Showing posts with label Yellowstone. Show all posts
Showing posts with label Yellowstone. Show all posts

Wednesday, July 27, 2022

Historicon 2022 - The Gnome Games aka "The Mormon Alamo"

Historicon 2022 was a big success when it came to gnomes.   Four Gnome Wars games, two additional games involving gnomes, and the annual Historicon Joust were all in the Preliminary Event List.   Heck, even the Nomes from Frank L. Baum's Oz books made an appearance during a Wars of Ozz game!

Thursday afternoon's Gnome Wars game (#1) was "The Station at the End of the Line."

With each nationality/unit having their own objective, as the train worked its way down.  There were also other objectives, such as cans of beer, maps, passports, and old tomes to preoccupy forces.  The Swiss were marching to the station from the near corner, the Germans mysteriously defended a barn, and a motley assortment of Sikhs, Irish, and Aussies found themselves in the middle of the town. 
Custom Aussie Infantry
Despite having no conflicting objectives, the Sikhs (at the encouragement of the Aussies) unloaded into the Irish, forcing them to flee.   The elephant added insult to injury, knocking down a windmill with an Irish up top, holding a beer.  The Leprechaun survived the fall somehow, but the falling wreckage killed to other Irish.
The Don Quixote of War Elephants.  
The Irish were outnumbered and outgunned, so it was a war of attrition as they desperately tried to cross the tracks.
As the train approached, the war elephant found a new target.  
A handful of Irish found themselves in the Aussie's campsite and uncovered a keg!
The war elephant derailed the back of the train, damaging the beer tanker, and knocking the Sikh tank for a loop.

The German's control of the farm confused most of the players, but their attentiveness thwarted a plot by a pack of wolves to eat whatever was inside the barn.
The winning unit in the game were the overtly subtle Pete's Pirates.  Avoiding most combat, they acquired the dropped spoils of war:  Two misplaced Irish pots of gold, one full keg of beer, and a few spare cans of beer for the festivities.
Pete's Pirates -- Victorious!
The first game was also a proper introduction for my Theocracy of Deseret Infantry, or more lovingly referred to as the Mormons.   A spiffy paint job on some Southern Gnomes, the Mormons are the perfect foil for my California Imperial Republican Guard.
A lone Mormon stops the train.  The Roman Catholic nun medic looks on with pained visage observing her heretical allies.

Thursday Night's Gnome Wars Game (#2) brought the train to the station, magically turned around, and awaited everyone's secret mission to fill it up and send it on its way.
This time, the Germans wanted to bring something out of the barn and onto the train, a column of Mormons and French hurried to the station.  And the Irish?  They just wanted double super-revenge on everyone. 


The French-led relief column wasn't much of a success, but it did help take out the war elephant, and hoisted Nomepoleon to ride the beast!
This time, the train started to leave... early, so the Germans release their "science experiment, which held the train in place.
Historians believe that in the midst of the decimation of the Mormon forces, some participant blurted out, "This is just like the Mormon Alamo," and that catch-phrase stuck for the rest of the weekend.

Props go out to young Abigail, who, with the help of her father, played a pretty solid game.  I mean, she did steal an elephant...

Friday's events for us included the "How to Make a Jousting Cloth",  "How to Run a Convention Event" seminar, and the Joust.  The only gnome-related game was "The Battle of  Yellowstone" 

The game tracks the US Cavalry's occupation and administration of Yellowstone National Park from 1886-1918.   

Of course, when we planned my game to share terrain and scenery with the Gnome Train Games, I forgot a green cloth, and a handful of trees would make it more identifiable.    I simply explained to my players that the park was suffering from a drought, why made this more believable when wildfires hit the park, usually during the second turn.

A very parch Yellowstone Park
A few more changes were made from the original concept.   The illegal sheep herders were replaced with cattle rustlers, and the the buffalo were replaced with  Easter chicks simply to attract attention to them.  In previous games, the buffalo blended in well with the terrain, and were never the focus of the hunters, rowdy campers, or even the wolf packs prowling the park.  Making them bright and fun attracted almost too much attention to them.  
This small herd of "buffalo" were driven into the hot springs, and their demise.  
I had picked up the Toxic Pools from Gale Force Nine after my last run of the game, and they filled a need in pinch.  They're on my painting queue for a proper paintjob, perhaps a swirly "oil-slick" pattern. 

While I didn't completely fill up (the game accommodates up to ten players).  The rowdy-entitled campers kept the US Cav busy with the three D's - Debauchery, Destruction, and Defecation. 

Yep, not only did they scare off the illegal mining operation, in the name of general mayhem, the camper's player declared, "I'm pooping in the mine."

