Tuesday, May 6, 2014

(Review) Emerald Vale Games, Wilkes-Barre, Pennsylvania

As I mentioned on my recap of Free Comic Book Day, I spied a flier hanging on the door for some game store and their April grand opening in the Wilkes-Barre.  I quickly rearranged our planned shopping with the girls (yay, new cordless drill) and hunted for this alleged place known as Emerald Vale Games.

Location:  838 Sans Souci Parkway  Wilkes-Barre, PA 18706.   The Sans Souci (San Sue-wee to out-of-towners) was the big pre-interstate road linking the cities of Nanticoke and Wilkes-Barre, so it still sees a good deal of traffic.  The store itself is in one of many mini-strip malls lining the road, and it took a bit to find it in its corner location.  They also haven't put up any permanent signage yet, so that will prevent random customers from wandering off the road.  Ironically, the best directions for someone looking for it that it's the strip mall to the right of D&D Motors. 
Edit 01/21/2015 Emerald Vale Games has  moved right down the street to 109 West End Rd Wilkes-Barre, PA, next to Colarusso's Pizza, a mere two blocks or so away from the original location.

Edit 01/26/2016 Emerald Vale has gone through a business reorganization, and now Evolution Games is at 7 Lee Park Ave, Wilkes Barre, PA 18706.  A review of the new store can be found here.

The "Kid Test":  As I've done before, bringing a 3 and 5-year old into the store with me really pushes the limits of a family game store.  They're pretty good kids, but still, they're 3 and 5! The good news is the proprietors, Joe and Brad, as well as Brad's wife, took it all in stride. I won't bring them in often, but the kids felt welcomed.   I also apologize for the years of therapy the decorative stuffed animal turtles will need after my girls found them. 

Cleanliness:  I've been to plenty of hole in the wall stores, old and new, that made me feel like getting a tetanus booster immediately after I left.  That is NOT the case here.  Carpet was clean, save for the game table they were constructing in the corner, everything was well-lit, no missing ceiling tiles, and the walls had a new bright coat of paint on them.  It's amazing how many established stores miss the mark in this category.

Amenities:  The store hosts three large permanent hand-built gaming tables with separate padded bench seating, one folding table with chairs, and the hopefully the slightly taller miniatures table I previously mentioned was finished.  The front counter is an all-wood rock solid command post with a view of the whole store.  Snacks range from water and Gatorade to Hot Pockets (with microwave) and chips.

Perhaps the most ingenious thing I saw there was the positive use of empty space.  While they just opened and I hope plenty of wall space will soon be filled by racks of product, they used chalkboard paint on sections of it and used it as a bulletin board.  Tournament dates, a Seeking Games board, even a trade board for Magic cards.  


All bow down to the power of dice!

A great rule #2 after rule #1: General Hygiene

A small, but solid, base of product
Merchandise, merchandise, merchandise!  So what does Emerald Vale stock?  Not much, although when you open up a few weeks prior and don't have a delusional half-million dollar budget, that's the way one must go.  Their stock shelves did cover the basics of gaming:  Settlers, Munchkin, and some Game of Thrones LCG.  They get bonus points from me for their apparent love affair with Chessex.  I saw more Chessex minis cases and dice sets there than I have at the last six stores I stepped foot in, and that's a very good thing.  Rule #3: Dice and CCG packs are the only true impulse buys in a game store, and not everyone plays CCGs

Role-Playing: They did have a large enough section of Pathfinder to make someone go, "Oooh Pathfinder," but nothing else.  RPGs can be fickle, so their turnaround time is longer than the other categories.  I'm certain I'll see this grow each week, book by book.

Miniatures:  A store must deal with their customer base, and the ones that have come in have requested 40K.  As an individual gamer, this saddens me, as a former store manager, it makes me twitch, but if they're exchanging cash for product, I can not fault anyone for this situation.  A store full of Games Workshop fans making purchases is far better than a wall of product from another line gathering dust.

CCGs:  Outside of a nice conversion with Joe and one of the Magic players about the game, I didn't look too closely to what product was out for sale.  Their website says they stock Magic, Pokemon, and Cardfight Vanguard, so I'll take their word on that.  After years of seeing them solicited in Game Trade, I finally saw some of the next generation of play mats, and I can honestly say that they're pretty impressive.

Emerald Vale Games has succeeded in forcing me to do something I've never done before.  On the World Famous Gaming with the Gnomies Five Gnome Rating Scale I must give them an Incomplete.


Don't get me wrong, this is not a negative thing.  These poor folks have been in business for less than a month!   That's like getting an employee review an hour into your first day of work!   They're still very much a work-in-progress. 

