It's been awhile since I did a stat breakdown, and since I picked up House of R'lyeh, it's time to start adding everything up.
For those not familiar with the concept, some CoC adventures seem to need out of the blue skills in the midst of the game, or better yet, three-quarters of the way through a campaign, some skill that had never been brought up before, like Other Language: Mandarin or Electrical Repair becomes to do or die skill of the session. There are reasons and assumptions given, but most keepers are trying to keep things together before things get stymied.
Without spoiling too much for players, I'm listing the total number of skill checks mentioned (usually in bold) for each skill in the scenario.
I also listed the total minimum and maximum SAN losses for the scenario, if all SAN checks were required. That is followed by the range of SAN rewards if you meet the criteria, and, of course, survive.
Finally, I list the "practical" potential of earning Cthulhu Mythos points. Too many times I've seen extended campaigns that are recommended for new characters/players, yet by second or third scenario, CM rolls are part of the game, and the investigators haven't found or encountered any situation that would grant them even a 1% in it.
I'm certainly not a killer Keeper, but I'm definitely not a softie either. My players start the game on a slippery slope, I just want them to have a logical chance of success within the story...
... Before they're eaten by a shoggoth.
Credit Rating x3
Cthulhu Mythos x2
Dodge x2
Fast talk x4
Hide x3
Law x4
Library Use x4
Listen x5
Cthulhu Mythos x2
Dodge x2
Fast talk x4
Hide x3
Law x4
Library Use x4
Listen x5
Natural History x1
Persuade x1
Psychology x4
Persuade x1
Psychology x4
Sneak x2
Spot Hidden x 7
Track x3
Spot Hidden x 7
Track x3
Min/Max SAN loss range 5-40
Min/Max SAN reward 4-24
Cthulhu Mythos - ZERO
The Crystal of Chaos
Archeology x1
Biology x1
Egyptology x1
Language: Italian x1
Library Use x6
Medicine x1
Persuade x2
Psyschology x1
Spot Hidden x4
Min/Max SAN loss range 4-35
Min/Max SAN reward 1-10
Cthulhu Mythos +5%
The Return of the Hound Bargain x1
Credit Rating x3
Cthulhu Mythos x1
Fast Talk x5
First Aid x1
Geology x1
Grapple x1
History x1
Language: Dutch x1
Library Use x10
Medicine x1
Natural History x1
Navigate x1
Persuade x7
Punch x1
Spot Hidden x5
Min/Max SAN loss range 12-77
Min/Max SAN reward 5-38
Cthulhu Mythos *Special* There is the potential for some game breakers and game enders, depending on your campaign. Tread very carefully.
The Jermyn Horror
The Crystal of Chaos
Archeology x1
Biology x1
Egyptology x1
Language: Italian x1
Library Use x6
Medicine x1
Persuade x2
Psyschology x1
Spot Hidden x4
Min/Max SAN loss range 4-35
Min/Max SAN reward 1-10
Cthulhu Mythos +5%
The Return of the Hound Bargain x1
Credit Rating x3
Cthulhu Mythos x1
Fast Talk x5
First Aid x1
Geology x1
Grapple x1
History x1
Language: Dutch x1
Library Use x10
Medicine x1
Natural History x1
Navigate x1
Persuade x7
Punch x1
Spot Hidden x5
Min/Max SAN loss range 12-77
Min/Max SAN reward 5-38
Cthulhu Mythos *Special* There is the potential for some game breakers and game enders, depending on your campaign. Tread very carefully.
The Jermyn Horror
Anthropology x5
Art x2
Biology x6
Climb x3
Conceal x1
Credit Rating x2
Cthulhu Mythos x4
Dodge x5
Drive Auto x2
Fast Talk x1
First Aid x1
History x4
Locksmith x1
Jump x4
Language: English x1
Language: Latin x1
Law x2
Library Use x25
Listen x3
Mechanical Repair x4
Medicine x8
Natural History x4
Navigation x2
Persuade x2
Psychology x3
Rifle x1
Sneak x1
Spot Hidden x13
Track x1
Min/Max SAN loss range 4-32
Min/Max SAN reward 4-24
Cthulhu Mythos: +3%
Nameless City, Nameless Terror
Astronomy x1
Bargain x1
Bargain x1
Cthulhu Mythos x6
Geology x1
Language: Arabic x1
Listen x2
Navigation x2+
Spot Hidden x4
Geology x1
Language: Arabic x1
Listen x2
Navigation x2+
Spot Hidden x4
Min/Max SAN loss range 11-201
Min/Max SAN reward 3-48
Cthulhu Mythos +22%
A better analysis of this will be in a review of my reading list on my cruise, once I get around to it....
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