After getting mixed up in a crooked magic exchange and solving a cleric's curse, the group finally got around to heading to Anon-Maxis to return the hourglass (if Arbeow picked the right road.) On the road, they noticed a low-flying sky-ship hover over them, and drop a barrel....on top of the Dalmar! Inside was a dwarf, apparently a stowaway, with one helluva hangover. After introductions (and massive healing efforts for Dalmar) Sabu Tablesmasher staggered along with the group.
In Lansluck, the final village before Anon-Maxis (Arbeow: Honest!!!), as Dalmar was sipping his wine in the tavern, Cecelia was being hit on by the captain of the militia. The captain decided to be fresh and pinch Cecelia...Well, Low Threshold of Pain, Temper Tantrum, and a host of personality quirks kicked in, an Angawa Battle Cry was emitted after a yelp, and the captain was soon on his back, thanks to a lucky knockout punch and subsequent pummeling from Cecelia. She then proceeded to force the other patrons to give directions to the captains home, dragged his unconscious body there, crowd in tow, and had a nice conversation with the captain's wife. Rolling pins do how much damage in Hackmaster???
Finally, the group arrives in Anon-Maxis. Dalmar delivered the hourglass to the Red Mage, and took his 80% cut of the reward, while Sabu took Mutumbo to the docks to learn the multiple uses for the word profit....or was that booty? Even though the group was living high off the hog of their reward and the magic items they sold in town, Cecelia found them a job. They were hired by the Town Guard to investigate some gruesome murders in Sitooterie Park. All sorts of horrible acts (decapitations, severed limbs, etc..) had been committed and the even the town guard was leary of going into the park at night.
The group cleared out the remaining visitors in the park well before dusk and set up a sting operation. Well, Dalmar told them to and proceeded to fall asleep underneath the bushes. The remaining members decided to place someone staring at the stars in a prominently placed gazebo. All went well, before the gazebo attacked! With the gnomeling in the gazebo's clutches, the others attacked. With some speed, and only minor scarring the "killer gazebo" was dead. ...then Dalmar woke up.
The reward they received for stopping the (Dalmar: Dopple-something they called it. The idiots obviously don't know a yellow cephlapod when they see it!) was sufficient for resupplying the group and get them horses. Dalmar offered to pay his "mercenaries, Mutumbo included now" to escort him to Hydincal to live the high life! The group celebrates, Arbeow drinks too much, wanders from the group, and pukes/passes out at the feet of some ornery mercenaries. His unconscious body is used for gnome bowling and the group finds him in an alleyway the next morning.
GM Moral: Never drink heavily, and never drink alone.
The group leaves Anon-Maxis for a 10-15 day trek back to the city of Hydincal, capital of the Kingdom of Crosedes. Arbeow's 7-10 splitting headache helps his guiding, as they successfully make it back through Lansluck, Nobquin's Keep, and Nodhaven. However, the group makes a right instead of a left at a fork in the road, and as the music strikes up, they head into Yelden, capital of the Duchy of Alois. *Group stares at Arbeow*: Where are we now?Arbeow: Let's find out...*Group rides into town*
GM Notes: After going through the Hacklopedias, I was delighted to find out that I could pay homage to the classic KODT strips, but with a little more firepower. Just blame those "news" monitors that some McDonald's have on constant repeat. The word of the day (for a week) was "Sitooterie"(sp) which they claimed was French for "Gazebo" For those of you who figured out the creature type, it was toned down (it was only a small gazebo), but it was immune to missle attacks. As the Journey was completed I didn't know what lay ahead for the group, and after making yet another wrong turn, I broke out the store bought modules, both old and new. Still under the chronic lying machinations of Dalmar Sworin, the group continued as an unofficial adventuring group, and the lack of organization will show in the next steps of The Journey of Mutumbo.