Sunday, August 5, 2018

#RPGaDay 2018 Day 5: Favorite Recurring NPC?

The theme for the first weekend of topics for #RPGaDay 2018 is NPC, and after covering the most memorable NPCs on Saturday, Sunday is "Favorite Recurring NPC?"   To be honest, most of the favorite NPCs in any game are usually the recurring ones.  With only minor overuse, any good NPC can become beloved or reviled.

After reviewing with my players, the favorite recurring NPCs (plural) in my campaign are those from my "The Burning Trogs Rule!"" Hackmaster 4th Edition campaign.

In addition to adding humor to the core AD&D system, Hackmaster's Quirks and Flaws system made for some interesting characters.

Whitey Smallfoot - Halfling Cleric of Yondalla
Whitey was the first and only Hackmaster character I forbid at the table.  Created by my friend Hoyce, Whitey was such a sad combination of physical flaws and societal miscues that he would probably only make a session or two in the campaign.

A one-eyed, lispy, truthful, accident prone, narcoleptic/sound sleeper, sleep chattering, trick knee, migraine suffering, albino, stuttering halfling with male pattern baldness (and facial scars from probably falling asleep next to the fire and not waking up a few times too many), Whitey was not hero material.

But when Hoyce's next character concept, Gnome Titan fighter Zorin Redrock, hit a certain level, his ability to gain a sidekick was immediately filled with Brendlar "Whitey" Smallfoot.
Whitey, before the facial scars.... using some old Fraim Brothers art
Whitey was a beloved sidekick.  Besides being some comic relief, he proved to be a very effective cleric and healer (although the verbal component of the spells took fore-ever to complete.   Whitey somehow survived the entire campaign, and at last glance, runs Zorin's Demurli estate in Trebeizond while the gnome titan finances a revenge-fueled hunt for the Slavers of Roark.

Coreena Ruddledater - Pre-teen Halfling Torchbearer
Somewhere in the early days of the campaign, the Burning Trogs participated in black market slavery, a transaction so heinous, there's no mention of it in the campaign journal.

On one of their early visits to Frandor's Keep, a flood of people fleeing the frontier from the orc hordes overwhelmed the keep.  In the chaos of people desperately trying to resupply and head towards bigger civilizations in Marakeikos, the party was accosted by a halfling man and his wife.  They offered their nine-year old daughter Coreena to them, and if twenty years memory is correct, there were no strings attached, no money to be exchanged.  They just couldn't take care of her while fleeing the orcs.

The Trogs weren't a friendly bunch, but they wouldn't leave a child to die, so they took her... and made her a torchbearer.

The very first mention of Coreena is a few sessions later, after she survived a few dungeon crawls as the party torch bearer, and she was given free and permanent membership within the Burning Trogs.

As Whitey was comic relief and extra healing, little Coreena proved a bit of a bane to the group.  She always seemed to right around the edge of the blast radius of a fireball and the unlucky recipient of a poison trap.  The fact that the Trogs only needed to use Raise Dead on her twice is a sheer miracle and proof that she was a resilient little girl.

By mid-way through the campaign, the Trogs were being a bit more selective to the adventures they would take her on, usually letting her stay and help at the Trog's headquarters in Celsior.

After the campaign, we've assumed that she's gone to school, and university, all on the group's dime, in honor for her heroic efforts at such an early age.

Walter - Backstabbing Property Manager
When the Burning Trogs' HQ was first set-up, Half-Elf Valkyrie of Sif, Cecelia Darkspruce hired a local man named Walter to watch over and maintain the property.  He was well-paid and seemed trusting, until the party left their very pregnant thief, Nina, there to rest and give birth.  Within a short time it was discovered that monies set aside to pay taxes were missing, supplies were dwindling, and Nina was either clueless to all of this, or had been seduced in her post-partum distress.

Cecelia was furious, went into a violent rage, and for the first and only time in any of my games, cast a curse upon the disloyal man.  The now-disfigured man was cast out of town.  There were rumors of him lurking about the outskirts of town, but the Trogs never saw him again.

