Tuesday, December 30, 2025

The Cold Wars 2026 Event List is Finally Up on Tabletop Events!

The Events List for Cold Wars 2026 in Lancaster, Pennsylvania, February 5-8, 2026 is finally up at Tabletop.Events.  I'm 98% certain I won't be attending this years, and there is zero Gnome Wars presence, but I normally provide the link to the events list, as well as the events that tickle my fancy, regardless of what they are.

 A reminder that I try to list the first listing of a particular event from the listing, but many of these have multiple runs through the convention. 

Thursday

(13) Strangers on a Train
Thursday 6pm, 3hrs, Players 8, GM Jon Lundberg, Period: Western Scale: 28mm, Rules: Fistful of Lead
Picture this, gunslinger: a colossal iron serpent thundering 'cross the savage Wild West—the Badlands Express, a smoke-belchin' beast of fate! Mysteries coil in every shadowed car, from velvet Pullman lounges reekin' of cigar smoke to rattlin' cattle holds stinkin' of secrets and sweat. You chasin' that fat payroll sack, guarded by hawk-eyed Pinkertons? Or a whisper-thin secret plan for untold riches? Maybe it's blood-red revenge burnin' your soul, huntin' the varmint who wronged ya in Deadwood.

(74) Have Gun Will Travel
Thursday 6pm, 4hrs, Players 10, GM Doug Fisher, Period: Western, Scale: 28mm, Rules:Rules With No Name 
As famous bounty hunters and other legends you will track down and bring to justice outlaws from the original 1950’s “Have Gun Will Travel” board game on a huge western layout. Wear your cowboy hats and enjoy the fun as you search the Gold Mine or the Cliff dwellings, the town or fort or maybe Indian country as you race to secure your outlaws. Lots of surprises and fun.

(263) Battle of White Plains (Chattertons Hill) 1776
Thursday 6pm, 3hrs, Players 5, GM Thomas Uhl, Period: AWI, Scale: 28mm, Rules: Live Free or Die
Thus far the campaign for New York had unfolded disastrously, with Washington’s army firmly on its heels. He anxiously sought a decisive engagement in order to reverse his army’s late fortunes. He fortified the heights at White Plains hoping to lure the British into a reckless frontal assault, but Howe remembers the carnage at Bunker Hill just a year earlier. Will this cause him to take a more cautious approach or will he try to finally bag the old fox?


(236) Battle of Saratoga

Thursday 6pm, 4hrs, Players 6, GM John Drye,  Period: AWI,  Scale: 15mm, Rules: Voller and Bayonet

In October of 1777 Continental General Horatio Gates defeated General Howe in two battles in New York state and forced his army to surrender. This defeat ended the British plan to split the colonies and convinced France to enter the war. The Volley and Bayonet rules allow the depiction of the battle in a few hours of real time.


(29)  Uprising at the Gold Run Mine

Thursday 7pm, 4hrs, Players 10, GM Douglas Austin,  Period: Western,  Scale: 28mm, Rules: Dragon Rampant

Test of Grit is a 28mm skirmish game adapted from the popular Test of Honour and streamlined for convention play. This massive Western table has been six years in the making but is divided into 2-4 player segments, so you will not be waiting forever for your turn. If you have played in my Test of Honour Games, you'll probably like this one too. If you have not played in my Test of Honour Games, you'll still probably like it. Rule taught (quickly) and all materials provided.


(68) Acquiring the Asset

Thursday 7pm, 3hrs, Players  6, GM Troy Novak ,  Period: Sci-Fi,  Scale: 25mm, Rules: Star Wars (West End)

Imperials, hired guns, bounty hunters and Hutts (-lots of Hutts-) collide in this expanded scenario originally written by David O. Little for West End Games Star Wars Miniatures Battles. Learn basic game mechanics and the use of heroes and droids. Kids under 14 are welcome only with a playing adult; no food at the table.


