Tuesday, January 23, 2018

(Kickstarter) The Hidden Halls of Hazakor

Fifth Edition modules on Kickstarter are a dime a dozen.  The artwork is usually lacking and the adventure plot is simply regurgitated from the last 40 years... with a twist!

So what made me take note of and want to write about Insane Angel's The Hidden Halls of Hazakor?

Just look at the Jackie Musto cover art.

First I was drawn in by the kid-adventurers.  Then I noticed they were all women (although with dwarven cultures, you're never quite sure). Then I realized there were four different races (human, dwarf, halfling...and an elf in a hijab.).  Yeah, none of them are close to fantasy Caucasian either.

Perhaps it's the fact that I'm not a crotchety old white neckbeard that should feel offended by the idea of kids (possibly girls!) playing a fantasy game where the people are of different ethnicities... even if it matches their own.

I also would like to subscribe to the dwarf cleric's newsletter.  Her gear simply screams for an epic story.

My ramblings aside, The Hidden Halls of Hazakor is a 5th Edition D&D module written by Scott Fitzgerald Gray for beginning Dungeon Masters and 1st level characters.

This adventure builds on the rules and information presented in the D&D core rulebooks and the D&D Starter Set, and on the first-time DM's experience of having previously been a player in the game. A beginning DM running the adventure will learn to think about the ways in which the story can go in different directions based on what the characters do — and how to not be scared when it does. They’ll practice bringing NPCs to life by way of interesting quirks, to help the players engage with and remember them. They’ll get tips on running fun combat sessions, building from an initial slate of simple, single-foe encounters to more complex fights. And they’ll learn to use humor as a tool to make the game interesting and memorable, especially for other younger players.

Ballad of the Pigeon God #42: Brothers in Arms

29 HexDec 1071 - Chateau d'Echelon, Village of Eding, Kingdom of Crosedes
Upon Talis Makolin's discovery of the death of the King of Crosedes and Baron Echelon getting replaced by a ten-year old boy, he needed to talk to his friend Norm Dingleberry, newly minted royal knight and recently commissioned General of the Southern Armies responsible to preventing the War in Ruuna from spreading into the kingdom.

The dwarf was resting in the bungalow of Babette and her infant twin boys. The first thing that Talis noticed was the normally sloppy dwarf's impeccable dress and hygiene. The biggest thing was complete absence of a beard. Norm still had long, groomed sideburns running down parallel with his mouth, but the center of his face was completely shaved.

Norm did little to placate or worry the bard. He knew the new King was a bad man, but it was wiser to pledge allegiance to him, earn his trust, and figure out his true angle. There was no direct route from the fort in Lansluck to Ruuna, so he anticipated regular patrols and keeping the rest occupied with building a road, maybe a fort closer to the border.  No real danger that he couldn't handle.
Regardless, the dwarf promised frequent visits.  

"Lansluck is very quick by pony.  You need to stay hidden for now, Talis."

Norm hugged his friends, kissed the babies, and tried to make amends with his beloved Dew before departing for Lansluck.  The housekeeper treated him slightly better than before, but it was more of a maternal instinct towards him and the love and passion they had shared before.  Dejectedly, Norm departed on his pony, My Lyl.

36 HexDec 1071 - Chateau d'Echelon, Village of Eding, Kingdom of Crosedes
Lady Iris escorted Baron Timmy and his adoptive mother (and Carthon's wife) Jenny back to the Chateau for a family meal.  Talis was ushered down into the wine cellar to prevent Timmy from discovering him.  The bard managed to sneak a peek at the young boy trying so very hard to act noble and dignified, yet still having all the energy and spirit he had running through the woods of the Chateau.  Right after dessert, Carthon took Lady Iris down to the wine cellar to reveal Talis, and the knight was relieved.  Like his other friends, she suggested he stay hidden, at least through the Fall... or the hopeful return of the "lost" Baron Echelon and company.

"Regardless of the others' status, you are still a Knight of the Pigeon, Talis, alongside Norm.  Once Timmy is more comfortable, I may allow him at Yule to name more trusted Knights to your ranks, but for now you are still entrusted with defense of the Barony and the defense of the Baron.  I know you would have risked your life for that little boy before you left for Ruuna.  Nothing has changed."

With that, she departed, leaving Talis to a long period of isolation and introspection.
And possibly wine.