Now, the follow-up is slated for the Burning Trogs Redux actual plays still in development, but Walter survived, and thrived while constantly believing that the Trogs wronged him, not the other way around.  His rage, greed, and bitterness turned him to the evil ways of Kanar the Dark and he serves a strange master/mistress in the southern mountains of Marakeikos.

Honorable Mention : Ambrose Mogens, Call of Cthulhu
There aren't that many recurring NPCs in my on-hiatus Call of Cthulhu game.  Most die as a plot device or have limited services.

Ambrose Mogens hosted a Christmas Charity ball in New York City which united the new investigators and the old (The Pennywell Hangmen.  He then played a significant role in some dark machinations in The Half-Moon.  The investigators may have set his estate in Queens on fire, but Mogens got additonal test subjects for his horrible experiments through the party.  

Fun fact:  The "Eight Foot Tall Asian" terrorizing the party in Masks of Nylarathotep?  One of the old PCs transformed.    

Mogens established an unsteady truce with some of the Investigators, providing money and services for information and secrets man was not meant to know, possibly helping them on their globe trotting journey to stop a dark god.... the same god Mogens paid heed to, but with different forms and motivations.  He may have also killed the US Ambassador to Japan for them PLUS set them up to serve him in the future, but that's where we stopped.... for now. 

Saturday, August 4, 2018

The Great Gnomesville Flood of 2018 - Perth

So, reports out of Australia say that a sacred place known as Gnomesville has been flooded, and not all the gnomes made it.

In a world where gnome-lovers have to combat common vandals, it's even more difficult to combat Mother Nature.
Although tragic on the garden gnome front, this produces a bit of a fun project for a Gnome Wars game.  I'm picturing a rescue operation, ala Survive Atlantis bent, with gnomes scurrying to the highest ground, waiting for other gnomes to rescue them.  Any suggestions out there?  

#RPGaDay 2018 Day 4: Most Memorable NPCs

We have reached the first weekend of #RPGaDay, and the first of the supposed "easy" topics:

"Most Memorable NPC," which creates a little confusion because tomorrow's question "Favorite Recurring NPC," could have the same answer for many.

As I run games 95% of the time, I made my own list and reached out to my players to see what their favorite/memorable NPCs were.  #5 will shock you! 

Seriously, though, polling the players did help me differentiate between the questions for day 4 and day 5.

And there are only three that show up on this list

3.  Kannex, Tanasian Wizard:  Kannex was a lowly Tanasian wizard from Talislanta, that I dropped into my college AD&D campaign as a mysterious but almost passing encounter in a pretty crazy session involving long-lost mentors, defeating evil gods, and one of the PCs discovering that he now owned an estate outside of town.  Initially unable to speak Common, the party took him on, and he demonstrated a great (and wildly varying) skill in pyromancy (He maintained the Talislanta magic system in a Vancian spell level world.  BIG fireballs and much more powerful abilities than on his home world.)

When we determined that half the group would take a break over the Summer and half could continue, Kannex became by plot device to magically teleport them (and the brothel they were staying at) into the world of Talislanta.  Most of the Summer sessions were missions to get Kannex the items needed to bolster his power to get everyone home (*spoilers* He did it).

At the finale for the campaign, he made a surprise appearance to fight the same evil god they fought during his first appearance, he apparently killed the god (a red herring to the actual problem) but disappeared in the process.

Although, there are rumors that he may or may not be the fabled Red Mage of Anon-Maxis in the subsequent campaign... or possibly the future Emperor of the Senzar... but those are just rumors.
Kannex... not sure where the art is from anymore.
2. The Dag Family, Kobold Holy Warriors
Right before Kannex, the first tag-along NPC that everyone like was Dag, the patriarch of the terrified kobold family in module B3: Palace of the Silver Princess.
Instead of slaughtering them like murder hobos, or just letting them escape him their lives... the party's cleric Velandro attempted to befriend the small creatures....and succeeded beyond his wildest expectations.  By the end of the adventure, they were not just comedy relief and an excuse for me to speak mono-syllabicly with a falsetto.  The Dag Family had become part of the group.

