & HAWKs Sponsor: NONE, Prize: NONE Period: Black Powder Fantasy, Scale: 28mm, Rules: Wars of Ozz Description: Outside of the lands of the Quadlings and the Munchkins, invading forces, led by Arella and her Gillikins have come together to threaten the peace. Several opposing allied brigades find themselves facing off on the plains of Ozz! Rules will be taught. All miniatures/brigades will be provided for play. Players under 13 only w/a playing adult. Gillikins & allies have come to threaten the peace of the Munchkins & Quadlings. Opposing allied brigades face off in Ozz! Rules will be taught. Players under 13 only w/a playing adult.
F14:502 Casablanca meets the Mummy — Theme Game
Friday, 2:00:00 PM, 2 hrs, Players: 6, Location: Heritage: HR-14
GM: John Mitchell & TGS Productions
Sponsor: NONE, Prize: NONE
Period: 19th Century, Scale: 28mm, Rules: Fistful of Lead, Tales of Horror
Description: Eva and Rick, after unwittingly awakening the Mummy
Imhotep, have fled Egypt to Morocco. But Imhotep has followed them.
Now with the help of Rick Blaine, they have to get to the train station
across town. Vichy police Captain Louie has letters of transit for them to
take a train from Casablanca to Lisbon Portugal. With the help of some
friends, they set out. Will the Mummy and his minions capture Eva? Will
they make it to the train in time? Will any of them realize that you can't
take a train from Casablanca to Lisbon. Find out, in what I call a Mixed
up Movie Madness game.
F15:500 Zulu Dawn at Isandlwana — Theme
Game
Friday, 3:00:00 PM, 4 hrs, Players: 6, Location: Heritage: HR-11
GM: Walt Siko & WAMP
Sponsor: NONE, Prize: NONE
Period: Colonial, Scale: 15mm, Rules: Zulu Dawn - Home Rules
Description: South Africa, 22 January 1879. Lord Chelmsford is
determined to strike a decisive blow against the force of Zulu King,
Cetshwayo. Chelmsford has chosen to split his force as he sets out to
engage the Zulu. After Chelmsfords departure Colonel Henry Pulleine
and Colonel Anthony Dunford have been left in command of the base
camp. Colonel Pulleine has received word that a large body of Zulu
warriors have been sighted and are moving in force towards his position.
He is confident that the men of the 24th Foot and their allies can easily
deter any attack from poorly armed native tribesmen.
F15:668 Zombie Pirates
Friday, 3:00:00 PM, 4 hrs, Players: 8, Location: Heritage: HR-31
GM: Don Carter & ODGW
Sponsor: NONE, Prize: NONE
Period: Age of Piracy, Scale: 25mm, Rules: Mein Zombie
Description: You are on a small Caribbean isle, when word reaches you
that the leader of the island needs your help. His daughter was on a tour
of the island, when a strange illness broke out. He has received that she
is trapped in the village. Can you go and save her? After a long talk , you
find out that the illness is an outbreak of Zombies
F16:670 Mein Zombie - The Sewers
Friday, 4:00:00 PM, 4 hrs, Players: 8, Location: Heritage: HR-41
GM: Michael Moran & ODGW
Sponsor: NONE, Prize: NONE
Period: Modern, Scale: 28mm, Rules: Mein Zombie
Description: The last couple months living in a walled off community has
brought about a feeling of normalcy. But suddenly... A huge group of
zombies keep invading the community. Everyone is on edge and
tempers are hot. Where are they coming from? What did we miss.
There are currently no zombies outside the wall! Can you find and
destroy the zombie and where they are coming from?
Mein Zombie is a fast play, easy to learn zombie killing game. Come
have fun an
F16:364 SKYNET IS FALLING — Theme Game
Friday, 4:00:00 PM, 4 hrs, Players: 6, Location: Heritage Foyer: HF-1
GM: Kyle Schulze
Sponsor: NONE, Prize: NONE
Period: SciFi, Scale: 28mm, Rules: Xenos Rampant
Description: The year is 2049, the machines have risen up against
mankind lead by the AI known as Skynet. After the nuclear apocalypse of
what was called Judgement Day, one man arrived and taught the human
race how to fight back against the machines, that man is John Connor.
Recently the Resistance has shot down a Hunter-Killer drone, and sent a
team to recover vital information from its data core. There have been no
communications from the recon team since, and command fears the
worst. A rescue mission for the Resistance is led by John Connor himself,
while Skynet sends its Terminators to recover the drone who will get
there first?
