Friday, August 4, 2017

#RPGaDay 2017 Day 4: Which RPG Have You Played the Most Since August 2016?

Day 4: "Which RPG Have You Played the Most Since August 2016?"

Short Answer: Savage Worlds

Long Answer:  With my Masks of Nylarathotep campaign wrapping up last Fall,  my group was succumbing to the fates of weather and fatherhood.

But that same fatherhood has graced me with two daughters, Maja (8) and Millie (6) who have been playing games with me since birth.

About two years ago, I tried to expand the kids into some basic rules.  My T.I.A.R.A (Toddler Interaction Adventure Resolution... Adventure) system was getting thin, and a foray into Dungeons and Ponies  with 5th Edition was probably a little early.
Episode #1.12
Then I set up "The Egypt Game" for them.  A desert-themed 20's/30's Pulp game.  The first session was based off of a treasure hunt game I had played at a con, but with the second I ventured in Savage Showdown, the minis version of Savage Worlds.
Episode #2.1
Funny story:  Without ever reading Savage Worlds, I realized that my T.I.A.R.A. had naturally evolved into it. A short learning curve later and *boom* we were ready to play the full rules.
Episode #2.3
This year, not only did I managed to finish the last four episodes of The Egypt Game's "First Season", but we just wrapped up the "Second Season" of Pulp goodness with a Lost World theme.
Episode #2.8
For now the "Third Season" looks to return to Egypt and add a few new characters while our heroes recuperate back in England.... and probably won't start until January 2018.

Thursday, August 3, 2017

Staring Into the Abyss of Roll20

The latest episode of the Ballad of the Pigeon God was met with grain acclaim, #RPGaDay is going smoothly, the Reaper Bones 4 Kickstarter is making me giddy, heck even my BackerKit survey for the Pizza Dice Kickstarter got sent to me!.  It's been a great start for August, but those aren't even close to the awesomeness for the week. 

Monday was an unusual late shift for me, where I ran home, nuked dinner, and barricaded myself in the office to play a few hours of 5th Edition D&D on Roll20.
I know, I'm as shocked as you are.

It became aware to me that my fellow gamers Steve (Echelon, Fonzie and O'Hara from the Actual Plays) and Nate (Norm, Cecelia, and Dr. Millheim) were attempting a foray into online gaming.   I may have been a bit over-excited and pushy when inquiring about an available, but the GM was happy to have me aboard. 

I showed up at 9, roll20 invite for the visual, Skype for the audio, and after 65 minutes of connection issues with other players, we got a solid 75 minutes of gaming in, introducing my new elf barbarian Falgor to the group... only to discover that they had spent the last three sessions in the tavern.  Apparently my can-do folk hero was enough to launch to mission to the Southlands and initiate the first ever combat with two lions amidst the elephant grass. 

The combat ended with a rapier-wielding human badly beaten and two big cats carcasses, one of them pinning me to the ground.

It was glorious.  Can't wait till next Monday. 

#RPGaDay 2017 Day 3: How Do You Find Out About New RPGs?

We start expanding our horizons with Day 3: How Do You Find Out About New RPGs?

There's no short answer for this.

Websites and Forums are so last decade.  If I wanted a solid lack of information and unjustified opinions, I'd look up Presidential politics on Twitter. 

Kickstarter has allowed some vaporware to gain a physical body, whereas in previous eras it would permanently sit on a company's catalog as "Coming Soon." 

The one nice thing I've discovered from Kickstarters is that, once you back a successful project, the creator will use old campaigns to promote new ones.   Pretty convenient, since there's a good chance that if you liked the original project, you'll like their next one.

But I'm old-school FLGS retail enough that I remember the black and white monthly pre-order books showing up every month.  You were lucky if the listings were in alphabetical order, much less the stock numbers being correct.  As a store manager, I reveled at the chance to hear about most of the new items before the average person.  Everything was sight-unseen. 

Nowadays, the gaming wholesalers are at least venturing into the early 21st century with online ordering and slick solicitations. 

Game Trade Magazine, the monthly solicitations from Alliance Distribution, is my usual choice to see what's coming out. 
Long, long ago, I was still working gaming retail when GTM first came out.  Some promotional articles, a few supplemental articles on games, and actual pictures of some of the products coming out in the next month.  Trust me, this was revolutionary back then. 

