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Sunday, April 3, 2011
(D&D 4e) We have met the enemy, and it kinda sucks.
Friday, April 1, 2011
(Gnome Wars) Scottish Golfer sans Mortar
Tiger Woods y'all...
I also got the flocking down for the boards for the Longido Mountain portion of the Tanga Campaign. Well, sort of. I think I only snagged one insulation board and most of the scenarios will need another sheet or two. Multiple levels on a 6x8 board is a bit labor intensive. I'll probably snag up another sheet tomorrow (thank God they're cheap).
One thing I did discover was that you need A LOT of tan static grass to cover a surface versus green. I hope it all stays put.
This week's project: Painting the edges of the foam board brown, putting together some rock walls, and assemble some trenches with just a piece of 1" x 1/2" wood and some craft sticks, but no dirt berm.
Saturday, March 26, 2011
The Apathy of New Releases (April 2011)
*SHADOWRUN:ANARCHY - SUBSIDIZED *NOBILIS: THE ESSENTIALS VOLUME 1 - FIELD GUIDE TO THE POWERS - A reprint of a game that people either love or find annoyingly pretentious. Now it goes from a coffee table book to multiple volumes. I just don't know. *EXPEDITIOUS RETREAT PRESS releases The Secret of the Callair Hills for OSRIC(!)(?) *Arkham Horror- Miskatonic Horror Expansion! *Mark of the Xenos book for the Deathwatch (40k) RPG. *Gale Force Nine is releasing the D&D Ultimate DM Screen:
It's nice, it's a behemoth, and yet the only thing behind that screen are little boxes for dice and small shelves for figures. Again, not impressed for $150 (another $150 waste!). At least the fictional SteamHack GM screen had charts in it! I'll stick to my 50-cent Gamma World screen I picked up at Kay-Bee Toys twenty years ago.
*SIX more Pathfinder items from Paizo!
*Digest version of numerous Castle & Crusades books
*Three new items from WoTC: DN2 - THE WITCHLIGHT FENS DUNGEON TILE, MONSTER VAULT EXPANSION -THREATS TO THE NENTIR VALE, and the CONQUEST OF NERATH BOARD GAME, a steal at $79.99, considering the description has bad flavor text, yet no mention of playing pieces, accessories, etc!*Finally, a Captain America expansion for Heroclix, just in time for the movie!
Tuesday, March 22, 2011
(Gnome Wars) Scottish Golf Mortar Review
The mortar comes in three pieces, Scottish golfer, golf bag, and armor-piercing mortar tee.
The mortar is only available at Brigade Games and retails for $8.50.
Monday, March 21, 2011
Super Galactic Dreadnought: Under the hood of the new OGRE
Super Galactic Dreadnought: Under the hood of the new OGRE
That's TWELVE POUNDS! No lead, just paper! Some people don't have enough books in their homes to weight twelve pounds.
Considering I've seen enough wargamers fork over $60+ for a wargame that the box weighs more than the counters and board (rulebooks don't count, that involves the death of five or six trees), $100 isn't too far a stretch.
Tuesday, March 15, 2011
Cold Wars 2011 Part Four: Analysis and Swag
*First off, the picture of Tri-corner hats and DaVinci machines was a G.A.S.L.I.G.H.T. game set in the Age of Franklin, Benjamin, that is. The British apparently had an earlier Industrial Revolution and are descendng onto the colonies via Canada. The Colonists turn to their resident scientist, and good ol' Ben throws together some weapons using electricity and harmonics. Really cool stuff
*SWAG --I didn't get a tremendous ammount of swag, although it was varied.
- All the King's Men -- The Indians Plastic set #2
- I snagged up a pint o' bases for 10 bucks. Not enough round ones for skirmish games and way too many for fantasy minis. I guess I will be working on the "Box of No-Nos"
- WarStore -- one of their train layout green battlemats. Explantion will be detailed below.
- I tried to snag up some zap-a-gap and Howard Hues paint, but the HH racks looked like someone put diamonds in the jars, and I never got back to them. The zap-a-gap was obtained and has been active already.
- Brigade Games - The GW Scottish Golf Mortar from part one, another Skirmish Elite book, this time Rommel's actions during Verdun, one pack of German Schutztruppe in Sun Helmets, and a packet of Schutztruppe Askaris. I figured if Tanga is a reality, I might as well start the "historical" version of the campaign. All figs are already based and a after reading the Skirmish Elite, I have another mega-campaign to plan post-Tanga. I also saw a book covering the Sikh Wars, although that may be my Historicon purchase.
- Eureka - a pack of the basic Mouse Warriors. Not as fancy as the Reaper mouselings, but very utilitarian as standard troops.
- My search for terrain discovered either horribly overpriced and horribly produced items. Seriously, I know I need to order palm trees from a cake supply business, but don't have the audacity to sell ten of them in a bag for $10, when I can get them for $20 per 100-count.
*Site -- If there's one thing I prefer about Historicon than Cold Wars being at the Host, it's the outside food stand in between the the Host and the Tennis Barn. After spending a few seconds more than forever in line at the sandwich vendor right outside the ballroom, I want better choices, and the hamburger/bbq/brisket never did me wrong. Granted, I wouldn't want to be the poor guy stuck outside all day in the second week of March, but that was the one station I trusted. As a positive note, the snack stand next to the Battletech room sold a dozen wings for $6.00! The sauce wasn't the greatest, and they were ungodly messy, but they were HUGE! The bathrooms were passable each time I used them, and the gamer funk was relegated to a few select spots in the smaller rooms. I'm also a bit disappointed that I missed the painting classes, which were stowed upstairs. The tent would be a bit chilly, but it slapped me upside the head and said, "Go paint a mini, you big dummy!"
