Day 22 of #RPGaDay 2018 was a bit of a stumper. Dice and the many ways we use them are an appealing part of why I game. Is there some system, some in-game mechanic that I love that doesn't rely on dice.
Yep, Danger Points in Scavengers.
Scavengers, by Metal Weave Games is a futuristic sci-fi game where humans have expanded an empire across the stars, and subsequently fell apart into five warring, very cliched, factions. The PCs are all part of the six factions: the scavengers looking to get rich by looting the wrecked ships.
Every time something dangerous *duh!* occurs that may affect your character, you check off one of ten Danger Point boxes on the character sheet. At the end of the scenario, you "clear" your sheet of Danger Points. You roll a six-sided die, and any results of 2-6, you erase the marks on that specific Danger Point box. On a one, you fill in the box and you have one less Danger Point to use on your next scenario, one step closer to suffering that fatal accident in space. Have all ten boxes filled in, and the situation that cause cause that is the cause of your demise.
I like the concept, but I like a more compact system for some of my kid's RPGs, like Octonauts.
In Octonauts storylines, our heroes are thrown into storylines and might suffer great indignity, forcing the other Octonauts to risk life or limb to save them. Cut this down to three or four Danger Points, and one person will become trapped or captured, and the others are forced to figure out how to save them. Certain tasks will attract a certain type of character... or the other characters might just be unlucky.
Yep, Danger Points in Scavengers.
Every time something dangerous *duh!* occurs that may affect your character, you check off one of ten Danger Point boxes on the character sheet. At the end of the scenario, you "clear" your sheet of Danger Points. You roll a six-sided die, and any results of 2-6, you erase the marks on that specific Danger Point box. On a one, you fill in the box and you have one less Danger Point to use on your next scenario, one step closer to suffering that fatal accident in space. Have all ten boxes filled in, and the situation that cause cause that is the cause of your demise.
I like the concept, but I like a more compact system for some of my kid's RPGs, like Octonauts.
In Octonauts storylines, our heroes are thrown into storylines and might suffer great indignity, forcing the other Octonauts to risk life or limb to save them. Cut this down to three or four Danger Points, and one person will become trapped or captured, and the others are forced to figure out how to save them. Certain tasks will attract a certain type of character... or the other characters might just be unlucky.
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