F18:426 Ozzaganza
Friday, 6:00:00 PM, 4 hrs, Players: 12, Location: Commonwealth: CW-71
& CW-81
GM: Buck Surdu & HAWKs
Sponsor: NONE, Prize: NONE
Period: Fantasy, Scale: 25mm, Rules: Wars of Ozz
Description: Munchkinland is under attack! The Ozzaganza is a large
game you can only play at a convention. All the various factions of Ozz
will be represented, including Munchkins, Quadlings, Gillikins, and
Winkies. Bring a 25-point brigade, or one will be provided. Wars of Ozz
provides an old-school feel with modern mechanics. The unique
activation mechanism provides friction while allowing players to
influence the battle. The reaction test mechanic provides the right level
of unpredictability. Rules will be taught. Younger players welcome with
a participating adult. No booze, please
F19:405 Asterix versus the Gladiators — Theme Game
Friday, 7:00:00 PM, 3 hrs, Players: 6, Location: Commonwealth: CW-86
GM: Edward Watts & HAWKs
Sponsor: NONE, Prize: NONE
Period: Ancients, Scale: 25mm, Rules: Fistful of Lead - Might and Melee
Description: Caesar hopes gladiators can tame the Gauls that his legions
can not, Asterix, Obelix and their Gallic village think not. Rules taught at
table
F19:482 MOBY-DICK or THE WHALE Game — Theme Game
Friday, 7:00:00 PM, 4 hrs, Players: 6, Location: : HR-56
GM: Tom Ballou & Marks Game room
Sponsor: NONE, Prize: NONE
Period: 1840 Whaling, Scale: 15mm, Rules: John Rigley's Moby Dick
Description: “Towards thee I roll, thou all-destroying but
unconquering whale; to the last I grapple with thee; from hells heart I
stab at thee; for hates sake I spit my last breath at thee.†Cried Ahab,
fouled in a running line vanishes beneath the waves. You my brave
Nantucket whalers must avenge him! Fun and fast paced game to hunt
down and harpoon Moby Dick! A unique game. dont miss it!
F20:577 The Joust !
Friday, 8:00:00 PM, 2 hrs, Players: 24, Location: Commonwealth Foyer:
CF-2
GM: Eric Jacobson & HMGS Next Gen
Sponsor: NONE, Prize: NONE
Period: Medieval, Scale: 28mm, Rules: To Cry a Joust Description: Hear ye, hear ye! All are invited to participate in the grand
return of the Joust at Fall-In! Rules taught. Quick, east, fun, and prizes.
No one under 10 without a playing adult.
S09:340 Surviving the Northwest Frontier- British vs Pathans 1878
Saturday, 9:00 AM, 4 hrs, Players: 8, Location: Commonwealth Foyer:
CF-4
GM: Jared fishman
Sponsor: 20Sided Gamified LLC, Prize: yes
Period: Colonial, Scale: 28mm, Rules: The Sword and the Flame
Description: The year is 1878. The setting is a small village located in a
valley somewhere within the Northwest Frontier. Imagine yourself part
of an escort protecting a member of Parliament during his travels
through the region. All is quiet- that is, until the first jezzail shots ring
out and the uprising starts! Play as a Pathan trying to eliminate all of the
imperialist intruders from the region, or as the scattered, disjointed
British troops trying to protect key figures and restore the village to
order. Rules will be the classic "The Sword and the Flame" by Larry
Brom. This game will be tongue in cheek, beer and pretzels, and fun! If
you're Prizes awarded and guest slots for the game recap will be
available should you want to star on the 20 Sided Gamified Podcast!
S09:414 Wars of Ozz: Learn to Play & Bring and Battle
Saturday, 9:00 AM, 4 hrs, Players: 6, Location: Commonwealth: CW-72
GM: Christopher Palmer & HAWKs
Sponsor: NONE, Prize: NONE
Period: Horse & Musket Fantasy, Scale: 28mm, Rules: Wars of Ozz
Description: Come take part in this battle set in the Horse & Musket
fantasy world of Ozz. Various factions, including Munchkins, Winkies,
and the new Ratavian Pie-Rats, fight for victory in this fast paced an fun
game. Also, players are invited to bring their own painted 25-point
brigades of Old Glory's official Wars of Ozz figures to command, any
faction; or you can use one of our brigades. Beginners welcome. Rules
taught. Players under 13 only with a playing adult.
