Tuesday, April 28, 2015

Viscount Eric's Day of Gaming 2 AAR

Sunday was the second annual Viscount Eric's Day of Gaming.  I didn't want the same mass of humanity this year, so no firehall, no birthday cake, so major social media announcements.  I figured that if there were five or six of us total, we wouldn't run out of snacks and beer.

I ended up with 3 1/2 of us, and you know what, it was perfect.

After dragging the kids out of bed early on a Sunday morning and running to the store for the gaming vittles, we got home before the 10am start so I could put on a pot of coffee, munch on a donut, and read the paper while the kids were exiled to the playroom to watch "live" TV (I was not going to be interrupted by DVR or Netflix snafus today, nosiree.)

Brian wandered in about 10:30 with a truck packed for a far bigger spectacle than I was planning, with extra chairs and tables, and three or four additional board games on top of his already packed briefcase o' gaming. 

We moved immediately onto Battletech.  We grabbed twelve mechs at 50 tons or less (the ones I managed to photocopy the sheets at work) and we randomly drafted our six. 

Since we hadn't played B'Tech since my last birthday soiree and the previous time to that was more than a decade ago, we creept along slower than usual (note to self, next time time we have d6s not only to denote hex movement, but different colors to differentiate walking/running). 

With the radom draft, it looked like I got all the fast mechs.  I survived my mad dash behind enemy lines, which turned around to follow and allowed me to peg them in the back with other mechs with long-range weaponry. 

Then Brian's freakin' Panther tried to pop my head off with a PPC.  My pilot scampered over a hill and out of sight, but then the Panther turned his attention on stationary Assassin, pulled two criticals, and hit 23 racks of LRM 15 ammo.  *BOOOM!*

Although the outcome was still open to anything, with my fast mechs drawing his heavy firepower and my Trebuchet on a level 3 hill raining LRMs on anything with range, Steve showed up, so we cracked up the grill (with a quick tank change three minutes in) and had some lunch with the girls. 


The round right before my Assassin (L) went ka-blewey!
Despite Millie's pleas to play campfire outside, we moved back inside for a quick session of CoC.   Two quick facts (1) the group is now in Cairo and (2) I'm waaaay behind on the campaign log.

Steve (and Nate, and Josh) missed the last session, so we took less than an hour to fill in some holes from the previous sessions investigation.  I'll titling this vignette "Why Bob Shouldn't Have Slugged Francois."  We also determined that Brian's new character (again) would be Francois and he could build the ex-French Foreign Legion however he wished.

The girls had come inside from their camping/bike riding adventure, and Maja wanted to play Dungeon Roll "The Dice in the Chest."    Despite Steve racking up a sizable lead, I managed to go 8 levels into the dungeon on the very last turn of the game to win

Millie ran off to watch Ninja Turtles, but Maja stayed, so we now had four players for the rest of the night!

Steve then broke out Tiny Epic Defenders.  I'm usually not giant fans of the cooperative game (I'm not a super-competitive guy either, but the set-up and build-up for the last 15 minutes of panic that most games provide isn't worth it.

Tiny Epic Defenders is quick and simple enough that by the end of turn 2, most players can see the oncoming storm threatening the capital city. 


Our four player group wasn't a well-oiled machine, but we kept everything at bay. When the big bad, The Kraken, showed up, we didn't panic. In fact, at the end of the turn we were halfway to killing it.

Then every bad card for the outlying regions were pulled, destroying three of the regions, and laying waste to the capital, before we even had a chance to respond.

Still, we all had fun.

Next Steve pulled out Harbour, a resource trading game.  While Steve explained the rules to Brian and Maja, I dealt with a Mrs Viscount bringing home groceries.   While the resource acquisition seemed a bit confusing to somehow missing the first ten minutes, we had some fun accumulating resources.  Maja enjoyed going to the Inn for "milkshakes," and that's the story we're sticking to.

