Showing posts with label German-American War. Show all posts
Showing posts with label German-American War. Show all posts

Friday, February 27, 2015

The German-American War 1898-1910

Most Gnomish school children know about the German-American War, and it's implications on the world stage, so I don't know why I'm repeating it here, but I'll cover it to make sure the few uneducated Teddy Bears and feral gnomes learn some essential history.

Despite the best efforts at exploration, Spanish gnomes could not maintain an empire and its outposts either became independent or fell into disrepair. We all know that today they are better now for their bullfighting and afternoon naps than international policy.

The British Mercantile Syndicracy moved in to sweep up the possession along the American coast, which ultimately became the countries we have today. The Swiss moved towards Africa and Asia. The French focused on Quebec and, for a time, Mexico.

The unification of the German Empire was completed with the Astro-German War of 1870. With its internal affairs in order, the Kaiser looked towards the far reaches of the world for colonies and an expansion of his power. While the British Mercantile System had set up trading ports throughout the globe, they had never taken steps to "civilize" the interior of Africa, Asia, or any other "Third World" locations.

The Germans still looked for scraps in the Colonial game, but they were plentiful. Cuba, Port Kaiser (Puerto Rico), Guam, and the Philippine's (now Willipines) were easy pick-ups as other

In America, the Northerners had played a delicate balancing act between British and German trade interests. Southerners had two interests to screw with the North. 1) They were interest in adding Cuba as a state/colony but didn't have the strength to do it. 2) They wanted to weakened German trade interests with the North and capitalize on that loss.

Birmingham-based saboteurs formed insurgent groups against German rule. Tourists and stray sailors were kidnapped and sometimes murdered. Bombs were planted, which brought more German troops, but a stronger Northern presence to protect its interests. When Northern Engineers aboard the U.S.S. Maine mixed steam engine modifications and late night drinking, the explosion shook Havana harbor. Southern agents immediately plotted the seeds of German conspiracy to the North, and a dangerous unit of foreign troops to the Germans.

War was soon declared in the Caribbean.

With no Caribbean holdings, and the loss of Florida, the North's troop deployment was complicated. Soldiers were loaded at Baltimore, sailed to the Bahamas, where the sympathetic British let them properly mobilize.    

German defenses were stern and morale high against the invading Americans. The Northerners took heavy casualties, but dwindling ammo finally forced the Kaiser to surrender Cuba and Port Kaiser.

The North's War was an opportunity in the Pacific. The Empire of California was looking for colonies in the Pacific and the German holdings were usually poorly manned, weakly defended, and usually considered "vacations" to the troops deployed there. California already had a steady alliance with the Kingdom of Hawaii, which allowed them to rent a naval base there, so with the explosion on the Maine, the Californian Navy had been quickly dispatched to Manila. The result was close, but a success for California initiative.

With Manila taken, Captain Hank Glass of the CSS Sutter took matters into his own hands and rerouted his ship and the three troop transports it was escorting to Manila, heading straight for Samoa. Samoa had been a hotbed of international intrigue between Germany, Britain, the North, and California. Mata'afa was a lesser chief who was looking to overthrow the Samoan king and set up closer relations to Germany.

Despite a distinct superiority in manpower, the pre-existing foreign powers, and the royal and rebel Samoan forces created a quagmire that stretched on for nearly a decade.  While the Treaty of Tampa in 1900 called for the end of hostilities and a free Cuba, the Samoan Islands and Guam were not listed as existing conflicts.    It was not until the Treaty of Sydney in 1910 that the war officially ended and Samoa was divided into three separate entities.    The western chain would remain an independent entity under Australian/New Zealand protection.  The eastern chain would be protected by Hawaiians under the direction of the League of Gentlemen Gnomes.   The central portion of the island would maintain Samoan sovereignty, but be considered free ports for all nations.   The Samoan king still remained friendly to the Germans.  Guam was to remain a German coaling station.

After years of German dominance among Gnome-kind, the gnomes of the American Hemisphere emerged on the international stage.   These overseas ventures were lauded by the press, but their costs scared the politicians in San Francisco and the District of Columbia. 