*HMGS - Politics -- I KNOW I've been reading too much TMP (http://www.theminiaturespage.com/) if I'm going to comment about it on this blog. I stand by "I'm okay, you're okay" analsysis of HMGS without further comment, but some people truly can not have a happy day without a Chicken Little episode. Income is down, expenses up, and attendance sinking. Of course it has nothing to do with poor business planning, pipe dreams, and poor weekend availibility for convention weekends? That Fall-In only had a 10-15% drop in attendance ON HALLOWEEN WEEKEND is a miracle!
Of course, there is a contingent that wishes to slash all expenses away like the Russians retreating from an enemy. They want to lower admissions/dealer prices for cons and run it as no frills as possible.Sorry, I'm not packing up my stuff and getting a hotel room for no-frills con. That's what local one days are, and the ones that last have more organizational expenses than the current renegade cohort suggests. Seriously, suggestions on how to cut con expenses would barely work at a one day con at Legion Hall with thirty people much less an HMGS. The coffers are sizeable, let us not stash the money, but let's not waste it all.
And having been an attendant to the cons the group's leader put together, if that's a qualification to be a member of the board, then I should be nominated for President-for-Life. Pocon makes CoveCon look like GenCon. Hell, it rivals WhatCon!
Oh, and by the way, Teddy Roosevelt would spin in his grave if he heard the current faction use his "Bullmoose Party" name for their purposes. In modern terms they are Wargaming Tea Party members who wouldn't make it through the term, if they unfortunately got elected.
And I'm sorry I'm insulting the original Boston Tea Party members with that reference, even if they were drunken thugs.
*Guests of Honor - One of the sticking points the anti-board members have is the expenditure to bring in special guests or productions. Now, I do believe I got a piece of cake at the 25th anniversary and I had a blast at the Duke's Diamond Jubilee, but I've never attended a lecture or event for a special guest/guest of honor. And you know what? I don't mind. I must admit complete ignorance about who Rifleman Harris is, but he certainly seemed well-received.
Now, if the convention asked for a donation to attend a meet-and-greet or other special event, I don't have a problem. If the con staff thinks special guests are needed, I'm not going to mind seeing a buck from registration going towards that...
*Historicon - And finally, the big announcement. For Historicon, I'll be running A Very Gnomish Civil War! at 10am Saturday. I talked it over with "The Gnome Guy" Jim Stanton, and the only things stopping the game from being a complete success are two little girls, a family life, and picking out a paint scheme for a certain special unit.
Next up: Some reviews of the Cold Wars swag....
Sunday, March 13, 2011
Cold Wars 2011 Part Three: Gnomes!
The Germans prepare for battle.
The Germans set up with a heavy armor presence on their left, plus a few dinosaurs for good measure, the cav formed the middle, and their right was standard infantry, the witch, and a few good pirates.
The French. Only the faithful dog perished...
The early turns involved an all-out charge by the Germans, and lots of ineffectual special weapons fire. Mortars and machineguns might as well have been firing gumdrops. The Allied Gnomenizer tank did have some success slowing down the dinosaurs and oncoming tanks, but no serious damage. The Germans fateful error the entire game was focusing its mortars on the French bunker, never completely realizing the bunker was completely unoccupied! Only one errant shot managed to veer off and kill the French medic! Are we sure the German artillery officer's name wasn't Von Vick?
When Elephants Go Bad..
In the middle rounds, the German artillery found its mark on the Sikh War Elephant. The beserk elephant spent three rounds charging forward, mercilessly trampling a whole unit of Swiss reserves, terrorizing the Sikhs in the trench, and finally demolishing pirate catapult!
Utter Devastation on the trenches
Despite the Sikh's machine guns hitting true, the German cav survived long enough to hit the trenchline. The Sikhs had jumped out of the trench to volley fire and the bunnies barely made it to the line with the charge. It was a bloody, tragic affair for the Sikhs, but the triumphant
Bunny cav was decimated by second line troops, the one who had fallen in the trenches put out of their misery by the Irish cav.
Meanwhile, a unit of Swiss, under the command of a young officer, had successfully tunnelled from the rear and popped out in the middle of the German Dino assault. The Swiss Cheese Thrower fired *shooka shooka "1"* and the device exploded. The wall of molten cheese did manage to catch the T-rex, who otherwise just would not die. The cheese wall effectively cut off the French defended side, diverting the remaining Germans between the hardened De Fooz Swiss in the center and the crumlbing Sikh flank.
At the end, the Germans and the Witch reached the Sikh trench, the Swiss De Fooz had layed a swath of dairy devastatation to block the flank from getting further comprimised. As reserve Sikhs charged forward to retake the line, the game was called. The Germans had gained a foothold in the trenches, but the majority of the army fell back to reorganize with the next wave.
The most heroic of all the actions during the battle came from the Tan Swiss. Their diggers had braved significant danger to dig a long tunnel to reach the enemy. After the cheese thrower exploded, they frantically dug underneth each trapped Swiss gnome to rescue them from the Cheese Suffocation Rule. Not a single Tan Swiss perished in the incident.
Above is a picture of De Fooz's officer, riding atop a rabbit. Except for the same varnish shine my guys suffer from the entire unit was a pleasure to look at, and the young man commanding them certainly earned a field promotion.
I was only able to help set up for part two and play another hour and a half of it. The trench line shifted up towards German deployment, and a bit diagonally. The few Germans and the Witch were still in the trench, but the others were just coming on the board. The Allies regrouped in the town and decided to move out to retake the trenches. In a mirror image of the previous game the bunkered trench had significant casulaties, both T-Rex and Vampire-related.
The ride back to Wilkes-Barre was long and dark, so I had to depart, even as the going was getting good. The Sikh Elephant had gone berserk again, but this time no casualties, and I left the con with this image in the middle of the battlefield.