Maja took over and broke out Zombie Dice.  We attempted a record for futility going through three rounds without rolling a brain.  After everyone carefully harvesting two or three brains every round like a baby climbing stairs for the first time (and me rolling seven shotgun blasts in one round.  Four on an obvious misroll, and three more on the reroll), Steve came out on top.

Finally, with things getting dark, Maja whipped out the most cutthroat game of all for us to play:  Connect 4!
Connect 4
As to be expected, a team of two grown men defeated the father-five year old daughter duo, but not without some tight moments.

For a gaming throwdown, I think we did enough gaming of all sorts.   Sure, we didn't get Car Wars in (One game of Car Wars would take the place of all those games, and no Maja to help/play), but the map was used to play everything upon after Battletech.  We need to invade Steve's place after a long absence, and Car Wars might be the game of choice.

Of course, the whole game day was to be a belated celebration of my birthday, so Brian was nice enough to add an item to my expanding gnome collection.

The variety of the "My Little Gnomies" collection is enough to make me venture into a Five Below to see if they have any others in stock. 
 The only casualty of the day was after the fellas left.  We cooked up hamburgers on the grill for the family (and enough for the week's lunches) and as I walked the ever annoying Pokey, Pippen our canine poop machine, pulled herself up to the back of the counter to enjoy the cooling burgers.

Anyone want a free dog?

Monday, April 27, 2015

(Kickstarter) Ral Partha Chaos Wars

There was a time in the distant past where I, as a grubby D&D playing teenager, dreamed of moving vast armies across my mother's dining room, and these visions did NOT include Citadel/Games Workshop models.  Everything originated from the Ral Partha catalog, both fantasy AND historical.

It looks like Iron Wind Metals are looking to re-ignite that nostalgic passion with their Ral Partha's Chaos Wars Kickstarter. 



These are the figures I looked at lovingly in the blisters at the store as a young man.  As much as some things change, one thing hasn't changed:  I can't justify their cost. 

Twenty buck (plus $6 S&H) for four elven archers with early 90's style sculpting?  Probably the cheapskate in me saying no, but I could be right about being wary of that. 

Starting at the $75 level (24 elves or 24 orcs) you start to see some value.  $140 nets you 48 figures.   For me it's a bad time to try to reignite some faraway nostalgia. 

Another thing that made me smile (and wince) were the inclusion of all the old war machine, siege model, and a number of big beasties as add-ons to the Kickstarter.  The $20 to $35 range for most of them don't make me flinch as much as the smaller figs, although I really wish I remembered how much the jabberwockey figure ($11) originally was, pre or post rallidium.

Apathy of the New Releases (May '15)

My Personal Want List
Nothing

The Money-is-no-Object Want List
Victoriana RPG:  Lands of Liberty ..........................................................................  $24.99
Always interested in yet another take of North America in Steampunk times.

Osprey Publishing
Wars of Atlantis ........................................................................................................ $17.95

The Imaginary Store List
Alderac Entertainment Group
LEGEND OF THE FIVE RINGS CCG: TWENTY FESTIVALS - THUNDEROUS ACCLAIM BOOSTERS

Atlas Games
ARS MAGICA: THRICE TOLD TALES ............................................................. $27.95

Battlefront Miniatures
Brown Water Navy ................................................................................................. $20.00
Nachtjager ............................................................................................................... $20.00
Colours of War  ....................................................................................................... $30.00

Bushiroad
Bushiroad makes the Cardfight Vanguard, Future Card Buddyfight and the Weiss Schwarz TCG. lines that I've only seen stores with a vague interest at best.  Alliance lumping 9 different sets into one month's solicitations does no favor for the company.  To my untrained eye, the artwork all looks similar enought that the store buyer is (a) going to get overwhelmed and not order anything or (b) order the wrong boxes of a game, assuming they work with the other.