(117)  Turnip 28: The Hamlet of the Holy Squash

Thursday 7pm, 3hrs, Players 6, GM Gregory Priebe,  Period: Napoleonic,  Scale: 28mm, Rules: Turnip28

In the town of Rube, in the nation of Cyst, three giant squash have suddenly appeared. Truly they must be a holy and profound portent; and whoever possesses them will be all powerful... or will have the makings of a really nice Autumn Squash soup! Rally your regiments, and slog through the mud, to bring glory and gourds to your prestigious self in this post-apocalyptic world of root vegetables. Children under 12 only with a playing adult.


(140) The Wicked Witch is Still Trying to Get Dorothy’s Slippers

Thursday 7pm, 3hrs, Players 6, GM David Wood,  Period: Fantasy, Scale 28mm, Rules: Feudal Patrol

This time Dorothy is hiding in a town far away from Ozz, with her loyal defenders. Can the Witch, her loyal minions, and a hired knight and his retinue, retrieve the slippers, or will Dorothy (and the shoes) get away again?


(199)  The Winkie Invasion

Thursday 7pm, 4hrs, Players 6, GM Dave Reiners,  Period: Other,  Scale: 28mm, Rules: Wars of Ozz

Evora the witch leads a combined raiding force of Winkies and Land of Harvest troops into the land of the Munchkins. Lead troops from an Allied force of Quadlings and Munchkins to defend the land of good.


(167)  Test of Grit - Test of Honour Goes West

Thursday 8pm, 3hrs, Players 12, GM David Hill,  Period: Western,  Scale: 28mm, Rules: Test of Honour

N.E. of Sacramento in Gold country, the Gold Run Mine uses hydraulic pumps. High water pressure scrubs tons of dirt and gravel into sluces while the residue destroys downstream lands. Oops: California just outlawed this tactic. A prior riot damaged the pump, the fix is here. Do the owners and Pinkertons have enough time to mine a last bounty, hold off the Law and escape? Or will self-deputized local ranchers, farmers, prospectors and Apaches gain retribution? Join Mark's Game Room and find out!


Friday 

(94)  14 April 1918, The USAS First Victories

Friday 9am, 2hrs, Players 12, GM Pete Landry,  Period: Great War,  Scale: 1:144th, Rules: Wings of Glory

On April 14, 1918, Lts. Allan Winslow and Douglas Campbell scored the first air victories for the US Air Service in WWI. The 94th Escadrille was stationed near Tours, a relatively quite sector, so they could get some experience at the front before being thrown into a busy sector. They each downed a Hun, an Albatros DV and a Pfalz D.III. Quick learners!


(45) 1st Crusade Battle of Antioch

Friday 9am, 3hrs, Players  4, GM Ray Larimore,  Period: Medieval,  Scale: 28mm, Rules: Warhammer Ancients V2

The first crusade has reached a breaking point. The starving crusaders must sally out to survive a siege. The Muslims have lost too many already and now is their chance to throw out the invaders. Take command and decide the fate of the first crusade.


(22)  Command & Colors Tricorne in 60mm

Friday 9am, 4hrs, Players 6, GM Matthew Grove,  Period: AWI,  Scale: 54mm, Rules: Command & Colors Tricorne

Refight the battle of Monmouth - June 28, 1778. Based on the Command and Colors Tricorne board game, but using 60mm figures.


(70)  Like Rats in a Trap 

Friday  9am, 3hrs, Players 6, GM Troy Nowak,  Period: Sci-Fi, Scale 22mm, Rules: Star Wars (West End) 

Alliance forces received information that a large Imperial arms shipment is being assembled in a commercial hangar on Tatooine. Capture the weapons to help restore the Republic or secure the hanger and defeat the rebel scum. 1st introductory scenario from West End Games Star Wars Miniatures Battles. Kids under 14 are welcome only with a playing adult; no food at the table.


(360)  Ruthless Pirate - Treasure Island

Friday 9am, 4hrs, Players 10, GM Brian DeWitt,  Period: Age of Piracy,  Scale: 54mm, Rules: Ruthless Wild West

Dread Pirate Roberts buried the bulk of his pirate treasure on Scorpion Island but recently died of consumption so the treasure is up for grabs. One of the crew that helped him, One Eye Joe however had a few to many one night at the Red Dragon tavern, got to bragging about the treasure and a map. Each player leads a group of pirates after the treasure. Rules are modified version of the Wild West Ruthless rules to capture pirate adventures.