For the Northerners, the addition of Port Kaiser (soon to be renamed Porto McKinley) was considered the Gibraltar of the Caribbean, which could be used to stage naval forces when combating the volatile South American political scene.  It also kept any ambitions by the Republic of Texas and the Aztexican Empire outside the Gulf of Aztexico in check.

For the Confederates, who never fired a shot in the war, the war opened up full and profitable trade with Cuba.   Joint Cuban/Confederate action would undertaken in the early 1910s to help stifle rebellion in Hispaniola and Jamaica.

Popular sentiment in California eventually grew tiresome of the war. However, Emperor Nicholas I had the most vision of any ruler, and also fought with the Aztexican Empire, Russian, and Japan while the fighting in Samoa dragged on.   These rapid successes overshadowed the bloodbath in the South Pacific.  The acquisition of the Willipines created a new gateway to Far East ports that reversed the reliance between California and Hawaii.  California kept only a token presence at Pearl Harbor, and Hawaiians no longer felt completely exposed in the center of the Pacific.

For the Germans, they paid a high cost at home and abroad, to almost maintain the status quo.  Operations in the Willipines were moved the Chinese mainland or a few select trading villages in Japan.  The loss of their Caribbean holdings did not disuade them from getting involved in Latin American politics, although once evidence came out about CSA espsionage, German-Confederate relations were at an all-time low.  Through most of first decade of the 20th Century, Germans focused their colonial ambitions to Africa and China.

For Australians, this was their first independent action on the world stage.    Despite protecting the sparsely populated islands, Aussies proudly took their first step towards expanding their influence.

For the British, it was a diplomatic disaster.  The other impeccable Brits lost influence in the region to both the native population but to the otherwise allied Aussies as well. 

Thursday, March 15, 2012

Cold Wars - The Battle of Apaula Heights... with Gnomes

I know Jim is still working up a final post to the Gnome Wars megagame, and most of my pics from Friday afternoon's game is from a very narrow player's perspective, so I figured I would put together the AAR for the Battle of Apaula Heights, the first ever Samoan Civil War game at an HMGS con, with or without gnomes.

I had conceived the game to be very similar to the AAR here. As the megagame evolved, and I perseverated on the lack of a radio tower, I decided to use the materials available to fight a battle more akin to 1st Vaiele in the Second Samoan Civil War.
I got a nice balance of players for the game, ranging from kids to "experienced" fellows named Carl and Neil. Both gentleman openly admitted that they saw the era and the region in the event description, but both ignored the last two words of it: with gnomes. Both were caught a bit off guard when they saw this on the table.

Gingerbread Men Working the Sugar Cane Fields



I assured them that we were simply playing a what-if historical game with the Brigade Games Gnome Wars line of figures and a "less-cheesey" version of said rules.

The game is based on the the premise that after the capture of Guam during the Spanish-American War, the USS Charleston and the three troop transports it was escorting were diverted from their destination in the Phillipines to Samoa, where they decided to tip the Civil War and full influence in America's favor. American and Samoan Royalist forces would surprised a motley force of Samoan rebels, the German (pro-rebel) garrison, and an even smaller garrison of British marines stationed in Apia who believed any crazed land grab by the Yanks was worth allying themselves with the other side of a diplomatic disaster. For game purposes, the Americans have pushed everyone out of Apia and are pursuing them into a plantation in the Apaula highlands.

Order of Battle:
Defenders:
1 unit of British Marines
1 unit of German Infantry, with heavy mortar team and limited ammo
2 units of Samoan Rebels

Objective: (main) prevent the capture of the plantation buildings (minor) prevent the capture of the Apaula Heights town

Attackers:
2 units of American Infantry
2 units of Samoan Royalists


A naval artillery barrage of four shots that must be pre-plotted prior to deployment. These shots would appear randomly (a result of cumulative die rolls reaching different target numbers).