Catalyst Game Labs
Battletech: Combat Manual House Davion HC ...................................................... $29.99
Shadowrun Crossfire DBG:  Mission Expansion Pack 1 High Caliber Ops .......... $14.99
Shadowrun RPG: Crimson PB  ............................................................................... $12.95

Chessex
38 different sets/singles of dice

Cubicle 7
THE ONE RING RPG: THE ADVENTURER’S COMPANION ....................... $39.99

Evil Hat Productions
The Dresden Files RPG:  v3 The Paranet Papers HC ........................................... $49.99

Fantasy Flight Games
The End of the World RPG:  Wrath of the Gods HC ............................................ $39.95
I caught some discussion of this on a couple of podcasts.  The whole line will consist of a universal rules system in the book, followed by all the campaign material for a particular end of the world scenario:  Godstorm, Zombies, Alien Invasion, etc...  The only issue I have for the line is that everytime you want a book for another campaign style, you're buying the rules again.

Star Wars RPG:  Age of Rebellion:  Strongholds of Resistance HC ...................... $39.95
Warhammer 40K  Forbidden Stars board game ...................................................... $99.95

Gale Force Nine
D&D Elemental Spell Deck (43 cards) ................................................................... $ 6.99

Games Workshop
Citadel Spray:  Khorne Red Spray ......................................................................... $18.00
Eighteen bucks for spray paint?
Warriors of Chaos  Archaon (HC) ......................................................................... $85.00
The focus of this month's trip to Overpriceville goes between some lingering Harlequins from last month and Warhammer Fantasy Khorne figures, who only remind me of Satan in the South Park Movie.

Goodman Games
Dungeon Crawl Classics #84 Peril on the Purple Planet Boxed Set. ..................... $59.99
Dungeon Crawl Classics #85 The Making of the Ghost Ring ............................... $14.99
Dungeon Crawl Classics #86  Hole in the Sky ...................................................... $ 9.99
Grimtooth's Ultimate Trap Collection ................................................................... $34.99

Icosa Entertainment
Pathfider:  Pure Steam Campaign Setting ............................................................. $34.99

IDW Publishing
Orphan Black Card Game ..................................................................................... $29.99
I know the show has some geek cred, but a game?
Trap! ..................................................................................................................... $ 5.99

Kobold Press
Pathfinder: Larger than Life - Giants.................................................................... $19.99
Pathfinder: Southlands HC .................................................................................. $49.99
Pathfinder: Southlands Bestiary .......................................................................... $29.95

Konami Digital Entertainment
Yu-Gi-Oh!  Arc-V Starters
Yu-Gi-Oh!  Starpack Arc-V Boosters
Yu-Gi-Oh!  Crossed Souls

Looney Labs
Cartoon Network Fluxx ...................................................................................... $15.00

Mayfair Games
Catan Traveller Edition ...................................................................................... $45.00
Forty-Five bucks for a portable version?  Assuming the case unfolds to be the flat surface for the board, it might be betters than lugging a small box in a carry-on.

Mongoose Publishing
Traveller RPG:  Character Pack ......................................................................... $ 9.99

Osprey Publishing
Bolt Action: Germany Strikes ............................................................................ $29.95
Armies of the Greek-Turkish War 1919-22 ....................................................... $17.95
Osprey Military History Calendar 2016 ............................................................. $16.00
After January 1st , it's never too early for next year's calendar season/

Paizo Publishing
PATHFINDER ADVENTURE CG: DEMONS HERESY ADVENTURE DECK $19.99
PATHFINDER AP: GIANTSLAYER PART 6 - SHADOW OF THE STORM TYRANT $22.99
PATHFINDER CAMPAIGN SETTING: GIANTSLAYER POSTER MAP FOLIO $19.99 PATHFINDER CARDS: ICONIC EQUIPMENT 3 ITEM CARDS DECK ..............$10.99
PATHFINDER FLIP-MAT: MUSEUM .....................................................................$13.99
PATHFINDER PLAYER COMPANION: DIRTY TACTICS TOOLBOX ............. $12.99
PATHFINDER: OCCULT ADVENTURES HC .......................................................$39.99
PATHFINDER PAWNS:  MONSTER CODEX BOX ..............................................$39.99
Reaper Miniatures
Another gigantic wave of Bones minis...