(114)  Viking Raid

Friday 9am, 3hrs, Players 6, GM Buck Surdu,  Period: Medieval,  Scale: 28mm, Rules: Feudal Patrol

A band of Vikings lands near a coastal village to help themselves to loot. The villagers object. Mayhem ensues. Can they hold out until help arrives? Are all the Vikings working together or out for themselves? If they're so close together, why are they called APARTments?


(329)  Zombies in a Texas Town

Friday 9am, 4hrs, Players 8, GM Don Carter,  Period:Western  Scale: 25mm, Rules:Mein Zombie
An old prospector enters a small Texas town. After cashing in his gold, he spends several days in town. While there, he shows everyone some small green stones. After a couple of days, people start to get sick, the illness quickly spread turning the victim into zombies. Can the survivors stop the spread of the illness?

(308)  Battletech: The Fight for Planet Terra 3151

Friday 10am, 3hrs, Players 9, GM Paul Trainor,  Period: Sci-Fi,  Scale: 6mm, Rules: Battletech - Alpha Strike

It is the year 3151. The Star Republic, Clan Wolf and Clan Jade Falcon struggle for domination of humanity's home planet Terra. While the Star Republic struggles for survival, the two clans vie with each other for control. Will one clan ally with the Star Republic and fight a fellow clan in this corner of Terra? Mechs, tanks and more. Players new to Battletech or Battletech Alpha Strike welcome.


(241) The Wasteland Goes West

Friday 10am, 3hrs, Players  6, GM Joe Dent,  Period: Sci-Fi,  Scale: 28mm, Rules: Fistful of Lead

Battle in a post-apocalyptic western wasteland! Based on the Fallout games, take control of a small band of wastelanders to battle over resources.


(18) Trouble Along the Rio Grande

Friday 10am, 4hrs, Players 12, GM Jon Lundberg,  Period: Western,  Scale: 28mm, Rules: Fistful of Lead

Hark ye, good folk of these rugged frontiers! The valiant forces of the Mexican Army, under the banner of General Santa Anna himself, doth strive mightily to reclaim sovereignty upon the northern banks of the Rio Grande, where lawless winds doth howl and the sun beateth fierce upon the parched earth. Whispers abound 'mongst travelers and scouts that the rebellious Texicans—those hardy souls of Anglo stock—art fortifying an ancient Mission Compound, piling adobe and timber high as ramparts 'gainst the coming storm, their cannon gleaming like the eyes of defiance. Aye, and these same Texicans labor with fervent zeal to rally the locals, be they Tejanos or wandering vaqueros, with stirring orations of liberty and promises of shared glory, lest the yoke of tyranny descend once more upon this wild domain. But mark my words, the clash of sabers and the roar of musketry shall soon echo through the chaparral, for destiny calleth these men to trial by fire!


(270)  Battletech: The Unexpected Raid

Friday  1pm, 4hrs, Players 10, GM Mark Yingling,  Period: Sci-Fi, Scale 1:285, Rules:Battletech - Total Warfare

Unfortunately, the local garrison Mercenary unit had their celebration interrupted by unknown raiders. When I say interrupted, I mean it; many of the MechWarriors were partying very hard when they got called out to defend the planet. All materials, miniatures and dice will be provided.


(299) Kaiju Fury!

Friday 1pm, 3hrs, Players8, GM David Kuijt,  Period:Sci-FI,  Scale: 1:285th, Rules: Fantasy Triumph!

Horrible Aliens Attack Earth! Can anything stop their march of terror? Giant Robots, and the mustered might of Earth's scientists and high-tech armies must, or all will be lost!!! Fight as Alien Invaders or Earth's Defenders. 8 players; 4 per side. Rules will be taught, but players are encouraged to try the morning Epic Conflicts walk-up games to get some familiarity in advance.