For Velandro specifically, he made them his responsibility, taught them common, the rules of polite civilization, and the greatness of his faith in his god, Akana (God of Law and Order). 

The Dag Family didn't become NPC henchmen for the dungeon crawls.  They got a small "bungalow" on the grounds of the Chateau d'Echelon.  Dag studied theology under Velandro, his wife Groeta helped tend the Chateau and the numerous children on the grounds, including her own two, Daschelle and Scrag.

At some point, Velandro's player dropped out of school, and he decided to go on a religious pilgrimage back to his homeland of Ispatlia, sans kobolds.  

But he had taught Dag well about how to twist orders and religious edicts to fit one's needs, because Dag used the same logic to obey his orders to stay put and left with his family to find Velandro.

Like most NPCs, he made an appearance during the apocalypse. He, his family, and a new group of kobold acolytes to Akana arrived to recover the body of their beloved leader, Velandro, and help the other who befriended them long ago.  He passed away  a number of years later, as Grand Master of a kobold-only Akana monastery in Ispatlia.

1.  Snake Gandhi, Badass Mofo
I surely didn't invent Snake Gandhi (my first experience with him was on the rpg.net forurms) but boy, do we use him properly!

I introduced Snake Gandhi in our first ever Illuminati University game I ran using Risus.  The characters got in between him and his assassination target, an engineering student  with a Funnelcake-fueled Mecha, and things have gotten worse every game.   A bad-ass ultra-violent version of Gandhi is enough for most people, but when I get to the two invisible katanas with laser sights, everyone knows what's up.

Of course, one of the last times we played, the PCs blew up his favorite chain restaurant, Texas Roadhouse, with him still inside.

There will be revenge!

Not my visualization of him, but others love Snake Gandhi too!  Art from gregpogor.deviantart.com/

Friday, August 3, 2018

Apathy of the New Releases (Aug '18)

ViscountEric's Want List
Buffalo Games
Chickapig ....................................... PI
The only game my wife knew about me... because it was designed by Dave Matthews (yes, THAT Dave Matthews).  Mrs ViscountEric's Want List is my Want List, after all...

ViscountEric's Money-Is-No-Object Want List
Decision Games
Strategy & Tactics #314:  Last Stand at Isandlwana ............................. $39.99


The Imaginary Store List (aka The Pegleg Gnome)
Academy Games
Tudor ........................................................... $75.00

ALC Studio BVBA
Terminator: Genysis Board Game - Rise of the Resistance ................. $85.00
Highlander: The Board Game Princes of the Universe Expansion ...... $25.00

Alderac Entertainment Group
Smash Up: Oops You Did It Again ....................................... $24.99
Trainmaker ............................................................................ $24.99

Ares Games
Wings of Glory: Tripods and Triplanes Starter Set .............. $49.90

Asmodee Editions
Arokah ..................................................... $39.99
Moomery ................................................. $14.99
Princess Jing ............................................ $49.99

Atlas Games
Gearworks ................................................ $25.00

Avalanche Press 
Great War at Sea: High Sea Fleet 2nd Edition ............... $29.99
Panzer Grenadier Afrika 1944 ........................................ $24.99
Panzer Grenadier Armata Romana ................................. $24.99

Bandai
Dragonball Z Super Boosters - Series 5, 6, and 7
Dragonball Super Gift Boosters

Chaosium
Call of Cthulhu: Starter Set .................................................  $24.99
Sisterhood RPG:  Dark Tales and Secret Histories .............  $17.99

CMON
The Song of of Ice & Fire Tabletop Minis look really nice (in this solicitation I can say the box art looks nice... no samples).   Now, a store should sell anything and everything reasonable that will make them money, and there are plenty of fans of the books/TV.  I just wonder how many people will actually play the game.  