That's giving the US Cav more work to do, plus adding a fourth D, "Disgusting."
Another figure on the tracks. 
The cattle rustler had a heck of a time controlling his animals, although many wandered off and ended up in the corral outside of town...

US Cavalry escorting Irish Rustlers off park lands.

Joust 

The Joust was 8pm Friday and had 20 participants. It should be noted, that no special figures were brought to be used by participants, so the normal assortment of Australian Kangaroos, Germans on Bunnies, and Union on Shetland Ponies were used.

With all the up-selling we do for the rules we use for the Joust, To Cry a Joust, I wonder how many pdf copies they sell on Wargames Valut. after an HMGS cons.
Special guest referee "Captain Alvarado" helped out with festivities
Like I mentioned in my full Historicon, I faced a bracket, and gave no quarter.    The first two rounds I unhorsed some poor child on the first pass and got all the way to the semis before I ran out of gas.

The winner of the Historicon 2022 Joust was Steve B, although there are horrible, untrue rumors that he was brought in as a ringer.

Saturday morning, I ran my second Yellowstone game.   I was a bit disappointed that only one player showed up, but young Zachary was so excited and energetic, that all those worries soon vanished.  He was very efficient with the cavalry, escorting potential cattle rustlers off  of the park lands three times.  In fact the "occupation" of the Yellowstone went so smoothly, that we set up an impromptu train heist, with a three way battle between the robbers, the town posse, and the cavalry that ended in sheer chaos.

For the "real" Saturday Gnome Wars games, the site of the action moved to the "Station in the Middle of the Line"

With the rail line cutting through the short side of the table, it was a mad dash for most to reach the station and complete their objective. 

With everyone else scrambling, the Mormons decided they needed to move out of their tent revival city, and move up to a barn revival on the German's farm. 

A Mormon Tent Revival

The Mormon Cav clear the station of ne'er do-wells.
The bloodshed between the Sikhs and the Irish was expected to come to a head for a third time, but in an act of treachery, the Irish waylaid the Germans waiting for the train.

This proved problematic as one of the German "Science Experiments" broke free from their train car.  
Germans desperately chasing their "Donnerreideschse"
The train tracks were covered in blood, animals running everywhere, and with the beer tanker destroyed, the Sikhs claimed a minor victory

But two Mormons were on the tracks and spied a very-important looking German, unconscious at the station.  

Senator Lon was worth access in the barn for their revival #MadeUpObjectives
The Saturday evening game was certain to be chaos, with extra Swiss, extra Aussies, Pirates, the returning French, and a first appearance of the con for the Highlanders, and the Sikhs and Irish starting across the tracks from one another.  

Oh yeah, the Mormons were fortified on the south side of the train station.  It wasn't a Spanish mission, but it would do for now.

As the train was stopped by a lone gnome and an Irish pot 'o gold on the tracks, the nationalities descended onto the train that stopped... just short of the station.

As the Irish clamored towards the beer car, to fill up their kegs, the Sikh War Elephant on the other side rammed the train car, not only knocking itself out in the process, but sending the tank tumbling onto the unsuspecting Irish, causing 70% casualties on the spot.



The science experiments were quickly dealt with, although the giant, sentient, hoppping pumpkin ended up exploding, taking a good swath of the village (and the Sikhs) with it. 

Wednesday, June 1, 2022

The Historicon 2022 PEL is Up!!!

Historicon 2022 will be held July 20-24, 2022 at the Lancaster County Convention Center, in beautiful, scenic downtown Lancaster, Pennylvania.  The Preliminary Events List (PEL) for the convention has been posted, and is currently available online.

As with most HMGS cons, I'll post all the cool games I found in the PEL.  Items labelled in Red are events I'm either running, assisting with, or participating in.

The only event I'll leave out of chronological order is the HMGS Membershp Meeting.  Let's get an early quorum and cruise through the minutes. 

F19:356 : Membership Meeting 
Friday, 7:00 PM, 2 hrs, Players: 50, Location: Montgomery House: MH-3 GM: Joby Miller & HMGS Sponsor: None, Prize: None Period: Other, Scale: Other, Rules: Roberts Rules of Order Masks Required? Yes 
Description: 2021 Annual Historicon HMGS Membership Meeting. Open to all members.