Objective: (main) drive the enemy forces off the board (minor) capture the town of Apaula Heights

For American Infantry, we used the American Cav figs, considering them dismounted. For the Samoans, we used Mike Lungs awesome Cannibal gnomes with some specific rules:


Samoans; Max move 12. Archers and Rifles starting to-hit under a foot was 4+ and advanced as normal. Archers could ignore cover modifiers for walls and trenches. All units roll one die higher against non-Samoans. (example Spearmen are listed as a d6 in melee, they roll d8 vs. non-Samoans). Spearmen may throw one spear going into melee, on a 6 the unit is knocked over, no modifiers. The Witch Doctor is a combination NCO and Doctor, and the Hula Girl is a nurse. Yes, not entirely accurate to the Samoan culture, so consider them generic civilized Polynesians.

To continue to playtest the Samoan's effectiveness, we allowed all the figures Mike had made, including the witch doctor and hula girl. The Samoans had all the medics on the board, save a lone German Bier Doktor hiding in the mansion.

Deployment: The British decided to defend the town and build up some barricades in the town square. The Samoan rebels deployed just on edge of the plantation fields, possibly inches the enemy. The Germans sat patiently in the plantation buildings, the few mortar rounds available ready to extract a heavy toll on the aggressors.

The Americans deployed in column starting at the water's edge to represent the units marching up the hills. Both Samoan Royalist units were placed just outside of town, much to the consternation of the British player, Neil.


The opening rounds saw a concentrated attack on the town. Royalist archers laid down effective fire to whittle away the British, and when the marine's volley fire was ineffective, Neil was forced to move some forces back, and other holed up on the second floor of one of the buildings.

The Americans went into a more open formation and started to trade shots at a distance with the rebels. One of the rebel units fell back to a more defensive position behind a broken-down tractor.


As the remaining British marines at ground level were killed in melee, the British Officer recruited the Gingerbread men workers into a fighting force. The British marines stuck in the building exacted a heavy toll on the Royalist charging up the stairs, but the Samoans eventually overwhelmed them.


Once within a comfortable range, the American began shooting the fish in a barrel known as the Samoan rebels.


Samoan Blood Stains the Ground


Worse yet, the medics had a horrible healing rolls and the Americans quickly dispersed them, although they "captured" the hula girl medics. As the smoke from the gunfire rose over the trees, the remaining rebels dove into the trees for cover and the German mortar awoke to horrible accuracy, but frightening the American nevertheless.

The British officer and his Gingerbread conscripts stormed the church where the Royalists had secured to rest a moment. Despite only having a d6 for melee, they managed to rout the one unit, and have just enough time to prepare for a counterattack by the second.


Brave, outnumbered men defending a church... they were killed to the man. For these Gingerbread Men, we will always remember their A la Mode *rimshot*.





Even Against Overwhelming Odds, the Gingerbread Men Did Not Crumble


The Royalist did not have complete victory in the town, as a band of formally trained rebels (repesented by Swiss rifles) advanced towards the town and prevented their advance towards the plantation buildings. Given the allowance of multiple medics for the Samoans vs none for the British, coupled by the young man Robert rolling phenomenally for healing, an extra attachment of historically accurate German trained rebels were only fair.

The Americans advanced up the road, peppered by the hidden rebels and pummelled by the improving German mortar. To offset this, the American naval barrage was finally initiated, the first shot destroying the front of the mansion, however the remainder of the firing either missed its target, or no units remained in the area targetted.

The lead American unit was routed by continued assault by the rebels and mortar, but the advantaged quickly faded as the mortar failed its ammo check, completely running out.

With ten minutes left in the time slot, I called the game. The Germans still tenuously held the plantation. With the American forces retiring to the town to regroup, the Germans and rebels could withdraw to a better fighting position, which is what occurred historically.


Everyone said they had an absolute blast, even though I forced them learn even more useless historical knowledge. The Samoans were extremely effective, although I had anticipated fewer bows and more spears from Mike. The archers' ability to avoid cover decimated the British before they could establish themselves, and in future games I will allow the witch doctor as a joint medic/nco, and remove the hula girls from the "realistic" gnome games.

The terrain (both Jim's and my small additions) worked great, and my new customs house got used less than 24 hours after purchase. The price is steep, but I will get my money's worth out of it!