Fantasy Flight Games
Cosmic Encounter 42nd Anniversary Edition ...................... $59.95
Legend of the Five Rings: Whispers of Shadow and Steel HC Novella ....... $14.95
Legend of the Five Rings RPG: Core Rulebook HC ............ $49.95
Legend of the Five Rings RPG: Dice Pack ........................... $12.95
Legend of the Five Rings RPG: GM's Kit ............................. $19.95
Star Wars Imperial Assault Skirmish Map: Lothal Wastes.....   PI
Star Wars Legion: 1.4 FD Laser Cannon Team ...................... $19.95
Star Wars Legion: Premium Large Bases ............................... $19.95
Star Wars Legion: E-Web Hvy Blaster Team ......................... $19.95
Star Wars Legion: Premium Trooper Bases ........................... $14.95
Star Wars X-Wing 2nd Ed: Lando's Millenium Falcon .......... $39.95

Far Future
Traveller CCG Ship Deck Subsidized Merchant Deck ............ $14.99
Traveller CCG Playmat C & D

Gale Force Nine
D&D Vault of the Dragons Boardgame ............................... $50.00

Greater Than Games
Scythe: Legendary Box ........................................................ $40.00

Konami Digital Entertainment
Yu-Gi-Oh! Legendary Duelists White Dragon Abyss Boosters

Koplow Games
Opaque 5mm d6 Assortment in Bag (250) ...................................... $40.00
Transparent 5mm d6 Assortment in Bag (250) ................................ $50.00

Looney Labs
Fairy Tale Fluxx  ................................................. $16.00
Firefly Fluxx Upgrade Pack ................................ $ 5.00
Fluxx 5.0 Creeper Pack Expansion ..................... $ 5.00
Mony Python Fluxx: Black Night Expansion ..... $ 5.00
Mary Engelbreit Loonacy ................................... $20.00

Mantic Entertainment
Kings of War: Vanguard Rulebook .................... $39.99
Abyssal Faction Starter ...................................... $39.99
Basilean Faction Starter ..................................... $39.99
Nightstalker Faction Starter ............................... $39.99
Northern Alliance Faction Starter ..................... $39.99
Terrain Crate: Battlefield ................................... $79.99
Terrain Crate: Battlefield Objectives ................. $29.99
Terrain Crate: Town Centre ............................... $79.99

Modiphius
Conan: Conan the Pirate ................................... $25.99
Star Trek Adventures RPG: Starter Set ............ $30.00

Monte Cook Games
Numenera: Building Tomorrow ........................ $44.99

Paizo Publishing 
Pathfinder RPG: Advanced Race Guide (Pocket Ed)   .... $19.99
Pathfinder RPG: NPC Codex ........................................... $19.99
Pathfinder RPG: Adv Path: Ret of the Runelords 3 - Runeplague .... $24.99
Pathfinder RPG: Campaign Setting Sandpoint Light of the Lost Coast .... $26.99
Pathfinder RPG: Flip Mat Classics Ancient Dungeon ...... $13.99
Pathfinder RPG: Flip Tiles Forest Perils Expansion .......... $19.99
Starfinder RPG:  Alien Archive 2 HC ................................ $39.99
Starfinder RPG:  AP Against the Aeon Throne 3 - Rune Drive Gambit .... $22.99
Still have this odd grove to invest in Starfinder, but $23 oversized modules also feel overpriced.

Random House
D&D: Art and Arcana - A Visual History ........................... $50.00
D&D: Art and Arcana - A Visual History Special Edition .. $125.00

Signal Fire
5e Adventure: A Delve in the Cave .................................... $11.95

Slugfest Games
Red Dragon Inn 7:  The Tavern Crew ................................. $39.95

Steve Jackson Games
Munchkin 9: Jurassic Snark ............................................... $19.95
Munchkin Starfinder: I Want it All .................................... $99.95
Munchkin Starfinder .......................................................... $24.95
Munchkin Starfinder 2: Far Out ......................................... $11.95

Stronghold Games
Terraforming Mars: The Colonies ..................................... $29.95

Toy Vault
The Princess Bride RPG .................................................... $54.99
Resolicit or a Price Change?  Does not look encouraging.