S09:441 Sherlock Holmes Crime of the Century
Saturday, 9:00 AM, 3 hrs, Players: 8, Location: Commonwealth: CW-83
GM: Sam Fuson & HAWKs
Sponsor: NONE, Prize: NONE
Period: 19th Century, Scale: 28mm, Rules: G.A.S.L.I.G.H.T.
Description: Holmes tries to figure out and stop a crime spree
happening in Southeast London. Holmes invites some interesting guests
to join his investigation (example: Wild Bill Hickok and his newly formed
& trained The Apache Police). Clues come from people or places and include scrabble tiles that spell key phrases, slips of paper, pictures,
puzzles and more. If you like mystery and figuring things out, this
contest is for you! Children are welcome, but will have a problem
figuring out the advanced puzzles/clues without an adult. The approach
to Clues is very similar to those used in Escape Rooms plus others.
S10:140 Hot Fuzz — Theme Game
Saturday, 10:00 AM, 4 hrs, Players: 8, Location: Commonwealth: CW-76
GM: RICHARD CLAYDON
Sponsor: NONE, Prize: NONE
Period: Modern, Scale: 28mm, Rules: Bolt Action
Description: Nicholas Angel, a high-achieving Metropolitan Police officer
is promoted to Sergeant, but his resentful colleagues arrange for him to
be reassigned to the small rural town of Sandford, Gloucestershire, a
regular "Village of the Year" winner. But he is soon frustrated by the mundanity of the village, his colleagues, the Sandford Police Service and
Neighbourhood Watch Alliance (NWA) commitment to low crime
statistics rather than law enforcement. Have you ever wondered why,
why the crime rate in Sandford is so low, yet the accident rate is so
high? Big city cop in a guns-blazing shoot out with the locals over control
of the village
S10:671 Mein Twinkie
Saturday, 10:00 AM, 4 hrs, Players: 8, Location: Heritage: HR-31
GM: Tu Tran & ODGW
Sponsor: NONE, Prize: NONE
Period: SciFi, Scale: 28mm, Rules: Mein Zombie
Description: The situation is dire! It's catastrophic! Someone has eaten
the last Twinkie!!! Images of the golden sponge cake with its cream
filling are swirling in your mind. Is it worth it to venture out and fight
through the zombie hordes just for those spongy, yellow tastes of
heaven? Absolutely!! It’s time to gear up for a Twinkie supply run.
Come join us for some lighthearted, cooperative fun as we venture out
to search for these delicious treats. Rules Taught
Beginners Welcome
Children under 12 with an adult only.
S11:249 The Alamo 1836 — Theme Game
Saturday, 11:00 AM, 5 hrs, Players: 8, Location: Commonwealth: CW-62
GM: David Good
Sponsor: NONE, Prize: NONE
Period: 19th Century, Scale: 15mm, Rules: The Alamo Ruleser
Description: Join us for impressive final assault on the famous missionon
in 1:1 true 15mm scale. Join the Texians in their heroic defence or the
Soldados in their equally heroic assault on the walls of the mission
complex.
Over 800 figures including David Crockett of course. This spectacular
game is featured on Little Wars
S13:225 The Cursed Diamond of the Romanovs, Treasure-Hunting in
the Russo-Polish War - Pripet Marshes, 1920
Saturday, 1:00 PM, 4 hrs, Players: 12, Location: Commonwealth: CW-74
GM: Jeffrey Wasileski
Sponsor: NONE, Prize: Discount Coupon
Period: Pulp, Scale: 28mm, Rules: When Nightmares Come, modified
Description: As Polish and Ukrainian armies advance on Kyiv, the
Bolsheviks desperately evacuate the city, including a special train
carrying a trove of the late Czarina's gems. Among the jewels was the
famed Black Diamond of Astrakhan, looted from an ancient temple and
said to have driven Ivan the Terrible Mad. It was hoped that the occult
power of this jewel could be harnessed for Revolution. In the confused
evacuation, the train was accidentally diverted to a minor line that
skirted the dismal Pripet Marshes, where it disappeared. Various groups
now search the area of its last sighting. But what forces have snatched it
and what secrets does it hold?
S13:435 Armies for Kids - American Civil War
Saturday, 1:00 PM, 2 hrs, Players: 6, Location: Commonwealth: CW-73
GM: Eric Schlegel & HAWKs
Sponsor: NONE, Prize: Two armies and materials to run a game
Period: American Civil War, Scale: 15mm, Rules: Milk & Cookies
Description: Yanks and Rebs battle for control of a vital crossroads
somewhere in Virginia. At the conclusion of the game, all players get to
take home 2 armies and various items to run their own games at home.