(148)  Todd’s Yule Festival

Friday 1pm, 3hrs, Players 6, GM: Emma Brower,  Period: Other,  Scale: 28mm, Rules: Turnip28

It is a time of giving in the root cursed land of Cist, or at least it was over a month ago, but the village of Glop is running a bit behind this year. Unfortunately for all, the toad man Todd has been put in charge of the festivities, and saw fit to invite a number of rival regiments to the celebration. Now these regiments march through the snow and mud to Glop, intent on claiming all the gifts for themselves, unaware of the dubious nature of a gift from the unfathomable toad man Todd.


(364)  HOBBY UNIVERSITY - Armored Vehicle Weathering: Paint Chipping

Friday 2pm, 90 minutes, Players 6, Host: David Gregoroff,  

Learn how to take your tanks and APC to the next level. This class will cover how to create paint chipping effects on armored vehicles.


(142)  Zulu Ambush

Friday 2pm, 3hrs, Players 6, GM David Wood,  Period: Colonial,   Scale: 25mm, Rules:Combat Patrol 
An impetuous Lieutenant has taken out a patrol to find some Zulu's. They found him first, who will win?

(14)  The Not Quite Professionals

Friday 3pm, 3hrs, Players 10, GM Jon Lundberg,  Period: Pulp ,  Scale:28mm, Rules: Fistful of Lead

The dust-choked streets of this forgotten border burg south of the Rio Grande whispered secrets in the sweltering 1930 heat, tequila flowing like regret, shadows hiding scorpions and worse. It seemed a lazy pueblo—siestas under sombreros, mariachi fading into night—but rot festered deep, luring globe-trotting hardcases: slick Brits, French Legionnaires taking unauthorized leave, and Yankee grifters.


(309) Battletech: Into the Dragon’s Lair

Friday 6pm, 4hrs, Players  8, GM Ian Gordon  Period: Sci-Fi,  Scale: 1:285th, Rules: Battletech - Total Warfare

After their success in the 4th Succession War, the FedCom now turns its sights against the Draconis Combine. Resistance is much stiffer though and better coordinated. After capturing several planets, Kanrei Theodore Kurita organizes a massive and counter attack to repel the invaders. Despite suffering heavy loses and losing ground, House Kurita is now committing newly acquired Star League mechs they've kept as their ace up their sleeve. But will it be enough?


(61) TOURNAMENT - Heavy Gear Blitz Cold Wars 2026 Tournament 

Friday 6pm, 5hrs, Players 14, GM John Tinney,  Period: Sci-Fi   Scale: 1:144th, Rules:Heavy Gear Blitz 3.1

By request, Dream Pod 9 will be running its Annual Cold Wars Tournament under the 3.1 rules! Come sling dice and have fun while you strive to be the top Commander. Format as before- 3 Games and Overall Ranking determined by VPs scored. Tie Breaker mechanism is based on TV killed or crippled (this was important last two events) Trophies for 1st, 2nd and 3rd along with something for whomever is Smoking Boots.

This event is in the Tennis Barn (old vendor space)


(106)  The Great Munchkin Heist

Friday  6pm, 4hrs, Players 6, GM Mark Morin,   Period: Fantasy  Scale: 28mm,  Rules: Wars of Ozz

In the ruins of the Industrial City, Professor Nitpik creates technological wonders, including mechanical troops defending his secrets. The Munchkins now aim to seize these secrets with their own army. Will Professor Nitpik’s forces prevail? Beginners are welcome; rules will be taught. Players under 13 require an accompanying adult.


(16) Cowboys and Aliens - The Game

Friday 7pm, 4hrs, Players 6, GM John Mitchell,   Period:Western,  Scale: 28mm, Rules: Fistful of Lead

From the Game Master who ran Convention games like " Hot Zombie Cheerleaders from Space," Now bring to Cold Wars a game so bad it could only be a TGS game. Get ready for..."Cowboys and Aliens, the game." A space pod crashed in the middle of the town of Pearl River NM. With the pilot taken to jail, It is up to his fellow Martians to rescue him. So put on your six shooter or Blaster pistol, it's going to get crazy out in the Wild Weird West partner.