Troll Lord Games
Castles & Crusades: The Dungeons of Aufstrag .............. $29.99

Wizards of the Coast
D&D:  Waterdeep - Dragon Heist ..................................... $49.95

Magic: The Gathering Guilds of Ravnica
Boosters, Bundles, and Planeswalker Decks

Transformers CCG
Bosters and Starters .... This could be glorious or absolutely wretched.

WizKids
Marvel Heroclix: Earth X
Starters, Boosters, and the Dice & Token Packs.

Star Trek Heroclix: Away Team
Starters, Boosters, and Dice & Token Packs.

Pathfinder Battles: Kingmaker Boosters
Pathfinder Battles: Kingmaker Huge Earth Elemental ........ $34.99
Pathfinder Battles: Kingmaker Huge Water Elemental ........ $34.99

Z-Man Games
Love Letter  (Clamshell Packaging) ..................... $9.99
Love Letter (Small Box Packaging) ...................... $9.99
Love Letter Premium Edition ................................ $29.99


#RPGaDay 2018 Day 3: What Gives a Game Staying Power?

Day 3 of #RPGaDay brings a "What works for you?" question:  "What Gives a Game Staying Power"

I say it comes down to three factors: Consistency, Stability, and Comfort.

I must admit that I have succumbed to the gaming trends from the last few decades.  I shudder to think what my gaming library would look like today if I haven't gone through four or five purges over the years.  But certain games stand the test of time, not only on my shelf, but at the table.

Using the d20 revolution at the start of the century, what games have I either (a) held onto or (b) run enough times to justify "staying powers".

The only extensive game line I own that's survived the last 18 years without a significant session, is my Bard Games/Wizards of the Coast collection of 1st-3rd Edition Talislanta.  I love the setting, the 3rd edition rules are just enough, and if I can get satiate everyone else's desires for  the classic F20 fantasy tropes, I might one day run another game of this.  Then again, I did grab the Talislanta: The Savage Land pdf, and that's escalated the 30 year romance I have with the game.

But outside of that, what have I played/run over the "modern" past (and wish to run again) CONSISTENTLY (Campaigns and/or continuous one-shots/mini-campaigns)?
  • Savage Worlds:  Pretty much the newest of the games on my persona; "Staying Power" list.  I'm sure one of the other posts will cover how I came to love the game, but it's the default system for the "Pulp Egypt" game I play with my kids.  Polyhedral, exploding dice-friendly, it's a good system to "wing" 
  • Hackmaster, 4th Edition:  The greatest of the "Advanced" D&D offspring.  Tons of material to work through.  So much so, that you could run a full campaign, then start up a second one and use completely different sections of the book.  Some call is overwhelming, I call it comprehensive... and nostalgic out the whazoo.
  • Call of Cthulhu, 6th Edition:  Prior to 7th Edition, you could only determine what edition was being played at the table to what skills were being used (Zoology was a thing?)  Mechanics are identical, the genre still interests me, and any Keeper worth their salt gives the Investigators a chance (or plenty of warnings), before they go down the cliched road of mind-bending sanity loss... or becoming an appetizer for a Great Old One. 
  • Basic (Mentzer) D&D:  Although none of us played Red Box Basic right when we got it, this version of the game is a comfort, I've played enough that I can still recall most of the charts (pre-Companion Set at least).  As a GM I like the speed I can play this in the short online sessions I have available. 
  • D&D 5e Online:  The start of #RPGaDay marks a year since I nicely bullied my way into a Fifth Edition campaign two of my college buddies were participating in.  Two hours on Monday evenings isn't my ideal situation, but it's a guaranteed game for a middle-aged guy with family obligations. The latest edition a friendly throwback to the editions of my youth (I was actually surprised when I finally found the section on 3e/4e mutli-classing and talents.)   With Roll20 supporting most of my characters information, I didn't purchase the PHB until April of this year.  I'm hoping this one lasts at least a decade. 
Really, running a new or different system (Risus aside, that's an odd duck in this conversation), it's just easier to go back to the old reliables, even if they don't fit every niche of your style of game.