Wednesday:
W18:491 : Invasion of the West Coast - 1945 
Wednesday, 6:00 PM, 4 hrs, Players: 6, Location: Federal: FD-12 GM: Cole Snedeker & HMGS Next Gen Sponsor: Yale History Club, Prize: None Period: World War II, Scale: 1:1800th, Rules: Modified Axis and Allies War at Sea Masks Required? No 
Description: In an alternate 1945, Japan has captured Hawaii and dominates the Pacific. Now, a Japanese invasion force with naval escorts approaches the Columbia River Basin for an amphibious landing. But American coastal defenses stand ready, and multiple carrier task groups sortie in defense. Will their last stand succeed, or will foreign troops step upon American soil for the first time in over a century? Rules will be taught, and all are welcome. 

W18:435 : Magic and Tech Play-test 
Wednesday, 6:00 PM, 4 hrs, Players: 8, Location: Commonwealth: CW-84 GM: Kevin Fischer & HAWKS Sponsor: None, Prize: None Period: Fantasy, Scale: 30mm, Rules: Magic and Tech Masks Required? No 
Description: This is a play test of a game I am developing. The scenario will be a platoon of infantry fighting armed insurgents with witches.
Sessions available Wednesday 6pm, Thursday 9am, Friday 9am, Saturday 9am

Thursday
T12:443 : Boxer Rebellion! 
Thursday, 12:00 PM, 4 hrs, Players: 8, Location: Commonwealth: CW-73 GM: Billy Molyneaux & HAWKS Sponsor: Fastplay Wargames, Prize: Age of Glory Prize Period: Colonial, Scale: 54mm, Rules: Home Brew Masks Required? No 
Description: The Allied forces are marching to the city of Peking to relieve the besiege legation defense force and the many civilians. Can the Western forces break thru the last defenses that the Boxers and Imperial Chinese army have placed in their way? Can the Boxers and Chinese forces stop the evil imperialist and give the Boxers in Peking the time they need to kill off the legation forces? A Fun fast paced with simple one-page rules and plenty of BIG 54mm figures to move around the table. This game is having a maximum players of eight players so please pre-registered or obtain a ticket.

T14:503 : Gnome Wars: The Station at The End of the Line 
Thursday, 2:00 PM, 4 hrs, Players: 7, Location: Federal: FD-15 GM: Jim Stanton & HMGS Next Gen Sponsor: Brigade Games, Prize: Gnomes Period: Western, Scale: 28mm, Rules: Gnome Wars Masks Required? No 
Description: The US Cavalry needs to protect a station just inside Yellowstone National Park. The Yellowstone Special, carrying visiting dignitaries, gold for the payroll, and various "beverages", is inbound and several interested parties are headed for the station. Who will be in control when the train pulls in? Players bringing a painted unit of gnomes from Brigade Games do not have to preregister. No special or heavy weapons for this game. No one under 14 without a playing adult.

T14:332 : Wooden Task - Kids — Theme 
Thursday, 2:00 PM, 2 hrs, Players: 6, Location: Conestoga: Floor GM: Jeff Wiltrout Sponsor: None, Prize: None Period: World War I, Scale: Other, Rules: Wooden Task Force Masks Required? No Description: Kids game. Austrian Fleet contests the Italian fleet for control of the Adriatic Sea. Large battleships measuring between 1 and 2 feet in length fight it out with a just a small amount of math required. Game played on floor where ships fight by flicking dice at enemy ships. Great kids game for ages 6 to 12.

T17:352 : Badges, We Don't Need No Stinkin' Badges 
Thursday, 5:00 PM, 4 hrs, Players: 4, Location: Heritage: HR-31 GM: Ivor Evans Sponsor: Shieldwall Gaming Club, Prize: Yes Period: Western, Scale: 28mm, Rules: Dead Man's Hand Modified Masks Required? No
Description: Renegade bandits are desperate to break their leader, Tuco Benedicto Pacifico Juan Ramirez (known as The Rat), out of jail before his 3:10 appointment with the hangman's tree. Can you rescue The Rat or will you be on the side of justice and make sure that dirty rat gets what he deserves. Dead Man's Hand is a fast paced, over the top, cinematic, Hollywood-esque skirmish game. Easy to learn rules with a fun narrative. Come and recreate this classic old west scenario of the silver screen on the tabletop.
Also run Friday 6pm

T19:504 : Gnome Wars: The Train Pulls In! 
Thursday, 7:00 PM, 4 hrs, Players: 7, Location: Federal: FD-15 GM: Elizabeth Stanton & HMGS Next Gen Sponsor: Brigade Games, Prize: Gnomes Period: Western, Scale: 28mm, Rules: Gnome Wars Masks Required? No 
Description: The Yellowstone Special is pulling into the station and everyone wants a piece of the action. Who will be standing on the platform to greet it? Players bringing a painted unit of gnomes from Brigade Games do not have to preregister. No special or heavy weapons for this game. No one under 14 without a playing adult.