Warlord Games
Another wave of stuff without prices, except for Terminator Genisys, which is $80.00

Wizards of the Coast
Magic the Gathering Origins
Boosters, Decks, and Fat Packs for the set

Wizkids
Attack Wing Waves 11 and 9 (?) ............................................................................ $14.99-19.99

Saturday, April 25, 2015

The Four Immortals of Gnomekind

As the League of Gnomes does their tireless, but incredibly slow development of Gnome Wars and it's campaign world, let's visit my interpretation of a great concept by gnomie Kevin "of the Canadians":  The Four Immortals of Gnomekind. 

The four special characters in Gnome Wars, the Wizard, the Vampire, the Witch, and Santa, each represent a different corner of the gnome world.  Use D&D alignment, the four elements, or the witches of The Wizard of Oz as an example. 

If we're to use D&D alignment, the Wizard (or possibly Wizards) is Lawful Good and is the first modern immortal recorded in history.    Funny thing is, even among the earliest Swiss villages that kept records, every village history notes a magical gnome of great power, living on the outskirts.  It is has never been completely confirmed if there are more than one wizard, if they are underlings of the immortal, or simply a avatar of him. 

Regardless, the Wizard of the village was known to defend the village, educate the younger gnomes, and become final arbiter in the most difficult cases.  The Wizard's word was above law, which included a decree to never go beyond the outskirts of the village.

The Wizard is only the ultimate druid of the village, being able to befriend even the fiercest of creatures, control portions of the weather, and even help with the crops. 


Then Santa (Chaotic Good) arrived.  Boring gnomish philosophers and religionists consider the arrival of Santa as the creation of "Gnome Free Will" while Gnomish Doctors claim he was responsible for instilling "The Wanderlust" in the hearts of gnomekind.  The Wizard had such a hold on the gnomish people, that this effect only lasted for a short time, many gnomes returning to their home villages with horrible tales (possibly implanted by the magic of the Wizard).  Village wizards would again ban travel outside of the villages, sometimes breaking relations off between two villages separated by only a large hill.  At some point (possibly after the appearance of the other two Immortals), an unsteady truce was made between these two beings.  As a gift the Wizard, Santa gave him a large supply of clockwork gnomelings.  Whether this supply is infinite or simply immense, no one knows for sure.

Santa also introduced the tinkering gnomes still love to this day.  Certainly, gnomes were always inventors in some form, but Santa introduced the concepts of clockwork and steam power.

What few gnomes even realize is that Santa is a war-profiteer.  While it is true that he delivers toys to every good gnome girl and gnome boy every year (and a week later for the Russian gnomes), he spends most of the year in his workshop building Weapons of Mass Gnomination, which he sells under various aliases to all the nations of the world.  For him, chaos is truly good.


Legends of the Witch (Chaotic Evil) appeared as the Gnomans expanded into the lands of  the Hungers, Emos, Vandal, and Trespasser tribes.   This being could control and contort the forces of the Ebon Forest and would bribe and deceive the tribes to fight against each other for her own personal gain.  Gnoman legions constantly recorded battles with tribes being led by an acorn wielding demoness with demonic gourds of death! 

The fall of the Gnoman Empire was the pinnacle of the Witch's power, as she took over the Germanic lands and spread her influence in most dark corners of the Gnome World.


It's unsure when the Vampire (Lawful Evil) arrived in the Germanic lands.  While history states the muddled mess of German principalities, duchies, and baronies was formed before the arrival of evil, the opposite was true.  The Witch had "always" been there, but the Vampire(s) slowly consolidated power, forming these small governments in an effort to lessen the witch's influence.  While The Vampire warped tinkering into German industrialization, Santa's gift of free will allowed the Prussian states to fight the vampiric influence and unite the states under the German flag.  The Vampire still holds considerable sway, with War Ministers, noble courts, and kings of industry.  Santa does not push harder, as he profits from the war effort as well.