The success of this game means a number of things. First, we'll continue to work on the German-American War concept for Gnome Wars. Once more American infantry and support figs are painted up, it should be an even fight with a Colonial German army. Second, I will try to run more of the Samoan scenarios using Gnome Wars in the future. Third, and I don't believe I'm typing this, but I'm interested in running a straight historical version of the Second Samoan Civl War. Pulp Figures has a range of 25mm figs that could resemble Samoans and they come with both traditional and modern weapons. Add a few Old Glory Americans and it might be a party.


Next: Hopefully more Samoa pics once my camera issues are resolved.

Monday, February 6, 2012

Documentaries and the Gnome Timeline

Last night was another glorious party with the little one until 5 in morn, so pardon me if there are more run-on sentences and fragements than normal.

The one advantage of staying up all night was catching up on my DVR. The Military Channel was running the great First World War documentary, I finally got to see the much recommended episode "Global War". "Global War" coverage Germany's expansion of the war, from the Pacific to the Falklands, and even this little area called Tanga. Not very expansive on the specifics, but the color pictures and rough film made up for it. Plus, I got to see more houses and other buildings for that area. One way or another the Hotel Kaiser is getting built after Cold Wars, and I'd like to see other buildings that fit the town.

Which brings up another point. I had mentioned awhile back about an unofficial Gnome Gazetteer covering some backstory of the various nationalities, while covering different engagements in history, some historical and some very extreme "what-if scenarios". I'm assuming 1870 as the the start date for campaigns and playable scenarios. For starters, it turns the scenarios in the rule book into a gnomish Franco-Prussian war (Swisso-Prussian?) that would cover all items except for tanks and trucks. I picture more Gnomezer Mk Ones on the battlefield than Mk IVs and A7Vs.

The historical timeline should include the Tanga campaign, a wee bit early mind you, going into the Zulu and Bore Wars, the Ham Fighter Rebellion, Russo-Japanese, and all the other classics. I will go into better detail to expand upon the German-American War, and perhaps some Sikh Wars information to explain how they show up in Western Gnomenculture without a dominant British Imperial presence.

Somewhere in there, I'd like to find a simple set of naval rules, so the German-American, and Samoan Civil Wars could be fought properly.

Any suggestions are, of course gladly accepted!

Monday, December 5, 2011

(Cold Wars) The Second Samoan Civil War?

Here's the event I'll be running Saturday morning:

The Battle of Apaula Heights
During the Spanish-American War, the U.S.S. Charleston obtained the complete surrender of Guam with only a landing party and thirty minutes of negotiations. In this what-if scenario, the Charleston and the three troop transports it was escorting are rerouted to Samoa instead, to support the rebels in the Second Samoan Civil War and forcibly remove German and the BrItish interests there. 8 players (room for 10)

Okay, I admit that my love for the obscure is going overboard now. I mean, how many times has either Samoan Civil War been played at an HMGS con, much less anywhere else?

Truth be told, I had been planning on fighting the Capture of Guam (link) using the Germans as the colonial masters of the island. That would be a challenging game. Fifty-four Germans, four pieces of artillery vs three troop transports of Americans (Northerner) and the USS Charleston's guns for support. I still think the Germans have a chance, if they prepare correctly. However, I don't know if we'll have enough Americans to run the game. I can't imagine more than a unit of cav to be on the board.

The Samoan allows me more troop variation. Sorry, no Polynesian gnomes quite yet. The Samoans, both loyalist and rebel, will be proxied by Swiss, as they are the default gnome for any nationality. British Marines/Highlanders will be used in an alliance of survival with the Germans.

The best thing of all, since we are running three different boards at Cold Wars, I have three different scenarios runninng in my head. And they all can work with few issues.

This being said, I'm working on two different pages currently. There will be a Gazetteer of the Gnomish Americas, covering some fun optional units to use your American gnomes. Texas Rangers, the Desert Theocracy of Utah, and other options other than Union blue and rebel grey.

The second is a history and battles of the German-American War. The war's name is a misnomer. While Northerners will be fighting Germans on their colonies of Cuba, Port Wilhlem, they were trying to avoid a full-blown hot war with the South again. The entire Pacific campaign that schoolchildren only associate with Dewey and the Phillipines was an expansive seroius of amphibious assaults on German and British colonies involving the California Imperial Navy and the Royal Liholiho Marines from the Kingdom of Hawaii. This should be fun