Thursday, May 12, 2011

The Historicon PEL is up!

With the great news of the status quo being returned to the VFCC, the only thing that could make the day better is the release of the Prelimar Event List (PEL)

Throw in some problems with Blogger and my laptop, and my review of the PEL took much longer than anticipated.

View the whole shebang here:

After reviewing the document, which so far is only in collected form and individual days, I noticed a few things.

There is a LOT of High Noon occuring that weekend. Usually those games are relegated to the giant, beautiful Old West board that covers any terrain/scenario you would wish to play. Everything from Posses to a Battle of the Bands, to Patton chasing down Pancho Villa... again!

Mission to Monkey Island - someone's using Eureka's flying monkeys!

Field Mice versus Zombie Pumpkins - someone's using Eureka's mouse warriors!

Pirates of the Carib-Bearan - someone's using Eureka's Teddy Bear Pirates!

and so forth... lots of Eureka promotion. Should be fun!

Despite the plethora of WW2, Victorian Sci-Fi, and ACW games, I only found a couple games that piqued my interest. To make matters worse, I think I've played similar games at previous Historicons:


S-640 - 55 Days at Peking: The Defence and the Rescue
Sat. 7 PM, 4 hrs, 14 players
GM: Bob & Cleo Liebl and First Friday Gamers
Sponsor: Bob & Cleo, Prize: Cookies to all participants
Colonial 25mm, Rules: The Flame and the Sword
The Boxers have risen in bloody revolt in China. A tiny band is holding out in Peking, peeking over their walls. An expedition is launched to
save them. Then the entire Imperial Chiese Army joins the Boxers. Come and join the few, the proud, the brave in rescuing Western
Civilization, or help the rebels drench the ground

T-644 - Trench Wars: Russia 1920 - The Return of Baron Waxtel
Thurs. 7 PM, 3 hrs, 8 players
GM: Frank Luberti Jr. and New York Wargamers Association
Sponsor: MBA
Inter-War 28mm, Rules: Trench Wars (modified)
The "Mad Baron" returns to command his White Russian forces (supported by "foreign interventionists") against local Red units. Friends of
Baron Waxtel are welcome to stop by

S-422 - Midnight Massacre - Theme Game
Sat. Midnight, 4 hrs, 25 players
GM: Scott Landis with Gwyn Reeves, Jeff Kimmel, Michael Panzer, Dave Reiners, Eric Turner and the Rogues
American Civil War 15mm, Rules: Fire and Fury Brigade
The late night classic is back for “The Social Event at the Con”. Game will feature all of the "Madness" you have come to expect from the
Rogues including the Georgia Courage Rule, 2 AM sing off, and usual taunting and abuse from GM's as players try to do something with their
armies (we like to think of it as the Fog of War). Come enjoy the fun and camaraderie of one of the longest running events at HISTORICON.
Pre-reg gets you an Elite Command. As always, 2 drink Minimum!

I am very happy to report FIVE Gnome Wars games this year!

T-643 - Gnome Wars: Castle Elmore
Thurs. 2 PM, 3 hrs, 10 players
GM: Jim Stanton
Sponsor: MBA
Fantasy 28mm, Rules: Gnome Wars
A coalition force of Swiss and French are assisting the Irish defend Castle Elmore, which they currently occupy. The Germans want to control
this strategic castle and its surrounding village and have sent a small force to launch a surprise attack.

F-259 - Gnome Wars: The Joust!
Fri. 8 PM, 3 hrs, 30 players
GM: Jim Stanton; Sponsor: Brigade Games, Prize: Gnomes!!
Gnomes 28mm, Rules: Gnome Wars

S-134 - A Very Gnomish Civil War
Sat. 10 AM, 4 hrs, 6 players
GM: Eric Jacobson
Fantasy 28mm, Rules: Gnome Wars

S-648 - Gnome Wars: One if by Land
Sat. 2 PM, 3 hrs, 12 players
GM: Jim Stanton
Sponsor: MBA
Fantasy 28mm, Rules: Gnome Wars
The Irish have managed to capture Lon the Lunkhead and are holding him captive at Castle Elmore. The Germans, who have been enjoying
themselves in the village below, quickly launch an all out assault in an attempt to get him back.

S-649 - Gnome Wars: Two if by Sea
Sat. 8 PM, 3 hrs, 12 players
GM: Jim Stanton; Sponsor: MBA
Fantasy 28mm, Rules: Gnome Wars
As the Irish King looked down at his exhausted Leprechauns he saw bruised bodies and bloodied hands. There seemed to be ebb in the attack and the High King was glad to have a chance to rest. As he turned to catch the sea breeze on his face he sees, much to his chagrin, ships on the horizon that are headed his way. “To the walls lads, to the walls!”

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