Nowadays, and over 200 issues later, I don't even try to grab a free copy from my FLGS.  Fun fact:  Once the hard copy of that month's issue hits stores, the pdf version of the next month becomes available on the website.   That's how I can compile the listings for my Apathy of New Releases monthly post as quick as I can.  True, it's not a complete listing, but I like to have a My Want List, My Money is No Object List, and an imaginary store order that lets me workout some skills otherwise long retired. 

Wednesday, August 2, 2017

(Kickstarter) Reaper Bones 4!!!!!

August continues to be full of awesome with the launch of Reaper Bones 4 - Mr Bones EPIC Adventure! on Kickstarter!

Same deal as the other Kickstarters, a $100 pledge nets you the core set, which started out with 19 various figures, 24 goblins, and a 275mm tall dragon!   As stretch goals are met, additional minis are either added to the core set for the same $100 pledge, or are available as add-ons for an additional cost. 

For me, I got stuck in an impromptu meeting at work on Tuesday and got out at 1:05pm to pledge my lowly dollar (I'm an a la cart type guy). Five minutes into the month long campaign, and I got this:
Now the bad news.  It looks like shipping will be charged this time.  Whether it's to offset the ridiculous shipping costs they've eaten during previous campaigns, or a way to dissuade some foreign backers, that their business. 

Thus far, my a la carte style is only looking at the Hill Giants
(Edit.... and the High Rollers)
I figure Bones 3 had 46 stretch goals or so, and only two of them under $1 million tickled my fancy, so I figure my I'll get some options before it's closes in September.

#RPGaDay 2017 Day 2: What is an RPG You Would Like to See Published

Ah, Day 2!  "What is an RPG You Would Like to See Published"

While I think the question wants us to ponder new properties or ideas becoming RPGs, I'll venture in to the area of "I hope this gets published."

Short Answer: Talislanta: The Savage Land

Long Answer:  Talislanta: The Savage Land (TSL) is a new version of the classic Talislanta line, however this time, the game is set shortly after the Great Cataclysm, a time of savagery and chaos.  The world pf Talislanta, with its pockets of safety within civilization gets no such luxury in TSL.  To me, it had everything I loved about the early editions of Tal with heaping doses of post-apocalyptic fantasy, and a great Conan vibe.

It must be loved by others too, as the Kickstarter campaign raised $70,000 for TSL. And that's where my fanboy love gets overridden by years of FLGS managerial experience, vaporware disappointment, and a healthy dose of watching Kickstarters implode as a spectator (or a $1 pledge to get better seats).

First was the variety of rule sets this was getting written for.  Classic Tal mechanics (OMNI for some),  Fifth Edition D&D, and d6 were all getting represented with their own printings.  That caters to some preferred tastes and complicates any further products.  Then they decided to expand the choices even further to include Pathfinder and Savage Worlds.

Second was the Kickstarter lead creator, Stewart Wieck.  Stewart was with White Wolf and Nocturnal Media fame.   Sixteen projects is the sign of an experienced man who knows what he's doing.  Except that I'm still waiting on rewards for Prince Valiant that were supposed to arriving in November, and progress was barely starting to peak its head out earlier in the Summer....

...before Stewart passed away.

It's completely tragic that an otherwise healthy, vibrant man was cut down in the prime of his life.   Updates by his brother and fellow collaborators are certainly appreciated during this time of grief... and general chaos. I've seen less organized efforts collapse under stress, and those reasons were minute to compare with a death within the project.  

Let's just say I'm not holding my breath to see either project finished, but I'm hopeful that one day I'll get my copy of TSL (original rules).

I usually have a keen nose for avoiding problems on Kickstarters, and I did cut down my initial pledges considerably, but this knack is reserved for production issues, not the loss of an influential member of gaming history.

(Update: Without editing this entire write-up that I finished over this weekend, I'm happy to report on not only have numerous updates been sent from someone within Nocturnal Media, but a BackerKit link to finalize my order as well. Fingers still crossed, but I'll be wildly surprise if even the electronic rewards hit by early 2018.)

