The river leading from the Moorfowl Mountains has been contaminated with a toxic green sludge, threatening the Mere and the towns beyond. A kobold contingent has arrived in town and ask for help... along with the news of the recent earthquake cleared a new entrance to the former kobold lair.
19 Mai 535 - Village of Mere, Barony of Gulluvia
Hugo Swam'Pas - The popular local hedge mage from Mere known for more successes than failures in helping the village out.
Beulah Cragmuffin - A halfling that hates adventuring, but hates seeing Hugo get any credit, whether he deserves it or not.
Galastia Axenmeld: Disgruntled acolyte of The Church
Gwendalyn the Bright - Another disgruntled acolyte of the Church, sent to solve issues within this podunk village, but overlooked for the parish priest role.
Carya Illinoisis - The former merchant has joined the Baronial Guard, with a focus around Mere. She's still a mountain of a woman that's even stronger than she lets on.
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The arrival of the diplomatic mission from the kobold tribes brought even more concern to the village. They knew the source of the contaminated water, but delving further into the Moorfowl Mountains would require further help:
Dim Cragmuffin - It's unsure what relation he was to Beulah, but the halfling was ugly as a dog bashed in the face with a mace, but also old enough to have been bequeathed an old set of armor from the Cragmuffin family ancestors. The rest aren't sure if he's volunteered for hero duty, or he's following a firefly in the same general direction as the
Jonerir Drake - Younger brother of Belaquan Drake, who disappeared about a year ago. Fallen in with the likes of Clifford Loprete
Hugo took control, grabbing rations for everyone (on each person's individual account at the general store) and leading from the rear.
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| The dwarven mine, eliminate the light sources. |
Most of the the rooms they explored were empty, for filled with corners of kobold excrement.
Going into the last chamber in that direction, Dim led the group and stepped on something...
Crossbow bolts went flying injuring Carya and Beulah, and turning Dim in a pin cushion. Upon further investigation, Dim set off nine of the ten holes with crossbows in the trap zone. One either didn't go off, or perhaps one of the kobold vandals fell victim to it, and the others simply avoided the area.
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| Dim Cragfoot, Preferred Crossbow Target |
Galastia used her Cure Light Wounds to rejuvenate the halfling, but Dim decided to fall back to the rear (2 total hit points healed) . The group turned in the opposite direction, and came upon a ramp going down. The passage was restricted to five foot wide, another devasting spike trap sprung at some earlier time, killing the two kobolds whose desiccated corpses were stuck to the spikes now embedded in the wall.
Galastia grabbed Jonerir's quarterstaff and began tapping the floor going down to the next level.
Next: #23 - The Hall of Death


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