(119)  Doctor Who: Swords, Sorcery, and Shenanigans 

Friday 7pm, 3hrs, Players 6, GM: Gregory Priebe,  Period: Sci-Fi,  Scale: 28mm, Rules: Doctor Who Miniatures Games 2nd Edition

A strange pulse at the Medieval Land Fun-Time World causes attendees to become their costumes! Knights, wizards, and monsters run wild. Join the Doctor and his companions to uncover the source, survive the chaos, and restore reality before fantasy consumes the world! Rules will be taught


(87)  Shoot Out at Snake River

Friday 7pm, 3hrs, Players 6, GM Jenni Paperman,  Period: Western, Scale: 70mm (PLAYMOBIL) Rules:Desperado

It’s Sunday morning in Snake River. The Marshall is due on the noon train. And the notorious but inept bandit, Cactus Jack Slade, will be hung at one o’clock. But his big brother, Evil Roy, and the rest of the Hole in the Head Gang have come to rescue him while the good citizens of Snake River are in church. Can Evil Roy and the others get Cactus Jack out of Snake River? Or will Evil Roy become an only child?


(280) The Trenches of Ongajira (German SW Africa 1904)

Friday  7pm, 4hrs, Players 6, GM Roy Jones   Period: Colonial,  Scale: 25mm, The Sword & the Flame

The German Main Column is trying to destroy Herero forces based in the valley of the Onganjira. The Hereros have blocked the valley at its narrowest section with a fortified trench line. As the Germans try to outflank the line, entrenched Hereros open fire and charge out! It's a melee and a gunfight at Onganjira. Bring your wits, plenty of ammo, and as much guts as you've got - this ain't gonna be no picnic, bud! From the scenario book "The Herero War". More at: https://www.hererowars.com.

Saturday

(269) Battletech: Grinder

Saturday 9am, 3hrs, Players 10, GM Mark Yingling,  Period: Sci-Fi ,  Scale:1:285th  Rules: Battletech - Total Warfare

The Grinder is a free for all Battletech Demo game where new (or returning) players will be taught using the Introductory Rules. You start out with a Light Mech and as you die, you advance up to the next weight class. All materials, miniatures and dice will be provided.


(121) Feudal Patrol - Anarchy in the Not Quite UK!

Saturday 9am, 3hrs, Players  6, GM Gregory Priebe  Period: Medieval ,  Scale: 28mm, Rules: Feudal Patrol

Things get medieval as the forces of Empress Mathilda and King Stephen square off in a clash for the throne of England. Rules will be taught by one of the supplement authors. Learn the streamlined mechanics that enable you to fight the battle, not the rules. Children under 13 are welcome with a participating adult.


(155) Have Gun Will Travel

Saturday 9am, 4hrs, Players 10, GM: Marie Alcock-Hubley,  Period: Western   Scale: 28mm, Rules: The Rules with No Name

As famous bounty hunters and other legends you will track down and bring to justice outlaws from the original 1950’s “Have Gun Will Travel” board game on a huge western layout. Wear your cowboy hats and enjoy the fun as you search the Gold Mine or the Cliff dwellings, the town or fort or maybe Indian country as you race to secure your outlaws. Lots of surprises and fun.


(113)  The Hood Who Was Good

Saturday  9am, 3hrs, Players 6, GM Buck Surdu,   Period: Medieval  Scale: 28mm,  Rules: Feudal Patrol

The Sheriff and his men launch an expedition where Robin Hood is supposedly holed up to rid them of his menace once and for all. The Merry Men are ready for them. But is there a traitor in their midst? Can Friar Tuck maintain control over the thigh bone of Saint McGuggin? Can Maid Marion retain her honor? Who DID let the dogs out? Who? Who? Who?