Tuesday, August 1, 2017

#RPGaDay 2017 Day 1: What Published RPG Do You Wish You Were Playing Right Now?

The days are hot, the workload at my job is growing exponentially, and the murmurings of a great pilgrimage to Indianapolis are growing every day.

Must be time for #RPGaDay!
Day One is a perfectly simple question:  What Published RPG Do You Wish You Were Playing Right Now?

Short Answer:  D&D Mentzer Basic/Expert Rules

Long Answer:  Despite a strong desire to run more Call of Cthulhu , Savage Rifts, and a "years later" relaunch of my old Hackmaster campaign, my current goal is to look at getting the band back together via online gaming.  This might evolve into the above-mentioned Hackmaster, dream, but only two of the group have experience in the process, so it's smarter to start with the simple beauty of the early stages of BECMI.

I've even got my mini-campaign (some of you would call in a full campaign, I call it a story arc.)   Magical intrigue, rampaging foreign forces, and some down and dirty village role-playing in Adventures in Gulluvia.  

*Dear Grognards, don't spoil it for the rest of the group.  They already ran through most of the source material years ago, and I'm not revisiting that. *

Ballad of the Pigeon God #17: (Talislanta) Scent of the Beast Part One

Some of our regular heroes from Crosedes (D&D) have been magically transported to the world of Talislanta.  This is the convoluted story about them acquiring the items needed to get back home.

Rolf Wolfsblood:  Bald-headed barbarian from the Plains of Galmar.
Ashe - highly skilled elven ranger, enjoying the fact that hated elves in Crosedes have pointed ears, just like all the races of men in Talislanta.
Maloran Alberhold - human fighter, ladies man sans charisma.  Not getting a Yule gift from his cousin this year, since it was Maloran's associate, Kannex who transported his brothel to a new dimension.
Kane - monk of eastern mysticism with an odd elemental control of water.
Babette - urban street thief swept up with the party when they teleported to Talislanta.

2nd of Phandir 150 N.A. - City-State of Cymril, The Seven Kingdoms
After navigating the wonders and faults of the Magical Fair of Cymril to find Kannex's contact, the Kasmirin merchant Abn Qua, the party discovered what type of "mission" they would need to undertake to have Abn Qua finance the research missions for the spell components Kannex needed to send them back home.

Abn Qua lamented the stirrings of war around the borders of the Seven Kingdoms.  He was always in a position to make a profit if war broke out, but profits are far easier during peace.  Each kingdom sent troops into the Wilderlands to fight the sub-men and wild races overrunning that desolate plains. Sometimes, despite their obvious superiority, some of those soldiers didn't make it back.  It was the price to pay to maintain civilization.

Recently, however, a number of personal Thrall medallions of troops lost in the Wilderlands made their way into the dark corners of the bazaar in Cymril. No one with any common sense  (or sense of the law) dealt directly with beast-men, and it was possession of such ill-gotten gains was punishable by death.

"Finding out who is working with the beast-men and ending this debacle would grant me many favors and much influence, influence that I can use to help your friend the Tanasian get you home."

5th of Phandir 150 N.A. - City-State of Cymril, The Seven Kingdoms
The party had agreed to those simple terms, given some spending money to outfit themselves and were placed with Captain Peris of the Ardan, a huge land ark with crushing wheels twenty-five foot high and sails over seventy.  Surprising everyone was a large machine so the ark could generate its one wind if the real wind was still.   The crew was quite small for such a giant vessel, the Captain, a merchant in charge of the goods, three bloated and mute humanoids acting as laborers, a yellow-clad individual with a mask that tinkered with the wind device, and a lone black-skinned female, called a Danelek, who worked the sails.

6th of Phandir 150 N.A. - Sindar, The Seven Kingdoms
The Ardan entered Sindar, a land of tall red-skinned very alien looking humanoids with bumpy heads and rumored to have two brains.  Most in the party felt intellectually unprepared for casual conversation the few times the Ardan made some routine stops.