Adult helpers welcome with a playing child.
S13:576 Return to the Forbidden City
Saturday, 1:00 PM, 4 hrs, Players: 8, Location: Commonwealth Foyer:
CF-2
GM: Mike Lung & HMGS Next Gen
Sponsor: NONE, Prize: NONE
Period: SciFi, Scale: 28mm, Rules: Fistful of Lead Wasteland Warriors
Description: For generations, the City of Ancients has been feared and
taboo. No one would go near the place because those who did quickly
sickened and died horrible deaths. But recently, a few foolhardy souls
have gone there and survived. They have brought back tales of ancient
wonders and incredible treasures waiting there for the taking. Are you
willing to lead your brave band into this devastated post-apocalyptic city
to gain fabulous riches and fame?
S14:412 We Have to Stop Bloody Meeting Like This... — Theme Game
Saturday, 2:00 PM, 4 hrs, Players: 6, Location: Commonwealth: CW-72
GM: Mark Morin & HAWKs
Sponsor: NONE, Prize: NONE
Period: Black Powder Fantasy, Scale: 28mm, Rules: Wars of Ozz
Description: The Quadlings and the Munchkins are still at war with the
Winkies and Gillikins. This time, Zoraster the Wizard and Glenda the
Witch face off against them - and like before - run into them on the field
of battle. Several opposing allied brigades will maneuver and find
themselves facing off again on the plains of Ozz! Beginners are very
welcome. Rules will be taught. All miniatures/brigades will be provided
for play. Players under 13 only with a playing adult. Quadlings &
Munchkins fight the Winkies & Gillikins. Zoraster the Wizard & Glenda
the Witch lead on the battlefield! Rules will be taught. Players under 13
only w/ a playing adult.
S15:442 Plastic Pirates are not Alone!
Saturday, 3:00 PM, 2 hrs, Players: 9, Location: Commonwealth: CW-83
GM: Geoffrey Graff & HAWKs
Sponsor: NONE, Prize: NONE
Period: Age of Piracy, Scale: LEGOs, Rules: Plastic Pirates
Description: The Little Lego Looters are trying to sneak through the
jungle to surprise the town. But who will be surprised? A game for the
young, but reading would be helpful.
S16:461 Viking Raid on Iona Abbey, 825 CE
Saturday, 4:00 PM, 3 hrs, Players: 6, Location: Heritage: HR-47
GM: Erik Johnson & Little Wars TV
Sponsor: NONE, Prize: NONE
Period: Dark Ages, Scale: 28mm, Rules: Ravenfest
Description: Ships on the horizon- to the walls! The peaceful Scots-Irish
abbey of St. Columba is under attack; the monks must protect their
divine treasures and make the pagans pay for this! The Vikings are doing
what they do best- raiding and pillaging the British Isles! Players will
control the Viking raiders or Scots-Irish defenders in this skirmish-level
game. The Viking players will seek to extract as much livestock and loot
as possible, and the Monks will seek to preserve their abbey and escape
with their treasures. Can you survive Dark Age Britain? Uses Ravenfeast
by Little Wars: fast-play rules are taught and all are welcome. Dice,
miniatures, and all materials provided.
S19:212 Assault At Liewenberg: Hitting The Main Line! (German South
West Africa, 1904)
Saturday, 7:00 PM, 4 hrs, Players: 6, Location: Commonwealth: CW-12
GM: Roy Jones
Sponsor: Recreational Conflict, Prize: NONE
Period: Colonial, Scale: 25mm, Rules: Sword and the Flame (Modified)
Description: German sailors took a beating in their first assault at
Liewenberg. But now the sailors have more men, high morales and a
Revolver cannon! Herero riflemen, however, still hold the high ground.
And they fight concealed behind nearly impregnable rock. Somebody “
German or Herero“ is definitely going to get hurt at Liewenberg. From the scenario book The Herero War. More at:
https://www.hererowars.com. This game is paired with the HMGS War
College lecture: Sea Soldiers, Sailors, and Schutztruppen: German Troop
Types and Tactics in the Herero War.