T19:127 : The Guns of Gochas (German South West Africa, 1905) 
Thursday, 7:00 PM, 4 hrs, Players: 6, Location: Heritage Foyer: HF-11 GM: Roy Jones Sponsor: Recreational Conflict, Prize: None
Period: Colonial, Scale: 25mm, Rules: Sword and the Flame (Modified) Masks Required? No Description: Nama to right of them, Nama to left of them, Nama in front of them: the Germans are pinned down in a hellish Nama crossfire at Gochas. But the Kaiser's men soldier on, with their cannon racing alongside them. And soon the Nama riflemen face their own hell: cannon to right of them, cannon to left of them, cannon in front of them. It's a battle of maneuver for German and Nama alike. From the forthcoming scenario book "The Nama Wars": https://www.hererowars.com/new-thenama-wars-hendrik.html.

T19:446 : Wars of Ozz: Battle for the Harvest 
Thursday, 7:00 PM, 4 hrs, Players: 6, Location: Commonwealth: CW-81 GM: Christopher Palmer & HAWKS Sponsor: Old Glory, Prize: None Period: Horse & Musket Fantasy, Scale: 25mm, Rules: Wars of Ozz Masks Required? No Description: Munchkins and their Quadling Allies defend their food supply from attacking Winkies in this battle using Old Glory's new Wars of Ozz rules and figures. Wars of Ozz is an exciting new rules system for fighting horse & musket fantasy battle in the post-apocalyptic world of Ozz. Rules will be taught. Children under 12 only with playing adult.

Friday
F09:500 : Bolt Action - Learn to Play 
Friday, 9:00 AM, 3 hrs, Players: 8, Location: Federal: FD-12 GM: Gregg Siter & HMGS Next Gen Sponsor: None, Prize: None Period: World War II, Scale: 28mm, Rules: Bolt Action Masks Required? No 
Description: Learn to play Bolt Action. Infantry, artillery, vehicles, orders dice, etc. All will be taught. Units may be recycled to maximize learning experience. Not for experienced players. Children under 12 with a playing adult. Parent/child teams are encouraged.

F10:505 : Creating a Jousting Cloth - Teachers Program 
Friday, 10:00 AM, 2 hrs, Players: 6, Location: Federal: FD-15 GM: Elizabeth Stanton & HMGS Next Gen Sponsor: None, Prize: None Period: Medieval, Scale: 28mm, Rules: To Cry a Joust Masks Required? No 
Description: A class where we make a Jousting cloth. Everyone who attends will leave with a cloth, dice, and cards so they can run a Jousting Tournament. 

F10:339 : Star Schlock: The Battle of Verdo Prime 
Friday, 10:00 AM, 4 hrs, Players: 4, Location: Heritage Foyer: HF-16 GM: John Sears Sponsor: None, Prize: Minis Period: SciFi, Scale: 28mm, Rules: Star Schlock Masks Required? No 
Description: It's a battle of galactic proportions as the heroic officers of the Union of Sovereign Star Systems fend off an assault by the nefarious Totalitarian Dominions! Inspired by sci-fi action adventure of the 70s and 80s, Star Schlock is the tabletop game of interstellar warfare. Command several small squads of crack troops and a few heroic leaders in the new card and dice driven rule set releasing soon. Plus, every player walks away with official Star Schlock miniatures! Ages 12+. Rules will be taught.

F13:506 : How do I run a game? - Teachers Program 
Friday, 1:00 PM, 2 hrs, Players: 12, Location: Federal: FD-15 GM: Jim Stanton & HMGS Next Gen Sponsor: None, Prize: None Period: Seminar, Scale: 28mm, Rules: Multiple rules Masks Required? No
Description: So you want to run a scenario, but don't know how? Experienced GMs and educators will share their experiences putting on games. Rules, miniatures, terrain, dice, etc. will be discussed. All participants will then be invited to participate in a game following the seminar where they can see theory come to life.