My only major gripe as a wanna-be store owner would be the signage, and possibly advertising.  Without them, it's just word of mouth (and blog), and that only goes so far. 

That being said, I see a LOT of promise with this store, and yes, that statement includes some bias as to the proximity of it to my house.   Unlike some of the established stores, I will have the opportunity to try them out with special orders, stop in for a game night or eighteen, and watch them evolve through their first year, and hopefully beyond. 

UPDATE 5/8 - I swung by the store yesterday, moreso to snag a quick drink and some dice for the girls than my special order.  The miniatures table was almost finished, with a second one in the planning stages.  Everyone was busy sorting Magic cards (yes they sell cards... and in a similar vein they take credit cards too... that was a pleasant surprise).  Joe was very apologetic that the shipment with my special order hadn't come in.  He explained in detail the comedy of minor errors through the whole process that delayed things a day.  I may be the only person in the county that appreciated (and completely understood) what he was talking about.  Little secret:  I'm not worried about my copy of Canis Mysterium coming in... but I will snag it up on Friday, and pay cash for it).

UPDATE 11/05 - The six month follow-up is here.

More Golden Goblin Kickstarter Goodness Coming Soon

Over the weekend, I got a positive update about Golden Goblin's Tales of the Crescent City Kickstarter.  It looks as if the physical copies of the book tentatively scheduled to be shipped sometime in July.  With everyone else complaining about the horrible delays affecting the Kickstarters they pledged to, I feel kind of lucky.

The bigger announcement was the quick mention of the next Kickstarter.  On Friday, September 12th, 2014, they plan on launching a campaign for De Horrore Cosmico - Six Adventures for Cthulhu Invictus.  Despite Amazon's recommendations, I haven't delved into that setting, but if Crescent City is as good as advertised, I might have to bite the bullet.

Monday, May 5, 2014

Free Comic Book Day 2014

The first weekend in May is here, thus Free Comic Book Day is upon us!

With my going down to Philly for the day with friends, I had full responsibility of the whirlwinds known as Maja and Millie.   After a trip to "The Breakfast Place" (a diner attached to a gas station where I always take the kids for breakfast.  Trust me, it's much nicer than it sounds.), we gassed up, got stuck in traffic on I-81 for an hour, and I got a much-needed hair cut, but we finally made it to our surprise destination, Rubber Mallet Comics

Rubber Mallet Comics is a tiny, tiny shop (I've literally had larger holes in a wall than they're total shop area), but they really know how to take advantage of Free Comic Book Day.  The day starts with shop staff and patrons galore dressing up in costume and participating in the West Pittston Cherry Blossom Festival Parade in the morning.  They did have a comic book artist for signings, a huge pile of stuff on sale, and more important for a Dad on a budget, piles upon piles of free comics for the kids (limit 3 per person before 3pm).   Millie grabbed an Archie, Maja an Uncle Scrooge from the outside "free" display, and we ventured into the packed store. 

The girls were excellent, so I could browse and picked up some stuff, which we all know, the whole purpose of Free Comic Book Day is to help out sales.  I got the latest Walking Dead, the girls My Little Pony and Scooby, and out of the 3/$10 graphic novel box I snagged Best of Showcase Supergirl (God, the first four stories are incredibly sexist, even to my dulled sensibilities, but then it kicks back to 50's/early 60's sensibilities), as well as Book 2 and 3 from the Bones: Legends Trilogy.



I'm happy to support Rubber Mallet, but they're just too far away for even monthly patronage.  They're 25 miles away from the house, and the drive time US 11 makes the drive just as long as the one to Comics on the Green in downtown Scranton.  Still, my wife can't be mad at them for taking up all my time and spending money, although they are partially responsible for the putting up the flyer on their that I barely caught out of the corner of my eye that said "New Gaming Store in Wilkes-Barre."  But that, my friends is for another day.

Coming Soon:  A Review of Emerald Vale Games

Saturday, May 3, 2014

(Review) Save or Die! Podcast

Not too long ago, in what feels like a galaxy far, far away, I worked with one of the former hosts of the Save or Die! Podcast.  It focuses on the elements of "Classic" D&D, largely any older edition without the "Advanced" preceding it.   I've caught a few episodes here and there and found most of them passable.  Early episodes focused on generic terms such as designing a "big bad" for your dungeon/adventure, or sometimes interviewing individuals associated with the "Classic" side of the brand.

After a long hiatus, when I wandered over to see what they had been up to, I noticed a recent episode (#88) covered the Gazetteer for the The Grand Duchy of Karameikos, so I downloaded.