That's why, when I had a chance to run a filler game for an open Monday night, I could have used a number of games for my 1990's Alberta, Canada based Convenience Store one-shot, I could have used FATE, I could of used RIsus, or a PbtA clone, but I took a little extra effort to whip it up for Call of Cthulhu.  
Something was 30.48 centimeters at Mac's, eh?

Thursday, August 2, 2018

#RPGaDay 2018 Day 2: What Do I look for in an RPG?

I got through Day 1 of #RPGaDay with minimal scarring.  Day 2 continues to the thought provoking route:

"What do I look for in an RPG"

I've owned hundreds of ruleboks over the years, I've played a lot fewer, and even fewer have survived the multiple purges of my collections over the years.

Let's look at my shelves and see what I'm looking for:

Something that hits my nostalgic bent.  Regardless of whether it's recapturing the memories of my youth, or perhaps I never let them go from the collection:   Hackmaster, Talislanta, Rules Cyclopedia D&D, Top Secret

Easy basic mechanics, although layering is okay over time.   Although I might ponder becoming an assassin for hire if the old Hackmaster group could get together again, most of my games need to be quick and simple:  Savage Worlds, RC D&D,  d6 Star Wars, Risus, the My Little Pony RPG, and yes, Call of Cthulhu.

Items that fill the Niche I never knew I had.  Better yet, RPGs that I haven't played, but refuse to give up:  Space 1889, Forgotten Futures, The End.... and My Little Pony.

Simple? Perhaps not...

....yet, even with all the nostalgic RPG reprints on Kickstarter, what beckons to me recently?

Fantasy Flight Games Star Wars Edge of the Empire, thanks to a great podcast (and a great auction buy-out at a local con)....

and freakin' Starfinder.

Not the adventure paths or the supplements.  The core book alone gives me tons of inspirations in dozens of directions, but the system itself is something I have not enjoyed.  Although... a sci-fi setting may lend itself to a bit more system mechanics.

And those damn Skittermanders in the #FreeRPGDay promotion earlier this Summer just won me over.  

Wednesday, August 1, 2018

#RPGaDay 2018 Day 1: What Do I Love About RPGs

The icebreaker for this year's #RPGaDay gives us all a warm, fuzzy feeling inside: "What do I love about RPGs?"

Start with a kid who loved setting up the backyard army men battles than thinking about playing them through.

Delve into the pseduo-fantasy world of APBA and Dice Baseball as a pre-teen.

Then finally introduce me to The Hobbit and D&D almost in the same month in early Junior High.   Instantly hooked.

Playing Pretend:  It is what we do, after all.  Whether it's Critical Role's voice actors, an improv troupe, or a bunch of dudes using a scientific calculator to figure out a  mecha's charge damage, we're no more professional than my kids playing with Barbies.

Creativity:  I'm not going to write the Great American Novel anytime soon, but RPGs are an outlet for my creative ambitions.  Sure, I'm still outright grabbing a ton of material from various sources.  My kid's Pulp Egypt game has been scenarios I've found from pretty awesome blogs (and I always try to cite the inspiration) and I've compiled an entire Savage Rifts campaign based on old war comics I read as a kid, to to take those ideas, turn them into my own (sometimes turning them on their head) and let them evolve in world building is entirely satisfying.

World Building:  Yeah, I love graph and hex paper just like every other 40+ male whose played D&D for decades. Sue me.  But world building isn't populating butchers in towns, random boundaries, and putting hobgoblins in some ecologically unstable lair.  I'll be covering it a few times this month, but I love watching a world evolve past by my original concepts, and even outside the influence of the PCs.
Whether it's a long running D&D campaign, or some odd characters showing up at a Texas Roadhouse (with beloved recurring NPC), RPGs stimulate my brain, give me an outlet for some creative endeavors I wouldn't otherwise get to use, and it's simply fantastic fun for a bunch of friends, old or just met at the convention table five minutes ago.