Kingdom of Khaziria
Ruled By: Kagan Olmar
Capital: Seral
Capital: Seral
Other Cities: Aroska (40,000), Chelkan (20,000)
Language: Parthian dialect
Flag/Emblem: Bi-colored black and white vertically, with a horsehead counter charged and manned red and breathing fire.
Coinage: Kazirian Standard
Important Personas: Governors, khans, officials, priests, merchants.
Important Personas: Governors, khans, officials, priests, merchants.
Alliances: Hyrkanis, Azur-Khai, Gnomish City States (all trade)
Hostilities: None
Open Warfare/Skirmishing: Serious efforts to curtail piracy and slavery in the area.
Intrigues: Barthey influence to get Khaziria involved in a war with Hyrknaia
Demi-Humans: Gnomes (5%), Halflings (5%) , many half-races are noticable.
Magickal Devices: The Cloud Gallery, Gar's Circle of Nullity, the Firetome of Eld, and the Talons Appartatus.
Thumbnail Sketch: Situated at the southern terminus of the Kuh Mountains, and position in the middle of the northern coast of the Mer Kasp, Khaziria is largely considered the last nation in the continent of Talaishia. It is a vast territory, bridging the civilized lands of Talaishia with the primitive outposts of Azir. With such territory, there can be a mixture of extreme weather, as well as huge herds of deer and antelope, with plenty lions, bears, and wolves.
Many of the buildings in the cities are Talaishian brick-and-mortar, although the Parthian influences shine through with roofs and detailing,
Religion: The Parthian Mythos is the state religions, although there are temples of other faiths as well, certainly gnome, halfling, and dwarf shrines can be found.
Geography of Note:
The Grand Bazaar of Seral: Located in the capital city, Seral, the Grand Bazaar is a sprawling marketplace that exemplifies the cultural and economic heart of Khaziria. Here, merchants from across Talaishia and beyond trade exotic goods, spices, textiles, and rare artifacts. The bazaar is also known for its vibrant street performances and food stalls, offering a sensory overload of sights, sounds, and tastes.
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| Seral |
Gar's Circle of Nullity: Located in a secluded area near Chelkan, this ancient site is surrounded by mystery and intrigue. Gar's Circle of Nullity is a large, circular stone structure with an eerie aura, believed to be a place where magic is rendered inert. Scholars and adventurers visit the site to study its properties and attempt to uncover its secrets. The Circle is also a popular spot for those seeking a break from the pervasive influence of magic in the region.
Mentions of the Country in the Blog:
Burning Trogs Rule #21: When Gwen escaped the dreaded Slavers of Roarke, she was separated from the others and wandered into Khaziria, experiencing the nomadic culture, the villages, and ultimately the granduer of Seral.



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