S19:342 The Battle of Sitka, Alaska, Russian-American Company vs
Tlingit Tribe
Saturday, 7:00 PM, 3 hrs, Players: 4, Location: Commonwealth Foyer:
CF-4
GM: Adam Sharp
Sponsor: Thomas Hill Wargamers Club & 20Sided Gamified LLC, Prize:
yes
Period: 19th Century, Scale: 28mm, Rules: Blood & Steel, Firelock Games
with House Rule Modifications
Description: When Russian fur traders entered Alaska in the 1700's, the
fate of a continent was in question. Yet it wasn't Spain, France, Britain
nor the fledgling United States who slowed Russian expansion, but the
fierce and proud Tlingit tribes of coastal Alaska. The Battle of Sitka,
1804, is a little known, perhaps never before gamed conflict between
unique wooden-armored Native Americans and Russian-American
Company (RAC) fur traders, sailors and native allies. Join us to lead the
Tlingits, "more frightful than the most hellish devils" as they were
described by the Russians or take command of the RAC under Chief
Manager Baronov.
S19:503 Casablanca meets the Mummy — Theme Game
Saturday, 7:00 PM, 2 hrs, Players: 6, Location: Heritage: HR-14
GM: John Mitchell & TGS Productions
Sponsor: NONE, Prize: NONE
Period: Early 20th Century, Scale: 28mm, Rules: Fistful of Lead, Tales of
Horror
Description: Eva and Rick, after unwittingly awakening the Mummy
Imhotep, have fled Egypt to Morocco. But Imhotep has followed them.
Now with the help of Rick Blaine, they have to get to the train station
across town. Vichy police Captain Louie, has letters of transit for them to
take a train from Casablanca to Lisbon Portugal. With the help of some
friends, they set out. Will the Mummy and his minions capture Eva? Will
they make it to the train in time? Will any of them realize that you can't
take a train from Casablanca to Lisbon Find out, in what I call a Mixed
up Movie Madness game
S19:578 Big Truffle in a Little Village
Saturday, 7:00 PM, 3 hrs, Players: 8, Location: Commonwealth Foyer:
CF-2
GM: Eric Jacobson & HMGS Next Gen
Sponsor: Brigade Games, Prize: NONE
Period: Fantasy, Scale: 28mm, Rules: Gnome Wars
Description: In the early days of the Wishing Well War, the only thing
between the German Gnome war machine and the subjugation of all
Gnome-Kind were small town militias... and a few friends. Any player
bringing a painted 320 point unit from Brigade Games Gnomes at War
line do not need to pre-register. No one under 12 without a playing
adult.
S20:691 The BITE of the SILVER BAYONET
Saturday, 8:00 PM, 3 hrs, Players: 6, Location: Freedom A: FA-1
GM: Peter Panzeri
Sponsor: MINIATURE BUILDING AUTHORITY (MBA), Prize: Prize for
"Most-Feared-Enemy" & other prizes from our sponsors
Period: Gothic Napoleonic Horror, Scale: 28mm, Rules: Silver Bayonet
Description: Enter the "Gothic-Napoleonic" realm of SuperNatural/Historical exploits. An "Exploring Officer" is tasked to recruit a
specialist unit plus regular Napoleonic forces to capture and hold a
strategically important town. "Veteran-Hunters" of evil must fight
alongside Napoleonic infantrymen, cavalrymen, Gunners, Sappers and
Leaders. This is a dangerous mission to find and destroy supernatural
foes (From vampires to ghouls-goblins-monsters or ghosts. -- But
hopefully not "ALL AT ONCE!") WHO will survive? WHO will die a ghastly
death? WHO can kill the undead? and HOW? And mostly, WHO will
earn the Silver Bayonet as a badge of honor? *GAME MASTER CHRIS
BEIL* Introducing an amazing NEW GAME GENRE!*
*(Guaranteed 51% more "HISTORICAL" than Ridley Scott's NAPOLEON
movie!)
ONE-TIME-ONLY EVENT at HISTORICON'24 *DON'T MISS IT!
SUNDAY
Z10:436 The Lair of the Ice Troll
Sunday, 10:00:00 AM, 2 hrs, Players: 8, Location: Commonwealth: CW86
GM: Eric Schlegel & HAWKs
Sponsor: NONE, Prize: NONE
Period: Fantasy, Scale: 25mm, Rules: Blood & Swash (Fantasy
Modification)
Description: Players take control of a band of adventurers and battle
across difficult terrain to be the first to reach the Lair of the Ice Troll,
loot the treasure within and make it out alive. Blood & Swash of an easy,
fun system and a good way to wrap of a convention. Players under 13
welcome with a playing adult.
No comments:
Post a Comment