F14:619 : Nyangao-Mahiwa East Africa WW1 
Friday, 2:00 PM, 4 hrs, Players: 6, Location: Heritage: HR-62 GM: Daniel Erdman & Pittsburgh Band of Gamers Sponsor: Test of Battle, Prize: None Period: World War I, Scale: 20mm, Rules: Command Decision IV Test of Battle Masks Required? No
Description: October 1917: In East Africa, Allied commander Van Deventer wants to force the Germans into a corner where they must attack, incur further attrition, and be forced to capitulate. German commander Von Lettow-Vorbeck wants to isolate part of the Allied force and annihilate it, as he has done before. It's a showdown between the King's African Rifles and the German-led Askaris. The jungle itself presents a constant threat to both sides. Knowledge of Command Decision useful but not required; children welcome with a supervising adult

F15:507 : The Battle of Yellowstone - Teachers Program 
Friday, 3:00 PM, 3 hrs, Players: 6, Location: Federal: FD-15 GM: Eric Jacobson & HMGS Next Gen Sponsor: Brigade Games, Prize: Gnomes Period: Western, Scale: 28mm, Rules: Gnome Wars Masks Required? No 
Description: For over 30 years, the United States Cavalry were the sole protectors of one of our national treasures, Yellowstone National Park. Join the valiant men of Troop K, as they spend their days fighting against illegal poachers, loggers, miners, wayward campers, and worst of all ... sheep. All of this will be done of course with gnomes. Players bringing a painted unit of gnomes from Brigade Games do not have to preregister. No one under 14 without a playing adult.

F18:458 : Attack on the Emerald City 
Friday, 6:00 PM, 4 hrs, Players: 8, Location: Commonwealth: CW-81&82 GM: Buck Surdu & HAWKS Sponsor: Old Glory, Simply the Finest, Prize: None Period: Fantasy, Scale: 28mm, Rules: Wars of Ozz Masks Required? No 
Description: Three Hundred Years after the deployment of Madness Bombs ends the Last Great War, Zoraster the Wizard has attempted to rebuild society, but the witches Arella and Evora have other ideas in the fantasy post-apocalyptic world of Ozz. Quadlings, Munchkins, and forces from the Land of Harvest ("Harvesters") defend the Emerald City from assault by Winkies, Gillikins, and Nomes. Come and learn these rules and see the wonderful Old Glory figures. Players command brigades in this fast-paced kerfuffle. Younger players welcome with a participating adult. No booze, please

F18:508 : HMGS Next Gen Grant Program Overview - Teachers Program 
Friday, 6:00 PM, 1 hrs, Players: 12, Location: Federal: FD-15 GM: Jim Stanton & HMGS Next Gen Sponsor: None, Prize: None Period: Seminar, Scale: 28mm, Rules: Grant Program Masks Required? No
Description: Join us for a rundown of how the HMGS Education Grant Program works and what you need to apply for a grant.

F19:128 : Otjosongombe: Leave no Man Behind! (German South West Africa, 1904) 
Friday, 7:00 PM, 4 hrs, Players: 6, Location: Heritage Foyer: HF-11 GM: Roy Jones Sponsor: Recreational Conflict, Prize: None Period: Colonial, Scale: 25mm, Rules: Sword and the Flame (Modified) Masks Required? No 
Description: Herero riflemen and assault forces occupy the deeply cut, dry riverbed of Otjosongombe Creek - a formidable, natural trench line! The Hereros' plan: decimate the German column, withdraw without being routed and leave no man behind. Because the Bastard Detachment will be hot on their heels, hungry for prisoners! From the scenario book "The Herero War". More at: https://www.hererowars.com. 

F19:241 : Ravenfeast Vikings vs. Saxons 
Friday, 7:00 PM, 4 hrs, Players: 6, Location: Heritage Foyer: HF-19 GM: Edward Watts Sponsor: None, Prize: None Period: Dark Ages, Scale: 25mm, Rules: Ravenfeast Masks Required? Yes 
Description: Vikings are attempting to start a colony in England but the Saxon earls have called out the Fyrd to drive them back to their ships and off English soil but Vikings hang tough

F20:509 : The Joust - Teachers Program 
Friday, 8:00 PM, 2 hrs, Players: 16, Location: Federal: FD-15 GM: Elizabeth Stanton & HMGS Next Gen Sponsor: None, Prize: None Period: Medieval, Scale: 28mm, Rules: To Cry a Joust Masks Required? No 
Description: Jousting Tournament! Rules taught. Quick, easy, loads of fun, prizes! No one under 14 without a playing adult.

Saturday
S09:328 : SOCCER - CORNER KICK #1 
Saturday, 9:00 AM, 3 hrs, Players: 8, Location: Heritage: HR-23 GM: Bob Wiltrout Sponsor: None, Prize: None Period: Modern, Scale: 30mm, Rules: Corner Kick Masks Required? No 
Description: The masks are off, so the game is on! The biggest story this year has been the EPL title race between Liverpool and Man City. As this event is being entered, the two teams are separated by just one point with four games to play. We’ll play out that rivalry twice this weekend. If you know the rules of soccer, you’ll find Corner Kick easy to understand. After a weekend of combat with explosives and edged weapons, here’s a chance to stomp ankles and give head-butts instead. 