5 OctDec 1070 - Chateau d'Echelon, Village of Eding, Kingdom of Crosedes
A bedraggled Echelon, Melandria, and Velandro finally arrived at the Chateau. They had been unsuccessful in negotiating with the dwarves and their rampage through Ruuna, and subsequently thrown out of Skyforge when "Royal Agents of the King of Crosedes" arrived to negotiate. 

They were quickly moved to the wine cellar, to meet a half-drunk Talis. 

"I get why Mohammad stays in a closet.  It's *hiccup* relaxing."

They were informed of their recent deaths and the installation of Baron Timmy. Echelon decided it wise that they should stay dead, "Lest the new king send people out after us."

6 OctDec 1070 - Chateau d'Echelon, Village of Eding, Kingdom of Crosedes
Norm arrived for a quick visit while his troops built a road from Lansluck to the road to Ruuna. He had received correspondence from the King that he was to immediately report to Lady Iris if the three diplomats... or Count Zabty showed up. 

"Too bad you are all under an invisibility spell and I, Sir Norm, am talking out loud to himself." *WINK WINK*

Amongst meetings on the far end of the Chateau with trustworthy individuals (Carthon, Jenny, Felix) three glaring facts had somehow been completely overlooked: Ariel the Bard had moved out and resided as the permanent musician at the Blue Wizard Inn, Rolf never returned from his mission in Hydincall, and Ashe and his brother Binklen had disappeared at some point over the last few weeks... and no one cared enough to notice. 

8 OctDec 1070  Outside the Village of Eding, Kingdom of Crosedes
Torm Touchberry, Captain of the Baronial militia, somehow got wind of the group's miraculous recovery and visited the Chateau. He informed everyone that Winston, the sheriff had been ambushed a killed outside of Lowdale.   He requested the following travel incognito with him to Winston's small home:

Echelon  cleric of the eastern god of the sea, pigeon aficionado, former Baron, now presumed dead by the new evil King. 
Mellandria, mage, former Baronial scribe, now presumed dead by the new evil King
Velandro:   Ardent priest of Akana, now presumed dead by the new evil King
Talis Makolin:  lover, bard, Knight of the Pigeon, now presumed dead by the new evil King
Norm:  Dwarven fighter, Knight of Pigeon, Red Knight of Crosedes, and Commander of the Southern Armies against the dwarves of Skyforge.  Known to be alive and well by the new evil King.

The house was messy medieval bachelor pad, that had little of value, save Winston's last will and testament. 

The will declared his two sons, born out of wedlock, were the only heirs to his family's estate outside of Omsjik:  The child of Yalana Makolin, and the child of Mersene Riemann.

Echelon scratched his chin, "Hey Talis, that woman has the same last name as you... and that other woman happens to have the same name as my mom.... err.... wha???"

Echelon, Mellandria, Norm, and Velandro rode back to the Chateau with paperwork.

Talis did what any young man would do at this point.

He rode back to the Blue Wizard Inn with Torm, stuffed his outrageously large hat in a saddlebag, and got completely shit-faced.

RIP: Winston Maless
A Young Winston, Sowing His Wild Oats in Omsjik
Premature RIP:  Echelon, Melandria, Talis and Velandro

DM Notes:  The party returning to the Chateau d'Echelon and discovering everyone was assumed dead was bad enough.  Finding out the Baronial Sheriff was murdered was worse.  But discovering the murdered sheriff was the long-lost father of two of the player characters? 

I think player SAN checks were in order.

The moral of the story: When two players hand in character stories on the same night and both characters go the "Mother was a prostitute/father unknown" route and they both live in the same hometown, it's simply begging to go the half-brother route. 

6 HepDec 1070 - Chateau d'Echelon, Village of Eding, Kingdom of Crosedes *FLASHBACK*
Ariel the Bard crept slowly down the halls of the Chateau.  She had already finished four different chores this morning and Dew still wasn't ready for breakfast.  Her donation towards the "greater good" Carthon and "Baron" Felix constantly talked about was paid in full for the day.  Now it was time to catch a nap before an afternoon of relaxing, and a night of carousing at the Blue Wizard. 

She heard a door in the hallway creak open, and in a moment of celerity mixed with guilt, she opened the nearest door and slipped inside. 

A pair of feet walked down the hall and down the staircase.  She was still undetected. 

Then a voice inside the closet she was hiding in startled her.

"Miss Ariel, I'm not sure you are aware, but your butt is pressing against my head" 

Ariel stumbled out the closet door back out into the hallway and turned around.