 
This was heavily expanded upon Kevin's initial work, which involved the Witch stealing an Encyclopedia Britannica, and all the pages scattering across the world, turning Gnomes into the ethnic groups they are.  His theory could explain why the Japanese are so close to aid the Germans at the drop of a hat in HMGS con games.
 
For me, I treat them essentially as Time Lords with multiple avatars.  No more than one of each character should be on the battlefield at a time, but they can appear anywhere in the Gnome World at a moment's time.

Friday, April 24, 2015

Bailing on Mepacon

Sad news, I won't be attending Mepacon tonight for my first playtest of the Gnomish Space Marines RPG.   Work and family affairs have screwed up my five hour window to run a game, and certainly destroyed the outside chance of running up there with Maja on Saturday night for the auction.  Hopefully, they post lots of pictures of the new facility in Scranton.

More importantly, this ends Maja and Millie's stranglehold on the kid's coloring contest.

I officially offered my services for the next Mepacon, November 13-15, in Scranton, working under the children's gaming track.   I forsee running Gnome Wars, The Village,  Heroquest(?) and helping out Friday night and all day Saturday.
 

Thursday, April 23, 2015

2015 Origins Awards Nominees Announced

Yesterday, the Academy of Adventure Gaming Arts and Design announced the nominees for this year's Origins Awards.

Here's the list of nominees and, if I had a vote, who I would vote for:

Best Board Game
Abyss-Asmodee,
The Battle of Five Armies-Ares Games
Cash n Guns 2nd Edition
Dead of Winter: A Crossroads Game
Sheriff of Nottingham
Sheriff looks nice, but I'll go with Cash n Guns 2nd Edition

Best Card Game
Among the Stars-Stronghold Games
Linko!-Ravensburger
Star Realms
Sushi Go!-Gamewright
Haven't heard of any of these, therefore I abstain.

Best Children’s, Family, & Party Game
Archer: The Danger Zone! Board Game- Cryptozoic Entertainment,
Gravwell: Escape from the 9th Dimension-Renegade Game Studios
The Hare and the Tortoise-Iello
Abstain again.

Best Collectible Card Game
Magic: the Gathering Khans of Tarkir- Wizards of the Coast
Pokemon XY Phantom Forces-The Pokemon Company Intl
Siege: Heart of Darkness-AEG
The Spoils-The Spoils USA
Khans is a pretty solid set...

Best Game Accessory
Battletech Lance Pack: Assault Lance- Catalyst Game Labs
Counter Ring-Crit Success LLC.
Pathfinder Battles: Reign of Winter Standard Booster 8 Ct. Brick-WizKids Games
Wings of Glory Mat-Ares Games
The resurgence of Lance sets in Battletech trumps  rings, mats, and pre-prainted minis.

Best Historical Board Game
Armada Invincible-Zvezda LLC
Heroes of Normandie-Iello
Last Chance for Victory-Multi-Man Publishing
1066, Tears to Many Mothers-Tristan Hall
Abstain

Best Historical Miniature Figure/Line
D-Day Firefight-Osprey Games/Warlord
Early Crusade & Outremer-Gripping Beast
Rorke’s Drift-Warlord Games
Sails of Glory Series 2-Ares Games
101st Airborne-Collectors Battlefield
The Rorke's Drift stuff is beautiful and all-encompassing for what it is.

Best Historical Miniature Rules
Across A Deadly Field: Regimental Rules for Civic War Battles- Osprey Publishing
The Crescent & The Cross- Studio Tomahawk/Gripping Beast
Lion Rampant: Medieval Wargaming Rules- Osprey Publishing
On the Seven Seas: Wargaming Rules for the Age of Piracy and Adventures c. 1500-1730-Osprey
Sails of Glory-Ares Games
From the plethora of gaming rule Osprey is publishing now, Lion Rampant another winner.

