For Day 15 of #RPGaDay, the powers that be provided "Door" as the word of the day. I sense a lot of personal door-opening experiences with RPGs, or perhaps the evils of gatekeeping.
Winter of '91 - I'm playtesting my first ever convention game I will ever run, The Crystle Dungeon using Talislanta 2nd Edition rules.
Of course, my playtest group is my high school gaming group. Most picked the character archetype closest to their usual D&D character.
Except for Charles.
Charles, who historically played elves, wizards, or elf wizard-blade swingers, went completely of the reservation and created Draxx, a Saurud Warrior.
For you grognardy folks, a Saurud was a quickly devolving race descended from dragons.
For you whipper-snappers, imagine a Dragonborn, but replace all intelligence, wisdom, or special abilities for sheer, brute strength.
For the two Battlelords of the 23rd Century fans out there reading this, he was a Ram Python with only melee weapons (but we hadn't learned about Battlelords until we reached the con, so...)
The Crystle Dungeon was just an attempt by teenage me to put all the cool things from Talislanta is a pretty mundane D&D dungeon crawl, but it worked, except for one minor detail.
At one point, they discovered the back end of a one-way secret door. Knowing that something was odd about this alcove, Draxx investigated and ultimately got his hand stuck the the door trying to open it the wrong way. In the subsequent panic, he ripped the door away.
If the regular "human" range of stats in Tal was -2 to +2 , Draxx had a Strength of +8, if not more. You roll a 20 with that bonus, and the teenage ViscounEric will always err on the side of awesomeness and fun. The older, grumpier ViscountEric, might have toned it down a bit, but would largely defer to his younger self.
As for the convention version of the game, and the greatness of that convention, you can check out my old Lehicon IV post.
Winter of '91 - I'm playtesting my first ever convention game I will ever run, The Crystle Dungeon using Talislanta 2nd Edition rules.
Of course, my playtest group is my high school gaming group. Most picked the character archetype closest to their usual D&D character.
Except for Charles.
Charles, who historically played elves, wizards, or elf wizard-blade swingers, went completely of the reservation and created Draxx, a Saurud Warrior.
For you grognardy folks, a Saurud was a quickly devolving race descended from dragons.
For you whipper-snappers, imagine a Dragonborn, but replace all intelligence, wisdom, or special abilities for sheer, brute strength.
For the two Battlelords of the 23rd Century fans out there reading this, he was a Ram Python with only melee weapons (but we hadn't learned about Battlelords until we reached the con, so...)
Draxx |
At one point, they discovered the back end of a one-way secret door. Knowing that something was odd about this alcove, Draxx investigated and ultimately got his hand stuck the the door trying to open it the wrong way. In the subsequent panic, he ripped the door away.
If the regular "human" range of stats in Tal was -2 to +2 , Draxx had a Strength of +8, if not more. You roll a 20 with that bonus, and the teenage ViscounEric will always err on the side of awesomeness and fun. The older, grumpier ViscountEric, might have toned it down a bit, but would largely defer to his younger self.
As for the convention version of the game, and the greatness of that convention, you can check out my old Lehicon IV post.
I was just as surprised when he made that character choice.
ReplyDelete