7th of Phandir 150 N.A. -Near Uthan, Sindar, The Seven Kingdoms
Making fantastic time, the passengers of the ark felt their first taste of strife on the trip as multiple large arrows sunk into different parts of the ships.  With this initial barrage, Captain Perris ordered the masked fellow, a Technomancer, to unleash the full force of the wind machine, and ark lurched forward, picking up steam.  Then everyone noticed the arrows had ropes attached, one apparently had hit Kazi, the Danelek working the rigging, and she flew off the sails and into some surrounding trees.

Captain Peris had advised the party that the safest way to avoid unmounted bandits was the sail away at full speed, but the loss of his 2nd mate (the merchant was a useless first) would impede the trade mission.  Kazi needed to be rescued.

After months of itching for a fight, the party did not disappoint.  As the screeching brakes tried to slow down this behemoth of a vessel, each member disembarked from a different direction. Rolf and Maloran led a zig-zagging charge, while Kane worked one flank, while Ashe and Babette navigating the other to engage the rear.

The creatures were giant reptilian beasts with huge crossbows.  Luckily the broad side of the land ark was easier to hit than scurrying adventurers and the party engaged them in melee.  One of these creatures, Captain Peris later called them Satada, even cast magic missiles into the fray, but despite their size and apparent strength, the skill of the party overwhelmed them.

They found Kazi in the bushes, a small harpoon had run her through and the subsequent flight had left her near death.  Rolf carried the woman back to the ark, where Kane used his water mastery to clean the wound and his mysticism to heal the wound.    If she took the rest of the day easy, she would be back to work fully by the next day.  To ensure that they still reached the town of Uthan by the following morning, the heroes pitched in to literally learn the ropes of the ark.

8th of Phandir 150 N.A. - Uthan, Sindar, The Seven Kingdoms
Upon reaching Uthan, Captain Peris and the merchant began some negotiations, while the party (and Kazi) were allowed to wander the Sindaran town.  They stayed relatively close the ark, which made it easier to be hailed by the captain.

It appeared one of the Sindaran locals had inquired about adventurers (Talislanta was strange, but certain things felt familiar to the old world) and Peris referred them to the party.

The Sindarin's older aunt, an alchemist, was not picking up the daily deliveries of food  the family provided and they feared that she passed away.  Unfortunately, she had grown paranoid in her years and covered her home with traps.  The family only wanted three heirlooms out of the house, anyting else they found was there's to keep.

The house and it's traps were nothing tremendous to overcome.  A ranger to check for tripwires and a quick-study of a thief to disarm them meant little havoc was unleashed on the party.

The basement, though, was a different. What started as roughly cut out turned into a cavernous room full of cryptic mosaics.   The group couldn't ascertain the reason for the mosaics, outside of pictures of Sindar and men working together, but near a large, round passageway, they were shocked to find a single red-skinned foot laying on the floor.

Just then a mosaic rumbled, and a giant beast burst through it!  It was twenty foot high, had the vague shape of an eel, save a full set of the of sharpest teeth any of them had ever seen.

It swallowed Maloran whole before he even had a chance to blink.  The rest could barely wound the beast as it thrashed about the cavern.  They finally gave up hope of rescuing their friend and retreated back up the house, and continued running until the ground stopped shaking....


A Land Kra is an ominous foe...
For the remainder of their trip, the party stayed on the land ark and avoided conversation with everyone, even the crew.

"This world isn't worth losing people for..." Rolf would grumble into his beer far more often than he would ever admit.

DM Notes: There are zero surviving notes from when I ran this module.  However, upon re-reading it, I relived the stone-cold reality of how they lost Maloran.  It was brutal, it was traumatic for all, and like many deaths in my campaigns, came down to one or two crucial die rolls on each side of encounter.  

Out in the "real world" and no longer held back by Kannex, the party learned that their talents were far superior in Talislanta than back home.  Even Kane's mysticism was prone to power spikes, but he saved the life of Kazi with a simple act that would have only stopped the bleeding in Crosedes.  

Unfortunately for Maloran, the extremes of life affected everyone else in this world as well.

RIP: Maloran:  May your friends get back home and one day tell your unborn child the cool things you managed to do... before you got eaten by a giant worm. 


NEXT #18 - Sarista Hijinx in Part Two of "Scent of the Beast"