S09:447 : Wars of Ozz: Bring Your Own Brigade 
Saturday, 9:00 AM, 4 hrs, Players: 6, Location: Commonwealth: CW-81 GM: Christopher Palmer & HAWKS Sponsor: Old Glory, Prize: None Period: Horse & Musket Fantasy, Scale: 25mm, Rules: Wars of Ozz Masks Required? No 
Description: Bring your own 25 point Brigade of Old Glory's official Wars of Ozz figures, any faction; or borrow one of ours, for this fun battle set in the post-apocalyptic horse & musket world of Ozz. Test your mettle against Ozz's other great generals! Figures must be painted. Rules will be taught. Children under 12 only with a playing adult.

S10:337 : French and Indian Picnic 
Saturday, 10:00 AM, 2 hrs, Players: 6, Location: Conestoga: CO-5 GM: Sean Reynolds Sponsor: None, Prize: None Period: French & Indian War, Scale: 30mm, Rules: Teddy Bear Picnic Masks Required? No
Description: The British and French bears are at it again in the Ohio picnic area. Who will get to hold their picnic? Come play a fast and easy rule set for kids. Kids game.

S10:510 : The Battle of Yellowstone - Teachers Program 
Saturday, 10:00 AM, 3 hrs, Players: 8, Location: Federal: FD-15 GM: Eric Jacobson & HMGS Next Gen Sponsor: None, Prize: None Period: Western, Scale: 28mm, Rules: Gnome Wars Masks Required? No 
Description: For over 30 years, the United States Cavalry were the sole protectors of one of our national treasures, Yellowstone National Park. Join the valiant men of Troop K, as they spend their days fighting against illegal poachers, loggers, miners, wayward campers, and worst of all ... sheep. All of this will be done of course with gnomes. Players bringing a painted unit of gnomes from Brigade Games do not have to preregister. No one under 14 without a playing adult.

S10:598 : Zombies Into the Sewer 
Saturday, 10:00 AM, 4 hrs, Players: 8, Location: Freedom A: FR-15 GM: Michael Moran & ODGW Sponsor: ODGW, Prize: None Period: Modern, Scale: 28mm, Rules: Mein Zombie by ODGW Masks Required? No 
Description: Using the fun and fast play rules Mein Zombie, you will take an intrepid hero down into the sewers beneath the town to eradicate the zombies. But there is more to it than just killing a few zombies in the dark, they keep pouring in from several different locations. It is imperative that you find and close all entrances while battling the zombie horde. This game is great for beginners or the experienced a like. If you like fast play games of zombie killing, this game is for you. No experience necessary. Quick play/learn rules. Under 12 if accompanied by an adult player.

S12:175 : Scandinavian Showdown, Sweden 2022 
Saturday, 12:00 PM, 2 hrs, Players: 4, Location: Heritage Foyer: HF-18 GM: Robert Franklin Sponsor: None, Prize: None Period: Modern, Scale: 1:285 micro, Rules: ThunderBolt! Masks Required? No
Description: Russia uses its annual Baltic Fleet exercise as a cover to drop the 104th Air Assault Regiment and land elements of the 336th Guards Marine Brigade to assault Gotland Island. Securing Gotland will prevent the Nordic Battlegroup from reinforcing the NATO countries of the eastern Baltic. Russian airborne infantry must stand against Swedish Strv 122 MBTs and Strf 90 IFVs long enough for the arriving T-80s to clear the beachhead. Rules will be taught.

S13:329 : SOCCER - CORNER KICK #2 
Saturday, 1:00 PM, 3 hrs, Players: 8, Location: Heritage: HR-23 GM: Bob Wiltrout Sponsor: None, Prize: None Period: Modern, Scale: 30mm, Rules: Corner Kick Masks Required? No Description: The masks are off, so the game is on! This is the second game between Liverpool and Man City. The final results are in, but as of 1 May, the two teams are separated by just one point with four games to play. If you know the rules of soccer, you’ll find Corner Kick easy to understand. After a weekend of combat with explosives and edged weapons, here’s a chance to stomp ankles and give head-butts instead.

S14:511 : The Station at The End of the Line - Teachers Program 
Saturday, 2:00 PM, 4 hrs, Players: 7, Location: Federal: FD-15 GM: Jim Stanton & HMGS Next Gen Sponsor: Brigade Games, Prize: Gnomes Period: Western, Scale: 28mm, Rules: Gnome Wars Masks Required? No 
Description: The United States Cavalry needs to protect a station just inside Yellowstone National Park. The Yellowstone Special, carrying visiting dignitaries, gold for the payroll, and various "beverages"•, is inbound and several interested parties are headed for the station. Who will be in control when the train pulls in? Players bringing a painted unit of gnomes from Brigade Games do not have to preregister. No one under 14 without a playing adult. 