There was Mohammad, Echelon's quirky little legless mentor, shielding his eyes from the light with one hand, and rubbing his head with the other.

"It was the first time Tshang Kai Shing let me sleep for days.  He needs a constant commune with me recently.  Thespian Ariel, why are you so rude?"

"Sorry, Mohammad.  I'm just avoiding people this morning. 

"You know what would be better, Ariel?  You could avoid people by MOVING OUT!" 

Ariel was shocked.  The little brown-skinned man was always so pleasant when he emerged from his little prayer room from time to time.  The anger and derision in his voice was not loud, but also tangible.

"This whole infernal 'Chateau' is full of moochers and you, foul thespian, are the biggest moocher of all!  You don't want to be here!  Go take the gold you haven't squandered away and become somewhere else.  Sing for coppers at the Blue Wizard and ply your wiles on less virtuous women than the ones here!  Begone!

The bard ran away and out into the woods to compose herself.  Rolf, the Barbarian, didn't trust her, but he had a trust issue with women.  The rest seemed to like her... except for the seething madness of a crippled old man who was afraid of the sky.

No, no one really liked her, not like that.  Not in any way, really.  They tolerated her.  Mohammad was enraged, but he could see something in her soul.  

Ariel came back to the Chateau, ignoring the comments of some of the residents, wondering where she had been all morning.  She walked into her room, grabbed her instruments and her satchel, and walked into town. 

She strolled into the Blue Wizard, introduced herself (again) to the Emerette and Fayette, the owners, and offered her musical talents for a spot to sleep and some food.  The women immediately agreed, and Ariel would be a permanent fixture in the Inn for sometime. 

NEXT #43: Spiders in the Vineyard

Monday, January 22, 2018

(Painting) Shadowrun Combat Mage and a Dangerous Damsel

It wasn't the weekend I had hoped for, but it was the weekend I needed.  Rest and lots of grade school basketball.

I also continued my nightly forays into the basement for painting and the rust continues to get knocked off...  Two items done and tons with paint on many others.

First off, a completely random figure: A Combat Mage w/ Staff for Shadowrun by Iron Wind Metals.
DS-058 now from Iron Wind Metals
I had originally thought he was the lone survivor of a giant box of Ral Partha-era Shadowrun lead, but then I remembered that he was yet another one of the free minis offered by Hobby University at HMGS Inc cons.

Don't know when I'll get to use an Uzi-toting elf mage, but the Pulp game can get a little crazy.

Speaking of Pulp, my second entry is one of the figures out of Dangerous Dames 1 from Pulp Figures:
From PHP-04
I figure with some more practice I'll finally get away from painting the "Deep One Look," but for now she's eligible to be one of the heroes for season three.

IN THE QUEUE:  A pile of buildings (25mm) and OGRE minis (6mm), but first, an attempt at tiny camouflage.

Saturday, January 20, 2018

Project 350 Week One

Last week I posted about my personal Project 350, getting my backlog of blog draft  and scheduled posts from 388 down to 350.  With less craziness than my work and holiday schedules inundated me, I was hoping to finish up a few lingering write-ups, play a game or two, and paint up some figures on the bench. 

So, after the first week, how many am I down from 287 drafts and 81 scheduled?
Sonuva....
After all my huff and puff about this project, my two scheduled posts went off with the usual fanfare, outside of a Rust Monster, nothing was completed painting-wise, and outside of the my review of Pulp Alley's The Lost World of Lemuria (posted yesterday) and writing up my Apathy of New Releases column (posting 1/25), all other writing projects are 70-80% done. 

To be honest, my most fatal flaw was that my fellow gamers in the blogosphere posted some awesome, I've got some Arab Revolt painting samples, a few scenarios, and a moment of weakness where I unwisely ventured into the Orcs in the Webbe archives

Outside of some early basketball games Saturday, I have an uninterrupted weekend with the girls.  A painting session and a game or two and I can see up to six coming off the total.  

Friday, January 19, 2018

(Review) Pulp Alley: The Lost World of Lemuria

The good folks at Pulp Alley recently completed their Kickstarter for their The Lost World of Lemuria  Expansion for their Pulp Alley (PA) game, and I happened to back it.  I've had it for awhile now and have read through it enough times to make an adequate review.

Huge Disclaimers first.  This is my first Pulp Alley product I've purchased.  Outside of the Quick Start pdf and dozens upon dozens of actual plays, I haven't had the pleasure of actually playing the game.  I love the mechanics, the multiple uses of the card decks.  I just happen to be satisfied with running my family's pulp campaign using Savage Showdown/Worlds, but that certainly doesn't mean Pulp Alley's material doesn't translate well.