(11)  HMGS War College  - HMGS Outreach

Saturday 9am, 1hr Host: Cliff Brunken

A call for Volunteers for the HMGS Home Guard. There are many opportunities to help HMGS at Conventions, HMGS Outreach, various committees and even run for the Board of Directors! Our team of veteran members will be presenting these HMGS opportunities and answering your questions.


(188) The Twinkie Heist

Saturday 9am, 4hrs, Players 8, GM Tu Tran,   Period: Sci-Fi  Scale: 28mm, Rules: Mein Zombie

You overhear the Snowball gang talking about looking for a huge Twinkie cache hidden nearby. Images of the golden sponge cake with its cream filling are swirling in your mind. Is it worth it to venture out and fight through the zombie hordes just for those spongy, yellow tastes of heaven? Absolutely!! It’s time to gear up for a Twinkie Heist! Come join us for some lighthearted, cooperative fun as we venture out to search for these delicious treats.


(272) Tombstone 1881

Saturday 9am, 2hrs, Players 4, GM: Martyn Kelly,  Period: Westerni,  Scale: 28mm, Rules: What a Cowboy

Based on the New York Times best seller, The Last Gunfight, by Jeff Guinn, we are refighting the greatest gunfight in history. The Earp brothers and Doc Holiday take down the Clantons and McLaurys in the town of Tombstone. Come and re-live the old-time films that you used to watch in your youth. The historical action is recreated on accurate terrain that includes Harwood House, C.S.Fly’s Photography gallery, Bauer’s and Papago cash.


(279) Tripods and Triplanes: City Under Siege

Saturday 9am, 2hrs, Players 12, GM Mike Jacobs  Period: Great War, Scale: 1:144th Rules: Wings of Glory

Martian Tripods ring the city and begin a new kind of war—plunging heat rays fall like artillery, tearing buildings apart block by block. Churches vanish in white fire. Factories melt and are harvested for alien use. Howell is not being destroyed in rage—it is being dismantled. As civilians hide below and soldiers cling to shrinking defenses, General Stone orders a desperate counterattack. Break the siege… or lose the city forever.


(134) TOURNAMENT: Frostgrave Tales of the Frozen City 

Saturday 9am, 7hrs, Players 18, GM David Cinabro  Period:Fantasy, Scale: 28mm  Rules: Frostgrave 2.0

Do you dare brave the frozen ruins for glory and treasure? Join us for a full day of magic, mayhem, and treasure hunting in the shattered city of Felstad! See Long Description for details


(226)  HOBBY UNIVERSITY - Down and Dirty

Saturday 10am, 2hrs , Players 6, Host: Dennis Jensen

In this class we will get down and dirty and learn about weathering!


(237)  HMGS War College  - Prelude ot a Gathering Storm

Saturday 10am, 1hr Host: Michael W Harris

While WWI is the hallmark for naval gaming battle ideas for that time period, the years leading up to 1914 are opportunity rich as well. Join Admiralty Trilogy member Mike Harris for a synopsis of some of the navies and battles featured in the upcoming FGDN supplement Gathering Storm which will cover 1904-1914. In particular he will cover Germany, France, Austria and Greece. Following the presentation, Larry Bond and Chris Carlson will discuss upcoming ATG products and answer questions.


(27) Shores of Tripoli: The Battle for Derna

Saturday 10am, 5hrs, Players 10, GM Douglas Adams  Period: AWI, Scale: 28mm  Rules: Rebels and Patriots

This will be the curtain call for game voted "Best in Theme" for Fall-In 2025. If you wanted to try the "other side" or play, come join Mark's Game Room! President Jefferson decided to take the fight to the Barbary pirate states. Can the Marines plant the young American flag over Derna's ramparts? Or will the Pasha's defenders hold out till reinforcements arrive? Join and find out!


(374) The Frozen Tundra - A Pennsylvania Pete Adventure

Saturday 10am, 4hrs, Players 6, GM Annemarie D’Amato  Period: Pulp , Scale: 28mm1 Rules: Home Brew - Audacious Adventures

Our fearless Hero, PA Pete has been transported from Casablanca to the frozen expanse of the Great White North. It is here that he hopes to find the clues to the plans of the Great Sphinx. But Pete is not alone in this adventure. The usual suspects hope to beat Pennsy to the plans. Will they get their hands on the plans or will PA Pete beat them to the punch. Come join the adventure of a lifetime.