S14:460 : Wars of Ozz
Saturday, 2:00 PM, 4 hrs, Players: 6, Location: Commonwealth: CW-82 GM: Buck Surdu & HAWKS Sponsor: Old Glory, Simply the Finest, Prize: None Period: Fantasy, Scale: 28mm, Rules: Wars of Ozz Masks Required? No 
Description: Three Hundred Years after the deployment of Madness Bombs ends the Last Great War, the known world has been reorganized loosely on the Baum books. Wars of Ozz™ is an exciting, unique, and streamlined rules system for fighting horse and musket battles in the postapocalyptic world of Ozz. Players command brigades in this fast-paced kerfuffle. Command a brigade of Munchkins, Quadlings, Land of Harvest, Gillikins, Winkies, Nomes, and their allies in this fast-paced fantasy horse and musket game. Younger players welcome with a participating adult. No booze, please.

S15:482 : Plastic Pirates Plunder Paradise 
Saturday, 3:00 PM, 2 hrs, Players: 8, Location: Commonwealth: CW-71 GM: Geoffrey Graff & HAWKS Sponsor: None, Prize: None Period: Age of Piracy, Scale: 40mm, Rules: Plastic Pirates Masks Required? No 
Description: We have a Terrific Town, on such a Lovely island, with Pleasant People, . . . . and then the Little Lego Looters arrived !! Do you want to Look for Loot, or Protect the People. The HAWKs offer a game of Conflict in the Caribbean, for the younger set. Reading is helpful, and adult assistant may be useful.

S17:622 : 1914 Battle of the Marne - Taxis to the rescue? 
Saturday, 5:00 PM, 4 hrs, Players: 6, Location: Heritage: HR-72 GM: Troy Turner & MAPHOGS Sponsor: None, Prize: None Period: World War I, Scale: 15mm, Rules: Baionnettes au Canon! Masks Required? No 
Description: The disastrous 1914 Battles of the Frontier during the opening moves of the Great War resulted in defeats for the Allied French and British armies. Both Allied armies conducted a bloody retreat to the gates of Paris when they were faced with an opportunity for decisive counterattack into a gap in the German lines. The Germans stubbornly tried to inflict punishing blows on the French before abandoning the Schlieffen Plan for good. French General Gallieni famously reinforced his lines with units brought up by taxi. The German 1st Army is going for broke to keep victory from slipping away.

S18:614 : Invitation to Plunder 
Saturday, 6:00 PM, 4 hrs, Players: 6, Location: Heritage: HR-24 GM: Robert Schaible & Yellow Worm Gaming Society Sponsor: None, Prize: None Period: Fantasy, Scale: 28mm, Rules: Frostgrave Masks Required? No 
Description: News of a recently unearthed dungeon complex has made its way to several wizards guilds. As warbands scramble to the location in search of fame and fortune, one must wonder. Was such a discovery shared in earnest, or is there a more sinister reason for such a leak? There's only one way to find out.

S19:129 : Ambush at Gross-Barmen (German South West Africa, 1904) 
Saturday, 7:00 PM, 4 hrs, Players: 6, Location: Heritage Foyer: HF-11 GM: Roy Jones Sponsor: Recreational Conflict, Prize: None Period: Colonial, Scale: 25mm, Rules: Sword and the Flame (Modified) Masks Required? No 
Description: German sailors from a Naval Landing Party march through a narrow defile. The Hereros wait in ambush, hidden in the boulder-strewn hills above. The Hereros realize that the Sanitation Carriage contains more than just medical supplies - maybe cartridges! The Herero plan: shoot the oxen, shoot the sailors, take the Carriage! From the scenario book "The Herero War". More at www.hererowars.com.

S19:512 : Gnome Wars: Stop that Train - Teachers Program 
Saturday, 7:00 PM, 4 hrs, Players: 6, Location: Federal: FD-15 GM: Steven Stanton & HMGS Next Gen Sponsor: Brigade Games, Prize: Gnomes Period: Western, Scale: 28mm, Rules: Gnome Wars Masks Required? No 
Description: The United States Cavalry needs to protect a train leaving a remote station just inside Yellowstone National Park. Will The Yellowstone Special, carrying visiting dignitaries, gold for the payroll, and animals headed to various zoos, make it out of the Park? Or will various bands of raiders get their quarry off the train? Players bringing a painted unit of gnomes from Brigade Games do not have to preregister. No one under 14 without a playing adult.