New Rules: Lemuria covers Mounts, Skimmers, and Riders, with a nice list of special abilities.  The one thing that attracts me to Pulp Alley is that the base mechanics seem simple for everything, it's just the adjustments from the special abilities.

They then cover new Abilities for the characters, as well as special rules for Non-Player Characters and Spoilers.   PA is objective (plot point) based, so spoilers negate those plot points, or the Rewards, or even even prevent characters from taking the initiative.

While it's not active in all scenarios, the existence of spoilers teases a much tougher campaign than most PA, or at least with extra drama.

The next section covers Lemuria itself, the formation of this undersea realm, the politics of the people, places of interest, and even a way to randomly determine how you arrive in this place, complete with effects on certain scenarios in the campaign.

As cool as the setting is, the main draw that got me to support the Kickstarter was the chance at multiple scenarios, and this book has 11 of them, all intended for a 3' x 3' board.

To link these scenarios into campaigns, they focus on scenario cards.  Once the major plot is successfully obtained, that league (team of characters) earns the scenario's card, which may provide additional effects, allies, or bonuses.   Each card is also worth a different number of points toward Military, Politics, and Science objectives.  Once a league controls 10 points in any one category, the player become Champion of Lemuria, and the campaign ends.  This may make a problem for me, as my pulp campaigns are usually designed around 12 "issues" (scenarios), but it appears most scenarios can be run multiple times and there's only a finite number of scenario cards for points.

The last five pages are the various campaign cards for monsters, encounters, and NPC stats, as well as the above mentioned scenario cards.

Of course, PA is driven by plot points, as well as the fortune and reward decks of cards.  The cards have a dramatic influence on the competing leagues, and the game itself, so in my heretical desire to use this for a different system, I will need to work out system appropriate cards and perhaps a few random charts.

In all, I'm pleasantly pleased with my decision to back the Kickstarter for the physical copy of the book.  We're at least two or three "seasons" away from returning to an exotic lost world of ancient beasts and cultures, but I am adding Pulp Alley to my convention wish list to purchase, and hopefully, get a chance to play it.

Even with the extra conversion (or just manning up to try out a new system), The Lost World of Lemuria is a great expansion and campaign, with plenty of replay potential.

On the Gaming with the Gnomies 5-Gnome Rating System, I give The Lost World of Lemuria four gnomes.


The Lost World of Lemuria is a 44-page comic book-sized book with b/w glossy interiors and a full color cover.   Retail is $17.99.

Thursday, January 18, 2018

(Kickstarter) Life of the Party Vol 2: Roll for Initiative

Travis Hanson is at it again, launching a Kickstarter for a second volume of his collected webcomic: Life of the Party: Roll for Initiative.

Outside of a few instances where the book is called Role for Initiative (Travis is an artist, not an editor), I see this easily making its goal.  And with copies of Volume 1 being available as a $20 add-on, I see a reason to catch up on the books I've missed from him. 

Wednesday, January 17, 2018

(Hackmaster) Burning Trogs Redux #0.4 - Ambassador-General Fonzie Schlepprock Circa 1148

As the group creeps ever closer to doing something with Hackmaster, I bring up an interesting update to the Burning Trogs characters.  Despite the love and adoration for the Pigeon God series, seeing what's up with characters in more recent campaigns isn't hitting the gamer sweet spot that it should.  We'll see if anyone remembers once we get around to mentioning "Lord Fonz"

Ambassador-General Fonzy "The Fonz" Schlepprock
Lord of Neufonzstein, Circa 1148
8th Level Gnome Titan Fighter
Align:  NG,  Ht:  3'4"  Weight:  84 lbs   Class: UMC   Age87
Birth:  Legit, Mom:  Living, Loving.  Dad:  Living, Loving.  Heritage:  Honorable
Siblings:  1 illegitimate sibling, brother, younger (alive)  normal relationship, share Mom.
Ambidextrous
Base Movement:  9
XP:  125,365

STR:  16/19
INT:   16/97
WIS:  07/52
DEX: 13/97
CON: 12/49
CHA: 16/75
COM: 11/81
Honor:   Average

Hit Points:  46
AC:  1
Total Bonus:  +4/+7 (with +2 Short Sword)