Best Historical Miniature Rules Supplements
Battleground Europe- Osprey Publishing/Warlord
Battlegroup Barbarossa-Ironfist Publishing
D-Day: Battle of Carentan-Collectors Battlefield
Flames of War: Barbarossa- Battlefront Miniatures
Bolt Action: Tank War- Osprey Publishing
I got nothing here.  Abstain.

Best Miniature Figure Line
Archangel Raphael-Dark Age
Dungeons & Dragons: Attack Wing-WizKids Games
Imperial Knight-Games Workshop
Kukulkani Cabrakan-Dark Age
Nagash-Games Workshop
Attack Wing wins simply by not being overdone.

Best Miniature Figure Rules
Battletech: Alpha Strike Companion-Catalyst Game Labs
A Fistful of Kung Fu- Osprey Publishing
Golem Arcana-Harebrained Schemes
Marvel HeroClix: Guardians of the Galaxy Starter Set- WizKids Games
Warhammer 40,000- Games Workshop
A Fistful of Kung Fu wins because I refuse to vote for another HeroClix retread, a highway robbery overprice GW retread, or the new Battletech rules that I've seen no one use.

Best Role Playing Game
Atomic Robo: The Role playing Game- Evil Hat Productions, LLC
Dungeons & Dragons Players Handbook-Wizards of the Coast
Firefly Role-playing Game-Margaret Weiss Productions
ICONS: Superpowered Roleplaying: The Assembled Edition-Green Ronin
The Strange-Monte Cook Games LLC
I don't like 5e too much, but the Player's Handbook should win both fan favorite and peer awards.

Best Role Playing Supplement
D&D Monster Manual-Wizards of the Coast
Emerald City: Mutants & Masterminds- Green Ronin
Hobbit Tales: From The Green Dragon Inn-Cubicle 7
Mummy The Curse: Book of the Deceived-Onyx Path
The One Ring: Darkening of Mirkwood-Cubicle 7
The Strange: Bestiary-Monte Cook Games, LLC
As much as I was impressed by the PHB, the MM left me wanting more.  I haven't seen any of these books at cons or FLGS, so I will abstain.

While they took away the straight democratic voting of gamerdom years ago, they have left voting for the masses with a fan favorite award for each category.  The rest are voted on by the Academy of Adventure Gaming, so it's a peer based award that doesn't always award the big and ridiculously trendy games.

Of course, the whiners have already descended upon the news, claiming bias and decrying the omission of products.  Since I was informed yesterday that the "pay to play" rule (a company must submit product to the Academy to even be considered for a nomination) have been rescinded for awhile now, it's completely the ineptness of the Academy not knowing their own "industry" if something is missing.

If these are their choices, I liked it better when it was pay to play.

Wednesday, April 22, 2015

(Kickstarter) Pine Tar Baseball 1884

My love of Dice Baseball is as strong as ever, even if I never have a chance to play. 

I usually balk, when it comes to sports games on Kickstarter.  Most are either over-complicated messes or under-produced pipe dream from the creators.  I think Pine Tar Baseball 1884 might hit the sweet spot of the bat.

You're not necessarily pledging for the rules (there's a link to them on the KS page for free), rather its the APBA-styled cards for each team.  Most at-bats are conducted with a single percentile roll, referencing the card stats for the batter and pitcher.   A few follow-up rolls (d10) may be required under special circumstances. 

The main thing that appealed to me was the fact that the full edition uses the eight National League and 13 American Association teams from 1884. 


Pledges run from $2 for the rules, and two teams on pdf, to a $36 (plus S&H) for the boxed set with all 21 teams, scoring sheets, playing pieces, and dice.

It's not Dice Baseball, but I'm not that biased to know that this looks to be a great game.