(72)  HMGS War College  - Artificial Intelligence and Modern Warfare

Saturday 11am, 1hr Host: Sean Barnett

Artificial intelligence has the potential to transform how we live by enabling machines to perform tasks requiring human intelligence but at speeds and capacities far exceeding those possessed by individual people. AI in military systems has the potential to greatly increase their reach, capacity, and lethality. The presentation will discuss artificial intelligence and how it is used, or could be used in the near future, in AI-enabled military systems, including autonomous combat systems.


(204)  HOBBY UNIVERSITY - Fanatic Paints

Saturday 12pm, 2hrs , Players 6, Host: Todd Pressley

This class explores The Army Painter Fanatic paint line flexible triad (hexad) system. This system provides six colors of each shade and includes practical color descriptions of the paint. These colors are designed to be opaque and cover well to get your armies completed and on the table. This class is sponsored by the Army Painter.


(41) A Sparrow’s Fall: Escaping the Arcane in Elizabethan England

Saturday 1pm, 4hrs, Players 8, GM Jeff Wasileski,  Period: Fantasy, Scale: 28mm  Rules: When Nightmares Come

When the Earl of Essex’s rebellion against Queen Elizabeth I failed, all members of his household came under suspicion. His acting troupe, the Lord Lieutenant’s Men, have left London to avoid the heat but now face the harrowing mission of protecting their young protégé from the Queen’s spy master Cecil’s agents, Sir Walter Raleigh's School of Night, and Oberon the Faerie King, all while trying to find the Queen’s former court mage, now in idyllic retirement in Manchester. Ah, an actor’s life!


(250) Aerodrome Space 1.0 - Star Wars Fighter Combat

Saturday 1pm, 3hrs, Players 10, GM Stan Kubiak  Period: Sci-Fi ,  Scale: 1:285th, Rules: Aerodrome

Rebel X-Wing fighters and Imperial Tie fighters from the Star Wars universe duel in space. This is a playtest game of an exciting new, draft space fighter combat ruleset - Aerodrome(R) Space 1.0 – an adaptation of the popular Aerodrome(R) 1.1 WW1 ruleset, using the same, familiar Aerodrome(R) Wooden Control Panels. Still easy to learn, easy to play, lots of fun. Rules taught, charts and Star Wars fighter models provided. Awards for Victories and Valor. Spouse and Female Friendly Game.


(332) Battle of Latakia 7 OCT 1973

Saturday 1pm, 4hrs, Players 4, GM: Kirk Bonnevier  Period: Modern   Scale: Other, Rules: Harpoon

Want to try Harpoon 5 in a small scenario? Israeli and Syrian naval forces square off in the first naval surface engagement of missile-equipped missile boats.


(310) Battletech: Dogma Duel

Saturday  1pm, 4hrs, Players 8, GM Paul Sjardijn,   Period: Sci-Fil  Scale: 1:285th,  Rules: Battletech

A small Word of Blake Manei Domini force made its way to the Clan Homeworlds, and finds itself fighting a surprised but resolute Society force. Use some of the most advanced tech in the game to see which dogma rules supreme.


(246) Broken Lances

Saturday 1pm, 4hrs, Players 6, GM Jeff Wiltrout,   Period: Medieval   Scale: 28mm, Rules:Broken Lances

During the 15th Century Lombardy Wars, you are in charge of a mercenary banner fighting for a fierce captain. Showcase your military skills and overcome whatever fate throws at you. Throughout it all can you grow your banner to achieve fame and notoriety, or will you fail and command a Broken Lance?


The rules are soon to be published by Osprey. Battles are only part of the fight, the campaign events and recruitment is just as important. Your feedback may have some impact on the final set.


