Wednesday, November 30, 2016

Using Ethnic Borders Rather than Geographic in Hackmaster.

I have an on-again, off-again relationship with Pinterest.  While it's predominantly a place to store visual links to recipes, fashion, and funny memes, I have some use from it pulling up 1920s vehicles for Cthulhu, ancient Egyptian artifacts for Maja, and most recently, cool maps from around the internet. 

After years of designing maps for my homebrew campaign world of Georic that just didn't match, I ported everything over to the alt-Earth Epic of Aerth from Gary Gygax's Dangerous Journeys/Mythus game.  The Kingdom of Crosedes was patterned after Medieval France, Wyrmnal - the Vikings, Ras-Prythax - the Holy Roman Empire, and so forth.  With the additional principalities, duchies, fiefdoms, etc, I adjusted them to sometimes fit, sometimes expand the world around them.  Throw in demi-humans holdings, and it's a hodgepodge of geopolitical fun!

Here's the latest map of the continent of Talaishia on the world of Georic.  It might look familiar.

I've largely kept the borders along geographic or linguistic lines, but with this map, I've begun figuring out some divisions along ethnic and cultural lines. 



Adding in gnomes, dwarves, elves, and halflings (plus gnome titans) complicate these lines, but if there is a collapse of a kingdom, I'll know how to start piecing things back together.


World of Georic - Continent of Talaishia - 1148CY
It's time to reconsider things far away from the Mer Kasp.   Do the former Atlantean colonies on the Iberian peninsula look to consolidate power?  Does Alois pledge loyalty to Crosedes or Lygresse?    Will Southern Crosdes look to rise up like the upstart Duchy of Sworin did in 1138?

No comments:

Post a Comment