S19:476 : HAWKs' What a Tank-er Leonardo! Extravaganza 
Saturday, 7:00 PM, 4 hrs, Players: 10, Location: Commonwealth: CW71&81 GM: Don Hogge & HAWKS Sponsor: None, Prize: None Period: Renaissance, Scale: 28mm, Rules: What a Tanker Masks Required? No 
Description: What if Leonardo Da Vinci's tank designs were actually built and used on the battlefield? The Italian War of 1494 - 1498 between the Italian City States and Charles VIII of France (and others) would have looked much different as armored platforms maneuvered across the battlefield. Come explore late 15th Century tank warfare as it could have been using Too Fat Lardies What A Tanker! rules. Gamers under the age of 14 are welcome with an adult.

S19:445 : San Juan Hill 
Saturday, 7:00 PM, 4 hrs, Players: 8, Location: Commonwealth: CW-85 GM: Billy Molyneaux & HAWKS Sponsor: Fastplay Wargames, Prize: Age of Glory PrizePeriod: Colonial, Scale: 54mm, Rules: Home Brew Masks Required? No 
Description: San Juan hill in a massive 54mm scale with over 500 figures and a massive San Juan Hill and Kettle hill. Take command as one of the commanders Teddy Roosevelt, General Wheeler, Bucky O'Neil, Lt. Pershing, or Lt. "Gatling Gun" Parker. Sgt. Augustus Walley Medal of Honor recipient of the 9th cavalry will be on the table too! This game is a fun fast one-page rules move large old style 54mm figures and roll handfuls of dice! The game is meant to be a relaxed game with quick simple rules and no pressure. No children under 16 unless they have an adult playing too. Maximum of eight players so please pre-registered or obtain a ticket.


S19:479 : Sherlock Holmes Crime of the Century 
Saturday, 7:00 PM, 3 hrs, Players: 8, Location: Commonwealth: CW-86 GM: Sam Fuson & HAWKS Sponsor: None, Prize: None Period: 19th Century, Scale: 28mm, Rules: GASLIGHT Masks Required? No 
Description: Holmes tries to figure out and stop a crime spree happening in Southeast London. Holmes invites some interesting guests to join his investigation (example: Wild Bill Hickok and his newly formed & trained The Apache Police). Clues come from people or places and include scrabble tiles that spell key phrases, slips of paper, pictures, puzzles and more. If you like mystery and figuring things out, this contest is for you! Children are welcome, but will have a problem figuring out the advanced puzzles/clues without an adult. The approach to Clues is very similar to those used in Escape Rooms plus others.

Sunday
Z10:209 : The Headless Hessian Of Sleepy Hollow or Some Bloodlines Are Easy To Trace 
Sunday, 10:00 AM, 5 hrs, Players: 6, Location: Freedom A: GM: Tracy Warfel Sponsor: None, Prize: None Period: Washington Irving, Scale: 25mm, Rules: Home Rules Masks Required? No 
Description: Lead your Gang in defense of Sleepy Hollow. This mostly cooperative adventure is a race against time and a hunt for and from the spook that spawns them all, The Headless Hessian. Though many have tried to slay this Nemesis of the Night, all have failed. Perhaps they relied to heavily on Hollywood's storyline. The problem is He is already dead. The secrets to destroy him float somewhere out there in the ground that spawns him. Knowledge is your only weapon and there isn't much time to gather it, the Horseman comes... Rules are easy to learn and are based upon card rotated turns.

Z10:470 : The Thunderdome Invitational Cross-country Race 
Sunday, 10:00 AM, 3 hrs, Players: 6, Location: Freedom A: GM: ERIC SCHLEGEL & HAWKS Sponsor: None, Prize: None Period: Pulp, Scale: 1/72nd, Rules: Future Race (Modified) Masks Required? No 
Description: Join the mayhem as you race your jalopy through a barren landscape while avoiding the terrain, other racers & snipers in the rocks. Bumping is encouraged (some might say required) and style points are awarded for the most spectacular wreck. Players under 13 welcome with a playing adult. 

Z10:449 : Zorro and the Dastardly Plot 
Sunday, 10:00 AM, 2 hrs, Players: 6, Location: Freedom A: GM: Duncan Adams & HAWKS Sponsor: None, Prize: None Period: 19th Century, Scale: 25mm, Rules: Blood and Swash Masks Required? No
Description: On the distant fringe of the Spanish Empire the pueblo of Los Angeles has become a hotbed of intrigue. El Zorro - treasonous outlaw or peoples' hero, depending one your perspective - knows that something evil is afoot. Can he uncover the plot in time to defeat the evildoers?