In hindsight, perhaps I expected too much from these guys.

*Disclaimer  After the Basic and Expert boxed sets, I believe this may be my next earliest gaming purchase.  I personally find the supplement a wealth of untapped potential.  Enough information is provided for you to flesh out Karameikos as you seem fit.  In discussions with other "basic" D&D players, if GAZ1 is not the best of the Gazetteers, it's in the top three simply because it provides the template for the rest of the series.*

After twenty years since I last played in a straight-up "Known World" game, I was amazed that I had forgotten more about the world than these four hosts actually knew.  It may be the play styles or personal gaming timelines missed an entire product line that release that produced 15 supplements over 5 years (including the Dawn of the Emporers boxed set).  Not that I didn't learn a thing or two from the podcast.   I either never knew or completely forgot that the vague map of the planet from the Master Rules (aka Black Box) from 1985 was dervied from a map of Earth 135 million years ago.  Of course the Thyatian peninsula is definitely overstated per the map from X1 Isle of Dread, but that would be resolved with the Dawn boxed set.   Why that has any bearing on a supplement that doesn't include said map is merely tangental.

The fact that they have limited knowledge of the B-Series of modules that were shoe-horned into the game lowered my expectations a bit further.  Given how some of the module (B5: Journey to the Rock, in particular) are just odd adventures to fit in, and others oddly generic, it was impressive how coherent the book is.

History and Mythology: Early on, one of the hosts goes on a mini-rant on how the entire backstory and mythology of Karameikos/Traldara are just stolen legends and mythology.  Waitaminute, isn't just about every campaign world, fantasy book line, etc, just a mishmash of legends with the serial numbers written off?   Even better, when one of the other hosts praises the oral history of the Legend of Halav, he almost completely does a 180. 

Religion: One sizable complaint was the lack of a deity for the Church of Karameikos.  Our hosts forget the last few pages of the player's book from the Menzter red box.   While they suggested players can choose some god to worship, clerics were more directed to alignment (lawful, neutral, chaotic) than anything else.  Following that precept, it makes perfect sense to have churches that worship concepts, rather than spell giving gods.

Legal system:  Another sticking point was the "considerable" crime and punishment section.  Considering this was the first campaign supplement for D&D, why wouldn't you cover this section, especially since future Gazetteers would probably have wildly different legal systems.   Despite the "Paper and Paychecks" argument against the trial system, it's rather quick and the whole encounter with it might take an hour out of a evening session, IF you're elaborate about it.  To counter the suggestion in the book that says "Get a party member arrested to try it out" is railroady, I simply say, why wouldn't a rival group (NPC party, Veiled Society, Iron Ring) try to set up the party?   

Black Eagle Barony: They did persevate a bit much over Duke Stefan's cousin Ludwig a bit much, although I must give them props for their time on Bargle, just for nostalgia's sake.  History is full of corrupt, despicable people right under the ruler's nose, and if the Duke can't stop slavers from operating on the main trade road between Threshold and Specularum, how is he going to do anything about a family member with probable connections back in Thyatis (and far more chaotic places as well).    The Black Eagle Barony is the wild west of Karameikos, so long as halflings don't invade from the Five Shires, Stefan will leave him alone.

The hosts depiction of the Baron as some over-the-top evil villain better suited for a movie serial on a Saturday morning in the 40's isn't too far off.  Karameikos has some incredibly safe areas for the PCs.  Their legal system is NOT like the City-State of the Invincible Overlord for that reason.  The small strongholds of civilization are meant to provide the PCs with a safe base of operations as they penetrate the the rest of this large swath of wilderness, be it goblins, slavers, or now 15th level magic-users that killed off your hot cleric chick friend way back when.  

Unlike later Gazetteers, The Grand Duchy of Karameikos was meant to be the launch pad for tens of thousands of Basic and early Expert level characters.  While the hosts completely agreed with the process of the Shearing, they failed to recognize the supplement as a whole was covering the Shearing for players.  Everything is set up for new players to get indoctrinated in the game system and campaign play before they venture out into the other countries of the Known World.  Let's put it this way: You're not going to see beginner players in a Glantri campaign and have it successful without a phenomenal DM.

I can honestly say I'm not enticed to listen to future episodes covering the other Gazetteers, especially after the hosts gave an average of a 2.75 rating for the book.  GAZ2: Emirates of Ylaruam might not even register a 1 in their books.   

On the Gaming With the Gnomies acclaimed 5-gnome system, I give the Save or Die! podcast two gnomes.