PP:  481
GP:  24,043
EP:  2790
SP:  2470
CP:  8107

XP: 147.760

Weapon Prof:
Short Bow
Dagger
Short Sword Specialize (2/1 attacks, +1/+2 )

Talents:
Blind Fighting
Defensive Bonus (+1 Bonus to AC)
Short Sword Bonus (+1 Bonus to Hit)

Basic Gear:
Breeches, Tunic
Belt, Gloves,
Cloak
Large Belt Pouch
Backpack
Flint and Steel
Wineskin
Whistle
Rations (7 days/standard)
Rations (3 weeks, iron)
Winter blanket
rope.
1 Burning Trogs brass signet ring
Crowbar
Grappling Hook
War Pony with tack/bridle/saddle

Fine Silk Garments

Normal Weapons.
2 normal short swords
short bow
60 flight arrows
2 dagger


Armor
Medium Shield (+2 bonus to AC  -  4/3 damage remaining)
Studded Leather (  4/ 2/ 1  )
Ring Mail   (   6/  2/  1  )
Field Plate (24/12/10/8/6/4/2/1)

Magic Items
"Paingiver"  Shortsword +2  - if wounds another, must save vs spells or writhe in pain for 1d6 rounds.
Scale mail +1 (Human)
Dagger +2
Dagger +1
Peritapht of Health
Potion of Fire Resistance
Ring of Warmth

SKILLS:
First Aid Skill Suite   24%
         Cauterize Wounds
         Sew Own Wounds
         Sew Wounds
Street Cred               41%
Feign Toughness      30%
Liar, Skilled              51%
Flex Muscle              28%
Weapon Maint.          Auto (10gp/month)
Shaving/Grooming    Auto (25gp/month)
Groin Stomp              23%
Rousing Speech        47%
Mingling                     26 %
Culture and Etiquette (Barthey) 28%

Languages  
Gnomish                    100%
Common                     23%
R/W Gnome                27%
R/W Common             33%

Flaws:
Loss of eye (left)   -1 to hit
Self Absorbed
Enmity to Dwarves
Chronic Liar

Property:
Estate in Treibezond  (Neufonzstein), Duchy of Sarbonia, generates 10,000 gp/yr.

Neu-FONZ-stein (as in the German castle neuschwanstein)
He is also entrusted with general day-to-day operations of Balzmaca (Janus') in 1140 and Aiden Teppe (Cecelia's) 1143.

The Lord Fonz has built a museum/shrine of himself as an annex off the main building...similar to a british "adventurer's club" - think trophies adorning the walls and hallways of things he has acquired or "killed" (real or imagined):
  • Taxidermy animals or heads hanging from the walls 
  • Statues (from fictional heroes with a great back-story: i.e. mahogony carved "Brutis the Giant Slayer" found in the basement of the estate of the former 4th Baron of Cressida) 
  • Weapons: Numerous "magical" weapons, mostly named items without magical powers, usually just creative props to tell a story.
  • ​Paintings 
  • Relics 
  • Gifts acquired during his ambassadorship when he brokered great deals between warring heads of state 
​He is constantly acquiring new things to continually fill up his museum, and when he starts to run out of space, he contracts new workers to build another wing. On top of the museum stands a statue of himself, at least 3x his size, raising his sword in one hand and a giant "thumbs-up" on the other.

Twice per year, he holds a gala in the "Shrine of the Fonz" (FONZ-A-PALOOZA, baby!!!). There's  music (medieval rock-n-roll, cause he's still The Fonz), dancing, much drinking and eating, and after obligatory toasts to the Fonz by various guests, he then proceeds to regale his guests with all the stories of his latest exploits and how he acquired all his newest trophies, as well as a few "fan-favorites" when requested. It's a "can't-miss" event!

Awards, Medals
1 Phalera Tetracross (Giant medallion from Barthey Empire, to be inserted in armor)
2 Civic Crowns of Barthey (Gilded wreath of olive branches)
Obsidian Medal of Barthey (for heroism during the siege of Akorros)
A pile of ribbons and awards from Celsior and Marakeikos for actions during the civil war.
A pile of ribbons and honors from the Gnome Titan Legions picked up during random trips to bazaars.

Schlepprock Clan
Location:  Southern Gnomish City-States
Race:  Gnome Titan, some normal gnome mixed in
Social Class:  UMC
Alignment:  NG
Clan Religion:  Pangrus
Family Honor:  115
Notable Family Contacts:  None
Hereditary Grudges, Enemies, and Allies:
Dwarves of Ahzur Khai (grudge)