Thursday, April 16, 2026

(Georic Gazetteer) The City-State of Anon-Maxis

 

The City-State of Anon-Maxis

Pantheon:  Keltic with Senzar influences
Ruler:  Her Serene Majesty, The Red Mage, Dahut Morgana XIX
Government: Lordship
Capital: Anon-Maxis
Other Cities:  None
Language: Keltic, Trade Prythax,  High Elven
Flag/Emblem:  A golden maul standing in "T" form, on a field of six horizontal bars of green and blue.
Coinage:  None, usually whatever Alois honors.
Important Personas:  Various heads of guilds and institutions 
Alliances: Alois, Crosedes,
Hostilities: Lygresse
Open Warfare/Skirmishing: None
Intrigues: Plot to set Dahut Morgana on the throne of Alois, fully allied with Crosedes. Negotiations with Pohojola on unknown matters
Demi-Humans:   Sahuagin 20%, Elves 5%
Magickal Devices: The city as accumulated an impressive collection of artifacts and devices over the millennia.  Notable confirmed items over the last century include The Moon Pearl, The Flux Lever, and the First, Third, and Sixth Wheels of Entropy


Thumbnail Sketch:  While assumed to be part of the Six Kingdoms, the city-state is a unique entity that shares a geographic location with the others.  The city is mentioned in the earliest records of both the Khemmet and Senzar Empires.  Those original dispatches detail a city with black and weathered buildings, even older buildings in ruins, and savages running through the streets.  

The city, of course, has been rebuilt, multiple time in multiple styles.   The split of land it sits upon juts into the Starfall Channel, protected by a 100 foot cyclopean wall.  A considerable amount of trade stops in Anon-Maxis from all directions, which makes sense, as there is only one passable road, the Halfling Road, coming from Alois, through the rugged terrain from the southeast.

Still, there is more than the Antediluvian city.  The over 200 square miles the city-state controls is full of grazing lands, some farming, as well as mines for lead, silver, and one that production is a mystery.   

Anon-Maxis is a city for, and of, magic practitioners.  It's unsure how one is recruited or accepted into the Anon-Maxis Academie Sorcerie D'Ys, but they do produce an inordinate number of Battle Mages.  

Because the ruler is an arcana practitioner, and with the aid of the Anon-Maxis Academie Sorcerie D'Ys, it's no surprise that much of the city proper is protected by Iron Guardmen, 100 sentient golems with full law-enforcement powers.  

Visitors should note the peculiarity of the citizenry. While most visitors simply account for Keltic, Fereasean, and Senzar stock intermixing over the centuries... or longer. One can not ignore the large Sahuagin population in the city. A few bulbous eyes that aren't quite centered show a mixing of the communities that some nations don't even ponder. 

Geography & Major Cities

Cairn-Tor: The largest of the villages outside the city, this  fortified hill settlement in the southeast, near the Alois border serves as the first line of defense and a trading post. The town has a thriving market and one of the few inns.

Notable Locations & Attractions

The Spire of the Abyss: The ruling seat of Anon-Maxis was once regaled as an impossible structure of coral stone, living glass, and tide-forged black metal. It is still there but the prehistoric structure has been built over in numerous styles over the years, hiding its mysteries.  It rises above the city at the sea wall’s edge, acting as palace, temple, and lighthouse all in one.

The Deep Market: Beneath the central plaza lies an inverted bazaar, accessible through spiral tunnels and shimmering tide-doors. Exotic goods from below the sea, distant isles, and otherworldly realms are sold here, though not all with coin.

The Drowned Crown of Orvael:   Along the eastern shore of Anon-Maxis, where the grazing lands fall sharply into rocky cliffs and tide-slick coves, lies this ancient ring of menhirs and megalithic structures. They have been worn down and claimed by the sea—though only partially.   The remains of the massive stones leave the weathered tops visible above the surf like broken teeth in a foaming maw.


Mar Gwelwyn: A sprawling freshwater marsh near the western border. Much of it is impassable except by flatboat. Local guides whisper of drowned spirits and submerged paths that shift with the stars.

Sitooterie Park: A perfectly lovely park within an inhospitable looking city, the park is rumored to be the dumping ground for random mage's creations, and the mistakes with the magic school.  Beware the gazebos!   

Mentions of Anon-Maxis in the Blog:
Ballad of the Pigeon God #71 - Reference that a Cabal of Mages from Anon-Maxis bringing another 100 Iron Guardmen to the Battle of Apotheosis on the (losing) side of evil.
Ballad of the Pigeon God #75 -  The failures of the Cabal of Mages results in the death of the Red Mage, and the ascension of Kannex into the role, post-1073
Journey of Mutumbo #1 - Mutumbo begins his quest to return his artifact to the Red Mage of Anon-Maxis.
Journey of Mutumbo #4 - The artifact returned, the group encounters strange things in Sitooterie Park.  The town Lansluck mentioned is, in fact, Cairn-Tor.
Burning Trogs Rule #5 - Notes regarding a hidden summer estate of the Red Mage, somewhere within Crosedes.
Burning Trogs Rule #33 - Reference to a former Red Mage, Kannex, serving as Riknl of Senzar.  

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