(293) Naval Academy Wargaming Society - OWS

Saturday 2pm, 2hrs, Players 12, GM:Nicolas Krause,  Period: Modern,  Scale: Other , Rules: Operational Wargame System

The Naval Academy Wargaming Society Presents: Operational Wargames Simulation, a operational level wargame focused on South China Sea Naval Warfare, developed by US Marine Corps and used as training tool for midshipmen at the United States Naval Academy.


(162) Pre-Dreadnoughts at War - Fleet Action in Med.  

Saturday 2pm, 4hrs, Players 6,  GM Ed Bolla   Period: Early 20th Century , Scale: 1/1800  Rules: Fire When Ready

Hypothetical Anglo-French Fleet Action, Late 1904 Dogger Bank Incident boils over. The French Fleet sorties from Toulon in support of their Russian Allies and meets elements of the British Mediterranean Fleet somewhere off the coast of Algeria. 1/1800 scale


(339) Questionable Objectives 

Saturday 2pm,3hrs, Players 6, GM Jim Reynolds   Period:Sci-Fi, Scale: 28mm  Rules: Firefly Adventures

Captain Malcolm Reynolds and his crew got in on the bad side of Niska and he has a job for them to do. In his words "so an...associate of mine...has something what belongs to me. He just ain't got it his head 'round that fact just yet. Once you retrieve what's mine, we can inform him of his rights of the situation." Niska ain't to be trusted, but fuel ain't free and jobs ain't 'xactly fallin' from the sky.


(190) Zombie Pete’s Border Town Shootout

Saturday 2pm, 4hrs, Players 6, GM Ed Watts  Period: Western, Scale: 25mm  Rules:Fistful of Lead

You can't keep the Texas Rangers down, even if they've fallen in an ambush. Zombie Pete is packing his rusty pistols and bringing justice to the Texas plains even if he has to bring his revenant Rangers to help clean things up. The outlaws feel they'll have a second chance to do away with these abominations and still rob the bank.


(90) The Good, the Bad, and the Ugly

Saturday 3pm, 3hrs, Players 9, GM Tom Ballou  Period: Western,  Scale: 289mm, Rules: What a Cowboy!

Blondie, Angel Eyes and Tuco meet in a small Mexican village to find the gold. Each knows a little about where the treasure is located, but they’ll need to get the rest from the others. They have brought so friends to help convince the others..


(123) Morgan’s Panama Raid at La Iglesia de la Merced

Saturday 4pm, 2hrs, Players 6, GM:Brad Meloy, Period: Age of Sail, Scale 28mm, Rules: Blood and Plunder

Defend or attack the church at Panama City Viejo while the city burns around you. Part of the overall raid by Henry Morgan in 1671.


(212) Heavy Gear Raid

Saturday  7pm,4hrs, Players 6  GM Roy Jones,   Period: Colonial l  Scale: 25mm,  Rules: The Sword and the Flames 

Northern forces are launching a raid on a South supply base. Rules taught.


(289) Ordeal at Otijiwarogno!  (German SW Africa 1904)

Saturday 1pm, 4hrs, Players 6, GM Jeff Wiltrout,   Period: Medieval   Scale: 28mm, Rules:Broken Lances

German infantry and Herero riflemen locked in desperate combat! Germans fighting for survival in three separated groups. Two great Herero captains - Assa and Kajata - maneuvering their superior forces for the final deathblow. Then suddenly - the Kaiser’s cannon arrive! From the scenario book "The Herero War". More at: https://www.hererowars.com. This game is paired with the HMGS War College lecture: "With Stealth and Drawn Sword: Herero Special Troops".


Sunday

(177)  Buck Rogers and the Tower of Biab

Sunday 10am, 2hrs, Players 4, GM Duncan Adams,  Period: Sci-Fi ,  Scale:54mm, Rules: Blood and Swash

The interplanetary conglomerate Biab, Inc has secretly developed a device that will make them the most powerful entity in the Solar System! But the secret is out and various heroes and villains have set their sights on stopping them or getting it for their own use. Having learned that Biab, Inc is holding the device in Building 17L of their research facility four groups have arrived and intend to be the ones to get it.




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