Save or Die!  suffers from the opposite problem of a podcast such as Ken and Robin Talk About Stuff.  Ken Hite and Robin Laws can talk greats lengths about overwhelming issues or the finest minutae and do it with a depth of experience and detail than can turn the casual gamers off.  The Save or Die hosts are casual gamers, who, despite gaming years before I even pondered it, never left their small spheres of influence.   WotC's surveys over a decade ago confirmed that there are millions of "casual" gamers still playing their preferred variant of D&D, so the podcast has a huge potential audience.  I'm just not one of them. 

Friday, May 2, 2014

Miskatonic University Podcast Indiegogo Campaign

I spent my evening doing household chores, bathing kids, and perusing the contents of a long forgotten steamer trunk, all while listening to the latest episode of the Miskatonic University Podcast.  The one reason it's the sole remaining podcast I listen to for any stretch of time is that I feel comfortable with the hosts and their format so much, that even if I need to wash dishes or yell at the kids and miss a section, I can get myself up to speed rather quickly.  I could not hear large chunks of their bit on strange Melanesian cults, as well as their main topic, a continuing discussion from a previous episode that I missed dealing with cults and their interaction with the real world, even if it conflicts with Mythos canon, and how that canon was meant to be fooled around with.  Despite that, what I did hear was great stuff, I may even listen to it again,but I don't I'll have the chance before the next episode comes out.

One thing they announced that just came live on Thursday is their Indiegogo campaign to help fund their trip to GenCon and improve upon the show's infrastructure.   Here's the breakdown.

#1 $1,000 towards expenses for the hosts to make it GenCon and finally meet each other after two years of podcasts!

#2  Any additional funds raised will go to website maintenance and improvements.

#3  Any remaining money will go to hardware upgrades to improve the overall quality of the show.

Without even checking the pledge levels, rewards, etc, I threw twenty bucks their way.  Why?  Because this is exactly what the crowdfunding technique is meant for. Not three million dollar Reaper minis giveaways, or even Steve Jackson realizing is ultimate OGRE fantasy, but supporting small companies, groups, and individuals reach like-minded dreams and not worrying if you're getting  147% return on your "investment." Outside of possibly hearing a podcast or two of the group reporting from GenCon, I expected nothing in return.  They're good guys making a quality product and I don't mind throwing a couple of bucks their way to continue something I enjoy.

That being said, the rewards are perfect for the project:  Audio books/stories read by the hosts, a few scenarios, actual play audio not on the website, a few nice pieces from Cryptocurium for the high end pledges, and even opportunities to play CoC with the crew at GenCon!

The stretch goals are also low key, and easy to deliver: artwork, more audio, and if they reach 100 supporters, they'll start releasing floorplans in pdf.  Not ten pounds of crap in a five pound bag, but I wouldn't expect these guys to try something idiotic like that.

On only day one they're only $50 short of hitting their primary goal, with only 11 supporters.  If 10% of their 1,200 listeners pledges a few dollars, I believe this could be far more successful that they imagined in their dreams.

Next:  A review of a podcast I don't particularly like.  Why Save or Die! failed theirs.

Thursday, May 1, 2014

Campaign Option Musings

Despite chaos at work and home, and a good chance that I need to train to run a 5k dressed as a gnome, my gamer ADHD has struck again.  Perusing IrishSerb's Miniature Adventures, he shows a map of his campaign, and it's so ridiculously simple, I'm kicking myself.


Just the idea of different movement points between towns (and different for different unit types) somehow blows my mind.   It may make some late Summer celebration of the Gnomish Great War run a little different, although I'm still running the SkirmishElite Rommel Campaign to start it off.

Another tool I'm tinkering with is the Campaign set-up on TMP.  It's more geared towards Warhammer Fantasy and similar Ancients to Medieval era rules, but it does mix up terrain and unit point cost enough to make things different.  I haven't started had a pick-up game with the kids recently, due to the chaos, but once I get the first map on the table, this looks like a great thing to build a theme around.  Perhaps I can even tie it in with IrishSerb's map style, mixing player strategized battles, with unintended skirmishes (A lot of the randomly generated boards have BIG water sections, which may force "lost" units to fight.

Wednesday, April 30, 2014

6mm Drilling Rig

Outside of my lone game of Battletech at the Birthday Extravanganza, and oggling the OGRE boxed set, I have little need nor desire to play 6mm (1/285th).  However, when something is presented as well as it was by Angel Barracks on TMP, it deserves mention.


Full disclosure:  the only thing that's included in the Drilling Rig kit is the rig itself.  The storage tanks, building, and vehicle are all sold separately, but it does make a great piece.  The rig stand 95mm tall and comes in three parts for around $16.00US